The Merge: Agents & Powers (OOC for chapter 2)

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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Thanks!
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

You guys definitely need to add some blessed options to your fire-power. For Torque, mebbe some blessed sigils on his blaster and for Viv and Adelethe, blessed rounds.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

to me, the wielder would need to believe though...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Considering all the supernatural stuff that's around in the Merge, that's not hard to do. Don't Transformers have a kind of religion? Even then, he could find a god that suits him. Something along the lines of Hephaestus would be perfect for a mechanical being.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

Adeleth's gun is standard issue. There's not enough PP to add alts there.
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Something to maybe bank your PP on then.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

kirinke wrote: Thu Jun 03, 2021 5:25 pm Something to maybe bank your PP on then.
We've never received PP in this game, have we?
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

We've had 5 PP. Lilly is now on 140 points after starting at 135.
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

Okay. I'll look into special loads for Adeleth.
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Besides, there will be more PP after this.
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

They've earned it. I imagine being puked on by a creature of decay is no fun. ;)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

kirinke wrote: Fri Jun 04, 2021 11:16 am They've earned it. I imagine being puked on by a creature of decay is no fun. ;)
being puked on is no fun in any circumstance...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Yeah... But as an attack is even worse. :)

Seriously though, since Torque is a good Transformer, Hephaestus probably would be an ideal choice. Out of all the Greek Gods, he's probably the best one and deals with smithing, the forge etc.
https://en.wikipedia.org/wiki/Hephaestus
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Neo-Paladin wrote: Wed Jun 02, 2021 11:46 am The pieces are struck by the plasma and partially splattered across the walls...which, sadly, merely increases the spread of the corruption along the walls...a corruption that slowly seems to develop into throbbing sacs every twenty feet or so...
When you say 'throbbing sacs every twenty feet or so", how big an area is the corruption covering?!
Neo-Paladin
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Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

By now? A bit more than 90 feet.
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