The Merge: Agents & Powers (OOC for chapter 2)

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jmucchiello
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Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

Going to be sad to see this one go. Take care of yourself.
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Hope you feel better Bladewind!

I think the game is still on though, right?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Sorry to hear it! Hope you're back soon!

And definitely hope the game is still going on!

Though perhaps it might be worth recruiting another player or two...
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Ayup!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
Posts: 3815
Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

kirinke wrote: Wed Jul 28, 2021 10:55 pm Hope you feel better Bladewind!

I think the game is still on though, right?
Oh, yeah, I got my games mixed up.
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Lol. I've done that a time or three! :)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

For Tony:
Gloves of Smiting (Removable)
Damage: Damage 6 (fire, good, DC 21; Affects Insubstantial 2: full rank, Aura: Fire; Limited: The aura only affects undead, demons, ghosts and evil creatures)
8PP
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
pathfinderq1
Posts: 2203
Joined: Sun Mar 12, 2017 4:04 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

Okay, I'm back. It doesn't look like I missed a lot, besides discussion, but I'll try to post something tonight or tomorrow.
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Bladewind left and we're mostly just yakking while we wait. I think maybe we might need some more players.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
Posts: 3815
Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

I haven't been posting much because there's nothing to do until we actually get into the forest.
Don't we have 4 PCs?
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Yeah, we have four. Plus minions.

So with Torque out of the picture, the group will probably need a four-wheel drive to go along with the camper. If the terrain is really rough, between Lilly and Amy, they can probably get it through.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
pathfinderq1
Posts: 2203
Joined: Sun Mar 12, 2017 4:04 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

If we are intending to pick up a new face, a dedicated combat specialist might be good. We have an infiltration/scout specialist, a face, and two utility characters, so we cover a lot of roles, but as the decay-thing showed us, we aren't very combat-optimized. I was considering a PL7 version of Jakita Wagner, but stuck with Viv.

A serious combat wombat would be good- as noted IF we look for a new face.
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Tony Jones
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Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

kirinke wrote: Sat Jul 31, 2021 12:12 am For Tony:
Gloves of Smiting (Removable)
Damage: Damage 6 (fire, good, DC 21; Affects Insubstantial 2: full rank, Aura: Fire; Limited: The aura only affects undead, demons, ghosts and evil creatures)
8PP
That could work.

In the longer term maybe she could buy it as an alternate effect of her strength. Though I was thinking maybe a feature, or variable descriptor on her strength damage might do it. I hadn't thought about affects insubstantial, but that would be handy too...
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Well she is a godling. Maybe powerstunt it off a power she has already? Then have her practice it for a bit before adding it to her powers.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
Tony Jones
Posts: 3170
Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

That's how I was thinking of justifying it.

But if she can get an item to tide her over/learn from that would help I think.
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