GENBU NO OKINA
First Appearance: The Last Blade (1997)
Game Appearances: The Last Blade 1-2
Home Country: Japan
Weapon: Fishing Rod
Role: Wise Old Man, The Sensei
PL 8 (162)
STRENGTH 2 STAMINA 2 AGILITY 5
FIGHTING 13 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 4 PRESENCE 4
Skills:
Acrobatics 8 (+13)
Athletics 11 (+13)
Expertise (Magic) 9 (+12)
Expertise (Survival) 4 (+8)
Insight 6 (+10)
Perception 6 (+10)
Persuasion 4 (+8)
Ranged Combat (Magic) 6 (+12)
Advantages:
Defensive Attack (Ice Reflector), Equipment 1 (Fisherman's Pole), Improved Critical (Pacifist Pounce), Improved Critical (Turtle Thrust), Improved Critical (Turtle Tremor), Improved Initiative, Ranged Attack 2
Last Blade Fighting Style: Accurate Attack (Speed Mode), All-Out Attack, Defensive Roll, Extraordinary Effort (Super Move), Fast Grab (Grab), Improved Critical (Chosen Weapon), Improved Defense, Improved Disarm, Improved Hold, Improved Trip (Throw), Power Attack (Power Mode), Withstand Damage (Block)
Powers:
"Last Blade Fighter" Features 1: Adds Weapon Damage to Special Moves [1]
Comprehend 2 (Speak to & Understand Animals) (Flaws: Limited to Turtles -2) [1]
"Pacifist Pounce- Variable Teleport Set-Ups" Enhanced Advantages: Benefits (Uses Fighting Skill Instead of Deception to Bluff) [1]
"Special Moves"
"Pacifist Pounce" Teleport 4 (Feats: Change Direction) (9) -- [15]
- AE: "Turtle Thrust" Blast 4 (Flaws: Source- Basket) (Reduced Defenses -2, Diminished Range -1) (1)
- AE: "Turtle Thrust- Healing" Healing 8 (Flaws: Source- Basket, Side-Effect- Opponent is Healed if They Touch It) (Reduced Defenses -2) (1)
- AE: "Turtle Tremor- Spinning Attack" Strength-Damage +0 (Extras: Multiattack 3) (Flaws: Distracting) Linked to Affliction 3 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree, Source- Basket) (3)
- AE: "Tortoise Tromp- Spinning Leap" Strength-Damage +2 (Inaccurate -1) (1)
- AE: "Pacifist Pounce Attacks" Strength-Damage +2 (Feats: +2 to Hit If Successfully Bluffed Last Turn) (Inaccurate -1) (2)
- AE: "Fisherman's Feint- Turtle Toss" Blast 2 (Flaws: Source- Turtle) (Diminished Range -1) Linked to Affliction 4 (Toughness; Dazed & Hindered/Stunned & Prone) (Feats: Extra Knockback) (Extras: Ranged, Extra Condition) (Flaws: Source- Basket, Limited Degree, Distracting) (Diminished Range -1) (4)
"Fisherman's Pole" Strength-Damage +1 (Reach) (2)
Offense:
Unarmed +13 (+2 Damage, DC 17)
Fisherman's Pole +13 (+3 Damage, DC 18)
Tortoise Tromp +11 (+4 Damage, DC 19)
Pacifist Pounce +11 (+5 Damage, DC 20)
Turtle Thrust +12 (+4 Ranged Damage, DC 19)
Fisherman's Feint +12 (+2 Ranged Damage & +4 Ranged Affliction, DC 17 & 14)
Initiative +9
Defenses:
Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +2 (+3 D.Roll), Fortitude +5, Will +8
Complications:
Motivation (Saving the World)- As a Guardian of Hell's Gate, Okina's mission is to ensure that his beloved world is save from demons.
Power Loss (Fighting Style)- These fighters must pick a style and stick with it for the duration of the fight- either Accurate Attack (Speed Mode) or Power Attack (Power Mode). They may not alternate without suffering heavy drawbacks to accuracy and defense as they shift forms.
Weakness (Predictability)- These fighters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to their Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 82 / Skills: 54--27 / Advantages: 8 + 13 / Powers: 18 / Defenses: 14 (162)
-Aaaaaaaaaaaand of course there's a Tiny Old Man design. Though at least Okina seems more mystical and strange than the Crotchety Old Perverts you usually get- he's this shrunken, bearded dwarf of a man who rides around on a turtle, summons them for magical effects, and taught young Kaede when he sought a new teacher. He is also one of the Four Guardians of Hell's Gate, realizing that the portal must be re-sealed. He eagerly awaits Kaede's future as a Guardian, and was apparently trained by Genbu- a massive Dragon Turtle who is summoned by his Super Move!
-Okina is a "Zoner"- someone who specializes in keeping enemies at a distance, so he can work his magic with some space. Though his powers are a bit esoteric, relying on turtles in his basket sometimes. One of them is extremely unique- it tosses out a Softshell Turtle that can heal him, but if the OPPONENT touches it, THEY are the one who is healed! It also has randomized effects, such as a flashing, faster turtle, or a blue one that transforms into the form of Genbu and does more damage. His "Pacifist Pounce" allows him to reappear on the other side of the screen either high or low, making it difficult to see where he's coming from. He has a "Fisherman's Feint" where he tosses a turtle on his fishing line- it's unblockable and knocks the foe back, but has a "significant lag if whiffed", meaning it's Distracting.