Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Hungarian Horntails / Fantastic Beasts / Touch the Sky

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Hungarian Horntail, Adult - PL 9
Minion Rank: 11 / Sidekick Rank: 32

Strength 8, Stamina 6, Agility 4, Dexterity 2, Fighting 6, Intellect -4, Awareness 3, Presence 2

Advantages
Daze (Intimidation), Second Chance: (Fortitude Resistance Checks), Startle

Skills
Athletics 6 (+14), Close Combat: Nat. Weapons 2 (+8), Expertise (AWE): Survival 8 (+11), Intimidation 8 (+13), Perception 6 (+9)

Powers
Draconic Attacks: Array
. . Fire Breath: Cone Area Damage 7 (dragonfyre, DC 22; Cone Area 2: 120 feet cone, DC 17)
. . Natural Weapons: Strength-based Damage 2 (edge, DC 25; Reach (melee): 5 ft.)
Draconic Physiology
. . Draconic Perception: Senses 9 (racial trait, Acute: Choose Sense, Acute (Type): Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Visual Senses 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Dragon Wings: Flight 6 (racial trait, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Fearsome Presence: Burst Area Affliction 7 (racial trait, 1st degree: Impaired, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Reaction 3: reaction; Limited Degree 2)
. . Huge Dragon: Growth 6 (racial trait, +6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
. . Invulnerabilities: Immunity 8 (racial trait, Damage Effect: Fire Damage, Environmental Condition: Heat, Uncommon Descriptor: Paralyzation Effects)
. . Protective Hide: Protection 3 (racial trait, +3 Toughness; Impervious [2 extra ranks])
. . Reflective Hide: Immunity 10 (racial trait, Common Descriptor: Magical Damage; Reflect; Limited - Half Effect, Unreliable (roll))

Offense
Initiative +4
Fearsome Presence: Burst Area Affliction 7 (DC Will 17)
Fire Breath: Cone Area Damage 7 (DC 22)
Grab, +6 (DC Spec 18)
Natural Weapons: Strength-based Damage 2, +8 (DC 25)
Throw, +2 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Power Loss: Hungarian Horntails must wait three combat rounds between activations of their breath weapons while they collect energy.
- Temper: Hungarian Horntails are the single most violent Fire Drake Subspecies, and will attack anything that they consider to be a threat even when they aren't actively protecting a nest. Imagine what their Mating Season must be like.
- Weakness: Horntails suffer an automatic degree of effect when defending themselves from cold-based attacks.

Languages
Not Applicable

Defense
Dodge 6, Parry 9, Fortitude 10, Toughness 9 (Imp. 5), Will 8

Power Points
Abilities 30 + Powers 92 + Advantages 3 + Skills 15 (30 ranks) + Defenses 20 = 160
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Welsh Green / Fantastic Beasts / Touch the Sky

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Common Welsh Green, Adult - PL 9
Minion Rank: 11 / Sidekick Rank: 32

Strength 4, Stamina 5, Agility 6, Dexterity 3, Fighting 6, Intellect -4, Awareness 3, Presence 5

Advantages
Favored Environment: (Forests), Move-by Action, Startle

Skills
Athletics 4 (+8), Close Combat: Nat. Attacks 2 (+8), Expertise (AWE): Survival 6 (+9), Intimidation 8 (+16), Perception 6 (+9), Stealth 8 (+8)

Powers
Draconic Attacks: Array
. . Fire Stream: Line Area Damage 6 (dragonfyre, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16)
. . Natural Weapons: Strength-based Damage 2 (edge, DC 21; Reach (melee): 5 ft.)
Draconic Physiology
. . Draconic Perception: Senses 9 (racial trait, Acute: Choose Sense, Acute (Type): Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Visual Senses 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Dragon Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Wings)
. . Fearsome Presence: Burst Area Affliction 6 (racial trait, 1st degree: Impaired, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Reaction 3: reaction; Limited Degree 2)
. . Fleet of Foot: Speed 2 (racial trait, Speed: 8 miles/hour, 120 feet/round)
. . Forest Strider: Movement 1 (racial trait, Sure-footed 1; Limited: to Forested Areas)
. . Huge Dragon: Growth 6 (racial trait, +6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
. . Invulnerabilities: Immunity 8 (racial trait, Damage Effect: Fire Damage, Environmental Condition: Heat, Uncommon Descriptor: Paralyzation Effects)
. . Protective Hide: Protection 6 (racial trait, +6 Toughness; Impervious)
. . Reflective Hide: Immunity 10 (racial trait, Common Descriptor: Magical Damage; Reflect; Limited - Half Effect, Unreliable (roll))

Offense
Initiative +6
Fearsome Presence: Burst Area Affliction 6 (DC Will 16)
Fire Stream: Line Area Damage 6 (DC 21)
Grab, +6 (DC Spec 14)
Natural Weapons: Strength-based Damage 2, +8 (DC 21)
Throw, +3 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Power Loss: Welsh Greens must wait three combat rounds between activations of their breath weapons while they collect energy.
- Weakness: Welsh Greens suffer an automatic degree of effect when defending themselves from cold-based attacks.

Languages
Not Applicable

Defense
Dodge 7, Parry 7, Fortitude 9, Toughness 11 (Imp. 6), Will 7

Power Points
Abilities 32 + Powers 91 + Advantages 3 + Skills 17 (34 ranks) + Defenses 16 = 159
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Captain Britain / Excalibur / Touch the Sky

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Art by Toni Solanes on ArtStation

Captain Britain (Brian Braddock) - PL 12
Age: 28 / Height: 6' 6" / Weight: 257 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Excalibur / Base of Operations: Braddock Manor

Strength 10/5, Stamina 10/5, Agility 5, Dexterity 5, Fighting 9, Intellect 5, Awareness 6, Presence 8

General Advantages
Agile Feint, Assessment, Benefit, Social Class 3 (Nobility), Benefit, Wealth 3 (Millionaire), Close Attack 5, Connected, Eidetic Memory, Equipment 4, Fascinate (Persuasion), Improved Initiative, Inspire 3, Interpose, Languages 3, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 7, Skill Mastery: (Expertise: Physics), Takedown 2, Teamwork

Enhanced Advantages
Diehard, Great Endurance

Skills
Acrobatics 8 (+13), Athletics 6 (+16), Deception 4 (+12), Expertise: Folklore 6 (+11), Expertise: Physics 12 (+17), Insight 4 (+10), Intimidation 6 (+14), Investigation 6 (+11), Perception 4 (+10), Persuasion 6 (+18/+14), Stealth 4 (+9), Treatment 4 (+9), Vehicles 4 (+9)

Powers
Battle Suit (Removable (indestructible))
. . Alter Ego: Enhanced Trait 22 (armor, Strength +5 (+10), Stamina +5 (+10), Advantages: Diehard, Great Endurance)
. . Might of the Gods: Enhanced Strength 2 (strengthening magic, +2 STR; Limited to Lifting)
. . Mystic Shield: Protection 5 (defensive magic, +5 Toughness; Impervious [10 extra ranks], Sustained)
. . Soaring: Flight 16 (magical travel, Speed: 125000 miles/hour, 250 miles/round)
Demifey Physiology
. . Fey Perception: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Darkvision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Uncommon Descriptor: The "Asleep" Condition; Feature: Longevity (Up to 154 years); Quirk: Brian is only immune to Muggle diseases)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Skill Versatility: Enhanced Trait 4 (racial trait, Persuasion +4 (+18), Expertise +4 (+9))
Special Qualities
. . Guardian of the Land: Feature 1 (heroic talent, Notes: Brian can maintain the powers listed under his Battle Suit even when he isn't actually wearing the costume so long as he remains within the United Kingdom. However, traveling outside the British Isles will cause him to lose those powers unless he is wearing the costume.)
. . Worthy: Feature 1 (heroic talent, Notes: Brian is worthy enough to wield Excalibur, so obviously he's going to be worthy of wielding Mjolnir as well!)

Equipment
Braddock Manor, Commlink

Offense
Initiative +9
Grab, +14 (DC Spec 20)
Throw, +12 (DC 25)
Unarmed, +14 (DC 25)

Complications
- Addiction: Unfortunately, Brian is a very enthusiastic alcoholic.
- Motivation: Patriotism: Brian's code name is "Captain Britain" and most versions of his costume will have the Union Jack emblazoned on his chest, so obviously he is a very, very patriotic individual.
- Power Loss: Brian's non-racial powers are based upon his confidence. The more he believes in himself and what he is doing, the stronger he can become. On the other hand, if something were to cause him to lose his self-confidence, then his powers would quickly diminish until he is no stronger than a normal human being.
- Relationships: Brian is the twin brother of the seemingly deceased Elizabeth Braddock, as well as the younger brother of James Braddock, Jnr. He is also the loving husband of Meggan Braddock (née Puceanu) and doting father of a little girl genius known as Maggie Braddock.
- Significant Others: Brian has made it his mission to be the surrogate older brother for Rachel Grey and Katherine Pryde, and will happily deliver one heck of a shovel speech to anyone who dares to date either young woman.

Languages
Araith Teg, English [Native], Japanese, Russian, Welsh

Defense
Dodge 9, Parry 9, Fortitude 14, Toughness 15 (Imp. 15), Will 10

Power Points
Abilities 96 + Powers 81 + Advantages 43 + Skills 37 (74 ranks) + Defenses 12 = 269

--------------------
Home Sweet Home
Braddock Manor - PL 12

Toughness 10, Size Huge

Features:
Communications, Computer, Concealed 1 (DC 20), Dock, Garage, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System 1 (DC 20), Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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Meggan Braddock / Excalibur / Touch the Sky

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Art by Lie Setiawan on ArtStation

Meggan Braddock (née Puceanu) - PL 12
Age: 27 / Height: Usually 5' 7" / Weight: Usually 120 lbs / Hair Color: Usually Blonde / Eye Color: Usually Green
Group Affiliations: Excalibur / Base of Operations: Braddock Manor

Strength 10/2, Stamina 8, Agility 5, Dexterity 5, Fighting 3, Intellect 1, Awareness 2, Presence 2

General Advantages
Accurate Attack, Attractive, Benefit, Social Class 3 (Nobility), Benefit, Wealth 2 (independently wealthy), Chronal Bulwark, Connected, Equipment 3, Extraordinary Effort, Fascinate (Persuasion), Improved Disarm, Inspire, Languages 2, Leadership, Ritualist, Takedown, Taunt, Teamwork, Television Junkie

Enhanced Advantages
Animal Empathy

Skills
Close Combat: Swords 4 (+7), Deception 6 (+12/+8), Expertise (AWE): Popular Culture 12 (+14), Expertise (PRE): Ballroom Dance 8 (+10), Expertise: Magic 10 (+11), Insight 6 (+8), Intimidation 8 (+10), Perception 6 (+8), Persuasion 6 (+12/+8), Ranged Combat: Shapeshifting 6 (+11), Treatment 6 (+7)

Powers
Superior Changeling Physiology
. . Animal Dialogue: Comprehend 2 (racial talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy)
. . Changeling Instincts: Enhanced Trait 4 (racial trait, Deception +4 (+12), Persuasion +4 (+12))
. . Changeling Perception: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Detect: Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Empathic Metamorph: Morph 4 (racial talent, +20 Deception checks to disguise; Any form; Feature 4: Quick Change 2, Vocal Mimicry, Biometric Mimicry, Notes: Any Form)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Environmental Condition: Cold; Feature: Longevity (Up to 147 years); Quirk: Meggan is only immune to Muggle diseases)
. . Levitation: Flight 5 (racial talent, Speed: 60 miles/hour, 900 feet/round)
. . Shapeshifting: Variable 8 (racial talent; Action: move, Notes: 40 pts of Traits for duplicating the powers of other forms)
. . . . Standard Setting (Powers: Body Resistance: Impervious Toughness 8, Energy Blast: Damage 8, Strength +8 (+10))
. . . . . . Body Resistance: Impervious Toughness 8 (morphic)
. . . . . . Energy Blast: Damage 8 (energy, DC 23; Increased Range: ranged)

Expanded Equipment
Excalibur Uniform
. . Body Armor: Impervious Toughness 4 (armor)
. . Commlink: Feature 2 (armor, Notes: This armor is built with a commlink that features a 250 mile range along with a specialized GPS Tracking Unit.)
. . Detection Scramblers: Concealment 2 (armor, Other Sense Type: Technological Mutant Detection)
. . Insulated: Feature 1 (armor, Notes: This armor grants a +2 circumstance bonus on Resistance checks vs. Environmental Heat & Cold effects.)

Power Settings
Standard Setting (Powers: Body Resistance: Impervious Toughness 8, Energy Blast: Damage 8, Strength +8 (+10))

Equipment
Excalibur Uniform

Offense
Initiative +5
Energy Blast: Damage 10, +11 (DC 25)
Grab, +3 (DC Spec 20)
Throw, +5 (DC 25)
Unarmed, +3 (DC 25)

Complications
- Honor: Meggan dislikes using her powers for the purpose of imitating other people because she finds such behavior to be morally offensive.
- Impulsive: Meggan's mind doesn't have the same level of psychic 'blocks' that most humans and especially beings with psionic power do. This can make her impulsive and impressionable; often acting on the present with little concern for the past or future.
- Motivation: Doing Good: Meggan wishes to use her powers in order to make the world a better place.
- Quirk: Megan didn't learn how to read until she was an adult, and even after learning she still struggles and will occasionally come across words she doesn't know how to say aloud.
- Relationships: Meggan is the loving wife of Brian Braddock, and mother to the little girl genius known as Maggie Braddock. This means she is also the sister-in-law of both Elizabeth and Jamie Braddock.
- Temper: Meggan is one of the nicest people you could ever hope to meet, but Heaven help you if you hurt or threaten her friends or family! She's also very possessive of her husband and definitely dislikes every incarnation of Lady Saturnine.

Languages
Araith Teg, English, Romani [Native]

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 8 (Imp. 8/4), Will 8

Power Points
Abilities 56 + Powers 118 + Advantages 24 + Skills 39 (78 ranks) + Defenses 20 = 257

--------------------
Build Comments
Television Junkie is the same thing as Well-Informed, except it uses Expertise: Popular Culture instead of Investigation or Persuasion
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DalkonCledwin
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Nightcrawler / Excalibur / Touch the Sky

Post by DalkonCledwin »

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Art by Miguel Blanco on ArtStation

Nightcrawler (Kurt Wagner) - PL 10
Age: 20 / Height: 5' 9" / Weight: 161 lbs / Hair Color: Blue / Eye Color: Yellow
Group Affiliations: Excalibur / Base of Operations: Braddock Manor

Strength 2, Stamina 4, Agility 9, Dexterity 6, Fighting 8, Intellect 2, Awareness 4, Presence 4

General Advantages
Accurate Attack, Connected, Defensive Attack, Defensive Roll 3, Equipment 3, Extraordinary Effort, Grabbing Finesse, Improved Disarm, Improved Hold, Improved Initiative, Improved Trip, Languages 3, Power Attack, Sacred Rites, Second Chance: (Acrobatics Checks for Tumbling), Second Chance: (Resisting Mental Control), Skill Mastery: Acrobatics, Taunt, Teamwork, Uncanny Dodge

Enhanced Advantages
Benefit, Ambidexterity, Improved Grab

Skills
Acrobatics 6 (+15), Athletics 6 (+8), Close Combat: Swords 3 (+11), Deception 6 (+10), Expertise (AWE): Music Appreciation 10 (+14), Expertise (PRE): Acrobat 6 (+10), Expertise (PRE): Drama 10 (+14), Expertise: Mechanics 6 (+8), Expertise: Religion 10 (+12), Insight 4 (+8), Investigation 4 (+6), Perception 4 (+8), Persuasion 4 (+8), Technology 4 (+6), Treatment 4 (+6), Vehicles 4 (+10)

Powers
Sabers (Easily Removable)
. . Five Swords Style: Array
. . . . Quin-Sword Strike: Strength-based Damage 7 (slashing, DC 24; Multiattack)
. . . . Solo-Sword Strike: Strength-based Damage 3 (slashing, DC 20; Accurate 2: +4, Dangerous)
. . . . Tri-Sword Strike: Strength-based Damage 5 (slashing, DC 22; Accurate: +2, Dangerous, Split 2: 3 targets)
Superior Human Physiology
. . Dimensional Hop: Teleport 9 (racial talent, 2 miles in a move action, carrying 400 lbs.; Change Direction, Increased Mass 3, Turnabout; Noticeable: Emits a loud "BAMF!" sound that is accompanied by the smell of sulfur)
. . Prehensile Tail: Extra Limbs 1 (racial trait, 1 extra limb, Advantages: Benefit, Ambidexterity, Improved Grab; Innate)
. . Shadow Meld: Concealment 4 (racial talent, All Visual Senses; Limited: to areas of shadow or darkness, Passive)
. . Superior Perception: Senses 6 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Low-light Vision, Radius: Magic Awareness)
. . Teleporting Dodge: Enhanced Trait 8 (racial talent, Dodge +4 (+13), Parry +4 (+13))
. . Wall-Crawling: Movement 1 (racial talent, Wall-crawling 1: -1 speed rank)
Teleportation Stunts: Array
. . Rending: Damage 6 (edge, DC 21; Affects Objects, Alternate Resistance: Fortitude, Penetrating 6)
. . Teleporting Flurry: Burst Area Damage 5 (training, DC 20; Burst Area 2: 60 feet radius sphere, DC 15, Selective, Variable Descriptor: close group - Bludgeoning or Slashing)
. . Traumatic Teleport: Cumulative Affliction 6 (talent, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative; Limited: Affects Teleport Passengers Only)

Expanded Equipment
Excalibur Uniform
. . Body Armor: Impervious Toughness 4 (armor)
. . Commlink: Feature 2 (armor, Notes: This armor is built with a commlink that features a 250 mile range along with a specialized GPS Tracking Unit.)
. . Detection Scramblers: Concealment 2 (armor, Other Sense Type: Technological Mutant Detection)
. . Insulated: Feature 1 (armor, Notes: This armor grants a +2 circumstance bonus on Resistance checks vs. Environmental Heat & Cold effects.)
Image Inducer
. . Disguise Self: Morph 1 (illusionism, +20 Deception checks to disguise; Single form; Resistible: Will, Notes: Allows Kurt to assume Errol Flynn's appearance)

Equipment
Excalibur Uniform, Image Inducer

Offense
Initiative +13
Grab, +8 (DC Spec 16)
Quin-Sword Strike: Strength-based Damage 7, +11 (DC 24)
Rending: Damage 6, +8 (DC Fort 21)
Solo-Sword Strike: Strength-based Damage 3, +15 (DC 20)
Teleporting Flurry: Burst Area Damage 5 (DC 20)
Throw, +6 (DC 17)
Traumatic Teleport: Cumulative Affliction 6, +8 (DC Fort 16)
Tri-Sword Strike: Strength-based Damage 5, +13 (DC 22)
Unarmed, +8 (DC 17)

Complications
- Chick Magnet: "Chicks dig the fuzzy dude."
- Depending on the Author: The identity of Kurt's father has a tendency to change from one author to the next. In some cases, his father is Magneto, and in others it is a rather demonic looking mutant known as Azazel. However, the identity of his mother is usually a constant in his life, with the woman in question being none other than Mystique. Naturally, this means he is the adoptive brother of Anna 'Rogue' Marie, and that he could very easily be Lorna Dane's half-brother.
- Monstrous: Kurt looks a whole lot like the most common portrayals of the Judeo-Christian Devil. However, this complication only really applies when he's interacting with other men (see Chick Magnet above).
- Motivation: Dreamer: Kurt believes in Charles Xavier's dream for peaceful cohabitation between humans and mutants, and is doing everything he can in order to help make that dream a reality.
- Oathsworn: Kurt has recently sworn to uphold the vows of station belonging to the clergy of the Roman Catholic Church.
- Ooh, Shiny!: Nightcrawler has recently begun demonstrating a tendency to get distracted by large shiny objects.
- Platonic Life Partners: Kurt is very found of Kitty Pryde and Megan Gwyn, seeing them both as surrogate sisters, and like all good older brothers, he's given them both affectionate nicknames, Kätzchen and Kleine Fee, respectively. He's also quite close to Wolverine and Storm.
- Significant Other: Kurt believes his true love to be a woman known as Amanda 'Daytripper' Sefton, but will be quite shocked to discover that his beloved is actually one of his adoptive sisters, Jimaine Szardos. He also has unrequited romantic feelings for Meggan Braddock.

Languages
English, Gerrman [Native], Japanese, Russian

Defense
Dodge 13/9, Parry 13/9, Fortitude 8, Toughness 7/4 (Imp. 4), Will 8

Power Points
Abilities 78 + Powers 79 + Advantages 26 + Skills 46 (91 ranks) + Defenses 9 = 238
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Hurricane Force Brainstorm & Notes

Post by DalkonCledwin »

Hurricane Force
Premise: The Wind feels good doesn’t it? Not when you think that it’s capable of ripping apart an entire house! People think that fire, ice and lightning are the most dangerous elements, but they forget about the element that surrounds them and keeps them alive. Now, that power is in the hands of young Harry Potter. The Dark Lord will never know what hit him!
Required Inclusions:
- Harry must acquire the powers associated with the Parliament of Vapors and the White from DC Comics, marking him as an incredibly powerful Air Elemental.
- Elementals of this sort are incredibly rare, even within Wizarding Society, so it will cause quite a stir when Harry’s status as an Elemental is discovered.
- Harry must be largely self-trained in the use of his powers, as there really won’t be anyone else who lives in the same time period as Harry who can teach him how to use his powers.
- When Harry gets particularly angry, he will unconsciously generate a whirlwind that will primarily push people away, but which could tear into their skin if they resist the pushback.
- Someone must eventually make a jab against Harry’s element, only to be well and truly schooled by Harry, since it is unwise to pick a fight with one who controls the air you breathe.
- As an Elemental, Harry’s physical appearance must change so that it now resembles an Air Genasi from Dungeons and Dragons, since that is a common side effect of his new powers.
Preferred Inclusions:
- This story should be a crossover with DC Comics, as that is where the Parliament of Vapors and the White originate from. The extent of this crossover is up to the author.
- To go along with the above preference, Harry should be drawn into the conflicts surrounding the capes and creeps associated with DC Comics.
- Harry should have the ability to restrain his power to some extent, allowing him to more easily blend in among normal humans, even if said ability probably won’t be entirely perfect.
Optional Inclusions:
- Elementals could be so rare that they are actually highly desirable romantic partners within Wizarding Society, leading to a situation where Harry is now quite popular with the ladies.
- Harry could become romantically involved with Pamela Isley (aka Poison Ivy).
Forbidden Things:
- Harry voluntarily forsaking his powers.
- Harry the Pathetic Emo Doormat.
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Kaikias / The MCs / Hurricane Force

Post by DalkonCledwin »

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Art by Rachel Denton🌷@Tallinier on Twitter

Kaikias (Harry Potter) - Arc 1 - PL 12
Age: 16 / Height: 5' 10" / Weight: 176 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Parliament of Vapors / Base of Operations: Phealeas Palace

Strength 8, Stamina 10, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
Agile Feint, Artificer, Attractive, Benefit, Social Class 3 (Nobility), Benefit, Wealth 3 (Millionaire), Connected, Diehard, Equipment 5, Evasion, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: (Aerial), Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Inspire 2, Languages 2, Leadership, Move-by Action, Power Attack, Second Chance: (Resisting Mental Control), Takedown, Teamwork, Trance

Skills
Acrobatics 8 (+11), Athletics 4 (+12), Close Combat: Grab 2 (+7), Deception 4 (+8), Expertise (AWE): Cooking 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 10 (+12), Expertise: The White 8 (+10), Insight 6 (+10), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Stealth 6 (+11/+9)

Powers
Air Elemental Physiology
. . Air Affinity: Feature 3 (racial talent, Notes: Harry can create a gentle stirring breeze at will, just strong enough to ruffle hair and clothing and possibly scatter things like paper or leaves. He can also ignore the effects of wind noise on his Perception checks to hear things, as if the sound did not exist. And he can clear the air of all scents, leaving it smelling crisp and clean.)
. . Expanded Awareness: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Darkvision, Radius: Magic Awareness)
. . Fast as the Wind: Flight 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation (All); Feature: Longevity (Up to 598 years))
. . Resistances: Immunity 7 (racial trait, Damage Effect: Electricity Damage, Sleep, Starvation & Thirst; Limited - Half Effect)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness; Impervious)
. . Whispering Wind: Enhanced Trait 1 (racial trait, Stealth +2 (+11))
Champion of the White: Array
. . Alter Winds: Environment 15 (wind magic, Impede Movement (1 rank), Radius: 60 miles; Increased Duration: continuous; Build Up)
. . Cloak of Winds (Activation: Move Action)
. . . . Grounding: Immunity 10 (wind magic, Custom: Being Moved 10; Sustained; Limited: to Wind Effects)
. . . . Wind Blast: Burst Area Move Object 12 (wind magic, 100 tons; Burst Area: 30 feet radius sphere, DC 22; Limited Direction: Repulsion, Reduced Range: close)
. . . . Wind Screen: Concealment 4 (wind magic, All Visual Senses; Partial)
. . Flinging Gust: Move Object 16 (wind magic, 1600 tons; Limited Direction: Repulsion)
. . River of Wind: Concentration Cumulative Line Area Affliction 9 (wind magic, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge; Overcome by Strength, DC 19; Line Area 3: 5 feet wide by 120 feet long, DC 19, Concentration, Cumulative, Extra Condition; Distracting, Limited Degree)
. . Suffocation: Progressive Affliction 10 (wind magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged, Progressive)
. . Whispering Wind: Auditory Communication 3 (wind magic, Sense Type: Air; Subtle: subtle; Concentration, Limited: to messages of no more than 25 words in length)
. . Wind Burst: Burst Area Move Object 12 (wind magic, 100 tons, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Damaging, Feature: Extraordinary Effort for +2 effect ranks; Limited Direction: Repulsion, Reduced Range: close, Tiring)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Conjunctivia: Progressive Affliction 13 (curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 23; Increased Range: ranged, Progressive; Limited: Affects Targets with Eyelids Only, Limited: Affects Visual Senses Only)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Incendio Duo: Burst Area Damage 6 (fire magic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Secondary Effect)
. . . . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Relashio: Linked Effect
. . . . . . Let Go!: Cumulative Affliction 8 (Linked; 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged; Distracting, Limited Degree)
. . . . . . Unbind: Nullify 8 (Linked; hex, Counters: Bindings & Restraints, DC 18; Broad, Simultaneous; Tiring)
. . . . Reparifors: Healing 8 (healing magic; Restorative)
Special Qualities
. . Minor Metamorph: Feature 1 (family talent, Notes: Harry can make minor changes to his appearance at will. This allows him to change his hair & eye color, as well as his skin tone; however, he is incapable of altering his overall appearance. This ability grants him a +2 bonus to Deception checks when donning a disguise, and can make him more appealing romantically. It is however, still possible for someone to recognize him for who he is, as more drastic changes would require the Morph power effect.)

Equipment
Communication Mirror, Phealeas Palace

Offense
Initiative +7
Conjunctivia: Progressive Affliction 13, +8 (DC Fort 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 13, +8 (DC 28)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Flinging Gust: Move Object 16, +8 (DC 26)
Grab, +7 (DC Spec 18)
Incendio Duo: Burst Area Damage 6 (DC 21)
Let Go!: Cumulative Affliction 8, +8 (DC Will 18)
Reducto: Burst Area Weaken 8 (DC Fort 18)
River of Wind: Concentration Cumulative Line Area Affliction 9 (DC Dog/Str 19)
Suffocation: Progressive Affliction 10, +8 (DC Fort 20)
Throw, +3 (DC 23)
Unarmed, +5 (DC 23)
Unbind: Nullify 8, +8 (DC Will 18)
Wind Blast: Burst Area Move Object 12 (DC 22)
Wind Burst: Burst Area Move Object 12 (DC 27)

Complications
- Elemental: As an air elemental, Harry has a responsibility to protect the skies and all those who dwell therein.
- Enemies: Between Voldemort, The Word and The Rithm, Harry has no shortage of enemies to contend with, and that is before discussing the costumed supervillains who have begun to crop up all over the world.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Harry's closest, and therefore most exploitable, relationships are with his friends, Hermione Granger and Ronald Weasley. Furthermore, he is of the opinion that the opinion that those who fight beside him are worth dying for.
- Weakness: Harry is considered to be Vulnerable (halved Dodge & Parry values) against the attacks of characters who are aligned with the Rithm.

Languages
Auran, English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 4), Will 13

Power Points
Abilities 78 + Powers 109 + Advantages 35 + Skills 41 (81 ranks) + Defenses 22 = 285

--------------------
Home Sweet Home
Phealeas Palace - PL 12

Toughness 12, Size Huge

Features:
Artificer's Lab, Concealed 3 (Cloud Camouflage, DC 30), Defensive Enchantments (Blast 12), Dimensional Portal (The Parliament of Vapors' Realm), Hangar, Infirmary, Isolated (Up in the Sky), Library, Living Space, Movable, Mystic Locale, Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
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DalkonCledwin
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Queenie / The MCs / Hurricane Force

Post by DalkonCledwin »

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Queenie (Daphne Greengrass) - Arc 1 - PL 8
Age: 16 / Height: 5' 7" / Weight: 128 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The House of Greengrass / Base of Operations: Greengrass Manor

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 3, Intellect 5, Awareness 4, Presence 4

General Advantages
Accurate Attack, Artificer, Attractive 2, Benefit, Dowry 2 (Moderately Wealthy), Benefit, Social Class 3 (Nobility), Connected, Defensive Roll 3, Eidetic Memory, Equipment 2, Inspire 2, Languages 1, Leadership, Quick Draw, Ritualist, Takedown, Teamwork, Trance, Well-informed

Enhanced Advantages
Assessment, Fascinate (Deception)

Skills
Deception 6 (+12/+10), Expertise: Magic 8 (+13), Expertise: Politics 6 (+11), Insight 4 (+10/+8), Intimidation 6 (+10), Perception 4 (+8), Persuasion 4 (+10/+8), Ranged Combat: Magic 4 (+6), Stealth 4 (+6), Treatment 6 (+11)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer a Witch, Daphne: Array
. . . . Confundo: Concentration Cone Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Cone Area: 60 feet cone, DC 18, Concentration, Insidious, Selective; Limited Degree, Sense-dependent: Auditory)
. . . . Episkey: Healing 7 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Glacies Laqueis: Cumulative Affliction 7 (ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 17; Cumulative, Reach (melee) 4: 20 ft.)
. . . . Glacius Tria: Cone Area Affliction 6 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Cone Area 2: 120 feet cone, DC 16, Extra Condition; Limited Degree)
. . . . Glacius Virilis: Progressive Affliction 5 (hex, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Legilimens: Cumulative Mind Reading 9 (divination, DC 19; Cumulative, Subtle: subtle; Reduced Range: ranged)
Imperious Human Physiology
. . Eye for Talent: Enhanced Trait 2 (racial talent, Insight +2 (+10), Advantages: Assessment; Quirk: Insight bonus is for Assessment & Evaluation checks only)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 162 years); Quirk: Daphne is only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Magic Awareness)
. . Silver-Tongued: Enhanced Trait 3 (racial talent, Deception +2 (+12), Persuasion +2 (+10), Advantages: Fascinate (Deception))
Special Qualities
. . Occlumens: Immunity 10 (defensive magic, Common Descriptor: Mental Effects; Subtle: subtle, Sustained; Distracting)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +2
Confundo: Concentration Cone Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +6 (DC 25)
Glacies Laqueis: Cumulative Affliction 7, +3 (DC Fort 17)
Glacius Tria: Cone Area Affliction 6 (DC Fort/Will 16)
Glacius Virilis: Progressive Affliction 5, +6 (DC Will 15)
Grab, +3 (DC Spec 10)
Legilimens: Cumulative Mind Reading 9, +6 (DC Will 19)
Silver Dagger, +3 (DC 16)
Throw, +2 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Destiny: It is Daphne's destiny to become the new Lady Black once Harry finally decides that he is ready to marry the girls who are most important to him in his life. She will however make it a condition of her marriage that their first male child be named the Heir to House Greengrass so that her father has an heir to his legacy.
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationships: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is furthermore, the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.
- Significant Other: Daphne is the highly protective of her younger sister, as the girl suffers from a magical malady that will one day claim her life, no matter what Daphne might try to do in order to avert such a catastrophe.

Languages
English [Native], French

Defense
Dodge 9, Parry 9, Fortitude 3, Toughness 7/1, Will 13

Power Points
Abilities 42 + Powers 32 + Advantages 26 + Skills 26 (52 ranks) + Defenses 24 = 150
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DalkonCledwin
Posts: 6996
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Location: Gallifrey

Poison Ivy / The MCs / Hurricane Force

Post by DalkonCledwin »

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Poison Ivy (Pamela Isley) - Arc 1 - PL 10
Age: 23 / Height: 5' 8" / Weight: 124 lbs / Hair Color: Crimson / Eye Color: Green
Group Affiliations: The Gotham Sirens / Base of Operations: Arkham City

Strength 1, Stamina 5, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 5, Presence 8

Advantages
Accurate Attack, Attractive 2, Benefit, Athletics Based on Agility, Connected, Cool: Deception, Daze (Deception), Defensive Attack, Equipment 3, Fascinate (Deception), Grabbing Finesse, Improved Grab, Interpose, Languages 1, Ranged Attack 3, Set-up, Taunt, Teamwork

Skills
Acrobatics 6 (+9), Athletics 4 (+9/+7), Close Combat: Grab 4 (+10), Close Combat: Whips 2 (+8), Deception 6 (+14), Expertise: Life Sciences 10 (+14), Insight 6 (+11), Intimidation 4 (+12), Perception 4 (+9), Persuasion 6 (+14), Ranged Combat: Magic 4 (+7), Stealth 6 (+13/+9), Treatment 8 (+12)

Powers
Daughter of the Green: Array
. . Barkskin: Impervious Toughness 5 (verdant magic; Sustained)
. . Command Plants: Cumulative Affliction 10 (verdant magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited 2: Affects Plant Creatures Only)
. . Commune with Nature: Senses 4 (verdant magic, Postcognition; Sustained; Limited: to Areas with abundant Plant Life)
. . Entangle: Burst Area Affliction 9 (verdant magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Burst Area: 30 feet radius sphere, DC 19, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Massmorph: Environment 8 (verdant magic, Impede Movement (2 ranks), Visibility (-2), Radius: 0.5 miles; Feature 8: Liberated (30 minutes), Selective; Build Up, Notes: I've ruled that the Liberated feature allows Ivy to activate a power, and then forget about it as it is effectively self-sustaining until the duration runes out. This means she'll be able to use other effects in this array even while the Liberated power is still active.)
. . Plant Growth: Create 10 (verdant magic, Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate)
. . Tanglevine: Move Object 10 (verdant magic, 25 tons; Diminished Range 3)
Green Girl Physiology
. . Climber: Enhanced Trait 1 (racial trait, Athletics +2 (+9); Limited: to Climbing Checks)
. . Green Perception: Senses 16 (racial trait, Acute (Type): Mental Senses, Analytical: Detect Plants, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Darkvision, Detect: Plants [Mental] 2: ranged, Extended: Detect Plants 3: x1k, Low-light Vision, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 633 years))
. . Lashvine: Strength-based Damage 1 (bludgeoning, DC 17; Disarming, Grabbing, Reach (melee) 2: 10 ft.)
. . Pass Without Trace: Movement 1 (racial talent, Trackless: Visual Senses 1; Limited: to Areas with Lush Vegetation)
. . Plantspeech: Comprehend 2 (racial trait, Plants)
. . Unassuming Foliage: Enhanced Trait 2 (racial trait, Stealth +4 (+13); Limited: to Areas with Lush Vegetation)
. . Verdant Burst: Burst Area Healing 10 (racial trait; Burst Area: 30 feet radius sphere, DC 20, Triggered: 1 use - When Ivy is Slain; Limited: Affects Plants Only, Uncontrolled)
Special Qualities
. . Cosmetic Shift: Feature 1 (talent, Notes: Pam can make minor changes to her appearance at will. This allows her to change her eye & hair color, as well as herskin tone; however, she is incapable of altering her overall appearance. This ability grants her a +2 bonus to Deception checks when donning a disguise, and can make her more appealing romantically. It is however, still possible for someone to recognize her for who she is, as more drastic changes would require the Morph power effect.)
. . Fleet of Foot: Speed 1 (talent, Speed: 4 miles/hour, 60 feet/round)
. . Photosynthesis: Immunity 2 (verdant magic, Sleep, Starvation & Thirst; Limited - Half Effect)
. . Verdant Armor: Protection 3 (verdant magic, +3 Toughness; Sustained)
Toxic Biochemistry: Array
. . Deadly Kiss: Progressive Weaken 12 (bio-toxin, Affects: Stamina, Resisted by: Fortitude, DC 22; Progressive, Subtle: subtle; Grab-based, Slow: Minutes)
. . Pheromone Cloud: Cumulative Cloud Area Affliction 10 (pheromones, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Cloud Area: 15 feet radius sphere, DC 20, Cumulative, Increased Range: ranged, Insidious; Diminished Range 3, Limited Degree, Sense-dependent: Olfactory)
. . Seductive Kiss: Cumulative Affliction 12 (pheromones, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Insidious, Subtle: subtle; Grab-based)

Equipment
Abandoned Arboretum, Cell Phone (Smartphone)

Offense
Initiative +3
Command Plants: Cumulative Affliction 10 (DC Will 20)
Deadly Kiss: Progressive Weaken 12, +6 (DC Fort 22)
Entangle: Burst Area Affliction 9 (DC Fort/Will 19)
Grab, +10 (DC Spec 13)
Lashvine: Strength-based Damage 1, +8 (DC 17)
Pheromone Cloud: Cumulative Cloud Area Affliction 10 (DC Will 20)
Seductive Kiss: Cumulative Affliction 12, +6 (DC Will 22)
Tanglevine: Move Object 10, +10 (DC 20)
Throw, +6 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Demeaning Perception: Pam exists to flaunt her feminine attributes, which can cause people to make ill-informed judgments regarding her character. It is however, worth noting that these judgements are, more often than not, remarkably close to the truth.
- Motivation: Protector: Every single time Pam commits a crime, she justifies it to herself by stating that it had to be done in order to help the natural world survive just a little bit longer. She's trying to prevent the planet from becoming inhospitable to the very lifeforms that call it their home, humans included!
- Overconfident: Pam's confidence in her power over others and her vanity are her true worst enemies, as it isn't all that difficult to defeat her once you successfully resist her toxic allure.
- Power Loss: There must be at least some form of plant-life within range of Pamela's Plant Detection power, even if it's only in the form of seeds located beneath the ground's surface, in order for her to make use of her Daughter of the Green array.
- Significant Others: Pam is willing to put her own life in danger in order to protect anyone who is too young to properly defend themselves from the capes and creeps who call Gotham City their home.

Languages
English [Native], Sylvan

Defense
Dodge 12, Parry 12, Fortitude 9, Toughness 8/5 (Imp. 5/0), Will 10

Power Points
Abilities 70 + Powers 106 + Advantages 22 + Skills 35 (70 ranks) + Defenses 24 = 257

--------------------
Home Sweet Home
Abandoned Arboretum - PL 10

Toughness 8, Size Medium

Features:
Communications, Computer, Concealed 1 (DC 20), Deathtraps (DC 10, Thresh 5), Garage, Grounds (Gargantuan), Gym, Habitat, Living Space, Power System, Security System 1 (DC 20)

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 13
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Supergirl / The MCs / Hurricane Force

Post by DalkonCledwin »

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Supergirl (Kara Zor-El) - Arc 1 - PL 12
Age: 16 / Height: 5' 5" / Weight: 135 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Justice League / Base of Operations: The Kent Farm

Strength 15, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

General Advantages
All-out Attack, Attractive, Benefit, Wealth (Well-Off), Connected, Defensive Attack, Diehard, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Great Endurance, Improved Initiative, Improved Smash, Inspire 2, Interpose, Languages 1, Leadership, Move-by Action, Power Attack, Ranged Attack 3, Second Chance: (Fortitude Resistance Checks), Takedown, Ultimate Effort: (Will Resistance Checks)

Enhanced Advantages
Luck (Heroic Feat)

Skills
Expertise (AWE): Popular Culture 6 (+10), Expertise: Cosmic Lore 6 (+10/+8), Expertise: Kryptonian Lore 10 (+12), Insight 6 (+10), Intimidation 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Heat Vision 6 (+9), Technology 6 (+8), Treatment 4 (+8/+6), Vehicles 4 (+7)

Powers
Kryptonian Physiology
. . Body Resistance: Impervious Toughness 11 (racial trait; Limited: Not vs. Magic)
. . Fast Action: Quickness 8 (racial talent, Perform routine tasks in -8 time ranks)
. . Invulnerabilities: Immunity 7 (racial trait, Disease, Environmental Conditions (All), Poison; Feature: Longevity (Up to 567 years))
. . Resistances: Immunity 12 (racial trait, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage, Suffocation (All); Limited - Half Effect)
. . Skilled: Enhanced Trait 2 (racial trait, Expertise +2 (+10), Treatment +2 (+8))
. . Solar Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct Exposure to Yellow Sunlight)
. . Superhuman Perception: Senses 20 (racial trait, Analytical (Type): Auditory Senses, Extended: Auditory Senses 5: x100k, Extended: Visual Senses 3: x1k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Tough: Protection 1 (racial trait, +1 Toughness)
Special Qualities
. . Armor Training: Enhanced Trait 4 (training, Dodge +2 (+12), Parry +2 (+12); Limited: Only while wearing armor)
. . Martial Flexibility: Enhanced Trait 1 (training, Advantages: Luck (Heroic Feat); Limited: to Combat Advantages)
Supergirl Costume (Removable)
. . Padded Armor: Protection 1 (armor, +1 Toughness; Impervious)
Superhuman Powers: Array
. . Brawler's Flurry: Strength-based Damage 3 ([0 active, 0/31 PP, 1/r], bludgeoning, DC 33; Multiattack [15 extra ranks]; Distracting)
. . Catch Missiles: Deflect 10 ([0 active, 0/31 PP, 1/3r+1], training; Recoverable; Limited: Not vs. Magical Attacks, Reduced Range: close)
. . Freezing Breath: Cumulative Cone Area Affliction 7 ([0 active, 0/31 PP, 4/r], ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 17; Cone Area 2: 120 feet cone, DC 17, Cumulative, Extra Condition; Limited Degree)
. . Heat Vision: Damage 12 ([0 active, 0/31 PP, 2/r+1], heat, DC 27; Increased Range: ranged, Precise)
. . Hyper-Breath: Cone Area Move Object 7 ([0 active, 0/31 PP, 2/r], wind, 3 tons; Cone Area 2: 120 feet cone, DC 17; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Hyper-Running: Speed 12 ([0 active, 0/31 PP, 1/r], racial talent, Speed: 8000 miles/hour, 16 miles/round)
. . Power-Lifting: Enhanced Strength 10 ([0 active, 0/31 PP, 1/r], racial talent, +10 STR; Limited to Lifting, Notes: Max Lifting Strength 25: Up to 800,000 tons)
. . True Flight: Flight 15 ([0 active, 0/31 PP, 2/r+1], racial talent, Speed: 64000 miles/hour, 120 miles/round; Precise)

Equipment
Cell Phone (Smartphone), Disguise Kit

Offense
Initiative +7
Brawler's Flurry: Strength-based Damage 3, +6 (DC 33)
Freezing Breath: Cumulative Cone Area Affliction 7 (DC Fort/Will 17)
Grab, +6 (DC Spec 25)
Heat Vision: Damage 12, +12 (DC 27)
Hyper-Breath: Cone Area Move Object 7 (DC 17)
Throw, +6 (DC 30)
Unarmed, +6 (DC 30)

Complications
- Motivation: Doing Good: Kara feels it is incredibly important to use her powers to defend the people who inhabit the world she has come to consider her new home.
- Power Loss: Kara loses her powers and her Strength and Stamina scores are reduced to 1 while under the light of a red sun, like the one which Krypton once orbited.
- Shop Smart, Shop Doppelmart: Between the effects of Black Kryptonite, her clone, and the existence of countless parallel Earth's, Kara tends to run into alternate versions of herself more frequently than just about any other hero, save the Big Three.
- Weakness: Green-K leaves Kara Impaired, Disabled and eventually Debilitated in terms of her Strength and powers. She may even die after a few minutes of exposure to these otherworldly gemstones. Other types of Kryptonite exist, and each will have a different effect upon Kara's physiology and/or mental well-being.

Languages
English, Kryptonian [Native]

Defense
Dodge 12/10, Parry 12/10, Fortitude 12, Toughness 12/11 (Imp. 12/11), Will 12

Power Points
Abilities 94 + Powers 101 + Advantages 25 + Skills 34 (68 ranks) + Defenses 21 = 275
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Tracey Davis / The SCs / Hurricane Force

Post by DalkonCledwin »

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Tracey Anne Davis - PL 8
Age: 16 / Height: 5' 4" / Weight: 124 lbs / Hair Color: Pink / Eye Color: Blue
Group Affiliations: Slytherin House / Base of Operations: Hogwarts Castle

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 4, Intellect 1, Awareness 3, Presence 5

General Advantages
Artificer, Attractive, Benefit, Dowry (Well-established), Connected, Defensive Roll 2, Equipment 2, Fascinate (Persuasion), Languages 1, Power Attack, Well-informed

Enhanced Advantages
Favored Environment: (When adjacent to 2 other characters)

Skills
Acrobatics 4 (+6), Deception 4 (+9), Expertise (AWE): Popular Culture 4 (+9/+7), Expertise: Magic 8 (+9), Insight 4 (+7), Perception 4 (+7), Persuasion 4 (+11/+9), Ranged Combat: Magic 4 (+6)

Powers
Cosmopolitan Physiology
. . Focused Study: Enhanced Trait 2 (racial trait, Expertise (AWE) +2 (+9), Persuasion +2 (+11))
. . Heart of the Streets: Movement 2 (racial talent, Sure-footed 2, Advantages: Favored Environment: (When adjacent to 2 other characters); Limited: to Urban Environments)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 164 years); Quirk: Tracey is only immune to muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Magic Awareness)
Spruce & Phoenix Feather Wand (Easily Removable)
. . Yer a Witch, Tracey: Array
. . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Confundo: Concentration Cone Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Cone Area: 60 feet cone, DC 18, Concentration, Insidious, Selective; Limited Degree, Sense-dependent: Auditory)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Ignis Laqueis: Cumulative Affliction 5 (fire magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
. . . . Incendio: Damage 6 (fire magic, DC 21; Increased Range: ranged, Secondary Effect)
. . . . Lapifors: Cumulative Affliction 6 (transfiguration, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged, Notes: Transformed: [Bunnies! It had to be Bunnies!])
. . . . Reparifors: Healing 6 (healing magic; Restorative)
. . . . Surgito: Nullify 10 (charm, Counters: Mind-Influencing Effects, DC 20; Simultaneous)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +2
Bombarda: Burst Area Damage 6 (DC 21)
Confundo: Concentration Cone Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +6 (DC 25)
Grab, +4 (DC Spec 11)
Ignis Laqueis: Cumulative Affliction 5, +4 (DC Will 15)
Incendio: Damage 6, +6 (DC 21)
Lapifors: Cumulative Affliction 6, +6 (DC Fort 16)
Silver Dagger, +4 (DC 17)
Surgito: Nullify 10, +6 (DC Will 20)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Honor: Tracey always strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Thrills: Tracey lives solely for the joy she can wring from life, and would be pleased as punch if her post-Hogwarts career involved dancing at nightclubs, skydiving, and swimming her way along as many major coastlines as she possibly can.
- Prejudice: Tracey is a half-blood who refused to listen to the Sorting Hat's advice so that she could follow her best friend to Slytherin House. Naturally, this means she's going to be one of the more popular targets for internal pranks, bullying and who knows what else, all because of something she had no control over.
- Significant Others: Tracey is the best friend of Daphne Greengrass, and the highly over protective surrogate big sister to Astoria Greengrass. She'd happily attempt to fulfill any task either of them requested of her, even those which might actually be impossible for her.

Languages
English [Native], French

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/3, Will 10

Power Points
Abilities 42 + Powers 28 + Advantages 12 + Skills 18 (36 ranks) + Defenses 20 = 120
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DalkonCledwin
Posts: 6996
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Location: Gallifrey

Astoria Greengrass / The SCs / Hurricane Force

Post by DalkonCledwin »

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Art by Patricia Mendonca on ArtStation

Astoria Nimue Greengrass - PL 7
Age: 14 / Height: 5' 3" / Weight: 111 lbs / Hair Color: Brown / Eye Color: Blue
Group Affiliations: The House of Greengrass / Base of Operations: Greengrass Manor

Strength -1, Stamina 0, Agility 2, Dexterity 2, Fighting 2, Intellect 4, Awareness 2, Presence 2

General Advantages
Artificer, Attractive, Benefit, Dowry 2 (Moderately Wealthy), Benefit, Social Class 3 (Nobility), Connected, Conviction, Daze (Deception), Defensive Attack, Defensive Roll 3, Equipment 2, Fearless, Improved Treatment, Languages 2, Ritualist, Well-read

Enhanced Advantages
Assessment, Fascinate (Persuasion)

Skills
Deception 4 (+8/+6), Expertise (AWE): Research 6 (+8), Expertise: Magic 6 (+10), Expertise: Politics 4 (+8), Insight 4 (+8/+6), Perception 4 (+6), Persuasion 6 (+10/+8), Ranged Combat: Magic 2 (+4), Treatment 8 (+12)

Powers
Beech & Unicorn Hair Wand (Easily Removable)
. . Yer a Witch, Tori: Array
. . . . Devicto: Damage 7 (hex, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Ferula: Healing 7 (healing magic; Increased Range: ranged, Stabilize; Diminished Range 2)
. . . . Glacius: Cumulative Affliction 6 (ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Intus Sunt: Nullify 10 (healing magic, Counters: Potions, Poison, Chemical & Corrosive Effects, DC 20; Broad, Simultaneous; Diminished Range 3, Limited: Affects Ingested Substances Only, Side Effect: on failure - Target gains the Fatigued condition (Normal rules regarding Fatigue levels apply))
. . . . Rennervate: Healing 7 (healing magic; Energizing, Feature: Can be used to treat "3rd Degree: Incapacitated" conditions, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)
Imperious Human Physiology
. . Eye for Talent: Enhanced Trait 2 (racial talent, Insight +2 (+8), Advantages: Assessment; Quirk: nsight bonus is for Assessment & Evaluation checks only)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 144 years); Quirk: Astoria is only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Magic Awareness)
. . Silver-Tongued: Enhanced Trait 3 (racial talent, Deception +2 (+8), Persuasion +2 (+10), Advantages: Fascinate (Persuasion))
Special Qualities
. . Divine Protection: Immunity 2 (divine blessing, Uncommon Descriptor: The "Exhausted" condition)
. . Eldritch Resistance: Immunity 5 (divine revelation, Environmental Conditions (All); Limited - Half Effect)
. . Spell Resistance: Impervious Toughness 5 (divine revelation; Limited: Only vs. Magical Effects)
Spellscar Oracle: Array
. . Inflict Wounds: Damage 10 (negative energy, DC 25; Alternate Resistance: Will)
. . Obscure Object: Concealment 10 (obfuscation, All Senses; Affects Objects Only, Affects Others Only, Increased Duration: continuous; Limited: to Remote Sensing)
. . Ray of Enfeeblement: Weaken 10 (negative energy, Affects: Strength, Resisted by: Fortitude, DC 20; Increased Range: ranged)
. . Ray of Exhaustion: Affliction 10 (negative energy, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 20; Increased Range: ranged; Limited Degree)
. . Waves of EXhaustion: Concentration Cone Area Affliction 7 (negative energy, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 17; Cone Area: 60 feet cone, DC 17, Concentration; Limited Degree)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +2
Devicto: Damage 7, +4 (DC 22)
Expelliarmus: Damage 10, +4 (DC 25)
Glacius: Cumulative Affliction 6, +4 (DC Fort 16)
Grab, +2 (DC Spec 9)
Inflict Wounds: Damage 10, +2 (DC Will 25)
Intus Sunt: Nullify 10, +4 (DC Will 20)
Ray of Enfeeblement: Weaken 10, +4 (DC Fort 20)
Ray of Exhaustion: Affliction 10, +4 (DC Fort 20)
Silver Dagger, +2 (DC 15)
Throw, +2 (DC 14)
Unarmed, +2 (DC 14)
Waves of EXhaustion: Concentration Cone Area Affliction 7 (DC Fort 17)

Complications
- Divine Curse: Astoria has been afflicted with a divine curse that causes her to be permanently Fatigued as per the Condition of the same name.
- Guy Magnet: Astoria tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch in her year at Hogwarts.
- Motivation: Thrills: Astoria is motivated by the thrills and excitement she can wring from out of life, especially if it involves being the center of someone's attention!
- Relationships: Astoria is the younger sister of Heiress Daphne Greengrass, and therefore the youngest of two children belonging to the late Elizabeth Greengrass (née Rosier) and her still living but incarcerated husband, Cyrus Greengrass.

Languages
English [Native], French, Italian

Defense
Dodge 8, Parry 8, Fortitude 3, Toughness 6/0 (Imp. 5), Will 10

Power Points
Abilities 26 + Powers 57 + Advantages 22 + Skills 22 (44 ranks) + Defenses 23 = 150
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Dumbledore's Army / The SC's / Hurricane Force

Post by DalkonCledwin »

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Art by Alia Zhang on ArtStation

The Defence Association - PL 8
Minion Rank: 8 / Sidekick Rank: 22

Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 4, Intellect 3, Awareness 4, Presence 4

General Advantages
Artificer, Connected, Defensive Roll 3, Equipment 1, Fascinate (Persuasion), Power Attack

Enhanced Advantages
Luck 2

Skills
Expertise: Magic 8 (+13/+11), Expertise: Tactics 4 (+7), Insight 4 (+8), Perception 4 (+8), Persuasion 6 (+12/+10), Ranged Combat: Magic 5 (+6)

Powers
Assorted Wands (Easily Removable)
. . Magical Aptitude: Array
. . . . Confundo: Concentration Cone Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Cone Area: 60 feet cone, DC 18, Concentration, Insidious, Selective; Limited Degree, Sense-dependent: Auditory)
. . . . Episkey: Healing 7 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Reducto: Burst Area Weaken 6 (curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Heroic Human Physiology
. . Company of Heroes: Enhanced Trait 2 (racial talent, Advantages: Luck 2)
. . Innovative: Enhanced Trait 2 (racial trait, Expertise +2 (+13), Persuasion +2 (+12))
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity; Quirk: Members of the D.A. are only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Magic Awareness)

Equipment
Heavy Robes

Offense
Initiative +1
Confundo: Concentration Cone Area Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +4 (DC Spec 10)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Throw, +1 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Motivation: Responsibility: The members of the Defence Association feel tasked with thwarting the plans of the Death Eaters.
- Prejudice: Several members of the Defence Association are muggle-borns, and thus feel the burden of prejudice which comes with being an outsider in Wizarding Britain.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/2, Will 10

Power Points
Abilities 38 + Powers 26 + Advantages 8 + Skills 16 (31 ranks) + Defenses 21 = 109
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Order / The SCs / Hurricane Force

Post by DalkonCledwin »

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Art by Aidinera on DeviantArt

The Order of the Phoenix - PL 10
Minion Rank: 10 / Sidekick Rank: 29

Strength 0, Stamina 4, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 6, Presence 4

General Advantages
Accurate Attack, Artificer, Benefit, Wealth (well-off), Connected, Defensive Roll 3, Equipment 2, Lionheart, Power Attack, Trance, Well-informed

Enhanced Advantages
Luck 2

Skills
Expertise: Magic 10 (+15/+13), Insight 6 (+12), Intimidation 4 (+8), Investigation 4 (+7), Perception 4 (+10), Persuasion 4 (+10/+8), Ranged Combat: Magic 5 (+8), Stealth 4 (+7)

Powers
Assorted Wands (Easily Removable)
. . Magical Aptitude: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Obliviate: Concentration Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Rennervate: Healing 8 (healing magic; Energizing, Feature: Can be used to treat "3rd Degree: Incapacitated" conditions, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)
. . . . Spell Turning: Deflect 10 (defensive magic; Reflect; Limited: to Magical Effects, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Sugito: Nullify 12 (charm, Counters: Mind-Influencing Effects, DC 22; Simultaneous)
Heroic Human Physiology
. . Company of Heroes: Enhanced Trait 2 (racial talent, Advantages: Luck 2)
. . Innovative: Enhanced Trait 2 (racial trait, Expertise +2 (+15), Persuasion +2 (+10))
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity; Quirk: Members of the D.A. are only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Magic Awareness)

Equipment
Communication Mirror, Heavy Robes, Silver Dagger

Offense
Initiative +3
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +5 (DC Spec 10)
Obliviate: Concentration Burst Area Affliction 8 (DC Will 18)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Silver Dagger, +5 (DC 16)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Sugito: Nullify 12, +8 (DC Will 22)
Throw, +3 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Motivation: Responsibility: The members of the Order of the Phoenix feel tasked with thwarting the plans of the Death Eaters.
- Prejudice: Most of the members of the Order of the Phoenix are Pure-Bloods who have never set foot in Muggle London, and will therefore have an incredibly difficult time blending in among normal people.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/4, Will 12

Power Points
Abilities 56 + Powers 29 + Advantages 13 + Skills 21 (41 ranks) + Defenses 22 = 141
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Death Eaters / Antagonists / Hurricane Force

Post by DalkonCledwin »

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Art by Rado Markovic on ArtStation

The Death Eaters - PL 10
Minion Rank: 11 / Sidekick Rank: 31

Strength -1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 7, Presence 4

Advantages
Artificer, Benefit, Wealth 3 (Millionaire), Connected, Defensive Attack, Defensive Roll 3, Equipment 2, Ritualist, Trance, Well-informed

Skills
Deception 4 (+10/+8), Expertise: Magic 10 (+12), Insight 4 (+13/+11), Intimidation 8 (+12), Investigation 4 (+6), Perception 4 (+11), Persuasion 4 (+8), Ranged Combat: Magic 5 (+8), Stealth 4 (+7)

Powers
Assorted Wands (Easily Removable)
. . Magical Aptitude: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Avada Kedavra: Damage 10 (unforgivable curse, DC 25; Alternate Resistance: Fortitude, Increased Range 2: perception; Resistible: Dodge, Unreliable (1 use))
. . . . Confundo: Concentration Cone Area Affliction 10 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Cone Area: 60 feet cone, DC 20, Concentration, Insidious, Selective; Limited Degree, Sense-dependent: Auditory)
. . . . Crucio: Concentration Affliction 8 (unforgivable curse, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Concentration, Extra Condition, Increased Range 2: perception; Resistible: Dodge, Unreliable (1 use))
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Imperio: Cumulative Progressive Affliction 8 (unforgivable curse, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Progressive; Resistible: Dodge, Unreliable (1 use))
. . . . Incendio Duo: Burst Area Damage 6 (fire magic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Secondary Effect)
. . . . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Rennervate: Healing 8 (healing magic; Energizing, Feature: Can be used to treat "3rd Degree: Incapacitated" conditions, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)
. . . . Sectumsempra: Damage 7 (dark curse, DC 22; Increased Range: ranged, Incurable, Multiattack, Precise)
Tyrannical Human Physiology
. . Focused Study: Enhanced Trait 2 (racial trait, Deception +2 (+10), Insight +2 (+13))
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity; Quirk: Death Eaters are only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Magical Awareness)
. . Unstoppable Magic: Enhanced Extra 6 (racial talent; Penetrating 6, Variable Descriptor: close group - All Magical Attacks; Quirk: to the Lower Between the Attack or Extra's Effect Ranks)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +3
Avada Kedavra: Damage 10 (DC Dog/Fort 25)
Confundo: Concentration Cone Area Affliction 10 (DC Will 20)
Crucio: Concentration Affliction 8 (DC Dog/Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Grab, +5 (DC Spec 9)
Imperio: Cumulative Progressive Affliction 8 (DC Dog/Will 18)
Incendio Duo: Burst Area Damage 6 (DC 21)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Sectumsempra: Damage 7, +8 (DC 22)
Silver Dagger, +5 (DC 15)
Throw, +3 (DC 14)
Unarmed, +5 (DC 14)

Complications
- Arrogant: Death Eaters have a massive sense of superiority and overconfidence in their own abilities that can get them in a whole lot of trouble when faced with enemies that are actually stronger than they are.
- Curse Sworn: Every single Death Eater has sworn an oath of fealty to Voldemort that is actually magically binding and which could force them to perform actions which they might otherwise wish to abstain from, such as attacking their own family members if Voldemort decides they've outlived their usefulness.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 8/2, Will 14

Power Points
Abilities 50 + Powers 36 + Advantages 14 + Skills 24 (47 ranks) + Defenses 27 = 151
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