Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Darkcrest / The MCs / Unbreakable

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Darkcrest (Harry Potter) - PL 11
Age: 16+ / Height: 5' 10" / Weight: 176 lbs
Hair Color: Black / Eye Color: Red or Green
Wealth Rank: +20 / Rep Rank: +13
Knockback Mod: -10/-5

Strength 5, Stamina 5, Agility 4, Dexterity 4, Fighting 7, Intellect 5, Awareness 6, Presence 8

Advantages
Assessment, Attractive, Benefit, Renown, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Roll 3, Diehard, Equipment 7, Fascinate (Persuasion), Great Endurance, Improved Grab, Languages 1, Leadership, Potioneer, Power Attack, Prophetic Dreams, Teamwork

Skills
Athletics 4 (+9), Close Combat: Grab 2 (+9), Deception 4 (+12), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 10 (+15), Insight 6 (+12), Investigation 4 (+9), Perception 6 (+12), Persuasion 8 (+16), Ranged Combat: Magic 4 (+8), Stealth 6 (+10), Vehicles 4 (+8)

Powers
Fiendish Power: Array
. . Blinding Blast: Cumulative Affliction 14 (shadow magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 24; Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . Emotion Control: Concentration Cumulative Affliction 11 (empathic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Distracting, Limited: to Manipulating Emotional Responses)
. . Empathic Healing: Healing 16 (empathic magic; Persistent, Restorative, Stabilize; Distracting, Empathic)
. . Empathic Probe: Cumulative Mind Reading 11 (empathic magic, DC 21; Cumulative; Limited to Emotions, Side Effect: on failure - Harry will experience the emotions he is attempting to "read")
. . Nightmare Dreamscape: Concentration Burst Area Affliction 9 (illusory magic, 1st degree: Entranced, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Concentration, Extra Condition, Selective; Distracting)
. . Personal Dreamscape: Illusion 9 (illusory magic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Limited to One Subject, Resistible: Will)
. . Psychokinesis: Move Object 10 (kinetic magic, 25 tons; Increased Range: perception, Split: 2 targets, Notes: Can lift 1,600 lbs per Split target if ranks are divided evenly)
. . Shadowbolt: Line Area Damage 9 (shadow lightning, DC 24; Alternate Resistance: Fortitude, Line Area 2: 5 feet wide by 60 feet long, DC 19)
. . Soothe Emotions: Burst Area Nullify 9 (empathic magic, Counters: Emotion Effects, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . Storm of the Abyss: Damage 8 (shadow lightning, DC 23; Alternate Resistance: Fortitude, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
Half-Fiend Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Claws: Strength-based Damage 2 (slashing, DC 22)
. . Fiendish Sensitivity: Senses 7 (racial trait, Acute: Detect Emotions, Awareness: Magic [Mental], Darkvision, Detect: Emotions [Mental] 2: ranged, Radius: Detect Emotions)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Ambiguous Longevity)
. . Minor Metamorphmagus: Feature 1 (racial talent, Notes: Harry can change minor elements of his appearance, such as eye and hair color, at will. This grants him a +5 circumstance bonus to Deception checks to disguise himself, and may qualify as a bonus to interaction checks to impress or intimidate under the right circumstances.)
. . Native Outsider: Feature 1 (racial trait, Notes: Although Harry is not truly from the dimension he primarily inhabits, he is not considered “foreign” to that dimension when it comes to effects which target “outsiders” or “extradimensional” beings. Thus, it is more difficult to banish or influence him.)
. . Resistances: Immunity 13 (racial trait, Damage Effect: Electricity Damage, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds and other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 14 (charm, Counters: Magical Effects, DC 24; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Cumulative, Increased Range: ranged, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reparifors: Healing 10 (healing magic; Restorative)
. . . . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Magical Travel: Array
. . Greater Teleport: Teleport 10 (magical travel, Carry 200 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Increased Mass 2; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round; Subtle: subtle)
. . Plane Shift: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 200 lbs.; Increased Mass 2)

Equipment
Cell Phone (Smartphone), Heavy Jacket, The Potter Estate

Offense
Initiative +4
Blinding Blast: Cumulative Affliction 14, +8 (DC Fort 24)
Claws: Strength-based Damage 2, +7 (DC 22)
Emotion Control: Concentration Cumulative Affliction 11 (DC Will 21)
Empathic Probe: Cumulative Mind Reading 11 (DC Will 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 14, +8 (DC 29)
Finite Incantatem: Nullify 14, +8 (DC Will 24)
Grab, +9 (DC Spec 15)
Nightmare Dreamscape: Concentration Burst Area Affliction 9 (DC Will 19)
Obliviate: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Psychokinesis: Move Object 10 (DC 20)
Shadowbolt: Line Area Damage 9 (DC Fort 24)
Soothe Emotions: Burst Area Nullify 9 (DC Will 19)
Storm of the Abyss: Damage 8, +8 (DC Fort 23)
Stupefy: Cumulative Affliction 10, +8 (DC Fort 20)
Throw, +4 (DC 20)
Unarmed, +7 (DC 20)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry feels it is his duty to look out for his younger sister and to ensure they are never exploited by their father, or anyone else, ever again.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the elderly Headmaster to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Power Loss: Harry's Toughness is not Impervious against Magical attacks or abilities with the "Holy" descriptor.
- Relationship: Harry is the elder half-brother of a girl known as Rachel Roth, with their mutual parent being the Archdemon known as Trigon the Terrible.
- Temper: Harry's demonic nature occasionally threatens to dominate his personality. When giving in to his darker emotions or when overpowered by demonic influence, he becomes the infernal embodiment of Death and it’s up to his closest friends & loved ones to bring him back from the edge of the Abyss.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 10/5 (Imp. 4), Will 14

Power Points
Abilities 88 + Powers 114 + Advantages 28 + Skills 31 (62 ranks) + Defenses 24 = 285

--------------------
Home Sweet Home
The Potter Estate - PL 11

Toughness 10, Size Medium

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Concealed 3 (DC 30), ECM 4 (Vs. Magic, -8), Floo Connection, Hero Point Bank 4, Library, Living Space, Luxury 2 (Up to 2 ea., 4), Mystic Locale, Owlery (Hedwig), Personnel (Dobby), Secret 3 (DC 30), Wards 2 (DC 25)

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 27 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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Raven / The MCs / Unbreakable

Post by DalkonCledwin »

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Raven (Rachel Roth) - PL 9
Age: 14+ / Height: 5' 4" / Weight: 107 lbs
Hair Color: Purple / Eye Color: Purple
Wealth Rank: +8 / Rep Rank: +9
Knockback Mod: -9/-4

Strength 3, Stamina 4, Agility 4, Dexterity 4, Fighting 7, Intellect 5, Awareness 7, Presence 5

Advantages
Accurate Attack, Assessment, Attractive, Daze (Intimidation), Defensive Roll 3, Demonic Glare, Equipment 1, Fascinate (Intimidation), Favored Environment: (Dark Rooms), Improved Trip, Languages 1, Leadership, Move-by Action, Ritualist, Startle, Trance, Uncanny Dodge, Untapped Potential, Well-read

Skills
Deception 4 (+9), Expertise (AWE): Research 8 (+15), Expertise: Magic 10 (+15), Insight 8 (+15), Intimidation 8 (+13), Investigation 4 (+9), Perception 4 (+11), Persuasion 4 (+9), Ranged Combat: Magic 5 (+9), Stealth 6 (+10)

Powers
Fiendish Power: Array
. . Dimension Door: Teleport 8 (magical travel, 1 mile in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . Emotion Control: Concentration Cumulative Affliction 8 (empathic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: to Manipulating Emotional Responses)
. . Empathic Healing: Healing 14 (empathic magic; Restorative, Stabilize; Empathic)
. . Empathic Probe: Cumulative Mind Reading 9 (empathic magic, DC 19; Cumulative; Limited to Emotions)
. . Personal Dreamscape: Illusion 9 (illusory magic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Limited to One Subject, Resistible: Will)
. . Psychokinesis: Move Object 9 (kinetic magic, 12 tons; Increased Range: perception, Split 2: 3 targets, Notes: Can lift 300 lbs per Split target if ranks are divided evenly between 3 targets)
. . Shadow Bolts: Damage 9 (shadow magic, DC 24; Increased Range: ranged, Multiattack, Variable Descriptor: close group - Cold or Force)
. . Soul Raven: Cone Area Damage 9 (soul magic, DC 24; Alternate Resistance: Will, Cone Area 2: 120 feet cone, DC 19, Increased Range: ranged; Tiring)
Half-Fiend Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Claws: Strength-based Damage 1 (slashing, DC 19)
. . Empathy: Senses 12 (racial trait, Accurate: Detect Emotions, Acute: Detect Emotions, Awareness: Magic [Mental], Darkvision, Detect: Emotions [Mental] 2: ranged, Extended: Detect Emotions 2: x100, Radius: Detect Emotions, Tracking: Detect Emotions 1: -1 speed rank)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Ambiguous Longevity)
. . Native Outsider: Feature 1 (racial trait, Notes: Although Raven is not truly from the dimension she primarily inhabits, she is not considered “foreign” to that dimension when it comes to effects which target “outsiders” or “extradimensional” beings. Thus, it is more difficult to banish or influence her.)
. . Resistances: Immunity 14 (racial trait, Damage Effect: Electricity Damage, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
Magical Travel: Array
. . Astral Projection: Remote Sensing 20 (divination, Affects: 3 Types, inc. Visual - Visual, Aural & Mental, Range: 4000 miles; Dimensional 2: group - Mystical Dimensions; Feedback, Noticeable: Raven-shaped Shadow, Side Effect 2: always - physical body is defenseless and immobile)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round; Subtle: subtle)
. . On Raven's Wings: Burst Area Flight 4 (magical travel, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective)
. . Phase Door: Movement 3 (magical travel, Permeate 3: full speed; Portal, Subtle 2: undetectable; Limited: Affects Self Only)
Special Qualities
. . Klaatu Barada Nikto!: Comprehend 3 (talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Limited: to Dead and/or Occult Languages)

Equipment
Light Battle Robes, Team Communicator

Offense
Initiative +4
Claws: Strength-based Damage 1, +7 (DC 19)
Emotion Control: Concentration Cumulative Affliction 8 (DC Will 18)
Empathic Probe: Cumulative Mind Reading 9 (DC Will 19)
Grab, +7 (DC Spec 13)
Psychokinesis: Move Object 9 (DC 19)
Shadow Bolts: Damage 9, +9 (DC 24)
Soul Raven: Cone Area Damage 9 (DC Will 24)
Throw, +4 (DC 18)
Unarmed, +7 (DC 18)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Rachel is the target of many supernatural forces who wish to use her for their own dark purposes.
- Motivation: Acceptance: Raven wants to be accepted for who she is, rather than being feared for what she might one day unleash upon the unsuspecting denizens of the planet Earth.
- Pateraphobia: Raven is the daughter of the Archdemon known as Trigon and fears the day when he inevitably appears on Earth as it could lead to the deaths of everyone she has come to care for since joining the Teen Titans.
- Power Loss: Raven's Toughness is not Impervious against Magical attacks or abilities with the "Holy" descriptor.
- Relationship: Raven is the younger half-sister of the Boy Who Lived, or as he is also known, Harry Potter.
- Temper: Despite her normally passive attitude, Raven has a few triggers that spark intense fits of anger and paranoia. She is known to be rather possessive of those she cares about, reacting rather extremely whenever they are in danger.

Languages
Azaranian [Native], English

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 9/4 (Imp. 4), Will 12

Power Points
Abilities 78 + Powers 99 + Advantages 21 + Skills 31 (61 ranks) + Defenses 14 = 243
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DalkonCledwin
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Wonder Girl / The MCs / Unbreakable

Post by DalkonCledwin »

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Wonder Girl (Cassie Sandsmark) - PL 11
Age: 16 / Height: 5' 3" / Weight: 124 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +11
Knockback Mod: -12/-10

Strength 14, Stamina 10, Agility 6, Dexterity 6, Fighting 6, Intellect 2, Awareness 2, Presence 2

General Advantages
Attractive, Beginner's Luck, Connected, Conviction, Daze (Intimidation), Defensive Attack, Equipment 1, Forceful Intimidation, Improved Critical: Swords, Languages 3, Leadership, Power Attack, Teamwork, Ultimate Effort: (Will Resistance Checks)

Enhanced Advantages
Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2

Skills
Acrobatics 4 (+10), Athletics 4 (+18), Expertise: Mythology 6 (+8), Insight 4 (+6), Intimidation 6 (+8), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: Lassoes 2 (+8), Sleight of Hand 4 (+10), Stealth 4 (+10)

Powers
Armor of Cassandra (Removable)
. . Battle Skirt: Protection 2 (divine construct, +2 Toughness; Impervious)
Bracelets of Submission (Removable (indestructible))
. . Blade Defense: Impervious Toughness 5 (divine construct; Sustained; Limited: to Attacks Targeting Parry)
. . Bullet Bouncing: Deflect 10 (divine construct; Redirection, Reflect; Limited: to Physical Projectiles, Reduced Range: close)
Divine Power: Dynamic Array
. . Divine Electrokinesis: Deflect 10 ([0 active, 0/26 PP, 1/r+1], divine lightning; Feature: Energy attacks transform into Electricity once affected by this power, Redirection, Reflect; Limited: to Energy Attacks, Reduced Range: close)
. . Hyper-Running: Speed 13 ([0 active, 0/26 PP, 1/r], racial talent, Speed: 16000 miles/hour, 30 miles/round)
. . Lightning Bolt: Damage 13 ([0 active, 0/26 PP, 2/r], divine lightning, DC 28; Increased Range: ranged)
. . Soaring: Flight 13 ([0 active, 0/26 PP, 2/r], Speed: 16000 miles/hour, 30 miles/round)
Lasso of Lightning (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Lasso Snare: Move Object 14 (Linked; divine construct, 6 ktons; Increased Mass 4; Concentration)
. . . . Shocking Snare: Concentration Affliction 14 (Linked; divine lightning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Concentration, Increased Range: ranged)
Olympian Demigod Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait; Limited: Not vs. Piercing Weapons)
. . Divine Sensitivity: Senses 10 (racial trait, Accurate: Hearing, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 2: x100)
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks)
. . Invulnerabilities: Immunity 4 (racial trait, Aging, Disease, Environmental Condition: Radiation, Poison; Quirk: Immunity to Aging won't kick in until Cassie is in her mid-20's)
. . Lightning Reflexes: Enhanced Trait 8 (racial talent, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2)
. . Omniglot: Comprehend 3 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Sustained)
. . Powerful Build: Enhanced Strength 4 (racial trait, +4 STR; Limited to Lifting, Notes: Lifting Strength 18: Up to 6,000 tons)
. . Resistances: Immunity 13 (racial trait, Damage Effect: Electricity Damage, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
Shield of Cassandra (Easily Removable)
. . Medium Shield: Enhanced Trait 4 (divine construct, Dodge +2 (+10), Parry +2 (+10))
Sword of Cassandra (Easily Removable)
. . Sword Strike: Strength-based Damage 2 (slashing, DC 31; Dangerous, Penetrating 6)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +18
Grab, +6 (DC Spec 24)
Lasso Snare: Move Object 14, +8 (DC 24)
Lightning Bolt: Damage 13, +6 (DC 28)
Shocking Snare: Concentration Affliction 14, +8 (DC Fort 24)
Sword Strike: Strength-based Damage 2, +6 (DC 31)
Throw, +6 (DC 29)
Unarmed, +6 (DC 29)

Complications
- Accident: Cassie can occasionally cause electrical storms whenever she becomes upset. This is functionally identical to the accidental magic of young witches and wizards.
- Honor: Cassie follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Responsibility: Cassie was inspired by her Aunt Diana to fight the good fight and perform heroic deeds whenever and wherever she possibly can.
- Relationships: Cassie is the daughter of a woman known as Helena Sandsmark and the King of Olympus, Zeus Panhellenios. This in turn makes her the half-sister of Princess Diana of Themysicra.
- Rivalry: Cassie has a rather antagonistic relationship with Rose Wilson (aka Ravager), and will regularly butt heads with the girl for no better reason than because she can.
- Secret Identity: Cassie will regularly wear a black wig and glasses so large that they might as well be goggles when in her civilian persona in order to conceal the fact that she's actually the superheroine known as Wonder Girl.
- Temper: Cassie is known for letting her fiery temper get the better of her (see "Accident" for why this could be a bad thing).

Languages
Dynastic Egyptian, English [Native], Greek, Latin

Defense
Dodge 10/8, Parry 10/8, Fortitude 10, Toughness 12 (Imp. 12/7/5), Will 10

Power Points
Abilities 96 + Powers 138 + Advantages 16 + Skills 23 (46 ranks) + Defenses 12 = 285

--------------------
Build Comments
This character is admittedly a bit of a mash-up.
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DalkonCledwin
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Thistlebloom / The MCs / Unbreakable

Post by DalkonCledwin »

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Thistlebloom (Susan Bones) - PL 9
Age: 16+ / Height: 5' 8" / Weight: 139 lbs
Hair Color: Ginger / Eye Color: Brown
Wealth Rank: +20 / Rep Rank: +9
Knockback Mod: -6/-1

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 5, Intellect 4, Awareness 4, Presence 4

Advantages
Attractive, Benefit, Wealth 3 (Millionaire), Connected, Defensive Attack, Defensive Roll 3, Equipment 8, Improved Initiative, Jack-of-all-trades, Languages 1, Leadership, Potioneer, Power Attack, Tracking, Uncanny Dodge, Well-informed

Skills
Close Combat: Unarmed 6 (+11), Expertise (AWE): Streetwise 4 (+8), Expertise: Magic 10 (+14), Insight 6 (+10), Investigation 6 (+10), Perception 10 (+14), Ranged Combat: Magic 5 (+8), Treatment 6 (+10)

Powers
Magical Human Physiology
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power won't kick in until Susan is 17 years old)
. . Magical Awareness: Senses 1 (racial trait, Awareness: Magic [Mental])
Poplar & Dragon Heartstring Wand (Easily Removable)
. . Yer a Witch, Susan: Array
. . . . Episkey: Healing 7 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Protego Duo: Burst Area Deflect 12 (charm; Burst Area: 30 feet radius sphere, DC 22, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Increased Range: perception, Subtle: subtle; Limited Direction: Up / Down)

Equipment
Finery, The Ossuary

Offense
Initiative +7
Expelliarmus: Damage 10, +8 (DC 25)
Grab, +5 (DC Spec 10)
Stupefy: Cumulative Affliction 6, +8 (DC Fort 16)
Throw, +3 (DC 15)
Unarmed, +11 (DC 15)
Wingardium Leviosa: Move Object 6 (DC 21)

Complications
- Guy Magnet: Susan has been 'blessed' with the most common super power, which means she is constantly being hounded by boys who wish to have her for a future bride. The problem with this though, is that she's already betrothed to one very particular young man.
- Honor: Susan will always keep her word of honor, tries her best to uphold the Greater Good, and is never underhanded in her dealings.
- Motivation: Protector: Susan feels it is her duty to protect those who are weaker or younger than herself from anything which might want to hurt them, even if that means ignoring her own safety to achieve that goal.
- Responsibility: Susan has recently been forced to take up her duties as the Head of House Bones due to the fact that her Aunt Amelia was killed during a Death Eater raid conducted on their family manor in Kent.

Languages
English [Native], Welsh (Cymraeg)

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 6/1, Will 10

Power Points
Abilities 48 + Powers 16 + Advantages 26 + Skills 27 (53 ranks) + Defenses 18 = 135

--------------------
Home Sweet Home
The Ossuary - PL 9

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Concealed 3 (DC 30), ECM 4 (Vs. Magic, -8), Floo Connection, Formal Dining Room, Hero Point Bank 4, Library, Living Space, Luxury 5 (Up to 2 ea., 10), Mystic Locale, Owlery, Personnel (House Elves), Wards 5 (DC 40)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 31 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
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DalkonCledwin
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Guardian of the Sea Brainstorm & Notes

Post by DalkonCledwin »

Guardian of the Seas
Premise: Harry Potter had always been fascinated by the Sea from a very young age. It was ironic, since he never learned how to swim. He had managed to ignore the ocean’s incessant call, but only until he fulfilled the prophecy which tied him to Magical Britain, then he slipped beneath the waves to a whole new world.
Required Inclusions:
- Harry must actually be the most recent demigod offspring of the Greek deity known as Poseidon. How this came to pass is entirely up to the author.
- As can be expected, Poseidon did not stick around to take care of his progeny, trusting in the boy’s mother to look out for his well being.
- Harry must possess similar physical capabilities to a Super-Atlantean, with the addition of what could easily be described as Divine Hydrokinesis. This is on top of his Wizarding Magic.
- This story must begin after the conclusion of the Battle at Hogwarts; however, when that actually ties into the timeline of the DC Universe is up to the author.
- Poseidon must keep an eye on Harry from his divine realm, and will regularly dispense boons to our young hero when Harry performs some monumentally heroic deed.
- Poseidon must guide Harry to an abandoned Atlantean Submarine as a reward for his efforts in defeating the Dark Lord Voldemort, with Harry deciding to fix it up; naming it the Tethys.
- During his underwater travels, Harry must meet and befriend the young Atlantean Meta-Human known as Dolphin, which could lead to a possible romance.
- Harry must pledge his assistance to Dolphin with her charges, bringing back what supplies he can and offering them shelter within the Tethys during times of conflict.
- Harry and his crew must have met and clashed with the Black Manta Pirates on several occasions with no clear winner being decided between the two groups.
Preferred Inclusions:
- Harry should man his vessel with people he can trust. Bonus points will be given if the majority of that crew are highly attractive single young women.
- Harry’s weapon of choice should look like an old school whaler’s harpoon that pulls double duty as both a weapon and a magical focus.
- Harry and Batman should be at odds over their differing opinions on how to deal with their enemies. In other words, Harry believes in putting a permanent end to truly vicious foes.
- Harry should put in substantial effort towards repairing the Black Family Retreat off the coast of tropical Africa, and use it as his primary residence when not living under the waves.
Optional Inclusions:
- Princess Diana could become rather cross with Harry over the fact that he openly flirts with her mother, who in turn seems to be rather receptive to the young man’s charms.
- Harry could have sufficient ability as a metamorph to consciously change his hair and eye color, even if he can’t really use it to do anything more advanced.
Forbidden Things:
- Harry allowing anyone to impound his submarine for any reason.
- Harry volunteering to help King Orin with governing Atlantis.
- The Justice League having an easy time recruiting Harry.
- Harry engaging another male in a romantic relationship.
- Harry the Dark Emo Doormat.
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DalkonCledwin
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Harry Potter / The MCs / Guardian of the Seas

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Art by Jyundee on DeviantArt

Harry James Potter - PL 11
Age: 17+ / Height: 5' 11" / Weight: 180 lbs
Hair Color: Blue / Black / Eye Color: Blue / Green
Wealth Rank: +20 / Rep Rank: +13
Knockback Mod: -12

Strength 13, Stamina 9, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 6, Presence 6

Advantages
Animal Empathy, Assessment, Attractive, Benefit, Hereditary Rank 4 (Head of House (Peverell, Potter & Black)), Benefit, Renown, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Diehard, Equipment 11, Fascinate (Persuasion), Favored Environment: (Underwater), Great Endurance, Improved Grab, Inspire 2, Languages 3, Leadership, Potioneer, Power Attack, Ranged Attack 2, Strong Swimmer, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+17), Close Combat: Grab 2 (+8), Deception 4 (+10), Expertise (AWE): Cooking 6 (+12), Expertise: Hydrography 4 (+7), Expertise: Magic 12 (+15), Insight 6 (+12), Investigation 6 (+9), Perception 8 (+14), Persuasion 8 (+14), Ranged Combat: Magic 4 (+8), Stealth 6 (+10), Technology 4 (+7), Vehicles 6 (+10)

Powers
Incredible Moves: Array
. . Divine Acrobat: Leaping 4 (racial talent, Leap 120 feet at 30 miles/hour)
. . Divine Athlete: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
. . Speed-Swimming: Swimming 12 (supercavitation, Speed: 2000 miles/hour, 4 miles/round)
Magical Harpoon (Easily Removable)
. . Harpoon Blade: Array
. . . . Harpoon Strike: Strength-based Damage 3 (piercing, DC 31; Dangerous, Grabbing)
. . . . Harpoon Throw: Strength-based Damage 3 (piercing, DC 31; Dangerous, Feature: Tether, Grabbing, Increased Range: ranged)
. . Magical Focus: Array
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Equitare Undas: Line Area Flight 6 (water magic, Speed: 120 miles/hour, 1800 feet/round; Affects Others, Line Area: 5 feet wide by 30 feet long, DC 16; Limited: to within 60 feet (distance rank 1) of mean sea level, Platform, Quirk: Requires a large body of water)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds and/or Black Lanterns, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Fluctus Thadal: Line Area Damage 7 (water magic, DC 22; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 17, Increased Range: ranged; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Distracting, Limited: to Along Shorelines, Limited: Must originate from a large body of water, Tiring)
. . . . Greater Apparition: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Increased Mass 3; Limited to Extended, Tiring)
. . . . Nebulus: Environment 6 (fog magic, Visibility (-5), Radius: 900 feet)
. . . . Orbis: Cumulative Cloud Area Affliction 7 (earth magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 17; Cloud Area 3: 60 feet radius sphere, DC 17, Cumulative, Extra Condition, Increased Range: ranged; Distracting, Limited: to Targets who are touching the ground, Limited Degree)
. . . . Stupefy: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . . . Tergeo: Move Object 10 (water magic, 6 ktons; Increased Mass 8, Increased Range: perception; Limited: Water)
Olympian Demigod Physiology
. . Aquatic Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Visual Senses 1: x10, Extended: Auditory Senses 2: x100, Ultra-hearing, Ultravision; Limited: Only While Underwater)
. . Built for the Depths: Impervious Toughness 8 (racial trait)
. . Divine Awareness: Senses 2 (racial trait, Awareness: Divinity [Mental], Awareness: Magic [Mental])
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning; Quirk: Immunity to Aging won't kick in until Harry is in his mid-twenties)
. . Minor Metamorphmagus: Feature 1 (racial talent, Notes: Harry can change minor elements of his appearance, such as eye and hair color, at will. This grants him a +5 circumstance bonus to Deception checks to disguise himself, and may qualify as a bonus to interaction checks to impress or intimidate under the right circumstances.)
. . Powerful Build: Enhanced Strength 4 (racial trait, +4 STR; Limited to Lifting, Notes: Lifting Strength 17: Up to 3,200 tons)
. . Resistances: Immunity 13 (racial trait, Damage Effect: Cold Damage, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Tough: Protection 3 (racial trait, +3 Toughness)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)

Equipment
Black Retreat, Communication Mirror, The Tethys

Offense
Initiative +4
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 12, +10 (DC 27)
Fluctus Thadal: Line Area Damage 7 (DC 22)
Grab, +8 (DC Spec 23)
Harpoon Strike: Strength-based Damage 3, +6 (DC 31)
Harpoon Throw: Strength-based Damage 3, +6 (DC 31)
Orbis: Cumulative Cloud Area Affliction 7 (DC Fort/Will 17)
Stupefy: Cumulative Affliction 9, +10 (DC Fort 19)
Tergeo: Move Object 10 (DC 20)
Throw, +6 (DC 28)
Unarmed, +6 (DC 28)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the self-styled "Dark Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
Atlantean, English [Native], French, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12 (Imp. 8), Will 13

Power Points
Abilities 102 + Powers 83 + Advantages 41 + Skills 42 (84 ranks) + Defenses 17 = 285

--------------------
The Human World
Black Retreat - PL 11

Toughness 10, Size Medium

Features:
Artificer Lab, Defensive Enchantments (Nullify Teleport 11), Dock, Grounds (Gargantuan), Isolated (Off the African Coast), Library, Living Space, Luxury 2 (Up to 2 ea., 4), Mystic Locale, Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
Under the Sea
The Tethys - PL 11

Strength 16, Defense -8, Toughness 13, Size Colossal

Features:
Communications 1 (ELF Radio), Computer, Holding Cells (Nullify Powers 11), Infirmary, Kitchen & Mess, Library, Living Space, Barracks 1 (Up to 20), Living Space, Basic 3 (Up to 4 ea., 12), Living Space, Luxury 2 (Up to 2 ea., 4), Navigation System 1 (Hydrography +5), Passengers, Personnel, Smokescreen 1 (Stealth +2)

Powers
Aquatic Turbines: Swimming 6 (technological, Speed: 30 miles/hour, 500 feet/round)
Torpedoes: Burst Area Damage 8 (ballistic, DC 23; Burst Area: 30 feet radius sphere, DC 18 [5 ranks only], Increased Range: ranged; Unreliable (5 uses))

Offense
Torpedoes: Burst Area Damage 8 (DC 23)

Power Points
Abilities 4 + Powers 19 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 39
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DalkonCledwin
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Dolphin / The MCs / Guardian of the Seas

Post by DalkonCledwin »

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Art by KenshjnPark, Commissioned by SuperiorLaw

Dolphin - PL 10
Age: 18+ / Height: 5' 7" / Weight: 127 lbs
Hair Color: White / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +10
Knockback Mod: -10/-6

Strength 10/6, Stamina 10/6, Agility 4, Dexterity 4, Fighting 5, Intellect 3, Awareness 3, Presence 3

Advantages
All-out Attack, Attractive 2, Beginner's Luck, Connected, Cunning Fighter, Deep Ties: (Personality Quirk), Demonic Glare, Equipment 4, Fascinate (Persuasion), Favored Environment: (Underwater), Improved Disarm, Improved Initiative 2, Improved Trip, Languages 2, Motivate, Strong Swimmer, Takedown, Uncanny Dodge

Skills
Acrobatics 6 (+10), Athletics 4 (+14), Close Combat: Light Weapons 2 (+7), Expertise (AWE): Popular Culture 6 (+9), Expertise (PRE): Acting 8 (+11), Insight 6 (+9), Investigation 4 (+7), Perception 4 (+7), Persuasion 6 (+9), Ranged Combat: Bio-Photogenesis 4 (+8), Stealth 4 (+12/+8), Treatment 4 (+7)

Powers
Atlantean Physiology
. . Aquatic Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Visual Senses 1: x10, Extended: Auditory Senses 2: x100, Ultra-hearing, Ultravision; Limited: Only While Underwater)
. . Built for the Depths: Impervious Toughness 6 (racial trait)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 509 years))
. . Resistances: Immunity 7 (racial trait, Damage Effect: Cold Damage, Disease, Poison; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Bio-Photogenesis: Array
. . Blinding Radiance: Cumulative Affliction 12 (luminous, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . Concussive Luminescence: Damage 8 (luminous, DC 23; Increased Range: ranged, Multiattack)
. . Dazzling Burst: Cumulative Burst Area Affliction 8 (luminous, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, DC 18; Alternate Resistance (Dodge), Burst Area 2: 60 feet radius sphere, DC 18, Cumulative; Sense-dependent: Visual)
. . Hard-Light Weapons: Strength-based Damage 3 (luminous, DC 28; Variable Descriptor: close group - Any single 1 pt modifier based on weapon form or type)
. . Light Constructs: Create 8 (luminous, Volume: 250 cft., DC 18; Movable)
. . Luminous Writing: Visual Area Communication 1 (luminous, Sense Type: Light; Area; Concentration, Increased Action 2: standard, Limited: Language Dependent, Notes: Range: 100 feet)
Icythoid Form (Activation: Move Action)
. . Accelerated Healing: Regeneration 2 (morphic, Every 5 rounds)
. . Bluish-Green Scales: Enhanced Trait 2 (morphic, Stealth +4 (+12); Limited: to seaweed)
. . Claws: Strength-based Damage 1 (slashing, DC 26)
. . Hyper-Swimming: Swimming 4 (talent, Speed: 8 miles/hour, 120 feet/round; Stacks with: Speed-Swimming: Swimming 8+4)
. . Jacked Stats: Enhanced Trait 16 (morphic, Strength +4 (+10), Stamina +4 (+10))
. . Protective Scales: Impervious Toughness 4 (morphic; Limited: to Arms & Legs)
Incredible Moves: Array
. . Speed-Swimming: Swimming 8+4 ([Stacking ranks: +4], racial talent, Speed: 2000 miles/hour, 4 miles/round)
. . Sprinting: Speed 3 (racial talent, Speed: 16 miles/hour, 250 feet/round; Athletics Check Required)
. . Vaulting: Leaping 3 (racial talent, Leap 60 feet at 16 miles/hour; Acrobatics Check Required)

Equipment
Dilapidated Urban Complex

Offense
Initiative +12
Blinding Radiance: Cumulative Affliction 12, +8 (DC Dog/Fort/Will 22)
Claws: Strength-based Damage 1, +5 (DC 26)
Concussive Luminescence: Damage 8, +8 (DC 23)
Dazzling Burst: Cumulative Burst Area Affliction 8 (DC Dog/Fort/Will 18)
Grab, +5 (DC Spec 20)
Hard-Light Weapons: Strength-based Damage 3, +7 (DC 28)
Throw, +4 (DC 25)
Unarmed, +5 (DC 25)

Complications
- Motivation: Protector: Dolphin views it as personal responsibility to protect the other orphans who live within her dilapidated home.
- Personality Quirk: Dolphin suffers from an advanced case of Selective Mutism. This means she is capable of speaking, but will only do so when in a private environment with someone who she trusts implicitly.
- Prejudice: Lots of Atlanteans look down upon those who have been "Changed by the Sea", which means that Dolphin is faced with these same prejudices.
- Weakness: Dolphin is amphibious. If she's removed from the water for an extended period of time (approximately 24 hours), she'll begin to suffer adverse effects; her Impervious Toughness, Fighting, Strength, and Stamina ranks will each drop by -1 rank per additional hour until they all reach a rank of 2. She is also Impaired if she's not totally immersed in water at least once each day. These penalties do not affect the boosts she gains from her Icythoid Form.

Languages
Atlantean [Native], Civilian Sign, English

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 10/6 (Imp. 10/6), Will 9

Power Points
Abilities 68 + Powers 86 + Advantages 24 + Skills 29 (58 ranks) + Defenses 18 = 225

--------------------
Home Sweet Home
Dilapidated Urban Complex - PL 10

Toughness 10, Size Large

Features:
Communications, Computer, Concealed 1 (DC 20), Dock (Can hold Harry's Sub), Gym, Living Space, Basic 4 (Up to 4 ea., 16), Living Space, Luxury 2 (Up to 2 ea., 4), Personnel (Assorted Orphans), Power System, Security System 1 (DC 20)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18
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DalkonCledwin
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Daphne Greengrass / The MCs / Guardian of the Sea

Post by DalkonCledwin »

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Art by Dongxiao Xie on ArtStation

Daphne Ophelia Greengrass - PL 9
Age: 17+ / Height: 5' 5" / Weight: 121 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +9
Knockback Mod: -5/-4

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 2, Intellect 5, Awareness 3, Presence 3

Advantages
Attractive 2, Benefit, Dowry 2 (Independently Wealthy), Benefit, Hereditary Rank 3 (Heiress Apparent (Greengrass)), Benefit, Status: (Second in Command of the Tethys), Connected, Contacts, Daze (Deception), Defensive Roll, Eidetic Memory, Equipment 5, Fascinate (Deception), Forceful Intimidation, Improved Initiative, Improved Trip, Inspire 2, Languages 3, Leadership, Potioneer, Ranged Attack 4, Ritualist, Rumor Monger, Set-up, Skill Mastery: (Deception), Strong Swimmer, Taunt, Well-informed

Skills
Acrobatics 6 (+9), Athletics 4 (+5), Close Combat: Daggers 4 (+6), Deception 10 (+13), Expertise (AWE): Gossip 14 (+17), Expertise (AWE): Popular Culture 8 (+11), Expertise: Hydrography 4 (+9), Expertise: Magic 10 (+15), Insight 4 (+7), Intimidation 6 (+9), Investigation 6 (+11), Perception 4 (+7), Persuasion 4 (+7), Stealth 6 (+9), Technology 4 (+9), Vehicles 4 (+7)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Novum Spirare: Immunity 2 (charm, Suffocation (All); Sustained; Quirk: The bubble this spell creates can be popped by external factors)
. . Yer a Witch, Daphne: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Glacius Tria: Cumulative Cone Area Affliction 8 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative, Extra Condition; Limited Degree)
. . . . Glacius Virilis: Progressive Affliction 6 (jinx, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Legilimens: Cumulative Mind Reading 8 (psionic magic, DC 18; Cumulative)
. . . . Protego Duo: Burst Area Deflect 13 (charm; Burst Area: 30 feet radius sphere, DC 23, Reflect, Selective; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Reparifors: Healing 8 (healing magic; Restorative)
Magical Human Physiology
. . Mage Sight: Senses 4 (racial trait, Analytical: Detect Magic, Awareness: Magic [Mental], Detect: Magic [Visual] 2: ranged)
. . Resistances: Immunity 2 (racial trait, Aging, Disease; Limited - Half Effect, Quirk: Resistance to Aging did not kick in until Daphne's 17th birthday)
Special Qualities
. . Occlumens: Immunity 6 (training, Custom: Mind Reading 5, Rare Descriptor: Veritaserum; Feature: Daphne can load a false memory into the Reflect extra by using the Hold extra, Hold [5 ranks only], Reflect [5 ranks only], Sustained, Notes: Mind Reading occurs regularly enough in Marvel & DC to be worth 5 points)

Expanded Equipment
Aquatic Goggles
. . Special Lenses: Senses 3 (technomancy, Darkvision, Ultravision; Limited: Only while underwater)
Divine Suit
. . Flippers: Swimming 3 (armor, Speed: 4 miles/hour, 60 feet/round; Athletics Check Required)
. . Life Support: Immunity 3 (armor, Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning)
. . Light Armor: Protection 2 (armor, +2 Toughness)

Equipment
Aquatic Goggles, Communication Mirror, Divine Suit, Diving Knife, Speargun

Offense
Initiative +7
Diving Knife, +6 (DC 18)
Expelliarmus: Damage 11, +7 (DC 26)
Glacius Tria: Cumulative Cone Area Affliction 8 (DC Fort/Will 18)
Glacius Virilis: Progressive Affliction 6, +7 (DC Will 16)
Grab, +2 (DC Spec 11)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Speargun, +7 (DC 19)
Throw, +7 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationships: Daphne is the best friend of a girl known as Tracey Davis, as well as the elder sister of Astoria Greengrass. Furthermore, she is the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus.
- Responsibility: Not only is Daphne required to marry the current Lord Black by the time she turns nineteen years of age, but she has also been tasked with keeping him as grounded in reality as possible during their shared voyages beneath the waves. This has been asked of her by none other than Andromeda Tonks, the presiding Matriarch for the House of Black.

Languages
Arabic, English [Native], French, Spanish

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 5/4, Will 11

Power Points
Abilities 44 + Powers 41 + Advantages 40 + Skills 49 (98 ranks) + Defenses 21 = 195
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DalkonCledwin
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The Tethys Crew / The SCs / Guardian of the Seas

Post by DalkonCledwin »

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Art by -Guena - on ArtStation

The Tethys Crew - PL 7
Minion Rank: 8 / Sidekick Rank: 22
Knockback Mod: -6/-4

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 4, Awareness 1, Presence 2

Advantages
Attractive, Charming, Defensive Roll 2, Equipment 5, Extraordinary Effort, Languages 3, Potioneer, Ranged Attack 2

Skills
Athletics 4 (+5), Close Combat: Daggers 4 (+6), Expertise: Hydrography 4 (+8), Expertise: Magic 8 (+12), Investigation 4 (+8), Persuasion 6 (+8), Technology 4 (+8), Treatment 4 (+8), Vehicles 4 (+6)

Powers
Magical Human Physiology
. . Magical Awareness: Senses 1 (racial trait, Awareness: Magic [Mental])
. . Resistances: Immunity 2 (racial trait, Aging, Disease; Limited - Half Effect, Quirk: Resistance to Aging only kicked in after the Crewmate's 17th birthday)
Magical Wand (Easily Removable)
. . Yer a Witch, Sweetie: Array
. . . . Apparition: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 2: 60 feet radius sphere, DC 17, Concentration, Cumulative, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds and/or Black Lanterns, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery animal, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 5 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative, Increased Range: ranged, Selective; Distracting, Limited: Blanking Recent Memories)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)

Expanded Equipment
Aquatic Goggles
. . Special Lenses: Senses 3 (technomancy, Darkvision, Ultravision; Limited: Only while underwater)
Diving Suit
. . Flippers: Swimming 3 (armor, Speed: 4 miles/hour, 60 feet/round)
. . Life Support: Immunity 3 (armor, Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: Drowning)
. . Light Armor: Protection 2 (armor, +2 Toughness)

Equipment
Aquatic Goggles, Communication Mirror, Diving Knife, Diving Suit, Speargun

Offense
Initiative +2
Diving Knife, +6 (DC 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 10, +4 (DC 25)
Finite Incantatem: Nullify 10, +4 (DC Will 20)
Grab, +2 (DC Spec 11)
Obliviate: Concentration Cumulative Burst Area Affliction 5 (DC Will 15)
Speargun, +4 (DC 19)
Stupefy: Cumulative Affliction 6, +4 (DC Fort 16)
Throw, +4 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Enemy: Both Harry and his crew have made an enemy for themselves out of the Black Manta Pirates.
- Harry Magnet: The vast majority of Harry's crew are attractive and eligible young women, however very few of them are even remotely interested in joining Harry in the Captain's Cabin, especially not if it means annoying their Commander.
- Motivation: Exploration: The vast majority of Harry's crewmates joined up because they wanted to see what there is to see on the bottom of the sea!
- Power Loss: Several members of Harry's crew are actually squibs, which means that they lack the Magical Wands of their comrades. These characters are otherwise indistinguishable from their spellcasting companions, save perhaps for differing physical features.

Languages
English [Native], Up to 3 other languages

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 6/4, Will 10

Power Points
Abilities 32 + Powers 17 + Advantages 16 + Skills 21 (42 ranks) + Defenses 23 = 109
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DalkonCledwin
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Henrik von Doom Brainstorm & Notes

Post by DalkonCledwin »

Henrik von Doom
Premise: At long last, Albus Dumbledore and the Order of Kentucky Fried Chicken had managed to locate the True Boy Who Lived, and with that discovery, rekindled the hope of Wizarding Britain… or so they had thought, but unfortunately, this young man has very little reason to help them, for you see, he is Hendrik von Doom, the Crown Prince of Latveria!
Required Inclusions:
- Henrik von Doom must be the twin half-brother of the so-called Boy Who Lived by way of a process known as Heteropaternal Superfecundation.
- James and Lily Potter must survive their fateful encounter with Voldemort, with Victor von Doom claiming Henrik as his son and heir after that encounter due to the Potter’s negligence.
- Henrik must be Victor’s eldest child and the rightful heir to the Throne of Latveria, although the author is allowed to give Victor other children after Henrik, such as Valeria von Doom.
- Victor must genuinely care for his children, especially those who remain loyal to both their father and the kingdom of Latveria, especially when faced with the likes of Albus Dumbledore.
- Henrik’s primary romantic interest must be a character from the Marvel multiverse, although the author is free to choose which aspect of that multiverse the character is drawn from.
- Henrik must be at least sixteen years old when the Order of the Phoenix finally realizes that he is the one who is mentioned in Trelawney’s first prophecy, and comes to ‘beg’ for his help.
Preferred Inclusions:
- Henrik should take after his father in terms of intellect and the ability to craft advanced Magitech devices, with his two most prominent examples of such being massive Power Gloves.
- Henrik should be an example of what TV Tropes refers to as an Anti-Hero, while his father should be more of an Anti-Villain in this scenario.
- Victor should make arrangements for Susan Storm or Ben Grimm to act as his son’s godparent in the event that one of his many enemies actually succeeded in killing him.
Optional Inclusions:
- This story could take place in the X-Men: Evolution universe, with Harry being sent to Bayville so that he can attend classes with his peers within the X-Men and Brotherhood.
- Harry could be a mutant with Telekinesis, giving him the ability to remotely control his gloves.
Forbidden Things:
- Harry being romantically involved with a male.
- Harry the Malevolent Emo Doormat.
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Knucklemaster / Gen X / Henrik von Doom

Post by DalkonCledwin »

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Prince Henrik of Latveria - PL 10
Age: 16 / Height: 5' 9" / Weight: 163 lbs
Hair Color: Black (Dyed White) / Eye Color: Brown
Wealth Rank: +16 / Rep Rank: +12
Knockback Mod: -11/-3

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 6, Intellect 7, Awareness 5, Presence 5

General Advantages
All-out Attack, Attractive, Beloved: (Jean Grey), Benefit, Alternate Identity: (Harry James Potter), Benefit, Diplomatic Immunity, Benefit, Renown, Benefit, Social Class 4 (Minor Royalty (Crown Prince of Latveria)), Benefit, Wealth 2 (independently wealthy), Connected, Conviction, Eidetic Memory, Equipment 2, Fascinate (Persuasion), Improved Grab, Improved Hold, Improvised Tools, Inspire, Jack-of-all-trades, Languages 4, Leadership, Power Attack, Ranged Attack 4, Ritualist, Teamwork, Weird Science, Well-informed

Enhanced Advantages
Skill Mastery: (Expertise: Weird Science)

Skills
Acrobatics 4 (+7), Athletics 4 (+6), Close Combat: CQC 4 (+10), Deception 6 (+11), Expertise: Magic 8 (+15), Expertise: Weird Science 10 (+17), Insight 6 (+11), Intimidation 4 (+9), Investigation 4 (+11), Perception 6 (+11), Persuasion 6 (+11), Stealth 4 (+7), Technology 8 (+15)

Powers
Magical Aptitude: Array
. . Charm Person: Concentration Cumulative Affliction 10 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range 2: perception; Limited: Affects Humanoids Only, Limited: Henrik doesn't control the targets actions, they merely act friendly towards him, Sense-dependent: Auditory)
. . Crimson Bands of Cyttorak: Concentration Cumulative Affliction 6 (entreaty, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Concentration, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Dimension Door: Teleport 6 (magical travel, 1800 feet in a move action, carrying 3200 lbs.; Change Direction, Change Velocity, Increased Mass 6, Turnabout)
. . Dimensional Portal: Movement 1 (magical travel, Dimensional: Mephisto's Realm 1: one dimension, 50 lbs.; Portal)
. . Summon Shadows: Summon 4 (summoning magic; Horde, Multiple Minions: 2 minions)
Magical Combat
. . Mystic Armor: Protection 8 (defensive magic, +8 Toughness; Impervious, Sustained)
Might & Majesty (Removable)
. . Power Gauntlet: Wide Array
. . . . Blackout: Burst Area Nullify 5 (electromagnetism, Counters: Electronics, DC 15; Burst Area 4: 250 feet radius sphere, DC 15, Broad, Increased Duration: concentration, Simultaneous; Concentration, Distracting, Reduced Range: close)
. . . . Blaster Fist I: Damage 13 (bludgeoning, DC 28; Increased Range: ranged)
. . . . Blaster Fist II: Cumulative Affliction 8 (bludgeoning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Blaster Fist III: Burst Area Damage 8 (bludgeoning, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Blaster Fist IV: Burst Area Affliction 8 (bludgeoning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Comm System: Radio Area Communication 4 (technomancy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Worldwide)
. . . . Finger Lasers: Damage 8 (light, DC 23; Increased Range: ranged, Multiattack)
. . . . Grappler: Move Object 13 (technomancy, 200 tons)
. . . . Ice Wave: Cone Area Affliction 6 (ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Cone Area 3: 250 feet cone, DC 16, Extra Condition; Limited Degree)
. . . . Plasma Burst: Cone Area Damage 6 (plasma, DC 21; Cone Area 2: 120 feet cone, DC 16, Secondary Effect)
Superior Mage Physiology
. . Hyper-Innovation: Quickness 5 (racial talent, Perform routine tasks in -5 time ranks, Advantages: Skill Mastery; Limited to One Task: Weird Science)
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power won't kick in until Harry is 17 years old)
. . Mage Sight: Senses 4 (racial trait, Analytical: Detect Magic, Awareness: Magic [Mental], Detect: Magic [Visual] 2: ranged)
Telekinetic Potential: Array
. . Electrostatic Bolts: Damage 7 (electrokinesis, DC 22; Increased Range: ranged, Multiattack; Diminished Range)
. . Kinetic Shield: Create 6 (psychokinesis, Volume: 60 cft., DC 16; Impervious, Movable, Selective; Limited: to Walls or Domes, Proportional)
. . Levitation: Flight 10 (psychoportation, Speed: 2000 miles/hour, 4 miles/round)
. . Mass Levitation: Burst Area Flight 4 (psychoportation, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective)
. . Telekinesis: Move Object 6 (psychokinesis, 3200 lbs.; Increased Range: perception)

Equipment
Datapad, Encrypted Smartphone, Goggles, Team Communicator, Toolkit (Basic)

Offense
Initiative +3
Blackout: Burst Area Nullify 5 (DC Will 15)
Blaster Fist I: Damage 13, +7 (DC 28)
Blaster Fist II: Cumulative Affliction 8, +7 (DC Fort 18)
Blaster Fist III: Burst Area Damage 8 (DC 23)
Blaster Fist IV: Burst Area Affliction 8 (DC Fort 18)
Charm Person: Concentration Cumulative Affliction 10 (DC Will 20)
Crimson Bands of Cyttorak: Concentration Cumulative Affliction 6, +7 (DC Fort/Will 16)
Electrostatic Bolts: Damage 7, +7 (DC 22)
Finger Lasers: Damage 8, +7 (DC 23)
Grab, +10 (DC Spec 12)
Grappler: Move Object 13, +7 (DC 23)
Ice Wave: Cone Area Affliction 6 (DC Fort/Will 16)
Plasma Burst: Cone Area Damage 6 (DC 21)
Telekinesis: Move Object 6 (DC 16)
Throw, +7 (DC 17)
Unarmed, +10 (DC 17)

Complications
- Destiny: Since Henrik is the true Boy Who Lived, it is his destiny to be the one who ultimately vanquishes the Dark Lord known as Voldemort or die trying to reach that goal.
- Feud: The Latverian Royal Family is involved in a longstanding feud with Reed Richards and the Fantastic Four due to the fact that they simply do not understand the meaning of the phrase "Diplomatic Immunity."
- Honor: Henrik will always keep his word, strives to uphold the common good; however, he is not above being underhanded when dealing with his inferiors.
- Impulsive: Henrik is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Henrik is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lads death will act as catalyst which will allow the elderly Headmaster to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Henrik is the son of Victor von Doom, who is both the King of Latveria and a notorious criminal known the world over as Doctor Doom. He is also the half-brother of a minor celebrity known as Charles Potter, the "Boy Who Lived."
- Significant Other: Henrik is the boyfriend of a young woman who answers to the name of Jean Grey, and he would do almost anything to ensure she is protected from that which would mean her undue harm.

Languages
English, German, Hungarian, Latverian [Native], Parseltongue (Secret), Romani (Rromani Ćhib)

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 11 (Imp. 8), Will 10

Power Points
Abilities 68 + Powers 125 + Advantages 37 + Skills 37 (74 ranks) + Defenses 18 = 285
Last edited by DalkonCledwin on Fri Apr 16, 2021 11:12 pm, edited 7 times in total.
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Marvel Girl I / Gen X / Henrik von Doom

Post by DalkonCledwin »

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Jean Elaine Grey - PL 10
Age: 16 / Height: 5' 7" / Weight: 118 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +12
Knockback Mod: -12/-3

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive 2, Beloved: (Henrik von Doom), Benefit, Renown, Charming, Connected, Conviction, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Improved Critical: Telekinesis, Improved Initiative, Improved Ranged Disarm, Inspire 2, Languages 3, Leadership, Power Attack, Second Chance: (Resisting Mental Control), Set-up, Teamwork, Untapped Potential

Skills
Acrobatics 6 (+8), Athletics 4 (+5), Close Combat: Unarmed 2 (+6), Deception 4 (+8), Expertise (AWE): Fashion Trends 6 (+10), Expertise (AWE): Mutant Rights 6 (+10), Expertise: Psychology 6 (+8), Insight 6 (+10), Intimidation 6 (+10), Perception 6 (+10), Persuasion 8 (+12), Stealth 4 (+6), Vehicles 6 (+8)

Powers
Psionic Combat
. . Psychic Resistance: Nullify 4 (telepathy, Counters: Telepathic Powers & Spells, DC 14; Broad, Reaction 3: reaction, Selective, Simultaneous; Reduced Range: close)
. . Telekinetic Aura: Protection 7 (psychokinesis, +7 Toughness; Impervious, Sustained)
Superior Human Physiology
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power won't kick in until Jean is 17 years old)
. . Superior Perception: Senses 13 (racial trait, Acute: Detect Living Creatures, Awareness: Psionics [Mental], Awareness: Magic [Mental], Counters All Concealment: Mental Senses, Detect: Living Creatures [Mental] 2: ranged, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses; Dimensional: dimension - The Astral Plane)
Telekinetic Potential: Array
. . Astral Projection: Remote Sensing 17 (psychoportation, Affects: All Types, Range: 500 miles; Dimensional: dimension - The Astral Plane, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile, Notes: I placed this in the Telekinetics array because it enables her to use her Telepathy while in Astral form)
. . Cosmic Blast: Damage 18 (psychokinesis, DC 33; Increased Range: ranged)
. . Kinetic Shield: Create 9 (psychokinesis, Volume: 500 cft., DC 19; Impervious, Movable, Selective; Proportional)
. . Levitation: Flight 8 (psychoportation, Speed: 500 miles/hour, 1 mile/round; Concentration)
. . Mass Levitation: Burst Area Flight 4 (psychoportation, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Concentration, Distracting)
. . Telekinesis: Move Object 4 (psychokinesis, 800 lbs., DC 25; Accurate 4: +8, Damaging, Feature: Extraordinary Effort for +2 effect ranks, Improvised Weapon 6, Precise)
Telepathic Potential: Array
. . Heal Trauma: Healing 7 (telepathy; Feature: Heals Emotional Damage, Increased Range 2: perception, Restorative, Stabilize; Tiring)
. . Illusory Projection: Illusion 6 (telepathy, Affects: All Sense Types, Area: 125 cft., DC 16; Illusion Area, Selective; Limited to One Subject, Resistible: Will)
. . Memory Modification: Cumulative Affliction 7 (telepathy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Insidious)
. . Mental Paralysis: Cumulative Affliction 7 (telepathy, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception)
. . Psychic Bolt: Damage 10 (telepathy, DC 25; Alternate Resistance: Will, Increased Range 2: perception; Distracting)
. . Psychic Shields: Impervious Will 12 (telepathy; Affects Others, Sustained; Custom: Affects Others is limited by Power Level caps)
. . Puppetry: Concentration Cumulative Affliction 10 (telepathy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range 2: perception; Distracting, Instant Recovery)
. . Telapthic Camouflage I: Burst Area Morph 4 (telepathy, +20 Deception checks to disguise; Any form, DC 14; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Resistible: Will)
. . Telepathic Camouflage II: Obscure 6 (telepathy, Affects: All Sense Types, Area: 900 feet radius, DC 16; Selective; Reduced Range: close, Resistible: Will)
. . Telepathic Cloak: Burst Area Concealment 5 (telepathy, Extra Ranks 2, Other Sense: Remote Sensing, Other Sense Type: Mental Senses, DC 15; Affects Others, Burst Area: 30 feet radius sphere, DC 15, Selective; Resistible: Will)
. . Telepathic Link: Mental Area Communication 4 (telepathy; Area, Selective, Subtle: encrypted; Concentration)
. . Telepathic Probe: Cumulative Effortless Mind Reading 6 (telepathy, DC 16; Cumulative, Effortless)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +6
Cosmic Blast: Damage 18, +2 (DC 33)
Grab, +4 (DC Spec 11)
Memory Modification: Cumulative Affliction 7 (DC Will 17)
Mental Paralysis: Cumulative Affliction 7 (DC Will 17)
Psychic Bolt: Damage 10 (DC Will 25)
Psychic Resistance: Nullify 4, +4 (DC Will 14)
Puppetry: Concentration Cumulative Affliction 10 (DC Will 20)
Telekinesis: Move Object 4, +10 (DC 25)
Telepathic Probe: Cumulative Effortless Mind Reading 6 (DC Will 16)
Throw, +2 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Dark Side: Jean just so happens to be the Avatar of the Phoenix Force, which means she is sort of like a pressure cooker just waiting to go off. The only problem is when she does, it will seem more like the eruption of a Super Volcano than a pressure cooker in terms of the potential devastation it could cause.
- Guy Magnet: Jean is the only female member of a superhero team with four other members, and while they are all quite interested in her, she has eyes only for Henrik von Doom!
- Motivation: Responsibility: Much like many of the other X-Men, Jean was inspired by Charles Xavier's dream of a world where mutants and humans can exist together in peaceful harmony and is constantly striving to help make that a reality.
- Relationships: Jean is the youngest daughter of John and Elaine Grey, with an older sister by the name of Sara. She also considers Charles Xavier as sort of a surrogate father figure.
- Shop Smart, Shop Doppelmart: almost every single female who is considered to be a Phoenix Shard, which is to say a potential avatar, is either directly related to Jean, or else looks darn near identical to the woman... And that is all before even mentioning super-secret cloning facilities set up by Mister Sinister in an effort to replicate the woman, or the alternate universe duplicates who sometimes visit the prime reality.
- Temper: While Jean is willing to share her boyfriend with other women, she is very picky about who she allows into that relationship, and is just as liable to throw a tantrum when she finds out someone has been hitting on Henrik as she is to welcome the girl into their future bridal bed.

Languages
English [Native], Japanese, Latverian, Russian

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 12/3 (Imp. 7), Will 12 (Imp. 12/0)

Power Points
Abilities 44 + Powers 135 + Advantages 25 + Skills 35 (70 ranks) + Defenses 21 = 260
Last edited by DalkonCledwin on Fri Apr 16, 2021 11:12 pm, edited 3 times in total.
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Maple / Gen X / Henrik von Doom

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - PL 10
Age: 16 / Height: 5' 7" / Weight: 128 lbs
Hair Color: Blonde / Eye Color: Blue
Dowry Rank: +12 / Rep Rank: +10
Knockback Mod: -12/-10/-4

Strength 0, Stamina 4, Agility 2, Dexterity 2, Fighting 4, Intellect 5, Awareness 4, Presence 4

General Advantages
Alchemist, Attractive, Benefit, Dowry (Well-off), Benefit, Social Class 2 (Aristocrat (Haeres Primaria Greengrass)), Connected, Defensive Roll 2, Demonic Glare, Eidetic Memory, Fascinate (Intimidation), Forceful Intimidation, Great Endurance, Improved Initiative, Improvised Tools, Languages 1, Leadership, Potioneer, Ranged Attack 6, Ritualist, Second Chance: (Expertise: Magic checks related to Alchemy), Skill Mastery: Expertise: Magic, Startle

Enhanced Advantages
Trance

Skills
Athletics 4 (+4), Expertise (DEX): Broom Flight 4 (+6), Expertise: Alchemy 8 (+13), Expertise: Magic 10 (+15), Expertise: Politics 6 (+11), Insight 4 (+8), Intimidation 8 (+12), Perception 4 (+8), Persuasion 4 (+8), Stealth 4 (+6), Treatment 4 (+9)

Powers
Alchemical Arsenal: Array (Removable)
. . Disolving Agent: Progressive Weaken 8 (alchemy, Affects: Toughness, Resisted by: Fortitude, DC 18; Accurate: +2, Affects Objects Only, Progressive, Subtle: subtle; Unreliable (5 uses))
. . Flash Bang: Burst Area Affliction 6 (alchemy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 16; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Ricochet: 1 bounce; Quirk: Limited to Visual & Auditory Senses)
. . Healing Goop: Healing 6 (alchemy; Increased Range: ranged)
. . Steam Bomb: Cloud Area Damage 8 (alchemy, DC 23; Cloud Area: 15 feet radius sphere, DC 18, Increased Range: ranged)
. . Steam Spray: Damage 6 (alchemy, DC 21; Accurate 3: +6, Increased Range: ranged, Multiattack; Diminished Range 3)
. . Sticky Foam Grenade: Cumulative Affliction 8 (alchemy, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Accurate 2: +4, Cumulative, Extra Condition, Increased Range: ranged; Diminished Range 2, Limited Degree)
Alchemist Goggles (Removable)
. . Mage Sight: Senses 3 (artifice, Analytical: Detect Magic, Detect: Magic [Visual] 2: ranged)
Alchemist Robes (Removable)
. . Accelerated Healing: Regeneration 2 (armor, Every 5 rounds)
. . Dura-Fiber: Protection 6 (armor, +6 Toughness; Impervious [4 extra ranks], Subtle: subtle)
. . Protection Charm: Immunity 9 (artifice, Disease, Environmental Conditions (All), Poison, Suffocation (All), Advantages: Trance)
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Magical Portential: Array
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Glacius Virilis: Progressive Affliction 6 (jinx, telepathic magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Inanimatus Conjurus: Create 7 (transfiguration, Volume: 125 cft., DC 17; Increased Duration: continuous, Innate, Subtle: look natural)
. . . . Infirma Cerebra: Progressive Affliction 10 (jinx, telepathic magic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 20; Increased Range: ranged, Insidious, Progressive; Limited: Affects Mental Attributes (Fgt, Int, Awe, Pre) Only, Limited Degree)
. . . . Lapifors: Cumulative Affliction 7 (transfiguration, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged, Reversible, Notes: Transformed: [Bunnies! Bunnies! It must be bunnies!])
. . . . Legilimens: Cumulative Mind Reading 8 (divination, telepathic magic, DC 18; Cumulative)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Sleeve Derringer (Alternate; Easily Removable)
. . . . Pea Shooter: Damage 3 (ballistic, DC 18; Concealable, Increased Range: ranged; Quirk: Unreliable is limited to 2 uses instead of the usual 5, Unreliable (5 uses))
Cleansweep Seven (Easily Removable)
. . Magical Broom: Flight 3 (artifice, Speed: 16 miles/hour, 250 feet/round; Increased Duration: continuous, Subtle: subtle; Platform)
Magical Human Physiology
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power won't kick in until Daphne is 17 years old)
. . Magical Awareness: Senses 1 (racial trait, Awareness: Magic [Mental])

Offense
Initiative +6
Disolving Agent: Progressive Weaken 8, +6 (DC Fort 18)
Expelliarmus: Damage 10, +8 (DC 25)
Finite Incantatem: Nullify 10, +8 (DC Will 20)
Flash Bang: Burst Area Affliction 6 (DC Dog/Fort/Will 16)
Glacius Virilis: Progressive Affliction 6, +8 (DC Will 16)
Grab, +4 (DC Spec 10)
Infirma Cerebra: Progressive Affliction 10, +8 (DC Will 20)
Lapifors: Cumulative Affliction 7, +8 (DC Fort 17)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Pea Shooter: Damage 3, +8 (DC 18)
Steam Bomb: Cloud Area Damage 8 (DC 23)
Steam Spray: Damage 6, +14 (DC 21)
Sticky Foam Grenade: Cumulative Affliction 8, +12 (DC Fort/Will 18)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationships: Daphne is the best friend of a girl known as Tracey Davis, as well as the elder sister of Astoria Greengrass. Furthermore, she is the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus.
- Rivalry: Daphne regards Hermione Granger as her intellectual and political rival, since Hermione is just as smart as Daphne and also rather militant in her desire to force muggle societal norms onto the citizens of Wizarding Britain!

Languages
English [Native], French

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12/10 (Imp. 10), Will 10

Power Points
Abilities 50 + Powers 75 + Advantages 28 + Skills 30 (60 ranks) + Defenses 22 = 205

--------------------
Re: Daphne's Code Name
I picked the name "Maple" for Daphne's Mission Callsign because it is a far less affectionate version of the name given to the Potion Shop owner in the Legend of Zelda: A Link Between Worlds, which is also where I got Harry's code name from.
Last edited by DalkonCledwin on Fri Apr 16, 2021 11:13 pm, edited 3 times in total.
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Marvel Girl II / Henrik's Family / Henrik von Doom

Post by DalkonCledwin »

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Princess Valeria of Latveria - PL 10
Age: 14 / Height: 5' 4" / Weight: 105 lbs
Hair Color: Blonde / Eye Color: Blue
Dowry Rank: +16 / Rep Rank: +10
Knockback Mod: -11/-3

Strength 2, Stamina 3, Agility 7, Dexterity 7, Fighting 4, Intellect 7, Awareness 4, Presence 4

Advantages
Attractive, Beginner's Luck, Benefit, Alternate Identity: (Valeria Richards), Benefit, Diplomatic Immunity, Benefit, Dowry 2 (Independently Wealthy), Benefit, Social Class 4 (Minor Royalty (1st Princess of Latveria)), Connected, Conviction, Eidetic Memory, Equipment 2, Evasion, Fascinate (Persuasion), Improved Initiative, Improvised Tools, Inspire 2, Inventor, Languages 3, Leadership, Ranged Attack, Skill Mastery: (Technology), Teamwork, Uncanny Dodge

Skills
Athletics 6 (+8), Close Combat: Unarmed 6 (+10), Expertise: Electronics 8 (+15), Expertise: Engineering 8 (+15), Insight 4 (+8), Intimidation 4 (+8), Investigation 4 (+11), Perception 6 (+10), Persuasion 4 (+8), Stealth 4 (+11), Technology 10 (+17), Vehicles 4 (+11)

Powers
Invisi-Belt (Removable)
. . Invisible Girl: Concealment 4 (technological, All Visual Senses; Passive)
Superior Human Physiology
. . Cosmic Awareness: Senses 6 (racial trait, Acute: Cosmic Awareness, Awareness: Cosmic [Mental], Precognition; Dimensional: dimension - The Negative Zone; Limited: Precognition of Cosmic-scale Events only [4 ranks only])
. . Hyper-Innovation: Quickness 5 (racial talent, Perform routine tasks in -5 time ranks; Limited to One Task: Inventing)
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power won't kick in until Valeria is 17 years old)
Valeria's Armor (Removable)
. . Body Armor: Protection 8 (armor, +8 Toughness; Impervious; Limited: to Valeria's Arms & Legs)
. . Comm System: Radio Area Communication 4 (technological; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Worldwide)
. . DoomTech: Array
. . . . Blackout: Burst Area Nullify 5 (electromagnetism, Counters: Electronics, DC 15; Burst Area 4: 250 feet radius sphere, DC 15, Broad, Increased Duration: concentration, Simultaneous; Concentration, Distracting, Reduced Range: close)
. . . . Repulsor Blast: Damage 12 (force, DC 27; Increased Range: ranged, Split: 2 targets)
. . . . Repulsor Flight: Flight 8 (force, Speed: 500 miles/hour, 1 mile/round)
Wild Talent: Array
. . Cosmic Blast: Damage 18 (psychokinesis, DC 33; Increased Range: ranged; Inaccurate 3: -6, Unreliable (roll))
. . Fall Cushion: Burst Area Movement 1 (metacreativity, Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 11, Increased Range 2: perception; Unreliable (roll))
. . Force Constructs: Create 10 (metacreativity, Volume: 1000 cft., DC 20; Impervious, Movable, Subtle 2: invisible; Concentration, Unreliable (roll))
. . Force Strikes: Strength-based Damage 7 (bludgeoning, DC 24; Multiattack [2 extra ranks], Subtle: subtle; Unreliable (roll))
. . Levitation Discs: Burst Area Flight 5 (metacreativity, Speed: 60 miles/hour, 900 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 15; Concentration, Platform, Unreliable (roll))
. . Reality Stabilization: Burst Area Nullify 10 (family talent, Counters: Reality Alteration effects, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Broad, Feature: Extraordinary Effort for +2 effect ranks, Simultaneous; Limited: to effects generated by Franklin Richards, Reduced Range: close, Tiring, Unreliable (roll))
. . Suffocating Bubble: Concentration Cumulative Affliction 8 (metacreativity, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Concentration, Cumulative, Increased Range 2: perception; Distracting, Unreliable (roll))
. . Time Dancing: Movement 3 (psychoportation, Time Travel 3: any time, 50 lbs.; Check Required 2: DC 11 - Perception, Quirk: Only While Moving, Uncontrolled, Notes: I only included this power for the sake of completeness, it should otherwise be considered irrelevant)

Equipment
Encrypted Smartphone, Team Communicator

Offense
Initiative +11
Blackout: Burst Area Nullify 5 (DC Will 15)
Cosmic Blast: Damage 18, +2 (DC 33)
Force Strikes: Strength-based Damage 7, +10 (DC 24)
Grab, +4 (DC Spec 12)
Reality Stabilization: Burst Area Nullify 10 (DC Will 20)
Repulsor Blast: Damage 12, +8 (DC 27)
Suffocating Bubble: Concentration Cumulative Affliction 8 (DC Fort 18)
Throw, +8 (DC 17)
Unarmed, +10 (DC 17)

Complications
- Feud: Valeria harbors the same antagonistic feelings for Reed Richards as every other member of the Latverian Royal Family. She has also extended this animosity to include Reed's son, but not his wife, who she recognizes as a younger version of her mother.
- Motivation: Justice: "I am the Pretty Guardian who fights for love and justice! I am Marvel Girl! And now, on behalf of Latveria, I shall punish you!"
- Overconfident: Valeria is more than willing to engage Absorbing Man, Titania and a mind-controlled She-Hulk without calling for backup; if that's not overconfidence I don't know what is!
- Rivalry: With Jean Grey on the topic of who gets to use the "Marvel Girl" code name.
- Time Lost: Valeria is the formerly stillborn daughter of Susan and Reed Richards who was rescued by her elder brother Franklin and sent hurtling into the future, where she was found and adopted by King Victor and Queen Susan von Doom of Latveria. She has only just recently returned to the present age, where she has discovered that her parents are actually enemies and that she has a half-brother on each side of her family tree!

Languages
English, German, Hungarian, Latverian [Native], Romani (Rromani Ćhib)

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 11/3 (Imp. 8), Will 10

Power Points
Abilities 76 + Powers 87 + Advantages 30 + Skills 34 (68 ranks) + Defenses 17 = 244
Last edited by DalkonCledwin on Fri Apr 16, 2021 5:43 pm, edited 1 time in total.
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DalkonCledwin
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Manille / Henrik's Family / Henrik von Doom

Post by DalkonCledwin »

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Art by Gicero on DeviantArt

Charles Fleamont Potter - PL 8
Age: 16 / Height: 5' 9" / Weight: 164 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +12
Knockback Mod: -6/-1

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 2, Intellect 3, Awareness 4, Presence 4

Advantages
Animal Empathy, Beloved: (Hermione Granger), Benefit, Renown 2, Benefit, Social Class 2 (Aristocrat (Haeres Primarius Potter)), Benefit, Wealth (well-off), Connected, Diehard, Great Endurance, Improved Grab, Improved Hold, Languages 1, Last Stand, Leadership, Potioneer, Quick Draw, Talk 'Em Down, Teamwork

Skills
Athletics 4 (+4), Deception 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 10 (+13), Insight 4 (+8), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6), Stealth 6 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Mismatched Wand: Array
. . . . Confundo: Concentration Affliction 8 (charm, telepathic magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Episkey: Healing 8 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (charm, luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Incendio: Burst Area Damage 6 (fire magic, transfiguration, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Secondary Effect)
. . . . Petrificus Totalus: Progressive Affliction 6 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . The Marauder's Map (Alternate; Easily Removable)
. . . . Magical Mischief-Maker's Aid: Remote Sensing 8 (family heirloom, Affects: 1 Type - Mental, Range: 1 mile; Feature: Semi-Intelligent (will insult people trying to bypass password [Activation Flaw Descriptor]), No Conduit, Simultaneous; Activation: move action, Limited: to Hogwarts and the surrounding Grounds, Quirk: limited to showing occupant names and footsteps on a blueprint of the castle and its grounds)
Magical Human Physiology
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power won't kick in until Charles is 17 years old)
. . Magical Awareness: Senses 1 (racial trait, Awareness: Magic [Mental])
Scion of Potter
. . Hyper-Innovation: Quickness 3 (family talent, Perform routine tasks in -3 time ranks; Limited to One Task: Potion Design)
Special Qualities
. . Defensive Luck: Protection 5 (probability, +5 Toughness; Sustained)
The Firebolt (Easily Removable)
. . Racing Broom: Flight 7 (artifice, Speed: 250 miles/hour, 0.5 miles/round; Increased Duration: continuous, Subtle: subtle; Platform)
. . The Cloak of Invisibility (Alternate; Removable (indestructible))
. . . . Silk-like Thread: Immunity 2 (cosmic relic, Environmental Condition: Cold, Environmental Condition: Heat; Affects Others; Limited: Can only affect a single adult or up to three children, Limited - Half Effect)
. . . . That's an Invisibility Cloak!: Concealment 5 (cosmic relic, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Distracting, Limited: Can only affect a single adult or up to three children, Passive)
. . . . Thief's Windfall: Immunity 1 (cosmic relic, Rare Descriptor: Thief's Downfall; Affects Others; Limited: Can only affect a single adult or up to three children)

Offense
Initiative +3
Confundo: Concentration Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Nullify 10, +6 (DC Will 20)
Grab, +2 (DC Spec 9)
Incendio: Burst Area Damage 6 (DC 21)
Petrificus Totalus: Progressive Affliction 6, +6 (DC Will 16)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +3 (DC 14)
Unarmed, +2 (DC 14)

Complications
- Girl Magnet: Charles is the grandson of Fleamont Potter, who is the inventor of Sleekeazy's Hair Potion. This means he would still need to use the Cloak of Invisibility to move about the castle without being glomped by random fangirls in a reality where Voldemort never existed.
- Motivation: Acceptance: Charles wants to be accepted for who he is, rather than being acclaimed for the minor miracle that his brother was actually responsible for!
- My Brother's Keeper: Charles has spent the past five years trying, and failing, to convince people to locate his brother so that the true Boy Who Lived could be properly recognized and hopefully vanquish Voldemort once and for all. Unfortunately, it wasn't until his incredibly public confrontation with the Dark Lord in the Ministry Atrium that people finally started to remember the existence of Charles's twin brother!
- Relationships: Charles is the son of James and Lily Potter, and through his mother he is also the half-brother of Prince Hendrik of Latveria as well as a descendant of Salazar Slytherin.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6, Will 10

Power Points
Abilities 40 + Powers 38 + Advantages 19 + Skills 29 (57 ranks) + Defenses 25 = 151
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