The T-Verse [Earth 75]: Dragon Mandarin, Ninjas, & Naginatas, the Storms, Black Fox, Scorpion, Toad

Where in all of your character write ups will go.
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Tattooedman
Posts: 2767
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Freebooter

Post by Tattooedman »

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Freebooter:
PL:
10
Strength 3
Stamina 3
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 1
Presence 1

Skills: Acrobatics 6 (+10), Athletics 3 (+6), Deception 7 (+8), Expertise [Criminal] 8 (+8), Insight 7 (+8), Intimidation 7 (+8), Investigation 6 (+6), Perception 8 (+9), Ranged Combat [Archery/Crossbow] 10 (+14), Ranged Combat [Thrown] 10 (+14), Sleight of Hand 4 (+8), Stealth 6 (+10), Vehicles [Land] 4 (+8)

Advantages: Agile Feint, All-Out Attack, Close Attack 10, Defensive Roll 2, Equipment 9, Evasion 2, Follow-Up Strike, Improved Critical [Escrima Sticks] 2, Improved Critical [Crossbow] 2, Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Move-By Action, Power Attack, Quick Draw, Takedown 2, Uncanny Dodge

Powers: Free Running:
Enhanced Advantage 1 [Benefit (Up The Walls – Use Acrobatics instead of Athletics for Climb Checks)] (Feat: Innate); (Flaw: Limited [Only in Urban Environments])
Movement 4 [Environmental Adaptation (Urban), Safe Fall, Sure-Footed 2] (Feat: Innate); (Flaw: Limited [Only in Urban Environments])
Speed 1 (Flaw: Limited [Only in Urban Environments])

Martial Artist: Strength-Based Damage 3 (Feats: Improved Critical, Innate)

Uncanny Aim: Feature 4 [Ricochet 4] (Feat: Innate)

Offense: Initiative +8
Melee Attack +14
Ranged Attack +4 // Archery/Thrown Attacks +14

Defense: Dodge +13
Parry +13
Toughness +7*/+5**/+3 [*Costume & Defensive Roll/**Costume]
Fortitude +8
Will +8

Equipment: Costume: Protection 2 (Feats: Feature [Hidden Pockets], Subtle) [4 ep]

Arsenal: [6 ep]
Escrima Sticks: Strength-Based Bludgeoning Damage 3 (Feats: Improved Critical, Split)
-Throwing Knives: Ranged Strength-Based Piercing Damage 1 (Extra: Multiattack); (Feat: Accurate); (Flaw: Reduced Range)

Crossbow & Trick Bolts: (25 ep)
Rapid Fired Bolts: Ranged Piercing Damage 6 (Extra: Multiattack)
-Bola Bolt: Ranged Affliction 6 [Hindered & Impaired, Immobile & Prone; resisted by Dodge] (Extra: Extra Condition); (Flaw: Limited Degree)
-Flare Bolt: Ranged Affliction 6 [Visually Impaired, Visually Disabled, Visually Unaware; resisted by Fortitude] (Extra: Area [Burst]); (Flaw: Limited [1 sense (visual)])
-Glue Blow: Ranged Affliction 6 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Extra Condition, Contagious); (Flaw: Limited Degree)
-Knockout Gas Bolt: Ranged Affliction 6 [Fatigued, Exhausted, Asleep; resisted by Fortitude] (Extra: Area [Burst])
-Net Bolt: Ranged Affliction 6 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Standard Bolt: Ranged Piercing Damage 6 (Feat: Improved Critical 2)
-Stun Bolt: Ranged Affliction 6 [Dazed, Stunned, Incapacitated; resisted by Fortitude]

Sportsbike: Size: Medium; Strength: 1; Speed: 6; Defense: 10; Toughness: 8

Hidden Headquarters: (Size: Diminutive; Toughness: 8) Features: Communications, Computer, Fire Prevention System, Garage, Gym, Living Space, Power System, Secret 2 (DC 15), Workshop 10


Costs: Abilities 32+ Skills 32+ Advantages 40+ Powers 16+ Defenses 30= 150 pts.


Real Name: Dennis Ross
Other Aliases: Nock (II)
Height: 6’
Weight: 192 lbs
Hair: Red
Eye Color: Blue


Complications:
Legacy: Freebooter is the former partner of Recurve (II).

Identity: The fact that Freebooter is Dennis Ross is a secret he keeps.

Motivation ~Seeking Justice: Freebooter is dedicated to bringing justice to those in need of it.



Background: Dennis Ross came from a broken family with a deceased mother and a deadbeat father who had been in prison since Dennis was five years old, leaving him in the care of his grandparents. Unfortunately, the elder Ross’ were unable to keep as close of an eye on Dennis as was needed and he would become a streetwise young man in Cortez Hill, one of the more crime ridden parts of San Diego.

One of his criminal cohorts was working a drug deal that went bad, and Dennis’ life changed when Recurve (II) saved him from being gunned down by his friend’s double-crossing contacts. Finally seeing the dead end path, he was heading down Dennis decided to turn his life around


Recurve (II) agreed to train Dennis to be his partner in crime fighting. The training that followed was intense, and extensive, as Dennis learned parts of various fighting styles (including Judo, Karate, and Boxing to name a few) as well as swordsmanship and, of course, archery. Dennis also honed his criminal skills to a much more proficient level, as ironically enough they would be useful in fighting crime.

When the Ahriman War happened Recurve (II) was sent to the Vanguard Academy where he stayed with the other teenaged heroes until the event came to its conclusion. However, Dennis’ mentors both died and the city of San Diego had been destroyed, leaving him effectively homeless. Having nowhere else to go Dennis spent the following year as a student at the Vanguard Academy graduating near the top of his class, then traveled the world abroad for almost three years before returning to the United States.

Deciding to honor his mentor, Dennis moved to Capital City and began fighting crime as he’d been taught to do. Calling himself Freebooter, Dennis has kept himself focused on street level crime since many of the other heroes of the city are busy dealing with Alpha criminals.


And here's Freebooter back when he was a sidekick.
Image
Nock (II):
PL:
8
Strength 2
Stamina 2
Agility 3
Dexterity 3
Fighting 3
Intellect 0
Awareness 0
Presence 0

Skills: Acrobatics 3 (+6), Athletics 3 (+5), Close Combat [Bow Bash] 6 (+9), Close Combat [Unarmed] 6 (+9), Deception 4 (+4), Expertise [Criminal] 5 (+5), Insight 5 (+5), Intimidation 4 (+4), Investigation 3 (+4), Perception 5 (+5), Ranged Combat [Archery] 7 (+10), Sleight Of Hand 2 (+5), Stealth 5 (+8), Vehicles [Land] 2 (+5)

Advantages: All-Out Attack, Defensive Roll, Equipment 7, Improved Aim, Improved Critical [Arrows], Improved Critical [Unarmed], Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Precise Attack [ranged; cover], Quick Draw, Ranged Attack 6, Takedown 2

Powers: Martial Arts: Strength-Based Damage 2 (Feats: Improved Critical, Innate)

Uncanny Aim: Feature 2 [Ricochet 2] (Feat: Innate)

Offense: Initiative +7
Melee Attack +3 // Bow Bash/Unarmed Attack +9
Ranged Attack +10

Defense: Dodge +10
Parry +10
Toughness +6*/+5**/+2 [*Costume & Defensive Roll]
Fortitude +7
Will +6

Equipment: Costume: Protection 3 (Feats: Feature [Hidden Pockets, Subtle])

Bow & Arrows: (17 pts)
Standard Arrow: Ranged Piercing Damage 6
-Bow Bash: Bludgeoning Strength-Based Damage 2
-Exploding Arrow: Ranged Ballistic Damage 4 (Extra: Area [Burst])
-Flare Arrow: Ranged Affliction 6 [Visually Impaired, Visually Disabled, Visually Unaware; Resisted by Dodge/Fortitude] (Extra: Cumulative); (Flaw: Limited [One sense only (vision)])
-Net Arrow: Ranged Affliction 4 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Rope Arrow: Movement 2 [Safe Fall, Swinging]
[4 ep as needed]

Motorcycle (10 ep): Size: Medium; Strength: 1; Speed: 6; Defense: 10; Toughness: 8


Costs: Abilities 28+ Skills 23+ Advantages 26+ Powers 8+ Defenses 25= 110 pts.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
Posts: 2767
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Location: Ohio

Re: The T-Verse (Earth 75): Recurve I, Recurve II, Recurve III, Sureshot, Freebooter

Post by Tattooedman »

Finally got some work done on some of the heroes of the T-Verse, specifically the bow wielding legacy of Recurve. Some of them have been members of the Vanguard (the main team of heroes for the setting), but some haven't. I plan to work on more of the members of the Vanguard, starting with the first iteration of the team.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
MacynSnow
Posts: 5631
Joined: Tue Dec 20, 2016 2:56 pm

Re: The T-Verse (Earth 75): Recurve I, Recurve II, Recurve III, Sureshot, Freebooter

Post by MacynSnow »

Part of me can't help but ask: Does the OG Team have a Mr.Terrific expy on it? :)
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Tattooedman
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Location: Ohio

Re: The T-Verse (Earth 75): Recurve I, Recurve II, Recurve III, Sureshot, Freebooter

Post by Tattooedman »

Nope. It's a small team of 2 speedsters, energy controller (light), a powerhouse, an elastic shapeshifter & Recurve (I).
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
MacynSnow
Posts: 5631
Joined: Tue Dec 20, 2016 2:56 pm

Re: The T-Verse (Earth 75): Recurve I, Recurve II, Recurve III, Sureshot, Freebooter

Post by MacynSnow »

Tattooedman wrote: Sat Apr 24, 2021 7:41 am Nope. It's a small team of 2 speedsters, energy controller (light), a powerhouse, an elastic shapeshifter & Recurve (I).
You don't even have a Tom Turbine on the OG Vanguard?!...
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No wonder all those Heroes died...
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Tattooedman
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Location: Ohio

Scrap

Post by Tattooedman »

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Scrap:
PL:
10
Strength 12 (2)
Stamina 8 (2)
Agility 0
Dexterity 0
Fighting 4
Intellect 0
Awareness 2
Presence 2

Skills: Athletics 3 (+15), Expertise [Pop Culture] 6 (+6), Insight 6 (+8), Intimidation 6 (+8), Perception 6 (+8), Persuasion 6 (+8), Ranged Combat [Thrown Objects] 4 (+8), Stealth 6 (+6)

Advantages: All-Out Attack, Close Attack 4, Improved Feint, Improved Initiative 2, Improved Startle, Interpose, Last Stand, Power Attack, Startle, Takedown 2, Ultimate Effort [Toughness Checks], Unbalancing Strike, Withstand Damage

Powers: Fast Healer: Regeneration 5 [1/every other round] (Feat: Diehard)

Strong Legs: Leaping 5

Super Dense Body:
Enhanced Strength 10
Enhanced Stamina 6
Feature 1 [Increased Mass]
Protection 4 (Extra: Impervious 12)

Brawling Array:
-Putting My Foot Down: Damage 10 (Extra: Area [Burst], Linked [to Affliction]) & Affliction 10 [Hindered, Prone; resisted by Dodge] (Extra: Linked [to Damage]); (Flaws: Instant Recovery, Limited Degree)
-Can’t Hold Me Down: Strength Damage (Extra: Reaction [When grabbed])
-Head Rung By The Southern Belle: Affliction 10 [Dazed & Impaired, Stunned & Disabled; resisted by Dodge/Fortitude] (Extras: Area [Burst], Extra Condition); (Flaws: Limited Degree, Limited [only targets on the same surface as Scrap])
I’ll Make My Own Way: Movement 1 [Wall-Crawling] (Flaw: Limited [Surfaces with material Toughness less than Strength modifier])
-Makin’ A Ruckus: Affliction 10 [Dazed, Stunned; resisted by Fortitude] (Extra: Area [Cone] 2); (Flaw: Limited Degree)
-Makin’ Muah Stand: Immunity 10 [Being moved] (Flaw: Sustained)
-Mule Kick: Move Object (Flaws: Close Range, Limited [Away only])
-Pulling The Rug Out: Affliction 10 [Dazed & Vulnerable, Prone & Stunned; resisted by Dodge/Fortitude] (Extras: Area [Line], Extra Condition); (Flaws: Limited Degree, Limited [only targets on an appropriate surface])
-Razzle-Dazzle: Move Object 10 (Extra: Area [Cone] 2); (Flaw: Close Range, Limited Direction [away])
-Sucker Punch: Affliction 10 [Impaired & Vulnerable, Disabled & Defenseless; resisted by Fortitude] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree, Limited [Opponents who are Vulnerable or Defenseless])
-Take A Seat Sweetie: Affliction 10 [Hindered, Prone; resisted by Dodge] (Extras: Area [Burst] 2); (Flaws: Limited Degree, Instant Recovery, Limited [Scrap must be on the same surface as targets])

Offense: Initiative +8
Melee Attack +8
Ranged Attack +0 // Thrown Objects Attack +8

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +8
Will +8


Costs: Abilities 24+ Skills 15+ Advantages 16+ Powers 65+ Defenses 18= 138 pts.


Real Name: Marie Caldecott
Height: 5’5”
Weight: 210 lbs
Hair: Blonde
Eye Color: Blue


Compilations:
Identity: Scrap keeps her identity a secret to protect her family.

Motivation ~Acceptance: Scrap became a hero in order to show that not all Alphas are crooks.

Prejudice: Alpha.


Background: Marie Caldecott grew up in the trailer park of her southern home town, looked down upon by most her peers for it. Despite that Marie had an upbeat attitude and a few close friends and did respectable in school. One summer night Marie and her friends crashed a party one of their peers were throwing to see if the stories they’d heard about previous parties were just hype or were actually true.

While there Marie found herself the focus of the attention of some members of the football team who had bad intentions for her reputation – supplying her with plenty of alcohol, the jocks secluded her in one of the many rooms in the large house where the party was being held and once they thought she was tipsy enough they made their move. Unfortunately for them, Marie wasn’t as inebriated as they had thought she was, and she began fighting off their unwanted advances. The bad news was that Marie was outnumbered four to one and all of the jocks weighed at least fifty pounds more than she did and were in much better physical shape, resulting in her being held down while the jocks continued on with their plan.

As things began to take a more sinister turn as the leader of the jocks climbed on top of her, Marie suddenly felt shooting pains up and down her body as her vision blurred, just when she thought she could bare anymore pain it stopped just as suddenly as it had begun. The first thing Marie noticed after that was that the jocks holding her down did not seem as strong as they had a few moments ago, and with ease she pulled herself free from their grasp and kicked their leader through the nearby wall.

That resulted in the drunk jocks trying to beat up the teenaged girl, although they ended up following their leaders example as their punches and kicks did nothing to Marie’s now super tough skin and she used her newfound strength to pummel them senseless. In the confusion of the aftermath Marie and her friends left the party unnoticed and returned home for the night while Marie kept what had happened to her quiet as to have time to mentally process what had transpired. The local sheriff however, had other plans and the following afternoon had arrested Marie for assaulting the jocks as their parents had pressed charges. Despite the facts of what had actually happened to Marie, her social standing compared to those of her attackers left her story being questioned and she soon found herself put on trial for the beatings she gave the jocks.

Luckily for Marie, her story became top news across the country and soon she was being visited by men in nice black suits who offered to make her problem go away if she agreed to be part of a program they were putting together. Seeing how things were lining up against her in court, Marie quickly accepted the offer and the next day she was released into the custody of the men in black who took the young girl across the country where she was introduced to several others who were to be part of the government’s special program – the Vanguard.

After getting to know one another some and go through some unique training to foster teamwork amongst them, the group made their public debut quickly becoming popular with the media, thanks especially to Marie’s girl-next-door charm and looks. Marie spent years as part of the Vanguard, helping to expand their roster and train several of the new members during that time. Eventually her desire to start a family of her own led to her stepping away from the team she had grown to love and consider her second family, a decision that took her almost a year to finally make but after one look at her newborn daughter and Marie knew that she had made the right choice.

Years later, the Vanguard would call upon her to help them deal with the threat the ancient, corrupted wizard Ahriman and his Daevas, posed to the world in his effort to take over the world. Counted among the numerous retired members of the Vanguard, the group fought against Ahriman and his seconds for almost a week at various locations across the United States before having their final confrontation on an island Ahriman had raised off the coast of San Diego where the ancient mage was performing a ritual that would have destroyed any form of technology and sent the world back into the dark ages where Ahriman would easily be able to rule. After a long running battle the Vanguard army were able to interrupt the ritual before it could be completed but all of the amassed magical energy released violently in an explosive wave with Ahriman’s island at the center, killing everyone present.


Art by Storn Cook on DeviantArt.com
Last edited by Tattooedman on Sat Feb 25, 2023 6:18 am, edited 1 time in total.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
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Location: Ohio

Radiant (I)

Post by Tattooedman »

Image
Radiant I:
PL:
12
Strength 1
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 3
Awareness 2
Presence 3

Skills: Athletics 3 (+4), Close Combat [Radiant Sword] 8 (+12), Expertise [Pastor] 6 (+9), Expertise [Philosophy] 6 (+9), Expertise [Theology] 6 (+9), Insight 6 (+8), Perception 6 (+8), Persuasion 6 (+9), Ranged Combat [Radiant Array Attacks] 10 (+12)

Advantages: All-Out Attack, Improved Initiative, Luck, Power Attack, Precise Attack [ranged; cover], Teamwork 3

Powers: Radiant Array:
Dazzling Aura: Feature 1 [Can generate & refract light around himself to create harmless, shimmering “light show” of color, can bestow a +2 bonus to Interaction Checks]
Friendly Light: Feature 1 [Has a minor immunity to light effects; never sunburns, needs sunglasses, or otherwise have trouble with any amount of full, direct sunlight]
Frozen Light Images: Feature 1 [Can create minor, static holographic images within arm’s reach that are no more than a cubic foot in size]
Photonic Hover: Flight 1
Photonic Shield: Protection 10 (Extras: Impervious, Sustained); (Feat: Subtle)
Laser Beam: Ranged Light Damage 12 (Extra: Penetrating); (Feats: Improved Critical 3, Precise)
-Banish Darkness: Nullify Darkness 12 (Extras: Area [Burst], Simultaneous)
-Blinding Beam: Ranged Affliction 12 [Visually Impaired, Visually Disabled, Visually Unaware; resisted by Dodge/Fortitude] (Extra: Cumulative); (Flaw: Limited [1 sense only (vision)])
-Blinding Burst: Affliction 12 [Visually Impaired, Visually Disabled, Visually Unaware; resisted by Dodge/Fortitude] (Extras: Area [Burst], Cumulative); (Flaw: Limited [1 sense only (vision)])
-Dazzling Burst: Affliction 12 [Dazed, Stunned, Incapacitated; resisted by Dodge/Fortitude] (Extras: Area [Burst], Cumulative); (Flaw: Sense Dependent [vision])
-Holograms: Ranged Affliction 12 [Figment, Phantasm, Immersion; resisted by Will] (Extra: Area [Burst])
-Illuminate: Environment 12 [light]
-Light Constructs: Create 12 (Extras: Moveable, Stationary); (Feat: Precise)
-Lightspeed: Teleport 12 (Extra: Accurate); (Feat: Increased Mass 3 [400 lbs])
-Pulse Laser: Ranged Light Damage 12 (Extra: Multiattack)
-Radiant Sword: Light Damage 12 (Extra: Penetrating); (Feats: Improved Critical 4, Improved Smash)
-Warp Light: Concealment 4 [all visual senses]

Offense: Initiative +6
Melee Attack +4 // Radiant Sword Attacks +12
Ranged Attack +2 // Radiant Array Attacks +12

Defense: Dodge +12
Parry +12
Toughness +12*/+2 [*Photonic Shield (Impervious 10)]
Fortitude +10
Will +13


Costs: Abilities 38+ Skills 23+ Advantages 8+ Powers 77+ Defenses 37= 183 pts.


Real Name: Randall Collins
Height: 5’10”
Weight: 177 lbs
Hair: Brown
Eye Color: Brown


Complications:
Non Violent: Radiant always believes that violence should be the last resort and thusly will always try to peacefully resolve problems.

Power Loss: Areas of absolute darkness will weaken his abilities severely.

Prejudice: Alpha.

Responsibility: Later on in his life Radiant will become the leader of a religious movement.


Background: Randall Collins grew up in a large family, raised in Knoxville, Tennessee where religion was a major part of his family’s life. So much so that Randall went to seminary school after graduating from high school and within seven years had been ordained as a pastor. While waiting to hear back from a number of churches he had applied to, Randall went camping with a few of his friends. During the trip one of his friends was attacked by a bear, though he managed to survive somehow his injuries were so severe that there was no way to get him the medical attention he needed. Turning to the only comfort he’d always known, Randall began to pray for the health of his friend, asking God to help comfort his friend in his time of need while Randall laid comforting hands on his friend.

Randall’s friends watched in shock as the he began to glow with a radiant light that nearly blinded them, then watched as it spread over their injured friend only for him to stand up after only a few moments time totally healed of all his injuries!

In Randall’s opinion all that had happened was that God had answered his prayer and used him as a vessel for the healing of his friend, and nothing more. However, in the days that followed Randall felt different for the experience and began to seek out others with health problems and discovered that he could heal others at will! Randall was thrilled; he had been chosen to act in God’s name to help those in need and spread the word of his lord! Randall quickly began using his gift to help others only to quickly learn that not everyone was as willing as he was to believe that he’d been truly gifted, nor were others as willing to let him go on about his way unmolested.

One night while Randall was out tending to some of the homeless community, he was attacked by thugs working for a local drug dealer (as apparently Randall’s healing also removed the burden of addition) and the dealer had pieced together that Randall was responsible for his profit loss. It was during the ensuing fight that Randall learned he could do more than just heal people with his radiant light; in fact, he could project it outwards in a manner that looked like something from a sci-fi movie. None the less, his beams of light were enough to defeat the crooks and send them running.

Inspired by the discovery of new application of his powers and news stories about others who used their powers to fight against crime Randall put together a costume, named himself the Radiant and began fighting crime in Knoxville. It did not take long for the press to run stories about Randall’s efforts and as he did nothing to conceal his identity the stories about his exploits gained national exposure. Randall also used the coverage to share his message of faith, hoping to inspire others in their own lives.

What ended up happening was that the Department of Alpha Affairs quickly took interest in Randall’s actions and recruited him to become a part of a government group of Alphas that were to help law enforcement deal with the growing threat that Alpha criminals presented. Thinking it would help him spread his personal message even further, Randall became a founding member of the Vanguard. Over the following years he had many adventures, enjoying the public attention (and the money the government paid him) as well as the feeling that he was doing God’s work. However, over that time Randall also saw much that soured him on the moral compass of the general public and that bothered him as he came to feel that his efforts weren’t making much headway against it.

Eventually Randall quit the Vanguard, taking the substantial amount of money he’d saved over the years and bought a large acreage of land in Montana where he founded his own religious order where a large number of people joined him. While not completely closed off from the rest of society, they are selective about allowing new people to join, but they still manage to increase membership every year. They have supported themselves by growing and selling a percentage of the crops they grow as well as several “artistic” items (from paintings, pottery, and handmade jewelry).

In recent years members of the Vanguard have learned that Randall has fathered several children by different mothers, although they are all members of his religious sect, and some of those children have manifested powers of their own, and in some cases his grandchildren as well. Despite some of his more questionable choices in life, Randall came when called upon by the Vanguard to help fight in the Ahriman War and even though he had been “retired” from heroics for several years by that point Randall’s usage of his powers was still impressive.

None the less, Randall gave his life in stopping the corrupt wizard Ahriman like all of the other heroes present at that final battle. Despite his passing, Randall’s group back in Montana have continued following his teachings, growing its membership and spreading their influence in the world around them.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
User avatar
Tattooedman
Posts: 2767
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Bluestreak

Post by Tattooedman »

Image
Bluestreak:
PL:
10
Strength 2
Stamina 6 (3)
Agility 4
Dexterity 4
Fighting 4
Intellect 5
Awareness 2
Presence 2

Skills: Acrobatics 6 (+10), Athletics 3 (+5), Close Combat [Unarmed] 4 (+8), Insight 6 (+8), Perception 6 (+8), Ranged Combat [High Speed Throw] 2 (+10), Stealth 6 (+10)

Advantages: Agile Feint, Interpose, Seize Initiative, Set-Up 2, Teamwork 2

Powers: High Speed Adaptations: Immunity 3 [Environmental Cold, Environmental Pressure, Friction Heat]

Enhanced Metabolism & Durability: Enhanced Stamina 3

Superhuman Speed:
Enhanced Dodge 10
Enhanced Parry 10
Enhanced Advantages 10 [Evasion 2, Improved Initiative 6, Move-By Action, Uncanny Dodge]
Feature 1 [Quick Change]
Movement 3 [Wall-Crawling 2, Water Walking] (Flaw: Limited [Only while running])
Quickness 7
Speed 16

Speed Stunts Array:
Flattening Wake: Affliction 10 [Dazed, Prone; resisted by Dodge] (Extras: Area [Line], Reaction [while moving at high speed]); (Flaw: Instant Recovery, Limited Degree, Limited [Directly Behind Her Only])
-Cyclone Arms: Move Object 10 (Extra: Area [Cone]); (Flaw: Limited [Must be able to move arms])
-Dragging Wake: Move Object 10 (Flaw: Limited [Directly Behind Her Only])
-High Speed Blocking: Deflect 10
-High Speed Drilling: Burrowing 10 (Extra: Penetrating)
-High Speed Throw: Ranged Ballistic Damage 10 (Feats: Accurate 2, Improved Critical 2); (Flaw: Quirk [requires objects of opportunity])
-Lightning Disarm: Strength-Based Damage 0 (Extras: Area [Burst], Selective); (Flaw: Limited [Disarm targets only])
-Mach Punch: Bludgeoning Damage 8 (Feat: Improved Critical 2)
-Vibrational Alignment: Permeant 3 [move at normal speed] (Extras: Affects Others)

Offense: Initiative +28
Melee Attack +4 // Unarmed +8
Ranged Attack +4 // High Speed Throw Attack +10

Defense: Dodge +14*/+4 [*Superhuman Speed]
Parry +14*/+4 [*Superhuman Speed]
Toughness +6
Fortitude +8
Will +8


Costs: Abilities 52+ Skills 12+ Advantages 7+ Powers 84+ Defenses 7= 162 pts.


Real Name: Elaine “Elli” Tanner
Height: 5’3”
Weight: 121 lbs
Hair: White w/Blue highlights
Eye Color: Pale Blue


Complications:
Prejudice: Alpha.

Quirk ~Big Eater: Bluestreak requires a great deal of nourishment to maintain her high-speed metabolism, which is very embarrassing for her.

Relationship ~Silverstreak: Silverstreak is an over-protective brother, but Bluestreak still loves him.


Backgrounds: Elli Tanner never shared with anyone when in her life her powers manifested, but by the time she and her brother came to the attention of the American Government they had already figured out how to use their superhuman speed and had been active from one side of the state of California to the other.

It was her idea that she and her brother, Eli, use their powers to help others and when they were contacted about joining the Vanguard Elli didn’t hesitate to join the group despite her brother’s initial protests. Over the course of her heroic career, Elli fought against numerous Alpha threats without hesitation and in the end she was forced to step down from the Vanguard due to injuries she suffered fighting against the members of the Children of Quetzalcoatl. Years later she would come out of retirement to help the Vanguard fight the corrupted wizard Ahriman and his Daevas only to be killed by the backlash of the magical energies Ahriman had lost control of at the conflicts end.


Like much of the art I have set aside for this setting I don't recall where I've found most of it, so if anyone knows the source please let me know so I can credit the artist.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
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Slingshot

Post by Tattooedman »

Image
Slingshot:
PL:
10
Strength 2
Stamina 2
Agility 4
Dexterity 4
Fighting 4
Intellect 1
Awareness 2
Presence 2

Skills: Acrobatics 8 (+12), Athletics 3 (+5), Expertise [Pop Culture] 6 (+7), Insight 6 (+8), Investigation 3 (+4), Perception 8 (+10), Persuasion 6 (+8), Sleight of Hand 9 (+13), Stealth 8 (+12)

Advantages: Close Attack 4, Improved Disarm, Improved Feint, Improved Initiative, Improved Trip, Power Attack, Ranged Attack 4, Teamwork 2

Powers: Personal Molecule Control:
Enhanced Advantages 8 [Benefit (Ambidexterity), Chokehold, Evasion 2, Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold]
Enhanced Dodge 6
Enhanced Parry 6
Feature 1 [Longevity]
Immunity 25 [Bludgeoning Damage, Entrapment Effects] (Flaw: Limited [Half Effect])
Immunity 5 [Falling Damage]
Insubstantial 1 [Fluid]
-Elongation 5
Movement 2 [Slithering, Swinging]
Protection 6
Regeneration 2 (Feat: Regrow Limbs)
Extendable Limbs Array:
Slingshot Fists: Strength-Based Damage 8 (Extra: Area [Burst])
-Slingshot Punch: Ranged Strength-Based Damage 8 (Feat: Takedown 2)
-Pinball Punch: Strength-Based Damage 8 (Extra: Area [Cone])
-Slingshot Legs: Leaping 8

Offense: Initiative +8
Melee Attack +8
Ranged Attack +8

Defense: Dodge +12
Parry +12
Toughness +8
Fortitude +7
Will +7

Equipment: Cohesion Suit, Communicator


Costs: Abilities 42+ Skills 19+ Advantages 15+ Powers 77+ Defenses 14= 167 pts.


Real Name: Regina “Gina” Pellerano
Height: 5’ 2”
Weight: 107 lbs
Hair: Black
Eye Color: Blue


Complications:
Molecularly Unstable: Slingshot must take daily injections of a specially made serum, otherwise her body will “melt” into a protoplasmic puddle.

Vulnerable: Slingshot can be frozen solid and left unable to reform when exposed to extreme cold, or become a pure liquid when exposed to extreme heat.

Prejudice: Alpha.



Background: Gina Pellerano grew up in New Jersey, living your typical, mundane life until she manifested her superhuman powers. Unfortunately, Gina was one of many Alphas who had health problems because of them; in Gina’s case it was determined that the molecules of her body were now much more like organic rubber, and without constant mental effort Gina’s body would turn into a puddle of goo. The fact that she could stretch and twist her body in fantastic dimensions wasn’t thought to be a that much of a useful ability.

After visits to several different doctors Gina was referred to a government backed medical lab who were able to create a serum that, when taken daily, allowed Gina to retain her physical cohesion without constant mental effort. Shortly after that the Children of Quetzalcoatl began their efforts to “liberate” any Alphas who were “oppressed” in the United States, and the American Government quickly learned that they were ill-equipped to deal with their threat. Thus, it was decided that a team of heroic Alphas would be assembled from across the country and supported by the government to help combat the threat the Children of Quetzalcoatl represented to national security. Gina was one of the first members recruited to the Vanguard due to her connection to the medical lab that had helped her.

With some training Gina discovered that her powers allow her to transform into virtually any shape she could imagine - from stretching her body out to great lengths, to assuming a semisolid form that allows her to flow like water through small cracks and openings, and her body had become more physically resilient. Gina discovered that she enjoyed the celebrity status she gained as a result of her membership in the Vanguard, and alongside Scrap, she became a regular guest on all of the popular talk shows.

Gina spent several years with the Vanguard but eventually stepped down from active membership when she realized that the team had slowly changed over that time and she didn't feel any close ties to any of the other active members. Realizing she wanted more out of life, Gina wanted to focus more on herself feeling that she had done more than enough to payback for the medical treatments she required. Where she went to start her life over wasn't known by anyone in the Vanguard and remained that way even when the majority of the retired members of the Vanguard returned to help fight against the corrupted, cursed mage Ahriman, she was not among that gathering of heroes.

Even today it is not known what has happened to Gina Pellerano, despite the fact her grandson is a member of the current Vanguard.
Last edited by Tattooedman on Fri Sep 16, 2022 12:13 am, edited 1 time in total.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Silverstreak (I)

Post by Tattooedman »

Image
Silverstreak:
PL:
10
Strength 4
Stamina 6 (3)
Agility 4
Dexterity 3
Fighting 4
Intellect 2
Awareness 3
Presence 2

Skills: Acrobatics 3 (+7), Athletics 6 (+10), Close Combat [Unarmed] 8 (+12), Insight 4 (+7), Perception 5 (+8), Ranged Combat [High Speed Throw] 2 (+9), Stealth 6 (+10)

Advantages: Instant Up, Power Attack, Seize Initiative, Takedown 2

Powers: High Speed Adaptations: Immunity 3 [Environmental Cold, Environmental Pressure, Friction Heat]

Enhanced Metabolism & Durability: Enhanced Stamina 3

Superhuman Speed:
Enhanced Dodge 10
Enhanced Parry 10
Enhanced Advantages 10 [Evasion 2, Great Endurance, Improved Initiative 5, Move-By Action, Uncanny Dodge]
Feature 1 [Quick Change]
Movement 3 [Wall-Crawling 2, Water Walking] (Flaw: Limited [Only while running])
Quickness 7
Speed 16

Speed Stunts Array:
Sonic Boom: Sonic Damage 8 (Extras: Area [Burst], Linked [Affliction]) & Affliction 8 [Hearing Impaired, Hearing Disabled, Hearing Unaware; resisted by Dodge/Fortitude] (Extras: Area [Burst], Cumulative, Linked [Damage]); (Flaw: Limited [1 sense only (hearing)])
-Air Suck: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Area [Shapeable], Selective)
-High Speed Throw: Ranged Ballistic Damage 10 (Feats: Accurate 2, Improved Critical 2); (Flaw: Quirk [requires objects of opportunity])
-Mach Punch: Bludgeoning Damage 8 (Feat: Improved Critical 2)
-Machine Gun Haymakers: Bludgeoning Damage 8 (Extra: Multiattack)
-Vibrating Punch: Bludgeoning Damage 10 (Extra: Penetrating 10); (Flaw: Inaccurate)
-Whirlwind Attack: Bludgeoning Damage 8 (Extras: Area [Burst], Selective)

Offense: Initiative +24
Melee Attack +4 // Unarmed Attack +12
Ranged Attack +3 // High Speed Throw Attack +10

Defense: Dodge +14*/+4 [*Superhuman Speed]
Parry +14*/+4 [*Superhuman Speed]
Toughness +6
Fortitude +10
Will +8


Costs: Abilities 50+ Skills 13+ Advantages 5+ Powers 94+ Defenses 9= 171 pts.


Real Name: Ellison “Eli” Tanner
Height: 5’9”
Weight: 163 lbs
Hair: White
Eye Color: Pale Blue


Complications:
Prejudice: Alpha.

Relationship ~Bluestreak: Silverstreak is extremely overprotective of his sister, and doesn't like her hanging around with guys he doesn't approve of.

Reputation ~Jerkass: Silverstreak is often times an unpleasant person to be around.

Quirk ~Big Eater: Silverstreak requires a great deal of nourishment to maintain his high-speed metabolism.

Quirk ~Trapped in a Slow World: Silverstreak is frequently annoyed by how slow everything and anyone else around him moves.


Backgrounds: Eli Tanner never shared with anyone when in his life his powers manifested, but by the time he and his sister came to the attention of the American Government they had already figured out how to use their superhuman speed and had been using them to help others from one side of the state of California to the other.

In all honesty the only reason Eli was using his powers like that was because Elli did, and he wanted to make sure she was safe while doing it. It was pretty much the same reason why he joined the Vanguard – to protect his sister (which goes a long way in explaining his constantly annoyed mood during his membership in the group). None the less he was a reliable member of the Vanguard, fighting against a number of super villains who eventually gave his life fighting against the cursed mage Ahriman several years after he’d retired from being a hero.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Recurve III

Post by Tattooedman »

Image
Recurve III:
PL:
10
Strength 2
Stamina 3
Agility
Dexterity
Fighting 8
Intellect 1
Awareness 3
Presence 3

Skills: Acrobatics 7 (+), Athletics 7 (+10), Insight 5 (+8), Perception 8 (+11), Persuasion 4 (+7), Stealth 4 (+10), Vehicles 4 (+7)

Advantages: Accurate Attack, Agile Feint, All-Out Attack, Close Attack 4, Defensive Roll, Equipment 2, Improved Critical [Bow] 2, Improved Disarm, Improved Initiative, Quick Draw, Set-Up, Takedown 2, Teamwork

Powers: Anything's A Weapon: Ranged Damage 5 (Feats: Improved Critical 2, Ricochet 2); (Flaw: Quirk [Requires Throwable Object])

Target Mastery: Enhanced Advantages 11 [Improved Aim, Precise Attack 2 (ranged, concealment & cover), Ranged Attack 6, Skill Mastery [Ranged Combat (Bow)], Ultimate Effort (Ultimate Aim)]
Feature 4 [Add Ricochet 2 to any ranged attack]

Magnetic Line Accelerator Bow: (Easily Removable –14 pts) [19 pp]
Flare Arrow: Ranged Visual Affliction 8 [Impaired, Disabled, Unaware; resisted by Dodge/Fortitude] (Extras: Area [Burst], Cumulative)
-Bow Bashing: Strength-Based Damage 3
-Explosive Arrow: Ranged Damage 8 (Extra: Area [Burst])
-High Powered Arrows: Ranged Damage 8 (Extra: Penetrating)
-Stun Arrows: Ranged Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)

Offense: Initiative +10
Melee Attack +12
Ranged Attack +12

Defense: Dodge +14
Parry +14
Toughness +6*/+5**/+3 [Body Armor & Defensive Roll*/**Body Armor]
Fortitude +8
Will +10

Equipment: Body Armor: Protection 2 (Feat: Subtle)
Vanguard Communicator
-Various Items that can be thrown (marbles, darts, ect)


Costs: Abilities 40+ Skills 15+ Advantages 19+ Powers 59+ Defenses 26= 159 pts.


Real Name: Rachel Terrell
Aliases: Pinpoint
Height: 5’ 4”
Weight: 137 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Enemy: Sagittarius.

Legacy: She’s the granddaughter of the original Recurve.

Motivation ~Responsibility: Recurve (III) believes that she needs to use her skills to help others.

Secret Identity: It isn’t public knowledge that Rachel Terrell is the heroine Recurve.


Background: Rachel Terrell has always possessed a remarkable amount of hand-eye coordination, able to throw almost anything and hit her target virtually every time, and there is a good reason for that – she is a granddaughter of the original Recurve. Because she showed her aptitude at such an early age, she was taught the “family business” alongside her cousin Angelica and was enrolled in the Vanguard Academy.

Growing almost as close as sisters, the two young women impressed several of their instructors in the Vanguard Academy with their determination to push themselves to keep up with their super-powered peers. However, when the two of them auditioned for the Vanguard, it was Rachel that was chosen to join their ranks, leaving Angelica crushed. Although she felt bad for her cousin, Rachel accepted the offer and became the latest person to use the identity of Recurve in the Vanguard.


Got to love late night posting...I forgot to post the latest bearer of the name of Recurve, his granddaughter. So a quick add on before I wrap up for the night.

Also, this post is the victim of my long time holding onto art for over 2 years so if anyone can clarify the original artist I'd be grateful.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Fire Ant

Post by Tattooedman »

Image
Fire Ant:
PL:
10
Strength 0
Stamina 2
Agility 0
Dexterity 2
Fighting 2
Intellect 7
Awareness 2
Presence 0

Skills: Athletics 6 (+6), Close Combat [Unarmed] 6 (+8), Expertise [Science] 13 (+20), Insight 6 (+8), Investigation 6 (+13), Perception 6 (+8), Ranged Combat [Fire Projection Array] 8 (+10), Stealth 0 (+20), Technology 13 (+20)

Advantages: Benefit [Hide Tampering], Eidetic Memory, Inventor, Leadership, Skill Mastery [Expertise (Science)], Skill Mastery [Technology], Speed Of Thought

Powers: Prodigy:
Enhanced Advantages 2 [Beginner’s Luck, Jack-of-all-Trades]
Quickness 4 (Feat: Innate); (Flaw: Limited [Mental tasks only])

Mass Reduction: Shrinking 16 [3 inches tall; +8 Dodge/Parry, +16 Stealth, -8 Intimidation] (Extra: Normal Strength)

Jet Belt: (Removable -2 pts) [8 pp]
Fiery Propulsion: Flight 5

Fire Ant Suit: (Removable –13 pts) [54 pp]
Concealed Underarmor: Protection 6 (Feat: Subtle)
Filtration System: Immunity 3 [Gas-Based Effects, Suffocation]
Goggles: Senses 1 [Infravision]
Flame Aura: Fire Damage 4 (Extra: Reaction [being touched])
Fireproof: Immunity 10 [Fire/Heat Effects]
Fire Projection Array:
Fire Blast: Ranged Fire Damage 10 (Extra: Penetrating)
-Boosted Flame Aura: Fire Damage 6 (Extra: Reaction [being touched])
-Fire Balls: Ranged Fire Damage 10 (Extra: Multiattack)
-Fire Fist: Fire Damage 10 (Extra: Penetrating)
-Melt: Ranged Weaken Toughness 10 (Flaw: Affects Objects Only)

Offense: Initiative +7
Melee Attack +2 // Unarmed Attack +8
Ranged Attack +2 // Fire Projection Array Attack +10


Defense: Dodge +12*/+4 [*Mass Reduction]
Parry +12*/+4 [*Mass Reduction]
Toughness +8*/+2 [*Fire Ant Suit]
Fortitude +8
Will +8

Costs: Abilities 30+ Skills 23+ Advantages 7+ Powers 110+ Defenses 20= 190 pts.


Real Name: Kurtis Davis
Aliases: White Dwarf
Height: 5'8"
Weight: 158 lbs
Hair: Sandy Blonde
Eye Color: Blue


Complications:
Absent Minded: Kurtis gets really focused on his work and can forget other things in his life.

Fame: The Vanguard are well known across the United States.

Prejudice: Alpha.


Background: Kurtis Davis was a young prodigy who also possessed shrinking powers, which he kept to himself to protect him and his family. That changed when members of the Children of Quetzalcoatl came to steal parts from a local heat-treating plant that put them in conflict with the Vanguard that spilled into his neighborhood, forcing Kurtis into using his powers to aid the heroes in secret; until his presence was noticed by Radiant when Kurtis was injured and required the heroes’ healing abilities.

The Children of Quetzalcoatl managed to acquire the equipment they’d sought and fled the scene, leaving the heroes to manage the damage done to the area and they debated what to do with Kurtis. By the end of their conversation with him it was decided that he could be made part of the Vanguard where he could be trained in the uses of his powers. It was difficult to convince the Davis family to sign custody of their son over to the government at first, but it was Kurtis himself who finally convinced them that it was in his best interest to do so. Officially the youngest member of the Vanguard, Kurtis became a celebrity as he grew up in the public eye; appearing on talk shows and whatever other embarrassing the team’s PR department came up with.

As part of the Vanguard Kurtis found himself growing close with the newer members Shift, Rapunzel, and Cloudburst since they were teenagers as well. During this time Kurtis furthers his already impressive technical skills so much so that he was able to handle any technical issues team ran into. After a year of work Kurtis designed and built a suit that allowed him to manipulate fire in order to improve his offensive abilities.

Kurtis would eventually become team leader of the Vanguard thanks to the skills he developed during his training. He would lead his team against a number of opponents, including the Children of Quetzalcoatl, the Order of Chaos, Dr. Prometheus, Elemental, the Game Master and many others until he felt the need to step back and invest more time in his invention efforts. In his down time Kurtis worked on a number of ideas he thought could be highly useful to the general public and sought to create them, copyright them, then sell them to score a stable financial future for his growing family.

Eventually he decided to fully retire from the life of a super hero, fully committing himself to increasing his scientific contributions by founding Odyssey Technologies; a think tank that was to engage in a wide range of scientific research and technological development. Through friends and contacts in the scientific community and the government, Kurtis secured the support and financing to start the company and early on cultivated several lucrative contracts from the government that enabled him to support his expansion plans for Odyssey.

For several years he never felt the need to resume his heroic career until the Ahriman War, where the immortal mage was accidentally freed from his magical prison and sought to restart his effort to dominate the world. Rejoining the Vanguard, alongside many other former members, Kurtis was among those who sacrificed themselves to hold back the destructive wave of energy Ahriman caused when he lost control of his massive ritual to destroy the world’s technology.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
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Cloudburst

Post by Tattooedman »

Image
Cloudburst:
PL:
10
Strength 1
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 1
Presence 1

Skills: Acrobatics 3 (+5), Athletes 3 (+4), Expertise [Pop Culture] 3 (+3), Insight 6 (+7), Perception 6 (+7), Ranged Combat [Weather Control Array] 8 (+10)

Advantages: Close Attack 4, Defensive Roll 3, Equipment, Favored Environment [Airborne], Improved Initiative, Power Attack, Set-Up 2, Teamwork 2

Powers: Carried By The Wind: Flight 7

Forecast:
Senses 7 [Detect (Weather: Accurate, Acute, Analytical, Extended 3, Radius, Ranged)]
Senses 4 [Precognition] (Flaw: Limited [Weather Only])

Weather Control Array:
Rain Storm: Environment 8 [Impede Movement 2, Visibility -5] (Extras: Increased Duration [Sustained], Independent, Selective)
-Call Lightning: Ranged Electrical Damage 10 (Feats: Indirect 1 [From Above], Improved Critical)
-Cyclone: Ranged Air Force Damage 10 (Extra: Area [Cylinder])
-Dense Fog: Concealment 2 [Visuals] (Extras: Area [Burst] 4, Attack, Selective)
-Hurricane: Ranged Affliction 10 [Hindered, Prone; resisted by Strength or Athletics Check] (Extra: Area [Burst] 2) (Flaws: Limited Degree, Instant Recovery)
-Lightning Bolt: Electrical Damage 10 (Extras: Area [Line])
-Tornado: Ranged Air Kinetic Damage 10 (Extra: Area [Burst])
-Wind Tunnel: Move Object 9 (Extra: Area [Burst])
-Wind Storm: Ranged Affliction 10 [Hindered, Prone; resisted by Strength or Athletics Check] (Extras: Area [Cone] 2); (Flaws: Limited Degree, Instant Recovery)

Combat: Initiative +2
Melee Attack +8
Ranged Attack +2 // Weather Control Array Attack +10

Defense: Dodge +12*/+10 [*Airborne]
Parry +12*/+10 [*Airborne]
Toughness +8*/+5**/+2 [*Armored Costume & Defensive Roll/**Armored Costume]
Fortitude +7
Will +7


Equipment: Armored Costume: Protection 3 (Feats: Feature 1 [Hidden Pockets], Subtle)


Costs: Abilities 26+ Skills 11+ Advantages 15+ Powers 73+ Defenses 25= 146 pts.



Real Name: Dave Wein
Height: 6’
Weight: 171 lbs
Hair: Black
Eye Color: Blue


Complications:
Accident: His mood can sometimes cause his weather control powers to go out of control.

Fame: The members of the Vanguard are well known across the United States.

Prejudice: Alpha.

Secret: Cloudburst is a closeted gay man.

Temper: Cloudburst sometimes has trouble controlling his anger.


Background: Dave Wein manifested his ability to manipulate the atmosphere in his early teens, quickly bringing him to the attention of the Vanguard, who wasted no time making him a member so they could teach him to control his powers. He joined the Vanguard as a full member upon “graduating”, fighting with them against several super villains, although he often struggled with how they were treated upon their defeat – Dave supported the idea of rehabilitating them instead of outright incarceration and wasn’t afraid of sharing his opinion with anyone who was willing to listen (something that made him a “problematic personality” as far as the Vanguard’s government liaisons cared).

What none of his teammates knew was that Dave was also gay, a fact he actively hid from all of them because of the sigma attached to that lifestyle at the time, which fueled some of his aggressive personality. When he left the Vanguard, he lived quietly in San Francisco where he was able to live more openly (as the social taboos associated with being gay had eased) but Dave did not get to live to see the freedoms allowed to gay culture as he died in the early 1990s due to complications from AIDS.
Last edited by Tattooedman on Thu Feb 22, 2024 6:31 am, edited 1 time in total.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
Posts: 2767
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Rapunzel

Post by Tattooedman »

Image
Rapunzel:
PL:
10
Strength 1
Stamina 3
Agility 2
Dexterity 2
Fighting 6
Intellect 0
Awareness 1
Presence 3

Skills: Athletics 6 (+7), Close Combat [Unarmed] 0 (+10), Deception 8 (+11/+13), Insight 6 (+7), Expertise [Breaking & Entering] 8 (+8), Expertise [Cooking] 6 (+6), Perception 6 (+7), Persuasion 6 (+9), Stealth 8 (+10), Vehicles [Land] 6 (+8), Vehicles [Sea] 6 (+8)

Advantages: Attractive, Equipment, Hide In Plain Sight, Improved Feint, Improved Initiative, Power Attack, Set-Up 3, Teamwork 3

Powers: Prehensile Hair:
Elongation 5 (Feat: Precise); (Flaw: Limited [hair only])
Enhanced Skills 4 [Athletics +6, Close Combat (Unarmed) +4] (Flaw: Limited [hair only])
Enhanced Advantages 4 [Ambidexterity, Improved Disarm, Improved Hold, Improved Trip] (Flaw: Limited [hair only])
Extra Limbs 5 (Feats: Improved Grab, Precise)
Enhanced Dodge 3
Enhanced Parry 3

Long Flowing Locks: Protection 5 (Flaw: Sustained)

Strong Hair: Enhanced Strength 4 (Flaw: Limited [Lifting only])

Hair Net: Affliction 10 [Hindered, Immobile, Paralyzed; resisted by Fortitude] (Extra: Cumulative)
-Hair Catcher: Deflect 10 (Feat: Interpose)
-Hair Whip: Bludgeoning Damage 8 (Feat: Variable [Piercing])

Hair Today, Gone Tomorrow:
Movement 4 [Safe Fall, Swinging, Wall-Crawling 2]
Speed 4

Combat: Initiative +6
Melee Attack +6 // Unarmed Attack +10
Ranged Attack +2

Defense: Dodge +11*/+8 [*Prehensile Hair]
Parry +11*/+8 [*Prehensile Hair]
Toughness +8*/+3 [*Ling Flowing Locks]
Fortitude +7
Will +7

Equipment: Lock Picks
[4 ep as needed]


Costs: Abilities 36+ Skills 21+ Advantages 12+ Powers 44+ Defenses 18= 131 pts.


Real Name: Susanna Annie Lee
Height: 5'1"
Weight: 107 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Fame: The Vanguard are well known across the United States.

Motivation ~Responsibility: Rapunzel feels that she should use her powers to help others.

Prejudice: Alpha.


Background: Susanna Lee never dreamed she’d escape the trailer parks of the small town she grew up in, but when her powers manifested she quickly realized that her community would turn against her and she wasted no time in gathering her few belongings and buying a bus ticket out of town. Arriving in New York City Susanna quickly went through her meager savings supporting herself and was forced to turn to minor crime, where she found allies amongst other homeless teens and were supporting themselves the same way.

They soon got the attention of the first Recurve, who quickly broke up their ring of juvenile criminals and figured out a way to help them get off the streets for good; especially Susanna who he brought into the Vanguard where Susanna joined the growing number of young Alphas who were being trained in the usage of their powers.

In Susanna’s case she realized early on that animated hair was not all that useful overall in a fight when your opponents can channel various forms of energy, have skin that can withstand the impact of ballistic weapons and other more impressive powers. None the less, she was encouraged to use her powers in innovative ways and not limit herself in improving just them, but her overall physicality and skills as well.

During her time as a member of the Vanguard, Susanna became something of the team’s “mom” – making sure they were alright and taken care of even when not out on a mission, giving advice when she could or just being a friendly ear or shoulder to cry on if that was what was needed. After only a few years however, she felt that her powers weren’t useful enough to the Vanguard and she retired from the team and attended a culinary school which she graduated from and worked her way into becoming the head chef at a New York restaurant. During that time she married and started a family, although none of her children have ever manifested any powers and she has stayed retired.


Notes & Comments wrote:Art by Phil Cho on DeviantArt.com.
Last edited by Tattooedman on Tue Nov 01, 2022 8:30 pm, edited 1 time in total.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
Posts: 2767
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Ruby

Post by Tattooedman »

Image
Ruby:
PL:
10
Strength 12
Stamina 8
Agility 2
Dexterity 2
Fighting 6
Intellect 0
Awareness 2
Presence 1

Skills: Athletics 3 (+15), Expertise [Pop Culture] 3 (+3), Insight 5 (+7), Intimidation 7 (+8/+9), Ranged Combat [Thrown Objects] 6 (+8)

Advantages: All-Out Attack, Close Attack 2, Improved Initiative 2, Power Attack, Startle

Powers: Large Size: Growth 2 [Strength +2, Stamina +2, Intimidation+1, Mass +2; -1 Dodge/Parry, -2 Stealth (Extra: Continuous); (Feat: Innate); (Flaw: Permanent);
Leg Strength:
Leaping 10
Speed 4
Super-Strength: Enhanced Strength 6 (Flaw: Limited [Lifting only])
Super Thick Hide: Protection 4 (Extra: Impervious 12)
Super Tough:
Enhanced Advantages 2 [Diehard, Great Endurance]
Immunity 5 [Disease, Environmental Cold, Environmental Heat, Poisons [Limited], Pressure]

Feats Of Super-Strength:
Thunderclap: Affliction 10 [Hearing Impaired, Hearing Disabled, Hearing Unaware; resisted by Fortitude] (Extras: Area [Burst], Broad, Cumulative)
-Footstomp: Affliction 10 [Vulnerable, Defenseless; resisted by Fortitude] (Extras: Area [Burst], Extra Condition); (Flaws: Instant Recovery, Limited [Both Ruby & her targets must be in contact with the ground], Limited Degree)
-Groundstrike: Damage 10 (Extra: Area [Burst]); (Flaw: Limited [Both Ruby & her targets must be in contact with the ground])
-Shockwave: Damage 10 (Extra: Area [Line]); (Flaw: Limited [Both Ruby & her targets must be in contact with the ground])

Combat: Initiative +10
Melee Attack +8
Ranged Attack +2 // Thrown Object Attacks +8

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +8
Will +6


Costs: Abilities 62+ Skills 9+ Advantages 7+ Powers 52+ Defenses 12= 142 pts.


Real Name: Cassidy Tyler
Height: 8’
Weight: 254 lbs
Hair: Dark Red
Eye Color: Red


Complications:
Fame: The Vanguard are well known across the United States.

Involuntary Transformation: If her powers are nullified Ruby’s stats drop to Strength 1, Stamina 1, & Fighting 3.

Prejudice: Alpha.

Temper: Ruby sometimes struggles to keep her anger in check.


Background: Made an outcast by the emergence of her powers, which left her almost seven feet tall with dark red skin and glowing yellow eyes, Cassidy Tyler didn’t have the best first meeting with the Vanguard. However, they were able to recognize the fact she was in trouble and brought her into the Vanguard to get her the help she needed managing her powers.

That time was hard for Cassidy; her powers left her with extreme anger issues and learning how to properly channel them was extremely difficult. Luckily, her friendship with her fellow junior members gave her the emotional strength she needed to achieve a level of self-control that allowed her to graduate into full membership in the Vanguard. For several years Ruby was at the forefront of every battle the Vanguard was a part of, including a confrontation with the Children of Quetzalcoatl, specifically Azul and Tiamat who double up against Ruby and beat her so badly that she fell into a coma as a result of her injuries and has not woken up yet all these years later.
Last edited by Tattooedman on Wed May 05, 2021 6:40 am, edited 1 time in total.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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