Heroes Handbook Errata

A place to discuss game rules, homebrew systems and the like.
Post Reply
FuzzyBoots
Posts: 2396
Joined: Fri Nov 04, 2016 8:20 pm
Location: Pittsburgh, PA

Heroes Handbook Errata

Post by FuzzyBoots »

I don't remember whether I saw this in the Discord, Reddit, or somewhere, but someone had a partial copy of errata lifted from the forums.
  • p.14, Degrees of Success and Failure – Rolling a result equal to or greater than DC-4 (16 against DC 20) should be one degree of failure; equal or greater than DC-9 should be two degrees of failure (11 against DC 20); and so on. This is to bring DC-5 in line with “adding an additional degree”.
  • p. 35, Battlesuit – note that the Radio sense is Limited to Radar.
  • p. 40, Martial Artist – Fighting should be 13, not 12.
  • p. 43, Paragon – Dexterity should be 1, not 3.
  • p. 46, Shapeshifter – The Stealth skill total should be +8, not +10. The Skills total cost should be 13, not 14.
  • p. 51, The Rook – The Rook is Power Level 10. Acrobatics should be 3 (+8), not 5. Intimidation should be 5 (+8), not 6. Ranged Combat: Throwing should be 8 (+13), not 10. Stealth should be 9 (+14), not 8. Remove Close Combat: Unarmed, Sleight of Hand, Treatment and Vehicles. Add 7 ranks of the Close Attack Advantage.
  • p.86, Languages – A character with Languages 7 is fluent in 65 languages, not 64. Each rank of Languages doubles only the additional languages known, not the total.
  • p. 97, Effect Description Format – Extras and Flaws unique to an effect are in orange, not italics.
  • p. 113, Immunity – The final example effect under “5 ranks” should read: “…interaction skills, or a particular Damage effect descriptor (such as bullets, cold…”. There should not be a comma between “effect” and “descriptor”.
  • p. 119, Move Object – Move Object is already Sustained by default, so you do not need to alter the duration before you can make a Move Object effect Continuous. Subtle’s cost is a flat +1 or2 points, not the printed +1 point per rank.
  • p. 139, Area – Add the following to Shapeable Area: “Affecting a normal-size human requires 4 cubic feet (volume rank 2)”.
  • p. 143, Multiattack – To avoid hitting a target in a Multiple Targets arc, such as a bystander, you need the Selective extra.
  • p. 149, Removable – The flaw is worth -1 point (-2 points for Easily Removable) per 5 total power points of the power's final cost, rounded up, after applying extras and flaws to its effects. A Removable power that costs 96 points is discounted by 20, as is a Removable power that costs 100.
  • p. 170, Vehicle Size Categories – the Defense modifiers for vehicles are incorrect. They should be: 0 for Medium, -2 for Large, -4 for Huge, -6 for Gargantuan, -8 for Colossal, -10 for Awesome.
  • p. 172, Vehicles Table – the cost for a Car should be 8, not 10.
  • p. 181, Robot – The Abilities cost should be -22, not -24.
  • p. 181, Giant Robot – Dodge and Parry should both be -8, not -5.
  • p. 216, “Uh Huh” – heading should read “Bystander”.
Post Reply