The Merge: Agents & Powers (OOC for chapter 2)
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Re: The Merge: Agents & Powers (OOC for chapter 2)
Adeleth isn't a responsible adult?
Re: The Merge: Agents & Powers (OOC for chapter 2)
Well, Viv is the one with the badge.
Last edited by kirinke on Tue Jun 22, 2021 7:54 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Well yes, like the rest of us are really responsible people, but Viv does come across as much more of a leader type than anyone else, so if Hagen was going to pick one of us, I can imagine it might be her...
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Re: The Merge: Agents & Powers (OOC for chapter 2)
Oh, man...
Being responsible is like, such a drag...
(Kidding)
I'll get something up tonight- this is Official Return To Work week at work (after a few weeks of prep that didn't actually prepare anybody for anything) and there are an awful lot of people who have been storing up a lot of crazy while working from home the last 15 months, and they all need something...
Being responsible is like, such a drag...
(Kidding)
I'll get something up tonight- this is Official Return To Work week at work (after a few weeks of prep that didn't actually prepare anybody for anything) and there are an awful lot of people who have been storing up a lot of crazy while working from home the last 15 months, and they all need something...
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lol. So situation expected and abnormal? Same thing happened when I got back to work at the beginning of the year. It took literally three months for all of my access and stuff to get back to me. At least all of the critical stuff. My badge still doesn't work for an area that I could go into no problem before. But I don't have to go in there all the time. So no big deal
In any case, Amy for sure wouldn't be the one called.
In any case, Amy for sure wouldn't be the one called.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Reasonably confident it wouldn't be Lilly either...
Fortunately for me our office never 100% closed so there haven't been too many problems.
Fortunately for me our office never 100% closed so there haven't been too many problems.
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- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
5 pp for everyone
Re: The Merge: Agents & Powers (OOC for chapter 2)
Sweet! I added takedown and teamwork to her Advantages. I dunno what I'll do with the others.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I'm converting Adeleth heavy pistol from equipment to power points so that the next influx of PP I can make it have trick ammo.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Considering more Increased Mass on Lilly's teleport to maybe be able to carry Torque as well. How much would he weigh with 4 permanent levels of Growth? She currently has Increased Mass 3, so can bring along 400 pounds.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
If it's OK, currently I've spent 3PP on:
1) Putting Perception and Stealth up by 1 each (to +16, i.e. her PL limit) and buying Investigation - 1; she has been paying attention to the others doing it. (1PP)
2) Buy Divine Awareness, as her New God powers expand a bit. (1PP)
3) Buying Precise on her teleportation, as per Power Profiles. (1PP) Precise on Teleportation allows her to precisely choose what does and does not come with her when she teleports. Among other things, it allows her to teleport out of her clothing (or just her outer layer of clothing, leaving a skintight costume on, for example), or out of a grab, bindings like ropes or handcuffs, and so forth. Her teleportation displacement is also precise enough for her to do something like teleport into a set of clothing that is laid out for her, or underneath a blanket or other covering, displacing it enough for her body to materialize there.
Also, because 3) puts the array up by a point, her silence field also goes up to Burst Area x 2 for a 20m radius.
1) Putting Perception and Stealth up by 1 each (to +16, i.e. her PL limit) and buying Investigation - 1; she has been paying attention to the others doing it. (1PP)
2) Buy Divine Awareness, as her New God powers expand a bit. (1PP)
3) Buying Precise on her teleportation, as per Power Profiles. (1PP) Precise on Teleportation allows her to precisely choose what does and does not come with her when she teleports. Among other things, it allows her to teleport out of her clothing (or just her outer layer of clothing, leaving a skintight costume on, for example), or out of a grab, bindings like ropes or handcuffs, and so forth. Her teleportation displacement is also precise enough for her to do something like teleport into a set of clothing that is laid out for her, or underneath a blanket or other covering, displacing it enough for her body to materialize there.
Also, because 3) puts the array up by a point, her silence field also goes up to Burst Area x 2 for a 20m radius.
Last edited by Tony Jones on Thu Jun 24, 2021 9:41 pm, edited 1 time in total.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Don't forget blessed rounds and something that sets fire to the target. ☠jmucchiello wrote: ↑Thu Jun 24, 2021 4:02 pm I'm converting Adeleth heavy pistol from equipment to power points so that the next influx of PP I can make it have trick ammo.
I'm thinking I might save the other PP for something, unless you guys have ideas.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I'm a few points short, but the next change is to make the gun into a Green Arrow/Hawkeye style gun.kirinke wrote: ↑Thu Jun 24, 2021 7:04 pmDon't forget blessed rounds and something that sets fire to the target. ☠jmucchiello wrote: ↑Thu Jun 24, 2021 4:02 pm I'm converting Adeleth heavy pistol from equipment to power points so that the next influx of PP I can make it have trick ammo.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
OK, Lilly's other two points are spent on:
4) +1 rank of Increased Mass on Teleport (800 lbs) (1PP)
This is probably not enough to carry Torque, but is still an improvement.
It also puts up the array size enough that her God-Speech can now also communicate with plants (Comprehend - 2 [Plants]).
5) Hearing Penetrates Concealment, Concentration, Distracting (1PP)
Hope these are OK!
She will be putting more points into the Hearing Penetrates Concealment to buy off its Flaws as she gains more practise in using it.
Did we get any Hero Points by the way?
4) +1 rank of Increased Mass on Teleport (800 lbs) (1PP)
This is probably not enough to carry Torque, but is still an improvement.
It also puts up the array size enough that her God-Speech can now also communicate with plants (Comprehend - 2 [Plants]).
5) Hearing Penetrates Concealment, Concentration, Distracting (1PP)
Hope these are OK!
She will be putting more points into the Hearing Penetrates Concealment to buy off its Flaws as she gains more practise in using it.
Did we get any Hero Points by the way?
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am