The Merge: Agents & Powers (OOC for chapter 2)
Re: The Merge: Agents & Powers (OOC for chapter 2)
I noticed that I had one more point in Amy's force array, so I took that and added it to advantages, giving her:
Accurate Attack
Defensive Attack
Power Attack
Accurate Attack
Defensive Attack
Power Attack
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I think Lilly will just copy Amy's camping suggestions, minus the boots...
Re: The Merge: Agents & Powers (OOC for chapter 2)
Mmm, she'll probably take over the major preparations for the camping, since she knows more about survival and stuff like that. She will offer clothing suggestions to everyone else though.
Question, even if Torque can't manage a camper, could they attach a small camper to whatever form Torque manages to come up with? That'd make things alot easier. I mean, they'd still need tents and whatnot, but at least with the camper, they'd be able to cook and clean up in a semblance of civilization.
Question, even if Torque can't manage a camper, could they attach a small camper to whatever form Torque manages to come up with? That'd make things alot easier. I mean, they'd still need tents and whatnot, but at least with the camper, they'd be able to cook and clean up in a semblance of civilization.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 2203
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Just a quick heads-up: I am on vacation from 7/24-7/31 (finally). I should have computer access, but the schedule is likely to be a bit unpredictable.
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
I reckon that should be possible, yes.kirinke wrote: ↑Tue Jul 20, 2021 11:31 am Mmm, she'll probably take over the major preparations for the camping, since she knows more about survival and stuff like that. She will offer clothing suggestions to everyone else though.
Question, even if Torque can't manage a camper, could they attach a small camper to whatever form Torque manages to come up with? That'd make things alot easier. I mean, they'd still need tents and whatnot, but at least with the camper, they'd be able to cook and clean up in a semblance of civilization.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yeah, after thinking about, having a bunch of organics in his interior for a prolonged period of time would be a bit of an imposition, no matter how good a guy he is. I don't think Amy would do that to him.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
So we are getting a camper and hoping Torque can finagle a tow-hitch. Can we just make a list of what we are taking and move on from the sitting around a table talking about it phase?
Camper
Cooking gear
portable lamps
portable chairs
camping bedding
water tanks
add to this as needed.
Camper
Cooking gear
portable lamps
portable chairs
camping bedding
water tanks
add to this as needed.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Tents? Depends on how many the camper can sleep.
Backpacks.
Portable table to go with the chairs.
Walking sticks, sturdy clothing, hiking boots.
Rope, water proof coats, water purifying equipment.
Eating equipment (plates, cups, bowls etc)
Food supplies (meat options for wolves who might want to join their camp-fire).
Animal proof containers, hygiene supplies.
Bug-spray, water, toilet paper.
Amulets of protection against evil, good knives, maybe ward-stones.
Appropriate sacrifices for the local kami.
Propane and batteries (for the lamps)
Camp grill and charcoal
Dish-washing soap
Backpacks.
Portable table to go with the chairs.
Walking sticks, sturdy clothing, hiking boots.
Rope, water proof coats, water purifying equipment.
Eating equipment (plates, cups, bowls etc)
Food supplies (meat options for wolves who might want to join their camp-fire).
Animal proof containers, hygiene supplies.
Bug-spray, water, toilet paper.
Amulets of protection against evil, good knives, maybe ward-stones.
Appropriate sacrifices for the local kami.
Propane and batteries (for the lamps)
Camp grill and charcoal
Dish-washing soap
Last edited by kirinke on Mon Jul 26, 2021 12:47 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yeah, I think Amy is with the other girls on the camping idea. While she is capable in the outdoors and has survival training, she'd prefer the camper or tents and sensible supplies. I mean, she isn't insane.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
And a quick question. Lilly has the Great Endurance advantage:
The 'Environmental Hazards' part of the rulebooks talks about making Fortitude
checks (DC 10, +1 per previous check) every so often to resist the effects of heat and cold. Can you make these are Routine Checks, or do you always have to roll? Just thinking of Lilly wandering about barefoot in the winter...
So her Fortitude for resisting damage from hot or cold environments is +11.You have a +5 bonus on checks to avoid becoming fatigued and checks to hold your breath, avoid damage from starvation or thirst, avoid damage from hot or cold environments, and to resist suffocation and drowning.
The 'Environmental Hazards' part of the rulebooks talks about making Fortitude
checks (DC 10, +1 per previous check) every so often to resist the effects of heat and cold. Can you make these are Routine Checks, or do you always have to roll? Just thinking of Lilly wandering about barefoot in the winter...
Re: The Merge: Agents & Powers (OOC for chapter 2)
I figure the super-soakers and water balloons might be a good option for Lilly and Viv. I don't think they have much in the way that can affect undead/evilly things.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lilly only has the traditional power of brutally pummeling things. Water balloons (presumably filled with holy water?) could work for her because she's good at throwing. No good with guns though. Darkseid frowns on the likes of her knowing how to use such things...
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yep. Balloons filled with blessed water. Novel (or maybe not so novel in post-merge daily life) use of a simple toy.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
As I recall water pistols filled with holy water was a thing in Rifts, long ago...
Re: The Merge: Agents & Powers (OOC for chapter 2)
Throwing in the towel.... for awhile at least.
Real life is getting the better of me and I cannot seem to find the time to post consistently to the boards.
Gonna make official what's pretty obvious.... I am taking a hiatus until my spark comes back and I have some consistentcy in my posting abilities.
Thankfully, health issues that plagued me for a while are on the mend and nothing overly pressing is affecting my life... its just too much to do and not enough time to do it...
Happy Gaming !
Real life is getting the better of me and I cannot seem to find the time to post consistently to the boards.
Gonna make official what's pretty obvious.... I am taking a hiatus until my spark comes back and I have some consistentcy in my posting abilities.
Thankfully, health issues that plagued me for a while are on the mend and nothing overly pressing is affecting my life... its just too much to do and not enough time to do it...
Happy Gaming !
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document