Dalkon's Revised & Expanded Potterverse Thread Mk II
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Phoebe / The MCs / Scion X
Art by Luhuala on DeviantArt
Phoebe Frost - PL 9
Age: Looks 16 / Height: 5' 6" / Weight: 105 lbs / Hair Color: Red (Nat. Blonde) / Eye Color: Blue
Group Affiliations: The Frost Lineage / Base of Operations: Utopia, New Tian
Strength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 2, Intellect 6/3, Awareness 6, Presence 4
General Advantages
Attractive 2, Beginner's Luck, Benefit, Wealth (Well-Off), Connected, Daze (Intimidation), Defensive Roll 3, Equipment 1, Fascinate (Persuasion), Inspire 2, Languages 3, Leadership, Second Chance: (Resisting Mental Control), Startle
Enhanced Advantages
Evasion, Improved Initiative, Improved Team Attack, Jack-of-all-trades, Set-up 2, Teamwork, Well-informed
Skills
Athletics 4 (+4), Close Combat: Unarmed 6 (+8), Expertise (AWE): Popular Culture 8 (+14), Expertise: Current Events 6 (+12), Insight 6 (+14/+12), Intimidation 6 (+10), Investigation 4 (+10), Perception 6 (+14/+12), Persuasion 8 (+12), Sleight of Hand 4 (+5), Stealth 6 (+7), Technology 8 (+14)
Powers
Stepford Sister
. . Mental Gestalt: Enhanced Trait 12 (wild talent, Intellect +3 (+6), Insight +2 (+14), Perception +2 (+14), Will +2 (+12), Advantages: Jack-of-all-trades, Well-informed; Limited: Phoebe must be within Telepathic Bond range of at least one of her sisters to use this power)
. . Telepathic Bond: Mental Area Communication Perception (All Senses) 1 (wild talent, Advantages: Improved Team Attack; Area, Perception (All Senses); Limited: Affects Phoebe & her Sisters only, Notes: Range: 100 feet)
. . Thought Shield: Impervious Will 2 (wild talent; Sustained; Limited: Phoebe must be within Telepathic Bond range of at least one of her sisters to use this power)
. . Three-in-One: Enhanced Trait 10 (wild talent, Dodge +2 (+12), Parry +2 (+10), Defensive Roll 3 +1 (+3), Advantages: Evasion, Improved Initiative, Set-up 2, Teamwork; Limited: Phoebe must be within Telepathic Bond range of at least one of her sisters to use this power)
Telepathic Potential: Array
. . Mental Puppetry: Concentration Cumulative Affliction 6 (telepathy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Instant Recovery)
. . Metalink: Mental Communication 4 (telepathy; Subtle: encrypted; Concentration)
. . Mind Probe: Cumulative Mind Reading 9 (telepathy, DC 19; Cumulative, Subtle: subtle)
. . Mind Thrust: Damage 6 (telepathy, DC 21; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Sense Link: Linked Effect
. . . . Sensory Link: Mind Reading 6 (Linked; clairsentience, DC 16; Insidious, Sensory Link, Subtle: subtle; Limited to Sensory Link)
. . . . Telepathic Scrying: Remote Sensing 10 (Linked; clairsentience, Affects: 1 Type - Mental, Range: 4 miles; Subtle: DC 20+rank; Limited 2: to Targeting the Linked Power)
. . Telepathic Projection: Illusion 9 (telepathy, Affects: All Sense Types, Area: 500 cft., DC 19; Selective, Subtle: subtle; Concentration, Limited to One Subject, Resistible: Will)
. . Tower of Iron Will: Burst Area Impervious Will 10 (telepathy; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective, Subtle: subtle; Concentration, Distracting)
Weapon XIV Physiology
. . Expanded Awareness: Senses 7 (racial trait, Acute (Type): Mental Senses, Awareness: Psionics [Mental], Detect: Minds [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Longevity: Feature 1 (racial trait, Notes: Phoebe can expect to live for up to 166 years.)
. . Nanotech Skeleton: Protection 2 (racial trait, +2 Toughness; Feature: Rendered inert by Kitty Pryde)
Equipment
Cell Phone (Smartphone), Shared EP (The Cuckoo's Room) 1
Offense
Initiative +5
Grab, +2 (DC Spec 10)
Mental Puppetry: Concentration Cumulative Affliction 6 (DC Will 16)
Mind Probe: Cumulative Mind Reading 9 (DC Will 19)
Mind Thrust: Damage 6 (DC Will 21)
Sensory Link: Mind Reading 6 (DC Will 16)
Throw, +1 (DC 15)
Unarmed, +8 (DC 15)
Complications
- Motivation: Protector: Phoebe feels it is her responsibility to shield her sisters from anyone who would try to hurt them.
- Sibling Rivalry: As much as she loves them, Phoebe can't help but be at odds with Celeste and Mindee over their chosen romantic partner since she herself is interested in Quentin Quire.
- Temper: Phoebe is more aggressive than her sisters, and is the one who is most likely to lash out at someone in violence if they provoke her.
- Villain Magnet: Is it Phoebe's fault that she's beautiful enough to attract the attention of some of the more nefarious mutants in the world?
Languages
English [Native], French, Japanese, Russian
Defense
Dodge 12/10, Parry 10/8, Fortitude 5, Toughness 6/3, Will 12/10
Power Points
Abilities 36 + Powers 67 + Advantages 18 + Skills 36 (72 ranks) + Defenses 23 = 180
Last edited by DalkonCledwin on Mon Aug 30, 2021 3:41 pm, edited 1 time in total.
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Velocidad / The SCs / Scion X
Official Art
Velocidad (Gabriel Cohuelo) - PL 8
Age: He was 16 / Height: 5' 7" / Weight: 153 lbs / Hair Color: Black / Eye Color: Brown
Group Affiliations: Hope's Lights / Base of Operations: Utopia, New Tian
Strength 2, Stamina 4, Agility 5, Dexterity 3, Fighting 4, Intellect 3, Awareness 1, Presence 1
General Advantages
Attractive, Beginner's Luck, Connected, Equipment 1, Improved Disarm, Improved Trip, Languages 3, Set-up, Teamwork, Uncanny Dodge
Enhanced Advantages
All-out Attack, Close Attack 2, Evasion, Improved Initiative 4, Instant Up, Move-by Action, Seize Initiative, Takedown
Skills
Acrobatics 4 (+9), Athletics 4 (+6), Close Combat: Unarmed 2 (+6), Expertise (AWE): Popular Culture 4 (+5), Expertise: Current Events 4 (+7), Insight 4 (+3/+5), Perception 4 (+5), Persuasion 4 (+5), Vehicles 4 (+7)
Powers
Pseudo-Speedster Stunts: Array
. . Bullet Catching: Deflect 12 (chronokinesis; Limited: Affects Physical Projectiles Only, Reduced Range: close)
. . Rapid Strike: Strength-based Damage 3 (bludgeoning, DC 20; Multiattack [2 extra ranks])
. . Whirlwind Attack: Strength-based Burst Area Damage 3 (bludgeoning, DC 20; Burst Area: 30 feet radius sphere, DC 13 [2 extra ranks], Selective [2 extra ranks])
Simulated Super-Speed
. . Pseudo-Lightning Reflexes: Enhanced Trait 24 (chronokinesis, Dodge +6 (+12), Parry +6 (+12), Advantages: All-out Attack, Close Attack 2, Evasion, Improved Initiative 4, Instant Up, Move-by Action, Seize Initiative, Takedown)
. . Temporal Action: Quickness 8 (chronokinesis, Perform routine tasks in -8 time ranks; Subtle 2: undetectable)
. . Time Alter - Ennea Accel: Speed 8 (chronokinesis, Speed: 500 miles/hour, 1 mile/round; Subtle 2: undetectable)
Superior Human Physiology
. . Lights Bonding: Senses 2 (racial trait, Communication Link: The Other Lights, Communication Link: Hope Summers)
Equipment
Cell Phone (Smartphone), Gabriel, Teon & Kenji's Room
Offense
Initiative +22
Grab, +6 (DC Spec 12)
Rapid Strike: Strength-based Damage 3, +8 (DC 20)
Throw, +3 (DC 17)
Unarmed, +8 (DC 17)
Whirlwind Attack: Strength-based Burst Area Damage 3 (DC 20)
Complications
- Motivation: Doing Good: Gabriel wishes to help Hope and Harry make the world a better place for the everyone who calls the planet Earth their home.
- One of Us: Gabriel is Insight Impaired when attempting to resist the influence of any Interaction checks that Hope Summers makes in regards to him and/or the Lights as a whole.
- Significant Others: Gabriel has a crush on Hope Summers, and she seems to feel the same way about him. This is unfortunate however, because he also has a crush on Megan Gwyn (aka Pixie) and neither one of these beautiful young ladies is all that interested in sharing their prospective boyfriend with another woman.
- Temper: Gabriel tends to get upset when someone calls him "Speedy Gonzales" or other similar nicknames.
- Weakness: Gabriel's powers allow him to accelerate his own personal timeline, which means that everyone around him is effectively frozen in time, giving him the appearance of superhuman speed. Unfortunately, the massive drawback to this power is that it also accelerates his aging process, meaning that the more he uses the power, the sooner he'll the end of his natural lifespan.
Languages
English, Japanese, Russian, Spanish [Native]
Defense
Dodge 12/6, Parry 12/6, Fortitude 8, Toughness 4, Will 8
Power Points
Abilities 46 + Powers 61 + Advantages 11 + Skills 18 (36 ranks) + Defenses 14 = 150
--------------------
Home Sweet Home
Gabriel, Teon & Kenji's Room - PL 8
Toughness 10, Size Diminutive
Features:
Computer, Library, Living Space
Power Points
Abilities -2 + Powers 0 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 1 (3)
Toughness 10, Size Diminutive
Features:
Computer, Library, Living Space
Power Points
Abilities -2 + Powers 0 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 1 (3)
Last edited by DalkonCledwin on Mon Aug 30, 2021 3:41 pm, edited 1 time in total.
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Oya / The SCs / Scion X
Art by Fedde on DeviantArt
Oya (Idie Okonkwo) - PL 8
Age: 14 / Height: 5' 4" / Weight: 120 lbs / Hair Color: Dark Brown / Eye Color: Heterochromatic (Blue & Orange)
Group Affiliations: Hope's Lights / Base of Operations: Utopia, New Tian
Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 2, Intellect 1, Awareness 1, Presence 1
Advantages
Attractive, Beginner's Luck, Connected, Daze (Deception), Defensive Attack, Defensive Roll 4, Diehard, Equipment 1, Great Endurance, Languages 3, Sacred Rites, Set-up, Taunt, Teamwork, Ultimate Effort: (Toughness Checks)
Skills
Acrobatics 4 (+7), Athletics 6 (+6), Deception 4 (+5), Expertise (AWE): Survival 4 (+5), Expertise: Religion 6 (+7), Insight 4 (+3/+5), Perception 4 (+5), Persuasion 4 (+5), Ranged Combat: Thermokinesis 3 (+6)
Powers
Superior Mage Physiology
. . Invulnerabilities: Immunity 20 (racial trait, Common Descriptor: Fire Effects, Common Descriptor: Cold Effects; Feature: Longevity (Up to 156 years))
. . Lights Bonding: Senses 2 (racial trait, Communication Link: The Other Lights, Communication Link: Hope Summers)
. . Magical Awareness: Senses 3 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
Thermokinetic Potential: Array
. . Cold Blast: Affliction 10 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged)
. . Fire Blast: Damage 10 (fire, DC 25; Increased Range: ranged)
. . Fire Shaping: Shapeable Area Damage 5 (fire, DC 20; Shapeable Area: 30 cft., DC 15, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting)
. . Ice Shapes: Create 6 (ice, Volume: 60 cft., DC 16; Increased Duration: continuous, Precise)
. . Ice Weapons: Strength-based Damage 5 (ice, DC 20; Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Immolate: Damage 5 (fire, DC 20; Increased Duration: concentration, Increased Range 2: perception)
. . Thermokinetic Manipulation: Environment 10 (thermokinesis, Other: 2 points of effect 2, Radius: 2 miles; Selective; Limited: Idie can only select the Heat or Cold environmental options)
Equipment
Cell Phone (Smartphone), Light Armor, Shared EP (Laurie, Idie & Hope's Room) 1
Offense
Initiative +3
Cold Blast: Affliction 10, +6 (DC Fort 20)
Fire Blast: Damage 10, +6 (DC 25)
Fire Shaping: Shapeable Area Damage 5 (DC 20)
Grab, +2 (DC Spec 10)
Ice Weapons: Strength-based Damage 5, +2 (DC 20)
Immolate: Damage 5 (DC 20)
Throw, +3 (DC 15)
Unarmed, +2 (DC 15)
Complications
- Hatred: Idie grew up with the belief that mutants were destined for Hell simply because they were different, and now she finds that she is herself a mutant. Naturally, she is now struggling to overcome an intense amount of self-loathing.
- Motivation: Doing Good: In spite of all the issues that Idie is attempting to overcome, she is still a very kindhearted individual who wishes to help make the world a better place in as efficient a manner as possible. It's just that her issues tend to provoke errors in judgement that could easily make the world a less pleasant place for her as an individual.
- One of Us: Idie is Insight Impaired when attempting to resist the influence of any Interaction checks that Hope Summers makes in regards to her and/or the Lights as a whole.
- Prejudice: Idie was raised in a very devout Catholic community, and frequently finds herself at odds with several of the X-Mansion's residents due to their differing senses of morality. This has caused her problems with individuals such as Kitty Pryde and even with one of her two mentors, Harry Potter; the latter of whom freely admits to being a wizard.
- Quirk: Idie refuses to learn the magic which is taught to the students of Hogwarts for the simple reason that she was nearly burned at the stake on suspicions that she was a practicing witch. Furthermore, she refuses to make use of her Sacred Rites advantage due to having lost her faith in the Heavenly Father.
- Relationship: Idie has a very odd friendship with Quentin Quire, since their respective personalities aren't really that conducive to friendship.
Languages
English, Igbo [Native], Japanese, Russian
Defense
Dodge 9, Parry 6, Fortitude 5, Toughness 7/1, Will 8
Power Points
Abilities 24 + Powers 52 + Advantages 20 + Skills 20 (39 ranks) + Defenses 21 = 137
Last edited by DalkonCledwin on Mon Aug 30, 2021 3:41 pm, edited 1 time in total.
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Primal / The SCs / Scion X
Official Art
Primal (Teon Macik) - PL 8
Age: 16? / Height: 5' 7" / Weight: 192 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: Hope's Lights / Base of Operations: Utopia, New Tian
Strength 4, Stamina 8, Agility 4, Dexterity 4, Fighting 8, Intellect 1, Awareness 4, Presence 0
Advantages
Agile Feint, All-out Attack, Beginner's Luck, Chokehold, Close Attack 2, Connected, Diehard, Equipment 1, Evasion, Extraordinary Effort, Fast Grab, Fearless, Grabbing Finesse, Improved Critical: (Unarmed), Improved Initiative, Languages 3, Prone Fighting, Second Chance: (Acrobatics Checks for Tumbling), Startle, Takedown, Ultimate Effort: (Toughness Checks)
Skills
Acrobatics 4 (+8), Athletics 8 (+12), Close Combat: Unarmed 2 (+10), Expertise (AWE): Survival 8 (+12), Insight 4 (+8), Intimidation 8 (+8), Perception 10 (+14), Sleight of Hand 4 (+8)
Powers
Superior Human Physiology
. . Dude Gets Around: Feature 1 (racial talent, Notes: Primal is apparently faster than the X-Jet, and yet he doesn't really have a power that would properly explain such speed. As such, he is considered to have the ability to Edit a Scene in such a way as to appear within that scene even when he would not ordinarily be present. This is similar to a use of Edit Scene via Hero Points, as described on page 20 of the Deluxe Hero's Handbook. He can make use of this feature once per rank per adventure.)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Feral Perception: Senses 5 (racial trait, Acute (Type): Olfactory Senses, Extended: Olfactory Senses 1: x10, Low-light Vision, Tracking: Olfactory Senses 1: -1 speed rank)
. . Hyper-Instincts: Variable 3 (racial talent; Check Required 5: DC 14 - Insight, Notes: 15 pts of Traits for replicating the skills & advantages needed to overcome any given obstacle)
. . Lights Bonding: Senses 2 (racial trait, Communication Link: The Other Lights, Communication Link: Hope Summers)
. . Mental Resistance: Immunity 11 (racial trait, Common Descriptor: Telepathic Effects, Rare Descriptor: Legilimency; Limited - Half Effect)
. . Tooth & Claw: Strength-based Damage 2 (edge, DC 21; Dangerous)
Equipment
Shared EP (Gabriel, Teon & Kenji's Room) 1
Offense
Initiative +8
Grab, +10 (DC Spec 14)
Throw, +4 (DC 19)
Tooth & Claw: Strength-based Damage 2, +10 (DC 21)
Unarmed, +12 (DC 19)
Complications
- Motivation: Protector: Much like Transonic, Teon will do whatever it takes in order to protect his new parental figures and whoever it is that decides he is worth dating.
- Quirk: Teon is much more animalistic in his habits and behaviors. He can still parse complex ideas, but does not in favor of utilizing a simplistic view of his world. An example, Teon sees the people around him as potential threats ("flight"), foes ("fight"), lovers ("mate"), or parent ("follow"), with that last category being the one he's recently assigned to Hope and Harry.
- The X-Mansion is For... TEON!!!: Teon is constantly trying to "mate" with any young female he sees.
Languages
English, Japanese, Russian, Ukrainian [Native]
Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
Power Points
Abilities 66 + Powers 35 + Advantages 24 + Skills 24 (48 ranks) + Defenses 8 = 157
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Zero / The SCs / Scion X
Official Art
Zero (Kenji Uedo) - PL 8
Age: 20? / Height: Variable / Weight: Variable / Hair Color: Black / Eye Color: Variable
Group Affiliations: Hope's Lights / Base of Operations: Utopia, New Tian
Strength 6/1, Stamina 2, Agility 1, Dexterity 1, Fighting 5, Intellect 1, Awareness 2, Presence 2
Advantages
Assessment, Benefit, Wealth (Well-Off), Connected, Fascinate (Persuasion), Fearless, Improved Grab, Languages 2, Skill Mastery: (Persuasion), Startle, Takedown, Teamwork
Skills
Athletics 4 (+10), Close Combat: Techno Puppetry 3 (+8), Deception 6 (+8), Expertise (AWE): Popular Culture 4 (+6), Expertise (PRE): Artistry 10 (+12), Expertise: Current Events 4 (+5), Intimidation 6 (+8), Investigation 4 (+5), Perception 4 (+6), Persuasion 10 (+12), Stealth 4 (+5), Technology 8 (+9)
Powers
Body Horror Physiology
. . Body Armor: Protection 6 (racial talent, +6 Toughness; Impervious, Sustained)
. . Cyberarms: Enhanced Trait 10 (racial trait, Strength +5 (+6); Limited: Affects Extra Limbs Only)
. . Generation & Sculption: Regeneration 15 (racial trait, 1.5 per round; Persistent; Limited: Doesn't work on Will & Fortitude damage)
. . Lights Bonding: Senses 2 (racial trait, Communication Link: The Other Lights, Communication Link: Hope Summers)
. . Limb Extenders: Elongation 2 (racial talent, Elongation: 30 feet, +2 to grab; Limited: Affects Extra Limbs Only)
. . Mental Resistance: Immunity 11 (racial talent, Common Descriptor: Telepathic Effects, Rare Descriptor: Legilimency; Affects Others, Increased Duration: continuous; Limited - Half Effect)
. . Powerful Bond: Mental Area Communication 2 (racial talent; Area, Selective, Subtle: encrypted; Concentration, Limited: to Techno-Organic Puppetry victims, Notes: Range: 1 mile)
. . Pseudopods: Extra Limbs 6 (racial talent, 6 extra limbs, Advantages: Improved Grab; Sustained)
Techno-Organic Monstrosity: Array
. . Control Technology: Cumulative Affliction 8 (technopathy, 3rd degree: Controlled, Resisted by: Fortitude, DC 18; Affects Objects Only, Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Technology Only, Limited Degree (third only))
. . Techno-Organic Generation: Create 8 (psychometabolism, Volume: 250 cft., DC 18; Impervious, Movable, Selective; Reduced Range: close)
. . Techno-Organic Puppetry: Progressive Affliction 8 (psychometabolism, 3rd degree: Controlled, Resisted by: Will, DC 18; Insidious, Progressive; Grab-based, Limited Degree (third only), Quirk: Anyone affected by this affliction immediately recovers when Kenji kicks the bucket)
. . Techno-Organic Summoning: Summon 8 (psychometabolism; Active, Mental Link, Type (General): Techno-Organic Monstrosities; Tiring)
. . Telepathic Projection: Illusion 8 (telepathy, Affects: All Sense Types, Area: 250 cft., DC 18; Selective, Subtle: subtle; Limited to One Subject, Resistible: Will)
Offense
Initiative +1
Control Technology: Cumulative Affliction 8 (DC Fort 18)
Grab, +7 (DC Spec 18)
Techno-Organic Puppetry: Progressive Affliction 8, +8 (DC Will 18)
Throw, +1 (DC 21)
Unarmed, +5 (DC 21)
Complications
- Monstrous: Kenji's powers give him a rather horrific appearance that wouldn't be at all out of place within the world setting of H.P. Lovecraft. Unfortunately, this has made his romantic life rather bleak and also ruined his career as an artist.
- Motivation: Doing Good: Kenji currently wishes to help his fellow Lights make the world a better place for everyone.
- One of Us: Kenji is Insight Impaired when attempting to resist the influence of any Interaction checks that Hope Summers makes in regards to him and/or the Lights as a whole.
- Power Loss: Kenji's Techno-Organic Puppetry ability has absolutely no effect on telepathic characters, which means it will not work on Harry and the Frost sisters, to say nothing of Hope herself, since she used low-level telepathy in order to stabilize the mutations of each and every single one of her Lights.
- Weakness: Hope's influence over the Lights gives her the ability to manipulate Kenji's powers against his will, which functions similarly to a DC 18 Will resisted Affliction that imposes the Controlled condition on his powers. This isn't something Hope does often, but it can and will drive a wedge between the two heroes.
Languages
English, Japanese [Native], Russian
Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8 (Imp. 6), Will 10
Power Points
Abilities 30 + Powers 109 + Advantages 11 + Skills 34 (67 ranks) + Defenses 22 = 206
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
The Arcanist Brainstorm & Notes
The Arcanist
Premise: Having survived the complete eradication of his original universe, the Master of Death known as Harry Potter suddenly finds himself living in a new universe where he is heralded as an Elder of the Universe, and where he eventually meets and falls in love with multiple incarnations of a beautiful Cosmic Firebird.
Required Inclusions:
- This story must involve a Harry Potter who is actually the Master of Death, which means that he possesses the same level of immortality as the other Elders of the Universe.
- In addition to immortality, Harry must possess the ability to use the Power Primordial, much like any other Elder, with his particular domain being called Arcana Primordial.
- In terms of power, Harry should be stronger than all but the most powerful Terran Sorcerers (i.e. Merlin and the Ancient One), but weaker than someone like Thanos.
- Harry must meet and fall in love with several of the Phoenix Force’s avatars during his time living in the reality he was shunted into after the destruction of his original universe.
- Harry must eventually move into the area near to the X-Mansion, and meet the X-Men, whereupon he discovers that Jean Grey is the newest incarnation of the Phoenix Force.
- Due to his past history with the Entity, Harry must have an incredibly easy time attracting Jean’s attention away from the young men who surround her.
Preferred Inclusions:
- Harry’s primary romantic pairing for this story should be Jean Grey, with the possible addition of Emma Frost later down the line. Anyone else would need Jean and Emma’s approval.
- Harry should become involved in several of the adventures surrounding the X-Men, with his powers becoming a deciding factor in whether they win or lose against any given opponent.
- This story should be set within the world of X-Men Evolution, with Harry being noticeably older than Jean and Emma, who are both about the same age in this story.
Optional Inclusions:
- Harry could take control of Asteroid M after defeating Magneto and banishing him from the planetoid, much like his counterpart did in A Third Path to the Future by Vimenthusiast.
- Emma could still have brown hair in this story, since she’ll be younger than in the comics.
Forbidden Things:
- Harry the Malevolent Emo Doormat.
Premise: Having survived the complete eradication of his original universe, the Master of Death known as Harry Potter suddenly finds himself living in a new universe where he is heralded as an Elder of the Universe, and where he eventually meets and falls in love with multiple incarnations of a beautiful Cosmic Firebird.
Required Inclusions:
- This story must involve a Harry Potter who is actually the Master of Death, which means that he possesses the same level of immortality as the other Elders of the Universe.
- In addition to immortality, Harry must possess the ability to use the Power Primordial, much like any other Elder, with his particular domain being called Arcana Primordial.
- In terms of power, Harry should be stronger than all but the most powerful Terran Sorcerers (i.e. Merlin and the Ancient One), but weaker than someone like Thanos.
- Harry must meet and fall in love with several of the Phoenix Force’s avatars during his time living in the reality he was shunted into after the destruction of his original universe.
- Harry must eventually move into the area near to the X-Mansion, and meet the X-Men, whereupon he discovers that Jean Grey is the newest incarnation of the Phoenix Force.
- Due to his past history with the Entity, Harry must have an incredibly easy time attracting Jean’s attention away from the young men who surround her.
Preferred Inclusions:
- Harry’s primary romantic pairing for this story should be Jean Grey, with the possible addition of Emma Frost later down the line. Anyone else would need Jean and Emma’s approval.
- Harry should become involved in several of the adventures surrounding the X-Men, with his powers becoming a deciding factor in whether they win or lose against any given opponent.
- This story should be set within the world of X-Men Evolution, with Harry being noticeably older than Jean and Emma, who are both about the same age in this story.
Optional Inclusions:
- Harry could take control of Asteroid M after defeating Magneto and banishing him from the planetoid, much like his counterpart did in A Third Path to the Future by Vimenthusiast.
- Emma could still have brown hair in this story, since she’ll be younger than in the comics.
Forbidden Things:
- Harry the Malevolent Emo Doormat.
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Arcanist / The MCs / The Arcanist
Art by Lidiash on DeviantArt
Arcanist (Harry Potter) - PL 12
Age: Looks 26 / Height: 6' 1" / Weight: 187 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Elders of the Universe / Base of Operations: The Arcanist's Tower
Strength 2, Stamina 10, Agility 3, Dexterity 3, Fighting 9, Intellect 6, Awareness 8, Presence 8
Advantages
Artificer, Attractive, Beloved: (The Phoenix Force), Benefit, Galactic Reputation, Benefit, Status: (Elder of the Universe), Benefit, Wealth 4 (Multimillionaire), Connected, Eidetic Memory, Equipment 5, Fascinate (Expertise: Magic), Improved Grab, Inspire 2, Languages 4, Leadership, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Skill Mastery: (Expertise: Magic), Trance, Well-read
Skills
Expertise (AWE): Research 6 (+14), Expertise: History 8 (+14), Expertise: Magic 14 (+20), Insight 6 (+14), Investigation 4 (+10), Perception 8 (+16), Persuasion 6 (+14), Ranged Combat: Arcana 5 (+8), Stealth 6 (+9), Technology 4 (+10), Vehicles 6 (+9)
Powers
Arcana Primordial: Array
. . Admittance: Nullify 12 (security magic, Counters: Locking Mechanisms, DC 22; Simultaneous; Diminished Range 3)
. . Animal Trance: Concentration Burst Area Affliction 10 (hypnosis magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Extra Condition, Insidious; Limited: Affects Animals Only, Limited Degree 2, Sense-dependent: Visual)
. . Arcane Eye: Remote Sensing 12 (divination, Affects: Visual Senses - Visual, Range: 16 miles; Feedback, Noticeable: Manifests as a tiny eye)
. . Detect Thoughts: Cone Area Cumulative Mind Reading 10 (divination, DC 20; Cone Area 2: 120 feet cone, DC 20, Cumulative; Limited to Surface Thoughts, Reduced Range 2: close)
. . Forgetfulness: Progressive Affliction 8 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Progressive; Limited: to Blanking Out Recent Memories)
. . Gateway: Movement 6 (magical travel, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal; Activation 2: standard action)
. . Greater Teleport: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Increased Mass 3; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended)
. . Primordial Beam: Line Area Damage 12 (primordial magic, DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22)
. . Primordial Blast: Damage 18 (primordial magic, DC 33; Dangerous, Increased Range: ranged; Inaccurate: -2)
. . Primordial Bolts: Damage 12 (primordial magic, DC 27; Increased Range: ranged, Multiattack)
. . Primordial Net: Concentration Burst Area Affliction 12 (primordial magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 22; Burst Area: 30 feet radius sphere, DC 22, Concentration, Extra Condition, Increased Range: ranged; Instant Recovery, Limited Degree)
. . Primordial Pulse: Burst Area Broad Simultaneous Weaken 9 (primordial magic, Affects: Electonics, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area 2: 60 feet radius sphere, DC 19, Broad: Electronics, Simultaneous; Tiring)
. . Primordial Radiance: Cumulative Affliction 12 (primordial radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
Cosmic Elder Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait; Limited: Not vs. Piercing Damage)
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Limited: Harry will immediately and permanently die if he loses his passion for the mystic arts)
. . Expanded Awareness: Senses 18 (racial trait, Acute (Type): Mental Senses, Analytical: Detect Magical Auras, Awareness: Cosmic [Mental], Awareness: Magic [Mental], Detect: Magical Auras [Visual] 2: ranged, Extended: Cosmic Awareness 9: x1bn, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 11 (racial trait, Aging, Life Support)
. . Low-Level Telepathy: Mental Area Communication 1 (racial talent; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: 100 feet)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Magical Damage; Limited - Half Effect)
. . Telepathic Translation: Perception Area Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Affects Others, Perception Area: DC 12 - Hearing, Sustained)
Magical Locomotion: Array
. . Levitation: Flight 6 (magical travel, Speed: 120 miles/hour, 1800 feet/round; Subtle: subtle)
. . Soar the Spaceways: Movement 2 (magical travel, Environmental Adaptation: Space, Space Travel 1: within solar system)
Special Qualities
. . Primordial Armor: Protection 4 (primordial magic, +4 Toughness; Impervious, Sustained; Noticeable: manifests as a spectral suit of armor)
Equipment
The Arcanist's Tower
Offense
Initiative +3
Admittance: Nullify 12, +8 (DC Will 22)
Animal Trance: Concentration Burst Area Affliction 10 (DC Will 20)
Detect Thoughts: Cone Area Cumulative Mind Reading 10 (DC Will 20)
Forgetfulness: Progressive Affliction 8 (DC Will 18)
Grab, +9 (DC Spec 12)
Primordial Beam: Line Area Damage 12 (DC 27)
Primordial Blast: Damage 18, +6 (DC 33)
Primordial Bolts: Damage 12, +8 (DC 27)
Primordial Net: Concentration Burst Area Affliction 12 (DC Fort/Will 22)
Primordial Pulse: Burst Area Broad Simultaneous Weaken 9 (DC Fort 19)
Primordial Radiance: Cumulative Affliction 12, +8 (DC Dog/Fort/Will 22)
Throw, +3 (DC 17)
Unarmed, +9 (DC 17)
Complications
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Last One Standing: Harry is the sole surviving inhabitant of a long forgotten universe, as well as the sole survivor of several worlds that didn't make it out of this universe's infancy. This has left him with massive guilt over how frequently he has been unable to stop Mistress Death from claiming an untold number of lives.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Obsession: Like all Elders of the Universe, Harry is obsessed with a particular hobby, and in his case that obsession takes the form of a burning desire to learn everything he possibly can about magic in all of it's myriad forms. Unlike most of the Elders, however, Harry has figured out how to temporarily set his obsession aside so that he can enjoy doing other things.
- Power Loss: Harry has to be able to move in order to use his spells, and also needs to be able to focus on the effect he wants to manifest. As such, restricting his movement or disrupting his concentration will be the two most effective ways to prevent him from making use of his spells.
- Significant Other: Harry has been a frequent romantic partner for the various incarnations of the Phoenix Force, and has recently begun drawing the attention of the Entity's most recent Avatar, who is a young woman by the name of Jean Grey.
Languages
Bulgarian, English [Native], French, Greek, Latin, Old Norse, Parseltongue (Secret), Sanskrit, Sumerian
Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14/10 (Imp. 8/4), Will 14
Power Points
Abilities 98 + Powers 120 + Advantages 31 + Skills 37 (73 ranks) + Defenses 14 = 300
--------------------
Home Sweet Home
The Arcanist's Tower - PL 12
Toughness 12, Size Awesome
Features:
Artificer's Lab, Defensive Enchantments (Blast 12), Dimensional Portal, Dual Size: (Medium), Library, Living Space, Movable, Mystic Locale (Currently in Bayville), Ritual Chamber, Sealed, Secret 3 (DC 30), Self-repairing 1, Trophy Room, Wards 1 (DC 20)
Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Toughness 12, Size Awesome
Features:
Artificer's Lab, Defensive Enchantments (Blast 12), Dimensional Portal, Dual Size: (Medium), Library, Living Space, Movable, Mystic Locale (Currently in Bayville), Ritual Chamber, Sealed, Secret 3 (DC 30), Self-repairing 1, Trophy Room, Wards 1 (DC 20)
Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
The Hammer's Coming Down v2 Brainstorm & Notes
The Hammer’s Coming Down
Premise: Premium footage from Shinto Teito, Japan, sent the Magical world into a tizzy. Over a hundred young women with powers very similar to magic were duking it out in the open! The ICW dispatched their best operative, Harry Potter, to plug the leak before the Statute of Secrecy was shattered beyond all repair.
Required Inclusions:
- After graduating from the Auror Academy, Harry Potter must be recruited by INTERAUR, which is the magical equivalent to INTERPOL.
- Harry’s success rate during missions must permit him to climb the ranks rather quickly, to the point where he can now choose his own assignments and refuse orders without much backlash.
- This time both Harry and his superiors are in accord, he’s the best man for the job concerning the Sekirei situation.
- Of course, in pure Potter luck everything goes FUBAR three days into his stay in the city, when he saves a lovely young woman from being sexually assaulted by a would be tough guy.
- Said young woman must actually by Sekirei #84, Yashima and as a reward for his heroics, she must give him a very good snog after reacting to the young Auror.
- It is the author’s choice how many additional Sekirei Harry adds to his flock, however he must always ensure that Yashima agrees with his choices as she will be his main Sekirei.
- Much to MBI’s annoyance, Harry owns absolutely no technology from their production centers, meaning they’ll have to get inventive when confirming his participation in the Sekirei Plan.
- Harry’s Auror training must’ve tempered his “Saving People Thing” into a more manageable form. Meaning that he’ll still try to save lives, but without nearly dying each time.
- Harry’s investigation into the Sekirei themselves and MBI must eventually lead him on Maison Izumo’s doorstep to discuss things with Asama Miya. Whether he learns anything is optional.
- After learning exactly how Higa Izumi operate, Harry must get to work dismantling the young man’s operations.
- While Harry prefers working solo, he does have a highly trained team he can call in as back-up should he need it.
Preferred Inclusions:
- The author should make use of the 49 Sekirei whose identities and/or numbers are still unknown as of the conclusion of the series when building Harry’s Flock.
- Harry should have the ability to enhance his body in a manner similar to Self-Reinforcement from Nasuverse, giving him the ability to fight on par with a Fist-Type Sekirei.
- Harry’s Sekirei should be immune to Seo’s ability to nullify their powers due to the fact that Harry has an active magical core instead of a latent one like most other Ashikabi.
- Harry should be the one who ultimately saves Akitsu from that park bench, with the young Auror eventually figuring out how to give her the Wings she so desperately desires.
- Harry should eventually use his magic to forcibly shut down all the monitoring chips inside his Sekirei since they weren’t exactly made to be resistant against magic.
Optional Inclusions:
- Harry could be the one who wings Kazehana instead of Sahashi Minato.
- One of Harry’s Sekirei could start off as a male character, and ultimately transform into a woman due to Harry’s subconscious desires for female companionship.
- Harry could manage to capture and interrogate Sahashi Takami about her role in the Sekirei Plan and what is not known to the general public.
Forbidden Things:
- Harry being so noble that he refuses the amorous desires of his Sekirei.
- Harry being at all intimidated by Miya’s Hannya Mask.
- Harry using Maison Izumo as his base of operations.
- Harry and Yashima, the Malevolent Emo Doormats.
- Harry becoming romantically involved with a male.
- Harry winging Karasuba or Musubi.
Premise: Premium footage from Shinto Teito, Japan, sent the Magical world into a tizzy. Over a hundred young women with powers very similar to magic were duking it out in the open! The ICW dispatched their best operative, Harry Potter, to plug the leak before the Statute of Secrecy was shattered beyond all repair.
Required Inclusions:
- After graduating from the Auror Academy, Harry Potter must be recruited by INTERAUR, which is the magical equivalent to INTERPOL.
- Harry’s success rate during missions must permit him to climb the ranks rather quickly, to the point where he can now choose his own assignments and refuse orders without much backlash.
- This time both Harry and his superiors are in accord, he’s the best man for the job concerning the Sekirei situation.
- Of course, in pure Potter luck everything goes FUBAR three days into his stay in the city, when he saves a lovely young woman from being sexually assaulted by a would be tough guy.
- Said young woman must actually by Sekirei #84, Yashima and as a reward for his heroics, she must give him a very good snog after reacting to the young Auror.
- It is the author’s choice how many additional Sekirei Harry adds to his flock, however he must always ensure that Yashima agrees with his choices as she will be his main Sekirei.
- Much to MBI’s annoyance, Harry owns absolutely no technology from their production centers, meaning they’ll have to get inventive when confirming his participation in the Sekirei Plan.
- Harry’s Auror training must’ve tempered his “Saving People Thing” into a more manageable form. Meaning that he’ll still try to save lives, but without nearly dying each time.
- Harry’s investigation into the Sekirei themselves and MBI must eventually lead him on Maison Izumo’s doorstep to discuss things with Asama Miya. Whether he learns anything is optional.
- After learning exactly how Higa Izumi operate, Harry must get to work dismantling the young man’s operations.
- While Harry prefers working solo, he does have a highly trained team he can call in as back-up should he need it.
Preferred Inclusions:
- The author should make use of the 49 Sekirei whose identities and/or numbers are still unknown as of the conclusion of the series when building Harry’s Flock.
- Harry should have the ability to enhance his body in a manner similar to Self-Reinforcement from Nasuverse, giving him the ability to fight on par with a Fist-Type Sekirei.
- Harry’s Sekirei should be immune to Seo’s ability to nullify their powers due to the fact that Harry has an active magical core instead of a latent one like most other Ashikabi.
- Harry should be the one who ultimately saves Akitsu from that park bench, with the young Auror eventually figuring out how to give her the Wings she so desperately desires.
- Harry should eventually use his magic to forcibly shut down all the monitoring chips inside his Sekirei since they weren’t exactly made to be resistant against magic.
Optional Inclusions:
- Harry could be the one who wings Kazehana instead of Sahashi Minato.
- One of Harry’s Sekirei could start off as a male character, and ultimately transform into a woman due to Harry’s subconscious desires for female companionship.
- Harry could manage to capture and interrogate Sahashi Takami about her role in the Sekirei Plan and what is not known to the general public.
Forbidden Things:
- Harry being so noble that he refuses the amorous desires of his Sekirei.
- Harry being at all intimidated by Miya’s Hannya Mask.
- Harry using Maison Izumo as his base of operations.
- Harry and Yashima, the Malevolent Emo Doormats.
- Harry becoming romantically involved with a male.
- Harry winging Karasuba or Musubi.
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Harry Potter / Team Potter / The Hammer's Coming Down
Art by かぴるす@kprk_pkrs on Twitter
Harry J. Potter-Black - PL 9
Age: 26 / Height: 6' 1" / Weight: 187 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The International Auror Force / Base of Operations: The Imperial Hotel, Shinto Teito, Japan
Strength 9/1, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 6
Advantages
All-out Attack, Artificer, Assessment, Attractive, Benefit, Security Clearance 2: (INTERAUR), Benefit, Wealth 3 (Millionaire), Chokehold, Connected, Contacts, Defensive Roll 2, Equipment 3, Fascinate (Persuasion), Fearless, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 5, Leadership, Move-by Action, Power Attack, Second Chance: (Resisting Mental Control), Takedown, Teamwork, Tracking, Well-informed
Skills
Athletics 4 (+13), Close Combat: Grab 2 (+8), Deception 4 (+10), Expertise (AWE): Criminology 8 (+12), Expertise: Magic 12 (+14), Handle Animal 6 (+12), Insight 6 (+10), Intimidation 4 (+10), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+12), Ranged Combat: Magic 3 (+6), Stealth 6 (+9), Treatment 4 (+6), Vehicles 6 (+9)
Powers
Magical Ashikabi Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Feature: The effect rank of this power increases by 1 for each Sekirei that Harry forms a bond with)
. . Empathic Bond: Senses 5 (racial trait, Communication Link: Yashima, Extra Ranks 4; Limited: to Emotional Impulses, Notes: The extra ranks are placeholders for Harry's future bonds)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 167 years))
. . Magical Awareness: Senses 3 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
Self-Reinforcement (Activation: Move Action)
. . Fast Action: Quickness 2 (reinforcement, Perform routine tasks in -2 time ranks; Limited to One Type: Physical Tasks)
. . Lightning Speed: Speed 2 (reinforcement, Speed: 8 miles/hour, 120 feet/round)
. . Strength Boost: Enhanced Trait 16 (reinforcement, Strength +8 (+9))
. . Super-Leaping: Leaping 2 (reinforcement, Leap 30 feet at 8 miles/hour)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Grants Immunity to Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
The Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Appare Vestigium: Burst Area Senses 4 (divination, Postcognition; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Sustained; Limited: to no more than 24 hours into the past)
. . . . Apparition: Teleport 12 (magical travel, 16 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All travelers suffer Damage 10 (Splinch))
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Can be used to Counter Miya's Hannya Mask, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds and other similar creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Incarcerous: Cumulative Burst Area Affliction 8 (transfiguration, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Extra Condition, Increased Range: ranged; Distracting, Limited Degree)
. . . . Messenger Patronus: Other Communication 3 (luminous magic, Sense Type: Magical Audiovisual Projection; Concentration, Limited 2: to short messages of 25 words or less, Notes: Range: Statewide or a Small Nation)
. . . . Obliviate: Concentration Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reducio: Progressive Affliction 12 (charm, 3rd degree: Transformed, DC 22; Affects Objects, Alternate Resistance (Dodge), Progressive, Reversible; Limited Degree (third only), Tiring)
. . . . Reparifors: Healing 8 (healing magic; Restorative)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Equipment
Badge, Communication Mirror, Imperial Hotel Suite, Restraints, Silver Dagger
Offense
Initiative +3
Bombarda: Burst Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +6 (DC 27)
Finite Incantatem: Nullify 12, +6 (DC Will 22)
Grab, +8 (DC Spec 19)
Incarcerous: Cumulative Burst Area Affliction 8 (DC Fort/Will 18)
Obliviate: Concentration Burst Area Affliction 8 (DC Will 18)
Reducio: Progressive Affliction 12, +6 (DC Dog/Fort/Will 22)
Silver Dagger, +6 (DC 25)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +3 (DC 24)
Unarmed, +6 (DC 24)
Complications
- Curse Sworn: Harry was sent to Shinto Teito in order to investigate and stop the flagrant violations of the Statute of Wizarding Secrecy, only to find himself being drawn into the very game which served as the root cause of those violations. Worse, he has discovered that it will be all but impossible to stop those violations without first winning the game.
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Harry would do well to consider Hiroto Minaka a nuisance at the very least, if not an outright antagonist, since the man is constantly flouting the Statute of Wizarding Secrecy, and has little to no regard for the safety and wellbeing of those who work under him, and that's without mentioning the Sekirei.
- Relationships: Harry retains a strong loyalty to past friends, such as the extended Weasley family, Neville Longbottom and Luna Scamander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Others: Harry is currently the Ashikabi to a single Sekirei, and therefore responsible for her wellbeing, but he will soon discover that he is the potential Ashikabi for not just Yashima, but four additional Sekirei who will each require his protection and guidance as they travel together to the starry skies above.
Languages
English [Native], French, Japanese, Latin, Parseltongue (Secret), Portuguese, Russian, Swahili, Swedish, Up to 3 More Languages
Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/6, Will 12
Power Points
Abilities 54 + Powers 62 + Advantages 37 + Skills 43 (85 ranks) + Defenses 23 = 219
--------------------
Home Away from Home
Imperial Hotel Suite - PL 9
Toughness 6, Size Small
Features:
Fire Prevention System, Gym, Library, Living Space, Security System 1 (DC 20)
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 5
Toughness 6, Size Small
Features:
Fire Prevention System, Gym, Library, Living Space, Security System 1 (DC 20)
Power Points
Abilities 0 + Powers 0 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 5
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Number 84 / Team Potter / The Hammer's Coming Down
Art by アサリカレー (Asarikarē) on Pixiv
NSFW Warning
No. 84 - Yashima - PL 11
Age: 19 / Height: 5' 2" / Weight: 116 lbs / Hair Color: Brown / Eye Color: Gray
Group Affiliations: Team Potter / Base of Operations: The Imperial Hotel, Shinto Teito, Japan
Strength 10, Stamina 6, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 4, Presence 4
General Advantages
All-out Attack, Attractive, Beginner's Luck, Beloved: (Harry Potter), Benefit, Wealth (well-off), Connected, Diehard, Great Endurance, Improved Grab, Power Attack, Takedown, Teamwork
Enhanced Advantages
Agile Feint, Evasion, Improved Initiative 3, Interpose
Skills
Acrobatics 4 (+7), Close Combat: Hammers 2 (+8), Expertise (AWE): Tactics 4 (+8), Expertise: Sekirei Lore 6 (+9), Perception 4 (+8), Persuasion 4 (+8), Technology 4 (+7)
Powers
Gravikinetic Potential: Array
. . Gravitic Burst: Burst Area Damage 10 (force, DC 25; Burst Area: 30 feet radius sphere, DC 20)
. . Gravitic Deflection: Burst Area Deflect 6 (gravity; Burst Area: 30 feet radius sphere, DC 16)
. . Low-G Leap: Leaping 7 (gravity, Leap 900 feet at 250 miles/hour; Stacks with: Super-Leaping: Leaping 3+7)
. . Low-G Lifting: Enhanced Strength 10 (gravity, +10 STR; Limited to Lifting, Notes: Max Lifting Strength 20: Up to 25,000 tons)
Incredible Moves: Array
. . Lightning Speed: Speed 3+7 ([Stacking ranks: +7], racial talent, Speed: 2000 miles/hour, 4 miles/round)
. . Super-Leaping: Leaping 3+7 ([Stacking ranks: +7], racial talent, Leap 1 mile at 250 miles/hour in 12 seconds)
Megaton Hammer (Removable)
. . Megaton Strike: Strength-based Damage 4 (bludgeoning, DC 29; Feature: This hammer weighs 50 tons, and requires a Strength score of 11+ just to be able to lift the thing, Smashing)
Sekirei Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Empathic Bond: Senses 1 (racial trait, Communication Link: Harry Potter; Limited: to Emotional Impulses)
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Sekirei Perception: Senses 7 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Sekirei [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Synched Lifespan: Feature 1 (racial trait, Notes: Yashima's lifespan has been synchronized with that of her Ashikabi, meaning that she can expect to live for as long as Harry can.)
The Hammer of My Pledge! (Activation: Standard Action)
. . Gravity Hammer: Move Object 10 (force, 25 tons; Linked: Megaton Strike: Strength-based Damage 4; Limited Direction: Repulsion, Reduced Range: close)
. . Heightened Agility: Speed 7 (norito, Speed: 250 miles/hour, 0.5 miles/round; Stacks with: Lightning Speed: Speed 3+7)
. . Heightened Durability: Protection 4 (+4 Toughness; Impervious)
. . Lightning Reflexes: Enhanced Trait 12 (norito, Dodge +3 (+12), Parry +3 (+12), Advantages: Agile Feint, Evasion, Improved Initiative 3, Interpose)
Offense
Initiative +15
Grab, +6 (DC Spec 20)
Gravitic Burst: Burst Area Damage 10 (DC 25)
Gravity Hammer: Move Object 10, +8 (DC 20)
Megaton Strike: Strength-based Damage 4, +8 (DC 29)
Throw, +3 (DC 25)
Unarmed, +6 (DC 25)
Complications
- Clothing Damage: Clothing is, more often than not, the very first casualty in any battle between enemy Sekirei. This is partly due to the fact that the Sekirei will actively target their opponent's clothing so that they can have easier access to the enemy's crest, which is located right between a Sekirei's shoulder blades.
- Honor: Yashima will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: As a winged Sekirei, it is Yashima's earnest desire to assist her Ashikabi (Harry) in all that he wishes to accomplish in life, and to protect him from any dangers he might face while pursuing his goals.
- Power Loss: Yashima can only activate her Norito Form (i.e. The Hammer of My Pledge!) if she is standing beside Harry at the exact moment in which she wishes to enact the transformation. At any other time, she has to rely solely upon her other abilities.
- Sekirei Crest: If another Sekirei can maintain their hold Yashima's crest for long enough to recite their entire Norito, then Yashima will be rendered comatose for an as of yet undefined period of time.
- Weakness: Yashima's ability to manipulate gravity leaves her somewhat vulnerable to effects which would target her mind. As such, she is considered to suffer an additional degree of effect when attempting to resist mental interference, such as Asama Miya's infamous Hannya Mask.
Languages
Japanese [Native]
Standard Defense
Dodge 9, Parry 9, Fortitude 10, Toughness 6 (Imp. 4), Will 8
Norito Defense
Dodge 12/9, Parry 12/9, Fortitude 10, Toughness 10 (Imp. 8), Will 8
Power Points
Abilities 78 + Powers 78 + Advantages 12 + Skills 14 (28 ranks) + Defenses 17 = 199
Last edited by DalkonCledwin on Wed Sep 01, 2021 8:52 pm, edited 5 times in total.
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Scrapped Number / Team Potter / The Hammer's Coming Down
Official Art
Scrapped No. - Akitsu - PL 12
Age: 20 / Height: 5' 7" / Weight: 139 lbs / Hair Color: Brown / Eye Color: Gray
Group Affiliations: Team Potter / Base of Operations: The Imperial Hotel, Shinto Teito, Japan
Strength 8, Stamina 8, Agility 5, Dexterity 5, Fighting 4, Intellect 3, Awareness 6, Presence 4
Advantages
Attractive, Daze (Intimidation), Defensive Attack, Defensive Roll 3, Diehard, Fearless, Great Endurance, Improved Grab, Improved Treatment, Interpose, Languages 1, Power Attack, Takedown, Teamwork
Skills
Expertise (PRE): Tea Ceremony 6 (+10), Expertise: Life Sciences 8 (+11), Expertise: Sekirei Lore 4 (+7), Insight 4 (+10), Intimidation 6 (+10), Perception 4 (+10), Ranged Combat: Ice Control 5 (+10), Treatment 8 (+11)
Powers
Cryokinetic Potential: Array
. . Cold Projection: Environment 10 (cold, Cold, Radius: 2 miles; Increased Duration: continuous, Selective; Build Up)
. . Flash Freeze: Weaken 14 (cold, Affects: Toughness, Resisted by: Fortitude, DC 24; Affects Objects Only, Increased Range: ranged)
. . Flying Icicle: Cloud Area Damage 10 (ice, DC 25; Cloud Area: 15 feet radius sphere, DC 20, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Ice Needles: Burst Area Damage 10 (ice, DC 25; Burst Area 2: 60 feet radius sphere, DC 20, Selective; Distracting)
. . Ice Sculpting: Create 10 (ice, Volume: 1000 cft., DC 20; Increased Duration: continuous, Precise)
. . Icicle Snow Storm: Damage 10 (ice, DC 25; Increased Range: ranged, Multiattack)
. . Icicle Strike: Damage 14 (ice, DC 29; Increased Range: ranged)
. . Reverse Icicle: Cumulative Burst Area Affliction 10 (ice, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Burst Area 2: 60 feet radius sphere, DC 20, Cumulative; Limited: Affects Visual Senses Only)
. . Sudden Chill: Cumulative Affliction 10 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Incredible Moves: Array
. . Lightning Speed: Speed 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
. . Super-Leaping: Leaping 4 (racial talent, Leap 120 feet at 30 miles/hour)
Sekirei Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Fast Healing: Regeneration 4 (racial trait, Every 2.5 rounds)
. . Longevity: Feature 1 (racial trait, Notes: Akitsu can expect to live for up to 126 years. This figure will change if she ever manages to gain her wings.)
. . Sekirei Perception: Senses 7 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Sekirei [Mental] 2: ranged, Radius (Type): Mental Senses)
Offense
Initiative +5
Flash Freeze: Weaken 14, +10 (DC Fort 24)
Flying Icicle: Cloud Area Damage 10 (DC 25)
Grab, +4 (DC Spec 18)
Ice Needles: Burst Area Damage 10 (DC 25)
Icicle Snow Storm: Damage 10, +10 (DC 25)
Icicle Strike: Damage 14, +10 (DC 29)
Reverse Icicle: Cumulative Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Sudden Chill: Cumulative Affliction 10, +10 (DC Fort 20)
Throw, +5 (DC 23)
Unarmed, +4 (DC 23)
Complications
- Clothing Damage: Despite not having to worry about having her Crest destroyed, Akitsu's clothes are still the first things to be destroyed by her enemies during any given battle situation.
- Disability: Akitsu is considered to be a Scrapped Number, which means that she is an Unwinged Sekirei who is unable to React to potential Ashikabis. This means that she has little to no hope of ever gaining her Wings.
- Motivation: Recognition: Akitsu would like nothing better than to find her Ashikabi and form a true and proper bond with him or her, and has every hope that the Ashikabi she is destined for is as kind as Harry Potter is turning out to be.
- Power Loss: Fire-based powers tend to nullify Akitsu's ice-based abilities, and likewise, her own powers tend to nullify the powers of a Fire Manipulator. This means that her battles with Sekirei No. 6 - Homura tend to be wars of attrition.
- Prejudice: Other Sekirei tend to look down on Akitsu for her inability to bond with an Ashikabi, and regard her as a minor threat at best. Their belief that she's a minor threat tends to die a swift death after Akitsu forces them to remember that she's actually a Single Digit Sekirei!
- Quirk: Akitsu does not like wearing undergarments. She does not like wearing them at all!
Languages
English, Japanese [Native]
Defense
Dodge 13, Parry 10, Fortitude 10, Toughness 11/8 (Imp. 5), Will 14
Power Points
Abilities 86 + Powers 62 + Advantages 16 + Skills 23 (45 ranks) + Defenses 24 = 211
Last edited by DalkonCledwin on Wed Sep 01, 2021 8:51 pm, edited 1 time in total.
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Number 03 / Team Potter / The Hammer's Coming Down
Art by ふめい (Fumei) on Pixiv
No. 03 - Kazehana - PL 12
Age: 25 / Height: 5' 7" / Weight: 138 lbs / Hair Color: Black / Eye Color: Black
Group Affiliations: Currently Autonomous / Base of Operations: Currently Mobile
Strength 8, Stamina 8, Agility 4, Dexterity 4, Fighting 11, Intellect 5, Awareness 7, Presence 7
Advantages
Accurate Attack, Assessment, Attractive 2, Benefit, Wealth 2 (Independently Wealthy), Connected, Daze (Deception), Diehard, Fascinate (Persuasion), Great Endurance, Improved Grab, Interpose, Languages 1, Precise Attack (Ranged, Cover), Set-up, Takedown, Taunt, Teamwork
Skills
Acrobatics 4 (+8), Athletics 4 (+12), Close Combat: Wind Sword 2 (+13), Deception 8 (+15), Expertise: Sekirei Lore 8 (+13), Insight 4 (+11), Investigation 4 (+9), Perception 4 (+11), Persuasion 8 (+15), Stealth 4 (+8), Technology 4 (+9)
Powers
Aerokinetic Potential: Array
. . Air Burst: Burst Area Affliction 8 (wind, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Blinding Gust: Burst Area Affliction 8 (wind, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . Cherry Flowers: Burst Area Move Object 8 (wind, 6 tons, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Deflecting Winds: Burst Area Deflect 12 (wind; Burst Area: 30 feet radius sphere, DC 22; Limited: to Physical Projectiles)
. . Flower Banquet: Line Area Move Object 12 (wind, 100 tons; Line Area 2: 5 feet wide by 60 feet long, DC 22; Limited Direction: Repulsion, Reduced Range: close)
. . Flower Dance: Shapeable Area Move Object 8 (wind, 6 tons, DC 23; Shapeable Area: 30 cft., DC 18, Damaging, Selective; Concentration)
. . Solidify Air: Create 10 (wind, Volume: 1000 cft., DC 20; Impervious, Movable, Selective, Subtle 2: invisible; Concentration, Proportional)
. . Whispering Wind: Auditory Communication 3 (wind, Sense Type: Air; Subtle: subtle, Notes: Range: Statewide or Small Nation)
. . Wind Sword: Strength-based Damage 3 (slashing, DC 26; Dangerous, Precise)
. . Wind-Riding: Flight 8 (wind, Speed: 500 miles/hour, 1 mile/round; Concentration)
Sekirei Physiology
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Kazehana to fall)
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Fast Healing: Regeneration 4 (racial trait, Every 2.5 rounds)
. . Longevity: Feature 1 (racial trait, Notes: Kazehana can expect to live for up to 141 years. This will change when she manages to find her destined Ashikabi.)
. . Sekirei Perception: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Destined Ashikabi [Mental] 2: ranged, Detect: Sekirei [Mental] 2: ranged, Radius (Type): Mental Senses)
Offense
Initiative +4
Air Burst: Burst Area Affliction 8 (DC Fort 18)
Blinding Gust: Burst Area Affliction 8 (DC Dog/Fort/Will 18)
Cherry Flowers: Burst Area Move Object 8 (DC 23)
Flower Banquet: Line Area Move Object 12 (DC 22)
Flower Dance: Shapeable Area Move Object 8 (DC 23)
Grab, +11 (DC Spec 18)
Throw, +4 (DC 23)
Unarmed, +11 (DC 23)
Wind Sword: Strength-based Damage 3, +13 (DC 26)
Complications
- Motivation: Thrills: Kazehana lives for the thrills that come with high stakes gambling, drinking fine wines and Sake, and various other leisure activities that would get her pegged as a Scarlet Woman by Molly Weasley.
- Power Loss: Kazehana's powers are reliant upon the natural flow of air, which means abilities that disrupt airflow can cause her to lose access to her powers, even if only temporarily. Examples of such powers include Earth and Water manipulation.
- Quirk: Kazehana is one of the few Sekirei who doesn't care one bit about the fate of her clothing during a battle scenario. What she does care about, however, is how much it will cost her to replace the bottle of Sake her enemy just destroyed, and whether or not she can force said enemy to pay for the damage.
- Reputation: Kazehana was one of the founding members of MBI's Disciplinary Squad, and still commands a certain level of fear within the worldwide military community for how effective she and the other founders of the Squad were at defending Kamikura Island.
- Unwinged Sekirei: Kazehana is Unwinged, which means that she is vulnerable to a Forced Winging, even if the likelihood of such an event is incredibly low due to how powerful she is when compared to a mundane human. A magical human, however, could conceivably get the upper-hand against her.
Languages
English, Japanese [Native]
Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 8, Will 12
Power Points
Abilities 108 + Powers 62 + Advantages 19 + Skills 27 (54 ranks) + Defenses 18 = 234
--------------------
Builder's Commentary
It occurs to me that it is incredibly hard to assign a realistic age to the Sekirei, especially the Single Digits, since several of them have been adults almost since the ship was found, while others took longer to mature. So you should assume the ages I'm listing are what they look like, rather than an actual chronological age.
Last edited by DalkonCledwin on Wed Sep 01, 2021 8:48 pm, edited 1 time in total.
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Number 61 / Team Potter / The Hammer's Coming Down
Art by A3eilm2s2y on Pixiv
No. 61 - Mayumi - PL 11
Age: 16 / Height: 5' 5" / Weight: 121 lbs / Hair Color: Black / Eye Color: Amber
Group Affiliations: Autonomous / Base of Operations: Mobile
Strength 10, Stamina 10, Agility 6, Dexterity 4, Fighting 11, Intellect 1, Awareness 2, Presence 2
Advantages
All-out Attack, Attractive, Beginner's Luck, Benefit, Wealth (Well-Off), Connected, Diehard, Fascinate (Persuasion), Great Endurance, Improved Critical: Unarmed, Improved Defense, Improved Grab, Interpose, Move-by Action, Power Attack, Takedown, Teamwork, Ultimate Effort: (Toughness Checks)
Skills
Acrobatics 4 (+10), Athletics 4 (+14), Expertise (AWE): Popular Culture 4 (+6), Expertise: Sekirei Lore 4 (+5), Insight 4 (+6), Intimidation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: Throw 6 (+10), Treatment 4 (+5)
Powers
Incredible Moves: Array
. . Lightning Speed: Speed 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
. . Super-Leaping: Leaping 3 (racial talent, Leap 60 feet at 16 miles/hour)
Martial Arts: Array
. . Breaking Blow: Strength-based Damage 1 (bludgeoning, DC 26; Penetrating 11; Activation: move action, Limited: Affects Objects Only)
. . Chi Balance: Healing 8 (chi; Energizing, Restorative; Limited: Affects Others Only, Quirk 2: Treatment requires at least 10 minutes of intimate contact with the recipient)
. . Kiai Shout: Cone Area Affliction 8 (martial, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 18; Cone Area 2: 120 feet cone, DC 18, Extra Condition; Limited Degree, Sense-dependent: Hearing)
. . Massive Knockback: Move Object 10 (martial, 25 tons; Custom: Linked to Strength Damage; Limited: Flinging Targets Away, Reduced Range: close)
Sekirei Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Longevity: Feature 1 (racial trait, Notes: Mayumi can expect to live for up to 140 years. This will change when she finds her Destined Ashikabi.)
. . Powerful Build: Enhanced Strength 4 (racial trait, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 14: Up to 400 tons)
. . Sekirei Senses: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Destined Ashikabi [Mental] 2: ranged, Detect: Sekirei [Mental] 2: ranged, Radius (Type): Mental Senses)
Offense
Initiative +6
Breaking Blow: Strength-based Damage 1, +11 (DC 26)
Grab, +11 (DC Spec 20)
Kiai Shout: Cone Area Affliction 8 (DC Will 18)
Massive Knockback: Move Object 10, +11 (DC 20)
Throw, +10 (DC 25)
Unarmed, +11 (DC 25)
Complications
- Clothing Damage: Although it isn't relevant for Mayumi yet, clothing is still the very first casualty in any battle between enemy Sekirei due to the fact that clothes prevent access to an enemy's Sekirei Crest.
- Honor: Mayumi will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: Mayumi wishes to find her Ashikabi, so that she can protect them from the dangerous Sekirei who would wish to eradicate them!
- Unwinged Sekirei: Mayumi is and Unwinged Sekirei who has been instilled with the belief that all human life is precious. This means that she is unlikely to resist an unwanted Winging, even if she could technically defend herself from such antics.
Languages
Japanese [Native]
Defense
Dodge 12, Parry 12, Fortitude 14, Toughness 10 (Imp. 4), Will 8
Power Points
Abilities 92 + Powers 50 + Advantages 17 + Skills 21 (42 ranks) + Defenses 17 = 197
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Number 98 / Team Potter / The Hammer's Coming Down
Art by AIZAWA★藍沢津(ツ) on Pixiv
No. 98 - Kei ♀ - PL 11
Age: 19 / Height: 5' 7" / Weight: 125 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Team Potter / Base of Operations: The Imperial Hotel, Shinto Teito, Japan
Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 3, Intellect 12/9, Awareness 10/6, Presence 4
General Advantages
Assessment, Attractive, Beloved: (Harry Potter), Benefit, Wealth 2 (Independently Wealthy), Connected, Diehard, Eidetic Memory, Equipment 4, Great Endurance, Improved Grab, Improvised Tools, Jack-of-all-trades, Languages 1, Skill Mastery: (Expertise: Computers), Skill Mastery: (Technology), Speed of Thought, Teamwork, Well-informed
Enhanced Advantages
Inventor, Ultimate Effort: (Technology checks for Building, Inventing & Repair)
Skills
Expertise: Computers 6 (+18), Expertise: Science 4 (+16), Expertise: Sekirei Lore 6 (+18), Insight 4 (+14), Investigation 4 (+16), Perception 4 (+14), Ranged Combat: Blasters 6 (+9), Technology 4 (+20/+16), Vehicles 4 (+7)
Powers
Knowledge of My Pledge (Activation: Standard Action)
. . Computer Mind: Quickness 6 (norito, Perform routine tasks in -6 time ranks; Limited to One Type: Mental Tasks)
. . Hyper-Cognition: Enhanced Trait 14 (norito, Awareness +4 (+10), Intellect +3 (+12))
. . Photonic Shield: Protection 6 (light, +6 Toughness; Impervious)
. . Pillar of Light: Cylinder Area Damage 11 (cosmic radiance, norito, DC 26; Cylinder Area: 30 feet cylinder, DC 21, Feature: Extraordinary Effort for +2 effect ranks, Increased Range 2: perception, Indirect 2: any point away or fixed point in fixed direction; Tiring)
Sekirei Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Empathic Bond: Senses 1 (racial trait, Communication Link: Harry Potter; Limited: to Emotional Impulses)
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Interface: Comprehend 2 (racial talent, Machines / Electronics; Sustained)
. . Sekirei Senses: Senses 7 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Sekirei [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Synched Lifespan: Feature 1 (racial trait, Notes: Kei's lifespan has been synchronized with that of her Ashikabi, meaning that she can expect to live for as long as Harry can.)
. . Tech Genius: Enhanced Trait 4 (racial trait, Technology +4 (+20), Advantages: Inventor, Ultimate Effort: (Technology checks for Building, Inventing & Repair))
Technopathic Potential: Array
. . Control Technology: Cumulative Affliction 11 (technopathy, 3rd degree: Controlled, Resisted by: Fortitude, DC 21; Affects Objects Only, Cumulative, Increased Range 2: perception; Limited: Affects Technology Only, Limited Degree (third only))
. . Deactivate Technology: Burst Area Nullify 5 (technopathy, Counters: Technology, DC 15; Burst Area: 30 feet radius sphere, DC 15, Broad, Simultaneous)
. . Sensor Network: Remote Sensing 11 (technopathy, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 8 miles; Medium: Technological Sensors)
. . Tele-Mechanics: Senses 3 (technopathy, Acute: Detect Design Features, Analytical: Detect Design Features, Detect: Design Features [Mental] 1; Sustained; Quirk: Limited to Mechanical or Electronic Objects)
Equipment
High-Tech Arsenal (Blaster Pistol, Blaster Rifle), Tablet PC
Offense
Initiative +12/+9
Blaster Pistol, +9 (DC 20)
Blaster Rifle, +9 (DC 23)
Control Technology: Cumulative Affliction 11 (DC Fort 21)
Deactivate Technology: Burst Area Nullify 5 (DC Will 15)
Grab, +3 (DC Spec 16)
Pillar of Light: Cylinder Area Damage 11 (DC 26)
Throw, +3 (DC 21)
Unarmed, +3 (DC 21)
Complications
- Clothing Damage: Clothing is the very first casualty in any battle between enemy Sekirei due to the fact that clothes prevent access to an enemy's Sekirei Crest.
- Honor: Kei will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: As a winged Sekirei, it is Kei's earnest desire to assist her Ashikabi (Harry) in all that he wishes to accomplish in life, and to protect him from any dangers he might face while pursuing his goals.
- Power Loss: Many of Kei's powers are reliant upon the ability to transmit and receive data over a wired or wireless network. Effects which disrupt that ability can cause her to temporarily lose access to her powers. Furthermore, she can only activate her Norito Form (i.e. Knowledge of My Pledge) if she is standing beside Harry at the exact moment in which she wishes to enact the transformation.
- Sekirei Crest: If another Sekirei can maintain their hold Kei's crest for long enough to recite their entire Norito, then Kei will be rendered comatose for an as of yet undefined period of time.
Languages
English, Japanese [Native]
Standard Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 6 (Imp. 4), Will 10
Norito Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12 (Imp. 10), Will 14
Power Points
Abilities 80 + Powers 112 + Advantages 22 + Skills 21 (42 ranks) + Defenses 20 = 255
--------------------
Initial Form
Art by いもこ@_Imonatsuki_ on Twitter
No. 98 - Kei ♂ - PL 11
Age: 19 / Height: 5' 11" / Weight: 160 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Autonomous / Base of Operations: Mobile
Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 3, Intellect 9, Awareness 6, Presence 4
Advantages
Assessment, Attractive, Benefit, Wealth 2 (Independently Wealthy), Connected, Diehard, Eidetic Memory, Equipment 4, Great Endurance, Improved Grab, Improvised Tools, Jack-of-all-trades, Languages 1, Skill Mastery: (Expertise: Computers), Skill Mastery: (Technology), Speed of Thought, Teamwork, Well-informed
Enhanced Advantages
Inventor, Ultimate Effort: (Technology checks for Building, Inventing & Repair)
Skills
Expertise: Computers 6 (+15), Expertise: Science 4 (+13), Expertise: Sekirei Lore 6 (+15), Insight 4 (+10), Investigation 4 (+13), Perception 4 (+10), Ranged Combat: Blasters 6 (+9), Technology 4 (+17/+13), Vehicles 4 (+7)
Powers
Sekirei Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Interface: Comprehend 2 (racial talent, Machines / Electronics; Sustained)
. . Longevity: Feature 1 (racial trait, Notes: Kei can expect to live for up to 122 years. This will change after he finds his Destined Ashikabi.)
. . Sekirei Senses: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Destined Ashikabi [Mental] 2: ranged, Detect: Sekirei [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Tech Genius: Enhanced Trait 4 (racial trait, Technology +4 (+17), Advantages: Inventor, Ultimate Effort: (Technology checks for Building, Inventing & Repair))
Technopathic Potential: Array
. . Control Technology: Cumulative Affliction 11 (technopathy, 3rd degree: Controlled, Resisted by: Fortitude, DC 21; Affects Objects Only, Cumulative, Increased Range 2: perception; Limited: Affects Technology Only, Limited Degree (third only))
. . Deactivate Technology: Burst Area Nullify 5 (technopathy, Counters: Technology, DC 15; Burst Area: 30 feet radius sphere, DC 15, Broad, Simultaneous)
. . Sensor Network: Remote Sensing 11 (technopathy, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 8 miles; Medium: Technological Sensors)
. . Tele-Mechanics: Senses 3 (technopathy, Acute: Detect Design Features, Analytical: Detect Design Features, Detect: Design Features [Mental] 1; Sustained; Quirk: Limited to Mechanical or Electronic Objects)
Equipment
High-Tech Arsenal (Blaster Pistol, Blaster Rifle), Tablet PC
Offense
Initiative +9
Blaster Pistol, +9 (DC 20)
Blaster Rifle, +9 (DC 23)
Control Technology: Cumulative Affliction 11 (DC Fort 21)
Deactivate Technology: Burst Area Nullify 5 (DC Will 15)
Grab, +3 (DC Spec 16)
Throw, +3 (DC 21)
Unarmed, +3 (DC 21)
Complications
- Clothing Damage: Although it isn't relevant for Kei just yet, clothing is still the very first casualty in any battle between enemy Sekirei due to the fact that clothes prevent access to an enemy's Sekirei Crest.
- Honor: Kei will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Kei wishes to find his Ashikabi, so that he can protect them from the dangerous Sekirei who would wish to eradicate them!
- Power Loss: Many of Kei's powers are reliant upon the ability to transmit and receive data over a wired or wireless network. Effects which disrupt that ability can cause him to temporarily lose access to his powers.
- Unwinged Sekirei: Kei is and Unwinged Sekirei who has been instilled with the belief that all human life is precious. This means that he is unlikely to resist an unwanted Winging, even if he could technically defend himself from such antics.
Languages
English, Japanese [Native]
Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 6 (Imp. 4), Will 10
Power Points
Abilities 80 + Powers 50 + Advantages 21 + Skills 21 (42 ranks) + Defenses 20 = 192
Last edited by DalkonCledwin on Wed Sep 01, 2021 9:38 pm, edited 1 time in total.
- DalkonCledwin
- Posts: 7043
- Joined: Thu Oct 25, 2018 11:42 pm
- Location: Gallifrey
Asama Miya / Maison Izumo / The Hammer's Coming Down
Art by ガーリックパウダー2世 (Garlic Powder II) on Pixiv
Asama Miya - PL 15
Age: 28 / Height: 5' 3" / Weight: 125 lbs / Hair Color: Purple / Eye Color: Purple
Group Affiliations: Autonomous / Base of Operations: Maison Izumo, Shinto Teito, Japan
Strength 14, Stamina 12, Agility 6, Dexterity 6, Fighting 12, Intellect 3, Awareness 4, Presence 8
Advantages
Accurate Attack, Assessment, Attractive 2, Benefit, Status: (Hannya of the North), Benefit, Wealth 2 (Independently Wealthy), Connected, Contacts, Daze (Deception), Defensive Attack, Equipment 4, Fascinate (Deception), Improved Defense, Improved Disarm, Improved Initiative, Improvised Tools, Languages 1, Power Attack, Ritualist, Second Chance: (Insight Skill Checks), Skill Mastery: (Technology), Takedown, Taunt, Well-informed
Skills
Close Combat: Martial Combat 2 (+14), Deception 8 (+16), Expertise (AWE): Home Economics 8 (+12), Expertise: Finance 6 (+9), Expertise: Magic 6 (+9), Expertise: Sekirei Lore 16 (+19), Insight 8 (+12), Intimidation 8 (+16), Investigation 4 (+7), Perception 4 (+8), Persuasion 8 (+16), Technology 12 (+15), Vehicles 4 (+10)
Powers
Incredible Moves: Array
. . Lightning Speed: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Super-Leaping: Leaping 5 (racial talent, Leap 250 feet at 60 miles/hour)
Magical Adept: Array
. . Confusion: Affliction 10 (hypnosis magic, 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 20; Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle 2: undetectable; Limited Degree)
. . Eldritch Beam: Line Area Damage 12 (eldritch magic, DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22)
. . Hannya Mask: Perception Area Affliction 12 (illusory magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Selective, Subtle: subtle)
. . Kouten Control: Cumulative Affliction 15 (technomancy, 3rd degree: Controlled, Resisted by: Fortitude, DC 25; Affects Objects Only, Cumulative, Increased Range 2: perception; Limited 2: Affects the Kouten Only, Limited Degree (third only))
Queen of the Sekirei: Array
. . Analyze Style: Affliction 10 (training, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Applies only to Miya's attacks against the targeted enemy, Limited Degree)
. . Cutting Loose: Strength-based Damage 2 (martial, DC 31; Penetrating 16)
. . Escape Notice: Concealment 10 (obfuscation, All Senses; Passive)
. . Finger Flick: Strength-based Damage 1 (talent, DC 30; Subtle: subtle; Nonlethal)
. . Flurry: Strength-based Damage 2 (martial, DC 31; Multiattack [14 extra ranks])
. . I've Sunk Your Battleship: Damage 14 (martial, DC 29; Increased Range 2: perception, Penetrating 14; Activation: move action, Limited: Affects Objects Only)
. . Massive Knockback: Move Object 14 (martial, 400 tons; Custom: Linked to Strength Damage; Limited Direction: Repulsion, Reduced Range: close)
. . Unfazeable: Immunity 5 (talent, Interaction Skills; Sustained; Distracting)
Sekirei Pillar Physiology
. . Body Resistance: Impervious Toughness 8 (racial trait)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Genetic Memory: Senses 2 (racial trait, Postcognition (Limited): The Other 7 Pillar Sekirei)
. . Longevity: Feature 1 (racial trait, Notes: Miya can expect to live for up to 576 years.)
. . Sekirei Perception: Senses 7 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Sekirei [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Tough: Protection 2 (racial trait, +2 Toughness)
Equipment
Cell Phone (Smartphone), Maison Izumo
Offense
Initiative +10
Analyze Style: Affliction 10 (DC Will 20)
Confusion: Affliction 10 (DC Will 20)
Cutting Loose: Strength-based Damage 2, +14 (DC 31)
Eldritch Beam: Line Area Damage 12 (DC 27)
Finger Flick: Strength-based Damage 1, +14 (DC 30)
Flurry: Strength-based Damage 2, +14 (DC 31)
Grab, +12 (DC Spec 24)
Hannya Mask: Perception Area Affliction 12 (DC Will 22)
I've Sunk Your Battleship: Damage 14 (DC 29)
Kouten Control: Cumulative Affliction 15 (DC Fort 25)
Massive Knockback: Move Object 14, +14 (DC 24)
Throw, +6 (DC 29)
Unarmed, +12 (DC 29)
Complications
- Hatred: Miya absolutely despises Minaka, and would be more than happy to drop her neutrality if it meant she had the chance to roast that particularly large ham!
- Justifiably Egotistical: Those who know Miya's true identity have stated that if she were to seriously engage in battle, then the entire capital of Japan would be completely destroyed. More to the point, Miya has personally compared her level of power to that of a goddess. It's not egotistical when it's actually true, is it?
- Motivation: Responsibility: Miya is incredibly, terrifyingly, powerful, and chooses to live the life of a carefree landlady rather than use that power to end the Sekirei Plan once and for all. Incidentally, her decision to remain neutral is the only thing that prevents Karasuba from going on a violent and very bloody rampage!
- Power Loss: Miya requires a bladed object, be it a sword, boken or other similar object, in order to employ her Martial descriptor effects.
Relationship: Miya is in a perpetual state of mourning for her deceased husband, which is probably why she is such a prude. It probably doesn't help that she blames herself for her late husband's untimely demise.
- Secret: Miya is keeping her status as a Sekirei as quiet as she possibly can, with only her closest and most cherished rentors knowing that she is not just a kind, if slightly creepy, old landlady.
- Temper: Miya dislikes anything she perceives as lewd conduct, and will be quick to reprimand anyone she catches performing such activities, usually while commenting that such behavior is forbidden at Maison Izumo. She also tends to get upset when people refer to her as a mother figure to the Sekirei, preferring to think of herself as their cool older sister instead.
Languages
English, Japanese [Native]
Defense
Dodge 16, Parry 16, Fortitude 13, Toughness 14 (Imp. 8), Will 17
Power Points
Abilities 130 + Powers 119 + Advantages 28 + Skills 47 (94 ranks) + Defenses 28 = 352
--------------------
Home Sweet Home
Maison Izumo - PL 15
Toughness 10, Size Huge
Features:
Communications, Computer, Concealed 1 (DC 20), Dojo (Eastern), Grounds (Gargantuan), Library, Living Space, Power System, Security System 1 (DC 20), Workshop
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Toughness 10, Size Huge
Features:
Communications, Computer, Concealed 1 (DC 20), Dojo (Eastern), Grounds (Gargantuan), Library, Living Space, Power System, Security System 1 (DC 20), Workshop
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15