The Merge: Agents & Powers (OOC for chapter 2)
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lol. Well Amy is being a fairly responsible kid, what with studying, chores and training.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Adeleth is just going out to clubs and having fun.
- Tony Jones
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- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Does she fancy going to a Troll Bar?
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
If someone suggests it to her, I'm sure she would go. Now that I think about it, Adeleth may have said something about taking Lilly somewhere WAY BACK.
I'm just imagining her at a night club and as someone tries to get grabby on her, she goes insub.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Amy would be up for a jazz bar.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Team night out!
Re: The Merge: Agents & Powers (OOC for chapter 2)
Our characters all meet in a Tavern.....
Oh wait.
Oh wait.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
We'll probably need a refresher on the black forest. Amy's probably up on it, but I'm not.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
And werewolves etc. All the stuff Viv is looking into really!
Oh yes, did Lilly come across any Divine things in Hamburg?
Oh yes, did Lilly come across any Divine things in Hamburg?
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- Posts: 2204
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
That was mostly inspired by Fool Moon, where Harry and Bob have to prepare a report on the various types of werewolves for a murder investigation. Harry is aghast at all of the various types of werewolves- and, of course, proceeds to encounter all of them during the course of the book.
Hopefully the "inherited silver" will not be necessary.
Hopefully the "inherited silver" will not be necessary.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lol. I was being understatedly polite.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Okay, I've update Adeleth's sheet to include her weapon as an easily removeable device with variable descriptor, close group "anti-supernatural terrors' (Normal, Holy, silver, cold iron)
viewtopic.php?f=15&t=186&p=90837#p90837
viewtopic.php?f=15&t=186&p=90837#p90837
Re: The Merge: Agents & Powers (OOC for chapter 2)
I think Amy isn't too far wrong with her summation, because all the stories and myths do paint your average pack of were-wolves as a very insular at best. They might be friendly and nice to you if you aren't one of them, but they certainly wouldn't trust you and they'd for sure be able to tell that you were an outsider just by scent alone. The gang would also be well outnumbered.
So this is looking to be more of a diplomatic mission at worst with that in mind.
So this is looking to be more of a diplomatic mission at worst with that in mind.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Alright...
Lilly's divine sense have not picked up any divine powers within Hamburg besides the power gently radiating from most churches and temples.
The Waldwacht currently has five active members:
Julia Wendel, a witch with some powers of precognition. She mostly provides tactical info and intel for the team on missions.
Albert(a) Kuhrau (they, them), a shapeshifter (humanoid forms only)
The Waldschrat (translates loosely to 'Hobgoblin') - also known as Markus Kleine, a survivalist who is able to transform into a humanoid tree-like creature. Lives completely off the grid but that seems to be more a result of excessive shyness than anything else.
Siegfried - Hans Rudow, a former neo-Nazi, now reformed, whose power allows him to summon a blade of crackling eldritch energy. The group's heavy hitter.
Nina Karliczek - a witch who has made a pact with Abnoba, the lesser deity that embodies the Black Forest, and can control the weather in the area.
Lilly's divine sense have not picked up any divine powers within Hamburg besides the power gently radiating from most churches and temples.
The Waldwacht currently has five active members:
Julia Wendel, a witch with some powers of precognition. She mostly provides tactical info and intel for the team on missions.
Albert(a) Kuhrau (they, them), a shapeshifter (humanoid forms only)
The Waldschrat (translates loosely to 'Hobgoblin') - also known as Markus Kleine, a survivalist who is able to transform into a humanoid tree-like creature. Lives completely off the grid but that seems to be more a result of excessive shyness than anything else.
Siegfried - Hans Rudow, a former neo-Nazi, now reformed, whose power allows him to summon a blade of crackling eldritch energy. The group's heavy hitter.
Nina Karliczek - a witch who has made a pact with Abnoba, the lesser deity that embodies the Black Forest, and can control the weather in the area.