Dalkon's Revised & Expanded Potterverse Thread Mk II

Where in all of your character write ups will go.
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DalkonCledwin
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Hodie Mihi, Cras Tibi Brainstorm & Notes

Post by DalkonCledwin »

Hodie Mihi, Cras Tibi
Premise: Harry Potter never expected to be struck with the Killing Curse for a third time in as many decades, and he certainly didn’t expect to wake up in the body of a Russian who answered to the name of Piotr Rasputin! Hoh boy, this new life will surely be a whole lot more *interesting* than the last one…
Required Inclusions:
- After dying, Harry Potter must be reborn into another reality, taking on the identity of a young man known as Piotr Rasputin (aka the Colossus).
- Harry/Piotr must be familiar with the reality he has just been reborn into, and also be willing to use that knowledge to his advantage when interacting with the denizens of this reality.
- Harry/Piotr must retain his ability to utilize magic, even if he’ll have to figure out how to do so without a wand, which could take a considerable amount of time.
- Piotr’s memories of his life as Harry Potter must awaken during a particularly traumatic moment in his life, since those memories could be akin to a secondary mutation.
- One of the first things that Piotr must do after awakening his memories from the life of Harry Potter is seek out Charles Xavier and secure lodging for both himself and his kid sister.
- Assuming that this takes place in the Evolution universe, then the classic romance between Colossus and Kitty should be replaced with one between Colossus and Rogue.
Preferred Inclusions:
- Piotr’s Organic Steel form should act as an inhibitor for Harry’s magic, making it impossible for the boy to cast spells while he is in his armored form.
Piotr’s memories of life as Harry Potter should awaken during Magneto’s attempt to coerce the young Russian into joining his Acolytes. This awakening should nix Magneto’s efforts.
- Harry/Piotr should be incredibly close to his sister, Illyana, to the point where they could actually become romantically involved after she undergoes her plot relevant age-up.
Optional Inclusions:
- Piotr could end up becoming influential enough to receive an invitation to the Hellfire Club.
- Harry/Piotr could end up with several girls all vying for his affections, but how many of them successfully secure a relationship with him is entirely up to the author.
Forbidden Things:
- Harry/Piotr being romantically involved with a male character.
- Harry/Piotr the Malevolent Emo Doormat.
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Colossus / The Siblings / Hodie Mihi, Cras Tibi

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Colossus (Piotr Rasputin) - Arc 1 - PL 11
Age: 18 / Height: 6' 6" (Base) / 7' 5" (Armored) / Weight: 250 lbs (Base) / 500 lbs (Armored) / Hair Color: Black / Eye Color: Blue
Group Affiliations: The X-Men / Base of Operations: The Xavier Institute for Gifted Youngsters

Strength 14/3, Stamina 12/4, Agility 2, Dexterity 2, Fighting 5, Intellect 3, Awareness 4, Presence 4

Advantages
All-out Attack, Artificer, Attractive, Beloved: (Illyana Rasputin), Conviction, Defensive Attack, Diehard, Fascinate (Persuasion), Fearless, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Inspire 2, Interpose, Languages 2, Leadership, Power Attack, Ranged Attack 4, Ritualist, Teamwork, Throwing Mastery 2, Well-informed

Skills
Close Combat: Grab 3 (+8), Deception 4 (+8), Expertise (AWE): Cooking 6 (+10), Expertise (PRE): Artistry 8 (+12), Expertise: Aircraft 8 (+11), Expertise: Magic 10 (+13), Insight 6 (+10), Intimidation 6 (+10), Investigation 4 (+7), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 4 (+6), Stealth 6 (+7), Technology 4 (+7), Vehicles 6 (+8)

Powers
Novice of the Wandless Arts: Array
. . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . Nebulus: Environment 10 (transfiguration, Visibility (-5), Radius: 2 miles; Increased Duration: continuous; Build Up)
. . Somnus: Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 20; Increased Range: ranged)
Organic Steel Form (Activation: Move Action)
. . Alter Ego: Enhanced Trait 34 (morphic, Strength +10 (+14), Stamina +7 (+12))
. . Armored Resistance: Immunity 10 (morphic, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Body Armor: Impervious Toughness 13 (morphic)
. . Double-Size Me: Growth 1 (morphic, +1 STR, +1 STA, -1 Stealth, -1 active defenses, +1 mass rank; Increased Duration: continuous)
. . Power-Lifting: Enhanced Strength 5 (morphic, +5 STR; Limited to Lifting, Notes: Max Lifting Strength 19: Up to 12,000 tons)
. . Self-Contained: Immunity 11 (morphic, Life Support, Rare Descriptor: Rogue's Powers)
Special Qualities
. . Incarnation Awareness: Senses 2 (divination, Postcognition (Limited): Harry J. Potter-Black)
Superior Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 147 years); Quirk: Piotr is only immune to "Muggle" Diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Magic Awareness)
. . Status Reversion: Healing 8 (racial trait; Triggered: 1 use - When shifting out of Organic Steel Form; Limited: Affects Self Only, Quirk: Can only be activated off of the Triggered extra)
. . Tough: Protection 1 (racial trait, +1 Toughness)

Offense
Initiative +6
Grab, +8 (DC Spec 24)
Somnus: Affliction 10, +10 (DC Will 20)
Throw, +6 (DC 31)
Unarmed, +5 (DC 29)

Complications
- Bane: While Piotr's Organic Steel Form is nearly indestructible, it isn't quite there. As such, it can sustain damage which would cause Piotr serious injuries when he shifts back into his flesh and blood form. In such instances, he has to remain in his Organic Steel Form until someone finds a way to repair the damage.
- Honor: Piotr will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Piotr is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Piotr has to be conscious in order to maintain his Organic Steel Form. This means that if someone manages to knock him unconscious, he will immediately revert to his flesh and blood form. He's also unable to access his Novice of the Wandless Arts array while in his Organic Steel Form and needs to have full use of his hands and mouth in order to cast his spells.
- Prejudice: As a mutant, Piotr will eventually experience a great deal of anti-mutant hatred and bigotry.
- Relationships: Piotr is loyal to those he considers to be his friends and family, and also an unrelenting foe to anyone who wishes to harm his loved ones.
- Significant Other: Piotr is very protective of his adorable little sister, Illyana Rasputin, and will do whatever it takes in order to keep her safe from anything or anyone that would try to harm the girl.
- Weakness: While in his Organic Steel Form, Piotr suffers an automatic degree of failure when resisting damage caused by Vibranium weaponry, such as those which are employed by the Black Panther of Wakanda. He is also considered to be Vulnerable against Magnetic attacks while in said form.

Languages
English, Parseltongue (Secret), Russian [Native]

Baseline Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 5, Will 10

Armored Defense
Dodge 9, Parry 9, Fortitude 12, Toughness 13 (Imp. 13), Will 10

Power Points
Abilities 54 + Powers 109 + Advantages 29 + Skills 46 (91 ranks) + Defenses 19 = 257
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Vanisher / The Siblings / Hodie Mihi, Cras Tibi

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Vanisher (Illyana Rasputin) - Arc 1 - PL 7
Age: 6 / Height: 4' 1" / Weight: 66 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The X-Men / Base of Operations: The Xavier Institute for Gifted Youngsters

Strength -1, Stamina 3, Agility 2, Dexterity 2, Fighting 1, Intellect 1, Awareness 4, Presence 4

Advantages
Beginner's Luck, Beloved: (Piotr Rasputin), Conviction, Defensive Roll 2, Disarming (DC 14), Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Luck 2, Ritualist

Skills
Deception 4 (+8), Expertise (AWE): Popular Culture 4 (+8), Expertise: Magic 6 (+7), Insight 4 (+8), Perception 4 (+8), Persuasion 4 (+8), Stealth 4 (+8)

Powers
Initiate of the Mystic Arts
. . Magic Missiles: Damage 6 (eldritch magic, DC 21; Accurate 3: +6, Increased Range: ranged, Multiattack; Check Required 3: DC 12 - Expertise: Magic, Unreliable (5 uses))
Stepping Discs: Array
. . Dimensional Disc: Movement 3 (mutation, Dimensional 3: any dimension, 50 lbs.; Portal; Check Required 5: DC 14 - Will Resistance, Side Effect: on failure - Travelers end up in a random dimension)
. . Spatial Disc: Teleport 11 (mutation, Carry 50 lbs.; Accurate, Extended: 2000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Will Resistance, Limited to Extended, Side Effect: on failure - Travelers end up in a random location along the teleportation route, Tiring)
. . Stepping Disc: Teleport 6 (mutation, 1800 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . Temporal Disc: Movement 3 (mutation, Time Travel 3: any time, 50 lbs.; Portal; Check Required 5: DC 14 - Will Resistance, Side Effect: on failure - Travelers end up in a random time period)
Superior Human Physiology
. . Child Sized: Shrinking 2 (racial trait, -1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 167 years); Quirk: Illyana is only immune to "Muggle" diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Magic Awareness)

Equipment
Heavy Jacket

Offense
Initiative +2
Grab, +1 (DC Spec 9)
Magic Missiles: Damage 6, +8 (DC 21)
Throw, +2 (DC 14)
Unarmed, +1 (DC 14)

Complications
- Enemy: Illyana has drawn the attention of several powerful otherworldly entities who intend to use her for their own dark purposes.
- Hatred: Illyana loves magic and despises those who would corrupt it and use it for evil ends.
- Motivation: Recognition: Ever since witnessing her brother use magic, Illyana has wanted to be recognized as a competent and effective practioner of the mystic arts in her own right!
- Power Loss: Illyana can't cast her spells if her hands are bound or when she's unable to speak.

Languages
Russian [Native]

Defense
Dodge 8, Parry 5, Fortitude 3, Toughness 6/3, Will 11

Power Points
Abilities 32 + Powers 54 + Advantages 13 + Skills 15 (30 ranks) + Defenses 15 = 129
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Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by DalkonCledwin »

Darn, I just lost the inspiration for this idea...
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Sanguis Ater Brainstorm & Notes

Post by DalkonCledwin »

Sanguis Ater
Premise: On the night that Dumbledore left young Harry Potter on the Dursley family’s doorstep, a second being was watching. She knew that Harry would one day be involved in a war, and took it upon herself to give him the strength that he would need to prevail in that conflict. «Vampire!Harry»
Required Inclusions:
- Harry must grow up to be the sort of person who prefers to incapacitate his enemies, but who is also willing to use lethal force against those who qualify as Arc Villains.
- The being who spirits Harry away must actually be none other than Lady Altrouge Brunestud, or in other words, one of the single most powerful and oldest “vampires” in the entire world.
- The first couple of chapters must detail Harry’s childhood and how he meets the girl who will become his lifelong friend and eventual romantic interest, Illyasviel von Einzbern.
- Altrouge must literally blood adopt Harry, transforming him into a True Ancestor/Dead Apostle hybrid, much like she is herself, which means he won’t need to consume blood to survive.
- When Harry and Illya go to Hogwarts, as they will both be interested in attending, they must each use their respective familial powers in addition to anything they learn at the school.
- Naturally, Harry’s strength and abilities, as well as Illya’s magecraft, must annoy and even frighten certain members of British wizarding society.
- Illyasviel must eventually agree to teach the basics of Magecraft to one of the other students at Hogwarts, but anything beyond that will need to be taught to the student by a proper Master.
Preferred Inclusions:
- Harry and Illyasviel should both become Masters during the Fifth Holy Grail War in Fuyuki City, with Harry’s Servant becoming yet another of his romantic interests.
- Altrouge should know of a form of High Thaumaturgy that will allow her to correct Illya’s Growth Deficiency, allowing the girl to continue growing into a very beautiful young lady.
- Much like his adoptive aunt, Harry should have a strong affinity with the supernatural power known as Marble Phantasm, allowing him to manipulate probability in unusual ways.
Optional Inclusions:
- Illya’s magecraft student could actually be Daphne Greengrass, who wishes to use these lessons as a stepping stone on the path to curing her sister’s blood malediction.
- Altrouge could figure out how to clear Sirius of the charges which stand against him.
Forbidden Things:
- Harry and Illyasviel, the Pathetic Emo Doormats.
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Altrouge / House Brunestud / Sanguis Ater

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Altrouge Brunestud - PL 12
Age: 6,637 / Height: 5' 6" / Weight: 115 lbs / Hair Color: Black / Eye Color: Red
Group Affiliations: The Twenty-Seven Dead Apostle Ancestors / Base of Operations: Brunestud Manor, Northern Germany

Strength 15, Stamina 10, Agility 5, Dexterity 5, Fighting 7, Intellect 2, Awareness 4, Presence 4

Advantages
Adaptable Linguist 3, Animal Empathy, Assessment, Attractive 2, Benefit, Dead Apostle Rank 5 (Ancestor), Benefit, Wealth 5 (billionaire), Connected, Contacts, Defensive Roll 3, Diehard, Eidetic Memory, Equipment 6, Evasion, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Initiative 3, Inspire 2, Instant Up, Interpose, Languages 3, Leadership, Move-by Action, Power Attack, Ritualist, Seize Initiative, Takedown, Well-informed

Skills
Deception 8 (+12), Expertise: Contracts 14 (+16), Expertise: History 14 (+16), Expertise: Magecraft 10 (+12), Insight 8 (+12), Intimidation 8 (+12), Investigation 4 (+6), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Marble Phantasm 7 (+12), Stealth 8 (+13), Treatment 6 (+8)

Powers
Creature of the Night: Array
. . Blood Bond: Mental Communication 4 (telepathy; Subtle: encrypted; Limited: to targets who've had their blood consumed by Altrrouge, Notes: Range: Worldwide)
. . Blood Drain: Linked Effect
. . . . Kiss of the Ancestor: Concentration Affliction 8 (Linked; pleasure, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 18; Concentration; Grab-based, Limited Degree, Slow: Minutes)
. . . . Refreshing Drink: Healing 8 (Linked; vampirism; Persistent, Restorative; Limited: Affects Self Only)
. . . . Vampiric Bite: Concentration Weaken 8 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 18; Concentration; Grab-based, Slow: Minutes)
. . Our Minds Are One: Remote Sensing 20 (clairsentience, Affects: 2 Types, inc. Visual - Visual & Auditory, Range: 4000 miles; Limited: physical body is defenseless, Medium: individuals who've had their blood consumed by Altrrouge)
. . Principle of Contract: Progressive Affliction 10 (idea blood, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 20; Extra Condition, Increased Range 2: perception, Progressive, Subtle: subtle; Limited: Targets can choose one condition track over the other instead of suffering both, Slow: Daily, Tiring)
. . Vampiric Flash: Speed 10 (talent, Speed: 2000 miles/hour, 4 miles/round)
Marble Phantasm: Array
. . Hex Bolt: Affliction 12 (marble phantasm, 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 22; Extra Condition, Increased Range: ranged; Limited Degree)
. . Pharmacopeia: Healing 12 (marble phantasm; Restorative; Limited: Affects Others Only)
. . Weather Control: Environment 10 (marble phantasm, Other: 3 points worth of effect 3, Radius: 2 miles; Increased Duration: continuous; Build Up, Tiring)
. . Wind-Riding: Flight 8 (marble phantasm, Speed: 500 miles/hour, 1 mile/round)
Special Qualities
. . Familiar Bond: Senses 1 (talent, Communication Link: Primate Murder)
. . Quicker Than the Eye: Concealment 6 (talent, All Olfactory Senses, All Visual Senses; Limited: Only while moving at super-human speeds, Partial)
Vampiric Hybrid Physiology
. . Body Resistance: Impervious Toughness 10 (racial trait; Limited: Not vs. Fire, Silver or Holy Sacraments)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not vs. Conceptual Weapons, Noble Phantasms or Shiki Ryougi’s Eyes)
. . Fast Healing: Regeneration 8 (racial trait, Every 1.25 rounds; Limited: Not vs. Fire, Silver or Holy Sacraments)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Mystical Claws: Strength-based Damage 2 (slashing, DC 32; Penetrating 6)
. . Shadowless: Concealment 4 (racial trait, All Visual Senses; Innate; Limited: to casting shadows, reflections or appearing in analog videos & photographs, Permanent)
. . Vampiric Perception: Senses 14 (racial trait, Acute: Mana Awareness, Acute (Type): Olfactory Senses, Awareness: Mana [Mental], Counters Concealment: Astral Bodies [Vision], Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Mana Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)

Equipment
Brunestud Manor, Cell Phone, Silver Dagger

Offense
Initiative +17
Grab, +7 (DC Spec 25)
Hex Bolt: Affliction 12, +12 (DC Will 22)
Kiss of the Ancestor: Concentration Affliction 8, +7 (DC Will 18)
Mystical Claws: Strength-based Damage 2, +7 (DC 32)
Principle of Contract: Progressive Affliction 10 (DC Will 20)
Silver Dagger, +7 (DC 31)
Throw, +5 (DC 30)
Unarmed, +7 (DC 30)
Vampiric Bite: Concentration Weaken 8, +7 (DC Fort 18)

Complications
- Bloodthirst: Altrouge must make a successful DC 22 Will Check if she goes for too long without consuming blood. If she fails on this check, Altrouge will enter a feeding frenzy that will continue until her appetite has been sated.
- Enemies: Altrouge has made many enemies over the centuries of her existence, several of whom may yet find a way to hurt her.
- Motivation: Hedonism: Altrouge quickly discovered that eternal life is one of the most boring things imaginable unless you are the sort of person who can exult in humanity's more enjoyable vices.
- Sibling Rivalry: Altrouge has an ongoing rivalry with her much younger sister, Arcueid Brunestud.
- Significant Other: Altrouge is the adoptive mother to a young man that is known far and wide as the Boy Who Lived, and more intimately as the Successor to the Ninth Dead Apostle Ancestor, Harry Potter.
- Social Awkwardness: Altrouge is several millennia old, so there is a bit of a social disconnect between her and anyone born in the modern era.

Languages
English, Ertebøllean [Native], German, Japanese

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 13/10 (Imp. 10), Will 12

Power Points
Abilities 104 + Powers 118 + Advantages 51 + Skills 52 (103 ranks) + Defenses 20 = 345

--------------------
Home Sweet Home
Brunestud Manor - PL 12

Toughness 12, Size Huge

Features:
Artificer's Lab, Bounded Fields 3 (DC 30), Deathtraps (DC 12, Thresh 6), Garage, Gym, Holding Cells, Infirmary, Library, Living Space, Mystic Locale, Ritual Chamber, Sealed, Secret 4 (DC 35), Trophy Room

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
--------------------
Build Comments
Ertebøllean is a very old, potentially nonexistent and definitely extinct, language from Southern Scandinavia that dates back to between 5,300 and 3,950 BCE. The name of the language is a reference to the Ertebølle Culture of that region and time period.
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Burning Love Brainstorm & Notes

Post by DalkonCledwin »

Burning Love
Premise: Needing a fresh start somewhere else, Harry Potter followed a beautiful new friend all the way to New York City. But it seems that the Big Apple was already a magnet for weirdness way before his arrival. It seems that there was truly no rest for the wicked.
Required Inclusions:
- Harry Potter must be chosen as a new Totem for the cosmic entity known as the Phoenix Force, meaning that he will share several powers in common with Jean Grey.
- In spite of that fact, there must be considerable differences between a Totem of the Phoenix and the Avatars thereof, with the latter having a far stronger connection to the Phoenix Entity.
- Harry’s new abilities must be geared towards reproducing the powers of the mythical firebirds known as the Phoenix, rather than providing him with advanced cosmic and psionic powers.
- Unlike the Avatars of the Phoenix, Harry will not be truly immortal, but he will be far more durable than a normal human and therefore harder to kill.
- Harry’s primary romantic pairing for this scenario must be Felicia Hardy (aka Black Cat), and anyone else who wishes to become involved will need her blessing first.
- Harry must help Felicia in her crusade against the Maggia by being her emotional and moral support, at the very least. In return she must help him with his own doubts and demons.
- The awakening of Harry’s Totem powers must have corrected his vision to the point where he no longer needs his glasses to see correctly.
- While Harry’s natural eye colour is still emerald green, now they change colour with his emotions, just like a mood ring.
- Harry must have a few conflicts with overzealous S.H.I.E.L.D. operatives that either try to arrest him, or recruit him due to his “untapped potential.”
- Harry and Spider-Man must disagree on how to handle some of the more unrepentant criminals that populate the streets of New York.
Preferred Inclusions:
- Harry should have a very bad reaction to Emma Frost and Charles Xavier’s unprovoked telepathic incursions into his mind due to his past experiences with Snape and Voldemort.
- Harry should use fire travel at least once to help his girlfriend escape from a situation that she wouldn’t have been able to walk away from without his intervention.
- Harry should open a tavern or bar that caters mainly to superpowered individuals, both good and bad, and it should have an ironclad rule that the customers leave their conflicts at the door.
- Following along in that vein, Harry should be more than powerful enough to evict recalcitrants from his bar’s premises, either physically or with the help of well designed wards.
- Harry and Xavier should have a deal where the former hires the students at the institute as part-time employees at his bar during their summer holidays to give them job experience.
Optional Inclusions:
- Shortly after his arrival to the United States, Harry could invest some of his fortune in several international industries owned by important characters. (Stark Industries, Frost Industries, etc.)
- Harry could have a very bad argument with Doctor Strange after learning that the man was responsible for stopping the other Mystics from participating in the war against Voldemort.
- Peter Parker could attempt, and fail, to engage Harry in a rivalry for Felicia’s affections.
Forbidden Things:
- Harry coming out of the second wizarding war without emotional scars.
- Harry becoming romantically involved with a male character.
- Harry buying into the whole anti-mutant propaganda.
- Harry and Felicia, the Malevolent Emo Doormats.
- Harry joining an organized crime family.
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Blayze / The MCs / Burning Love

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Blayze (Harry Potter) - PL 10
Age: 19 / Height: 5' 10" / Weight: 176 lbs / Hair Color: Black / Eye Color: Usually Green
Group Affiliations: Autonomous / Base of Operations: The Molten Lyre, New York City, New York
Wealth Rank: +20 / Rep Rank: +12

Strength 6, Stamina 8, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 5, Presence 5

General Advantages
Artificer, Attractive, Beloved: (Felicia Hardy), Benefit, Renown, Benefit, Social Class 2 (Land Owning), Benefit, Wealth 3 (Millionaire), Connected, Equipment 5, Fascinate (Persuasion), Fighting Style: Brutal Aikido, Inspire 2, Languages 1, Leadership, Lionheart, Quick Draw, Ranged Attack 5, Second Chance: (Resisting Mental Control), Teamwork

Fighting Style Advantages
Defensive Attack, Evasion, Fast Grab, Improved Grab, Improved Hold, Improved Trip, Uncanny Dodge

Skills
Athletics 4 (+10), Close Combat: Grab 4 (+8), Deception 4 (+9), Expertise (AWE): Bartending 8 (+13), Expertise (AWE): Cooking 6 (+11), Expertise: Magic 10 (+12), Insight 4 (+9), Investigation 6 (+8), Perception 8 (+13), Persuasion 6 (+11), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Blessings of the Mythical Firebird: Array
. . Enchanting Song: Concentration Burst Area Affliction 8 (phoenix lament, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Extra Condition, Selective; Limited Degree 2, Sense-dependent: Auditory)
. . Fire Blast: Damage 12 (phoenixfyre, DC 27; Increased Range: ranged, Penetrating 4, Secondary Effect [4 ranks only])
. . Fire Stream: Line Area Damage 8 (phoenixfyre, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18, Increased Duration: concentration)
. . Fire Wave: Cone Area Damage 8 (phoenixfyre, DC 23; Cone Area 3: 250 feet cone, DC 18)
. . Flame Travel: Teleport 12 (phoenixfyre, Carry 3200 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Increased Mass 6, Innate; Limited to Extended, Tiring)
. . Frightening Tune: Concentration Perception Area Affliction 8 (phoenix lament, 1st degree: Impaired, 2nd degree: Compelled [to flee], 3rd degree: Controlled [must flee], Resisted by: Will, DC 18; Perception Area: DC 18 - Auditory, Concentration, Selective)
. . Healing Tears: Healing 12 (healing compound; Persistent, Restorative; Limited: Affects Others Only, Tiring)
. . Incendiary Cloud: Linked Effect
. . . . Burning Cloud: Cloud Area Damage 4 (Linked; phoenixfyre, DC 19; Cloud Area: 15 feet radius sphere, DC 14, Extended Range 2, Increased Duration: concentration, Increased Range: ranged)
. . . . Obscuring Cloud: Cloud Area Concealment Attack 4 (Linked; fog, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Fortitude, Extended Range 2, Increased Range: ranged; Concentration)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Aqua Eructo: Concentration Cumulative Line Area Affliction 8 (water magic, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 18, Concentration, Cumulative; Instant Recovery, Limited Degree)
. . . . Episkey: Healing 8 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration effects)
. . . . Legilimens: Cumulative Mind Reading 12 (divination, DC 22; Cumulative; Reduced Range: ranged)
. . . . Obliviate: Concentration Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Relashio: Linked Effect
. . . . . . Let Go!: Cumulative Affliction 8 (Linked; jinx, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged; Distracting, Limited Degree)
. . . . . . Unbind: Nullify 8 (Linked; jinx, Counters: Bindings & Restraints, DC 18; Broad, Simultaneous; Tiring)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Phoenix Totem Physiology
. . Body Resistance: Impervious Toughness 10 (racial trait; Limited: Not vs. Cold-based Attacks)
. . Ember Healing: Regeneration 5 (racial trait, Every 2 rounds; Source: Fire)
. . Invulnerabilities: Immunity 8 (racial trait, Damage Effect: Fire Damage, Disease, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 673 years))
. . Levitation: Flight 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Totemic Perception: Senses 8 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Extended: Visual Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Ultravision)
. . Tough: Protection 2 (racial trait, +2 Toughness)
Treasures of the Heart: Array
. . The Cloak of Invisibility: Concealment 4 (Removable (indestructible), legendary object, All Visual Senses; Affects Others, Feature: This effect can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
. . The Marauder's Map: Remote Sensing 10 (Easily Removable, very rare object, Affects: 1 Type - Mental, Range: 4 miles; Feature 2: Password Protected (will insult people who get the password wrong), No Conduit, Simultaneous; Activation: move action, Limited: to Hogwarts & the Surrounding Grounds, Quirk: limited to showing occupant names and footsteps on a blueprint of the castle and its grounds)

Equipment
Cell Phone (Smartphone), The Molten Lyre

Offense
Initiative +3
Aqua Eructo: Concentration Cumulative Line Area Affliction 8 (DC Dog/Fort/Will 18)
Burning Cloud: Cloud Area Damage 4 (DC 19)
Enchanting Song: Concentration Burst Area Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Fire Blast: Damage 12, +8 (DC 27)
Fire Stream: Line Area Damage 8 (DC 23)
Fire Wave: Cone Area Damage 8 (DC 23)
Frightening Tune: Concentration Perception Area Affliction 8 (DC Will 18)
Grab, +8 (DC Spec 16)
Legilimens: Cumulative Mind Reading 12, +8 (DC Will 22)
Let Go!: Cumulative Affliction 8, +8 (DC Will 18)
Obliviate: Concentration Burst Area Affliction 8 (DC Will 18)
Obscuring Cloud: Cloud Area Concealment Attack 4 (DC Fort 14)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 21)
Unarmed, +4 (DC 21)
Unbind: Nullify 8, +8 (DC Will 18)

Complications
- Fame: Harry is famous within magical society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Flashbacks: Harry has suffered through a long and painful life, and will occasionally encounter situations which remind him of something he'd much rather forget. This could potentially lead to him experiencing crippling flashbacks to the battle of Hogwarts, or the time he was trapped within the halls of Malfoy Manor.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Physical Oddity: Harry has absolutely no control over the fact that his eyes change color based on his mood.
- Relationships: Harry harbors a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry is actively dating a young woman who answers to the name of Felicia Hardy, and she is also a world renowned thief that goes by the moniker of the Black Cat.
- Weakness: Harry suffers an automatic degree of effect when defending himself from cold-based attacks.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 72 + Powers 110 + Advantages 36 + Skills 36 (72 ranks) + Defenses 20 = 274

--------------------
Fine Dining
The Molten Lyre - PL 10

Toughness 10, Size Large

Features:
Artificer's Lab, Cold Storage (Food & Drinks), Concealed 2 (DC 25), Defensive Enchantments (Snare 6), Fire Prevention Charms, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (Chef & Waiting Staff), Power System, Ritual Chamber, Wards 3 (DC 30)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
Last edited by DalkonCledwin on Sat Oct 02, 2021 8:24 am, edited 1 time in total.
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DalkonCledwin
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Black Cat / The MCs / Burning Love

Post by DalkonCledwin »

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Art by Reivash on DeviantArt

Black Cat (Felicia Hardy) - PL 10
Age: 20 / Height: 5' 10" / Weight: 120 lbs / Hair Color: White / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Her Penthouse, New York City, New York
Wealth Rank: +16 / Rep Rank: +10

Strength 4, Stamina 5, Agility 9/5, Dexterity 5, Fighting 8, Intellect 2, Awareness 4, Presence 4

Advantages
Agile Feint, Attractive 2, Benefit, Wealth 2 (Independently Wealthy), Close Attack 3, Connected, Contacts, Daze (Deception), Defensive Roll 3, Equipment 4, Fascinate (Deception), Fighting Style: Jujutsu, Fighting Style: Karate, Great Endurance, Hide in Plain Sight, Improved Critical: (Claws), Languages 1, Ranged Attack 2, Second Chance: (Acrobatics Checks for Tumbling), Set-up, Skill Mastery: (Acrobatics), Skill Mastery: (Expertise (AWE): Burglary), Takedown, Taunt, Uncanny Dodge, Well-informed

Fighting Style Advantages
Accurate Attack, All-out Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack

Enhanced Advantages
Evasion, Improved Initiative 2, Move-by Action, Seize Initiative

Skills
Acrobatics 8 (+17), Athletics 6 (+10), Close Combat: Claws 4 (+12), Deception 8 (+12), Expertise (AWE): Burglary 10 (+14), Expertise (AWE): Streetwise 8 (+12), Expertise: Business & Finance 8 (+10), Insight 10 (+14), Perception 4 (+8), Persuasion 8 (+12), Sleight of Hand 8 (+13), Stealth 4 (+13), Technology 6 (+8), Vehicles 6 (+11)

Powers
Black Cat Costume (Removable)
. . Equilibrium Boosters: Enhanced Trait 13 (armor, Agility +4 (+9), Advantages: Evasion, Improved Initiative 2, Move-by Action, Seize Initiative)
. . Lightning Speed: Speed 4 (armor, Speed: 30 miles/hour, 500 feet/round)
. . Servo Motors: Enhanced Strength 3 (armor, +3 STR)
. . Steel Microfilament: Array
. . . . Claw Strike: Strength-based Damage 1 (slashing, DC 20)
. . . . Climbing Claws: Movement 1 (piercing, Wall-crawling 1: -1 speed rank; Limited: to Surfaces Where the Claws Can Get Purchase)
. . . . Swing-Line: Movement 1 (technological, Swinging)
Electromagnetic Contacts (Removable)
. . Infravision Lenses: Senses 1 (technological, Infravision)
Mutate Physiology
. . Beauty is Never Tarnished: Feature 1 (racial trait, Notes: Felicia always looks prim and proper regardless of her environment or how much damage she's taken.)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 167 years); Quirk: Felicia is only immune to muggle diseases)
. . Negative Probability Field: Burst Area Affliction 6 (racial trait, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Feature: Felicia is immune to this effect, Insidious, Reaction 3: reaction, Subtle 2: undetectable; Limited Degree, Uncontrolled)
. . Resistances: Immunity 20 (racial trait, Very Common Descriptor: Magical Effects; Limited - Half Effect)

Expanded Equipment
Electronic Lockpick
. . Safe Cracker: Feature 2 (technological, Notes: Provides a +5 circumstance bonus to Technology checks for disarming electronic locking mechanisms.)

Equipment
Cell Phone (Smartphone), Electronic Lockpick, Skyscraper Penthouse, Whip

Offense
Initiative +17
Claw Strike: Strength-based Damage 1, +15 (DC 20)
Grab, +11 (DC Spec 14)
Negative Probability Field: Burst Area Affliction 6 (DC Will 16)
Throw, +7 (DC 19)
Unarmed, +11 (DC 19)
Whip, +11 (DC 19)

Complications
- Accidents: Being in Felicia's presence for an extended period of time is akin to courting the Grim Reaper since she has absolutely no control over her Negative Probability Field, and yet, Harry Potter regularly goes out of his way in order to stay in close contact with the girl.
- Bi The Way: Felicia is just as attracted to other women as she is to young Harry Potter.
- Motivation: Thrills: Felicia loves the thrill of being a thief and will regularly use her skills as such in order to deprive other criminals of their valuables, since she is far too honorable to steal from honest citizens.
- Nemesis: Doctor Strange will be more than happy to remove Felicia's ability to manipulate probability once he discovers that her powers have a negative impact on Spider-Man's ability to predict and avoid dangerous situations.
- Power Loss: Felicia's ability to manipulate probability is reliant on her being the only person in a given radius with that particular superpower. She loses those powers if another person with similar abilities enters her visual perception range.
- Quirk: Felicia will regularly get Mary Jane Watson's name wrong by calling her things like Molly Jo and Myra Jeanne. It is unclear whether she is doing this intentionally or not, but it is known that Mary Jane doesn't like Felicia at all, and this tendency is only compounding that dislike.
- Significant Other: Harry is the only man, other than her father, who Felicia has any respect for due to the fact that he is the man who saved her from being raped by her college boyfriend.
- Temper: Felicia will go on a rampage if anyone other than Harry refers to her by her original code name of "Francesca Featherbottom", and even Harry is liable to get smacked for it if he utters the name in public.

Languages
English [Native], French

Defense
Dodge 12, Parry 12, Fortitude 9, Toughness 8/5, Will 8

Power Points
Abilities 68 + Powers 63 + Advantages 44 + Skills 49 (98 ranks) + Defenses 15 = 239

--------------------
Home Sweet Home
Skyscraper Penthouse - PL 10

Toughness 10, Size Medium

Features:
Computer, Fire Prevention System, Gym, Library, Living Space, Security System 2 (DC 25)

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
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DalkonCledwin
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Marvel Girl / The MCs / Burning Love

Post by DalkonCledwin »

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Marvel Girl (Jean Grey) - PL 10
Age: 17 / Height: 5' 6" / Weight: 114 lbs / Hair Color: Crimson / Eye Color: Green
Group Affiliations: The X-Men / Base of Operations: The Xavier Institute for Gifted Youngsters
Wealth Rank: +12 / Rep Rank: +12

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 6, Presence 6

General Advantages
Attractive 2, Benefit, Renown, Benefit, Wealth (well-off), Connected, Daze (Deception), Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Fighting Style: Jujutsu, Improved Initiative, Inspire 2, Languages 2, Leadership, Second Chance: (Resisting Mental Control), Set-up, Taunt, Teamwork

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Hold, Improved Trip

Skills
Athletics 6 (+7), Deception 6 (+12), Expertise (AWE): Fashion Design 8 (+14), Expertise (AWE): Popular Culture 6 (+12), Expertise: Mutant Rights 8 (+10), Insight 6 (+12), Intimidation 6 (+12), Investigation 4 (+6), Perception 4 (+10), Persuasion 8 (+14), Ranged Combat: Psychokinesis 6 (+8), Stealth 4 (+6), Technology 4 (+6), Vehicles 4 (+6)

Powers
Omega-level Telekine: Array
. . Astral Projection: Remote Sensing 18 (psychoportation, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 1000 miles; Dimensional: dimension - The Astral Plane, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Cosmic Blast: Damage 18 (psychokinesis, DC 33; Increased Range: ranged; Inaccurate 3: -6)
. . Force Bolts: Damage 10 (psychokinesis, DC 25; Increased Range: ranged, Multiattack)
. . Force Constructs: Create 10 (metacreativity, Volume: 1000 cft., DC 20; Impervious, Movable, Subtle 2: invisible; Proportional)
. . Psychic Resistance: Immunity 5 (psychokinesis, Damage Effect: Mental Damage; Reflect, Sustained; Distracting, Limited - Half Effect)
. . Telekinesis: Move Object 10 (psychokinesis, 25 tons; Increased Range: perception)
. . Telekinetic Lifting: Burst Area Move Object 8 (psychokinesis, 6 tons; Burst Area: 30 feet radius sphere, DC 18, Secondary Effect)
Omega-level Telepath: Array
. . Mental Amnesia: Progressive Burst Area Affliction 6 (telepathy, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Insidious, Progressive, Selective, Subtle: subtle; Diminished Range 2, Limited: to Blanking Out Recent Memories)
. . Mental Paralysis: Cumulative Affliction 8 (telepathy, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle)
. . Mental Puppetry: Concentration Cumulative Affliction 8 (telepathy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Instant Recovery)
. . Mental Sedation: Concentration Cumulative Affliction 8 (telepathy, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Instant Recovery)
. . Metaconcert: Mental Area Communication 4 (telepathy; Area, Selective, Subtle: encrypted; Concentration)
. . Mind Thrust: Damage 8 (telepathy, DC 23; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Psychic Shield: Burst Area Immunity 10 (telepathy, Common Descriptor: Mental Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective, Subtle: subtle, Sustained; Limited - Half Effect)
. . Psychic Surgery: Healing 10 (telepathy; Feature: Heals Emotional Trauma, Restorative, Subtle: subtle)
. . Sense Link: Linked Effect
. . . . Sensory Link: Mind Reading 6 (Linked; clairsentience, DC 16; Insidious, Sensory Link, Subtle: subtle; Limited to Sensory Link)
. . . . Telepathic Scrying: Remote Sensing 18 (Linked; clairsentience, Affects: 1 Type - Mental, Range: 1000 miles; Subtle: DC 20+rank; Limited 2: to Targeting the Linked Power)
. . Telepathic Camouflage: Burst Area Morph 3 (telepathy, +20 Deception checks to disguise; Broad group, DC 13; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective; Resistible: Will, Notes: Any humanoid)
. . Telepathic Cloak: Burst Area Concealment 7 (telepathy, Extra Ranks 4, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Burst Area: 30 feet radius sphere, DC 17, Selective)
. . Telepathic Probe: Cumulative Mind Reading 10 (telepathy, DC 20; Cumulative, Subtle: subtle)
. . Telepathic Projection: Illusion 10 (telepathy, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective, Subtle: subtle; Concentration, Limited to One Subject, Resistible: Will)
Superior Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 145 years); Quirk: Jean is only immune to muggle diseases)
. . Kinetic Shield: Protection 9 (racial talent, +9 Toughness; Impervious, Sustained)
. . Levitation: Flight 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Superior Perception: Senses 12 (racial trait, Acute (Type): Mental Senses, Awareness: Psionics [Mental], Counters Concealment: Astral Bodies [Vision], Detect: Minds [Mental] 2: ranged, Extended: Detect Minds 3: x1k, Radius (Type): Mental Senses)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +6
Cosmic Blast: Damage 18, +2 (DC 33)
Force Bolts: Damage 10, +8 (DC 25)
Grab, +4 (DC Spec 11)
Mental Amnesia: Progressive Burst Area Affliction 6 (DC Will 16)
Mental Paralysis: Cumulative Affliction 8 (DC Will 18)
Mental Puppetry: Concentration Cumulative Affliction 8 (DC Will 18)
Mental Sedation: Concentration Cumulative Affliction 8 (DC Will 18)
Mind Thrust: Damage 8 (DC Will 23)
Sensory Link: Mind Reading 6 (DC Will 16)
Telekinesis: Move Object 10 (DC 20)
Telekinetic Lifting: Burst Area Move Object 8 (DC 18)
Telepathic Probe: Cumulative Mind Reading 10 (DC Will 20)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Guy Magnet: Jean is the only female member of a five-man superhero team known as The X-Men, and while she is quite popular with the boys on her team, it is Harry Potter who has taken her fancy and run away with it.
- Honor: Jean will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Dreamer: Even though she dislikes the way in which Xavier forced her into the life of a superhero, Jean does still wish to help the man make the world a better place to live for mutants the world over, and will do everything she can in order to make his dream come true.
- Nemesis: Jean doesn't particularly like Charles Xavier because the man waltzed into her life, brainwashed her parents into sending her to his boarding school for mutants, and then began sending her on dangerous missions to save the lives of people who would be much happier if Jean simply didn't exist.
- Relationships: Jean is the youngest daughter of John and Elaine Grey, and she has four siblings: Sara, Julia, Roger and Liam Grey.

Languages
English [Native], Japanese, Russian

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 12/3 (Imp. 9), Will 12

Power Points
Abilities 52 + Powers 129 + Advantages 25 + Skills 40 (80 ranks) + Defenses 20 = 266
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DalkonCledwin
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Location: Gallifrey

Spider-Man / The SCs / Burning Love

Post by DalkonCledwin »

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Spider-Man (Peter Parker) - PL 9
Age: 14 / Height: 5' 4" / Weight: 143 lbs / Hair Color: Brown / Eye Color: Hazel
Group Affiliations: Autonomous / Base of Operations: His Bedroom, the Parker Residence, New York City, New York
Wealth Rank: +8 / Rep Rank: +11

Strength 6, Stamina 6, Agility 7, Dexterity 4, Fighting 4, Intellect 4, Awareness 3, Presence 3

General Advantages
Benefit, Renown, Connected, Daze (Deception), Defensive Attack, Equipment 1, Extraordinary Effort, Improved Defense, Inventor, Languages 1, Lionheart 2, Power Attack, Redirect, Second Chance: (Acrobatics checks for Tumbling), Taunt, Well-informed

Enhanced Advantages
Agile Feint, Evasion 2, Move-by Action, Skill Mastery: (Acrobatics), Uncanny Dodge

Skills
Deception 6 (+9), Expertise (AWE): Photography 8 (+11), Expertise (AWE): Streetwise 4 (+7), Expertise: The Sciences 10 (+14), Insight 4 (+7), Investigation 4 (+8), Perception 6 (+9), Persuasion 4 (+7), Ranged Combat: Web-Shooters 5 (+9), Stealth 4 (+11), Technology 8 (+12)

Powers
Spider Totem Physiology
. . Lightning Speed: Speed 5 (racial talent, Speed: 60 miles/hour, 900 feet/round; Limited: The last three ranks only apply while Peter is swinging around the city [3 ranks only])
. . Spidey-Locomotion: Movement 3 (racial trait, Sure-footed 1, Wall-crawling 2: full speed)
. . Spidey-Senses: Senses 6 (racial trait, Danger Sense: Ranged Touch, Darkvision, Extended: Ranged Touch 2: x100, Ranged: Touch, Advantages: Evasion 2, Uncanny Dodge)
. . Spidey-Speed: Enhanced Trait 11 (racial trait, Acrobatics +8 (+15), Athletics +8 (+14), Advantages: Agile Feint, Move-by Action, Skill Mastery)
Web-Shooters (Removable)
. . A Utility Belt By Any Other Name: Array
. . . . Web-Balls: Damage 5 (projectile, DC 20; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Web-Blinders: Cumulative Affliction 9 (chemical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Dodge, Overcome by Fortitude or Strength, DC 19; Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . . . Web-Chute: Movement 1 (chemical, Safe Fall)
. . . . Web-Glider: Flight 3 (chemical, Speed: 16 miles/hour, 250 feet/round; Gliding)
. . . . Web-Shield: Create 9 (chemical, Volume: 500 cft., DC 19; Increased Duration: continuous; Quirk: Webbing disolves after an hour)
. . . . Web-Snare: Cumulative Affliction 9 (chemical, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 19; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Quirk: Webbing disolves after an hour)
. . . . Web-Tether: Move Object 6 (chemical, 3200 lbs.; Concentration)
. . Swing-Line: Movement 1 (chemical, Swinging)

Equipment
Camera, Cell Phone (Smartphone), Flashlight, Mini-tracer

Offense
Initiative +7
Grab, +4 (DC Spec 16)
Throw, +4 (DC 21)
Unarmed, +4 (DC 21)
Web-Balls: Damage 5, +9 (DC 20)
Web-Blinders: Cumulative Affliction 9, +9 (DC Fort/Will 19)
Web-Snare: Cumulative Affliction 9, +9 (DC Fort/Will 19)
Web-Tether: Move Object 6, +9 (DC 16)

Complications
- Easily Distracted: Peter is a fourteen year old boy, and like most fourteen year old boys he's easily distracted by incredibly beautiful and scantily clad women, such as the Black Cat. This is made all the worse by her unfathomable ability to scramble his Spidey-Senses.
- Enemies: Peter hasn't been all that subtle with how he's been using his new powers, and has quickly begun accumulating enemies within New York City's criminal elite due to his uncanny ability to disrupt their less than legal business affairs. And if that weren't bad enough, many of them blame Peter for Felicia's highly improbable heists, since they simply can't fathom how anyone other than Spider-Man could navigate their way through the multitude of highly visible cutting lasers guarding their most valuable possessions.
- Motivation: Responsibility: Peter harbors a great deal of guilt over being an unwitting accomplice in the death of his beloved Uncle Ben, and has therefore committed himself to upholding his Uncle's credo, that "with great power there must also come great responsibility."
- Nemesis: J. Jonah Jameson has taken a personal interest in tarnishing Spider-Man's good name, and is quickly demonstrating that he's even better at such endeavors than Rita Skeeter ever was. Unfortunately, the courts would likely rule in Jameson's favor if Peter ever tried to file a suit against the man, since vigilantism is far more illegal than slander.
- Power Loss: If Peter's Spider-Senses stop working, for whatever reason, then all of his Agility-based traits will become Impaired. Furthermore, his web-shooters occasionally need to be refilled, and Peter is notorious for running out of web cartridges while on patrol.
- Relationships: Peter's closest, and therefore most exploitable, relationships are with his Aunt, May Parker, and his two best friends in the whole world, Gwen Stacy and Harry Osborn. His aunt is also attempting to set him up on dates with the girl who lives next door, Mary Jane Watson, but Peter firmly believes any girl who his aunt approves of would be the last person on Earth that he'd ever want to date... Of course, he's never actually seen M.J., so she might eventually forgive him.
- Secret: Peter is very protective of his friends and family, and therefore does everything he possibly can in order to prevent villains from discovering his civilian identity. He also tries to keep his friends and family unaware of his heroic activities, though some, like Gwen Stacy, have already managed to figure it out on their own.

Languages
English [Native], Yiddish

Defense
Dodge 12, Parry 8, Fortitude 8, Toughness 6, Will 10

Power Points
Abilities 74 + Powers 57 + Advantages 16 + Skills 32 (63 ranks) + Defenses 18 = 197
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Láta Ljós Þinn Skína Brainstorm & Notes

Post by DalkonCledwin »

Láta Ljós Þinn Skína
Premise: Harry Potter always knew that life wasn’t fair. Having been orphaned at a young age, he was forced to live with uncaring relatives and quickly learned how to shield his emotions. Good thing too, due to the bipolar attitudes of Earth’s magical enclaves. Then one day a muscular man, calling himself Thor, walked into Harry’s life and changed everything!
Required Inclusions:
- Harry Potter must actually be none other than Balder Odinson, the Third Prince of Asgard and youngest son of Odin Borson, as well as the only legitimate son of his consort, Lady Freyja.
- Harry/Balder must be stolen from his crib as a baby by armed dissidents who somehow managed to infiltrate the Royal Palace of Valaskjalf without being immediately captured.
- The kidnappers must eventually be apprehended and taken in to face judgement in front of the King, but not before Harry/Balder manages to fall through a Dimensional Shallow.
- Harry’s nature as an Asgardian Highborn must allow him to survive what would ordinarily be a terribly lethal journey to Midgard.
- Harry must be found rather quickly by James and Lily Potter, who will adopt him after making a fairly thorough attempt to locate his true parents.
- Harry must be left with Vernon and Petunia Dursley for several years after his adoptive parents are killed by the Dark Lord Voldemort, which is where Thor will ultimately find our young hero.
- Harry’s superhuman strength and durability will allow him to largely ignore the abuses that the Dursley family like to throw at him, but that doesn’t mean Thor will ignore such transgressions.
- Lady Freyja must decide to perform her legendary empowering ritual after hearing about the threats Harry faced while on Midgard, which will make him virtually invulnerable to further harm.
- Harry’s otherworldly nature must make him invisible to the Ministry’s sensors, allowing him to use magic outside of Hogwarts provided he doesn’t use magic in front of Ministry employees.
Preferred Inclusions:
- Thor should be the first Asgardian to interact with Harry, which will likely occur during the Thundergod’s time in London during the Dark Elf Invasion of Midgard.
- If this story occurs during Harry’s Fourth Year, then he should choose to boycott the Yule Ball as a form of Nonviolent Resistance against his forced involvement in the Triwizard Tournament.
- Harry should gain access to Svraden as his personal weapon, which in addition to its canonical abilities, should also act as a focusing device for Harry’s magic.
- Harry should commission the construction of his mythical counterpart’s famous boat, Hringhorni, and feasting hall, Breidablik, at some point after the start of the story.
Optional Inclusions:
- Harry could end up becoming romantically involved with one or more of the following: Tracey Davis, Daphne Greengrass, Lady Sif, Amora, and/or Illyana Rasputina.
- Harry’s wand could be engraved with runes on it’s base which help it to resist his raw physical strength whenever he clenches his fist around the grip.
Forbidden Things:
- Harry successfully deducing his exact nature prior to his third year at Hogwarts.
- Harry yielding to Molly Weasley’s authority outside of the woman’s own home.
- Heimdall successfully locating Harry prior to his first year at Hogwarts.
- Harry being transformed into a living Horcrux.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Balder / The MCs / Láta Ljós Þinn Skína

Post by DalkonCledwin »

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Art by Qi Zhu on ArtStation

Balder (Harry Potter) - PL 10
Age: 14 / Height: 5' 8" / Weight: 492 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Asgardian Royals / Base of Operations: The Royal Palace of Valaskjalf

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 4

Advantages
Animal Empathy, Artificer, Attractive, Benefit, Social Class 4 (Royalty), Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Diehard, Fascinate (Persuasion), Great Endurance, Improved Grab, Inspire 2, Interpose, Languages 2, Leadership, Lionheart 2, Power Attack, Ranged Attack 3, Second Chance: (Resisting Mental Control), Tactical Training, Tracking

Skills
Athletics 4 (+12), Close Combat: Swords 2 (+6), Deception 4 (+8), Expertise (AWE): Tactics 6 (+10), Expertise (DEX): Broom Flight 6 (+9), Expertise: Asgardian Lore 4 (+6), Expertise: Magic 8 (+10), Handle Animal 8 (+12), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Stealth 6 (+9)

Powers
Affection of the Goddess
. . Accelerated Healing: Regeneration 10 (blessing, Every 1 round)
. . Divine Resistance: Immunity 80 (blessing, Toughness Effects; Limited 2: Only while within Asgard, Limited - Half Effect)
. . True Invulnerability: Impervious Toughness 10 (blessing)
Asgardian Highborn Physiology
. . Animal Dialogue: Comprehend 2 (racial talent, Animals - Speak To, Animals - Understand)
. . Asgardian Perception: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Extended: Hearing 1: x10, Extended: Vision 1: x10, Radius: Magic Awareness)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Heat, Environmental Condition: Cold, Poison; Feature: Longevity (Up to 6,312 years))
. . Tough: Protection 2 (+2 Toughness)
God of Light: Array
. . Blinding Radiance: Cumulative Burst Area Affliction 10 (luminous magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Burst Area 2: 60 feet radius sphere, DC 20, Cumulative; Limited: Affects Visual Senses)
. . Coherent Light: Damage 10 (luminous magic, DC 25; Increased Range: ranged, Multiattack)
. . Dazzling Radiance: Cumulative Line Area Affliction 10 (luminous magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 20, Cumulative; Limited: Vision)
. . Degauss: Cone Area Nullify 10 (heat magic, Counters: Magnetism, DC 20; Cone Area 2: 120 feet cone, DC 20, Simultaneous; Reduced Range: close)
. . Hypnotic Pattern: Concentration Cone Area Affliction 8 (luminous pattern, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Cone Area 2: 120 feet cone, DC 18, Concentration, Extra Condition, Insidious; Limited Degree 2)
. . Illumination: Environment 10 (luminous magic, Light (Bright), Radius: 2 miles; Increased Duration: continuous)
. . Melting Heat: Weaken 10 (heat magic, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Increased Range: ranged)
. . Silent Image: Illusion 6 (illusory magic, Affects: Two Sense Types - Visual, Area: 1000 cft., DC 16; Illusion Area 4; Concentration)
Svraden (Easily Removable (indestructible))
. . Mythical Sword: Array
. . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Episkey: Healing 7 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Move Object 10 (charm, 25 tons; Limited: to Disarm or Knockback Maneuvers)
. . . . Petrificus Totalus: Progressive Affliction 5 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Splitting the Void: Movement 6 (magical travel, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal; Activation: move action)
. . . . Sword Strike: Strength-based Damage 4 (slashing, DC 27; Aura: Coherent Light, Dangerous, Penetrating 6, Split: 2 targets, Summonable)
. . . . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Increased Range: perception, Precise, Subtle: subtle; Limited Direction: Upwards or Downwards)
Treasures of the Heart: Array
. . The Cloak of Invisibility: Concealment 4 (Removable (indestructible), legendary object, All Visual Senses; Affects Others, Feature: This efffect can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
. . The Firebolt: Flight 7 (Easily Removable, rare object, Speed: 250 miles/hour, 0.5 miles/round; Feature: Summonable, Increased Duration: continuous, Subtle: subtle; Platform)
. . The Marauder's Map: Remote Sensing 10 (Easily Removable, very rare object, Affects: 1 Type, Range: 4 miles; Feature 2: Password Protected, No Conduit, Simultaneous; Activation: move action, Limited: to Hogwarts & the surrounding grounds, Quirk: limited to showing occupant names and footsteps on a blueprint of the castle and its grounds)

Offense
Initiative +3
Blinding Radiance: Cumulative Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Bombarda: Burst Area Damage 6 (DC 21)
Coherent Light: Damage 10, +10 (DC 25)
Dazzling Radiance: Cumulative Line Area Affliction 10 (DC Dog/Fort/Will 20)
Degauss: Cone Area Nullify 10 (DC Will 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Move Object 10, +10 (DC 20)
Grab, +4 (DC Spec 18)
Hypnotic Pattern: Concentration Cone Area Affliction 8 (DC Will 18)
Melting Heat: Weaken 10, +10 (DC Fort 20)
Petrificus Totalus: Progressive Affliction 5, +10 (DC Will 15)
Sword Strike: Strength-based Damage 4, +6 (DC 27)
Throw, +6 (DC 23)
Unarmed, +4 (DC 23)
Wingardium Leviosa: Move Object 6 (DC 21)

Complications
- Destiny: As Balder, Harry's death is prophesied as one of the things which will spark the fires of Ragnarok. This is unfortunate, since Voldemort is actively trying to kill Harry.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Harry's closest, and therefore most exploitable, relationships are with his friends, Hermione Granger and Ronald Weasley. Furthermore, he is of the opinion that the opinion that those who fight beside him are worth dying for.
- Weakness: Harry may be harmed, or even killed, by weapons which are constructed from mistletoe wood, as they completely ignore his Accelerated Healing, Divine Resistance and True Invulnerability.

Languages
English [Native], Old Norse, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 10), Will 10

Power Points
Abilities 64 + Powers 133 + Advantages 30 + Skills 37 (74 ranks) + Defenses 19 = 283
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DalkonCledwin
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Tracey Davis / The MCs / Láta Ljós Þinn Skína

Post by DalkonCledwin »

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Art by Kyuna Kino on ArtStation

Tracey Anne Davis - PL 8
Age: 14 / Height: 5' 3" / Weight: 104 lbs / Hair Color: Crimson / Eye Color: Violet
Group Affiliations: The Houses of Davis & Greengrass / Base of Operations: Davis Manor

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 5, Awareness 4, Presence 4

General Advantages
Artificer, Attractive, Benefit, Dowry 2 (Moderately Wealthy), Connected, Defensive Roll 3, Equipment 1, Fascinate (Expertise: Singing), Languages 1, Power Attack, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Teamwork, Trance, Well-informed

Enhanced Advantages
Favored Environment: (When adjacent to 2 or more characters)

[u[Skills[/u]
Acrobatics 4 (+7), Close Combat: Whips 2 (+5), Deception 4 (+8), Expertise (AWE): Popular Culture 4 (+10/+8), Expertise (PRE): Singing 6 (+10), Expertise: Magic 8 (+13), Expertise: Politics 6 (+11), Insight 6 (+10), Investigation 4 (+9), Perception 4 (+8), Persuasion 4 (+10/+8), Ranged Combat: Magic 3 (+6), Technology 4 (+9)

Powers
Magical Human Physiology
. . Focused Study: Enhanced Trait 2 (racial trait, Expertise (AWE) +2 (+10), Persuasion +2 (+10))
. . Heart of the Streets: Movement 2 (racial talent, Sure-footed 2, Advantages: Favored Environment: (When adjacent to 2 or more characters); Limited: to Urban Environments)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 164 years); Quirk: Tracey is only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Magic Awareness)
Spruce & Phoenix Feather Wand (Easily Removable)
. . Yer a Witch, Tracey: Array
. . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Expelliarmus: Move Object 10 (charm, 25 tons; Limited: to Disarm or Knockback Maneuvers)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration effects)
. . . . Ignis Laqueis: Cumulative Affliction 5 (fire magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
. . . . Incendio: Damage 6 (fire magic, DC 21; Increased Range: ranged, Secondary Effect)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)

Equipment
Heavy Robes

Offense
Initiative +3
Bombarda: Burst Area Damage 6 (DC 21)
Expelliarmus: Move Object 10, +6 (DC 20)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +3 (DC Spec 11)
Ignis Laqueis: Cumulative Affliction 5, +5 (DC Will 15)
Incendio: Damage 6, +6 (DC 21)
Throw, +3 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Honor: Tracey always strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Thrills: Tracey lives solely for the joy she can wring from life, and would be pleased as punch if her post-Hogwarts career involved dancing at nightclubs, skydiving, and swimming her way along as many major coastlines as she possibly can.
- Prejudice: Tracey is a half-blood who refused to listen to the Sorting Hat's advice so that she could follow her best friend to Slytherin House. Naturally, this means she's going to be one of the more popular targets for internal pranks, bullying and who knows what else, all because of something she had no control over.
- Significant Other: Tracey is the best friend of Daphne Greengrass, and the highly over protective surrogate big sister to Astoria Greengrass. She'd happily attempt to fulfill any task either of them requested of her, even those which might actually be impossible for her.

Languages
English [Native], French

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/2, Will 10

Power Points
Abilities 50 + Powers 26 + Advantages 19 + Skills 30 (59 ranks) + Defenses 20 = 145
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DalkonCledwin
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Non sum Qualis Eram Brainstorm & Notes

Post by DalkonCledwin »

Non Sum Qualis Eram
Premise: Harry Potter once believed he was an ordinary human being, and then discovered that he was actually an incredibly famous young wizard. However, it would seem that his life was far more unusual than he ever imagined was possible, since it turns out that his father is actually the mutant known as Wolverine!
Required Inclusions:
- Harry Potter must be the son of the mutant known as Wolverine (aka Logan Howlett), who had a one night stand with Lily Evans shortly after her graduation from Hogwarts.
- Wolverine must be unaware of Harry’s existence as his son until after Cerebro locates the boy shortly after Harry’s mutation activates for the first time.
- Harry’s primary mutation must be the Regenerative Healing Factor that his father is so famous for, with allowances being made for up to two additional mutations of the author's choice.
- Harry’s primary mutation, which will be the one Cerebro initially detects, must activate no earlier than during his fourth year during the encounter with the Hungarian Horntail.
- Wolverine must demonstrate that he truly cares for Harry, even if their relationship will likely be just as awkward as Logan’s relationship with Laura.
- If the Wizarding World is aware of the existence of mutants prior to Harry’s mutagenic awakening, then they must consider them to be a muggle problem.
- Harry must be the only mutant who is a student at Hogwarts. However, it is possible that the magic of wizards is itself a mutation of one sort or another.
Preferred Inclusions:
- Lily should have had an argument with James prior to her one-night stand with Logan that led her to the bar where she met the man in question.
- Harry should be romantically paired with at least one of the girls who are associated with the X-Men, although it is up to the author to decide which one.
- Harry and Laura Kinney should have a very close, non-romantic, bond with one another, since they are effectively brother and sister.
Optional Inclusions:
- Harry could have similar, if not identical, powers to those which are possessed by Jimmy Hudson, Wolverine’s son in the Earth-1610 universe.
- Like his father, Harry could have a thing for girls with red hair.
Forbidden Things:
- Harry being tutored by Stephen Strange or Agatha Harkness.
- Harry being romantically paired with a male character.
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