Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Thanatotic Titans / The Villains / Lord of the Dead

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Thanatotic Titans - PL 14
Age: 2,500,000,000+ / Height: 70' 0" / Weight: 20 tons / Hair Color: Varies / Eye Color: Varies
Group Affiliations: The "True" Gods of Olympus / Base of Operations: Varies

Strength 15, Stamina 14, Agility 0, Dexterity 0, Fighting 11, Intellect 8, Awareness 5, Presence 7

Advantages
Accurate Attack, Agile Feint, All-out Attack, Improved Critical 3: (Axes), Improved Initiative, Languages 3, Move-by Action, Power Attack, Ritualist, Takedown 2, Ultimate Effort: (Will Resistance Checks)

Skills
Deception 10 (+17), Expertise: Magic 10 (+18), Expertise: Titanic Lore 10 (+18), Insight 10 (+15), Intimidation 10 (+24), Perception 10 (+15), Persuasion 10 (+17), Ranged Combat: Magic 8 (+8)

Powers
Titanic God Physiology
. . Air Walking: Flight 3 (racial talent, Speed: 16 miles/hour, 250 feet/round; Subtle: subtle; Quirk: The Prone condition causes the Titan to fall)
. . Body Resistance: Impervious Toughness 8 (racial trait; Limited: Not vs. Divine Constructs or Axiomatic Effects)
. . Colossal Humanoid: Growth 14 (racial trait, +14 STR, +14 STA, +7 Intimidate, -14 Stealth, -7 active defenses, +3 size ranks, +14 mass ranks, +1 ; Innate; Permanent)
. . Divine Perception: Senses 9 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Illusion: Vision, Darkvision, Extended: Visual Senses 2: x100, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 4 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Pressure)
. . Iron Will: Impervious Will 6 (racial trait; Limited: to Mind-Influencing Effects)
. . Protective Hide: Protection 4 (racial trait, +4 Toughness)
. . Rock Catching: Enhanced Trait 4 (racial talent, Dodge +4 (+10); Limited: to Overly Large Thrown Objects)
. . Supernal Tongue: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
. . Titanic Might: Enhanced Strength 15 (racial trait, +15 STR; Limited to Lifting, Notes: Max Lifting Strength 30: Up to 25,000,000 tons)
. . Titanic Steps: Speed 3 (racial trait, Speed: 16 miles/hour, 250 feet/round)
Titanic Power: Array
. . Bestow Curse: Affliction 8 (necromantic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, Resisted by: Will, DC 18; Extra Condition, Increased Range 2: perception, Incurable; Limited Degree, Notes: Transformed: [Permanently Disabled & Dazed])
. . Break Enchantment: Nullify 10 (security magic, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: may only be used to nullify harmful magic affecting a living subject)
. . Change Shape: Morph 3 (morphic, +20 Deception checks to disguise; Broad group, Notes: Any Humanoid)
. . Godslayer: Cumulative Affliction 15 (titanic curse, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 25; Cumulative, Custom: Linked to Strength Damage; Limited: to the Descendants of Kronos)
. . Greater Scrying: Mental Communication Perception (Visual) Perception (One Sense) 5 (divination; Dimensional 2: group - Mystical Dimensions, Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception, Limited: to Scrying Surface)
. . Mass Suggestion: Concentration Perception Area Affliction 10 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Perception Area: DC 20 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Meteor Swarm: Damage 10 (fire magic, DC 25; Increased Range: ranged, Multiattack)
. . Restoration: Healing 10 (healing magic; Energizing, Restorative)
. . Sending: Mental Communication 4 (psychic magic; Dimensional 2: group - Mystical Dimensions; Concentration, Limited 2: to Short messages of no more than 25 words)
. . Trample: Linked Effect
. . . . Knockdown: Shapeable Area Affliction 6 (Linked; talent, 1st degree: Hindered, 2nd degree: Prone, Resisted by: Parry; Overcome by Fortitude, DC 16; Shapeable Area 6: 1000 cft., DC 16; Limited: Affects Targets in Movement Path Only, Limited Degree)
. . . . Overrun: Shapeable Area Damage 6 (Linked; talent, DC 21; Shapeable Area 6: 1000 cft., DC 16; Limited: Affects Targets in Movement Path Only)
Unholy Flail (Easily Removable)
. . Thrashing Strike: Strength-based Damage 2 (bludgeoning, DC 32; Aura: Unholy, Dangerous, Disarming, Penetrating 6, Reach (melee): 5 ft.)

Offense
Initiative +4
Bestow Curse: Affliction 8 (DC Will 18)
Break Enchantment: Nullify 10, +8 (DC Will 20)
Godslayer: Cumulative Affliction 15, +11 (DC Fort 25)
Grab, +11 (DC Spec 25)
Knockdown: Shapeable Area Affliction 6 (DC Fort 16)
Mass Suggestion: Concentration Perception Area Affliction 10 (DC Will 20)
Meteor Swarm: Damage 10, +8 (DC 25)
Overrun: Shapeable Area Damage 6 (DC 21)
Thrashing Strike: Strength-based Damage 2, +11 (DC 32)
Throw, +0 (DC 30)
Unarmed, +11 (DC 30)

Complications
- By the Numbers: There are exactly six Thanatotic Titans, and their names are Oceanus, Coeus, Crius, Hyperion, Iapetus and Kronos. Prometheus and Atlas would be included in this list, but their punishment for siding against the Olympians was entirely different from the one given to the Thanatotic Titans.
- Exiled to Tartarus: Thanatotic Titans are bound to the Underworld dimension of Tartarus and can only leave it when the entire Olympian Council fades from existence. Unfortunately, due this has come to pass due to the actions of Princess Diana of Themyscira.
- Motivation: Power: Thanatotic Titans want what they believe is rightfully theirs: the cosmos and everything in it.
- Vengeful: The Thanatotic Titans have not forgotten their defeat at the hands of Zeus and his siblings and channel their resentment against Kronos' progeny into petty vengeance against the heroes of the mortal world.

Languages
Abyssal, Ancient Greek, Celestial, Supernal Script [Native]

Defense
Dodge 10/6, Parry 10, Fortitude 14, Toughness 18 (Imp. 8), Will 14 (Imp. 6)

Power Points
Abilities 64 + Powers 165 + Advantages 16 + Skills 39 (78 ranks) + Defenses 28 = 312
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Trigon / The Villains / Lord of the Dead

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Trigon the Terrible - PL 15
Age: 21,660 / Height: 30' 0" / Weight: 13 tons / Hair Color: White / Eye Color: Red
Group Affiliations: Autonomous / Base of Operations: The Abyssal Realms

Strength 19, Stamina 14, Agility 6, Dexterity 6, Fighting 10, Intellect 7, Awareness 9, Presence 9

Advantages
Accurate Attack, All-out Attack, Artificer, Benefit, Wealth 5 (Billionaire), Chokehold, Favored Environment: (When Fighting Favored Foe), Favored Foe: (Female Humanoids), Fearless, Improved Critical 3: (Unarmed), Improved Grab, Improved Hold, Improved Smash, Languages 3, Move-by Action, Power Attack, Ritualist, Startle, Takedown 2, Ultimate Effort: (Smash Attacks)

Skills
Athletics 6 (+25), Deception 12 (+21), Expertise: Cosmic Lore 12 (+19), Expertise: Magic 14 (+21), Insight 12 (+21), Intimidation 12 (+25), Perception 12 (+21), Persuasion 12 (+21), Ranged Combat: Magic 6 (+12), Stealth 12 (+10)

Powers
Demon Lord Physiology
. . Abyssal Perception: Senses 11 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Counters Illusion: Vision, Darkvision, Detect: Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Air Walking: Flight 2 (racial talent, Speed: 8 miles/hour, 120 feet/round; Subtle: subtle; Quirk: The prone condition causes Trigon to fall)
. . Body Resistance: Impervious Toughness 10 (racial trait; Limited: Not vs. Divine Constructs, Wrought Iron or Holy Attacks)
. . Deathless: Immortality 5 (racial trait, Return after 1 day; Limited: Not vs. Divine Constructs or the Attacks of Power Level 15+ characters, Quirk: Trigon will discorporate upon dying and reform a day later in his native dimension)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds; Limited: Not vs. Divine Constructs or Damage caused by Power Level 15+ characters)
. . Fearsome Presence: Burst Area Affliction 6 (racial trait, 1st degree: Impaired, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Reaction 3: reaction; Limited Degree 2)
. . Giant Steps: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Huge Demon: Growth 8 (racial trait, +8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
. . Invulnerabilities: Immunity 18 (racial trait, Aging, Custom: Mental Control 5, Damage Effect: Fire Damage, Entrapment, Environmental Condition: Heat, Poison)
. . Powerful Build: Enhanced Strength 8 (racial trait, +8 STR; Limited to Lifting, Notes: Max Lifting Strength 27: Up to 3,200,000 tons)
. . Protective Hide: Protection 5 (racial trait, +5 Toughness)
. . Rock Catching: Enhanced Trait 4 (racial trait, Dodge +4 (+11); Limited: to Overly Large Thrown Objects)
. . Telepathic Translation: Perception Area Comprehend 2 (racial trait, Languages - Understand All, Languages - You're Understood; Affects Others, Perception Area: DC 12 - Hearing)
Demonic Power: Dynamic Array
. . Astral Projection: Remote Sensing 22 ([0 active, 0/48 PP, 2/r+3], divination, Affects: All Types, Range: 16000 miles; Dimensional 2: group - Mystical Dimensions, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Blasphemy: Cumulative Perception Area Affliction 11 ([0 active, 0/48 PP, 4/r], dark curse, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 21; Perception Area: DC 21 - Auditory, Cumulative, Extra Condition)
. . Burning Gaze: Damage 15 ([0 active, 0/48 PP, 3/r], fire magic, DC 30; Increased Range 2: perception, Secondary Effect; Resistible: Fortitude)
. . Change Shape: Morph 3 ([0 active, 0/48 PP, 5/r], morphic, +20 Deception checks to disguise; Broad group, Notes: Any Humanoid)
. . Global Desecration: Environment 24 ([0 active, 0/48 PP, 1/r], dark curse, Other: Negative Energy 1, Radius: 32000 miles; Increased Duration: continuous; Build Up)
. . Greater Dispel: Nullify 16 ([0 active, 0/48 PP, 3/r], security magic, Counters: Magical Effects, DC 26; Broad, Simultaneous)
. . Greater Teleport: Teleport 14 ([0 active, 0/48 PP, 3/r+6], magical travel, Carry 1600 lbs.; Accurate, Change Direction, Extended: 16000 miles in 2 move actions, Increased Mass 5; Limited to Extended)
. . Hellfyre Bolt: Damage 18 ([0 active, 0/48 PP, 2/r+12], hellfyre, DC 33; Increased Range: ranged, Penetrating 12)
. . Hellfyre Shaping: Shapeable Area Damage 8 ([0 active, 0/48 PP, 6/r], hellfyre, DC 23; Shapeable Area 3: 125 cft., DC 18, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting)
. . Radiance of the Abyss: Environment 10 ([0 active, 0/48 PP, 4/r], hellfyre, Heat (Extreme), Light (Bright), Radius: 2 miles; Increased Duration: continuous; Build Up)
. . Stunning Word: Cumulative Progressive Affliction 9 ([0 active, 0/48 PP, 5/r], hypnosis magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception, Progressive; Sense-dependent: Auditory)
. . Telekinesis: Move Object 12 ([0 active, 0/48 PP, 3/r+12], kinetic magic, 400 ktons; Increased Mass 12, Increased Range: perception)
. . Unhallow: Burst Area Nullify 9 ([0 active, 0/48 PP, 5/r], dark curse, Counters: Magical Effects, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Broad, Increased Duration: concentration, Simultaneous; Limited: Affects Holy Magic Only, Reduced Range: close)
. . Unholy Blight: Linked Effect
. . . . Unholy Hammer: Burst Area Damage 9 (Linked; [0 active, 0/48 PP, 2/r], dark curse, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged; Limited: Affects Non-Evil Targets Only)
. . . . Unholy Shock: Cumulative Burst Area Affliction 9 (Linked; [0 active, 0/48 PP, 3/r], dark curse, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Burst Area: 30 feet radius sphere, DC 19, Cumulative, Increased Range: ranged; Limited: Affects Non-Evil Targets Only)

Offense
Initiative +6
Blasphemy: Cumulative Perception Area Affliction 11 (DC Will 21)
Burning Gaze: Damage 15 (DC Fort/Tou )
Fearsome Presence: Burst Area Affliction 6 (DC Will 16)
Grab, +10 (DC Spec 29)
Greater Dispel: Nullify 16, +12 (DC Will 26)
Hellfyre Bolt: Damage 18, +12 (DC 33)
Hellfyre Shaping: Shapeable Area Damage 8 (DC 23)
Stunning Word: Cumulative Progressive Affliction 9 (DC Will 19)
Telekinesis: Move Object 12 (DC 22)
Throw, +6 (DC 34)
Unarmed, +10 (DC 34)
Unhallow: Burst Area Nullify 9 (DC Will 19)
Unholy Hammer: Burst Area Damage 9 (DC 24)
Unholy Shock: Cumulative Burst Area Affliction 9 (DC Fort 19)

Complications
- Motivation: Nihilism: Trigon is the embodiment of cosmic annihilation, existing only to conquer and destroy.
- Nemesis: Trigon is Rachel Roth's father, and she is his most stubborn nemesis.
- Weakness: Trigon suffers an additional degree of effect from cold-based damage or exposure to extreme cold environments.

Languages
Abyssal [Native], Azaranian, Celestial, Dragonic, Gigant

Defense
Dodge 11/7, Parry 11, Fortitude 17, Toughness 19 (Imp. 10), Will 13

Power Points
Abilities 128 + Powers 192 + Advantages 28 + Skills 55 (110 ranks) + Defenses 17 = 420
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Olympian Remnant / The SCs / Lord of the Dead

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The Olympian Remant - PL 11
Age: 21,000+ / Height: 5' 4" Avg. / Weight: 124 lbs Avg. / Hair Color: Varies / Eye Color: Varies
Group Affiliations: The Olympian Remnant / Base of Operations: Mobile

Strength 8, Stamina 8, Agility 2, Dexterity 2, Fighting 10, Intellect 3, Awareness 5, Presence 7

Advantages
Accurate Attack, Animal Empathy, Attractive, Benefit, Wealth 2 (Independently Wealthy), Connected, Defensive Attack, Diehard, Fascinate (Persuasion), Great Endurance, Improved Critical: (Daggers), Improved Defense, Improved Initiative, Inspire 3, Interpose, Languages 3, Move-by Action, Power Attack, Ritualist, Teamwork, Ultimate Effort: (Will Resistance)

Skills
Athletics 8 (+16), Close Combat: Daggers 2 (+12), Expertise: Magic 8 (+11), Expertise: Olympian Lore 8 (+11), Insight 8 (+13), Intimidation 8 (+15), Perception 8 (+13), Persuasion 8 (+15), Ranged Combat: Magic 10 (+12), Stealth 8 (+10), Treatment 8 (+11)

Powers
Aberration-Bane Dagger (Easily Removable)
. . Dagger Strike: Strength-based Damage 1 (piercing, DC 24; Dangerous, Penetrating 4; Bane: Aberrations)
Divine Power: Array
. . Break Enchantment: Nullify 10 (security magic, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: may only be used to nullify harmful magic affecting a living subject)
. . Burst of Restoration: Burst Area Healing 10 (divine blessing; Burst Area: 30 feet radius sphere, DC 20, Restorative; Tiring)
. . Cure Wounds: Healing 10 (healing magic; Stabilize; Tiring)
. . Dimension Door: Teleport 3 (magical travel, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . Freedom: Nullify 10 (security magic, Counters: Restraints & Bindings, DC 20; Broad, Simultaneous)
. . Invisibility Purge: Burst Area Nullify 10 (security magic, Counters: Invisibility Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Duration: concentration, Simultaneous; Quirk: Has no effect on Harry's Helm of Invisibility, Reduced Range: close)
. . Lucid Rain: Burst Area Nullify 10 (divine blessing, Counters: Mind-Influencing Effects, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Simultaneous; Reduced Range: close, Tiring)
. . Remove Paralysis: Burst Area Nullify 10 (healing magic, Counters: Paralysis Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Simultaneous)
. . Zone of Truth: Burst Area Immunity 5 (security magic, Interaction Skills; Affects Others, Burst Area: 30 feet radius sphere, DC 15, Selective, Subtle: subtle; Concentration, Distracting, Limited: to Deception)
Olympian Godling Physiology
. . Aura of Clarity: Burst Area Immunity 5 (racial trait, Custom: Mental Control 5; Affects Others Only, Burst Area: 30 feet radius sphere, DC 15; Limited - Half Effect)
. . Divine Perception: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 9 (racial trait, Aging, Custom: Mental Control 5, Disease, Environmental Condition: Cold, Environmental Condition: Heat)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Supernal Tongue: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
. . Tough: Protection 3 (racial trait, +3 Toughness)

Offense
Initiative +6
Break Enchantment: Nullify 10, +12 (DC Will 20)
Dagger Strike: Strength-based Damage 1, +12 (DC 24)
Freedom: Nullify 10, +12 (DC Will 20)
Grab, +10 (DC Spec 18)
Invisibility Purge: Burst Area Nullify 10 (DC Will 20)
Lucid Rain: Burst Area Nullify 10 (DC Will 20)
Remove Paralysis: Burst Area Nullify 10 (DC Will 20)
Throw, +2 (DC 23)
Unarmed, +10 (DC 23)

Complications
- Endangered Species: There are only a few Olympians left, and not one of them was actually a member of the Olympian High Council. As such, they can easily be considered an Endangered Species. The true irony in this crisis, at least as far as Harry is concerned, is that almost every single one of these deities is a woman.
- Motivation: Doing Good: The members of the Olympian Remnant travel the world of humans in search of people who are in need of a little divine assistance.

Languages
Ancient Greek, Celestial [Native], Dragonic, Infernal, Supernal Script

Defense
Dodge 11, Parry 11, Fortitude 9, Toughness 11, Will 12

Power Points
Abilities 90 + Powers 71 + Advantages 25 + Skills 42 (84 ranks) + Defenses 18 = 246
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Vive le Roi Noir! v2 Brainstorm & Notes

Post by DalkonCledwin »

Vive le Roi Noir!
Premise: Ever since the defeat of Voldemort, Harry Potter has been experiencing one roadblock after another when attempting to change the magical world for the better. Even his friends and allies seem to be in on the act, but now all of that is about to change thanks to an offer of assistance given to him by the beautiful blonde known as Emma Frost.
Required Inclusions:
- In this scenario, the magic of Potterverse will be distinguished from that which is practiced by the Masters of the Mystic Arts by the fact that wand-wavers are actually a type of mutant.
- This story will begin at some point after the Battle of Hogwarts, when Harry has discovered that the people of Wizarding Britain are incredibly resistant to change.
- Emma Frost has been watching for a while and takes advantage of his frustration to approach him with an offer to provide him with financial and political support from the Hellfire Club in exchange for access to the magical world.
- As a result of this exchange, and because of his incredible wealth, Harry will swiftly rise through the ranks of the Hellfire Club and become the new Black King thereof.
- Harry must take the reins of Jean Grey’s initiation into the Hellfire Club when she inevitably joins the organization, which will inadvertently save her from Wyngarde’s manipulations.
- The primary romantic pairing for this fic must be Harry / Emma / Jean, however other girls are allowed to join the pairing if they get Emma and Jean’s approval.
Preferred Inclusions:
- Harry’s tenure as the Black King of the Hellfire Club should be made possible by Sebastian Shaw’s demise during the events of the X-Men: First Class movie.
- To go along with the above, the White Queen of Shaw’s era should have been Adrienne Frost, who will be Emma’s paternal aunt or grandmother, instead of her sister, in this scenario.
- Harry’s position in the Hellfire Club and the Hellfire Club in general should not be known to the wider Wizarding World.
Optional Inclusions:
- This story could use the characters and plot elements from X-Men: Evolution.
- Elements of the wider Marvel Universe could be included so long as they don’t conflict with the canonical events of Potterverse.
Forbidden Things:
- The Grey and Evans family’s being close kin to one another.
- Harry and Emma, the Malevolent Emo Doormats.
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Black King / The MCs / Vive le Roi Noir! v2

Post by DalkonCledwin »

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Black King (Harry Potter) - PL 12
Age: 23 / Height: 5' 11" / Weight: 180 lbs / Hair Color: Jet Black / Eye Color: Emerald Green
Group Affiliations: The Hellfire Club / Base of Operations: The London Clubhouse

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 5

Advantages
All-out Attack, Animal Empathy, Artificer, Attractive, Benefit, Social Class 2 (Land Owning), Benefit, Wealth 4 (Multimillionaire), Connected, Contacts, Defensive Attack, Defensive Roll 4, Equipment 6, Extraordinary Effort, Favored Environment: (When Fighting Favored Foe), Favored Foe: (Dark Witches & Wizards), Improved Aim, Improved Grab, Inspire 2, Languages 1, Leadership, Lionheart 2, Power Attack, Quick Draw, Ranged Attack 3, Second Chance: (Resisting Mental Control), Teamwork, Trance, Well-informed

Skills
Athletics 6 (+7), Close Combat: Grab 4 (+8), Deception 4 (+9), Expertise (AWE): Cooking 4 (+8), Expertise: Business & Finance 8 (+10), Expertise: Magic 12 (+14), Insight 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+11), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Technology 4 (+6), Vehicles 6 (+9)

Powers
H. Magi Superior Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 269 years); Limited: Harry is only immune to Muggle diseases)
. . Magical Awareness: Senses 3 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Sorcerous Resilience: Protection 8 (racial talent, +8 Toughness; Sustained)
. . True Gryffindor: Feature 1 (racial talent, Notes: In times of dire need, the Sword of Gryffindor may present itself to Harry. This is essentially like a use of Edit Scene via Hero Points (as described on page 20 of the Deluxe Hero's Handbook). Harry can use this power once per rank per adventure.)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All travelers suffer Damage 10 (Splinch))
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Increased Range: ranged, Subtle: subtle; Nonlethal)
. . . . Nullum Effugium: Burst Area Nullify 9 (jinx, Counters: Teleportation & Dimension Travel effects, DC 19; Burst Area: 30 feet radius sphere, DC 19, Broad, Increased Duration: concentration, Simultaneous, Subtle: subtle; Distracting, Reduced Range: close)
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Cumulative, Increased Range: ranged, Insidious, Selective, Subtle: subtle; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Omnifracto: Nullify 9 (curse, Counters: Magical Effects, DC 19; Broad, Increased Range: perception, Simultaneous, Subtle: subtle; Limited: Affects Defensive Magic Only)
. . . . Stupefy: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged, Subtle: subtle)
Ring of Mind Shielding (Removable)
. . Mind Shield: Immunity 10 (uncommon object, Common Descriptor: Mental Effects; Feature: Harry can still allow another character to communicate with him telepathically)
Special Qualities
. . Blessing of Basilisk Venom: Immunity 1 (blessing, Poison)
. . Blessing of Phoenix Tears: Regeneration 2 (blessing, Every 5 rounds)
The Helm of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Grants Immunity to Thief's Downfall, Feature: Maleable Form; Distracting, Limited: Can only conceal a single adult or up to three children, Passive)
Wandless Magic: Array
. . Legilimens: Cumulative Mind Reading 6 (divination, DC 16; Cumulative, Subtle: subtle)
. . Petrificus Totalus: Progressive Affliction 6 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive, Reversible, Subtle: subtle; Limited Degree, Tiring)
. . Relashio: Nullify 6 (hex, Counters: Bindings & Restraints, DC 16; Broad, Simultaneous, Subtle: subtle)
. . Reparifors: Healing 6 (healing magic; Restorative, Subtle: subtle)
. . Ventus: Line Area Move Object 10 (wind magic, 25 tons; Line Area 2: 5 feet wide by 60 feet long, DC 20, Subtle: subtle; Limited Direction: Repulsion, Reduced Range: close)
Winged Boots (Removable)
. . Air Walking: Flight 1 (uncommon object, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Harry to fall)

Equipment
Commlink, Silver Dagger, The London Clubhouse, The Potter Ancestral Seat

Offense
Initiative +3
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +10 (DC 29)
Grab, +8 (DC Spec 11)
Legilimens: Cumulative Mind Reading 6 (DC Will 16)
Nullum Effugium: Burst Area Nullify 9 (DC Will 19)
Obliviate: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Omnifracto: Nullify 9 (DC Will 19)
Petrificus Totalus: Progressive Affliction 6, +6 (DC Will 16)
Relashio: Nullify 6, +6 (DC Will 16)
Silver Dagger, +4 (DC 17)
Stupefy: Cumulative Affliction 9, +10 (DC Fort 19)
Throw, +6 (DC 16)
Unarmed, +4 (DC 16)
Ventus: Line Area Move Object 10 (DC 20)

Complications
- Fame: Harry is famous within magical society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: As much as they frequently irritate him, Harry harbors a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: Harry is responsible for supervising the various schemes, business ventures and other machinations that are being conducted by the members of the Hellfire Club's Black Court.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 14/2, Will 14

Power Points
Abilities 48 + Powers 80 + Advantages 43 + Skills 41 (82 ranks) + Defenses 27 = 239

--------------------
Hellfire King
The London Clubhouse - PL 12

Toughness 10, Size Huge

Features:
Communications, Computer, Concealed 3 (DC 30), Garage, Grounds (Colossal), Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security System 3 (DC 30), Sports Plaza: Basic, Theater, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25

--------------------
Home Sweet Home wrote:The Potter Ancestral Seat - PL 12[/u]

(Alternate of The London Clubhouse)

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 12), Grounds (Colossal), Gym, Library, Living Space, Mystic Locale, Personnel (Winky), Ritual Chamber, Sealed, Self-repairing 1, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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White Queen / The MCs / Vive le Roi Noir! v2

Post by DalkonCledwin »

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Official Art by David Nakayama on ArtStation

White Queen (Emma Frost) - PL 12
Age: 24 / Height: 5' 10" / Weight: 144 lbs / Hair Color: Blonde / Eye Color: Green
Group Affiliations: The Hellfire Club / Base of Operations: The London Clubhouse

Strength 6/0, Stamina 4, Agility 3, Dexterity 3, Fighting 5, Intellect 6, Awareness 2, Presence 4

General Advantages
Assessment, Attractive 2, Benefit, Wealth 4 (Multimillionaire), Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 3, Equipment 7, Fascinate (Deception), Inspire 2, Inventor, Languages 3, Leadership, Teamwork, Trance, Well-informed

Enhanced Advantages
Luck 3

Skills
Athletics 10 (+10), Close Combat: Stiletto Heels 2 (+7), Deception 8 (+12), Expertise (AWE): Pedagogy 6 (+8), Expertise: Business & Finance 8 (+14), Expertise: Psychology 10 (+16), Insight 8 (+10), Intimidation 4 (+8), Perception 6 (+8), Persuasion 8 (+12), Technology 8 (+14), Treatment 10 (+16), Vehicles 4 (+7)

Powers
Diamond Form (Activation: Move Action)
. . Diamond Hard: Protection 9 (morphic, +9 Toughness; Impervious [7 extra ranks]; Noticeable: Emma's body is actually made out of organic diamond while in this form)
. . Diamond Strong: Enhanced Strength 6 (morphic, +6 STR)
. . Self-Contained: Immunity 10 (morphic, Life Support)
H. Superior Physiology
. . Heart Weaver: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance Checks against Emma's Telepathy)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 149 years); Limited: Emma is only immune to Muggle diseases)
. . Mental Awareness: Senses 3 (racial trait, Acute: Mental Awareness, Awareness: Mental, Radius: Mental Awareness)
. . Psionic Recoil: Damage 4 (racial talent, DC 19; Alternate Resistance: Will, Reaction 3: When struck by a melee attack)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
Mantle of Spell Resistance (Removable)
. . Magic Resistance: Immunity 20 (rare object, Very Common Descriptor: Magical Effects; Limited - Half Effect)
Stiletto Heels (Removable)
. . Heel Strike: Strength-based Damage 1 (piercing, DC 16; Dangerous)
Telepathic Mastery: Array
. . Charm Person: Cumulative Affliction 12 (telepathy, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception, Split: 2 targets, Subtle: subtle; Limited: Affects Humanoids Only, Limited: Emma doesn't control the target's actions, they merely act friendly towards her)
. . Feeblemind: Affliction 10 (telepathy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 20; Increased Range 2: perception, Split: 2 targets, Subtle: subtle, Notes: Mentally Impaired/Disabled; Transformed: Mentally Debilitated)
. . Hold Person: Concentration Cumulative Affliction 10 (telepathy, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range 2: perception, Split: 2 targets, Subtle: subtle; Instant Recovery, Limited: Affects Humanoid Targets Only)
. . Hypnosis: Concentration Affliction 12 (telepathy, 1st degree: Entranced, Impaired, Resisted by: Will, DC 22; Concentration, Extra Condition, Increased Range 2: perception; Instant Recovery, Limited Degree 2)
. . Instinctive Charm: Deflect 8 (telepathy; Redirection, Reflect; Reduced Range: close)
. . Intellect Fortress: Impervious Will 16 (telepathy, Advantages: Ultimate Effort: (Will Resistance); Subtle: subtle; Concentration)
. . Mass Suggestion: Concentration Perception Area Affliction 10 (telepathy, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Perception Area: DC 20 - Auditory, Concentration, Insidious, Selective, Split: 2 targets, Subtle: subtle; Limited Degree)
. . Mind Probe: Cumulative Mind Reading 10 (telepathy, DC 20; Cumulative)
. . Mind Sliver: Weaken 10 (telepathy, Affects: Will Resistance, Resisted by: Will, DC 20; Increased Range 2: perception, Split: 2 targets, Subtle: subtle)
. . Phantasmal Killer: Cumulative Affliction 10 (telepathy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 20; Cumulative, Increased Range 2: perception, Split: 2 targets, Subtle: subtle; Resistible: Will)
. . Psychic Lance: Damage 8 (telepathy, DC 23; Alternate Resistance: Will, Increased Range 2: perception, Split: 2 targets, Subtle: subtle)
. . Psychic Scream: Burst Area Damage 8 (telepathy, DC 23; Alternate Resistance: Will, Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect ranks, Subtle: subtle; Tiring)
. . Telepathic Bond: Mental Area Communication 4 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Worldwide)

Equipment
Commlink, London Penthouse

Offense
Initiative +3
Charm Person: Cumulative Affliction 12 (DC Will 22)
Feeblemind: Affliction 10 (DC Will 20)
Grab, +5 (DC Spec 16)
Heel Strike: Strength-based Damage 1, +7 (DC 22)
Hold Person: Concentration Cumulative Affliction 10 (DC Will 20)
Hypnosis: Concentration Affliction 12 (DC Will 22)
Mass Suggestion: Concentration Perception Area Affliction 10 (DC Will 20)
Mind Probe: Cumulative Mind Reading 10 (DC Will 20)
Mind Sliver: Weaken 10 (DC Will 20)
Phantasmal Killer: Cumulative Affliction 10 (DC Fort/Will 20)
Psionic Recoil: Damage 4, +5 (DC Will 19)
Psychic Lance: Damage 8 (DC Will 23)
Psychic Scream: Burst Area Damage 8 (DC Will 23)
Throw, +3 (DC 21)
Unarmed, +5 (DC 21)

Complications
- Motivation: Doing Good: Emma wishes to make the world a better place for everyone, and doesn't care whether the people she is aiding happen to be mutants, magical or mundane... although she's fairly certain magic isn't anything more substantial than an incredibly versatile genetic mutation.
- Power Loss: Emma cannot use her Psionic Recoil, Mental Awareness or Telepathic Mastery array while in her Diamond Form.
- Prejudice: Emma is known to the Agents of S.H.I.E.L.D. and they have even classified her as an Omega-Level Threat. This means she can expect to become a high profile target for Bolivar Trask's Sentinels once they begin active operations.
- Responsibility: Emma is responsible for supervising the various schemes, business ventures and other machinations that are being conducted by the members of the Hellfire Club's White Court due to the fact that the club currently lacks a White King.

Languages
English [Native], French, Japanese, Russian

Normal Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 7/4, Will 16

Diamond Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 16/13 (Imp. 16), Will 16

Power Points
Abilities 54 + Powers 134 + Advantages 28 + Skills 46 (92 ranks) + Defenses 24 = 286

--------------------
Home Sweet Home
London Penthouse - PL 12

Toughness 10, Size Medium

Features:
Communications, Computer, Fire Prevention System, Gym, Library, Living Space, Security System 1 (DC 20)

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
Last edited by DalkonCledwin on Sat Sep 18, 2021 10:11 am, edited 1 time in total.
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DalkonCledwin
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Black Queen / The MCs / Vive le Roi Noir! v2

Post by DalkonCledwin »

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Art by Jay6553 on DeviantArt

Black Queen (Jean Grey) - PL 12
Age: 18 / Height: 5' 10" / Weight: 136 lbs / Hair Color: Crimson / Eye Color: Jade
Group Affiliations: The Hellfire Club / Base of Operations: The London Clubhouse

Strength 1, Stamina 4, Agility 3, Dexterity 3, Fighting 5, Intellect 1, Awareness 2, Presence 4

General Advantages
Attractive 2, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Improved Initiative, Inspire 2, Languages 3, Leadership, Power Attack, Ranged Attack 3, Second Chance: (Resisting Mental Control), Set-up, Taunt, Teamwork

Enhanced Advantages
Languages: (Old Norse)

Skills
Athletics 4 (+5), Deception 6 (+10), Expertise (AWE): Popular Culture 6 (+8), Expertise: History 0 (+5/+1), Expertise: Mutant Rights 6 (+7), Expertise: Psychology 8 (+9), Insight 8 (+10), Intimidation 6 (+10), Investigation 4 (+5), Perception 4 (+6), Persuasion 8 (+12), Ranged Combat: Cosmic Firebird 4 (+7), Stealth 4 (+7), Treatment 8 (+9), Vehicles 4 (+7)

Powers
Cosmic Firebird: Array
. . Cosmic Fireball: Burst Area Damage 12 (cosmic fire, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . Distant Reading: Linked Effect
. . . . Detect Thoughts: Cumulative Mind Reading 8 (Linked; telepathy, DC 18; Cumulative; Limited to Surface Thoughts)
. . . . Scry Thoughts: Remote Sensing 10 (Linked; clairsentience, Affects: 1 Type - Mental, Range: 4 miles; Subtle: DC 20+rank; Limited: to Targeting Linked Effect)
. . Firelight: Environment 1 (cosmic fire, Light, Radius: 30 feet)
. . Healing Hands: Healing 8 (telepathy; Unreliable (1 use))
. . Mind Probe: Cumulative Mind Reading 12 (telepathy, DC 22; Cumulative, Subtle: subtle)
. . Psionic Blast: Cone Area Move Object 12 (psychokinesis, 100 tons, DC 27; Cone Area: 60 feet cone, DC 22, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Psychic Lance: Damage 10 (telepathy, DC 25; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Radiant Beam: Linked Effect
. . . . Burning Beam: Line Area Damage 7 (Linked; cosmic radiance, DC 22; Line Area 2: 5 feet wide by 60 feet long, DC 17)
. . . . Dazzling Beam: Cumulative Line Area Affliction 7 (Linked; cosmic radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 17; Line Area 2: 5 feet wide by 60 feet long, DC 17, Cumulative; Limited: Affects Visual Senses)
. . Radiant Consumption: Linked Effect
. . . . Burning Aura: Burst Area Damage 8 (Linked; cosmic radiance, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Duration: concentration; Side Effect 2: always - Jean suffers an equal amount of damage, Unreliable (1 use))
. . . . Radiant Aura: Environment 1 (Linked; cosmic radiance, Light (Bright), Radius: 30 feet; Concentration)
. . Reality Control: Variable 5 (cosmic; Action 2: free; Unreliable (5 uses), Notes: 25 pts of Traits for any effect Jean can imagine)
. . Scorching Ray: Damage 14 (cosmic fire, DC 29; Increased Range: ranged, Multiattack)
. . Synaptic Static: Cumulative Burst Area Affliction 8 (telepathy, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Cumulative, Increased Range: ranged, Subtle: subtle; Limited Degree, Notes: Mentally Impaired/Disabled)
. . Telekinesis: Move Object 10 (psychokinesis, 100 ktons; Increased Mass 12, Increased Range: perception)
. . Telepathic Bond: Mental Area Cosmic Communication 5 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Universe-wide)
. . Wall of Fire: Line Area Damage 10 (cosmic fire, DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20, Increased Duration: concentration, Increased Range: ranged; Distracting)
Special Qualities
. . Kinetic Shield: Protection 12 (psychokinesis, +12 Toughness; Impervious, Sustained)
. . Levitation: Flight 8 (psychokinesis, Speed: 500 miles/hour, 1 mile/round)
Symbiotic Being Physiology
. . Entwined Existence: Enhanced Trait 3 (racial talent, Expertise +4 (+5), Advantages: Languages: (Old Norse); Feature 3: Cosmic Counsel (Directed Inspiration))
. . Expanded Awareness: Senses 5 (racial trait, Acute: Mental Awareness, Awareness: Mental, Darkvision, Radius: Mental Awareness)
. . Ignite: Feature 1 (racial talent, Notes: Jean can create tiny flames at will, such as those found at the tips of matches, which are useful for lighting other fires.)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Mantle of Flame: Damage 4 (racial talent, DC 19; Reaction 3: reaction; Activation: move action)
. . Phoenix Spark: Burst Area Damage 7 (racial trait, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Triggered: 1 use - When Jean is slain; Uncontrolled)
. . Resistances: Immunity 10 (racial trait, Damage Effect: Necrotic Damage, Damage Effect: Radiant Damage; Limited - Half Effect)
. . Sustained Symbiosis: Healing 5 (racial talent; Resurrection, Triggered: 1 use - when suffering two or more degrees of damage; Limited: Self Only, Unreliable (1 use))

Equipment
Commlink

Offense
Initiative +7
Burning Aura: Burst Area Damage 8 (DC 23)
Burning Beam: Line Area Damage 7 (DC 22)
Cosmic Fireball: Burst Area Damage 12 (DC 27)
Dazzling Beam: Cumulative Line Area Affliction 7 (DC Fort 17)
Detect Thoughts: Cumulative Mind Reading 8 (DC Will 18)
Grab, +5 (DC Spec 11)
Mantle of Flame: Damage 4, +5 (DC 19)
Mind Probe: Cumulative Mind Reading 12 (DC Will 22)
Phoenix Spark: Burst Area Damage 7 (DC 22)
Psionic Blast: Cone Area Move Object 12 (DC 27)
Psychic Lance: Damage 10 (DC Will 25)
Scorching Ray: Damage 14, +10 (DC 29)
Synaptic Static: Cumulative Burst Area Affliction 8 (DC Will 18)
Telekinesis: Move Object 10 (DC 20)
Throw, +6 (DC 16)
Unarmed, +5 (DC 16)
Wall of Fire: Line Area Damage 10 (DC 25)

Complications
- Curse Sworn: The Phoenix Force has it's own agenda, and will try to manipulate Jean into advancing that agenda at random moments in time. In such situations, Jean must succeed on a DC 20 Will Resistance Check or be Compelled to perform whatever action the Phoenix Force believes will advance said agenda. The entity's current agenda is to experience new sensations, the more bizarre the better.
- Guy Magnet: Jean is an incredibly beautiful woman who doesn't even need to try in order to attract male attention. The problem is that she actually is trying now that she is the Black Queen of the Hellfire Club, and Harry is her favorite target.
- Motivation: Dreamer: Jean believes in the ideals espoused by Professor Charles Xavier, in that she longs for a world where humans and mutants can live together in peace and harmony. However, she doesn't actually believe that world will ever become a reality unless firmer actions are taken than those Xavier is willing to make.
- Nemesis: Jean was in a romantic relationship with Scott Summers prior to joining the Hellfire Club, and now the young hero wants nothing more than to save her from the club's diabolical clutches, never once stopping to consider that she joined the group of her own free will.
- Relationships: Jean is the youngest daughter of John and Elaine Grey, with an older sister by the name of Sara.
- Shop Smart, Shop Doppelmart: Almost every single female who is considered to be a Phoenix Shard, which is to say a potential avatar, is either directly related to Jean, or else looks darn near identical to the woman... And that is all before even mentioning Mister Sinister's super-secret "Jean Cloning Factory."
- Temper: Not only is she a redhead, but Jean is also a Tsundere in terms of how she reacts to other girls hitting on the boys she is interested in. Although she tends to take her temper out not on the girls, but on the poor unfortunate boy they happen to be hitting on

Languages
English [Native], French, Japanese, Russian

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 16 (Imp. 12), Will 10

Power Points
Abilities 46 + Powers 164 + Advantages 24 + Skills 40 (80 ranks) + Defenses 20 = 294
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DalkonCledwin
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Prince of Apokolips Brainstorm & Notes

Post by DalkonCledwin »

Prince of Apokolips
Premise: What if Harry’s father was actually one of the most powerful and evil gods in existence? And what if his mother, Lily Evans, managed to banish said father before the deity could steal her son and then decided to raise the young demigod as a hero instead of a villain? Long Live Harry Evans, Prince of Apokolips!
Required Inclusions:
- Darkseid must travel to Earth and seduce Lily Evans, which will lead to the birth of a magical heir to the Throne of Apokolips who will be known as Harry Evans (this reality’s Harry Potter).
- Lily must eventually figure out who her “boyfriend” is, and use magic in order to banish him from Earth, allowing her to raise her son in a way that will lead him down the path of heroism.
- Harry must possess powers which resemble those of his sister, Grail; as well as abilities drawn from the magical heritage he inherited from his mother.
- In this scenario, Neville Longbottom will be the Boy Who Lived instead of Harry. However, this does not mean that Harry’s role in the story will be less significant.
- Harry’s primary antagonist must be another of Darkseid’s children, either Kalibak or Grail, with Darkseid himself acting as the overarching villain in the storyline.
- Harry’s primary romantic interest must be Kara Zor-El, and anyone else who wishes to become involved with him will need her approval before they can join the pairing.
Preferred Inclusions:
- Lily should either be a single parent, or else be romantically involved with a female character of the author’s preference, such as one of the Black Sisters, Amelia Bones, etc…
- There should be three magical maturities that Harry has to go through before he gains the full and awesome power which is his birthright, one at age 11, one at age 14, and one at age 17.
- Harry should eventually usurp his father’s control over the divine realm known as Apokolips, effectively becoming the New God who governs that remarkably dark realm.
Optional Inclusions:
- There could be a Romeo & Juliet theme to Harry and Kara’s romantic interactions, since they are actually from families that are usually in opposition to one another.
- Harry’s status as a Half-Human should give him a resistance to Radion.
Forbidden Things:
- Harry, the Malevolent Emo Doormat.
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DalkonCledwin
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Omega / The MCs / Prince of Apokolips

Post by DalkonCledwin »

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Art by MPArchitect on DeviantArt

Omega (Harry Evans) - PL 12
Age: 17+ / Height: 5' 10" / Weight: 176 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Harry's Apartment

Strength 14, Stamina 12, Agility 3, Dexterity 3, Fighting 7, Intellect 5, Awareness 4, Presence 6

Advantages
Artificer, Attractive, Benefit, Wealth 2 (Independently Wealthy), Connected, Defensive Attack, Diehard, Equipment 4, Fascinate (Persuasion), Great Endurance, Improved Initiative, Inspire 2, Interpose, Languages 1, Leadership, Lionheart 2, Power Attack, Ranged Attack 5, Ritualist, Second Chance: (Resisting Mental Control), Startle, Teamwork

Skills
Deception 4 (+10), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Tactics 4 (+8), Expertise: Magic 10 (+15), Insight 4 (+8), Intimidation 6 (+12), Investigation 4 (+9), Perception 6 (+10), Persuasion 6 (+12), Ranged Combat: Magic 4 (+7), Stealth 4 (+7), Technology 4 (+9), Vehicles 4 (+7)

Powers
Apokoliptian Demigod Physiology
. . Body Resistance: Impervious Toughness 8 (racial trait; Limited: Not vs. Magical Attacks)
. . Divine Perception: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Radius (Type): Mental Senses)
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks)
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Custom: Immunity to Aging won't kick in until Harry is 27 years old)
. . Powerful Build: Enhanced Strength 4 (racial trait, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 18: Up to 6,000 tons)
. . Tough: Protection 2 (racial trait, +2 Toughness)
Fir & Unicorn Hair Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Arresto Momentum: Movement 1 (charm, Safe Fall; Affects Others Only, Increased Range 2: perception)
. . . . Devicto: Damage 8 (hex, DC 23; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Incendio: Damage 8 (fire magic, DC 23; Increased Range: ranged, Secondary Effect)
. . . . Nebulus: Environment 10 (fog magic, Visibility (-5), Radius: 2 miles; Increased Duration: continuous; Build Up)
. . . . Reparifors: Healing 8 (healing magic; Restorative)
. . . . Silencio: Progressive Affliction 12 (charm, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range: ranged, Progressive; Limited: Prevents Communication Only, Limited Degree (third only))
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Ventus: Line Area Move Object 12 (wind magic, 100 tons; Line Area 2: 5 feet wide by 60 feet long, DC 22; Limited Direction: Repulsion, Reduced Range: close)
Incredible Moves: Array
. . Fleet of Foot: Speed 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Super-Leaping: Leaping 6 (racial talent, Leap 500 feet at 120 miles/hour)
Omega Beams: Array
. . Apport: Teleport Attack 11 (omega effect, Carry 200 lbs., DC 21; Accurate, Attack: Dodge, Extended: 2000 miles in 2 move actions, Homing 4: 4 extra attempts, Increased Mass 2, Increased Range: ranged, Reversible; Limited to Extended, Tiring)
. . Destruction: Damage 16 (omega effect, DC 31; Homing 7: 7 extra attempts, Increased Range: ranged, Reversible)

Equipment
Cell Phone (Smartphone), Harry's Apartment

Offense
Initiative +7
Apport: Teleport Attack 11, +8 (DC Dog 21)
Destruction: Damage 16, +8 (DC 31)
Devicto: Damage 8, +12 (DC 23)
Expelliarmus: Damage 12, +12 (DC 27)
Finite Incantatem: Nullify 12, +12 (DC Will 22)
Grab, +7 (DC Spec 24)
Incendio: Damage 8, +12 (DC 23)
Silencio: Progressive Affliction 12, +12 (DC Will 22)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +8 (DC 29)
Unarmed, +7 (DC 29)
Ventus: Line Area Move Object 12 (DC 22)

Complications
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationship: Harry is the son of Lily Evans and Darkseid, the Ruler of Apokolips. This means that he is also the Half-Brother of Kalibak, Grail, and Orion, as well as the adoptive brother of Scott Free.
- Significant Other: Harry is actively dating a young woman by the name of Kara Kent, and he is also fully aware of his girlfriend's secret identity.

Languages
English [Native], French

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 8), Will 12

Power Points
Abilities 108 + Powers 96 + Advantages 31 + Skills 32 (64 ranks) + Defenses 18 = 285

--------------------
Home Sweet Home
Harry's Apartment - PL 12

Toughness 10, Size Large

Features:
Artificer's Lab, Defensive Enchantments (Blast 12), Dual Size: Small, Fire Prevention System, Gym, Library, Living Space, Ritual Chamber, Wards 3 (DC 30)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
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S.T.R.I.K.E. Wizard Brainstorm & Notes

Post by DalkonCledwin »

S.T.R.I.K.E. Wizard
Premise: Harry always wanted to help people, but he also had enough of fighting Dark Wizards to last a lifetime. So naturally, he decided to join the international spy organization known as S.T.R.I.K.E. and help protect the world from threats that very few witches or wizards could ever imagine.
Required Inclusions:
- Harry Potter must be recruited by the Special Tactical Reserve for International Key Emergencies after completing his Hogwarts education.
- As a member of STRIKE, Harry will work closely with Captain Britain and the other heroes who are members of the team known as Excalibur.
- Harry’s presence at STRIKE Headquarters must effectively counter Vixen’s attempted takeover and subsequent extermination of the taskforce.
- Harry must be an incredibly powerful wizard who has the ability to cast spells without a wand, instead of being a mutant like the vast majority of the members of Excalibur.
- Harry must keep in contact with the wizarding world but will mostly live in the muggle world due to the convenience it provides him with the job he does for S.T.R.I.K.E.
- Harry is not OP but can handle himself even against the greatest threats out there similar to how John Constantine from DC comics can.
- Harry’s primary romantic partner must be Elizabeth Braddock, but he is also allowed to be paired with other girls so long as they have Betsy’s approval.
Preferred Inclusions:
- Harry should be exempt from the laws which prevent the use of magic in front of muggles due to his membership in STRIKE and association with Excalibur.
- Betsy’s fateful encounter with Slaymaster should be resolved before the villain manages to pluck out her eyes, allowing her to retain full visual acuity.
- Harry should be a unique existence in the world of Marvel comics in the sense that he is not closely related to any of the pre-existing superheroes.
Optional Inclusions:
- Betsy’s purple hair and asiatic features could be explained by having her be Brian’s half-sister via an affair, with their father actually being the type to legitimize his illicit children.
- Betsy could have access to both telepathy and telekinesis right from the start of the story.
Forbidden Things:
- Harry the Malevolent Emo Doormat.
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Operative 253 / The MCs / S.T.R.I.K.E. Wizard

Post by DalkonCledwin »

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Art by Jyundee on DeviantArt

Operative 253 (Harry Potter) - PL 10
Age: 21 / Height: 5' 11" / Weight: 180 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: S.T.R.I.K.E. / Base of Operations: Harry's Apartment

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
Ace Pilot, Agile Feint, Artificer, Attractive, Benefit, Security Clearance 2: (S.T.R.I.K.E.), Benefit, Social Class 2 (Land Owning), Benefit, Wealth 3 (Millionaire), Connected, Contacts, Defensive Attack, Defensive Roll 4, Equipment 8, Evasion, Fascinate (Persuasion), Improved Grab, Inspire 2, Interpose, Languages 1, Leadership, Quick Draw, Ranged Attack 5, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Uncanny Dodge, Well-informed

Skills
Acrobatics 8 (+11), Athletics 4 (+5), Close Combat: Grab 4 (+10), Deception 4 (+8), Expertise (AWE): Cooking 6 (+10), Expertise: Law Enforcement 8 (+10), Expertise: Magic 12 (+14), Expertise: Military Operations 8 (+10), Insight 6 (+10), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Firearms 4 (+7), Stealth 6 (+9), Treatment 4 (+6), Vehicles 6 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds and other similar creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Obliviate: Concentration Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Portus: Teleport 14 (magical travel, Carry 6 tons; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 8, Triggered: 1 use - When command word is spoken; Limited to Extended, Medium: Whatever object Harry's wand is touching when he speaks the initial incantation, Tiring)
. . . . Reparifors: Healing 8 (healing magic; Restorative)
Magical Human Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 296 years))
. . Magical Awareness: Senses 3 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Grants Immunity to Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
Wandless Magic: Array
. . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Impedimenta: Affliction 10 (jinx, 1st degree: Hindered and Vulnerable, Resisted by: Dodge, Overcome by Strength, DC 20; Extra Condition, Increased Range: ranged; Limited Degree 2)
. . Legilimens: Cumulative Mind Reading 6 (divination, DC 16; Cumulative)
. . Relashio: Nullify 6 (jinx, Counters: Bindings & Restraints, DC 16; Broad, Simultaneous)
. . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Increased Range: perception, Precise, Subtle: subtle; Limited Direction: Upwards or Downwards)

Expanded Equipment
Garotte
. . Garotte: Strength Effect 1 (spytech; Choking, Grabbing (No Damage))

Equipment
Cell Phone (Smartphone), Commlink, Harry's Apartment, Light Armor, Spytech Arsenal (Blaster Pistol, Flash Grenade, Fragmentation Grenade, Garotte, Light Pistol, Smoke Grenade)

Offense
Initiative +3
Blaster Pistol, +12 (DC 20)
Bombarda: Burst Area Damage 6 (DC 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Flash Grenade, +8 (DC Dog/Fort 14)
Fragmentation Grenade, +8 (DC Dog 15)
Grab, +10 (DC Spec 11)
Impedimenta: Affliction 10, +8 (DC Dog/Str 20)
Legilimens: Cumulative Mind Reading 6 (DC Will 16)
Light Pistol, +12 (DC 18)
Obliviate: Concentration Burst Area Affliction 8 (DC Will 18)
Relashio: Nullify 6, +8 (DC Will 16)
Smoke Grenade, +8 (DC 19)
Throw, +8 (DC 16)
Unarmed, +6 (DC 16)
Wingardium Leviosa: Move Object 6 (DC 21)

Complications
- Fame: Harry is famous within magical society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry harbors a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry is actively courting a young noble woman by the name of Elizabeth Braddock, who is also one of his comrades within the organization known as S.T.R.I.K.E.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 12, Parry 10, Fortitude 6, Toughness 8/2, Will 12

Power Points
Abilities 50 + Powers 55 + Advantages 45 + Skills 50 (100 ranks) + Defenses 25 = 225

--------------------
Home Sweet Home
Harry's Apartment - PL 10

Toughness 10, Size Large

Features:
Artificer's Lab, Defensive Enchantments (Blast 10), Dual Size: Small, Fire Prevention System, Gym, Library, Living Space, Ritual Chamber, Wards 3 (DC 30)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
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Harry? Nay, Conner Brainstorm & Notes

Post by DalkonCledwin »

Harry? Nay, Conner
Premise: When Harry passed away, he thought all the craziness would finally be over, but it seems even in death, he can't get away from the crazy. Now, he's awake again, but he's… different. For one thing, he seems to be almost invincible, and he can fly without a broom; oh, and he has a rather unique family.
Required Inclusions:
- Harry must possess a Gray alignment, meaning that he generally prefers to incapacitate his opponents, but is willing to use lethal means on characters classified as Big Bads.
- The specific timeframe for Harry’s death in his original life is up to the author, but he must awaken his memories of that life shortly after being reborn as Conner Kent.
- As a gestalt entity, this version of Conner Kent must possess full knowledge of both of his lifetimes, as well as the ability to access both of their individual power suites.
- Suffice it to say, the newly dubbed “Conner Henry Kent” must break free of his containment unit and flee the lab in which he was created. He must also answer to either Conner or Harry.
- The revelation that he possesses Superman-esque powers must alarm Harry, as must his nigh indestructibility, although he is allowed to quickly adjust to both of these facts.
- Harry must compare Luthor’s contribution to his genetic template to Voldemort’s Horcrux, even if only in a purely theoretical sense.
- If Harry’s original world exists alongside his new one, then he must at least attempt to get back to his friends and loved ones. How they react to his new existential status is up to the author.
- All romantic pairings are permissible, but try to avoid creating a harem that is any larger than three or four girls, since anything more than that would be unmanageable.
Preferred Inclusions:
- This story should be a crossover with the DC Animated Movie universe, Arrowverse, or Snyderverse rather than being a crossover with Young Justice.
- Having always been denied a childhood, Harry should exult in his new body’s teenage immaturity, powers and celebrity status.
- There should be a version of Harry’s original world in his new one, but it should already have a child of prophecy in the form of Jasmine Potter, the Girl Who Lived.
- Superman could at one point compare Harry’s strange origin story to his own, since they are both from worlds that they can no longer return to.
Optional Inclusions:
- Conner could become romantically involved with the beautiful Jasmine Potter, in spite of the fact that she is technically the same person as his prior incarnation.
- Harry could figure out how to use his magic in order to render himself immune to Kryptonite.
- Harry could become involved in the events surrounding the “Death of Superman.”
Forbidden Things:
- Harry accepting Lex Luthor as anything more than a genetic donor.
- Harry the Malevolent Emo Doormat.
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Superboy / The MCs / Harry? Nay, Conner

Post by DalkonCledwin »

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Art by Nia Hti on ArtStation

Superboy (Kon-El) - PL 12
Age: 16 / Height: 5' 7" / Weight: 150 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Superman Family / Base of Operations: The Kent Farm

Strength 15, Stamina 10, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
All-out Attack, Artificer, Attractive, Beginner's Luck, Benefit, Wealth (Well-Off), Connected, Diehard, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Initiative 3, Improved Ranged Disarm, Inspire 2, Interpose, Languages 2, Leadership, Move-by Action, Power Attack, Second Chance: (Resisting Mental Control), Taunt, Teamwork, Trance, Ultimate Effort: (Toughness Checks)

Skills
Close Combat: Unarmed 4 (+9), Deception 6 (+10), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Farming 6 (+10), Expertise: Magic 12 (+14), Insight 6 (+10), Investigation 6 (+8), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Heat Vision 7 (+10), Stealth 6 (+9), Technology 6 (+8), Vehicles 6 (+9)

Powers
Kryptonian Hybrid Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Direct Exposure to Yellow Sunlight [2 ranks only])
. . Body Resistance: Impervious Toughness 14 (racial trait; Limited: Not vs. Magical Attacks)
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks)
. . Invulnerabilities: Immunity 7 (racial trait, Disease, Environmental Conditions (All), Poison)
. . Superhuman Perception: Senses 18 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Visual Senses 3: x1k, Extended: Auditory Senses 4: x10k, Infravision, Microscopic Vision 2: cell-size, Radius: Magic Awareness, Ultra-hearing)
. . Suprisingly Tough: Protection 4 (racial trait, +4 Toughness)
. . Tactile Locomotor: Enhanced Strength 10 (racial talent, +10 STR; Feature: Superboy can exert his strength without moving; Limited to Lifting, Notes: Max Lifting Strength 25: Up to 800,000 tons)
Special Qualities
. . Incarnation Awareness: Senses 2 (wild talent, Postcognition (Limited): Harry James Potter; Uncontrolled)
Superhuman Powers: Dynamic Array
. . Freeze Breath: Cone Area Affliction 8 ([0 active, 0/26 PP, 3/r], ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Cone Area 2: 120 feet cone, DC 18, Extra Condition; Limited Degree)
. . Heat Vision: Damage 12 ([0 active, 0/26 PP, 2/r+1], heat, DC 27; Increased Range: ranged, Precise)
. . Hyper-Running: Speed 10 ([0 active, 0/26 PP, 1/r], racial talent, Speed: 2000 miles/hour, 4 miles/round)
. . Levitation: Flight 13 ([0 active, 0/26 PP, 2/r], magical travel, Speed: 16000 miles/hour, 30 miles/round)
Tactile Charmswork: Strength Effect 15 (Feature: Superboy can exert his strength without moving)
. . Inpulsa Fluctus: Burst Area Affliction 12 (Alternate; hex, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 22; Burst Area: 30 feet radius sphere, DC 22, Extra Condition; Limited: Superboy and targets must be touching the same surface, Limited Degree)
. . Protego: Burst Area Deflect 8 (Alternate; charm; Burst Area: 30 feet radius sphere, DC 18, Selective; Reduced Range: close)
. . Rescindo: Transform 5 (Alternate; charm, Affects: 1 Thing > 1 Thing - Assembled to Disassembled, Transforms: 25 lbs., DC 15; Increased Duration: continuous)

Equipment
Commlink

Offense
Initiative +15
Freeze Breath: Cone Area Affliction 8 (DC Fort/Will 18)
Grab, +5 (DC Spec 25)
Heat Vision: Damage 12, +10 (DC 27)
Inpulsa Fluctus: Burst Area Affliction 12 (DC Fort/Will 22)
Rescindo: Transform 5, +9 (DC Dog 15)
Throw, +3 (DC 30)
Unarmed, +9 (DC 30)

Complications
- Enemies: Superboy has inherited several of his father's enemies, including Knockout, Cadmus Labs, Lex Luthor, King Shark and Superboy Prime.
- Honor: Superboy will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Superboy is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Responsibility: Superboy feels a strong sense of responsibility to use his powers for the benefit of all and to live up the standards of his "cousin/father."
- Power Loss: Superboy will gradually lose his Kryptonian powers and suffer a similar decrease in his Strength and Stamina scores until they are each reduced to 3 while under the light of a red sun.
- Relationship: Superboy is biologically the son of Superman and Lex Luthor, which means he is the cousin of Supergirl (Kara Zor-El), and one of several people responsible for looking out for Krypto the Superdog. He is also close friends with Tim Drake, Bart Allen, and the adoptive grandson of Martha Kent.
- Secret Identity: Superboy attempts to keep his civilian identity as Conner Kent, a not very mild mannered high school student, a secret. He is also keeping secret the knowledge that he is the reincarnation of a young man known as Harry Potter.
- Weakness: Green-K leaves the Superboy Impaired, Disabled and eventually Debilitated in terms of his Strength, Stamina and Kryptonian powers. He may even die after a few minutes of exposure to these otherworldly gemstones.

Languages
English [Native], Kryptonian, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 92 + Powers 93 + Advantages 29 + Skills 44 (87 ranks) + Defenses 22 = 280

--------------------
Prologue Form
The Metropolis Kid (Kon-El) - PL 11
Age: Looks 16 / Height: 5' 7" / Weight: 150 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Superman Family / Base of Operations: The Kent Farm

Strength 15, Stamina 10, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
All-out Attack, Artificer, Attractive, Beginner's Luck, Diehard, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Initiative, Improved Ranged Disarm, Inspire 2, Interpose, Languages 2, Leadership, Move-by Action, Power Attack, Taunt, Trance

Skills
Close Combat: Unarmed 2 (+7), Deception 4 (+8), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Farming 4 (+8), Expertise: Magic 10 (+12), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Heat Vision 5 (+8), Stealth 4 (+7), Technology 4 (+6), Vehicles 4 (+7)

Powers
Kryptonian Hybrid Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Direct Exposure to Yellow Sunlight [2 ranks only])
. . Body Resistance: Impervious Toughness 14 (racial trait; Limited 2: Not vs. Energy Damage or Magic)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison)
. . Superhuman Perception: Senses 6 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Visual Senses 2: x100, Radius: Magic Awareness, Ultra-hearing)
. . Suprisingly Tough: Protection 4 (racial trait, +4 Toughness)
. . Tactile Locomotor: Enhanced Strength 5 (racial talent, +5 STR; Feature: The Metropolis Kid can exert his strength without moving; Limited to Lifting, Notes: Max Lifting Strength 20: Up to 25,000 tons)
Special Qualities
. . Incarnation Awareness: Senses 2 (wild talent, Postcognition (Limited): Harry James Potter; Uncontrolled)
Superhuman Powers: Dynamic Array
. . Heat Vision: Damage 12 ([0 active, 0/26 PP, 2/r+1], heat, DC 27; Increased Range: ranged, Precise)
. . Levitation: Flight 13 ([0 active, 0/26 PP, 2/r], magical travel, Speed: 16000 miles/hour, 30 miles/round)
Tactile Charmswork: Strength Effect 15 (Feature: The Metropolis Kid can exert his strength without moving)
. . Rescindo: Transform 5 (Alternate; charm, Affects: 1 Thing > 1 Thing - Assembled to Disassembled, Transforms: 25 lbs., DC 15; Increased Duration: continuous)

Equipment
Commlink

Offense
Initiative +7
Grab, +5 (DC Spec 25)
Heat Vision: Damage 12, +8 (DC 27)
Rescindo: Transform 5, +7 (DC Dog 15)
Throw, +3 (DC 30)
Unarmed, +7 (DC 30)

Complications
- Enemies: The Metropolis Kid has inherited several of his father's enemies, including Knockout, Cadmus Labs, Lex Luthor, King Shark and Superboy Prime.
- Honor: The Metropolis Kid will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: The Metropolis Kid is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Responsibility: The Metropolis Kid feels a strong sense of responsibility to use his powers for the benefit of all and to live up the standards of his "cousin/father."
- Power Loss: The Metropolis Kid will gradually lose his Kryptonian powers and suffer a similar decrease in his Strength and Stamina scores until they are each reduced to 3 while under the light of a red sun.
- Relationship: The Metropolis Kid is biologically the son of Superman and Lex Luthor, which means he is the cousin of Supergirl (Kara Zor-El), and one of several people responsible for looking out for Krypto the Superdog. He is also close friends with Tim Drake, Bart Allen, and the adoptive grandson of Martha Kent.
- Secret Identity: The Metropolis Kid attempts to keep his civilian identity as Conner Kent, a not very mild mannered high school student, a secret. He is also keeping secret the knowledge that he is the reincarnation of a young man known as Harry Potter.
- Weakness: Green-K leaves the Metropolis Kid Impaired, Disabled and eventually Debilitated in terms of his Strength, Stamina and Kryptonian powers. He may even die after a few minutes of exposure to these otherworldly gemstones.

Languages
English [Native], Kryptonian, Parseltongue (Secret)

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 92 + Powers 57 + Advantages 22 + Skills 32 (63 ranks) + Defenses 16 = 219
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Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by DalkonCledwin »

Well, I don't think that idea will be getting continued. As of the moment, I am thinking of a way to do another "Atlantean!Harry" idea, but with it being slightly different from my last couple of attempts... just gotta come up with a basic jump off point, hmm...
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Duke of Cantre'r Gwaelod Brainstorm & Notes

Post by DalkonCledwin »

Duke of Cantre'r Gwaelod
Premise: Camelot wasn’t the only magical city which was thought lost to time. Even before King Arthur’s demise, the city of Cantre’r Gwaelod had fallen beneath the waves. Now, centuries later, young Harry Potter has risen to prominence and will soon return Cantre’r Gwaelod to its place among the powers of the world!
Required Inclusions:
- Lily Evans must be the daughter of an Atlantean Royal, with said royal actually being the maternal uncle of Prince Orin of Poseidonis.
- Lily and her son, Harry Potter, must attend Hogwarts School of Witchcraft and Wizardry due to their shared ability to use both the magic of Atlantis and that of the surface-dwelling humans.
- Harry’s status as an Atlantean/Wizard Hybrid must give him powers which rarely ever manifest among Pure-Atlanteans, such as an incredibly powerful affinity with magic.
- In addition to his affinity for magic, Harry must possess the ability to channel electrical currents and manipulate water, as per the Atlantean Sorcery from the Young Justice TV series.
- Harry must be the heir to the Duchal House of Cantre’r Gwaelod, which is one of several cities that sank beneath the waves during the Atlantean Cataclysm.
- Harry must also possess all of the usual powers associated with Atlantean Highborns from the DC Extended Universe (aka the Movie Universe) in this scenario.
Preferred Inclusions:
- Harry should begin looking for at least one girl who can rule alongside him as the Duchess of Cantre’r Gwaelod at some point after (or during) his fourth year at Hogwarts.
- Harry should be adept at wandless magic, allowing him to perform both wizarding and Atlantean spells without the need for a magical focus, such as a wand or a trident.
- This fic should start with either Fleur or Gabrielle Delacour making Harry aware of the fact that he is an Atlantean Wizard, instead of simply being a Human Wizard.
Optional Inclusions:
- A few of Harry’s Ladies could undergo a process that allows them to survive underwater.
- There could be an outstanding betrothal contract between the Dukal Kingdoms of Cantre’r Gwaelod and Thierna Na Oge, leading Harry into a relationship with Nuada Airgetlám.
Forbidden Things:
- Harry becoming romantically involved with a male character.
- Harry and his Ladies, the Malevolent Emo Doormat.
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