AEGIS Squad, Region 2 (OOC)
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- Supernaturalist
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Re: AEGIS Squad, Region 2 (OOC)
Ok, the rustic get away is just that…rustic. I won’t have pc access until I return on Thursday. I’ll be able to post normally then.
Re: AEGIS Squad, Region 2 (OOC)
Just wanted to double check with the GM, I think the Juggernaut didn't attack yet for that last turn.
Re: AEGIS Squad, Region 2 (OOC)
You Tech check is good for telling you what is happening on the computer system
A Perception check is needed to use Detect
And its two actions.
A Perception check is needed to use Detect
And its two actions.
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- Posts: 6800
- Joined: Fri Nov 04, 2016 5:23 pm
Re: AEGIS Squad, Region 2 (OOC)
If there's no way to 'Take 20' then technology: 1d20+17 24, plus if there' any bonus for Analytical sense.
"Something pithy this way comes."
Re: AEGIS Squad, Region 2 (OOC)
Nope, they did away with Take 20 in 3e. Only a Routine (Take 10) check.
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Re: AEGIS Squad, Region 2 (OOC)
then 27 if he can do it as a routine check.
"Something pithy this way comes."
Re: AEGIS Squad, Region 2 (OOC)
In general, you have to declare a routine check before you roll.
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- Posts: 6800
- Joined: Fri Nov 04, 2016 5:23 pm
Re: AEGIS Squad, Region 2 (OOC)
Did we fast forward to everybody being back at the base? I might be misreading but it appears like the assumption is we're there now?
Re: AEGIS Squad, Region 2 (OOC)
I'll get an ic post up tonight. Got bogged down lately.