Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Prince Harilaos / The MCs / Lord of Tides

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Prince Harilaos of Atlantis - Arc 1 - PL 10
Age: 14 / Height: 5' 6" / Weight: 160 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Kingdom of Atlantis / Base of Operations: Hogwarts Castle

Strength 10, Stamina 8, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
Animal Empathy, Artificer, Attractive, Benefit, Alternate Identity: (Harry J. Potter), Benefit, Social Class 4 (Royalty), Benefit, Wealth 3 (Millionaire), Connected, Equipment 1, Fascinate (Persuasion), Favored Environment: (Underwater), Improved Grab, Inspire 2, Languages 1, Leadership, Move-by Action, Power Attack, Ranged Attack 4, Second Chance: (Resisting Mental Control), Teamwork

Skills
Athletics 4 (+14), Close Combat: Grab 2 (+8), Deception 4 (+8), Expertise (AWE): Home Economics 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+10), Handle Animal 4 (+8), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Stealth 6 (+9), Treatment 4 (+6)

Powers
Animal Mimicry: Strength Array
. . Dousing: Nullify 5 (Alternate; archerfish mimicry, Counters: Water-Soluble Effects, DC 15; Broad, Simultaneous; Reduced Range: close)
. . Echo-Location: Senses 5 (Alternate; dolphin mimicry, Accurate: Ultra-hearing, Extended: Ultra-hearing 2: x100, Ultra-hearing; Sustained; Limited: Only while underwater)
. . Shocking Grasp: Cumulative Affliction 10 (Alternate; electric eel mimicry, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative; Grab-based)
. . Water Spout: Cylinder Area Flight 5 (Alternate; lugia mimicry, Speed: 60 miles/hour, 900 feet/round; Affects Others, Aquatic, Cylinder Area: 30 feet cylinder, DC 15, Selective; Concentration, Distracting, Quirk: Base of cylinder area must remain connected to water source, Source: Large Bodies of Water, Notes: 16 MPH, or 250 feet/round while underwater)
Highborn Atlantean Hybrid Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Complete submersion in water [2 ranks only])
. . Body Resistance: Impervious Toughness 6 (racial trait; Limited: Not vs. Fire or Heat)
. . Hybrid Perception: Senses 6 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Visual Senses 1: x10, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning; Feature: Longevity (Up to 687 years))
. . Low-Level Telepathy: Mental Communication 1 (racial talent; Limited: Only while underwater, Notes: Range: 100 feet)
. . Speed-Swimming: Swimming 10 (racial talent, Speed: 500 miles/hour, 1 mile/round)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Special Qualities
. . Animal Dialogue: Comprehend 2 (family talent, Animals - Speak To, Animals - Understand; Subtle: subtle; Broad Type: Sea Creatures)
The Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Proficiency: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Protego Duo: Burst Area Deflect 8 (charm; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . . . Relashio: Nullify 8 (jinx, Counters: Restraints & Bindings, DC 18; Broad, Simultaneous)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . The Trident of Lilia (Alternate; Easily Removable)
. . . . Magical Trident: Array
. . . . . . Hydraulic Torrent: Cumulative Line Area Affliction 7 (water magic, 1st degree: Dazed, 2nd degree: Prone, DC 17; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 17, Cumulative; Limited Degree)
. . . . . . Lashing Waves: Move Object 11 (water magic, 50 tons, DC 26; Damaging, Multiattack; Concentration, Limited Material: Water)
. . . . . . Rough Seas: Environment 11 (water magic, Impede Movement (2 ranks), Radius: 4 miles; Increased Duration: continuous, Selective; Build Up, Limited: to Large Bodies of Water)
. . . . . . Thunder Wave: Concentration Cone Area Affliction 6 (lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cone Area 2: 120 feet cone, DC 16, Concentration)
. . . . . . Trident Strike: Strength-based Damage 3 (piercing, DC 28; Dangerous, Disarming, Penetrating 8, Reach (melee): 5 ft.)
. . . . . . Trident Throw: Strength-based Damage 3 (piercing, DC 28; Dangerous, Increased Range: ranged, Penetrating 8; Side Effect 2: always - Harry must spend a full round retrieving the Trident after throwing it)

Equipment
Light Armor

Offense
Initiative +3
Dousing: Nullify 5, +6 (DC Will 15)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +7 (DC 27)
Grab, +8 (DC Spec 20)
Hydraulic Torrent: Cumulative Line Area Affliction 7 (DC Dog/Fort/Will 17)
Lashing Waves: Move Object 11, +7 (DC 26)
Relashio: Nullify 8, +7 (DC Will 18)
Shocking Grasp: Cumulative Affliction 10, +8 (DC Fort 20)
Stupefy: Cumulative Affliction 8, +7 (DC Fort 18)
Throw, +7 (DC 25)
Thunder Wave: Concentration Cone Area Affliction 6 (DC Fort 16)
Trident Strike: Strength-based Damage 3, +6 (DC 28)
Trident Throw: Strength-based Damage 3, +7 (DC 28)
Unarmed, +6 (DC 25)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Harry's closest, and therefore most exploitable, relationships are with his friends, Hermione Granger and Ronald Weasley. Furthermore, he is of the opinion that the opinion that those who fight beside him are worth dying for.
- Weakness: Spending extended time away from water (about 24 hours) causes Harry to dehydrate and weaken, leading to a situation where he begins gaining levels of Fatigue as per the rules regarding Starvation & Thirst in the Deluxe Hero's Handbook on page 238.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 6), Will 12

Power Points
Abilities 80 + Powers 57 + Advantages 28 + Skills 32 (64 ranks) + Defenses 19 = 216
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DalkonCledwin
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Prince of Olympus Brainstorm & Notes

Post by DalkonCledwin »

Prince of Olympus
Premise: Diana wasn’t the only child of the gods to be born amongst mortals; there was another, born of Might and Magic who was destined to be a great hero… or the ruin of us all! «Godlike Harry»
Required Inclusions:
- Harry must possess a Light (Good) or Gray (Neutral) moral alignment, while his ethical alignment has been left open to the author’s interpretation.
- Harry must be quite powerful, as befits the son of the most powerful Olympian god. However, he must also grow into that power, rather than gaining it all at once.
- Lily must have been seduced by Zeus while he was in the form of a Stag, without ever realizing that the stag in question wasn’t her husband.
- Harry must inherit the Divine Atmokinesis that Zeus is most well known for, although when he actually discovers these abilities has also been left open to the author’s interpretation.
- Diana must discover her half-brother’s existence during the Dreamstone debacle that was portrayed in the recent Wonder Woman 1984 movie, starting her on a quest to locate Harry.
- If the Justice League is involved, then one of the male members must become a surrogate father figure for Harry, while Diana herself becomes a surrogate mother to the boy.
Preferred Inclusions:
- This story should be a full crossover between Potterverse and one of the various DC franchises, though which one is up to the author.
- There should be other demigods and/or deities who act as both allies and enemies for Harry, although the exact heritage of these demigods will vary from one DC continuity to the next.
- Harry should inherit/acquire a suit of divine armor and a divine weapon after he encounters his half-sister for the first time, as Diana won’t let him be a hero without such accoutrements.
Optional Inclusions:
- Harry could receive advanced training in magic from either Constantine or Zatanna, if not both.
- One of the rituals Voldemort performs could give him access to the same level of raw physical strength that Olympian demigods are known for.
Forbidden Things:
- Harry being convinced to give up on his powers.
- Harry the Dark Emo Doormat.
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Prince Harilaos / The MCs / Prince of Olympus

Post by DalkonCledwin »

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Harilaos Soter - Arc 1 - PL 10
Age: 11 / Height: 5' 0" / Weight: 103 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: Slytherin House / Base of Operations: Hogwarts Castle

Strength 11, Stamina 9, Agility 4, Dexterity 3, Fighting 5, Intellect 2, Awareness 3, Presence 4

General Advantages
Animal Empathy, Artificer, Benefit, Alternate Identity: (Harry J. Potter), Benefit, Social Class 4 (Royalty), Benefit, Wealth 2 (Independently Wealthy), Connected, Diehard, Disarming (DC 14), Equipment 2, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Improved Grab, Languages 2, Leadership, Power Attack, Second Chance: (Resisting Mental Control), Well-informed

Enhanced Advantages
Improved Initiative 2, Interpose, Luck 3, Move-by Action, Redirect, Takedown

Skills
Close Combat: Grab 2 (+7), Expertise (AWE): Cooking 4 (+7), Expertise (AWE): Survival 4 (+7), Expertise (DEX): Broom Flight 4 (+7), Expertise: Magic 8 (+10), Insight 4 (+7), Investigation 6 (+8), Perception 6 (+9), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Stealth 6 (+10)

Powers
Divine Power: Dynamic Array
. . Bless: Burst Area Luck Control 1 ([0 active, 0/20 PP, 2/r-2], divine blessing, Bestow Luck, Advantages: Luck 3; Burst Area 2: 60 feet radius sphere, DC 11, Selective; Check Required 5: DC 14 - Will Resistance, Increased Action 2: move, Reduced Range 2: close)
. . Chain Lightning: Damage 6 ([0 active, 0/20 PP, 3/r], divine lightning, DC 21; Increased Range: ranged, Multiattack)
. . Gust of Wind: Line Area Move Object 10 ([0 active, 0/20 PP, 2/r], divine wind, 25 tons; Line Area 2: 5 feet wide by 60 feet long, DC 20; Limited Direction: Repulsion, Reduced Range: close)
. . Hyper-Running: Speed 5 ([0 active, 0/20 PP, 1/r], divine talent, Speed: 60 miles/hour, 900 feet/round)
. . Protection from Evil: Immunity 10 ([0 active, 0/20 PP, 1/r], divine blessing, Custom: Mental Control 5, Damage Effect: Summoned Creatures; Affects Others, Sustained; Limited: to Effects Generated by Evil Characters)
. . Smite Evil: Damage 15 ([0 active, 0/20 PP, 1/2r+11], divine curse, DC 30; Incurable, Penetrating 10; Limited: Affects Evil Targets Only)
. . Torrential Rain: Environment 10 ([0 active, 0/20 PP, 2/r], divine authority, Impede Movement (1 rank), Other: Rain 1, Visibility (-2), Radius: 2 miles; Increased Duration: continuous; Build Up, Tiring)
. . Wind-Riding: Flight 9 ([0 active, 0/20 PP, 2/r], divine wind, Speed: 1000 miles/hour, 2 miles/round)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Diffindo: Damage 11 (charm, DC 26; Increased Range: ranged, Precise; Nonlethal)
. . . . Reparifors: Healing 11 (healing magic; Restorative; Tiring)
. . . . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Increased Range: perception, Subtle: subtle; Limited Direction: Up or Down)
Olympian Demigod Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait; Limited: Not vs. Piercing Damage)
. . Divine Perception: Senses 12 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Precognition, Radius (Type): Mental Senses; Limited: Precognition of Weather Phenomena only [4 ranks only])
. . Fast Action: Quickness 4 (racial talent, Perform routine tasks in -4 time ranks; Limited to One Type: Physical Tasks)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Uncommon Descriptor: Earthly Weather)
. . Lightning Reflexes: Enhanced Trait 6 (racial talent, Advantages: Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown)
. . Powerful Build: Enhanced Strength 4 (racial trait, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 15: Up to 800 tons)
. . Resistances: Immunity 6 (racial trait, Damage Effect: Electricity Damage, Poison; Limited - Half Effect)
. . Supernal Tongue: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)

Equipment
Arcanist's Pack (7 ep)

Offense
Initiative +12
Chain Lightning: Damage 6, +9 (DC 21)
Diffindo: Damage 11, +9 (DC 26)
Grab, +7 (DC Spec 21)
Gust of Wind: Line Area Move Object 10 (DC 20)
Smite Evil: Damage 15, +5 (DC 30)
Throw, +3 (DC 26)
Unarmed, +5 (DC 26)
Wingardium Leviosa: Move Object 6 (DC 21)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Quirk: Harry is of the opinion that the opinion that those who fight beside him are worth dying for.

Languages
English [Native], Parseltongue (Secret), Supernal Script

Defense
Dodge 11, Parry 11, Fortitude 9, Toughness 9 (Imp. 5), Will 11

Power Points
Abilities 82 + Powers 84 + Advantages 25 + Skills 28 (56 ranks) + Defenses 21 = 240
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DalkonCledwin
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Lord of Attraction Brainstorm & Notes

Post by DalkonCledwin »

Lord of Attraction
Premise: Electromagnetism isn’t the only force in existence which gives supreme power to those who wield it. There are others, and Harry Potter is someone who knows all about one of those powers, as he is the newly recognized Lord of Attractive Forces.
Required Inclusions:
- Harry Potter must be born with an active X-Gene that allows him to manipulate the forces of gravity, but this blessing must come at the cost of his ability to channel magic through a wand.
- In spite of this fact, his parents and twin brother must still love him and support him in all that he sets his mind to do. In other words, this won’t be a stereotypical “James and Lily Survive” fic.
- Harry’s parents must attempt to help him master his mutation when it finally awakens, since they will quickly realize that it has nothing in common with magic.
- Charles Xavier must pay the Potter family a visit about a month after Harry’s mutation awakens, and offer him a place at the Institute, giving Harry’s life a new purpose.
- Xavier must also be quick to deduce that Harry is in fact capable of magic, just not the form of magic which is taught to the students of Hogwarts.
- The first couple of story arcs must deal with Harry learning how to wield his phenomenal powers without accidentally destabilizing the planetary gravity field.
Preferred Inclusions:
- Harry should be a founding member of either the X-Men or Excalibur, with his primary romantic pairing being one of the other founders.
- If Harry is a founding member of the X-Men, then his primary romantic partner should be Polaris instead of Jean Grey, and if he is a founder of Excalibur, then it should be Magik.
- The fundamental forces should act as natural counters for one another, with Gravity itself acting as the counter for Electromagnetism, which is itself also a counter for Gravity.
Optional Inclusions:
- Harry could have a younger sister who is very, very interested in her ‘mysterious’ elder brother.
- Harry could end up managing the muggle half of his family’s business ventures, while his twin handles the wizarding half.
Forbidden Things:
- James and Lily being abusive or neglectful towards their children.
- Harry saving the day within seconds of disaster striking.
- Harry performing heroic activities without a code name.
- Harry the Pathetic Emo Doormat.
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Baryon / The MCs / Lord of Attraction

Post by DalkonCledwin »

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Baryon (Harry Potter) - PL 10
Age: 16 / Height: 5' 7" / Weight: 164 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The X-Men / Base of Operations: Xavier's Institute for Gifted Youngsters

Strength 12, Stamina 2, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 5, Presence 5

General Advantages
Animal Empathy, Attractive, Beginner's Luck, Benefit, Wealth 2 (Independently Wealthy), Connected, Equipment 1, Fascinate (Persuasion), Great Endurance, Improved Grab, Inspire 2, Languages 3, Leadership, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2

Skills
Deception 4 (+9), Expertise (AWE): Popular Culture 4 (+9), Expertise: Magic 8 (+10), Insight 4 (+9), Investigation 4 (+6), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Gravikinesis 5 (+8), Stealth 6 (+9), Vehicles 4 (+7)

Powers
Battle Robes (Removable)
. . Protective Garment: Protection 3 (very rare object, +3 Toughness)
. . Rejuvenation Charm: Healing 8 (very rare object; Persistent, Restorative; Limited: Affects Self Only, Tiring)
. . Survival Charm: Immunity 5 (very rare object, Environmental Conditions (All))
Gravitic Potential: Array
. . Anti-Gravity: Flight 8 (gravity, Speed: 500 miles/hour, 1 mile/round; Subtle: subtle)
. . Crushing Gravity: Burst Area Move Object 10 (gravity, 25 tons, DC 25; Burst Area: 30 feet radius sphere, DC 20, Damaging; Limited Direction: Pushing Downwards)
. . Gravikinesis: Move Object 10 (gravity, 1600 ktons; Increased Mass 16, Increased Range: perception; Limited Direction: Attraction or Repulsion)
. . Gravitic Bolt: Damage 12 (gravity, DC 27; Increased Range: ranged)
. . Gravitic Wave: Cone Area Damage 10 (gravity, DC 25; Cone Area 2: 120 feet cone, DC 20)
. . Reverse Gravity: Burst Area Move Object 10 (gravity, 25 tons; Burst Area: 30 feet radius sphere, DC 20; Limited Direction: Lifting Upwards)
. . Scatter Shot: Damage 10 (gravity, DC 25; Increased Range: ranged, Multiattack)
. . Singularity: Burst Area Move Object 9 (gravity, 12 tons, DC 24; Burst Area 2: 60 feet radius sphere, DC 19, Damaging; Limited Direction: Pulling Towards the Center of Area)
. . Upalanche: Cloud Area Damage 9 (bludgeoning, DC 24; Cloud Area 2: 30 feet radius sphere, DC 19, Increased Range: ranged)
Personal Gravity Field (Activation: Move Action)
. . Gravitic Acceleration: Speed 8 (gravity, Speed: 500 miles/hour, 1 mile/round)
. . Gravitic Might: Enhanced Strength 11 (gravity, +11 STR)
. . Gravitic Reflexes: Enhanced Trait 8 (gravity, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2)
. . Gravitic Shield: Protection 5 (gravity, +5 Toughness; Impervious [2 extra ranks], Sustained)
Superior Magi Physiology
. . Gravitic Adaptation: Movement 2 (racial trait, Environmental Adaptation: High Gravity, Environmental Adaptation: Zero Gravity)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 151 years); Limited: Doesn't protect Harry from the Legacy Virus)
. . Superior Perception: Senses 7 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Gravity [Mental] 2: ranged, Radius (Type): Mental Senses)

Equipment
Commlink

Offense
Initiative +15
Crushing Gravity: Burst Area Move Object 10 (DC 25)
Grab, +7 (DC Spec 22)
Gravikinesis: Move Object 10 (DC 20)
Gravitic Bolt: Damage 12, +8 (DC 27)
Gravitic Wave: Cone Area Damage 10 (DC 25)
Reverse Gravity: Burst Area Move Object 10 (DC 20)
Scatter Shot: Damage 10, +8 (DC 25)
Singularity: Burst Area Move Object 9 (DC 24)
Throw, +3 (DC 27)
Unarmed, +7 (DC 27)
Upalanche: Cloud Area Damage 9 (DC 24)

Complications
- Accident: The potential for disaster when manipulating fundamental forces like gravity is quite considerable. This has led to Harry's conscious decision to use his powers on what could be considered a miniscule scale, in spite of the fact that he is strong enough to affect the entire planet. This restraint is derived from a legitimate fear that he could lose control of his powers and cause untold disaster and ruin to befall the planet we all live on.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry is very much the weak link in his own powers, and could lose access to his gravikinetic abilities when exposed to things which disrupt or overload his sensory organs and airborne toxins. He is also, like other noteworthy Fundamental Masters, susceptible to the abilities of powerful telepaths.
- Prejudice: Not only is Harry hated and reviled for being a mutant, but he faces the same types of prejudice back in his homeland due to his inability to make use of the wands that British witches and wizards have deluded themselves into thinking they actually need when projecting magical energy.
- Relationships: Harry is the eldest son of James and Lily Potter, with his twin brother being Charles Potter, and his "adorable" younger sister being Juniper Potter. He and Charles are also the Godchildren of Sirius and Amelia Black.

Languages
English [Native], Japanese, Parseltongue (Secret), Russian

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10/7 (Imp. 7/0), Will 12

Power Points
Abilities 56 + Powers 120 + Advantages 20 + Skills 27 (53 ranks) + Defenses 21 = 244
Last edited by DalkonCledwin on Wed Sep 15, 2021 10:08 am, edited 1 time in total.
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Polaris / The MCs / Lord of Attraction

Post by DalkonCledwin »

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Polaris (Lorna Dane) - PL 10
Age: 17 / Height: 5' 4" / Weight: 103 lbs / Hair Color: Brown (Nat. Green) / Eye Color: Green
Group Affiliations: The X-Men / Base of Operations: The Xavier Institute for Gifted Youngsters

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 6

Advantages
Attractive, Beginner's Luck, Connected, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Improved Grab, Power Attack, Ranged Attack 3, Set-up, Teamwork

Skills
Close Combat: Grab 2 (+6), Expertise (AWE): Popular Culture 4 (+8), Expertise: Geophysics 8 (+10), Insight 4 (+8), Intimidation 4 (+10), Investigation 4 (+6), Perception 6 (+10), Persuasion 8 (+14), Ranged Combat: Electromagnetism 4 (+7), Stealth 4 (+7), Technology 4 (+6), Vehicles 4 (+7)

Powers
Battle Robes (Removable)
. . Protective Garment: Impervious Toughness 2 (very rare object)
. . Rejuvenation Charm: Healing 8 (very rare object; Persistent, Restorative, Triggered: 1 use - When suffering two or more degrees of damage; Limited: Affects Self Only, Unreliable (1 use))
. . Vapor Wear: Immunity 1 (very rare object, Environmental Condition: Heat; Limited - Half Effect)
Electromagnetic Potential: Array
. . Degauss: Nullify 10 (electromagnetism, Counters: Magnetism, DC 20; Simultaneous; Reduced Range: close)
. . Ferrokinesis: Move Object 10 (electromagnetism, 1600 ktons; Increased Mass 16, Increased Range: perception; Limited Material: Ferrous Metals)
. . Force Field: Create 10 (electromagnetism, Volume: 1000 cft., DC 20; Impervious, Movable; Proportional)
. . Magnetic Binding: Cumulative Affliction 10 (electromagnetism, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, Resisted by: Dodge, Overcome by Damage, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Quirk: Requires metal objects)
. . Magnetize: Burst Area Move Object 10 (electromagnetism, 25 tons; Burst Area 3: 120 feet radius sphere, DC 20; Limited Direction: Attract or Repel, Limited Material: Ferrous Metals)
. . Railgun: Damage 10 (electromagnetism, DC 25; Increased Range: ranged, Multiattack; Quirk: requires ferrous objects as ammo)
. . Shocking Grasp: Cumulative Affliction 8 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative)
. . Static Ball: Burst Area Affliction 6 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Sundering Pulse: Damage 10 (electromagnetism, DC 25; Increased Range: ranged, Secondary Effect; Limited: Affects Ferrous Objects Only)
Personal Magnetosphere (Activation: Move Action)
. . Geomagnetic Link: Immunity 6 (electromagnetism, Aging, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: Only works while Polaris is within the Earth's magentosphere)
. . Magnetic Flight: Flight 5 (electromagnetism, Speed: 60 miles/hour, 900 feet/round; Subtle: subtle)
. . Magnetic Shield: Protection 10 (electromagnetism, +10 Toughness; Impervious, Sustained)
Superior Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 161 years); Limited: Doesn't protect Lorna from the Legacy Virus)
. . Superior Perception: Senses 6 (racial trait, Acute: Detect Magnetic Fields, Counters Concealment: Invisibility [Detect Magnetic Fields], Detect: Magnetic Fields [Mental] 2: ranged, Radius: Detect Magnetic Fields)

Equipment
Commlink

Offense
Initiative +3
Degauss: Nullify 10, +6 (DC Will 20)
Ferrokinesis: Move Object 10 (DC 20)
Grab, +6 (DC Spec 11)
Magnetic Binding: Cumulative Affliction 10, +10 (DC Fort/Will 20)
Magnetize: Burst Area Move Object 10 (DC 20)
Railgun: Damage 10, +10 (DC 25)
Shocking Grasp: Cumulative Affliction 8, +6 (DC Fort 18)
Static Ball: Burst Area Affliction 6 (DC Fort 16)
Sundering Pulse: Damage 10, +10 (DC 25)
Throw, +6 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Accident: The potential for disaster when manipulating fundamental forces like electromagnetism is quite considerable. This is made more poignant, however, due to the fact that Lorna is still learning how to control her powers, which means she's a legitimate, if unintentional, threat to urban infrastructures.
- Disability: Lorna has seemingly inherited her father's propensity for mental illness and depression, and could easily end up suffering through a mental breakdown or bout of depression at a time when such things would be incredibly inconvenient.
- Honor: Lorna will always keep her word, uphold the common good, and save any damsels in distress that she even hears so much as a rumor of.
- Motivation: Protector: Lorna is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Lorna could lose access to her ability to manipulate magnetic fields when exposed to extreme heat, or when confronting an equal and opposing magnetic field. Furthermore, certain forms of electrical dampeners could disrupt her ability to manipulate electromagnetism as a whole. And lastly, she is like every other Fundamental Master in that her mind is susceptible to telepathic tampering.
- Prejudice: Lorna is faced with the hatred and fear of normal human beings simply because she has superhuman abilities and they do not.
- Relationships: Lorna is actually the daughter of the X-Men's archvillain, Magneto (aka Erik Lensherr), and therefore the younger half-sibling to Magneto's twin children Wanda & Pietro Maximoff.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 12/2 (Imp. 12/10), Will 10

Power Points
Abilities 50 + Powers 94 + Advantages 14 + Skills 28 (56 ranks) + Defenses 19 = 205
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Pyslocke / The MCs / Lord of Attraction

Post by DalkonCledwin »

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Art by Sonny Only on ArtStation

Psylocke (Elizabeth Braddock) - PL 10
Age: 15 / Height: 5' 5" / Weight: 131 lbs / Hair Color: Purple (Nat. Blonde) / Eye Color: Violet
Group Affiliations: The X-Men / Base of Operations: Xavier's Institute for Gifted Youngsters

Strength 1, Stamina 4, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 6, Presence 4

Advantages
Attractive 2, Beginner's Luck, Benefit, Dowry 2 (Moderately Wealthy), Connected, Daze (Deception), Defensive Attack, Defensive Roll 2, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Languages 2, Power Attack, Ritualist, Set-up, Teamwork

Skills
Deception 6 (+10), Expertise (AWE): Popular Culture 4 (+10), Expertise (PRE): Modeling 8 (+12), Expertise: Magic 6 (+8), Insight 6 (+12), Investigation 6 (+8), Perception 4 (+10), Persuasion 6 (+10), Stealth 4 (+6), Treatment 4 (+6), Vehicles 4 (+6)

Powers
Bionic Eyes (Removable)
. . Mojo Vision: Senses 2 (very rare object, Infravision, Ultravision; Feature: Work as functional replacements for Betsy's original eyes)
Special Qualities
. . Accept No Substitutes: Feature 1 (talent, Notes: Anyone who has carnal relations with Betsy will be able to tell her apart from a shapeshifter who is wearing her form so long as they can 'renew' said relations.)
Superior Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 152 years); Limited: Doesn't protect Elizabeth from the Legacy Virus)
. . Superior Perception: Senses 6 (racial trait, Acute (Type): Mental Senses, Awareness: Psionics [Mental], Awareness: Magic [Mental], Radius (Type): Mental Senses)
. . Twin Telepathy: Senses 1 (racial talent, Communication Link: Brian Braddock)
Telepathic Potential: Array
. . Astral Projection: Remote Sensing 12 (psychoportation, Affects: All Types, Range: 16 miles; Dimensional: dimension - The Astral Plane, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Mental Paralysis: Concentration Cumulative Affliction 7 (telepathy, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 17; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Instant Recovery)
. . Mental Puppetry: Concentration Cumulative Affliction 7 (telepathy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Instant Recovery)
. . Metaconcert: Mental Area Communication 3 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
. . Mind Probe: Effortless Mind Reading 10 (telepathy, DC 20; Effortless, Subtle: subtle)
. . Mind Thrust: Damage 7 (telepathy, DC 22; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Psi-Beam: Line Area Damage 7 (telepathy, DC 22; Alternate Resistance: Will, Line Area 2: 5 feet wide by 60 feet long, DC 17, Increased Duration: concentration, Subtle: subtle; Distracting)
. . Psychic Shield: Impervious Will 14 (telepathy; Concentration)
. . Sense Link: Linked Effect
. . . . Sensory Link: Mind Reading 7 (Linked; clairsentience, DC 17; Insidious, Sensory Link, Subtle: subtle; Limited to Sensory Link)
. . . . Telepathic Scrying: Remote Sensing 10 (Linked; clairsentience, Affects: 1 Type - Mental, Range: 4 miles; Subtle: DC 20+rank; Limited 2: to Targeting the Linked Power)
. . Telepathic Projection: Illusion 10 (telepathy, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective, Subtle: subtle; Concentration, Limited to One Subject, Resistible: Will)

Equipment
Commlink, Heavy Armor

Offense
Initiative +2
Grab, +4 (DC Spec 11)
Mental Paralysis: Concentration Cumulative Affliction 7 (DC Will 17)
Mental Puppetry: Concentration Cumulative Affliction 7 (DC Will 17)
Mind Probe: Effortless Mind Reading 10 (DC Will 20)
Mind Thrust: Damage 7 (DC Will 22)
Psi-Beam: Line Area Damage 7 (DC Will 22)
Sensory Link: Mind Reading 7 (DC Will 17)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Disability: Betsy is completely and utterly blind (Vision Unaware) whenever she is forced to operate without the assistance of her Bionic Eyes. She's also unable to perceive anything that's been concealed from mechanical sensors.
- Enemies: Not only does Betsy regularly encounter her brother's enemies, but she also has her own personal villains in the form of the Shadow King and Matsu'o Tsurayaba.
- Motivation: Thrills: One of Betsy's character defining traits, regardless of what body she is inhabiting at any given time, is her addiction to adrenaline highs. She doesn't really care what causes a spike in her adrenal levels, so long as she gets to enjoy the after effects.
- Quirk: Betsy is infamous for over-describing her powers, and will even begin using variants of "the focused totality of my telepathic powers" once she figures out how to manifest Psychic Energy Blades.
- Relationships: Betsy is the twin sister of the man commonly known as Captain Britain (aka Brian Braddock), as well as being the younger sister of the current King of Avalon, James Braddock. She's also a close personal friend of the Potter siblings, since they all grew up in the same community.
- Secret: Betsy is completely unaware of the fact that her eyes are linked to Mojo's dimension and serve as camera's for movies detailing the lives and adventures of the X-Men.

Languages
English [Native], Japanese, Russian

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 10/4, Will 14 (Imp. 14/0)

Power Points
Abilities 50 + Powers 52 + Advantages 19 + Skills 29 (58 ranks) + Defenses 22 = 172
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DalkonCledwin
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Marvel Girl / The 1st Class / Lord of Attraction

Post by DalkonCledwin »

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Art by Marcio Takara, Colors by Richmbailey on DeviantArt

Marvel Girl (Jean Grey) - PL 10
Age: 16 / Height: 5' 5" / Weight: 110 lbs / Hair Color: Crimson / Eye Color: Green
Group Affiliations: The X-Men / Base of Operations: The Xavier Institute for Gifted Youngsters

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 3, Intellect 3, Awareness 6, Presence 4

Advantages
Attractive 2, Beginner's Luck, Connected, Daze (Deception), Defensive Roll 2, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Improved Initiative, Inspire 2, Languages 2, Leadership, Power Attack, Second Chance: (Resisting Mental Control), Set-up, Taunt, Teamwork

Skills
Athletics 4 (+4), Deception 6 (+10), Expertise (AWE): Fashion Design 6 (+12), Expertise (AWE): Popular Culture 8 (+14), Expertise: Mutant Rights 4 (+7), Insight 6 (+12), Intimidation 6 (+10), Perception 4 (+10), Persuasion 8 (+12), Ranged Combat: Telekinesis 8 (+10), Stealth 4 (+6), Technology 4 (+7), Vehicles 4 (+6)

Powers
Superior Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 164 years); Limited: Doesn't protect Jean from the Legacy Virus)
Telekinetic Aura (Activation: Move Action)
. . Kinetic Shield: Protection 7 (psychokinesis, +7 Toughness; Impervious, Sustained)
Telekinetic Potential: Array
. . Cosmic Blast: Damage 18 (psychokinesis, DC 33; Increased Range: ranged; Inaccurate 4: -8)
. . Force Bolts: Damage 10 (psychokinesis, DC 25; Increased Range: ranged, Multiattack)
. . Force Constructs: Create 10 (metacreativity, Volume: 1000 cft., DC 20; Impervious, Movable; Proportional)
. . Telekinetic Burst: Burst Area Move Object 8 (psychokinesis, 100 tons; Burst Area 3: 120 feet radius sphere, DC 18, Increased Mass 4, Selective; Distracting, Tiring)
. . Telekinetic Control: Move Object 6 (psychokinesis, 3200 lbs.; Accurate 2: +4; Distracting [2 ranks only])

Equipment
Commlink

Offense
Initiative +6
Cosmic Blast: Damage 18, +2 (DC 33)
Force Bolts: Damage 10, +10 (DC 25)
Grab, +3 (DC Spec 10)
Telekinetic Burst: Burst Area Move Object 8 (DC 18)
Telekinetic Control: Move Object 6, +14 (DC 16)
Throw, +2 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Guy Magnet: Jean is one of three girls who currently attend classes at the Xavier Institute, and of those three girls, she is the only one who isn't at all interested in dating Harry Potter. Unfortunately, this means that she's also the only girl on campus who the other four boys in attendance have any real chance of hooking up with.
- Motivation: Dreamer: Even though she dislikes the way in which Xavier forced her into the life of a superhero, Jean does still wish to help the man make the world a better place to live for mutants the world over, and will do everything she can in order to make his dream come true.
- Nemesis: Jean doesn't particularly like Charles Xavier because the man waltzed into her life, brainwashed her parents into sending her to his boarding school for mutants, and then began sending her on dangerous missions to save the lives of people who would be much happier if Jean simply didn't exist.
- Relationships: Jean is the youngest daughter of John and Elaine Grey, she has four siblings (Sara, Julia, Roger and Liam), and it is also quite possible that she is distantly related to Harry Potter on his mother's side of the family.

Languages
English [Native], Japanese, Russian

Defense
Dodge 10, Parry 8, Fortitude 5, Toughness 10/1 (Imp. 7), Will 14

Power Points
Abilities 42 + Powers 55 + Advantages 21 + Skills 36 (72 ranks) + Defenses 25 = 179
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Cyclops / The 1st Class / Lord of Attraction

Post by DalkonCledwin »

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Art by Peter-v-Nguyen on DeviantArt

Cyclops (Scott Summers) - PL 10
Age: 17 / Height: 6' 0" / Weight: 183 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The X-Men / Base of Operations: The Xavier Institute for Gifted Youngsters

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 4, Presence 4

Advantages
Accurate Attack, Attractive, Beginner's Luck, Daze (Intimidation), Defensive Attack, Defensive Roll 3, Equipment 1, Fascinate (Intimidation), Fast Grab, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Languages 2, Leadership, Second Chance: (Resisting Mental Control), Set-up, Startle, Teamwork

Skills
Athletics 6 (+7), Close Combat: Unarmed 2 (+4), Expertise: Airplane Mechanics 6 (+8), Expertise: Tactics 6 (+8), Insight 4 (+8), Intimidation 6 (+10), Investigation 4 (+6), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Optic Blasts 8 (+10), Stealth 4 (+6), Technology 6 (+8), Vehicles 6 (+8)

Powers
Control Visor (Removable)
. . Breakfall: Movement 1 (force, Safe Fall; Reaction: reaction; Side Effect 2: always - Inflicts Rank 2 damage on anyone located below Cyclops when this power activates)
. . Controlled Optic Blasts: Array
. . . . Called Shot: Damage 6 (force, DC 21; Increased Range 2: perception)
. . . . Optic Force Bolt: Damage 10 (force, DC 25; Increased Range: ranged)
. . . . Pressor Beam: Move Object 4 (force, 800 lbs., DC 19; Damaging; Limited Direction: Repulsion)
. . . . Reflector Shot: Damage 8 (force, DC 23; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack; Distracting, Quirk: Requires several reflective surfaces)
. . . . Wide Angle Beam: Cone Area Damage 8 (force, DC 23; Cone Area 2: 120 feet cone, DC 18, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . Optic Blast Control: Feature 5 (technological, Notes: This power nullifies the "Uncontrolled" flaw on Scott's "Optic Concussion Beam" power.)
Superior Human Physiology
. . Family Protection: Immunity 1 (racial trait, Rare Descriptor: Damage caused by his own powers or those of his brother)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 163 years); Limited: Doesn't protect Scott from the Legacy Virus)
. . Optic Concussion Beam: Line Area Damage 5 (force, DC 20; Line Area 2: 5 feet wide by 60 feet long, DC 15, Increased Duration: concentration; Uncontrolled)

Equipment
Commlink, Heavy Armor

Offense
Initiative +2
Called Shot: Damage 6 (DC 21)
Grab, +2 (DC Spec 11)
Optic Concussion Beam: Line Area Damage 5 (DC 20)
Optic Force Bolt: Damage 10, +10 (DC 25)
Pressor Beam: Move Object 4, +10 (DC 19)
Reflector Shot: Damage 8, +10 (DC 23)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)
Wide Angle Beam: Cone Area Damage 8 (DC 23)

Complications
- Motivation: Dreamer: Scott was among the first mutants recruited by Xavier to be a member of the X-Men, and he sort of took Xavier's dream and made himself the poster boy for it.
- Obsession: Scott absolutely LOVES Danger Room Simulations, and is always the first to suggest them as a form of group leisure activity... yes, that is his idea of how one can best de-stress after a grueling day at school. ("Scott, this has got to be the worst idea for a first date in the entire history of dating!")
- Relationships: Scott is, to the best of his knowledge, the sole surviving member of his immediate family. This however is not actually true, since both of his brothers managed to survive the "accident" which broke his optic mutation. Their names are Alex and Gabriel Summers.
- Rivalry: If you are a boy, and a member of the X-Men, odds are that Scott views you as a rival for the heart of the maiden fair known as Jean Grey. It's little wonder then, that Scott considers Harry Potter and Bobby Drake to be his closest friends, since neither one of them is romantically interested in the beautiful redhead.

Languages
English [Native], Japanese, Russian

Defense
Dodge 10, Parry 8, Fortitude 7, Toughness 10/3, Will 8

Power Points
Abilities 40 + Powers 42 + Advantages 23 + Skills 33 (66 ranks) + Defenses 22 = 160
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Lord of the Dead Brainstorm & Notes

Post by DalkonCledwin »

Lord of the Dead
Premise: Harry Potter could remember Ron Weasley asking, “When you say ‘Master of Death’ -”, only for Xenophilius Lovegood to respond with the words “Master. Conqueror. Vanquisher. Whichever term you prefer.” Unfortunately, it would seem that Xenophilius had vastly underestimated his new lot in life.
Required Inclusions:
- The relics which were given to the three Peverell brothers must actually be Divine Constructs created by Hades Chthonius shortly before he faded from existence.
- The reason Hades created these artefacts was so that he could ensure his divine powers would one day resurface, even if he himself would never again be the Ruler of the Dead.
- When Harry united the Hallows, he inadvertently marked himself as the only person who was worthy to succeed Hades as the Lord of the Dead and initiated a spontaneous Apotheosis.
- Harry must still go out of his way in order to save as many lives as he can, since he will consider it to be very important for mortals to live long and fulfilling lives.
- In spite of this belief, Harry must still acknowledge that some individuals are irredeemable and be willing to Reap them if given the opportunity to do such a thing.
- Harry’s primary romantic interest must be either Pamela Isley, Rachel Roth, or Diana Prince; although, the girl in question doesn’t need to be his only romantic interest.
Preferred Inclusions:
- Harry should lay claim to the Underworld as his sovereign domain shortly after awakening to his full divine potential. However, this could easily be a Herculean challenge.
- Several minor gods, including Makaria and Melinoe, should still exist in the present day and age, since ruling the entire cosmos would have been a challenge for any single deity.
- Harry should open diplomatic channels to the world’s other pantheons after he successfully lays claim to the throne that was left to him by the former Lord of the Dead.
Optional Inclusions:
- The demise of the Olympian Council could have allowed for the re-emergence of powerful entities from the dawn of time that would serve as really good antagonists for Harry.
- The Underworld could be suffering under the tyrannical rule of Iapetus, Titan of Mortality.
Forbidden Things:
- Harry the Malevolent Emo Doormat.
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Harilaos Chthonius / The MCs / Lord of the Dead

Post by DalkonCledwin »

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Harilaos Chthonius - Arc 1 - PL 12
Age: 17 / Height: 5' 10" / Weight: 176 lbs / Hair Color: Blue (Frm. Black) / Eye Color: Green
Group Affiliations: The Chthonic Gods / Base of Operations: The Underworld

Strength 13, Stamina 10, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 4, Presence 4

Advantages
All-out Attack, Artificer, Attractive, Benefit, Alternate Identity: (Harry J. Potter), Benefit, Social Class 4 (Royalty), Benefit, Wealth 3 (Millionaire), Connected, Diehard, Fascinate (Persuasion), Great Endurance, Improved Grab, Inspire 2, Interpose, Languages 4, Leadership, Power Attack, Second Chance: (Resisting Mental Control), Teamwork

Skills
Deception 4 (+8), Expertise (AWE): Cooking 6 (+10), Expertise: Magic 12 (+14), Insight 4 (+8), Intimidation 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Ascended Human Physiology
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Limited: Not vs. Divine Constructs or the attacks of Power Level 12+ characters)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Custom: Death Effects 5, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison)
. . Memento Mori: Senses 2 (racial trait, Postcognition (Limited): Hades Chthonius; Uncontrolled)
. . Powerful Build: Enhanced Strength 4 (racial trait, +4 STR; Limited to Lifting)
. . Soul Seer: Senses 6 (racial trait, Acute: Magic Awareness, Analytical: Detect Conditions, Awareness: Magic [Mental], Darkvision, Detect: Conditions [Visual] 2: ranged, Radius: Magic Awareness)
. . Supernal Tongue: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
Magical Mastery: Array
. . Enervation: Cumulative Affliction 14 (necrotic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 24; Cumulative, Increased Range: ranged)
. . Expelliarmus: Damage 12 (charm, DC 27; Accurate 2: +4, Disarming, Increased Range: ranged; Nonlethal)
. . Gift of False Life: Healing 12 (necromantic; Persistent, Restorative, Resurrection; Temporary)
. . Hellfyre Bolt: Damage 16 (hellfyre, DC 31; Increased Range: ranged, Penetrating 10)
. . Horrid Wilting: Burst Area Damage 8 (necrotic magic, DC 23; Alternate Resistance: Fortitude, Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged)
. . Obliviate: Concentration Burst Area Affliction 12 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 22; Burst Area: 30 feet radius sphere, DC 22, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . Pall of the Underworld: Environment 10 (shadow magic, Cold (Extreme), Visibility (-5), Radius: 2 miles; Increased Duration: continuous; Tiring)
. . Petrificus Totalus: Progressive Affliction 10 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 20; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . Protego Duo: Burst Area Deflect 10 (charm; Burst Area: 30 feet radius sphere, DC 20, Reflect, Selective; Reduced Range: close)
. . Shadow Gate: Movement 3 (magical travel, Dimensional 3: any dimension, 50 lbs.; Portal; Activation 2: standard action, Medium: Shadows)
. . Shadow Portal: Teleport 14 (magical travel, Carry 50 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Portal; Activation 2: standard action, Limited to Extended, Medium: Shadows, Tiring)
. . Stupefy: Cumulative Affliction 14 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Cumulative, Increased Range: ranged)
The Helm of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Grants Immunity to Thief's Downfall, Feature: Maleable Form; Distracting, Limited: Can only conceal a single adult or up to three children at any given point in time, Passive)
The Midnight Scythe (Easily Removable (indestructible))
. . Scythe Strike: Strength-based Damage 3 (slashing, DC 31; Penetrating 16, Reach (melee): 5 ft., Tripping)
The Stygian Signet Ring (Removable (indestructible))
. . Lord of the Dead: Senses 4 (divine relic, Postcognition; Custom: Requires a successful Interaction skill check instead of a Perception check, Feature: Doubles as the Signet Ring for the Lord of House Peverell, Sustained; Limited: to Knowledge known by the conjured apparition)

Offense
Initiative +3
Enervation: Cumulative Affliction 14, +8 (DC Fort 24)
Expelliarmus: Damage 12, +12 (DC 27)
Grab, +7 (DC Spec 23)
Hellfyre Bolt: Damage 16, +8 (DC 31)
Horrid Wilting: Burst Area Damage 8 (DC Fort 23)
Obliviate: Concentration Burst Area Affliction 12 (DC Will 22)
Petrificus Totalus: Progressive Affliction 10, +8 (DC Will 20)
Scythe Strike: Strength-based Damage 3, +7 (DC 31)
Stupefy: Cumulative Affliction 14, +8 (DC Fort 24)
Throw, +3 (DC 28)
Unarmed, +7 (DC 28)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Focus: Harry uses his Scythe as a focusing implement for his magic, and gains the Unreliable (Roll) flaw on all of his spells whenever he is deprived of the scythe.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: As the Lord of the Dead, it is Harry's duty to ensure that the dead remain that way and to protect the spirits who dwell within his domain from those who would wish to exploit them.

Languages
Ancient Greek, Celestial, English [Native], Infernal, Parseltongue (Secret), Supernal Script

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14, Will 13

Power Points
Abilities 92 + Powers 110 + Advantages 27 + Skills 33 (65 ranks) + Defenses 20 = 282
Last edited by DalkonCledwin on Thu Sep 16, 2021 6:54 pm, edited 2 times in total.
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Raven / The MCs / Lord of the Dead

Post by DalkonCledwin »

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Art by Nia Hti on ArtStation

Rachel Arella Roth - Arc 1 - PL 10
Age: 15 / Height: 5' 4" / Weight: 107 lbs / Hair Color: Purple / Eye Color: Purple
Group Affiliations: The Teen Titans / Base of Operations: Titans Tower, Jump City

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 5, Presence 3

Advantages
Accurate Attack, Artificer, Attractive, Connected, Daze (Intimidation), Defensive Attack, Equipment 1, Fascinate (Intimidation), Improved Grab, Improved Trip, Interpose, Languages 4, Leadership, Move-by Action, Ritualist, Startle, Trance, Uncanny Dodge

Skills
Close Combat: Grab 2 (+8), Deception 4 (+7), Expertise (AWE): Theology 6 (+11), Expertise: Magic 10 (+14), Insight 8 (+13), Intimidation 8 (+11), Perception 4 (+9), Persuasion 8 (+11), Ranged Combat: Magic 5 (+8), Stealth 4 (+7), Treatment 8 (+12)

Powers
Fiendish Empathy: Array
. . Emotion Control: Cumulative Affliction 10 (empathic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Dimensional 2: group - Mystical Dimensions, Increased Range 2: perception, Subtle: subtle, Variable Descriptor: close group - Emotions; Side Effect: on failure - Psychic Backlash)
. . Empathic Healing: Healing 10 (empathic magic; Restorative; Empathic)
. . Empathic Probe: Cumulative Mind Reading 10 (empathic magic, DC 20; Cumulative, Dimensional 2: group - Mystical Dimensions; Limited to Emotions)
. . Nightmare Dreamscape: Concentration Burst Area Affliction 10 (illusory magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Extra Condition, Selective; Distracting, Limited: Visually Impaired/Disabled/Unaware Only)
. . Personal Dreamscape: Illusion 10 (illusory magic, Affects: All Sense Types, Area: 1000 cft., DC 20; Dimensional 2: group - Mystical Dimensions, Selective, Subtle: subtle; Concentration, Limited to One Subject, Resistible: Will)
. . Soothe Emotions: Nullify 10 (empathic magic, Counters: Mental Effects, DC 20; Broad, Dimensional 2: group - Mystical Dimensions, Increased Range: perception, Simultaneous; Limited: to Effects which manipulate emotions)
Half-Demon Physiology
. . Abyssal Perception: Senses 11 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Darkvision, Detect: Demons [Visual] 2: ranged, Detect: Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Rachel to fall)
. . Invulnerabilities: Immunity 4 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Fire Damage; Limited - Half Effect)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
Magical Adept: Array
. . Astral Projection: Remote Sensing 22 (soul magic, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 16000 miles; Dimensional 2: group - Mystical Dimensions; Feedback, Noticeable: Raven-shaped Shadow, Side Effect 2: always - physical body is defenseless and immobile)
. . Levitation: Flight 6 (magical travel, Speed: 120 miles/hour, 1800 feet/round)
. . Plane Shift: Burst Area Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 3200 lbs.; Burst Area: 30 feet radius sphere, DC 12, Increased Mass 6, Selective; Activation 2: standard action)
. . Psychokinesis: Move Object 8 (soul magic, 6 tons; Increased Range: perception)
. . Shadow Blast: Damage 12 (shadow magic, DC 27; Increased Range: ranged)
. . Soul Jump: Burst Area Teleport 6 (magical travel, 1800 feet in a move action, carrying 3200 lbs.; Burst Area: 30 feet radius sphere, DC 16, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 6, Selective; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Tiring)
. . Soul Raven: Cone Area Damage 8 (soul magic, DC 23; Alternate Resistance: Will, Cone Area: 60 feet cone, DC 18, Increased Range: ranged; Tiring)
. . Touch of Darkness: Cumulative Affliction 12 (shadow magic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 22; Cumulative; Limited: Affects Visual Senses Only, Limited Degree)

Equipment
Commlink

Offense
Initiative +3
Emotion Control: Cumulative Affliction 10 (DC Will 20)
Empathic Probe: Cumulative Mind Reading 10 (DC Will 20)
Grab, +8 (DC Spec 16)
Nightmare Dreamscape: Concentration Burst Area Affliction 10 (DC Will 20)
Psychokinesis: Move Object 8 (DC 18)
Shadow Blast: Damage 12, +8 (DC 27)
Soothe Emotions: Nullify 10 (DC Will 20)
Soul Raven: Cone Area Damage 8 (DC Will 23)
Throw, +3 (DC 21)
Touch of Darkness: Cumulative Affliction 12, +8 (DC Fort 22)
Unarmed, +6 (DC 21)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Rachel is the target of many supernatural forces who wish to use her for their own dark purposes.
- Motivation: Acceptance: Raven wants to be accepted for who she is, rather than being feared for what she might one day unleash upon the unsuspecting denizens of the planet Earth.
- Pateraphobia: Raven is the daughter of the Archdemon known as Trigon and fears the day when he inevitably appears on Earth as it could lead to the deaths of everyone she has come to care for since the day she joined the Teen Titans.
- Power Loss: Raven needs to be able to speak the incantations for her spells in order to manifest their effects, which means that gagging her is one of the more effective ways to take her out of a fight, even if only temporarily.
- Secret: Rachel has had a massive crush on Harry Potter ever since she learned about his ability to survive the Killing Curse and the rumors that he's willing to walk through metaphorical fire for the sake of his friends. Unfortuantely, she's been bottling the emotions caused by this crush which means her first encounter with Harry will likely embarrass her a whoe heck of a lot.
- Temper: Despite her normally passive attitude, Raven has a few triggers that will spark intense fits of anger and paranoia. For instance, She is known to be rather possessive of those she cares about, reacting rather extremely whenever they are in danger.

Languages
Abyssal, Azaranian [Native], English, German, Latin, Romanian, Sanskrit, Sumerian

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10, Will 12

Power Points
Abilities 72 + Powers 94 + Advantages 21 + Skills 34 (67 ranks) + Defenses 20 = 241
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DalkonCledwin
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Melinoe Basileia / The MCs / Lord of the Dead

Post by DalkonCledwin »

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Melinoe Basileia - Arc 1 - PL 12
Age: 17 (21,383) / Height: 5' 4" / Weight: 125 lbs / Hair Color: White / Eye Color: Lavender
Group Affiliations: The Chthonic Gods / Base of Operations: Mobile

Strength 10, Stamina 10, Agility 2, Dexterity 2, Fighting 8, Intellect 3, Awareness 5, Presence 8

Advantages
Accurate Attack, Attractive, Benefit, Social Class 4 (Royalty), Benefit, Wealth 3 (Millionaire), Defensive Attack, Evasion, Fascinate (Intimidation), Improved Grab, Languages 4, Power Attack, Ritualist, Skill Mastery: (Intimidation), Startle

Skills
Close Combat: Grab 2 (+10), Deception 6 (+14), Expertise: Magic 10 (+13), Expertise: Olympian Lore 6 (+9), Insight 6 (+11), Intimidation 10 (+18), Perception 8 (+13), Persuasion 4 (+12), Ranged Combat: Magic 8 (+10), Stealth 8 (+10), Treatment 6 (+9)

Powers
Chthonic Goddess Physiology
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Limited: Not vs. Divine Constructs or the attacks of Power Level 12+ characters)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 4 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Pressure)
. . Soul Seer: Senses 8 (racial trait, Acute: Magic Awareness, Analytical: Detect Conditions, Awareness: Magic [Mental], Darkvision, Detect: Conditions [Vision] 2: ranged, Radius: Magic Awareness)
. . Supernal Tongue: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
Ghostly Form (Activation: Move Action)
. . Air Walking: Flight 1 (morphic, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Melinoe to fall)
. . Pass Unseen: Concealment 10 (morphic, All Senses; Limited: Affects the senses of Muggles only)
. . Spectral Body: Insubstantial 4 (morphic, Incorporeal)
. . Spectral Resistance: Immunity 32 (morphic, Critical Hits, Fortitude Effects)
Magical Adept: Array
. . Bolster Undead: Burst Area Healing 8 (negative energy; Affects Corporeal 8, Affects Objects, Burst Area 2: 60 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect ranks; Limited: Affects Undead & Negative Energy Creatures Only, Tiring)
. . Draining Touch: Linked Effect
. . . . Draining Grasp: Weaken 14 (Linked; necrotic magic, Affects: Stamina, Resisted by: Fortitude, DC 24; Affects Corporeal 14; Grab-based)
. . . . Rejuvenation: Healing 14 (Linked; necrotic magic; Limited: Affects Self Only)
. . Hellfyre Bolt: Damage 8 (hellfyre, DC 23; Affects Corporeal 8, Increased Range: ranged, Penetrating 8)
. . Minor Image: Illusion 12 (illusory magic, Affects: Three Sense Types - Visual & Auditory, Area: 4000 cft., DC 22; Affects Corporeal 12, Selective; Concentration, Resistible: Will)
. . Plant Growth: Create 11 (verdant magic, Volume: 2000 cft., DC 21; Affects Corporeal 11, Increased Duration: continuous, Innate; Build Up)
. . Queen of Ghosts: Perception Area Affliction 12 (hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Affects Objects, Perception Area: DC 22 - Hearing; Limited: Affects Spectral Undead Only)
. . Shadow Gate: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal; Activation 2: standard action, Medium: Shadows)
. . Shadow Portal: Teleport 12 (magical travel, Carry 50 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Portal; Activation 2: standard action, Limited to Extended, Medium: Shadows, Tiring)
. . Tanglevines: Burst Area Affliction 8 (verdant magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Affects Corporeal 8, Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Telekinesis: Move Object 9 (kinetic magic, 12 tons; Affects Corporeal 9, Increased Range: perception)

Offense
Initiative +2
Draining Grasp: Weaken 14, +10 (DC Fort 24)
Grab, +10 (DC Spec 20)
Hellfyre Bolt: Damage 8, +10 (DC 23)
Queen of Ghosts: Perception Area Affliction 12 (DC Will 22)
Tanglevines: Burst Area Affliction 8 (DC Fort/Will 18)
Telekinesis: Move Object 9 (DC 19)
Throw, +2 (DC 25)
Unarmed, +8 (DC 25)

Complications
- From Beyond the Veil: Melinoe is unable to assume a corporeal form while in the world of mortals, and can't even be perceived by those who lack an affinity for magic.
- Motivation: Justice: Melinoe wishes to reclaim the Throne of the Underworld in her father's name, since it is currently being controlled by one of the Titans who ruled the world before the rise of the Olympians.
- Relationships: Melinoe is the daughter of Hades and Persephone.
- Remorseless: Melinoe considers herself above any sense of good or evil. Furthermore, she is known to have patience that is equaled only by Lady Death herself.

Languages
Ancient Greek, Celestial, Dragonic, English, Infernal [Native], Supernal Script

Base Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14, Will 12

Spectral Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 14, Will 12

Power Points
Abilities 96 + Powers 131 + Advantages 21 + Skills 37 (74 ranks) + Defenses 17 = 302
Last edited by DalkonCledwin on Thu Sep 16, 2021 6:55 pm, edited 1 time in total.
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DalkonCledwin
Posts: 7037
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Location: Gallifrey

Astoria Greengrass / The SCs / Lord of the Dead

Post by DalkonCledwin »

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Astoria Nimue Greengrass - Arc 1 - PL 8
Age: 15 / Height: 5' 3" / Weight: 111 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Noble House of Greengrass / Base of Operations: Greengrass Manor

Strength -1, Stamina 1, Agility 1, Dexterity 1, Fighting 2, Intellect 5, Awareness 4, Presence 7

Advantages
Animal Empathy, Artificer, Attractive 2, Benefit, Dowry 2 (Moderately Wealthy), Connected, Daze (Deception), Defensive Attack, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Inspire 2, Languages 1, Leadership, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Trance, Well-informed

Skills
Deception 6 (+13), Expertise: Magic 8 (+13), Insight 4 (+8), Intimidation 6 (+13), Perception 4 (+8), Persuasion 8 (+15), Ranged Combat: Magic 5 (+6), Treatment 6 (+11)

Powers
Beech & Unicorn Hair Wand (Easily Removable)
. . Yer a Witch, Tori: Array
. . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Confundo: Concentration Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Devicto: Damage 7 (hex, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Doesn't work on Atleration effects)
. . . . Protego: Burst Area Deflect 10 (charm; Burst Area: 30 feet radius sphere, DC 20, Selective; Reduced Range: close)
. . . . Reparifors: Healing 6 (charm; Restorative)
Maledictus Physiology
. . Accursed Resistance: Immunity 10 (racial trait, Common Descriptor: Ability Drain Effects; Limited - Half Effect, Side Effect 2: always - Astoria suffers a Minor (-2) penalty on all Stamina checks, including her Fortitude Resistance)
. . Afflicted Constitution: Impervious Fortitude 5 (racial trait; Limited: to Ability Drain effects)
. . Magical Awareness: Senses 3 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
Special Qualities
. . Familiar Bond: Summon 4 (talent; Feature: Familiar's Edge (Astoria gains a +2 circumstance on Sleight of Hand checks while bonded with Bustle), Heroic, Mental Link; Self-Powered)

Equipment
Heavy Robes

Offense
Initiative +1
Bombarda: Burst Area Damage 6 (DC 21)
Confundo: Concentration Affliction 8 (DC Will 18)
Devicto: Damage 7, +6 (DC 22)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Nullify 10, +6 (DC Will 20)
Grab, +2 (DC Spec 9)
Throw, +1 (DC 14)
Unarmed, +2 (DC 14)

Complications
- Cursed: Astoria suffers from a Hereditary Malediction that will lead to her untimely demise if she ever allows herself to become pregnant.
- Guy Magnet: Astoria tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch in her year at Hogwarts.
- Motivation: Thrills: Astoria is motivated by the thrills and excitement she can wring from out of life, especially if it involves being the center of someone's attention!
- Relationships: Astoria is the younger sister of Heiress Daphne Greengrass, and therefore the youngest of two children belonging to the late Elizabeth Greengrass (née Rosier) and her still living but incarcerated husband, Cyrus Greengrass.

Languages
English [Native], French

Defense
Dodge 10, Parry 8, Fortitude 5 (Imp. 5), Toughness 6/1, Will 11

Power Points
Abilities 40 + Powers 39 + Advantages 23 + Skills 24 (47 ranks) + Defenses 26 = 152

--------------------
The Familiar
Bustle - PL 4

Strength -1, Stamina 2, Agility 2, Dexterity 0, Fighting 0, Intellect -2, Awareness 3, Presence 0

Advantages
Evasion, Improved Grab

Skills
Athletics 8 (+7), Close Combat: Bite 2 (+2), Expertise (AWE): Survival 8 (+11), Intimidation 4 (+1), Perception 4 (+7), Sleight of Hand 8 (+8)

Powers
Mustela Furo Physiology
. . Animal Senses: Senses 5 (racial trait, Acute (Type): Olfactory Senses, Extended: Olfactory Senses 1: x10, Low-light Vision, Tracking: Olfactory Senses 1: -1 speed rank)
. . Bite: Strength-based Damage 1 (piercing, DC 15)
. . Fleet of Foot: Speed 1 (racial talent, Speed: 4 miles/hour, 60 feet/round)
. . Resilient: Protection 1 (racial trait, +1 Toughness)
. . Tiny Rodent: Shrinking 6 (racial trait, -1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size rank; Innate; Permanent)

Offense
Initiative +2
Bite: Strength-based Damage 1, +2 (DC 15)
Grab, +0 (DC Spec 9)
Throw, +0 (DC 14)
Unarmed, +0 (DC 14)

Complications
- Disability: Ferrets cannot speak and their paws offer a very limited ability to manipulate objects.
- Impulsive: Ferrets are naturally curious creatures and tend to get into all sorts of trouble if left to their own devices.

Languages
Understands English

Defense
Dodge 5, Parry 3, Fortitude 4, Toughness 3, Will 3

Power Points
Abilities 10 + Powers 21 + Advantages 2 + Skills 17 (34 ranks) + Defenses 2 = 52
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DalkonCledwin
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Elysian Titans / The SCs / Lord of the Dead

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Elysian Titans - PL 14
Age: 2,500,000,000+ / Height: 70' 0" / Weight: 20 tons / Hair Color: Varies / Eye Color: Varies
Group Affiliations: The Olympian Remnant / Base of Operations: Olympus

Strength 15, Stamina 14, Agility 3, Dexterity 3, Fighting 9, Intellect 5, Awareness 8, Presence 8

Advantages
Accurate Attack, All-out Attack, Attractive, Benefit, Wealth 2 (Independently Wealthy), Defensive Attack, Improved Critical: (Hammers), Improved Initiative, Improved Smash, Improved Treatment, Languages 3, Leadership, Move-by Action, Power Attack, Ritualist, Second Chance: (Smash Attacks), Takedown 2, Teamwork

Skills
Deception 8 (+16), Expertise (PRE): Singing 8 (+16), Expertise: Engineering 8 (+13), Expertise: Magic 10 (+15), Expertise: Titanic Lore 8 (+13), Insight 8 (+16), Intimidation 8 (+23), Perception 8 (+16), Persuasion 8 (+16), Ranged Combat: Magic 12 (+15), Treatment 8 (+13)

Powers
Maul of the Titans (Easily Removable)
. . Hammer Strike: Strength-based Damage 4 (bludgeoning, DC 34; Penetrating 6, Reach (melee): 5 ft., Smashing; Bane: Held Objects)
. . Truly Massive: Feature 1 (titanic relic, Notes: Characters must have a strength score of at least 5 if they wish to properly wield this hammer. Furthermore, characters with a strength score of 0 or less will be unable to lift the hammer.)
Titanic God Physiology
. . Air Walking: Flight 3 (racial talent, Speed: 16 miles/hour, 250 feet/round; Subtle: subtle; Quirk: The Prone condition causes the Titan to fall)
. . Body Resistance: Impervious Toughness 8 (racial trait; Limited: Not vs. Unholy Damage)
. . Colossal Humanoid: Growth 14 (racial trait, +14 STR, +14 STA, +7 Intimidate, -14 Stealth, -7 active defenses, +3 size ranks, +14 mass ranks, +1 ; Innate; Permanent)
. . Divine Perception: Senses 9 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Illusion: Vision, Darkvision, Extended: Visual Senses 2: x100, Radius: Magic Awareness)
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Limited: Not vs. Unholy Damage)
. . Invulnerabilities: Immunity 4 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat)
. . Iron Will: Impervious Will 6 (racial trait; Limited: to Mind-Influencing Effects)
. . Protective Hide: Protection 4 (racial trait, +4 Toughness)
. . Supernal Tongue: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
. . Titanic Might: Enhanced Strength 15 (racial trait, +15 STR; Limited to Lifting, Notes: Max Lifting Strength 30: Up to 25,000,000 tons)
. . Titanic Steps: Speed 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
Titanic Power: Array
. . Change Shape: Morph 3 (morphic, +20 Deception checks to disguise; Broad group, Notes: Any Humanoid)
. . Freedom: Nullify 10 (security magic, Counters: Bindings & Restraints, DC 20; Broad, Simultaneous)
. . Greater Dispel: Nullify 10 (security magic, Counters: Magical Effects, DC 20; Broad, Simultaneous)
. . Greater Scrying: Mental Communication Perception (Visual) Perception (One Sense) 5 (divination; Dimensional 2: group - Mystical Dimensions, Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception, Limited: to Scrying Surface)
. . Mass Suggestion: Concentration Perception Area Affliction 10 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Perception Area: DC 20 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Meteor Swarm: Damage 10 (fire magic, DC 25; Increased Range: ranged, Multiattack)
. . Restoration: Healing 10 (healing magic; Energizing, Restorative)
. . Sending: Mental Communication 4 (psychic magic; Dimensional 2: group - Mystical Dimensions; Concentration, Limited 2: to Short messages of no more than 25 words)
. . Trample: Linked Effect
. . . . Knockdown: Shapeable Area Affliction 6 (Linked; talent, DC 16; Shapeable Area 6: 1000 cft., DC 16; Limited: Affects Targets in Movement Path Only, Limited Degree)
. . . . Overrun: Shapeable Area Damage 6 (Linked; talent, DC 21; Shapeable Area 6: 1000 cft., DC 16; Limited: Affects Targets in Movement Path Only)

Offense
Initiative +7
Freedom: Nullify 10, +15 (DC Will 20)
Grab, +9 (DC Spec 25)
Greater Dispel: Nullify 10, +15 (DC Will 20)
Hammer Strike: Strength-based Damage 4, +9 (DC 34)
Knockdown: Shapeable Area Affliction 6 (DC Fort/Will 16)
Mass Suggestion: Concentration Perception Area Affliction 10 (DC Will 20)
Meteor Swarm: Damage 10, +15 (DC 25)
Overrun: Shapeable Area Damage 6 (DC 21)
Throw, +3 (DC 30)
Unarmed, +9 (DC 30)

Complications
- By the Numbers: There are exactly six Elysian Titans, and their names are Theia, Rhea, Themis, Mnemosyne, Phoebe and Tethys.
- Motivation: Protector: The Elysiian Titans are the deities who took on the role of humanity's guardians in the aftermath of Ares's war against the Olympians. However, they are also unable to properly defend humanity due to just how large they are in comparison to a typical human being.

Languages
Abyssal, Ancient Greek, Celestial, Supernal Script [Native]

Defense
Dodge 6, Parry 10, Fortitude 14, Toughness 18 (Imp. 8), Will 14 (Imp. 6)

Power Points
Abilities 74 + Powers 164 + Advantages 21 + Skills 47 (94 ranks) + Defenses 24 = 330
Last edited by DalkonCledwin on Thu Sep 16, 2021 3:43 pm, edited 1 time in total.
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