The Merge: Agents & Powers (OOC for chapter 2)
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Re: The Merge: Agents & Powers (OOC for chapter 2)
Well, now that I had a chance to check the rules, all I can say is:
Lilly probably doesn't have to move anybody...
-Amy said she still had her amulet, which would have protected her from the two FORT afflictions, so she is okay.
-All the pokemon are basic Summons, and thus minions. They therefore receive the worst possible result on any failed save.
-Alma failed Toughness, is Incapacitated, and disappears- can be resummoned once she recovers.
-Ren fails Toughness, is incapacitated, and disappears- can be resummoned once she recovers.
-Peekaboo makes the Toughness but fails the Affliction, is Incapacitated, and disappears- can be resummoned once he recovers.
Lilly probably doesn't have to move anybody...
-Amy said she still had her amulet, which would have protected her from the two FORT afflictions, so she is okay.
-All the pokemon are basic Summons, and thus minions. They therefore receive the worst possible result on any failed save.
-Alma failed Toughness, is Incapacitated, and disappears- can be resummoned once she recovers.
-Ren fails Toughness, is incapacitated, and disappears- can be resummoned once she recovers.
-Peekaboo makes the Toughness but fails the Affliction, is Incapacitated, and disappears- can be resummoned once he recovers.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Alright, one bruise it is. Thank you for Amy being paranoid.
I popped her response in IC. I figure with an attack as nasty as that, it'd render her speechless and at the very least sick to her stomach (the one bruise fluff).
I popped her response in IC. I figure with an attack as nasty as that, it'd render her speechless and at the very least sick to her stomach (the one bruise fluff).
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
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- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
In that case, are you OK if I rewrite Lilly's actions? If Amy is up and about (even without Pokemon) there is no need to evacuate her and them to safety...
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Re: The Merge: Agents & Powers (OOC for chapter 2)
No worries, do the edits and I'll do mine. She's still going to loose her lunch for the bruise. Seems reasonable to me.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3195
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
OK, post rewritten! Lilly's trying again to rip off some railing to beat the thing with.
Re: The Merge: Agents & Powers (OOC for chapter 2)
You know the situation is serious when Amy shuts up and gets down to business.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
Note to self.... serious situations have their advantages
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
In that case, Torque arrives now and can act.
- Tony Jones
- Posts: 3195
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Has Lilly got some railing now? If so, she'll attempt a beating on her action...
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yes, she's got some railing.
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- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I've lost track of the round marker. Adeleth has an action yet? I think so, but not sure.
(Torque, the reroll shouldn't be a 1. It just shouldn't. )
(Torque, the reroll shouldn't be a 1. It just shouldn't. )
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yeah, new round.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Oii! You try yapping when you're fighting an unholy love-child of a Muk and Garbodor and your own stomach isn't helping! She's already lost her dinner. She doesn't want to lose her lunch and breakfast too. I think it's a perfectly reasonable and realistic response.
In any case, how do you want to do the resummons of the critters Neo?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Isn't it an action to summon a creature? So, one action per Pokemon.