Brighthand's M&M PC Builds - Batgirl (Cass), Raven, Starfire, Robin (Tim)

Where in all of your character write ups will go.
Brighthand
Posts: 115
Joined: Mon Feb 19, 2018 4:45 am

Re: Brighthand's M&M PC Builds - the Silver Surfer, Psylocke, Aquaman, the Flash

Post by Brighthand »

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Green Arrow (Oliver Queen) (PL 10)

Abilities
Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 10, Intellect 2, Awareness 3, Presence 2

Powers
Rapid Shot: Multiattack 5 on Bow Damage • 5 points

Equipment
Costume: Protection 1 • 1 point
Bow and Arrows: Array (10 points) • 14 points
Standard Arrow: Ranged Damage 5 • 10 points
Bolo Arrow: Ranged Affliction 5 (Resisted by Dodge, Overcome by Strength; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited Degree • 1 point
Cable Arrow: Movement 1 (Swinging) • 1 point
Explosive Arrow: Ranged Burst Area Damage 5, Unreliable (5 uses) • 1 point
Flare Arrow: Ranged Burst Area Affliction 5 (Resisted by Fortitude; Vision Impaired, Vision Disabled, Vision Unaware), Limited to One Sense • 1 point

Vehicle: Motorcycle • 10 points
Medium; Str 1, Spd 6, Def 0, Tou 8

Advantages
Agile Feint, Benefit 3 (Wealth), Defensive Roll 3, Equipment 5, Improved Aim, Improved Critical 2 (Bow 2), Improved Disarm, Improved Initiative, Power Attack, Precise Attack 2 (Ranged – Cover, Concealment), Quick Draw, Ranged Attack 7, Takedown, Ultimate Effort (Aim)

Skills
Acrobatics 5 (+10), Athletics 7 (+10), Close Combat: Unarmed 3 (+13), Deception 4 (+6), Expertise: Business 4 (+6), Expertise: Streetwise 4 (+6), Insight 3 (+6), Intimidation 4 (+6), Investigation 4 (+6), Perception 5 (+8), Persuasion 4 (+6), Ranged Combat: Bow 3 (+15), Stealth 3 (+8), Technology 2 (+4), Vehicles 3 (+8)

Offense
Initiative +9
Unarmed +13 [Close, Damage 3]
Bow +15 [Ranged, Damage 5 or Affliction 5, Multiattack, Critical 18-20]

Defenses
Dodge 13, Parry 13
Fortitude 7, Toughness 7/4, Will 8

Complications
Enemy: Merlyn, Deathstroke.
Motivation: Fighting political and social corruption.
Relationships: His on-off romantic partner Black Canary, former protege Arsenal, and allies Barry Allen and Hal Jordan.
Reputation: Oliver is vocal about his liberal political beliefs and sometimes gets into trouble as a result.
Rivalry: Oliver has something of a one-sided rivalry with Batman.
Secret: Oliver's identity as Green Arrow is not public knowledge.

Abilities 66 + Powers 5 + Advantages 30 + Skills 29 + Defenses 20 = Total 150

I'll admit that it took the CW show to make me a big Ollie fan, but he's got a great look and a unique character niche among the core DC heroes as the progressive firebrand. This build really just adjusts my Hawkeye build to allow for Ollie's different advantages and skills.
Last edited by Brighthand on Tue Nov 03, 2020 6:14 pm, edited 3 times in total.
Brighthand
Posts: 115
Joined: Mon Feb 19, 2018 4:45 am

Re: Brighthand's M&M PC Builds - the Silver Surfer, Psylocke, Aquaman, the Flash

Post by Brighthand »

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Green Lantern (Hal Jordan) (PL 10)

Abilities
Strength 2, Stamina 3, Agility 2, Dexterity 3, Fighting 5, Intellect 1, Awareness 3, Presence 2

Powers
Green Lantern Power Ring: 82 points, Removable (-16 points) • 66 points
Quick Change: Feature 1 • 1 point
Flight: Flight 9 (1000 MPH/2 mpr), Movement 2 (Space Travel 2) • 22 points
Force Field: Protection 9, Impervious 7, Immunity 7 (All Environmental Conditions, Suffocation 2) • 23 points
Force Manipulation: Array (24 points) • 28 points
Force Blast: Ranged Damage 12 • 24 points
Force Bubble: Affects Others, Burst Area, and Ranged on Immunity 7 • 1 point
Force Constructs: Create 12 • 1 point
Lifting: Move Object 12 (100 tons) • 1 point
Mobile Constructs: Create 8, Movable • 1 point

Scanning Beam: Array (7 points) • 8 points
Active Scan: Variable 1 (5 points), Move Action, Limited to Senses • 7 points
Universal Translator: Comprehend 3 (Languages) • 1 point


Advantages
Extraordinary Effort, Fearless, Power Attack, Teamwork, Ultimate Effort (Will)

Skills
Athletics (+2), Close Combat: Unarmed 3 (+8), Deception 4 (+6), Expertise: Military 5 (+6), Insight 3 (+6), Intimidation (+2), Perception 3 (+6), Persuasion (+2), Ranged Combat: Power Ring 5 (+8), Stealth (+3), Vehicles 9 (+12)

Offense
Initiative +2
Unarmed +8 [Close, Damage 2]
Force Blast +8 [Ranged, Damage 12]

Defenses
Dodge 8, Parry 8
Fortitude 7, Toughness 12/3, Will 11

Complications
Enemy: Sinestro, Atrocitus, Hector Hammond.
Motivation: Protecting Earth and its local space sector from cosmic threats.
Power Loss: The Power Ring needs to be recharged periodically, and can run out of power after extended use. It is also dependent on the Hal's willpower, and may not function if Hal experiences serious self-doubt or a crisis of conscience.
Relationships: His employer and occasional romantic partner Carol Ferris, fellow Green Lantern Kyle Rayner, allies Green Arrow and Barry Allen, and his Justice League teammates.
Reputation: Hal has issues with authority and does not react well to being told what to do.
Responsibility: Hal is a member of the Green Lantern Corps, an interstellar police force.
Secret: Hal's identity as Green Lantern is not public knowledge.

Abilities 42 + Powers 66 + Advantages 5 + Skills 16 + Defenses 21 = Total 150

Most of my exposure to Hal comes through various Justice League comics and cartoons, and I'm a little concerned that the live-action well has been forever poisoned by the Ryan Reynolds film a few years back. I know a new movie is ostensibly in development, but I've got a feeling we won't be seeing it any time soon. As far as the build goes, the ring of course eats up a good chunk of points, but there's still room for a reasonable range of abilities, advantages, and skills.
Last edited by Brighthand on Tue Nov 03, 2020 6:14 pm, edited 1 time in total.
Brighthand
Posts: 115
Joined: Mon Feb 19, 2018 4:45 am

Re: Brighthand's M&M PC Builds - Aquaman, the Flash, Green Arrow, Green Lantern

Post by Brighthand »

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The Flash (Wally West) (PL 10)

Abilities
Strength 2, Stamina 3, Agility 3, Dexterity 0, Fighting 5, Intellect 2, Awareness 2, Presence 2

Powers
Speedster Physiology: Immunity 1 (Friction Heat), Immunity 2 (Disease, Poison), Limited to Half-Effect • 2 points
Super-Speed: Enhanced Defenses 14 (Dodge 7, Parry 7), Enhanced Advantages 13 (Agile Feint, Defensive Roll 3, Evasion 2, Improved Initiative 5, Move-by Action, Seize Initiative), Enhanced Skill 2 (Close Combat: Unarmed 4), Quickness 10 (x1000), Speed 12 (8000 MPH/16 mpr) • 51 points
Super-Speed Movement: Movement 3 (Wall-Crawling 2, Water Walking), Limited to While Moving • 3 points
Super-Speed Stunts: Array (16 points) • 21 points
Air Control: Cone Area Move Object 8 (6 tons), Close Range • 16 points
Hit Everyone: Burst Area Strength-based Damage 4, Selective • 1 point
Intercept: Deflect 14, Limited to Projectiles • 1 point
Rapid Strike: Strength-based Damage 4, Multiattack • 1 point
Transfer Speed: Quickness 6 (x60), Affects Others Only, Speed 10 (2000 MPH/4 mpr), Affects Others Only • 1 point
Vibration: Insubstantial 4, Move Action • 1 point


Advantages
Agile Feint, Defensive Roll 3, Evasion 2, Improved Initiative 5, Move-by Action, Seize Initiative, Teamwork

Skills
Acrobatics 3 (+6), Athletics 4 (+6), Close Combat: Unarmed 3 (+12/+8), Deception 4 (+6), Expertise: Science 4 (+6), Insight 4 (+6), Intimidation (+2), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Stealth (+3), Technology 4 (+6)

Offense
Initiative +23
Unarmed +12/+8 [Close, Damage 2]
Rapid Strike +12 [Close, Damage 6, Multiattack]
Hit Everyone [Close, Burst Area Damage 6, Selective]

Defenses
Dodge 14/7, Parry 14/7
Fortitude 7, Toughness 6/3, Will 7

Complications
Accident: Using Extra Effort with his super-speed abilities can cause Wally to be pulled into the Speed Force, trapping him there or potentially displacing him in time.
Enemy: Zoom, Gorilla Grodd, the Rogues.
Motivation: Using his speed to protect Keystone City and the world.
Relationships: His wife Linda Park, aunt and uncle Iris West-Allen and Barry Allen, and friends and teammates Arsenal, Donna Troy, Kyle Rayner, and Nightwing.
Secret: Wally's identity as the Flash is not public knowledge.

Abilities 38 + Powers 77 + Advantages 1 + Skills 19 + Defenses 15 = Total 150

A PL 10 Wally build is of necessity going to be pretty similar to a PL 10 Barry build, but I had to do them both - Wally was my Flash growing up and I think I'm always going to prefer him a little over Barry.
Last edited by Brighthand on Tue Nov 03, 2020 6:13 pm, edited 3 times in total.
Brighthand
Posts: 115
Joined: Mon Feb 19, 2018 4:45 am

Re: Brighthand's M&M PC Builds - the Flash (Barry and Wally), Green Arrow, Green Lantern

Post by Brighthand »

Image

Green Lantern (John Stewart) (PL 10)

Abilities
Strength 2, Stamina 3, Agility 2, Dexterity 1, Fighting 6, Intellect 3, Awareness 3, Presence 2

Powers
Green Lantern Power Ring: 82 points, Removable (-16 points) • 66 points
Quick Change: Feature 1 • 1 point
Flight: Flight 9 (1000 MPH/2 mpr), Movement 2 (Space Travel 2) • 22 points
Force Field: Protection 9, Impervious 7, Immunity 7 (All Environmental Conditions, Suffocation 2) • 23 points
Force Manipulation: Array (24 points) • 28 points
Force Blast: Ranged Damage 12 • 24 points
Force Bubble: Affects Others, Burst Area, and Ranged on Immunity 7 • 1 point
Force Constructs: Create 12 • 1 point
Lifting: Move Object 12 (100 tons) • 1 point
Mobile Constructs: Create 8, Movable • 1 point

Scanning Beam: Array (7 points) • 8 points
Active Scan: Variable 1 (5 points), Move Action, Limited to Senses • 7 points
Universal Translator: Comprehend 3 (Languages) • 1 point


Advantages
Extraordinary Effort, Fearless, Improved Aim, Teamwork, Ultimate Effort (Will)

Skills
Athletics (+2), Close Combat: Unarmed 2 (+8), Deception (+2), Expertise: Architecture and Engineering 5 (+8), Expertise: Military 3 (+6), Insight 3 (+6), Intimidation 4 (+6), Perception 3 (+6), Persuasion (+2), Ranged Combat: Power Ring 7 (+8), Stealth (+2), Technology 3 (+6)

Offense
Initiative +2
Unarmed +8 [Close, Damage 2]
Force Blast +8 [Ranged, Damage 12]

Defenses
Dodge 8, Parry 8
Fortitude 7, Toughness 12/3, Will 11

Complications
Enemy: Sinestro, Atrocitus, Fatality.
Motivation: Protecting Earth and its space sector from cosmic threats, redeeming himself for the destruction of the planet Xanshi, and honoring the memory of his late wife and fellow Lantern Katma Tui.
Power Loss: The Power Ring needs to be recharged periodically, and can run out of power after extended use. It is also dependent on John's willpower, and may not function if John experiences serious self-doubt or a crisis of conscience.
Relationships: Hal Jordan and their fellow Green Lanterns.
Responsibility: John is a member of the Green Lantern Corps, an interstellar police force.
Secret: John's identity as Green Lantern is not public knowledge.

Abilities 44 + Powers 66 + Advantages 5 + Skills 15 + Defenses 20 = Total 150

At this point, I think John has as much or more awareness as Hal does among casual fans, and rightly so - he's the man. 150 points doesn't allow much flexibility with Lantern builds, and I would have liked to get a couple more advantages in there, but it has the essentials.
Last edited by Brighthand on Fri Aug 06, 2021 3:07 pm, edited 3 times in total.
Brighthand
Posts: 115
Joined: Mon Feb 19, 2018 4:45 am

Re: Brighthand's M&M PC Builds - Green Arrow, Green Lantern (Hal), the Flash (Wally), Green Lantern (John)

Post by Brighthand »

Image

Catwoman (Selina Kyle) (PL 10)

Abilities
Strength 2, Stamina 3, Agility 6, Dexterity 5, Fighting 13, Intellect 2, Awareness 3, Presence 3

Equipment
Cat's Claws: Strength-based Damage 1, Dangerous • 2 points
Costume: Movement 1 (Wall-Crawling) • 2 points
Whip: Strength-based Damage 2, Disarming, Grabbing, Reach 2 (10 feet) • 6 points
Vehicle: Motorcycle • 10 points
Medium; Str 1, Spd 6, Def 0, Tou 8

Advantages
Agile Feint, Attractive, Defensive Roll 3, Equipment 4, Evasion, Grabbing Finesse, Hide in Plain Sight, Improved Initiative, Move-by Action, Power Attack, Quick Draw, Skill Mastery (Sleight of Hand), Takedown, Uncanny Dodge

Skills
Acrobatics 7 (+13), Athletics 6 (+8), Close Combat: Unarmed 1 (+14), Close Combat: Whip 1 (+14), Deception 7 (+10, +12 Attractive), Expertise: Streetwise 8 (+10), Insight 5 (+8), Intimidation 3 (+6), Investigation 6 (+8), Perception 5 (+8), Persuasion 5 (+8, +10 Attractive), Sleight of Hand 8 (+13), Stealth 7 (+13), Technology 2 (+4), Technology 6 (+10), Limited to Security Systems, Vehicles 3 (+8)

Offense
Initiative +10
Unarmed +14 [Close, Damage 2]
Claws +13 [Close, Damage 3, Critical 19-20]
Whip +14 [Close, Damage 4, Disarming, Tripping, Reach 2]

Defenses
Dodge 14, Parry 14
Fortitude 7, Toughness 6/3, Will 8

Complications
Motivation: Using her skills to help others and finding new thrills to chase.
Obsession: Selina finds it difficult to resist the urge to test her abilities as a thief.
Relationships: Her husband Batman, her protege Holly Robinson, her friend and ally Harley Quinn, and Gotham's other crimefighters.
Reputation: Selina spent many years as a career criminal and is not fully trusted by those on either side of the law.

Abilities 74 + Powers 0 + Advantages 19 + Skills 39 + Defenses 18 = Total 150

Harley's great and all, but if we're talking female Batman villains who have fully transitioned to anti-heroes, it's Selina or bust. As with Barbara, she's a full PL 10 on defense and PL 8 on offense, but her speed, agility, and cunning more than make up for any power disadvantage.
Last edited by Brighthand on Sat Mar 27, 2021 6:26 pm, edited 2 times in total.
Brighthand
Posts: 115
Joined: Mon Feb 19, 2018 4:45 am

Re: Brighthand's M&M PC Builds - Green Lantern (Hal), the Flash (Wally), Green Lantern (John), Catwoman

Post by Brighthand »

Image

Nightwing (Richard "Dick" Grayson) (PL 10)

Abilities
Strength 3, Stamina 3, Agility 6, Dexterity 3, Fighting 13, Intellect 2, Awareness 3, Presence 3

Equipment
Costume and Cowl: Protection 1, Senses 2 (Infravision, Low-Light Vision) • 3 points
Escrima Sticks: Strength-based Damage 3, Split • 4 points
Grapple Gun: Movement 1 (Swinging) • 2 points
Utility Belt: Array (7 points) • 10 points
Bolos: Ranged Affliction 4 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Diminished Range, Limited Degree • 7 points
Gadgets: Variable 1 (5 points, Equipment), Move Action, Quirk – Limited to 2 Equipment Points or Less • 1 point
NIghtarangs: Ranged Strength-based Damage 2, Diminished Range • 1 point
Smoke Pellets: Cloud Area Visual Concealment Attack 2 • 1 point

Vehicle: Nightcycle • 10 points
Medium; Str 1, Spd 6, Def 0, Tou 8

Advantages
Agile Feint, Beginner's Luck, Defensive Roll 2, Equipment 6, Evasion, Hide in Plain Sight, Improved Initiative, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 3, Skill Mastery (Acrobatics), Takedown

Skills
Acrobatics 10 (+16), Athletics 7 (+10), Close Combat: Escrima Sticks 2 (+14), Close Combat: Unarmed 3 (+15), Deception 3 (+6), Expertise: Streetwise 6 (+8), Insight 5 (+8), Intimidation 3 (+6), Investigation 10 (+12), Perception 5 (+8), Persuasion 5 (+8), Ranged Combat: Throwing 6 (+12), Stealth 4 (+10), Technology 4 (+6), Vehicles 5 (+8)

Offense
Initiative +10
Unarmed +15 [Close, Damage 3]
Escrima Sticks +14 [Close, Damage 6]
Nightarangs +12 [Ranged, Damage 5, Diminished Range]
Bolos +12 [Ranged, Affliction 4, Resisted by Dodge, Diminished Range]

Defenses
Dodge 14, Parry 14
Fortitude 7, Toughness 6/4, Will 8

Complications
Enemy: Blockbuster, various others.
Motivation: Protecting the cities of Bludhaven and Gotham and living up to the example set by Batman.
Relationships: His on-off romantic partner Batgirl, adopted fathers Batman and Alfred Pennyworth, adopted siblings Red Hood, Cassandra Cain, Tim Drake, and Damian Wayne, and friends and teammates Arsenal, Donna Troy, and Wally West.
Responsibility: In his civilian identity, Dick is a beat cop for the Bludhaven Police Department.
Secret: Dick's identity as Nightwing is not public knowledge.

Abilities 72 + Powers 0 + Advantages 22 + Skills 38 + Defenses 18 = Total 150

As in most continuities, Dick in my setting is the heart of the hero community, and after Superman is generally the most trusted and admired by his peers. He leads an adult incarnation of the Titans that also includes Roy, Vic, Donna, Wally, and Kyle.
Last edited by Brighthand on Thu Aug 05, 2021 4:59 am, edited 9 times in total.
Brighthand
Posts: 115
Joined: Mon Feb 19, 2018 4:45 am

Re: Brighthand's M&M PC Builds - the Flash (Wally), Green Lantern (John), Catwoman, Nightwing

Post by Brighthand »

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Supergirl (Kara Zor-El / Kara Danvers) (PL 10)

Abilities
Strength 12/1, Stamina 11, Agility 2, Dexterity 0, Fighting 4, Intellect 2, Awareness 2, Presence 2

Powers
Invulnerability: Enhanced Advantages 2 (Diehard, Ultimate Effort [Toughness]), Immunity 10 (Life Support), Protection 2, Impervious 7 • 21 points
Powers Far Beyond Those Of Mortal Women: Array (25 points) • 28 points
More Powerful Than A Locomotive: Enhanced Strength 11, Enhanced Strength 3, Limited to Lifting (Lifting Str 15; 800 tons) •
25 points
Freezing Breath: Cone Area Affliction 8 (Resisted by Dodge, Overcome by Strength; Hindered and Vulnerable, Defenseless and Immobile, Paralyzed), Extra Condition • 1 point
Heat Vision: Ranged Damage 10, Accurate 5 • 1 point
Super-Senses: Senses 18 (Hearing [Extended 4], Vision [Extended 4, Microscopic 4, Penetrates Concealment], Infravision, Ultra-Hearing), Quirk – Vision Cannot Penetrate Lead • 1 point

Faster Than A Speeding Bullet: Array (20 points) • 21 points
Flight: Flight 10 (2000 MPH/4 mpr) • 20 points
Super-Speed: Enhanced Advantage 2 (Improved Initiative 2), Quickness 8 (x250), Speed 10 (2000 MPH/4 mpr) • 1 point


Advantages
Diehard, Extraordinary Effort, Improved Initiative 2, Interpose, Power Attack, Ultimate Effort (Toughness)

Skills
Acrobatics 4 (+6), Athletics (+12/+1), Close Combat: Unarmed 4 (+8), Deception 4 (+6), Expertise: Science 4 (+6), Insight 4 (+6), Intimidation (+2), Perception 4 (+6), Persuasion 4 (+6), Stealth (+2), Technology 2 (+4)

Offense
Initiative +10/+2
Unarmed +8 [Close, Damage 12/1]
Heat Vision +10 [Ranged, Damage 10]
Freezing Breath [Close, Cone Area Affliction 8, Resisted by Dodge, Overcome by Strength]

Defenses
Dodge 7, Parry 7
Fortitude 12, Toughness 13, Will 7

Complications
Enemy: Lex Luthor, Livewire.
Motivation: Protecting her adopted homeworld and living up to the example of her cousin.
Power Loss: If Kara's powers are ever nullified, her Stamina decreases to 2 in addition to the loss of her other abilities. Kara's powers are dependent on exposure to yellow sunlight, so star systems with red suns or effects that interfere with the energies of our sun can cause temporary loss of her powers.
Relationships: Her cousin Superman and his wife Lois Lane, her adopted aunt Martha Kent, and her close friend Batgirl.
Secret: Kara's identity as Supergirl is not public knowledge.
Vulnerability: Kara's powers are not effective against magic, and she loses her Protection and Impervious Toughness against magical attacks. Kara is also vulnerable to kryptonite, fragments of her homeworld that have fallen to earth. Exposure to kryptonite almost immediately causes her to become impaired, disabled, and eventually debilitated with regards to all Strength and power effects. Prolonged exposure to sufficient amounts of kryptonite will kill her.

Abilities 48 + Powers 70 + Advantages 3 + Skills 15 + Defenses 14 = Total 150

Finishing up this run of DC builds with the Girl of Tomorrow. Basically just reskinned my Clark build, but they've been depicted as essentially on the same level for years now, so that works for me.
Last edited by Brighthand on Sun Aug 08, 2021 8:45 pm, edited 4 times in total.
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Ken
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Re: Brighthand's M&M PC Builds - Green Lantern (Hal), the Flash (Wally), Green Lantern (John), Catwoman

Post by Ken »

Brighthand wrote: Sun Aug 23, 2020 5:42 pmI'm not building the Titans
Too bad. I'd like to see your takes on Garth, Donna, and Roy.
My Amazing Woman: a super-hero romantic comedy podcast.

When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
Brighthand
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Joined: Mon Feb 19, 2018 4:45 am

Re: Brighthand's M&M PC Builds - Green Lantern (Hal), the Flash (Wally), Green Lantern (Kyle), Catwoman

Post by Brighthand »

Ken wrote: Sun Aug 23, 2020 6:45 pm
Brighthand wrote: Sun Aug 23, 2020 5:42 pmI'm not building the Titans
Too bad. I'd like to see your takes on Garth, Donna, and Roy.
I always feel strange building characters I don't have some baseline familiarity with from actual comics. I've read very little DC outside the Bat-family, Flash, Justice League, and Superman; I don't think I've ever cracked an issue of any iteration of Titans, or any book featuring Garth or Donna, and not much with Roy. That said, maybe I'll give them a shot after my next run of Marvel characters.
Last edited by Brighthand on Tue Nov 03, 2020 6:19 pm, edited 1 time in total.
Brighthand
Posts: 115
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Re: Brighthand's M&M PC Builds - Green Lantern (John), Catwoman, Nightwing, Supergirl

Post by Brighthand »

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Namor (Namor McKenzie) (PL 10)

Abilities
Strength 12, Stamina 11, Agility 3, Dexterity 1, Fighting 6, Intellect 2, Awareness 3, Presence 3

Powers
Sub-Mariner: Immunity 4 (Aging, Environmental Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation – Aquatic), Protection 1, Impervious 5, Senses 1 (Low-Light Vision) • 13 points
Ankle Wings: Flight 8 (500 MPH/1 mpr), Aquatic (120 MPH/1800 fpr) • 17 points

Advantages
All-out Attack, Attractive, Benefit 4 (King of Atlantis), Diehard, Favored Environment (Aquatic), Great Endurance, Improved Critical (Unarmed), Power Attack, Startle

Skills
Athletics (+12), Close Combat: Unarmed 2 (+8), Deception 3 (+6, +8 Attractive), Expertise: Atlantean Lore 6 (+8), Insight 3 (+6), Intimidation 7 (+10), Perception 5 (+8), Persuasion (+3, +5 Attractive), Stealth (+3)

Offense
Initiative +3
Unarmed +8 [Close, Damage 12, Critical 19-20]

Defenses
Dodge 8, Parry 8
Fortitude 12, Toughness 12, Will 8

Complications
Disability: Namor suffers from a neurochemical imbalance exacerbated by long periods spent underwater or on land that can cause him to become irrational and violent.
Enemy: Attuma, Llyra.
Motivation: Safeguarding Atlantis and the world's oceans.
Prejudice: Namor's mixed human and Atlantean heritage sometimes spurs intolerance in both communities. He is also technically a mutant, which can further this tendency.
Relationships: Captain America, Doctor Strange, the Hulk, the Invisible Woman, the White Queen, and the Winter Soldier are among the few surface-dwellers that truly have Namor's respect.
Reputation: Namor has occasionally led the forces of Atlantis against the surface world and stood in opposition to his fellow heroes.
Responsibility: Namor is the monarch of Atlantis and is responsible for the preservation of an entire underwater civilization.
Rivalry: Namor has a longstanding rivalry with Mister Fantastic over the affections of the Invisible Woman, although he has more or less conceded this in recent years. He and the Black Panther have also been at odds due to tensions between their two nations.
Weakness: Prolonged periods without immersion in water cause Namor to become dehydrated, gaining the impaired, disabled, and eventually incapacitated conditions.

Abilities 82 + Powers 30 + Advantages 12 + Skills 13 + Defenses 13 = Total 150

Namor works best in a team book where his abrasive personality has others to bounce off, and I think he's been well-utilized in that role in recent years. Mechanically, he's a pretty straightforward paragon build combined with the underwater elements.
Last edited by Brighthand on Fri Aug 06, 2021 3:40 pm, edited 4 times in total.
Brighthand
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Re: Brighthand's M&M PC Builds - Catwoman, Nightwing, Supergirl, Namor

Post by Brighthand »

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Spectrum (Monica Rambeau) (PL 10)

Abilities
Strength 1, Stamina 2, Agility 3, Dexterity 1, Fighting 6, Intellect 2, Awareness 3, Presence 2

Powers
Electromagnetic Form: 72 points, Move Activation (-1 point) • 71 points
Electromagnetic Flight: Flight 11 (4000 MPH/8 mpr) • 22 points
Electromagnetic Physiology: Visual Concealment 2, Immunity 7 (All Environmental Conditions, Suffocation 2), Insubstantial 3 • 26 points
Electromagnetic Control: Array (21 points) • 24 points
Electromagnetic Blast: Ranged Damage 10, Variable Descriptor (Electromagnetic Energy) • 21 points
Electromagnetic Burst: Burst Area Damage 10, Variable Descriptor (Electromagnetic Energy) • 1 point
Energy Absorption: Nullify Energy 10, Broad • 1 point
Lightspeed: Enhanced Flight 9 (2M MPH/4000 mpr), Movement 1 (Space Travel 1) • 1 point


Advantages
Improved Critical (Electromagnetic Blast), Leadership, Power Attack, Teamwork

Skills
Acrobatics 3 (+6), Athletics (+1), Close Combat: Unarmed 1 (+7), Deception (+2), Expertise: Law Enforcement 4 (+6), Insight 3 (+6), Intimidation 4 (+6), Investigation 4 (+6), Perception 3 (+6), Persuasion 4 (+6), Ranged Combat: Electromagnetic Control 9 (+10), Stealth (+3), Vehicles 3 (+4)

Offense
Initiative +3
Unarmed +7 [Close, Damage 1]
Electromagnetic Blast +10 [Ranged, Damage 10, Variable Descriptor, Critical 19-20]
Energy Absorption +10 [Ranged, Nullify Energy 10]
Electromagnetic Burst [Close, Burst Area Damage 10, Variable Descriptor]

Defenses
Dodge 8, Parry 8
Fortitude 6, Toughness 2, Will 8

Complications
Motivation: Using her abilities to protect and defend the people of Earth.
Prejudice: Monica is African-American.
Relationships: Close friend and ally Captain Marvel, mentors Captain America and the Wasp, and her Avengers teammates.

Abilities 40 + Powers 71 + Advantages 4 + Skills 19 + Defenses 16 = Total 150

Monica disappeared into continuity limbo for quite a while after her original run in the 80s and early 90s, but she's been a solid utility player in various Avengers books for the past several years. I've liked her since I first ran across her in the original Marvel Handbook, and I hope she'll get a boost from appearing in WandaVision, whenever that actually comes out.
Last edited by Brighthand on Sat Dec 05, 2020 9:19 pm, edited 3 times in total.
Brighthand
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Re: Brighthand's M&M PC Builds - Nightwing, Supergirl, Namor, Spectrum

Post by Brighthand »

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Nova (Richard Rider) (PL 10)

Abilities
Strength 12/2, Stamina 10, Agility 2, Dexterity 1, Fighting 7, Intellect 1, Awareness 2, Presence 1

Powers
Gravimetric Field: Protection 2, Impervious 7, Sustained • 9 points
Gravimetric Flight: Flight 9 (1000 MPH/2 mpr), Movement 2 (Space Travel 2) • 22 points
Gravimetric Control: Array (20 points) • 22 points
Gravimetric Blast: Ranged Damage 10 • 20 points
Gravimetric Boost: Enhanced Strength 10 (100 tons) • 1 point
Gravimetric Burst: Burst Area Damage 10 • 1 point

Nova Centurion Uniform: 15 points, Removable (-3 points) • 12 points
Body Armor: Feature 1 – Quick Change • 1 point
Life Support: Immunity 7 (All Environmental Conditions, Suffocation 2) • 7 points
Sensors: Senses 7 (Vision [Extended], Infravision, Radio, Detect Energy [Acute, Ranged, Tracking]) • 7 points

Advantages
All-out Attack, Favored Environment (Aerial), Improved Initiative, Power Attack, Taunt

Skills
Athletics (+12/+2), Close Combat: Unarmed 1 (+8), Deception 7 (+8), Expertise: Cosmic Lore 5 (+6), Insight 4 (+6), Intimidation (+1), Perception 4 (+6), Persuasion (+1), Ranged Combat: Gravimetric Control 9 (+10), Stealth (+2)

Offense
Initiative +6
Unarmed +8 [Close, Damage 12/2]
Gravimetric Blast +10 [Ranged, Damage 10]
Gravimetric Burst [Close, Burst Area Damage 10]

Defenses
Dodge 8, Parry 8
Fortitude 11, Toughness 12/10, Will 7

Complications
Enemy: Annihilus, the Sphinx.
Motivation: Protecting Earth and the galaxy from cosmic threats and preserving the memory of the Nova Corps.
Power Loss: If Richard loses access to the Nova Force, his Stamina decreases to 2.
Relationships: His brother Robbie, the Xandarian Worldmind AI, and his allies the Guardians of the Galaxy.
Responsibility: Richard is the last survivor of the Nova Corps and strives to uphold their legacy.

Abilities 52 + Powers 65 + Advantages 5 + Skills 15 + Defenses 13 = Total 150

I debated including the Worldmind on a mechanical level, but I didn't have anything I felt good about losing, so I'm handwaving that Rich no longer has direct access due to the risk of permanent damage to his nervous system, and treating it more as an offscreen ally/contact. Otherwise pretty happy with how this came out.
Brighthand
Posts: 115
Joined: Mon Feb 19, 2018 4:45 am

Re: Brighthand's M&M PC Builds - Supergirl, Namor, Spectrum, Nova

Post by Brighthand »

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Quicksilver (Pietro Maximoff) (PL 10)

Abilities
Strength 4, Stamina 4, Agility 4, Dexterity 1, Fighting 8, Intellect 2, Awareness 2, Presence 1

Powers
Speedster Physiology: Immunity 1 (Friction Heat), Immunity 2 (Disease, Poison), Limited to Half-Effect • 2 points
Super-Speed: Enhanced Defenses 8 (Dodge 4, Parry 4), Enhanced Advantages 11 (Agile Feint, Defensive Roll 2, Evasion 2, Improved Initiative 4, Move-by Action, Seize Initiative), Enhanced Skill 2 (Close Combat: Unarmed 4), Quickness 9 (x500), Speed 11 (4000 MPH/8 mpr) • 41 points
Super-Speed Movement: Movement 3 (Wall-Crawling 2, Water-Walking), Limited to While Moving • 3 points
Super-Speed Stunts: Array (16 points) • 20 points
Air Control: Cone Area Move Object 8 (6 tons), Close • 16 points
Intercept: Deflect 14, Limited to Projectiles • 1 point
Rapid Strike: Strength-based Damage 2, Multiattack • 1 point
Rapid Attack: Burst Area Strength-based Damage 2, Selective • 1 point
Vacuum: Burst Area Affliction 8 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) • 1 point


Advantages
Agile Feint, Defensive Roll 2, Evasion 2, Improved Initiative 4, Languages (English, Base: Romani), Move-by Action, Seize Initiative, Set-up

Skills
Acrobatics 2 (+6), Athletics 2 (+6), Deception 5 (+6), Expertise: Criminal 4 (+6), Insight 4 (+6), Intimidation 5 (+6), Perception 4 (+6), Persuasion (+1), Stealth 2 (+6)

Offense
Initiative +20
Unarmed +12/+8 [Close, Damage 4]
Rapid Strike +12 [Close, Damage 6, Multiattack]
Rapid Attack [Close, Burst Area Damage 6, Selective]
Vacuum [Close, Burst Area Affliction 8, Resisted by Fortitude]

Defenses
Dodge 14/10, Parry 14/10
Fortitude 7, Toughness 6/4, Will 7

Complications
Motivation: Carving his own legacy and place in the world away from the shadow of his father.
Prejudice: Pietro is both a mutant and Roma.
Relationships: His ex-wife Crystal and daughter Luna, his sister the Scarlet Witch, and his father Magneto.
Reputation: Pietro is a former mutant terrorist, was indirectly responsible for the House of M and several deaths in its aftermath, and has an arrogant and domineering personality only somewhat tempered by his remorse over his past actions. Needless to say, he doesn't get along with everyone.

Abilities 52 + Powers 66 + Advantages 2 + Skills 14 + Defenses 16 = Total 150

Marvel's premiere speedster character who, despite being a mainstay of the Avengers and X-books for decades, has never had the profile or popularity of his twin sister or other veteran characters. I always dug Pietro, myself - every team needs that one guy who creates some friction in the ranks.
Last edited by Brighthand on Wed Nov 04, 2020 1:15 am, edited 3 times in total.
Brighthand
Posts: 115
Joined: Mon Feb 19, 2018 4:45 am

Re: Brighthand's M&M PC Builds - Namor, Spectrum, Nova, Quicksilver

Post by Brighthand »

Image

War Machine (James “Rhodey” Rhodes) (PL 10)

Abilities
Strength 10/2, Stamina 3, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 3, Presence 2

Powers
War Machine Armor: 77 points, Removable (-15 points) • 62 points
Armored Shell: Protection 9, Impervious 7 • 16 points
Sealed System: Enhanced Defense 2 (Fortitude 2), Immunity 7 (All Environmental Conditions, Suffocation 2) • 9 points
Flight: Flight 9 (1000 MPH/2 mpr) • 18 points
Tactical Computer: Enhanced Advantage 1 (Improved Initiative), Enhanced Skill 2 (Ranged Combat: Weapon Systems 4) • 3 points
Sensor Suite: Variable 1 (5 points), Move Action, Limited to Senses • 7 points
Weapon Systems: Array (20 points) • 24 points
Cybernetic Strength: Enhanced Strength 8, Enhanced Strength 2, Limited to Lifting (Lifting Str 12; 100 tons), Enhanced Advantage 2 (Close Attack 2) • 20 points
Gatling Gun: Ranged Damage 6, Accurate 2, Multiattack • 1 point
Repulsors: Ranged Damage 10 • 1 point
Rocket Launcher: Ranged Burst Area Damage 6 • 1 point
Uni-Beam: Line Area Damage 10, Penetrating 10, Unreliable (5 uses) • 1 point


Advantages
All-out Attack, Improved Initiative, Power Attack, Ranged Attack 4, Teamwork

Skills
Athletics (+10/+2), Close Combat: Unarmed 2 (+10), Deception (+2), Expertise: Military 6 (+8), Insight 3 (+6), Intimidation 6 (+8), Perception 5 (+8), Persuasion 4 (+6), Stealth (+2), Technology 4 (+6), Vehicles 8 (+10)

Offense
Initiative +6/+2
Unarmed +10 [Close, Damage 10/2]
Repulsors +10 [Ranged, Damage 10, Critical 19-20]
Gatling Gun +14 [Ranged, Damage 6, Multiattack]
Rocket Launcher [Ranged, Burst Area Damage 6]
Uni-Beam [Close, Line Area Damage 10, Penetrating 10, Unreliable]

Defenses
Dodge 8, Parry 8
Fortitude 9/7, Toughness 12/3, Will 8

Complications
Enemy: The Mandarin.
Motivation: Utilizing the War Machine armor to protect humankind.
Prejudice: Rhodey is African-American.
Relationships: His best friend Iron Man.
Responsibility: Rhodey is a veteran US Air Force officer and remains devoted to the ideals of the United States and its military.

Abilities 48 + Powers 62 + Advantages 7 + Skills 19 + Defenses 14 = Total 150

My War Machine build is of course just a modified version of my Iron Man, slightly more capable in combat situations due to his military background.
Last edited by Brighthand on Sun Aug 08, 2021 9:18 pm, edited 3 times in total.
Brighthand
Posts: 115
Joined: Mon Feb 19, 2018 4:45 am

Re: Brighthand's M&M PC Builds - Spectrum, Nova, Quicksilver, War Machine

Post by Brighthand »

Image

the White Queen (Emma Frost) (PL 10)

Abilities
Strength 9/1, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 4, Awareness 6, Presence 3

Powers
Mind Shield: Enhanced Defense 4 (Will 4), Limited to Mental Effects • 2 points
Psychic Senses: Senses 4 (Detect Minds [Acute, Radius, Ranged]) • 4 points
Psionics: Array (41 points) • 49 points
Astral Projection: Remote Sensing 13 (30 miles) (Auditory, Mental, Visual), Dimensional, Subtle, Limited – Physical Body Defenseless • 41 points
Hallucinations: Illusion 8 (All Senses), Selective, Resistible by Will • 1 point
Mental Blast: Perception Damage 10, Alternate Save (Will) • 1 point
Mind Control: Perception Affliction 10 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative • 1 point
Mass Mind Control: Burst Area 2 Affliction 8 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Selective • 1 point
Psychic Concealment: Burst Area Concealment 10 (All Senses), Affects Others, Selective, Limited to Minds, Resistible by Will • 1 point
Psychic Stun: Perception Affliction 10 (Resisted by Will; Dazed, Stunned, Incapacitated), Cumulative • 1 point
Telepathy: Mental Communication 4, Area 2, Selective 2, Mind Reading 10 • 1 point
Diamond Form: Enhanced Defense 2 (Will 2), Limited to Mental Effects, Enhanced Strength 8 (12 tons), Feature 1 – Increased Mass, Immunity 6 (Environmental Cold, Environmental Heat, Pressure, Starvation/Thirst, Suffocation 2), Protection 10, Impervious 7 • 1 point


Advantages
Attractive, Benefit 4 (Wealth), Languages (French, Base: English), Taunt

Skills
Athletics (+9/+1), Close Combat: Unarmed 2 (+7), Deception 9 (+12, +14 Attractive), Expertise: Business 6 (+10), Insight 7 (+13), Intimidation 5 (+8), Investigation 2 (+6), Perception 2 (+8), Persuasion 5 (+8, +10 Attractive), Stealth (+2), Technology 6 (+10), Vehicles 2 (+4)

Offense
Initiative +2
Unarmed +7 [Close, Damage 9/1]
Psionics [Perception, Affliction 10 or Damage 10]

Defenses
Dodge 8, Parry 8
Fortitude 6, Toughness 12/2, Will 14/12/8

Complications
Motivation: Protecting Xavier's Dream of peaceful mutant-human coexistence, safeguarding the mutant homeland of Krakoa, and making up for her past misdeeds.
Prejudice: Emma is a mutant.
Relationships: Her clone daughters the Stepford Cuckoos and her former romantic partner Cyclops.
Reputation: While now fully reformed and a leader of the mutant community, Emma was a longtime member of the Hellfire Club and foe of the X-Men, and is not always trusted as a result. She also has an abrasive and forthright personality that frequently causes friction, even with her allies.
Responsibility: Emma is the chairwoman and CEO of Frost International, a leading transportation and electronics manufacturer.
Rivalry: Emma has often been at odds with both Phoenix and Shadowcat, although they have largely mended fences since the founding of Krakoa.

Abilities 50 + Powers 55 + Advantages 7 + Skills 23 + Defenses 15 = Total 150

I'm really happy with how this build turned out. Mechanically, it does end up making Emma a stronger telepath than my build of Jean, but that makes a degree of sense when putting together both at starting points.
Last edited by Brighthand on Wed Sep 23, 2020 12:51 am, edited 2 times in total.
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