The Merge: Agents & Powers (OOC for chapter 2)

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jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

kirinke wrote: Tue Apr 20, 2021 6:01 pm After reading up on insubstantial on page 114 of the manual. I believe the power stunt for Adeleth would have to include: insubstantial 4, affects corporeal, affects others, attack and precise.
That was my thinking. Thankfully, her insub is also subtle 2. So the stunt can spend those 2 PP on affects corporeal and precise.

Alternatively, my 3rd option, I would use the subtle 2 for accurate 2 (as Adeleth would be corporeal) and power attack to make it a +3 attack with 9 ranks.

The problem here is always the lack of effect ranks. She is only +4 on unarmed attack and there are only 4 ranks in Insubstantial.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

With open doors between Razorhead and Lilly, can Lilly teleport by Accurate Hearing even if he is out of sight? If she can accurately sense him, then unless Razorhead is running really fast then even fatigued she can teleport up to 250m in a round (or up to 125m with Turnabout), which is hopefully enough to get up to him and attack.
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Well, we're only a PL 6 game, so a +4 attack isn't that bad.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

kirinke wrote: Tue Apr 20, 2021 11:36 pm Well, we're only a PL 6 game, so a +4 attack isn't that bad.
But it's paired with a 4 rank effect. Not an 8 rank effect.
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Hrm..... Amy still has all her luck points. Would it be possible for her to powerstunt something to give Adeleth a boost? Maybe through her healing stickt? Maybe one more luck point would help bring it up to PL 6 at least.

Either that or use the powerstunt to use her gun to phase into Razor-head, go substantial and then make with the booms.
That would bring it up to PL 6.

Okay, after re-reading it, you only need to have rank 2 of this. So for the powerstunt insubstantial part, here's this:
Insubstantial: Insubstantial Attack 2 (Gaseous, DC 12; Affects Corporeal, Affects Objects, Attack: Toughness, Precise)

You only really need affects objects, since you're either using your gun to shoot the mother box or yanking it out.
Either way, you can use 1 HP for the powerstunt, then another to shoot the bugger with her trusty gun. That's my take anyway.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Yes, Lilly could teleport and she would be faster than him.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Ok, thanks.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Would Viv, Amy and the pokemon like to pursue the Parademon? If so Lilly can bring them along...
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Amy's game. She hasn't been injured, has all of her HP and LP and is spoiling for a fight. Oh and Lilly should be if not alright, then feeling somewhat better after Alma's Moonlight on her.

With the other HP you could also temporarily bring Adeleth's attack up to +6.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

So have we decided on what we're going to do?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

I'll post later tonight.
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

No worries.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

It's all gone very quiet...
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

I am waiting for you guys to do something...
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

I think we're waiting on what Adeleth is going to do. It's her turn.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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