Unfortunately for her, her opportunity would never arise, as the video link abruptly cut out and the screen return to static but on the other hand our heroes wouldn't have much time to ponder on what exactly had just happened when their little party was crashed by a sextet (which I had to google) of humanoid albino lions appeared out of thin air! Three of them held metallic staves that crackled at either end with a strange energy while the others hand a strange writhing ball of silver cords hanging by their waists.
<Subdue them! For the Chainmaker!> One of them growled in their own strange language, which nonetheless Fulgur and the Crown Princess would be able to parse, and if anyone was somehow not paying attention to the suddenly appearing felines they might spot that the sunny weather outside was gone! Replaced instead by a thick rolling fog.
Initiative wrote:Okay gang! (Squad? Team? Lads? Fam?) To allow for the idiosyncrasies of PbP, this is how I normally run combat, I'll roll everyone's initiative at the start against the average of the villain's and everyone who beats that gets to go, then the villains then all PCs the villains again and then the PCs and so on and so forth. So without further ado!
Mason 1D20+2 = [15]+2 = 17
Nightsong 1D20+10 = [7]+10 = 17
Fulgur 1D20+4 = [16]+4 = 20
Tacticool 1D20+8 = [4]+8 = 12
Crown Princess 1D20+2 = [10]+2 = 12
Doll Girl _: 1D20+10 = [19]+10 = 29
Gatecrashers _: 1D20+8 = [6]+8 = 14
Mason, Nightson, Fulgur, & Doll Girl are on turn!