Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Martian Magehunter / The MCs / A Tale of Martians & Demons

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Martian Magehunter (Harry Potter (A1)) - PL 10
Age: 16+ / Height: 5' 10" / Weight: 168 lbs
Hair Color: Black or White / Eye Color: Green or Brown
Wealth Rank: +16 / Rep Rank: +12
Knockback Mod: -11/-10

Strength 8, Stamina 10, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 5, Presence 5

General Advantages
Assessment, Attractive, Beloved: (Rachel Roth), Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Connected, Conviction, Equipment 4, Fascinate (Persuasion), Great Endurance, Inspire 2, Languages 3, Leadership, Power Attack, Rising Meditation, Ritualist, Teamwork

Enhanced Advantages
Diehard, Improved Grab, Luck 3

Skills
Close Combat: Grab 2 (+8), Deception 4 (+9), Expertise (AWE): Cooking 6 (+11), Expertise: Magic 10 (+13), Insight 4 (+9), Investigation 4 (+7), Perception 6 (+11), Persuasion 4 (+9), Ranged Combat: Martian Sorcery 4 (+8), Stealth 4 (+8), Technology 4 (+7)

Powers
Martian Morphology: Dynamic Array
. . Chameleon Cloak: Concealment 4 ([0 active, 0/20 PP, 1/r], psychometabolism, All Visual Senses; Blending)
. . Density Downscale: Insubstantial 4 ([0 active, 0/20 PP, 4/r+1], psychometabolism, Incorporeal; Precise; Unreliable (roll))
. . Density Upscale: Grouped Effect
. . . . Diamond Hard: Impervious Toughness 6 ([0 active, 0/20 PP, 1/r], psychometabolism; Sustained)
. . . . Super-Tough: Protection 1 ([0 active, 0/20 PP, 1/r], psychometabolism, +1 Toughness; Sustained)
. . Martian Levitation: Flight 10 ([0 active, 0/20 PP, 2/r], psychoportation, Speed: 2000 miles/hour, 4 miles/round)
. . Shokanification: Extra Limbs 2 ([0 active, 0/20 PP, 1/r], psychometabolism, 2 extra limbs, Advantages: Improved Grab; Sustained)
Martian Sorcerer: Array
. . Battle Meditation: Burst Area Luck Control 1 (telepathy, Bestow Luck, Advantages: Luck 3; Burst Area 12: 8 miles radius sphere, DC 11, Selective; Check Required 6: DC 15 - Awareness, Increased Action 2: move, Reduced Range 2: close)
. . Blinding Arc: Cumulative Affliction 12 (shadow lightning, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . Empathic Healing: Healing 7 (empathic magic; Energizing, Persistent, Restorative; Empathic)
. . Force Bolts: Damage 8 (psychokinesis, DC 23; Increased Range: ranged, Multiattack)
. . Metaconcert: Mental Area Communication 3 (telepathy; Area, Selective, Subtle: encrypted; Concentration)
. . Mind Probe: Cumulative Mind Reading 8 (telepathy, DC 18; Cumulative)
. . Mind Thrust: Damage 8 (telepathy, DC 23; Alternate Resistance: Will, Increased Range 2: perception; Distracting)
. . Personal Dreamscape: Illusion 6 (illusory magic, Affects: All Sense Types, Area: 60 cft., DC 16; Selective; Limited to One Subject, Resistible: Will)
. . Psychic Crush: Progressive Affliction 8 (telepathy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive; Distracting, Tiring, Notes: Mentally Impaired/Mentally Disabled/Transformed: Mentally Debilitated)
. . Soul Jump: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . Soul Shift: Burst Area Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 3200 lbs.; Burst Area: 30 feet radius sphere, DC 12, Increased Mass 6, Selective)
. . Telekinesis: Move Object 8 (psychokinesis, 6 tons; Increased Range: perception)
Special Qualities
. . Psionic Rapport: Senses 1 (telepathy, Communication Link: Rachel Roth)
White Martian Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Invulnerabilities: Immunity 8 (racial trait, Critical Hits, Disease, Environmental Conditions (All); Feature: Longevity (Up to 230 years); Quirk: Harry is not immune to Environmental Heat, Quirk: Harry is only immune to nonmagical Terran diseases)
. . Martian Perception: Senses 20 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Psionics [Mental], Counters All Concealment: Mental Senses, Darkvision, Detect: Living Creatures [Mental] 2: ranged, Extended: Auditory Senses 1: x10, Extended: Mental Senses 1: x10, Extended: Visual Senses 2: x100, Low-light Vision, Radius (Type): Mental Senses)
. . Psionic Interference: Impervious Will 10 (racial trait)
. . Reconstitution: Regeneration 2 (racial trait, Every 5 rounds, Advantages: Diehard; Persistent)
. . Resistances: Immunity 5 (racial trait, Poison, Sleep, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Shapeshifting: Morph 4 (racial talent, +20 Deception checks to disguise; Any form; Feature: Harry can use this power to replicate any style of clothing he desires as a Free Action; Limited: This power gains the "Unreliable (Roll)" flaw when Harry attempts to shift into a female form)

Equipment
Communication Mirror, Meadowside Manor, Team Communicator

Offense
Initiative +4
Blinding Arc: Cumulative Affliction 12, +8 (DC Dog/Fort/Will 22)
Force Bolts: Damage 8, +8 (DC 23)
Grab, +8 (DC Spec 18)
Mind Probe: Cumulative Mind Reading 8 (DC Will 18)
Mind Thrust: Damage 8 (DC Will 23)
Psychic Crush: Progressive Affliction 8 (DC Will 18)
Telekinesis: Move Object 8 (DC 18)
Throw, +4 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Conditional Ownership: Harry & Rachel can't rightfully claim ownership of Meadowside Manor, as they used their telepathic and empathic abilities in order to convince the Realtor to sell it to them for far less than the home was actually worth, and also tricked the Realtor into believing that he was selling the estate to a pair of adults, instead of the children that they were at the time.
- Destiny: It is Harry's destiny to be the one who ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor and strives to uphold the common good.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Significant Other: Harry is romantically involved with a young woman known as Rachel Roth, the daughter of Trigon the Terrible, an Archdemon who wishes to use Rachel as a doorway into the Earth Realm.
- Weakness: Harry suffers an additional degree of effect from powers with the Fire or Heat descriptor. He also gains the Impaired and then Disabled conditions when failing a Fortitude check from exposure to Intense & Extreme Heat Environments; this is on top of the normal conditions for such locations.

Languages
Azaranian, English [Native], German, Latin, Parseltongue (Secret)

Defense
Dodge 9, Parry 9, Fortitude 10, Toughness 11/10 (Imp. 11/5), Will 10 (Imp. 10)

Power Points
Abilities 90 + Powers 132 + Advantages 24 + Skills 26 (52 ranks) + Defenses 13 = 285

--------------------
Home Sweet Home
Meadowside Manor - PL 10

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits), Concealed 1 (DC 20), ECM 4 (Vs. Magic, -8), Game Room, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Luxury 2 (Up to 2 ea., 4), Mystic Locale, Owlery (Ella the Scops Owl), Remote Feature (Chapel, Consecrated Ground [DC 20]), Ritual Chamber, Typewriter, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 26 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15 (30)
--------------------
Build Comments
Martians in the Young Justice series are physically weak to heat and fire, instead of being psychologically weak to those same elements.
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DalkonCledwin
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Raven / The MCs / A Tale of Martians & Demons

Post by DalkonCledwin »

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Raven (Rachel Roth) - PL 10
Age: 15+ / Height: 5' 4" / Weight: 107 lbs
Hair Color: Purple / Eye Color: Purple
Wealth Rank: +12 / Rep Rank: +10
Knockback Mod: -10/-6

Strength 6, Stamina 6, Agility 4, Dexterity 4, Fighting 7, Intellect 5, Awareness 6, Presence 6

Advantages
Accurate Attack, Attractive, Beloved: (Harry Potter), Benefit, Wealth (Well-Off), Defensive Roll 2, Demonic Glare, Equipment 5, Extraordinary Effort, Fascinate (Intimidation), Improved Trip, Languages 4, Leadership, Move-by Action, Rising Meditation, Ritualist, Runesmith, Startle, Well-read

Skills
Expertise (AWE): Research 6 (+12), Expertise: Ancient Runes 8 (+13), Expertise: Magic 10 (+15), Insight 6 (+12), Intimidation 8 (+14), Investigation 4 (+9), Perception 4 (+10), Persuasion 4 (+10), Ranged Combat: Magic 4 (+8), Stealth 6 (+10)

Powers
Fiendish Power: Array
. . Blinding Darkness: Cumulative Affliction 12 (shadow magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . Emotion Control: Concentration Cumulative Affliction 8 (empathic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Distracting, Limited: to Manipulating Emotional Responses)
. . Empathic Healing: Healing 8 (empathic magic; Energizing, Persistent, Restorative; Empathic)
. . Empathic Probe: Cumulative Mind Reading 10 (empathic magic, DC 20; Cumulative; Limited to Emotions)
. . Nightmare Dreamscape: Affliction 8 (illusory magic, 1st degree: Entranced, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Extra Condition, Increased Range 2: perception; Distracting)
. . Personal Dreamscape: Illusion 8 (illusory magic, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Concentration, Limited to One Subject, Resistible: Will)
. . Phase Door: Movement 3 (magical travel, Permeate 3: full speed; Portal, Subtle 2: undetectable; Limited: Affects Self Only)
. . Psychokinesis: Move Object 10 (kinetic magic, 25 tons; Increased Range: perception, Split: 2 targets; Concentration, Notes: Can lift 1,600 lbs if split evenly)
. . Shadow Bolts: Damage 8 (shadow magic, DC 23; Increased Range: ranged, Multiattack, Variable Descriptor: close group - Cold or Force)
. . Soul Crush: Progressive Affliction 8 (soul magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive; Distracting, Tiring, Notes: Mentally Impaired/Mentally Disabled/Transformed: Mentally Debilitated)
. . Soul Jump, Mass: Burst Area Teleport 6 (magical travel, Carry 3200 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 16, Extended: 60 miles in 2 move actions, Increased Mass 6, Selective; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Soul Jump: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . Soul Raven: Cone Area Damage 8 (soul magic, DC 23; Alternate Resistance: Will, Cone Area: 60 feet cone, DC 18, Increased Range: ranged; Tiring)
. . Soul Shift: Burst Area Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 3200 lbs.; Burst Area: 30 feet radius sphere, DC 12, Increased Mass 6, Selective)
Half-Fiend Physiology
. . Abyssal Perception: Senses 13 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Darkvision, Detect: Demons [Mental] 2: ranged, Detect: Emotions [Mental] 2: ranged, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Radius (Type): Mental Senses)
. . Air Walking: Flight 1 (racial trait, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Raven to fall)
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 525 years); Quirk: Raven is only immune to nonmagical diseases)
. . Mystical Claws: Strength-based Damage 1 (slashing, DC 22; Penetrating 4)
. . Native Outsider: Feature 1 (racial trait, Notes: Although Raven is not truly from the dimension she primarily inhabits, she is not considered “foreign” to that dimension when it comes to effects which target “outsiders” or “extradimensional” beings. Thus, it is more difficult to banish or influence her.)
. . Resistances: Immunity 14 (racial trait, Damage Effect: Shadow Damage, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
Magical Travel: Array
. . Astral Projection: Remote Sensing 15 (divination, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 120 miles; Dimensional 2: group - Mystical Dimensions & Earth; Feedback, Noticeable: Manifests as a Raven-shaped Shadow, Side Effect 2: always - Physical body is defenseless and immobile)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
. . On Raven's Wings: Burst Area Flight 4 (magical travel, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Distracting)
Special Qualities
. . Psychic Rapport: Senses 1 (telepathy, Communication Link: Harry Potter)

Equipment
Communication Mirror, Light Battle Robes, Shared EP (Meadowside Manor) 15, Team Communicator

Offense
Initiative +4
Blinding Darkness: Cumulative Affliction 12, +8 (DC Fort 22)
Emotion Control: Concentration Cumulative Affliction 8 (DC Will 18)
Empathic Probe: Cumulative Mind Reading 10 (DC Will 20)
Grab, +7 (DC Spec 16)
Mystical Claws: Strength-based Damage 1, +7 (DC 22)
Nightmare Dreamscape: Affliction 8 (DC Will 18)
Psychokinesis: Move Object 10 (DC 20)
Shadow Bolts: Damage 8, +8 (DC 23)
Soul Crush: Progressive Affliction 8 (DC Will 18)
Soul Raven: Cone Area Damage 8 (DC Will 23)
Throw, +4 (DC 21)
Unarmed, +7 (DC 21)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Rachel is the target of many supernatural forces who wish to use her for their own dark purposes.
- Motivation: Acceptance: Raven wants to be accepted for who she is, rather than being feared for what she might one day unleash upon the unsuspecting denizens of the planet Earth.
- Pateraphobia: Raven is the daughter of the Archdemon known as Trigon and fears the day when he inevitably appears on Earth as it could lead to the deaths of everyone she has come to care for since the day she first met young Harry Potter.
- Power Loss: Raven's Toughness is not Impervious against Holy attacks or Wrought Iron weaponry.
- Temper: Despite her normally passive attitude, Raven has a few triggers that will spark intense fits of anger and paranoia. For instance, She is known to be rather possessive of those she cares about, reacting rather extremely whenever they are in danger.
- Weakness: Raven is Dazed and Impaired while on Consecrated Ground or when presented with a Holy Symbol by a person of strong faith. Naturally, this means she tends to avoid Meadowside's chapel.

Languages
Abyssal [Instinctive], Azaranian, English, German, Latin, Romanian, Sanskrit, Sumerian

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 10/6 (Imp. 4), Will 13

Power Points
Abilities 88 + Powers 94 + Advantages 26 + Skills 30 (60 ranks) + Defenses 17 = 255
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DalkonCledwin
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Zatanna / The MCs / A Tale of Martians & Demons

Post by DalkonCledwin »

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Zatanna (Zatanna Zatara) - PL 10
Age: 14 / Height: 5' 5" / Weight: 119 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +10
Knockback Mod: -4/-2

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 5, Awareness 4, Presence 4

General Advantages
Attractive, Benefit, Ambidexterity, Benefit, Wealth (well-off), Connected, Conviction, Daze (Deception), Defensive Attack, Equipment 2, Fascinate (Expertise: Stage Magic), Improved Initiative, Jack-of-all-trades, Languages 2, Leadership, Quick Draw, Ritualist, Scribe Scroll, Skill Mastery: (Expertise: Magic), Teamwork

Enhanced Advantages
Assessment, Luck (Recover) 2, Untapped Potential

Skills
Acrobatics 4 (+7), Deception 6 (+10), Expertise (AWE): Popular Culture 6 (+10), Expertise (PRE): Stage Magic 6 (+10), Expertise: Magic 10 (+15), Expertise: Occult Lore 6 (+11), Insight 6 (+14/+10), Investigation 4 (+9), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Magic 5 (+8), Sleight of Hand 8 (+11), Stealth 4 (+7), Treatment 4 (+9)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 144 years); Quirk: Zatanna is only immune to nonmagical diseases)
. . Mage Sight: Senses 4 (racial trait, Analytical: Detect Magic, Awareness: Magic [Mental], Detect: Magic [Visual] 2: ranged)
Magician's Wand (Easily Removable)
. . Pre-Loaded Magic: Variable 6 (very rare object; Action: move; Check Required 6: DC 15 - Expertise: Magic, Unreliable (1 use), Notes: 30 pts of Traits; Magical Descriptors)
Mystical Power: Array
. . Dloc dniw wolb!: Cumulative Cone Area Affliction 8 (ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative, Extra Condition; Limited Degree, Notes: "Cold wind blow!")
. . Ecrof elissim!: Damage 8 (kinetic magic, DC 23; Increased Range 2: perception, Notes: "Force missile!")
. . Ekahs siht ebolgwons!: Environment 4 (weather magic, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 250 feet, Notes: "Shake this snowglobe!")
. . Ekoms dna srorrim!: Environment 4 (fog magic, Visibility (-5), Radius: 250 feet, Notes: "Smoke and mirrors!")
. . Erif nrub, nordlauc elbbub!: Burst Area Damage 8 (fire magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Notes: "Fire burn, and cauldron bubble!")
. . Etaerc [Retcarahc Eman] Snoisulli!: Concealment 4 (illusory magic, All Visual Senses; Affects Others, Increased Range 2: perception; Limited: to Decoy Images, Notes: "Create [Character Name] illusions!")
. . Etativel: Move Object 8 (kinetic magic, 6 tons, DC 23; Damaging, Increased Range: perception, Subtle: subtle; Limited Direction: Up or Down, Notes: "Levitate")
. . M'i rebbur. er'uoy eulg!: Deflect 16 (defensive magic; Reflect; Reduced Range: close, Notes: "I'm rubber, you're glue!")
. . Taeh taht s'nopaew latem!: Damage 12 (heat magic, DC 27; Increased Range: ranged, Secondary Effect; Limited: to Creatures touching metal weapons, Notes: "Heat that weapon's metal!")
. . Trulb tuo '[Ecnetnes ro Drow]'!: Affliction 10 (hypnosis magic, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception; Instant Recovery, Limited Degree (third only), Notes: "Blurt out '[Sentence or Word]'!")
Mystical Talents
. . Dark Knowledge: Enhanced Trait 3 (talent, Insight +4 (+14), Advantages: Assessment; Limited: Insight bonus is for use with the Assessment advantage only [2 ranks only])
. . Emit ot yrt tuo eht wen kool!: Feature 1 (family magic, Notes: Allows Zatana to change clothes, such as into or out of her costume, as a free action. ("Time to try out the new look!"))
. . Intense Spells: Enhanced Trait 3 (training, Advantages: Luck (Recover) 2, Untapped Potential; Limited: to Magical Damage Effects)

Equipment
Finery, Team Communicator

Offense
Initiative +7
Dloc dniw wolb!: Cumulative Cone Area Affliction 8 (DC Fort/Will 18)
Ecrof elissim!: Damage 8 (DC 23)
Erif nrub, nordlauc elbbub!: Burst Area Damage 8 (DC 23)
Etativel: Move Object 8 (DC 23)
Grab, +5 (DC Spec 10)
Taeh taht s'nopaew latem!: Damage 12, +8 (DC 27)
Throw, +3 (DC 15)
Trulb tuo '[Ecnetnes ro Drow]'!: Affliction 10 (DC Will 20)
Unarmed, +5 (DC 15)

Complications
- Demeaning Perception: Zatanna shares Robin's tendency to drop the first or last syllable on certain words, such as turning "Overwhelmed" into "Whelmed", which can sometimes cause people to look at her rather oddly, thinking her to be little more than a ditz, which she definitely isn't.
- Enemies: Zatanna has various mystical foes who consider her to be a threat to their continued existence. This is largely because Zatanna actually is such a threat.
- Motivation: Responsibility: Zatanna was inspired to fight the good fight by both her father and heroes such as Superman and Batman.
- Power Loss: Zatanna must be capable of speaking in order to cast all of her spell effects. She is also required to add the "Activation: Move Action" flaw to her Power Stunts due to how long it usually takes her to think up an appropriate incantation.
- Relationship: Zatanna shares a very close filial bond with her father, and would do almost anything to protect the man, even if that means going toe to toe with powerful cosmic entities, such as Nabu or Klarion!

Languages
English [Native], French, Italian

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 4, Will 14

Power Points
Abilities 52 + Powers 62 + Advantages 20 + Skills 39 (77 ranks) + Defenses 22 = 195
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DalkonCledwin
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Young Justice / The SCs / A Tale of Martians & Demons

Post by DalkonCledwin »

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Young Justice - Season 1
--------------------
Turbo Soaker
Aqualad (A1) - PL 10
Knockback Mod: -8/-6

Strength 6, Stamina 6, Agility 4, Dexterity 3, Fighting 10, Intellect 3, Awareness 2, Presence 2

Advantages
Agile Feint, Combat Leader, Defensive Roll 2, Equipment 1, Evasion, Favored Environment: (Aquatic), Improved Critical 2: (Water Weapons), Improved Initiative, Languages 1, Leadership, Power Attack, Ranged Attack 3, Takedown, Teamwork

Skills
Acrobatics 8 (+12), Athletics 8 (+14), Insight 6 (+8), Investigation 4 (+7), Perception 8 (+10), Persuasion 4 (+6), Ranged Combat: Water Pulses 4 (+7), Sleight of Hand 4 (+7), Stealth 4 (+8), Technology 4 (+7), Vehicles 4 (+7)

Powers
Atlantean Physiology
. . Atlantean Senses: Senses 9 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Low-light Vision, Ultra-hearing)
. . Deep-Diver: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure Depths, Suffocation: Drowning)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Electrocharge Coils: Array
. . Electrify Pulses: Cumulative Affliction 5 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative, Increased Range: ranged, Linked: Water Pulses: Damage 5)
. . Electrify Wave: Cumulative Cone Area Affliction 10 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cone Area: 60 feet cone, DC 20, Cumulative, Linked: Water Wave: Cone Area Move Object 10)
. . Electrify Weapons: Cumulative Affliction 10 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Linked: Water Weapons: Strength-based Damage 4, Reach (melee) 6: 30 ft.)
. . Scramble: Burst Area Broad Simultaneous Weaken 6 (electricity, Affects: Electonics, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Broad: Electronics, Increased Range: ranged, Simultaneous)
Incredible Moves: Array
. . Hyper-Running: Speed 3 (talent, Speed: 16 miles/hour, 250 feet/round; Athletics Check Required)
. . Speed-Swimming: Swimming 8 (supercavitation, Speed: 120 miles/hour, 1800 feet/round)
. . Super-Leaping: Leaping 3 (talent, Leap 60 feet at 16 miles/hour; Acrobatics Check Required)
Waterbearers (Easily Removable)
. . Defensive Maneuvers: Enhanced Trait 4 (talent, Dodge +2 (+12), Parry +2 (+12))
. . Hydrokinesis: Array
. . . . Water Pulses: Damage 5 (force, DC 20; Increased Range: ranged)
. . . . Water Shapes: Create 10 (atlantean magic, Volume: 1000 cft., DC 20; Reduced Range: close)
. . . . Water Wave: Cone Area Move Object 10 (force, 25 tons, DC 25; Cone Area: 60 feet cone, DC 20, Damaging; Limited Direction: Away, Limited Material: Water, Reduced Range: close)
. . . . Water Weapons: Strength-based Damage 4 (atlantean magic, DC 25; Reach (melee) 6: 30 ft.)

Equipment
Team Communicator

Offense
Initiative +8
Electrify Pulses: Cumulative Affliction 5, +6 (DC Fort 15)
Electrify Wave: Cumulative Cone Area Affliction 10 (DC Fort 20)
Electrify Weapons: Cumulative Affliction 10, +10 (DC Fort 20)
Grab, +10 (DC Spec 16)
Scramble: Burst Area Broad Simultaneous Weaken 6 (DC Fort 16)
Throw, +6 (DC 21)
Unarmed, +10 (DC 21)
Water Pulses: Damage 5, +10 (DC 20)
Water Wave: Cone Area Move Object 10 (DC 25)
Water Weapons: Strength-based Damage 4, +10 (DC 25)

Complications
- Motivation: Responsibility: Aqualad has been inspired by his liege, the King of Atlantis, to fight the good fight and help protect the world from the forces of darkness.
- Weakness: Aqualad becomes Impaired if he is deprived of water for more than 24 hours.

Languages
Atlantean [Instinctive], English

Defense
Dodge 12/10, Parry 12/10, Fortitude 10, Toughness 8/6, Will 7

Power Points
Abilities 72 + Powers 68 + Advantages 18 + Skills 29 (58 ranks) + Defenses 15 = 202
--------------------
Maid Marion
Artemis (A1) - PL 9
Knockback Mod: -4/-2

Strength 1, Stamina 2, Agility 5, Dexterity 5, Fighting 10, Intellect 3, Awareness 5, Presence 2

Advantages
Agile Feint, Assessment, Benefit, Ambidexterity, Benefit, Athletics Based on Agility, Defensive Attack, Defensive Roll 2, Equipment 3, Evasion, Improved Aim, Improved Critical 2: Arrows, Improved Initiative, Languages 3, Move-by Action, Power Attack, Quick Draw, Ranged Attack 7, Reviving Team Attack, Takedown, Tracking, Trance

Skills
Acrobatics 6 (+11), Athletics 6 (+11), Deception 4 (+6), Insight 4 (+9), Intimidation 4 (+6), Investigation 4 (+7), Perception 8 (+13), Sleight of Hand 4 (+9), Stealth 6 (+11), Technology 4 (+7), Treatment 4 (+7), Vehicles 4 (+9)

Powers
Fancy Bow (Easily Removable)
. . Trick Arrows: Array
. . . . Bow Staff (Activation: Free Action)
. . . . . . Block: Enhanced Trait 2 (morphic, Parry +2 (+12))
. . . . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 18; Reach (melee): 5 ft.)
. . . . Boxing Glove Arrow: Affliction 5 (bludgeoning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Increased Range: ranged)
. . . . Cable Arrow: Movement 1 (trick arrow, Swinging)
. . . . Flare Arrow: Cumulative Burst Area Affliction 5 (trick arrow, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15; Burst Area: 30 feet radius sphere, DC 15, Cumulative, Increased Range: ranged; Limited: to Visual Senses, Sense-dependent: Sight)
. . . . Flight Arrow: Strength-based Damage 3 (trick arrow, DC 19; Accurate: +2, Extended Range 2, Increased Range: ranged, Precise)
. . . . Parachute Flare Arrow: Environment 4 (trick arrow, Light, Radius: 250 feet; Increased Duration: continuous, Selective; Unreliable (5 uses))
. . . . Sleep Gas Arrow: Cumulative Cloud Area Affliction 4 (trick arrow, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Cumulative, Increased Range: ranged; Unreliable (5 uses))
. . . . Smoke Arrow: Cloud Area Concealment Attack 2 (trick arrow, Sense - Sight, DC 12; Cloud Area: 15 feet radius sphere, DC 12, Attack: Fortitude, Extended Range, Increased Range: ranged)
. . . . Super-Alloy Arrow: Strength-based Damage 5 (trick arrow, DC 21; Increased Range: ranged, Penetrating 6; Unreliable (5 uses))
Natural Athlete: Array
. . Springing: Leaping 2 (talent, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
. . Striding: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round; Athletics Check Required)

Equipment
Camo Clothing, Cell Phone (Smartphone), Flashlight, Mini-tracer, Multi-tool, Rebreather, Restraints, Team Communicator

Offense
Initiative +9
Boxing Glove Arrow: Affliction 5, +12 (DC Fort 15)
Flare Arrow: Cumulative Burst Area Affliction 5 (DC Fort 15)
Flight Arrow: Strength-based Damage 3, +14 (DC 19)
Grab, +10 (DC Spec 11)
Sleep Gas Arrow: Cumulative Cloud Area Affliction 4 (DC Fort 14)
Smoke Arrow: Cloud Area Concealment Attack 2 (DC Fort 12)
Staff Strike: Strength-based Damage 2, +10 (DC 18)
Super-Alloy Arrow: Strength-based Damage 5, +12 (DC 21)
Throw, +12 (DC 16)
Unarmed, +10 (DC 16)

Complications
- Motivation: Acceptance: Artemis wishes to find a place where she can be accepted for who she is, rather than having to deal with the stigma that comes from being the daughter of the criminals known as Sportsmaster and Huntress.

Languages
English [Native], French, Spanish, Vietnamese

Defense
Dodge 12, Parry 12/10, Fortitude 5, Toughness 4/2, Will 9

Power Points
Abilities 66 + Powers 14 + Advantages 32 + Skills 29 (58 ranks) + Defenses 14 = 155
--------------------
Wascally Wabbits
Kid Flash (Wally (A1)) - PL 10
Knockback Mod: -6/-2

Strength 0, Stamina 2, Agility 4, Dexterity 3, Fighting 14/8, Intellect 2, Awareness 3, Presence 2

General Advantages
Eidetic Memory, Equipment 1, Jack-of-all-trades, Languages 2, Power Attack, Ranged Attack 5, Taunt

Enhanced Advantages
Agile Feint, Defensive Roll 4, Evasion 2, Improved Initiative 5, Instant Up, Interpose, Mobile Defense, Move-by Action, Seize Initiative, Takedown 2

Skills
Acrobatics 4 (+8), Athletics 8 (+8), Deception 4 (+6), Insight 4 (+7), Perception 4 (+7), Persuasion 4 (+6), Sleight of Hand 4 (+7), Stealth 4 (+8), Technology 4 (+6)

Powers
Humanoid Typhoon Physiology
. . Accelerated Healing: Regeneration 10 (racial trait, Every 1 round)
. . Can't Touch This: Impervious Parry 14 (racial trait)
. . Done in a Flash: Quickness 20 (racial trait, Perform routine tasks in -20 time ranks)
. . Fastest Boy Alive: Enhanced Trait 37 (racial trait, Dodge +6 (+14), Fighting +6 (+14), Advantages: Agile Feint, Defensive Roll 4, Evasion 2, Improved Initiative 5, Instant Up, Interpose, Mobile Defense, Move-by Action, Seize Initiative, Takedown 2)
. . Haha, Made Ya Look!: Impervious Dodge 14 (racial trait)
. . Quicker Than the Eye: Concealment 10 (racial trait, All Senses; Limited: to While Moving at Super-Speed)
. . Run On Anything: Movement 4 (racial trait, Wall-crawling 2: full speed, Water Walking 2; Limited: to While Moving at Super-Speed)
. . Super-Speed: Speed 20 (racial trait, Speed: 2 million miles/hour, 4000 miles/round)
. . Vibrate Through: Movement 3 (racial trait, Permeate 3: full speed)
Speedster Stunts: Array
. . Gatling Railgun: Strength-based Damage 10 (projectile, DC 25; Increased Range: ranged, Multiattack, Precise; Quirk: requires objects as ammo)
. . Hyper-Punching: Strength-based Damage 5 (bludgeoning, DC 20; Multiattack)
. . Kamehameha!: Strength-based Line Area Damage 5 (force, DC 20; Line Area 3: 5 feet wide by 120 feet long, DC 15, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . Spin Down: Burst Area Movement 1 (talent, Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 11, Selective)
. . Tornado Arms: Cylinder Area Move Object 10 (wind, 25 tons; Cylinder Area: 30 feet cylinder, DC 20, Split: 2 targets; Limited Material: Air, Reduced Range: close)
. . Vacuum: Concentration Cumulative Burst Area Affliction 7 (talent, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Cumulative)
. . Vortex Arms: Cone Area Move Object 10 (wind, 25 tons; Cone Area: 60 feet cone, DC 20; Limited Material: Air, Reduced Range: close)

Equipment
Team Communicator

Offense
Initiative +24
Gatling Railgun: Strength-based Damage 10, +8 (DC 25)
Grab, +14 (DC Spec 10)
Hyper-Punching: Strength-based Damage 5, +14 (DC 20)
Kamehameha!: Strength-based Line Area Damage 5 (DC 20)
Throw, +8 (DC 15)
Tornado Arms: Cylinder Area Move Object 10 (DC 20)
Unarmed, +14 (DC 15)
Vacuum: Concentration Cumulative Burst Area Affliction 7 (DC Fort 17)
Vortex Arms: Cone Area Move Object 10 (DC 20)

Complications
- Ah! Another Weasley: Kid Flash actually knows all about the Boy Who Lived, because he happens to be related to the Weasley family by way of their squib cousin, the accountant... who happens to be his mother.
- Motivation: Responsibility: Kid Flash has been inspired by his mentor, the Flash, to fight the good fight and protect the world from the forces of darkness.
- Weakness: Wally's metabolism functions several times faster than a normal human being, and thus he requires large quantities of food in order to maintain his energy. This means he begins suffering the effects of starvation after going without food for 24 hours instead of the usual 72 hours.

Languages
English [Native], French, Latin

Defense
Dodge 14/8, Parry 14, Fortitude 6, Toughness 6/2, Will 7

Power Points
Abilities 48 + Powers 171 + Advantages 12 + Skills 20 (40 ranks) + Defenses 12 = 263
--------------------
Girls Are From Mars
Miss Martian (A1) - PL 10
Knockback Mod: -12/-10

Strength 8, Stamina 10, Agility 4, Dexterity 4, Fighting 6, Intellect 2, Awareness 4, Presence 4

General Advantages
Accurate Attack, Attractive, Connected, Conviction, Defensive Attack, Eidetic Memory, Equipment 1, Improved Critical: (Force Bolts), Improved Disarm, Languages 1, Leadership, Move-by Action, Power Attack, Takedown, Teamwork, Untapped Potential

Enhanced Advantages
Diehard, Improved Grab, Luck 3

Skills
Deception 4 (+8), Expertise (AWE): Popular Culture 6 (+10), Expertise: Science 4 (+6), Insight 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 4 (+8), Ranged Combat: Psionics 6 (+10), Stealth 4 (+8), Technology 4 (+6), Vehicles 4 (+8)

Powers
Martian Morphology: Dynamic Array
. . Chameleon Cloak: Concealment 4 ([0 active, 26/26 PP, 1/r], psychometabolism, All Visual Senses; Blending)
. . Density Downscale: Insubstantial 4 ([0 active, 26/26 PP, 4/r+1], psychometabolism, Incorporeal; Precise; Unreliable (roll))
. . Density Upscale: Grouped Effect
. . . . Diamond Hard: Impervious Toughness 8 ([0 active, 0/26 PP, 1/r], psychometabolism; Sustained)
. . . . Super-Tough: Protection 2 ([0 active, 0/26 PP, 1/r], psychometabolism, +2 Toughness; Sustained)
. . Martian Levitation: Flight 13 ([0 active, 0/26 PP, 2/r], psychoportation, Speed: 250 miles/hour, 0.5 miles/round)
. . Shokanification: Extra Limbs 4 ([0 active, 0/26 PP, 1/r], psychometabolism, 2 extra limbs, Advantages: Improved Grab; Sustained)
Martian Psionics: Array
. . Battle Meditation: Burst Area Luck Control 1 (telepathy, Bestow Luck, Advantages: Luck 3; Burst Area 14: 30 miles radius sphere, DC 11, Selective; Check Required 6: DC 15 - Awareness, Increased Action 2: move, Reduced Range 2: close)
. . Force Bolts: Damage 10 (psychokinesis, DC 25; Increased Range: ranged, Multiattack)
. . Metaconcert: Mental Area Communication 4 (telepathy; Area, Selective, Subtle: encrypted; Concentration)
. . Mind Probe: Cumulative Mind Reading 10 (telepathy, DC 20; Cumulative)
. . Mind Thrust: Damage 10 (telepathy, DC 25; Alternate Resistance: Will, Increased Range 2: perception; Distracting)
. . Tactile Telekinesis: Enhanced Strength 10 (psychokinesis, +10 STR; Feature: Megan can exert her enhanced Strength without moving; Limited to Lifting, Notes: Max Lifting Strength 18: Up to 6,000 tons)
. . Telekinesis: Move Object 10 (psychokinesis, 25 tons; Increased Range: perception)
White Martian Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Invulnerabilities: Immunity 8 (racial trait, Critical Hits, Disease, Environmental Conditions (All); Feature: Longevity (Up to 227 years); Quirk: Megan is not immune to Environmental Heat, Quirk: Megan is only immune to nonmagical Terran diseases)
. . Martian Perception: Senses 19 (racial trait, Acute (Type): Mental Senses, Awareness: Psionics [Mental], Counters All Concealment: Mental Senses, Darkvision, Detect: Living Creatures [Mental] 2: ranged, Extended: Auditory Senses 1: x10, Extended: Mental Senses 1: x10, Extended: Visual Senses 2: x100, Low-light Vision, Radius (Type): Mental Senses)
. . Psionic Interference: Impervious Will 10 (racial trait)
. . Reconstitution: Regeneration 2 (racial trait, Every 5 rounds, Advantages: Diehard; Persistent)
. . Resistances: Immunity 5 (racial trait, Poison, Sleep, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Shapeshifting: Morph 4 (racial talent, +20 Deception checks to disguise; Any form; Feature: Megan can use this power to replicate any style of clothing she desires as a Free Action; Limited: This power gains the "Unreliable (Roll)" flaw when Megan attempts to shift into a male form)

Equipment
Team Communicator

Offense
Initiative +4
Force Bolts: Damage 10, +10 (DC 25)
Grab, +6 (DC Spec 18)
Mind Probe: Cumulative Mind Reading 10 (DC Will 20)
Mind Thrust: Damage 10 (DC Will 25)
Telekinesis: Move Object 10 (DC 20)
Throw, +4 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Motivation: Doing Good: Miss Martian grew up watching reruns of a television show called "Hello, Megan!" and wishes to live up to the image of humanity she acquired from that television series by performing good deeds wherever she goes.
- Weakness: Megan suffers an additional degree of effect from powers with the Fire or Heat descriptor. She also gains the Impaired and then Disabled conditions when failing a Fortitude check from exposure to Intense & Extreme Heat Environments; this is on top of the normal conditions for such locations.

Languages
English, Martian [Native]

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12/10 (Imp. 12/4), Will 10 (Imp. 10)

Power Points
Abilities 84 + Powers 136 + Advantages 16 + Skills 25 (50 ranks) + Defenses 12 = 273
--------------------
The Boy Wonder
Robin (Grayson (A1)) - PL 9
Knockback Mod: -6/-4

Strength 1, Stamina 2, Agility 6, Dexterity 4, Fighting 12, Intellect 3, Awareness 4, Presence 3

Advantages
Agile Feint, Attractive, Close Attack 3, Defensive Attack, Defensive Roll 2, Equipment 8, Evasion, Improved Critical 2: Club, Improved Initiative, Languages 4, Move-by Action, Power Attack, Quick Draw, Ranged Attack 9, Redirect, Set-up, Skill Mastery: Acrobatics, Takedown 2, Tracking

Skills
Acrobatics 10 (+16), Athletics 8 (+9), Deception 4 (+7), Insight 8 (+12), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+9), Sleight of Hand 8 (+12), Stealth 8 (+14), Technology 6 (+9), Treatment 4 (+7), Vehicles 6 (+10)

Expanded Equipment
Grapple Gun: Array
. . Gapple Gun: Move Object 3 (technological, 400 lbs.; Custom: Tether; Limited Direction: Towards)
. . Swing Line: Movement 1 (technological, Swinging)
Robin Suit
. . Gloves: Strength-based Damage 1 (bludgeoning, DC 17)
. . Lt. Body Armor: Protection 2 (armor, +2 Toughness; Impervious)
. . Mask: Senses 8 (armor, Extended: Visual Senses 2: x100, Infravision, Low-light Vision, Microscopic Vision 1: dust-size, Tracking: Infravision 2: full speed, Ultravision)

Equipment
Cell Phone (Smartphone), Concealable Microphone, Grapple Gun, Mini-tracer, Rebreather, Restraints, Robin Suit, Team Communicator, Toolkit (Basic), Utility Belt (Bolos, Boomerang, Club)

Offense
Initiative +10
Bolos, +13 (DC Dog 13)
Boomerang, +13 (DC 17)
Club, +15 (DC 18)
Gapple Gun: Move Object 3, +13 (DC 13)
Gloves: Strength-based Damage 1, +15 (DC 17)
Grab, +15 (DC Spec 11)
Throw, +13 (DC 16)
Unarmed, +15 (DC 16)

Complications
- Demeaning Perception: Robin has a marked tendency to drop the first or last syllable on certain words, such as turning "Overwhelmed" into "Whelmed", which can sometimes cause people to look at him rather oddly, thinking him to be little more than a ditz, which is certainly untrue.
- Motivation: Justice: Robin wishes to lock away all criminals so that other children never have to suffer the injustice that was visited upon him when he was merely eight years old.

Languages
Chinese (Mandarin), English [Native], French, German, Italian, Japanese, Russian, Spanish

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 6/4 (Imp. 2), Will 10

Power Points
Abilities 70 + Powers 0 + Advantages 42 + Skills 41 (82 ranks) + Defenses 16 = 169
--------------------
Project Kr
Superboy (A1) - PL 10
Knockback Mod: -14

Strength 14, Stamina 10, Agility 3, Dexterity 0, Fighting 6, Intellect 5, Awareness 0, Presence 1

Advantages
All-out Attack, Equipment 1, Languages 1, Power Attack, Ranged Attack 3, Takedown

Skills
Athletics 4 (+18), Expertise: General Science 4 (+9), Expertise: The Justice League 8 (+13), Intimidation 4 (+5), Perception 4 (+4), Technology 4 (+9)

Powers
Incredible Moves: Array
. . Hyper-Leaping: Leaping 5 (talent, Leap 250 feet at 60 miles/hour; Acrobatics Check Required)
. . Hyper-Running: Speed 5 (talent, Speed: 60 miles/hour, 900 feet/round; Athletics Check Required)
Project Kr Physiology
. . Damage Resistance: Impervious Toughness 14 (Limited: Not vs. Magic)
. . Invulnerabilities: Immunity 14 (racial trait, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Solar Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Exposure to Direct Sunlight)
. . Superhuman Senses: Senses 13 (racial trait, Accurate (Type): Auditory Senses, Extended: Visual Senses 2: x100, Microscopic Vision 2: cell-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision does not penetrate lead-based concealment [4 ranks only])
. . Toughened: Protection 4 (racial trait, +4 Toughness)

Equipment
Team Communicator

Offense
Initiative +3
Grab, +6 (DC Spec 24)
Throw, +3 (DC 29)
Unarmed, +6 (DC 29)

Complications
- Bane: Conner has been encoded with a set of key phrases that will cause him to behave in a certain way once they are spoken within his auditory perception range, such as becoming perfectly still for a set duration when the words "Red Sun" are spoken to him.
- Motivation: Recognition: Conner wishes to be recognized as Superman's legitimate son, instead of continuing to be ignored by the Man of Steel.
- Weakness: Due to his Kryptonian DNA, Superboy is vulnerable to the unique radioactive properties of this green mineral. However, this vulnerability is not to the degree of full Kryptonians such as Superman, due to him being only half Kryptonian.

Languages
English [Native], Kryptonian

Defense
Dodge 6, Parry 6, Fortitude 13, Toughness 14 (Imp. 14), Will 3

Power Points
Abilities 78 + Powers 42 + Advantages 8 + Skills 14 (28 ranks) + Defenses 9 = 151
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

God of Wonders Brainstorm & Notes

Post by DalkonCledwin »

God of Wonders
Premise: The Fates probably should have second guessed their decision to give young Harry Potter the phenomenal cosmic powers associated with the Kryptonian god of Creation, since those powers enabled young Harry to win his war and create a new home for the scattered Kryptonian populace!
Required Inclusions:
- Harry Potter must become the Living Avatar of the Vohc, with all the powers and abilities that would be associated with his new divine station.
- Harry must use his newfound knowledge of Artifice to unravel the various enchantments Voldemort placed on his assorted Horcruxes, without actually destroying the objects in question.
- Furthermore, Harry must use his divine powers to create an object which would be resistant to Flamebird’s destructive powers and which could serve as a distraction for his sister-deity.
- Harry must use the time that Flamebird focuses on his distraction to create a safe-haven for the Kryptonian diaspora, allowing them to once again have a home of their very own.
- Flamebird must refuse to destroy this new safe-have once it has a viable population due to her sense of honor, as she actually is a benevolent deity.
- The actual romantic pairings for this story are up to the author, but it is suggested that Harry become involved with the Living Avatar of the Flamebird, and if female, the Nightwing as well.
Preferred Inclusions:
- Harry, as the Living Avatar of the Vohc, should have the ability to manipulate plants, due to being a god of creation, and thus of nature and fertility.
- Harry should retain his generally heroic mindset, in spite of the fact that the deity he is fused with is known for being remarkably malevolent.
- Harry should attract the attention of the various Lantern Corps, who for various reasons decide that his new world is either a threat, or something to be carefully scrutinized.
Optional Inclusions:
- Harry could attempt to modify Poison Ivy’s biology to give her a chance to carry a child to term.
- Harry’s nature as a god of creation and fertility could make even the strongest forms birth control spells unreliable at best, meaning that he’ll have to be very careful with his ladies.
Forbidden Things:
- Harry the Malevolent Emo Doormat.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Vohc / The MC / God of Wonders

Post by DalkonCledwin »

Image
Art by -Jun-Luo- on ArtStation

Vohc (Harry Potter) - PL 12
Age: 22 / Height: 5' 11" / Weight: 179 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +16
Knockback Mod: -14

Strength 13, Stamina 10, Agility 3, Dexterity 3, Fighting 4, Intellect 8, Awareness 4, Presence 4

General Advantages
Assessment, Attractive, Beloved: (The Living Avatar of the Flamebird), Benefit, Renown 2, Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Diehard, Enchanter, Equipment 8, Fascinate (Persuasion), Great Endurance, Improved Grab, Inspire 2, Languages 3, Leadership, Potioneer, Power Attack, Ritualist, Teamwork

Enhanced Advantages
Eidetic Memory, Improved Initiative 3, Jack-of-all-trades, Speed of Thought

Skills
Close Combat: Grab 4 (+8), Deception 8 (+12), Expertise (AWE): Cooking 6 (+10), Expertise: Magic 12 (+20), Insight 6 (+10), Investigation 6 (+14), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 8 (+11), Stealth 6 (+9), Technology 4 (+12), Vehicles 6 (+9)

Powers
Elevated Human Physiology
. . Divine Perception: Senses 27 (racial trait, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Detect: Magic [Vision] 2: ranged, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 3: x1k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based Concealment [4 ranks only])
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Hyper-Cognition: Quickness 10 (racial trait, Perform routine tasks in -10 time ranks, Advantages: Eidetic Memory, Improved Initiative 3, Jack-of-all-trades, Speed of Thought; Limited to One Type: Mental Tasks)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Fatigue Effects, Starvation & Thirst; Limited - Half Effect)
. . Suprisingly Tough: Protection 4 (racial trait, +4 Toughness)
. . True Invulnerability: Impervious Toughness 14 (racial trait)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All travelers suffer Damage 10 (Splinch))
. . . . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Maxima: Burst Area Nullify 10 (charm, Counters: Magical Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Reparifors: Healing 10 (charm; Restorative)
. . . . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Living Avatar of the Vohc: Dynamic Array
. . Command of the Vohc: Cumulative Affliction 12 ([0 active, 0/36 PP, 2/r+1], verdant magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited 2: Affects Plant Creatures Only)
. . Creation of the Vohc: Create 11 ([0 active, 0/36 PP, 3/r+2], artifice, Volume: 2000 cft., DC 21; Increased Duration: continuous, Innate, Subtle: look natural)
. . Garden of the Vohc: Environment 11 ([0 active, 0/36 PP, 3/r+1], verdant magic, Heat, Impede Movement (1 rank), Visibility (-2), Radius: 4 miles; Increased Duration: continuous, Selective, Subtle: subtle; Build Up, Tiring)
. . Gate of the Vohc: Movement 3 ([0 active, 0/36 PP, 4/r], magical travel, Space Travel 3: other galaxies; Portal)
. . Might of the Vohc: Enhanced Strength 9 ([0 active, 0/36 PP, 1/r], divine talent, +9 STR; Limited to Lifting, Notes: Max Lifting Strength 22: Up to 100,000 tons)
. . Phantasms of the Vohc: Illusion 9 ([0 active, 0/36 PP, 4/r], illusory magic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Concentration, Resistible: Will)
. . Shield of the Vohc: Burst Area Deflect 10 ([0 active, 0/36 PP, 2/r], divine aura; Burst Area: 30 feet radius sphere, DC 20, Selective; Reduced Range: close)
. . Simulacrum of the Vohc: Summon 22 ([0 active, 0/36 PP, 1/r+1], artifice; Heroic, Mental Link; Custom: Slow (Must be activated outside of Action Rounds), Limited: to Creating a "Duplicate" of Harry, but without the magic or artifice from the "Living Avatar" array, Tiring)
. . Surge of the Vohc: Flight 10 ([0 active, 0/36 PP, 2/r+1], divine talent, Speed: 2000 miles/hour, 4 miles/round; Precise)
. . Vines of the Vohc: Burst Area Affliction 8 ([0 active, 0/36 PP, 4/r+4], verdant magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Extra Condition, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree, Tiring)
. . Voyage of the Vohc: Movement 2 ([0 active, 0/36 PP, 2/r], divine talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
Magic of the Vohc
. . Armor of the Vohc: Damage 3 (piercing, DC 18; Reaction 3: reaction; Activation: move action)

Equipment
Sanctuary of the Vohc

Offense
Initiative +20
Armor of the Vohc: Damage 3, +4 (DC 18)
Command of the Vohc: Cumulative Affliction 12 (DC Will 22)
Expelliarmus: Damage 13, +11 (DC 28)
Finite Maxima: Burst Area Nullify 10 (DC Will 20)
Grab, +8 (DC Spec 23)
Stupefy: Cumulative Affliction 10, +11 (DC Fort 20)
Throw, +3 (DC 28)
Unarmed, +4 (DC 28)
Vines of the Vohc: Burst Area Affliction 8 (DC Fort/Will 18)

Complications
- Divine Mandate: It is the Vohc's divine mandate to create as many glorious works of art as he possibly can, even while knowing that his sister, the Flamebird, will almost always find these works of art and destroy them.
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry is the sole surviving member of the House of Potter, and also the Head of House for the fragmented wizarding family known as the Blacks. Furthermore, as the Vohc, Harry is the brother of the Flamebird and the Nightwing, with their father being the Kryptonian Skyfather known as the Rao. All three sibling-deities are involved in a longstanding rivalry and love triangle.
- Weakness: Many, if not all, of Harry's powers are based upon manipulating plants, which means that he is at a distinct disadvantage when faced with a fire manipulator, such as is the case when forced into battle with his sister, the Flamebird.

Languages
English [Native], French, Kryptonian, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 14), Will 13

Power Points
Abilities 98 + Powers 161 + Advantages 34 + Skills 40 (80 ranks) + Defenses 23 = 356

--------------------
Sanctum Sanctorum
Sanctuary of the Vohc - PL 12

Toughness 12, Size Huge

Features:
Amplifier 3 (Magical Traits +2, Vohc Only), Artificer Lab, Comms 5 (Basic, Encrypted 3 [DC 30] & Space) Computer 3 (Basic & Advanced 2 [Tech +5]), Concealed 2 (DC 25), Defensive Enchantments (Blast 12), ECM 4 (Vs. Magic, -8), Fire Prevention Wards, Floo Connection, Food Supply (1 month), Great Garden, Holding Cells, Isolated (Dartmoor), Kitchen & Mess, Living Space, Luxury 3 (Up to 2 ea., 6), Power System (Mystical Reactors), Ritual Chamber, Self-repairing 1, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 34 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
--------------------
The Simulacrum
Vohc Clone - PL 12 (22)
Age: Looks 22 / Height: 5' 11" / Weight: 179 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +16
Knockback Mod: -14

Strength 13, Stamina 10, Agility 3, Dexterity 3, Fighting 4, Intellect 8, Awareness 4, Presence 4

General Advantages
Assessment, Attractive, Beloved: (The Living Avatar of the Flamebird), Benefit, Renown 2, Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Diehard, Enchanter, Equipment 8, Fascinate (Persuasion), Great Endurance, Improved Grab, Inspire 2, Languages 3, Leadership, Potioneer, Power Attack, Ritualist, Teamwork

Enhanced Advantage
Eidetic Memory, Improved Initiative 3, Jack-of-all-trades, Speed of Thought

Skills
Close Combat: Grab 4 (+8), Deception 8 (+12), Expertise (AWE): Cooking 6 (+10), Expertise: Magic 12 (+20), Insight 6 (+10), Investigation 6 (+14), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 8 (+11), Stealth 6 (+9), Technology 4 (+12), Vehicles 6 (+9)

Powers
Divine Simulacrum Physiology
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Hyper-Cognition: Quickness 10 (racial trait, Perform routine tasks in -10 time ranks, Advantages: Eidetic Memory, Improved Initiative 3, Jack-of-all-trades, Speed of Thought; Limited to One Type: Mental Tasks)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Fatigue Effects, Starvation & Thirst; Limited - Half Effect)
. . Simulacrum Perception: Senses 27 (racial trait, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Detect: Magic [Mental] 2: ranged, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 3: x1k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based Concealment [4 ranks only])
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
. . True Invulnerability: Impervious Toughness 14 (racial trait)
Holly Wand Dupe (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All Travelers suffer Damage 10 (Splinch))
. . . . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Maxima: Burst Area Nullify 10 (charm, Counters: Magical Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Reparifors: Healing 10 (healing magic; Restorative)
. . . . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Magic of the Vohc
. . Armor of the Vohc: Damage 3 (piercing, DC 18; Reaction 3: reaction; Activation: move action)
Simulacrum of the Vohc: Array
. . Might of the Vohc: Enhanced Strength 9 (divine talent, +9 STR; Limited to Lifting)
. . Shield of the Vohc: Burst Area Deflect 10 (divine aura; Burst Area: 30 feet radius sphere, DC 20, Selective; Reduced Range: close)
. . Surge of the Vohc: Flight 10 (divine talent, Speed: 2000 miles/hour, 4 miles/round; Precise)
. . Voyage of the Vohc: Movement 2 (divine talent, Environmental Adaptation: Space, Space Travel 1: within solar system)

Equipment
Sanctuary of the Vohc

Offense
Initiative +20
Armor of the Vohc: Damage 3, +4 (DC 18)
Expelliarmus: Damage 13, +11 (DC 28)
Finite Maxima: Burst Area Nullify 10 (DC Will 20)
Grab, +8 (DC Spec 23)
Stupefy: Cumulative Affliction 10, +11 (DC Fort 20)
Throw, +3 (DC 28)
Unarmed, +4 (DC 28)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry is the sole surviving member of the House of Potter, and also the Head of House for the fragmented wizarding family known as the Blacks.

Languages
English [Native], French, Kryptonian, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 14), Will 13

Power Points
Abilities 98 + Powers 128 + Advantages 34 + Skills 40 (80 ranks) + Defenses 23 = 323
--------------------
New Ritual
Genesis of the Vohc: Create 6 (ritual magic, Volume: 60 cft., DC 16; Feature: This Effect is cumulative, with each casting increasing the volume by 30 cft, Innate, Precise, Stationary, Subtle: look natural; Permanent, Reduced Range: close, Notes: Design Time: 44 hours, Performance Time: 110 minutes (Genesis of the Vohc can exceed Power Level caps due to the attached Feature; also, the time it would take to complete a planet using this ritual is abysmal, even with the cumulative effect, so there will be significant handwaving involved))
Last edited by DalkonCledwin on Sat May 22, 2021 11:21 pm, edited 4 times in total.
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Flamebird / Harry's Lovlies / God of Wonders

Post by DalkonCledwin »

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Flamebird (Thara Ak-Var) - PL 12
Age: Looks 23 / Height: 5' 9" / Weight: 137 lbs
Hair Color: Red / Eye Color: Brown
Wealth Rank: +16 / Rep Rank: +14
Knockback Mod: -14

Strength 16, Stamina 11, Agility 5, Dexterity 5, Fighting 8, Intellect 3, Awareness 4, Presence 4

General Advantages
Agile Feint, Attractive 2, Beloved: (The Living Avatar of the Nightwing), Benefit, Renown, Benefit, Wealth 2 (Independently Wealthy), Defensive Attack, Diehard, Great Endurance, Hide in Plain Sight, Improved Trip, Languages 1, Power Attack, Set-up, Teamwork, Weapon Bind, Weapon Break

Enhanced Advantages
Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2

Skills
Acrobatics 8 (+13), Athletics 6 (+22), Deception 6 (+10), Expertise: Kryptonian Lore 6 (+9), Expertise: Law Enforcement 6 (+9), Insight 4 (+8), Intimidation 6 (+10), Investigation 6 (+9), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Magic 7 (+12), Sleight of Hand 6 (+11), Stealth 8 (+13), Technology 8 (+11)

Powers
Elevated Kryptonian Physiology
. . Divine Perception: Senses 39 (racial trait, Accurate: Choose Sense, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Detect: Creations of the Vohc [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 3: x1k, Extended: Detect Creations of the Vohc 6: x1m, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Tracking: Detect Creations of the Vohc 2: full speed, Ultra-hearing; Limited: Vision doesn't penetrate lead-based Concealment [4 ranks only])
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Hyper-Coordination: Quickness 12 (racial trait, Perform routine tasks in -12 time ranks, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2; Limited to One Type: Physical Tasks)
. . Invulnerabilities: Immunity 15 (racial trait, Aging, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Resistances: Immunity 6 (racial trait, Fatigue Effects, Starvation & Thirst; Limited - Half Effect)
. . Tough: Protection 3 (racial trait, +3 Toughness)
. . True Invulnerability: Impervious Toughness 14 (racial trait)
Living Avatar of the Flamebird: Dynamic Array
. . Fires of the Flamebird: Damage 11 ([0 active, 0/36 PP, 3/r+1], divine fire, DC 26; Increased Range: ranged, Secondary Effect, Split: 2 targets)
. . Glory of the Flamebird: Concentration Burst Area Affliction 12 ([0 active, 0/36 PP, 3/r], hypnosis magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Extra Condition; Limited Degree 2, Sense-dependent: Visual)
. . Might of the Flamebird: Enhanced Strength 11 ([0 active, 0/36 PP, 1/r], divine talent, +11 STR; Limited to Lifting, Notes: Max Lifting Strength 27: Up to 3,200,000 tons)
. . Pother of the Flamebird: Cone Area Move Object 12 ([0 active, 0/36 PP, 3/r], divine wind, 100 tons, DC 27; Cone Area 2: 120 feet cone, DC 22, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Radiance of the Flamebird: Concentration Cumulative Perception Area Affliction 12 ([0 active, 0/36 PP, 3/r], divine radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Perception Area: DC 22 - Visual, Concentration, Cumulative; Limited: to Visual Senses)
. . Talons of the Flamebird: Damage 12 ([0 active, 0/36 PP, 3/r], slashing, DC 27; Increased Range: ranged, Multiattack)
. . Voyage of the Flamebird: Movement 2 ([0 active, 0/36 PP, 2/r], divine talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Wall of the Flamebird: Line Area Damage 7 ([0 active, 0/36 PP, 4/r], divine fire, DC 22; Line Area 2: 5 feet wide by 60 feet long, DC 17, Increased Duration: concentration, Increased Range: ranged; Distracting)
. . Wings of the Flamebird: Flight 12 ([0 active, 0/36 PP, 1/r+1], divine talent, Speed: 8000 miles/hour, 16 miles/round; Feature: Concealable; Wings)
. . Wrath of the Flamebird: Burst Area Damage 11 ([0 active, 0/36 PP, 3/r+1], divine fire, DC 26; Burst Area 3: 120 feet radius sphere, DC 21, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Limited: Affects Objects Only, Tiring)
. . Zephyr of the Flamebird: Speed 12 ([0 active, 0/36 PP, 1/r], divine talent, Speed: 8000 miles/hour, 16 miles/round)

Offense
Initiative +17
Fires of the Flamebird: Damage 11, +12 (DC 26)
Glory of the Flamebird: Concentration Burst Area Affliction 12 (DC Will 22)
Grab, +8 (DC Spec 26)
Pother of the Flamebird: Cone Area Move Object 12 (DC 27)
Radiance of the Flamebird: Concentration Cumulative Perception Area Affliction 12 (DC Dog/Fort/Will 22)
Talons of the Flamebird: Damage 12, +12 (DC 27)
Throw, +5 (DC 31)
Unarmed, +8 (DC 31)
Wall of the Flamebird: Line Area Damage 7 (DC 22)
Wrath of the Flamebird: Burst Area Damage 11 (DC 26)

Complications
- Divine Mandate: It is the Flamebird's divine responsibility to destroy each and every single thing that her brother, the Vohc, creates so that he is constantly striving to create even greater things using his personal divine powers.
- Honor: Thara will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Doing Good: Thara wishes to use her powers in order to make the universe a better place for everyone.
- Older Than She Looks: Thara looks to be about the same age as Harry, and has approximately the same mental development, but is actually close to fifty in terms of her chronological age due to having spent most of her life in a bottled city that was kept under temporal stasis.
- Relationships: Thara is effectively the elder sister of Harry Potter and Kistra Dru-Zod due to the fact that all three of them have become bonded with the divine children of the Kryptonian Skyfather, Rao.
- Weakness: Thara suffers all the same effects as any other Kryptonian would whenever she is exposed to the radiation coming from the meteor rocks that accompanied Kal-El to Earth. However, thanks to her bond with the Flamebird, she doesn't lose her powers when deprived of yellow solar energy for extended periods of time, or when exposed to red solar energy.

Languages
English, Kryptonian [Native]

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 14 (Imp. 14), Will 10

Power Points
Abilities 112 + Powers 145 + Advantages 18 + Skills 44 (87 ranks) + Defenses 16 = 335
Last edited by DalkonCledwin on Sat May 22, 2021 11:39 pm, edited 3 times in total.
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Nightwing / Harry's Lovelies / God of Wonders

Post by DalkonCledwin »

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Nightwing (Kistra Dru-Zod) - PL 12
Age: Looks 21 / Height: 5' 6" / Weight: 118 lbs
Hair Color: Purple / Eye Color: Purple
Wealth Rank: +8 / Rep Rank: +12
Knockback Mod: -14

Strength 15, Stamina 10, Agility 5, Dexterity 5, Fighting 9, Intellect 4, Awareness 5, Presence 5

General Advantages
Accurate Attack, Adaptable Linguist 3, Agile Feint, Attractive, Beginner's Luck, Beloved: (The Living Avatar of the Flamebird), Daze (Intimidation), Defensive Attack, Diehard, Eidetic Memory, Evasion, Forceful Intimidation, Great Endurance, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Trip, Inspire 2, Instant Up, Languages 2, Leadership, Set-up, Startle, Teamwork, Well-informed

Enhanced Advantages
Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2

Skills
Acrobatics 8 (+13), Athletics 6 (+21), Deception 4 (+9), Expertise: Computers 6 (+10), Expertise: Kryptonian Lore 6 (+10), Expertise: Tactics 6 (+10), Insight 4 (+9), Intimidation 6 (+11), Investigation 8 (+12), Perception 6 (+11), Persuasion 4 (+9), Ranged Combat: Magic 7 (+12), Stealth 8 (+13), Technology 6 (+10)

Powers
Elevated Kryptonian Physiology
. . Divine Perception: Senses 26 (racial trait, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters All Concealment: Vision, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 3: x1k, Infravision, Microscopic Vision 4: atom-size, Ultra-hearing)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Hyper-Coordination: Quickness 10 (racial trait, Perform routine tasks in -10 time ranks, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2; Limited to One Type: Physical Tasks)
. . Invulnerabilities: Immunity 15 (racial trait, Aging, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Phantom Zoner: Movement 1 (racial trait, Environmental Adaptation: The Phantom Zone)
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Fatigue Effects, Starvation & Thirst; Limited - Half Effect)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
. . True Invulnerability: Impervious Toughness 14 (racial trait)
. . Wraith Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium; Narrow Type: Phantom Zone Wraiths)
Living Avatar of the Nightwing: Dynamic Array
. . Eclipse of the Nightwing: Environment 17 ([0 active, 0/36 PP, 2/r+1], phantom force, Cold, Visibility (-2), Radius: 250 miles; Increased Duration: continuous, Selective, Subtle: subtle; Build Up, Tiring)
. . Meteors of the Vohc: Damage 11 ([0 active, 0/36 PP, 3/r+3], phantom force, DC 26; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . Might of the Nightwing: Enhanced Strength 10 ([0 active, 0/36 PP, 1/r], divine talent, +10 STR; Limited to Lifting, Notes: Max Lifting Strength 25: Up to 800,000 tons)
. . Pressure of the Nightwing: Line Area Move Object 9 ([0 active, 0/36 PP, 4/r], phantom force, 12 tons, DC 24; Line Area 3: 5 feet wide by 120 feet long, DC 19, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Shroud of the Nightwing: Burst Area Concealment Attack 9 ([0 active, 0/36 PP, 4/r], phantom force, All Visual Senses, Extra Ranks 5, DC 19; Burst Area: 30 feet radius sphere, DC 19, Attack: Fortitude, Increased Range: ranged)
. . Suppression of the Nightwing: Nullify 12 ([0 active, 0/36 PP, 3/r], phantom force, Counters: Solar Energy Powers, DC 22; Broad, Increased Duration: concentration, Simultaneous; Side Effect: on failure - Psychic Backlash)
. . Surge of the Nightwing: Flight 10 ([0 active, 0/36 PP, 2/r+1], divine talent, Speed: 2000 miles/hour, 4 miles/round; Precise)
. . Tendrils of the Nightwing: Burst Area Move Object 9 ([0 active, 0/36 PP, 4/r], phantom force, 12 tons; Burst Area: 30 feet radius sphere, DC 19, Selective)
. . Terror of the Nightwing: Progressive Affliction 9 ([0 active, 0/36 PP, 4/r], phantom force, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Increased Range 2: perception, Progressive; Limited: to Causing targets to flee or cower in terror)
. . Voyage of the Nightwing: Movement 2 ([0 active, 0/36 PP, 2/r], divine talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Zephyr of the Nightwing: Speed 10 ([0 active, 0/36 PP, 1/r], divine talent, Speed: 2000 miles/hour, 4 miles/round)
Special Qualities
. . Tactile Telekinesis: Feature 1 (psychokinesis, Notes: Kistra can exert her superhuman strength without moving)
. . Torquasm-Rao: Damage 4 (kryptonian martial art, DC 19; Alternate Resistance: Will, Increased Range 2: perception, Reaction 3: reaction, Subtle: subtle; Activation: move action, Check Required 5: DC 14 - Awareness, Limited: Affects the Source of the Triggering Mental Power Only, Limited: Has no effect on Illusions which target multiple characters)

Offense
Initiative +17
Grab, +9 (DC Spec 25)
Meteors of the Vohc: Damage 11, +12 (DC 26)
Pressure of the Nightwing: Line Area Move Object 9 (DC 24)
Shroud of the Nightwing: Burst Area Concealment Attack 9 (DC Fort 19)
Suppression of the Nightwing: Nullify 12, +12 (DC Will 22)
Tendrils of the Nightwing: Burst Area Move Object 9 (DC 19)
Terror of the Nightwing: Progressive Affliction 9 (DC Will 19)
Throw, +5 (DC 30)
Torquasm-Rao: Damage 4 (DC Will 19)
Unarmed, +9 (DC 30)

Complications
- Divine Mandate: It is the Nightwing's divine responsibility to prowl in the shadows and root out the forces of darkness so that they are not a threat to the rest of the cosmos. Unfortunately, it is this same responsibility that has forced Nightwing to live in isolation from the other Kryptonian Deities.
- Honor: Kistra will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: Kistra has been inspired by Superman to fight for the forces of good and triumph over the forces of darkness wherever she might find them.
- Relationships: Kistra is effectively the elder sister of Harry Potter and Thara Ak-Var due to the fact that all three of them have become bonded with the divine children of the Kryptonian Skyfather, Rao. Furthermore, she is the daughter of the Kryptonian terrorist known as Dru-Zod.
- Weakness: Kistra suffers all the same effects as any other Kryptonian would whenever she is exposed to the radiation coming from the meteor rocks that accompanied Kal-El to Earth. However, thanks to her bond with the Nightwing, she doesn't lose her powers when deprived of yellow solar energy for extended periods of time, or when exposed to red solar energy.
- Younger Than She Looks: Kistra looks to be in her twenties, and has a mentality that matches her physique, and yet in reality she is merely a nine year old girl.

Languages
English, Interlac, Kryptonian [Native]

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 14 (Imp. 14), Will 10

Power Points
Abilities 116 + Powers 156 + Advantages 29 + Skills 43 (85 ranks) + Defenses 15 = 359
Last edited by DalkonCledwin on Sat May 22, 2021 10:06 pm, edited 2 times in total.
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Poison Ivy / Harry's Lovelies / God of Wonders

Post by DalkonCledwin »

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Poison Ivy (Pamela Isley) - PL 11
Age: 25 / Height: 5' 8" / Weight: 124 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +13
Knockback Mod: -10/-7

Strength 1, Stamina 7, Agility 5, Dexterity 5, Fighting 4, Intellect 6, Awareness 4, Presence 8

Advantages
Attractive 2, Benefit, Renown, Charming, Daze (Deception), Defensive Attack, Defensive Roll 3, Diehard, Equipment 6, Fascinate (Persuasion), Flirtation, Herbalist, Improved Aim, Power Attack, Ranged Attack 2, Untapped Potential

Skills
Acrobatics 8 (+13), Close Combat: Grab 4 (+8), Close Combat: Whips 2 (+6), Deception 8 (+16), Expertise: Nature 14 (+20), Expertise: The Sciences 10 (+16), Insight 6 (+10), Investigation 8 (+14), Perception 6 (+10), Persuasion 8 (+16), Ranged Combat: Thrown Objects 2 (+7), Sleight of Hand 6 (+11), Stealth 4 (+13/+9), Treatment 6 (+12), Vehicles 4 (+9)

Powers
Green Girl Physiology
. . Green Perception: Senses 8 (racial trait, Acute: Plant Awareness, Awareness: Magic [Mental], Awareness: Plants [Mental], Extended: Plant Awareness 3: x1k, Low-light Vision, Radius: Plant Awareness)
. . Invulnerabilities: Immunity 9 (racial trait, Aging, Custom: All Forms of Poison (Including Joker Venom) 5, Disease, Uncommon Descriptor: Pheromones)
. . Pass Without Trace: Movement 1 (racial trait, Trackless: Visual 1; Limited: to Areas with abundant plant-life)
. . Plant Whisperer: Comprehend 2 (racial trait, Plants)
. . Unassuming Foliage: Enhanced Trait 2 (racial trait, Stealth +4 (+13); Limited: to Areas with abundant plant-life)
. . Verdant Burst: Burst Area Healing 8 (racial talent; Burst Area: 30 feet radius sphere, DC 18, Feature: Accelerates the natural growth cycle of plants within the Area of Effect, Triggered: 1 use - When Pam is slain; Limited: Affects Plants Only, Uncontrolled)
Plant Control: Array
. . Animate Trees: Summon 8 (plant; Controlled, Multiple Minions: 2 minions; Distracting)
. . Mighty Eruption: Line Area Move Object 9 (plant, 12 tons, DC 24; Line Area 2: 5 feet wide by 60 feet long, DC 19, Damaging, Indirect 2: any point away or fixed point in fixed direction; Concentration)
. . Plant Growth: Environment 7 (plant, Impede Movement (2 ranks), Visibility (-2), Radius: 1800 feet; Increased Duration: continuous, Selective, Subtle: subtle; Build Up, Tiring)
. . Shambler: Summon 8 (plant; Heroic, Multiple Minions: 2 minions; Tiring)
. . Tanglevines: Burst Area Affliction 9 (plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Extra Condition, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree, Tiring)
. . Thorn Whip: Damage 10 (plant, DC 25; Binding, Dangerous 4, Disarming, Grabbing, Reach (melee) 4: 20 ft.)
Poisonous Touch: Array
. . Carrier Vine: Flight 2 (plant, Speed: 8 miles/hour, 120 feet/round; Platform, Source: Overhanging Vines or Tree Limbs)
. . Internal Flora: Cumulative Affliction 14 (plant, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Cumulative, Subtle: subtle; Grab-based)
. . Pheromone Cloud: Cumulative Cloud Area Affliction 11 (pheromones, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Cloud Area: 15 feet radius sphere, DC 21, Cumulative, Increased Range: ranged; Diminished Range 3, Limited Degree, Sense-dependent: Olfactory)
. . Pheromone Kiss: Cumulative Affliction 14 (pheromones, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Cumulative; Grab-based)
. . Phytotoxin: Affliction 14 (poison, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 24; Secondary Effect; Grab-based)

Equipment
Abandoned Arboretum, Cell Phone (Smartphone), Green Car

Offense
Initiative +5
Grab, +8 (DC Spec 11)
Internal Flora: Cumulative Affliction 14, +8 (DC Fort 24)
Mighty Eruption: Line Area Move Object 9 (DC 24)
Pheromone Cloud: Cumulative Cloud Area Affliction 11 (DC Will 21)
Pheromone Kiss: Cumulative Affliction 14, +8 (DC Will 24)
Phytotoxin: Affliction 14, +8 (DC Fort 24)
Tanglevines: Burst Area Affliction 9 (DC Fort/Will 19)
Thorn Whip: Damage 10, +6 (DC 25)
Throw, +7 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Demeaning Perception: Pam exists to flaunt her feminine attributes, which can cause people to make ill-informed judgments regarding her character; although, these same judgments are often remarkably close to the truth.
- Motivation: Doing Good: Every single time Pam commits a crime, she justifies it to herself by stating that it had to be done in order to help the natural world survive just a little bit longer. She's trying to prevent the planet from becoming inhospitable to the very lifeforms that call it their home, humans included!
- Overconfident: Pam's confidence in her power over others and her vanity are her true worst enemies, as it isn't all that difficult to defeat her once you successfully resist her toxic allure.
- Power Loss: There must be at least some form of plant-life within range of Pamela's Plant Awareness ability, even if it's only in the form of seeds located beneath the ground's surface, in order for her to make use of her Plant Control array.
- Significant Other: Pam is willing to put her own life in danger in order to protect anyone who is too young to properly defend themselves from the capes and creeps who call Gotham City their home.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 10/7, Will 10

Power Points
Abilities 80 + Powers 101 + Advantages 24 + Skills 48 (96 ranks) + Defenses 25 = 278

--------------------
The Greenhouse
Abandoned Arboretum - PL 11

Toughness 8, Size Medium

Features:
Communications, Computer, Concealed 1 (DC 20), Deathtraps (Venus Mantrap [Affliction 6]), Garage, Grounds (Huge w/Great Garden), Gym, Living Space, Luxury 2 (Up to 2 ea., 4), Power System (Solar Panels), Security System 2 (DC 25)

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
Pam's Car
Green Car - PL 11

Strength 5, Defense -2, Toughness 8, Size Large

Features:
Zero Emissions 2

Powers
Wheelset: Speed 7 (technological, Speed: 250 miles/hour, 0.5 miles/round)

Power Points
Abilities 2 + Powers 7 + Advantages 0 + Features 2 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12
Last edited by DalkonCledwin on Sat May 22, 2021 6:47 pm, edited 1 time in total.
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Queenie / Harry's Lovelies / God of Wonders

Post by DalkonCledwin »

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Queenie (Daphne Greengrass) - PL 10
Age: 22 / Height: 5' 6" / Weight: 119 lbs
Hair Color: Blonde / Eye Color: Blue
Dowry Rank: +16 / Rep Rank: +12
Knockback Mod: -7/-0

Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 4, Presence 6

General Advantages
Attractive 2, Benefit, Dowry 2 (Independently Wealthy), Benefit, Renown, Connected, Contacts, Daze (Deception), Defensive Roll 3, Eidetic Memory, Equipment 1, Fascinate (Deception), Languages 2, Potioneer, Quick Draw, Ritualist, Skill Mastery: Deception, Taunt, Trance, Ultimate Effort: (Will Resistance Checks), Well-informed

Enhanced Advantages
Improved Initiative 2

Skills
Deception 8 (+14), Expertise: Magic 10 (+15), Insight 6 (+10), Intimidation 6 (+12), Investigation 4 (+9), Perception 6 (+10), Persuasion 4 (+10), Ranged Combat: Magic 4 (+7), Stealth 4 (+7), Treatment 4 (+9)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Utility Spells: Array
. . . . Point Me: Senses 11 (divination, Accurate: Detect Target Object, Detect: Target Object [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Target Object 4: x10k, Tracking: Detect Target Object 1: -1 speed rank; Sustained)
. . . . Protego: Enhanced Trait 6 (charm, Dodge +3 (+13), Parry +3 (+11))
. . Yer a Witch, Daphne: Array
. . . . Appare Vestigium: Burst Area Senses 4 (divination, Postcognition; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Sustained; Limited: to no more than 24 hours into the past)
. . . . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . . . Confringo: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Penetrating 6)
. . . . Episkey: Healing 9 (charm; Increased Range: ranged; Diminished Range 2)
. . . . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Totalum: Nullify 8 (charm, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Glacius Tria: Cumulative Cone Area Affliction 6 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative, Extra Condition)
. . . . Glacius Virilis: Progressive Affliction 6 (jinx, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Homenum Revelio: Senses 6 (divination, Acute: Detect Humanoids, Detect: Humanoids [Mental] 2: ranged, Extended: Detect Humanoids 2: x100, Radius: Detect Humanoids; Sustained)
. . . . Legilimens: Cumulative Mind Reading 13 (mental magic, DC 23; Cumulative; Reduced Range: ranged)
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Cumulative, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Portus: Teleport 14 (magical travel, Carry 6 tons; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 8, Triggered: 1 use - When command word is spoken; Limited to Extended, Medium: Whatever object Daphne's wand is touching when she speaks the initial incantation, Tiring)
. . . . Specialis Revelio: Senses 3 (divination, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Sustained)
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 160 years; See Complications); Quirk: Daphne is only immune to nonmagical diseases)
. . Mage Sight: Senses 4 (racial trait, Analytical: Detect Magic, Awareness: Magic [Mental], Detect: Magic [Visual] 2: ranged)
Special Training
. . Occlumens: Immunity 3 (mental magic, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Daphne can load a false memory into Reflect by using Hold, Hold [2 ranks only], Reflect [2 ranks only], Sustained)
. . Reactionary Legilimens: Senses 1 (mental magic, Danger Sense: Visual, Advantages: Improved Initiative 2)

Equipment
Battle Robes

Offense
Initiative +11
Confringo: Burst Area Damage 6 (DC 21)
Expelliarmus: Damage 13, +7 (DC 28)
Finite Totalum: Nullify 8, +7 (DC Will 18)
Glacius Tria: Cumulative Cone Area Affliction 6 (DC Fort/Will 16)
Glacius Virilis: Progressive Affliction 6, +7 (DC Will 16)
Grab, +6 (DC Spec 10)
Legilimens: Cumulative Mind Reading 13, +7 (DC Will 23)
Obliviate: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Throw, +3 (DC 15)
Unarmed, +6 (DC 15)

Complications
- Cursed: Daphne is afflicted with a magical curse that is slowly killing her, and will continue to do so until such time as she succeeds in consummating a marriage between herself and the current Lord Black.
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationship: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is also the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus.

Languages
English [Native], French, Greek

Defense
Dodge 13/10, Parry 11/8, Fortitude 3, Toughness 7/0, Will 13

Power Points
Abilities 54 + Powers 46 + Advantages 24 + Skills 28 (56 ranks) + Defenses 21 = 173
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Superman / The SCs / God of Wonders

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Superman (Clark Kent) - PL 14
Age: 26 / Height: 6' 3" / Weight: 235 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +26
Knockback Mod: -18

Strength 18, Stamina 14, Agility 5, Dexterity 5, Fighting 10, Intellect 4, Awareness 6, Presence 6

Advantages
Accurate Attack, Adaptable Linguist 3, All-out Attack, Attractive, Benefit, Renown 6, Benefit, Wealth (well-off), Connected, Equipment 10, Extraordinary Effort, Inspire 3, Inventor, Languages 1, Leadership, Power Attack, Ranged Attack 4, Seize Initiative

Enhanced Advantages
Eidetic Memory, Improved Initiative 3, Interpose, Jack-of-all-trades, Move-by Action, Redirect, Takedown 2

Skills
Acrobatics 4 (+9), Athletics 4 (+22), Expertise (AWE): Farming 4 (+10), Expertise (AWE): Journalism 12 (+18), Expertise: General Science 12 (+16), Expertise: Kryptonian Lore 8 (+12), Insight 8 (+14), Investigation 10 (+14), Perception 12 (+18), Persuasion 8 (+14), Sleight of Hand 4 (+9), Technology 10 (+14), Treatment 4 (+8), Vehicles 4 (+9)

Powers
Man of Steel Physiology
. . Hyper-Speed: Quickness 14 (racial trait, Perform routine tasks in -14 time ranks, Advantages: Eidetic Memory, Improved Initiative 3, Interpose, Jack-of-all-trades, Move-by Action, Redirect, Takedown 2)
. . Invulnerabilities: Immunity 15 (racial trait, Aging, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Kryptonian Perception: Senses 24 (racial trait, Accurate (Type): Auditory Senses, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 3: x1k, Infravision, Microscopic Vision 1: dust-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based Concealment [4 ranks only])
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Fatigue Effects, Starvation & Thirst; Limited - Half Effect)
. . Solar Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Direct Exposure to Yellow Sunlight)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
. . True Invulnerability: Impervious Toughness 18 (racial trait)
More Powerful Than Any Other Man: Dynamic Array
. . Cosmic Super-Strength: Enhanced Strength 12 ([0 active, 0/41 PP, 1/r], racial talent, +12 STR; Limited to Lifting, Notes: Max Lifting Strength 30: Up to 25,000,000 tons)
. . Freeze Breath I: Cumulative Cone Area Affliction 8 ([0 active, 0/41 PP, 5/r], ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 18; Cone Area 2: 120 feet cone, DC 18, Cumulative, Extra Condition)
. . Freeze Breath II: Cumulative Affliction 13 ([0 active, 0/41 PP, 3/r], ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 23; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Freeze Breath III: Create 14 ([0 active, 0/41 PP, 2/r+2], ice, Volume: 15000 cft., DC 24; Increased Duration: continuous, Innate, Tether; Source: Water)
. . Freeze Breath IV: Cone Area Nullify 10 ([0 active, 0/41 PP, 4/r], ice, Counters: Heat Effects & Fire, DC 20; Cone Area 2: 120 feet cone, DC 20, Broad, Simultaneous; Reduced Range: close)
. . Heat Vision: Damage 13 ([0 active, 0/41 PP, 3/r+1], heat, DC 28; Increased Range: ranged, Multiattack, Precise)
. . Super-Breath: Cone Area Move Object 14 ([0 active, 0/41 PP, 2/r], wind, 400 tons; Cone Area 2: 120 feet cone, DC 24; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Super-Flare: Burst Area Damage 10 ([0 active, 0/41 PP, 4/r+1], heat, DC 25; Burst Area 6: 900 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank; Side Effect 2: always - Immediately depowers Clark for no less than 24 hours, Tiring)
. . Super-Inhalation: Cone Area Nullify 10 ([0 active, 0/41 PP, 4/r-1], racial talent, Counters: Gases & Airborne Toxins, DC 20; Cone Area 2: 120 feet cone, DC 20, Broad, Simultaneous; Quirk: Clark becomes afflicted with Ivy's Pollen Cloud effect when using this power to nullify that one, Reduced Range: close)
. . True Flight: Flight 14 ([0 active, 0/41 PP, 2/r+1], racial talent, Speed: 32000 miles/hour, 60 miles/round; Precise)
. . Turbo-Running: Speed 14 ([0 active, 0/41 PP, 1/r], racial talent, Speed: 32000 miles/hour, 60 miles/round)
Special Qualities
. . Torquasm-Rao: Damage 6 (kryptonian martial art, DC 21; Alternate Resistance: Will, Increased Range 2: perception, Reaction 3: reaction, Subtle: subtle; Activation: move action, Limited: Affects the Source of the Triggering Mental Power Only, Limited: Has no effect on Illusions which target multiple characters)

Equipment
Team Communicator, The Fortress of Solitude

Offense
Initiative +17
Freeze Breath I: Cumulative Cone Area Affliction 8 (DC Fort/Will 18)
Freeze Breath II: Cumulative Affliction 13, +9 (DC Fort/Will 23)
Freeze Breath IV: Cone Area Nullify 10 (DC Will 20)
Grab, +10 (DC Spec 28)
Heat Vision: Damage 13, +9 (DC 28)
Super-Breath: Cone Area Move Object 14 (DC 24)
Super-Flare: Burst Area Damage 10 (DC 25)
Super-Inhalation: Cone Area Nullify 10 (DC Will 20)
Throw, +9 (DC 33)
Torquasm-Rao: Damage 6 (DC Will 21)
Unarmed, +10 (DC 33)

Complications
- Motivation: Responsibility: Clark was raised in such a way as to believe that those with great power should use that power to make the world a better place for everyone.
- Power Loss: Clark loses access to his superhuman powers when exposed to red solar energy, or when deprived of yellow sunlight for an extended period of time. His Strength and Stamina scores will also be reduced to a 5 each when exposed to those same conditions.
- Significant Others: Clark is the ex-boyfriend of Wonder Woman, the current boyfriend of Lois Lane and also the surrogate father figure for young Kistra Dru-Zod. He is also Kara Zor-El's paternal cousin.
- Temper: Clark is generally a kind and all-loving individual, but hurt the people he cares about and he is both willing and capable of unleashing a metric ton of hurt upon your world.
- Weakness: Clark was quite possibly the first Kryptonian to discover just how vulnerable the species is to the substance commonly known as "Kryptonite." Furthermore, his Toughness is not Impervious against magical attacks.

Languages
English [Native], Kryptonian

Defense
Dodge 10, Parry 10, Fortitude 18, Toughness 18 (Imp. 18), Will 10

Power Points
Abilities 136 + Powers 183 + Advantages 37 + Skills 52 (104 ranks) + Defenses 13 = 421

--------------------
The Fortress
The Fortress of Solitude - PL 14

Toughness 14, Size Gargantuan

Features:
Comms 5 (Basic, Encrypted 3 [DC 30]& Space), Computer 3 (Basic & Advanced 2 [Tech +5]), Concealed 4 (DC 35), Defense System (Blast 14), ECM 4 (Vs. Tech, -8), Escape Tunnels 1 (DC 20), Fire Prevention System, Food Supply, Great Garden, Hangar, Holding Cells, Isolated (The North Pole), Kitchen & Mess, Laboratory, Living Space, Luxury 3 (Up to 2 ea., 6), Power System (Geothermal), Sealed, Security System 4 (DC 35), War Room, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 37 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 45
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Doctor Phillings / Antagonists / God of Wonders

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Doctor Jack Phillings - PL 13
Age: 68 / Height: 5' 7" / Weight: 155 lbs
Hair Color: Gray / Eye Color: Black
Wealth Rank: +16 / Rep Rank: +21 (as Phillings)
Knockback Mod: -16

Strength 17, Stamina 13, Agility 4, Dexterity 4, Fighting 9, Intellect 6, Awareness 5, Presence 5

General Advantages
Benefit, Renown 4, Benefit, Wealth 2 (independently wealthy), Equipment 20, Inventor, Languages 1, Leadership, Ranged Attack 3, Second Chance: (Technology Skill Checks), Skill Mastery: (Expertise: Xenobiology)

Enhanced Advantages
Eidetic Memory, Improved Initiative 3, Jack-of-all-trades, Speed of Thought

Skills
Expertise: Astrogation 8 (+14), Expertise: Kryptonian Lore 10 (+16), Expertise: Xenobiology 14 (+20), Insight 4 (+9), Investigation 6 (+12), Perception 6 (+11), Ranged Combat: Powers 8 (+12), Technology 10 (+16), Vehicles 4 (+8)

Powers
Kryptonian Physiology
. . Hyper-Cognition: Quickness 9 (racial trait, Perform routine tasks in -9 time ranks, Advantages: Eidetic Memory, Improved Initiative 3, Jack-of-all-trades, Speed of Thought; Limited to One Type: Mental Tasks)
. . Invulnerabilities: Immunity 15 (racial trait, Aging, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Kryptonian Perception: Senses 23 (racial trait, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 3: x1k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing)
. . Resistances: Immunity 6 (racial trait, Fatigue Effects, Starvation & Thirst; Limited - Half Effect)
. . Solar Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct Exposure to Yellow Sunlight)
. . Tough: Protection 3 (racial trait, +3 Toughness)
. . True Invulnerability: Impervious Toughness 16 (racial trait)
Superhuman Powers: Dynamic Array
. . Freeze Breath: Cumulative Cone Area Affliction 9 ([0 active, 0/36 PP, 4/r], ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Cone Area 2: 120 feet cone, DC 19, Cumulative, Extra Condition; Limited Degree)
. . Heat Vision: Damage 11 ([0 active, 0/36 PP, 3/r+1], heat, DC 26; Increased Range: ranged, Multiattack, Precise)
. . Super-Breath: Cone Area Move Object 13 ([0 active, 0/36 PP, 2/r], wind, 200 tons; Cone Area 2: 120 feet cone, DC 23; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Super-Human Strength: Enhanced Strength 11 ([0 active, 0/36 PP, 1/r], racial talent, +11 STR; Limited to Lifting, Notes: Max Lifting Strength 24: Up to 6,400,000 tons)
. . True Flight: Flight 9 ([0 active, 0/36 PP, 2/r+1], racial talent, Speed: 1000 miles/hour, 2 miles/round; Precise)

Equipment
Various Gadgets & Gizmos (100 ep)

Offense
Initiative +18
Freeze Breath: Cumulative Cone Area Affliction 9 (DC Fort/Will 19)
Grab, +9 (DC Spec 27)
Heat Vision: Damage 11, +15 (DC 26)
Super-Breath: Cone Area Move Object 13 (DC 23)
Throw, +7 (DC 32)
Unarmed, +9 (DC 32)

Complications
- Arrogant: Doctor Phillings will regularly underestimate those he believes to be his intellectual inferiors.
- Kryptonian: Doctor Phillings possesses all of the usual weaknesses you'd expect from any other Kryptonian, including a lack of Impervious on his Toughness when resisting magical attacks.
- Obsession: Doctor Phillings is obsessed with the collecting and cataloguing mystical energies associated the Flamebird, Nightwing and Vohc and is fully willing to kill their hosts in order to achieve this goal.
- Responsibility: Doctor Phillings is the premier Xenobiologist on the payroll at S.T.A.R. Labs, and is thus responsible for ensuring that his department is in proper working order.
- Secret Identity: Doctor Phillings is in reality the Kryptonian Eco-Terrorist known as Jax-Ur. Among other things, he was responsible for the destruction of Kryptons moon. Yes, this means he is an escaped Phantom Zone convict.

Languages
English, Kryptonian [Native]

Defense
Dodge 10, Parry 10, Fortitude 16, Toughness 16 (Imp. 16), Will 10

Power Points
Abilities 126 + Powers 117 + Advantages 34 + Skills 35 (70 ranks) + Defenses 15 = 327
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Bane / Antagonists / God of Wonders

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Bane - PL 13
Age: 28 / Height: 6' 8" / Weight: 350 lbs
Hair Color: Bald / Eye Color: Brown
Wealth Rank: +8 / Rep Rank: +15
Knockback Mod: -16/-15

Strength 10/6, Stamina 10/6, Agility 7, Dexterity 7, Fighting 10, Intellect 5, Awareness 8, Presence 4

Advantages
Accurate Attack, All-out Attack, Assessment, Benefit, Renown, Defensive Roll, Eidetic Memory, Great Endurance, Improved Critical: Unarmed, Improved Hold, Languages 5, Leadership, Power Attack, Startle, Taunt, Uncanny Dodge

Skills
Acrobatics 6 (+13), Athletics 6 (+16), Close Combat: Unarmed 6 (+16), Deception 4 (+8), Expertise (AWE): Philosophy & Theology 4 (+12), Expertise (AWE): Sociology 4 (+12), Insight 8 (+16), Intimidation 12 (+16), Perception 6 (+14), Persuasion 6 (+10), Ranged Combat: Throw 8 (+15)

Powers
Bane's Cowl (Removable)
. . Night Vision: Senses 3 (technological, Darkvision, Low-light Vision)
. . Sensory Shield: Immunity 5 (technological, Sensory Affliction Effects; Limited: to Blinding Effects)
Special Qualities
. . Fast Movement: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round)
. . Indomitable Will: Impervious Will 10 (talent; Limited: Only While Raging)
. . Uncanny Perception: Senses 3 (talent, Danger Sense: Visual, Detect: Traps [Mental] 2: ranged)
Venom Injector (Removable)
. . Armor: Protection 5 (technological, +5 Toughness; Impervious)
. . Berserker Rage: Enhanced Trait 16 (technological, Strength +4 (+10), Stamina +4 (+10); Increased Duration: continuous; Quirk: Lasts for 10 Action Rounds and then turns off)
. . Ignore Pain: Healing 6 (technological; Persistent, Reaction 3: reaction; Limited: Affects Self Only, Temporary)
. . Mindless Rage: Immunity 5 (technological, Interaction Skills; Increased Duration: continuous; Quirk: Lasts for 10 Action Rounds and then turns off)

Offense
Initiative +7
Grab, +10 (DC Spec 20)
Throw, +15 (DC 25)
Unarmed, +16 (DC 25)

Complications
- Addiction: Bane will begin suffering from withdrawal symptoms after being deprived of his supply of Venom for as few as 12 hours.
- The Contractor: Bane is currently under a contract which requires him to exterminate a woman who is known far and wide as Poison Ivy.

Languages
Chinese (Mandarin), English, Farsi, French, German, Latin, Persian, Russian, Spanish [Native], Urdu

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 16/15 (Imp. 5), Will 10 (Imp. 10)

Power Points
Abilities 106 + Powers 70 + Advantages 19 + Skills 35 (70 ranks) + Defenses 9 = 239
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DalkonCledwin
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Rao / Antagonists / God of Wonders

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Rao - PL 16
Age: 69 / Height: 6' 2" / Weight: 237 lbs
Hair Color: White / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +28
Knockback Mod: -20

Strength 20, Stamina 15, Agility 5, Dexterity 5, Fighting 12, Intellect 4, Awareness 6, Presence 6

General Advantages
Adaptable Linguist 3, Assessment, Benefit, Renown 6, Durable Lie, Fascinate (Deception), Improvised Tools, Inspire 5, Languages 2, Leadership, Ranged Attack 3, Sacred Rites, Second Chance: (Insight Skill Checks), Second Chance: (Resisting Mental Control), Skill Mastery: (Deception), Taunt

Enhanced Advantages
Eidetic Memory, Improved Initiative 3, Interpose, Jack-of-all-trades, Move-by Action, Redirect, Takedown 2

Skills
Deception 12 (+18), Expertise: Astrogation 8 (+12), Expertise: Kryptonian Lore 14 (+18), Expertise: Religion 8 (+12), Insight 8 (+14), Intimidation 8 (+14), Investigation 4 (+8), Perception 4 (+10), Persuasion 8 (+14), Ranged Combat: Magic 6 (+11), Technology 8 (+12), Vehicles 4 (+9)

Powers
Special Qualities
. . Disguise Self: Morph 1 (obfuscation, +20 Deception checks to disguise; Single form, Notes: Original Kryptonian Appearance)
. . Hover: Flight 1 (magical travel, Speed: 4 miles/hour, 60 feet/round; Levitation)
Supreme Kryptonian Physiology
. . Divine Perception: Senses 29 (racial trait, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Communication Link: Brainiac, Detect: Magic [Visual] 2: ranged, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing)
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Hyper-Speed: Speed 14 (racial trait, Speed: 32000 miles/hour, 60 miles/round, Advantages: Eidetic Memory, Improved Initiative 3, Interpose, Jack-of-all-trades, Move-by Action, Redirect, Takedown 2)
. . Invulnerabilities: Immunity 15 (racial trait, Aging, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Surprisingly Tough: Protection 5 (racial trait, +5 Toughness)
. . True Invulnerability: Impervious Toughness 20 (racial trait)
The Voice of Rao: Dynamic Array
. . Blessing of the Rao: Linked Effect
. . . . Emotion Control: Cumulative Affliction 10 (Linked; [0 active, 0/56 PP, 2/r+2], empathic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Subtle: subtle, Variable Descriptor: close group - Emotions)
. . . . Empathic Healing: Healing 10 (Linked; [0 active, 0/56 PP, 3/r+1], empathic magic; Energizing, Persistent, Restorative; Empathic)
. . Breath of the Rao: Cumulative Cone Area Affliction 9 ([0 active, 0/56 PP, 6/r], ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Cone Area 4: 500 feet cone, DC 19, Cumulative, Extra Condition; Limited Degree)
. . Gaze of the Rao: Damage 18 ([0 active, 0/56 PP, 3/r+1], heat magic, DC 33; Increased Range: ranged, Multiattack, Precise)
. . Grace of the Rao: Perception Area Nullify 14 ([0 active, 0/56 PP, 4/r], divine aura, Counters: Solar Energy Powers, DC 24; Perception Area: DC 24 - Visual, Broad, Increased Duration: concentration, Selective, Simultaneous; Distracting, Reduced Range: close)
. . Might of the Rao: Enhanced Strength 13 ([0 active, 0/56 PP, 1/r], divine talent, +13 STR; Limited to Lifting, Notes: Lifting Strength 33: Up to 200,000,000 tons)
. . Surge of the Rao: Flight 15 ([0 active, 0/56 PP, 2/r+1], divine talent, Speed: 64000 miles/hour, 120 miles/round; Precise)
. . Voyage of the Rao: Movement 4 ([0 active, 0/56 PP, 2/r], divine talent, Environmental Adaptation: Space, Space Travel 3: other galaxies)

Offense
Initiative +17
Breath of the Rao: Cumulative Cone Area Affliction 9 (DC Fort/Will 19)
Emotion Control: Cumulative Affliction 10, +12 (DC Will 20)
Gaze of the Rao: Damage 18, +14 (DC 33)
Grab, +12 (DC Spec 30)
Grace of the Rao: Perception Area Nullify 14 (DC Will 24)
Throw, +8 (DC 35)
Unarmed, +12 (DC 35)

Complications
- Obsession: Rao has come to Earth with the goal of starting up a utopian government that is modeled on the one which used to exist within the City of Kandor on Krypton. Unfortunately the reality is that Kandor was a Theocratic Dictatorship with a strict class-system where most of the citizenry were little better than medieval Serfs.
- Secret: Rao is not actually a divine entity, but rather a Pseudo-Divine Terminal created as a hybridization of the man who was once the leader of Kandor and the cosmic entity known only as Brainiac.

Languages
English, Interlac, Kryptonian [Native]

Defense
Dodge 12, Parry 12, Fortitude 19, Toughness 20 (Imp. 20), Will 13

Power Points
Abilities 146 + Powers 171 + Advantages 29 + Skills 46 (92 ranks) + Defenses 18 = 410
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Gabriel Herrol
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Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by Gabriel Herrol »

Power level 16? Damn, that’s going to be one hell of a tough cookie 🍪!
Haven't you lot ever seen a feller with an armload of woman before?
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