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DalkonCledwin
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Mac Lir / The MCs / Song of the Sea

Post by DalkonCledwin »

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Mac Lir (Harry Potter) - PL 13
Age: 17 (19) / Height: 5' 11" / Weight: 172 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +17
Knockback Mod: -15/-12

Strength 10, Stamina 12, Agility 5, Dexterity 5, Fighting 7, Intellect 4, Awareness 5, Presence 7

Advantages
Animal Empathy, Assessment, Attractive, Benefit, Divine Stature 4 (Intermediate Deity), Benefit, Renown 2, Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Defensive Roll 3, Equipment 12, Evasion, Fascinate (Persuasion), Fearless, Improved Grab, Inspire 2, Languages 3, Leadership, Potioneer, Power Attack, Precise Attack (Ranged, Concealment), Ranged Attack 3, Teamwork, Trance

Skills
Athletics 4 (+14), Close Combat: Swords 2 (+9), Deception 6 (+13), Expertise (AWE): Home Economics 8 (+13), Expertise: Magic 12 (+16), Expertise: Oceanic Lore 8 (+12), Insight 6 (+11), Intimidation 4 (+11), Investigation 6 (+10), Perception 8 (+13), Persuasion 6 (+13), Ranged Combat: Magic 4 (+9), Stealth 6 (+11), Vehicles 6 (+11)

Powers
Awakened Tuatha Dé Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Divine Perception: Senses 10 (racial trait, Analytical: Detect Magic, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Fog [Vision], Counters Illusion: Vision, Detect: Magic [Visual] 2: ranged, Low-light Vision)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Languages which are considered "Current")
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
. . Resistances: Immunity 14 (racial trait, Custom: Mental Control 5, Environmental Conditions (All), Sleep, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Touch the Spirit World: Strength Effect 13 (racial trait; Affects Insubstantial 2: full rank, Variable Descriptor 2: broad group - Any Strength-based Effect that Harry Wields)
Divine Powers: Array
. . Aguamenti: Cumulative Cone Area Affliction 10 (water magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Cone Area 3: 250 feet cone, DC 20, Cumulative, Feature: Can also be used to conjure drinking water at a rate of -5 volume ranks (0.2 gallons) per round; Instant Recovery, Limited: to Visual Senses)
. . Aqua Eructo: Cumulative Line Area Affliction 10 (water magic, 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 20, Cumulative; Limited Degree)
. . Ebublio: Concentration Burst Area Affliction 8 (water magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength or Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Extra Condition, Increased Range: ranged; Distracting)
. . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . Faery Gate: Movement 2 (magical travel, Dimensional: Celtic Otherworlds 2: group, 50 lbs.; Portal; Medium: Faerie Circles, Megalith Sites, etc.)
. . Faery Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Easy, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Faerie Circles, Megalith Sites, etc., Tiring)
. . Incendio: Burst Area Damage 8 (fire magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Secondary Effect)
. . Lashing Seas: Move Object 11 (water magic, 50 tons, DC 26; Damaging, Multiattack; Limited Material: Water)
. . Lifewater Stream: Line Area Healing 8 (healing magic; Line Area 2: 5 feet wide by 60 feet long, DC 18, Energizing; Distracting)
. . Rough Waters: Environment 16 (water magic, Impede Movement (2 ranks), Radius: 120 miles; Selective; Limited: to Large Bodies of Water)
. . Stupefy: Cumulative Affliction 11 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative, Increased Range: ranged)
. . Tidal Control: Move Object 10 (water magic, 200 ktons; Increased Mass 13, Increased Range: perception; Limited Material: Water)
Fragarach (Easily Removable (indestructible))
. . Gouging Sword of the War God: Array
. . . . Answerer: Concentration Cumulative Affliction 13 (divine curse, 1st degree: Vulnerable, 2nd degree: Compelled, Resisted by: Will, DC 23; Concentration, Cumulative; Limited: Compels Target to Answer Questions Truthfully, Limited Degree)
. . . . Retaliator: Deflect 11 (divine authority; Reflect; Reduced Range: close)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 28; Dangerous 4, Incurable, Penetrating 13, Smashing)
. . Worthiness: Feature 1 (demonic sword, Notes: Fragarach will only allow itself to be wielded by those whom it personally deems to be worthy of such an honor.)
Féth Fíada (Removable (indestructible))
. . Magical Mist: Array
. . . . Ceo Draíochta: Environment 10 (fog magic, Visibility (-5), Radius: 2 miles; Selective; Build Up, Tiring)
. . . . That's an Invisibility Cloak!: Concealment 4 (divine construct, All Visual Senses; Affects Others, Feature: Grants immunity to Thief's Downfall; Distracting, Limited: Affects a single adult or up to three children, Passive)

Equipment
Cell Phone (Smartphone), Sguaba Tuinne, The Potter Estate at Kuoh

Offense
Initiative +5
Aguamenti: Cumulative Cone Area Affliction 10 (DC Dog/Fort/Will 20)
Answerer: Concentration Cumulative Affliction 13, +9 (DC Will 23)
Aqua Eructo: Cumulative Line Area Affliction 10 (DC Dog/Fort/Will 20)
Ebublio: Concentration Burst Area Affliction 8 (DC Fort/Will 18)
Expelliarmus: Damage 14, +12 (DC 29)
Grab, +7 (DC Spec 20)
Incendio: Burst Area Damage 8 (DC 23)
Lashing Seas: Move Object 11, +12 (DC 26)
Stupefy: Cumulative Affliction 11, +12 (DC Fort 21)
Sword Strike: Strength-based Damage 3, +9 (DC 28)
Throw, +8 (DC 25)
Tidal Control: Move Object 10 (DC 20)
Unarmed, +7 (DC 25)

Complications
- Fame: Harry is famous within magical society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young deity who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they're talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry needs to have his hands free, or occupied by Fragarach, and his mouth unbound in order to utilize any of the spells in his Divine Powers array.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry is effectively the jail warden for a deceptively young looking woman who answers to the name "Morgan Black", in spite of the fact that history books would refer to her as Morgan Le Fay.
- Weakness: Harry suffers an additional degree of effect when struck with wrought iron weaponry. Furthermore, Harry's Toughness isn't Impervious against such weapons.

Languages
English [Native], French, Japanese, Parseltongue (Secret)

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 15/12 (Imp. 5), Will 14

Power Points
Abilities 110 + Powers 106 + Advantages 52 + Skills 43 (86 ranks) + Defenses 19 = 330

--------------------
Spectral Ferry
Sguaba Tuinne - PL 13

Strength 8, Defense -4, Toughness 9, Size Huge

Features:
Affects Insubstantial 2, Summonable 1

Powers
Locomotor: Flight 5 (divine construct, Speed: 60 miles/hour, 900 feet/round; Aquatic, Dimensional 3: any dimension)

Power Points
Abilities 2 + Powers 14 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
--------------------
Home Sweet Home
The Potter Estate at Kuoh - PL 13

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Concealed 2 (DC 25), ECM 4 (Vs. Magic, -8), Escape Tunnels 1 (DC 20), Fire Prevention Wards, Floo Connection, Formal Dining Room, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Luxury 3 (Up to 2 ea., 6), Mystic Locale, Owlery (Houdini the Barn Owl), Personnel (Winky), Pool (Onsen), Ritual Chamber, Typewriter, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 31 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
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DalkonCledwin
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Morgan Le Fay / The MCs / Song of the Sea

Post by DalkonCledwin »

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Art by -KEn- on Pixiv

Morgan Le Fay - PL 12
Age: 17 (1,411) / Height: 5' 4" / Weight: 110 lbs
Hair Color: Blonde / Eye Color: Aqua
Wealth Rank: +12 / Rep Rank: +16
Knockback Mod: -14/-4

Strength 3, Stamina 4, Agility 4, Dexterity 4, Fighting 5, Intellect 6, Awareness 6, Presence 8

Advantages
Alchemist, Animal Empathy, Attractive 2, Benefit, Alternate Identity: (Morgan Black), Benefit, Magus Class 5 (EX-Class), Benefit, Renown 2, Benefit, Wealth (Well-Off), Charming, Connected, Daze (Deception), Defensive Attack, Equipment 1, Evasion, Fascinate (Persuasion), Improved Treatment, Jack-of-all-trades, Languages 4, Potioneer, Precise Attack (Ranged, Concealment), Ritualist, Seize Initiative, Skill Mastery: (Expertise: Magic), Taunt, Trance, Well-read

Skills
Athletics 4 (+7), Deception 8 (+16), Expertise (AWE): Research 6 (+12), Expertise (PRE): Dancing 4 (+12), Expertise: Alchemy 10 (+16), Expertise: History 8 (+14), Expertise: Magic 12 (+18), Insight 10 (+16), Intimidation 4 (+12), Perception 8 (+14), Persuasion 6 (+14), Ranged Combat: Magic 4 (+8), Riding 4 (+8), Stealth 4 (+8), Treatment 10 (+16)

Powers
Demifey Physiology
. . Fey Perception: Senses 7 (racial trait, Analytical: Detect Magic, Awareness: Magic [Mental], Counters Illusion: Vision, Detect: Magic [Visual] 2: ranged, Low-light Vision)
. . Invulnerabilities: Immunity 2 (racial trait, Aging, Disease; Quirk: Morgan is only immune to nonmagical diseases)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Sleep; Limited - Half Effect)
Magical Superiority: Array
. . Calm Animals: Cumulative Burst Area Affliction 12 (hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 22; Burst Area: 30 feet radius sphere, DC 22, Cumulative, Increased Range: ranged; Limited: Affects Animals Only, Limited Degree, Notes: Compelled: [to Remain Still])
. . Charm: Concentration Cumulative Affliction 12 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception; Limited: Morgan doesn't control the target's actions, they merely act friendly towards her, Quirk: Affects Male Targets Only, Sense-dependent: Auditory)
. . Eldritch Bolt: Damage 16 (eldritch magic, DC 31; Affects Insubstantial 2: full rank, Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Element Control: Move Object 11 (kinetic magic, 50 tons; Affects Insubstantial 2: full rank, Increased Range: perception)
. . Globe of Invulnerability: Burst Area Immunity 20 (defensive magic, Very Common Descriptor: Magical Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 30, Sustained; Distracting, Limited: to Spells with an Effect Rank of 10 or less)
. . Greater Dispel Magic: Nullify 12 (security magic, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . Greater Teleport: Teleport 11 (magical travel, Carry 400 lbs.; Accurate, Extended: 2000 miles in 2 move actions, Increased Mass 3; Limited to Extended)
. . Invisibility: Concealment 4 (obfuscation, All Visual Senses; Passive)
. . Major Image: Illusion 9 (illusory magic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Concentration, Resistible: Will)
. . Mass Suggestion: Concentration Perception Area Affliction 11 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Perception Area: DC 21 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Mystic Bindings: Cumulative Affliction 12 (sealing magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Paralyzing Touch: Cumulative Affliction 15 (sealing magic, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 25; Accurate 2: +4, Cumulative; Grab-based)
. . Phase Door: Movement 3 (magical travel, Permeate 3: full speed; Portal, Subtle 2: undetectable; Limited: Affects Self Only)
. . Transmutation: Transform 8 (alchemy, Affects: Anything, Transforms: 200 lbs., DC 18; Check Required 5: DC 14 - Expertise: Alchemy, Permanent)
. . Water Scrying: Remote Sensing 17 (divination, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 500 miles; Dimensional 2: group - Mystical Dimensions & Earth; Medium: Water)
Mystic Talents
. . Air Walking: Flight 2 (magical travel, Speed: 8 miles/hour, 120 feet/round; Subtle: subtle; Quirk: The Prone condition causes Morgan to fall)
. . Disguise Self: Morph 3 (illusory magic, +20 Deception checks to disguise; Broad group; Resistible: Will)
. . Mind Shield: Impervious Will 15 (mental magic; Limited: to Mental Effects)
. . Mystic Shield: Protection 10 (defensive magic, +10 Toughness; Impervious, Sustained)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +4
Calm Animals: Cumulative Burst Area Affliction 12 (DC Will 22)
Charm: Concentration Cumulative Affliction 12 (DC Will 22)
Eldritch Bolt: Damage 16, +8 (DC 31)
Element Control: Move Object 11 (DC 21)
Grab, +5 (DC Spec 13)
Greater Dispel Magic: Nullify 12, +8 (DC Will 22)
Mass Suggestion: Concentration Perception Area Affliction 11 (DC Will 21)
Mystic Bindings: Cumulative Affliction 12, +8 (DC Will 22)
Paralyzing Touch: Cumulative Affliction 15, +9 (DC Will 25)
Throw, +4 (DC 18)
Transmutation: Transform 8, +5 (DC Dog 18)
Unarmed, +5 (DC 18)

Complications
- Confined: Morgan must remain within 10.5 miles of Harry's location at all times or risk having her life taken from her by the Geas which originally confined her to Tír na nÓg.
- Cultural Awkwardness: Morgan has very limited knowledge of the modern world due to the fact that her scrying only allowed her access to a five-hundred mile radius around the Isle of Man. This means that most of her knowledge is very British in nature and she is liable to make copious mistakes when interacting with other cultures.
- Fame: Morgan isn't quite sure how she became an icon for feminine empowerment, but it seems to be due to her status as one of the more famous women to appear in humanity's history books (or is that quasi-history?), even if no one in the muggle world has any idea what Morgan actually looks like.
- Motivation: Redemption: Morgan truly wishes to make amends for all the harm she inflicted upon the world when she was a young girl living in the court of her half-brother, the King of All Britain, Arthur Pendragon.
- Power Loss: Morgan needs to have her hands free and her mouth unbound in order to successfully perform the spells in her Magical Superiority array.
- Weakness: Morgan suffers an additional degree of effect when struck with wrought iron weaponry. Furthermore, her Mystic Shield is incapable of defending her from such weapons.

Languages
Archaic Irish (Gaeilge Ársa), Brittonic [Native], English, French, Japanese, Latin, Old English (Ænglisc), Old Welsh (Hen Gymraeg), Scottish Gaelic (Gàidhlig)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 14/4 (Imp. 10), Will 15 (Imp. 15)

Power Points
Abilities 80 + Powers 105 + Advantages 34 + Skills 51 (102 ranks) + Defenses 24 = 294
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DalkonCledwin
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Magician of Supremacy Brainstorm & Notes

Post by DalkonCledwin »

Magician of Supremacy
Premise: Harry Potter always had a love/hate relationship with the Fates. While he was a “Chosen One” thus given great trials, they gave him the perfect partner to get through said trials alive. Albion, the White Dragon of Supremacy. Meddle not in the affairs of dragons for you are crunchy and taste good with ketchup!
Required Inclusions:
- Harry Potter must be the current vessel for the Longinus-class Sacred Gear known as Divine Dividing, meaning that it is his ultimate destiny to face Hyoudou Issei in single combat.
- Furthermore, nothing Harry does will save him from his destined confrontation with the Dark Lord Voldemort; although, that doesn’t mean he can’t seek out the training needed to win.
- While Albion was unable to assist Harry during his initial encounter with Voldemort, the Dragon will gleefully consume the shard of Voldemort’s soul that hid itself in Harry’s famous scar.
- Harry must fight tooth and nail to gain his independence from certain well-meaning, but overly controlling adults.
- Eventually, Harry must make his way to Kuoh Town; however, his registration and attendance at Kuoh Academy is entirely optional.
- Harry must work on restraining his impulsive nature, since it regularly bites him in the behind.
- The story’s romantic options are negotiable, but Isabel Carmilla is highly recommended.
Preferred Inclusions:
- The infamous Cloak of Invisibility should actually be a scale taken from Albion prior to when he was sealed within the Sacred Gear that now houses his soul.
- Professors Snape and Dumbledore should have a thoroughly unpleasant encounter with Albion after using Legilimency to intrude upon Harry’s mind.
- Harry should use some sort of focus other than a wand for his magic, or else go entirely wandless when casting spells.
Optional Inclusions:
- Lily Potter could have been friends with Queen Isabel of the Carmilla Vampire Faction, much like how her husband was friends with the Alpha Werewolf known as Remus Lupin.
- Harry could activate the initial form of his Sacred Gear during his confrontation with Quirrell.
Forbidden Things:
- Harry having an easy time attaining Balance Breaker.
- Harry being reincarnated as a Devil against his will.
- Harry sinking to the level of the Perverted Trio.
- Harry and Albion failing to work as partners.
- Harry engaging in a same-gender romance.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Harry Potter / Team Potter / Magician of Supremacy

Post by DalkonCledwin »

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Art by Chaos217 on DeviantArt

Harry James Potter (A1) - PL 10
Age: 15+ / Height: 5' 9" / Weight: 164 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +12
Knockback Mod: -8/-3

Strength 13/2, Stamina 3, Agility 4, Dexterity 4, Fighting 7, Intellect 3, Awareness 5, Presence 5

Advantages
Assessment, Attractive, Benefit, Dragonic Stature (Dragon Gear Meister), Benefit, Renown, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Roll 3, Diehard, Equipment 9, Fascinate (Persuasion), Fearless, Great Endurance, Holding Back, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Potioneer, Power Attack, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+17), Deception 4 (+9), Expertise (AWE): Home Economics 6 (+11), Expertise (DEX): Broom Flight 6 (+10), Expertise: Magic 10 (+13), Insight 6 (+11), Investigation 4 (+7), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Magic 3 (+7), Stealth 6 (+10)

Powers
Divine Dividing (Removable (indestructible))
. . Absorption Boost: Enhanced Trait 22 (base form, Strength +11 (+13); Reaction: When using the "Divide!" power; Fades, Limited: to the lesser value between the Effect Rank of this power or the 'aborbed' Energy Rank)
. . Dividing Gear: Array
. . . . Divide!: Broad Simultaneous Weaken 12 (base form, Affects: Powers & Strength, Resisted by: Will, DC 22; Broad: Powers & Strength, Custom: Linked to Strength Damage, Simultaneous; Quirk: Limited to no more than 6 Effect Ranks per Resistance Check)
. . . . Half-Dimension: Concentration Cumulative Affliction 8 (upgraded form, 3rd degree: Transformed, DC 18; Affects Objects, Alternate Resistance (Dodge), Concentration, Cumulative, Increased Range 2: perception, Split: 2 targets; Distracting, Limited Degree (third only))
. . Energy Wings: Flight 15 (initial form, Speed: 64000 miles/hour, 120 miles/round; Feature: Concealable, Subtle: subtle; Wings)
Dragonic Human Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Expanded Awareness: Senses 7 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magic [Mental], Darkvision, Extended: Visual Senses 1: x10, Low-light Vision)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Poison; Feature: Longevity (Up to 8,182 years); Quirk: Harry is not immune to Samael's venom)
. . Resistances: Immunity 8 (racial trait, Damage Effect: Corrosive Damage, Sleep, Uncommon Descriptor: Paralyzation Effects; Limited - Half Effect)
Treasures of the Heart: Array
. . Sirius Black's Enchanted Pen Knife: Nullify 8 (Easily Removable, very rare object, Counters: Locking Mechanisms, DC 18; Broad, Simultaneous; Reduced Range: close, Side Effect: on failure - The Pen Knife is irrevocably destroyed)
. . The Marauder's Map: Remote Sensing 8 (Easily Removable, legendary object, Affects: 1 Type - Mental, Range: 1 mile; Feature: Semi-Intelligent (will insult people trying to bypass password [Activation Flaw Descriptor]), No Conduit, Simultaneous; Activation: move action, Limited: to Hogwarts & the Surrounding Grounds, Quirk: limited to showing occupant names and footsteps on a blueprint of the castle and its grounds)
. . The White Dragon Emperor's Scaled Veil: Concealment 4 (Removable (indestructible), dragonic relic, All Visual Senses; Affects Others, Feature: Grants immunity to Thief's Downfall; Distracting, Limited: Can only affect a single adult or up to three children, Passive)
Wandless Adept: Array
. . Blitsify: Cumulative Affliction 10 (lightning magic, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged)
. . Dragon Gatling: Damage 10 (kinetic magic, DC 25; Increased Range: ranged, Multiattack)
. . Dragon's Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Dragon's Portal: Teleport 9 (magical travel, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Creatures of Darkness, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . Finite Incantatem: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous)
. . Reparifors: Healing 10 (charm; Restorative)

Equipment
Communication Mirror, Heavy Jacket, The Room of Requirement

Offense
Initiative +4
Blitsify: Cumulative Affliction 10, +7 (DC Will 20)
Divide!: Broad Simultaneous Weaken 12, +7 (DC Will 22)
Dragon Gatling: Damage 10, +7 (DC 25)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 13, +7 (DC 28)
Finite Incantatem: Nullify 10, +7 (DC Will 20)
Grab, +7 (DC Spec 23)
Half-Dimension: Concentration Cumulative Affliction 8 (DC Dog/Fort/Will 18)
Sirius Black's Enchanted Pen Knife: Nullify 8, +7 (DC Will 18)
Throw, +4 (DC 28)
Unarmed, +7 (DC 28)

Complications
- Destiny: It is Harry's destiny to be the one who will ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Girl Magnet: Not only is Harry a minor celebrity, but he is the current vessel for one of the two most powerful Dragonic Sacred Gears. These two facts combine to make him very, very appealing to members of the opposite gender.
- Honor: Harry will always keep his word of honor and strives to uphold the common good.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they're talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at great risk in order to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lads death will act as catalyst which will allow the elderly Headmaster to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Weakness: Harry suffers an additional degree of effect from those powers and relics which incorporate the "Dragon Slayer" descriptor, such as Samael's toxin or the Holy Sword known as Ascalon.

Languages
Dragonic, English [Native], Parseltongue (Secret), Romanian

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/3, Will 13

Power Points
Abilities 66 + Powers 116 + Advantages 37 + Skills 34 (67 ranks) + Defenses 25 = 278

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School House Rock
The Room of Requirement - PL 10

Toughness 10, Size Colossal
Int -2, Awe 5, Pre 0

Features:
Ancient Secrets, Artificer Lab, Concealed 3 (DC 30), Dojo (Magical Combat), Dual Size: Miniscule, ECM 4 (Vs. Magic, -8), Fire Prevention Wards, Gym, Infirmary, Intelligent, Kitchen & Mess, Library, Living Space, Barracks 4 (Up to 20 ea., 80), Living Space, Luxury 2 (Up to 2 ea., 4), Movable, Owlery, Personnel (House Elves), Sealed, Secret 3 (DC 30), Wards 3 (DC 30)

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 33 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
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DalkonCledwin
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Adhara Carmilla / Team Potter / Magician of Supremacy

Post by DalkonCledwin »

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Art by Lebring on Pixiv

Adhara Carmilla (A1) - PL 10
Age: 14+ / Height: 4' 11" / Weight: 99 lbs
Hair Color: Pink / Eye Color: Red
Dowry Rank: +16 / Rep Rank: +10
Knockback Mod: -8

Strength 8, Stamina 8, Agility 5, Dexterity 5, Fighting 8, Intellect 2, Awareness 4, Presence 4

Advantages
Animal Empathy, Attractive 2, Benefit, Dhampir Wings 3 (High-class (6 Wings)), Benefit, Dowry 2 (independently wealthy), Charming, Chokehold, Daze (Deception), Equipment 1, Fascinate (Persuasion), Flirtation, Improved Grab, Improved Hold, Improved Initiative, Inspire 2, Languages 2, Ritualist, Trance, Well-informed

Skills
Deception 6 (+10), Expertise (AWE): Popular Culture 4 (+8), Expertise: Magic 10 (+12), Expertise: Politics 4 (+6), Insight 6 (+10), Intimidation 4 (+8), Investigation 4 (+6), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Magic 5 (+10), Stealth 8 (+13), Technology 4 (+6)

Powers
Dhampir Physiology
. . Body Resistance: Impervious Toughness 8 (racial trait)
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 8,291 years))
. . Mystical Claws: Strength-based Damage 2 (slashing, DC 25; Penetrating 6)
. . Resistances: Immunity 9 (racial trait, Environmental Conditions (All), Sleep, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Vampiric Perception: Senses 7 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magic [Mental], Darkvision, Extended: Olfactory Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank)
. . Vampiric Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Intimidating (+2 circumstance bonus); Wings)
Vampiric Power: Array
. . Blood Drain: Linked Effect
. . . . Refreshing Drink: Healing 6 (Linked; vampiric talent; Bonus Effect; Limited: Affects Self Only)
. . . . Vampiric Bite: Concentration Weaken 6 (Linked; vampiric talent, Affects: Stamina, Resisted by: Fortitude, DC 16; Addictive, Concentration; Grab-based, Limited: to a single rank of lost Stamina per Resistance Check)
. . Blutbiegen: Concentration Cumulative Affliction 10 (sanguine magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Controlled, Resisted by: Fortitude, DC 20; Concentration, Cumulative, Increased Range 2: perception; Distracting, Instant Recovery, Quirk: The target must possess water-based blood (plasma), Tiring)
. . Blutiger Dolch: Damage 10 (sanguine magic, DC 25; Increased Range: ranged, Multiattack; Source: Freshly Spilled Blood)
. . Blutwand: Create 10 (sanguine magic, Volume: 1000 cft., DC 20; Impervious, Selective, Stationary; Limited: to Walls or Domes, Source: Freshly Spilled Blood, Notes: 5' x 10' x 20' = 1000 cft)
. . Carmilla's Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Cone of Cold: Cumulative Cone Area Affliction 8 (ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative)
. . Fog Cloud: Cloud Area Concealment Attack 4 (fog magic, All Visual Senses, DC 14; Cloud Area 3: 60 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . Miryōgan: Concentration Affliction 10 (mystic eyes, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception; Distracting, Sense-dependent: Vision)
. . Sensual Healing: Healing 9 (healing magic; Energizing, Restorative; Limited: Affects Others Only, Quirk 2: Requires at least 10 minutes of intimate physical contact)
. . Shadow Bolt: Damage 10 (shadow magic, DC 25; Increased Range: ranged, Variable Descriptor: close group - Cold or Force)

Equipment
Bodice Dagger, Communication Mirror

Offense
Initiative +9
Blutbiegen: Concentration Cumulative Affliction 10 (DC Fort 20)
Blutiger Dolch: Damage 10, +10 (DC 25)
Bodice Dagger, +8 (DC 24)
Cone of Cold: Cumulative Cone Area Affliction 8 (DC Fort 18)
Fog Cloud: Cloud Area Concealment Attack 4 (DC Fort 14)
Grab, +8 (DC Spec 18)
Miryōgan: Concentration Affliction 10 (DC Will 20)
Mystical Claws: Strength-based Damage 2, +8 (DC 25)
Shadow Bolt: Damage 10, +10 (DC 25)
Throw, +5 (DC 23)
Unarmed, +8 (DC 23)
Vampiric Bite: Concentration Weaken 6, +8 (DC Fort 16)

Complications
- Bane: Dragonic blood is both a stimulant and mild aphrodisiac for vampires and dhampirs, and is something that Adhara regularly tries to overdose on.
- Creature of Darkness: Adhara suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.
- Motivation: Thrills: Adhara is a highly exuberant and fun loving individual, who enjoys nothing better than to enjoy a night on the town with her friends, especially if she manages to convince her godbrother to come along for the ride!
- Power Loss: Adhara loses access to her Body Resistance when defending herself from fire-based attacks and weapons which are either blessed or made from wood or silver.
- Prejudice: Adhara faces prejudice both from outside the vampire enclaves and from within. This is because most witches and wizards are incapable of distinguishing between a vampire and a dhampir, and also choose to ignore the fact that vampires aren't simply mindless savages with an unquenchable thirst for blood; and because vampires themselves tend to look down upon Dhampir as second-class citizens.
- Relationships: Adhara is the aptly named daughter of Sirius Orion Black, and through him, the godsister of Harry James Potter. Her mother, Isabel Carmilla, is the Queen of the Carmilla Vampire Faction, which makes Adhara the Princess of said faction.
- Vulnerability: Adhara will become Vision Impaired whenever she is exposed to sunlight.

Languages
English, Japanese, Romanian [Native]

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 8 (Imp. 8), Will 10

Power Points
Abilities 88 + Powers 75 + Advantages 24 + Skills 33 (65 ranks) + Defenses 19 = 239
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DalkonCledwin
Posts: 7046
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Location: Gallifrey

Gogmagog / Team Potter / Magician of Supremacy

Post by DalkonCledwin »

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Art by The-Last-Phantom on DeviantArt

Gogmagog (A?) - PL 10
Wealth Rank: +8 / Rep Rank: +10
Knockback Mod: -20

Strength 6, Stamina -, Agility 4, Dexterity 4, Fighting 6, Intellect 0, Awareness 2, Presence 0

Advantages
All-out Attack, Diehard, Extraordinary Effort, Improved Aim, Improved Grab, Interpose, Last Stand, Power Attack, Withstand Damage

Skills
Athletics 6 (+12), Close Combat: Unarmed 8 (+14), Intimidation 6 (+10), Perception 6 (+8), Ranged Combat: Arsenal 4 (+8)

Powers
Stone Golem Physiology
. . Golem Perception: Senses 4 (racial trait, Awareness: Magic [Mental], Darkvision, Low-light Vision)
. . Huge Construct: Growth 8 (racial trait, +8 STR, +8 Tough, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 speed rank; Innate; Permanent)
. . Magic Resistance: Immunity 20 (racial trait, Very Common Descriptor: Magical Effects; Limited - Half Effect)
. . Reconstruction: Regeneration 2 (racial trait, Every 5 rounds; Persistent)
. . Recording Device: Feature 1 (racial trait, Notes: Gogmagog has a specially installed module for recording events, such as battles.)
. . Super-Toughness: Protection 4 (racial trait, +4 Toughness; Impervious [8 extra ranks])
. . Universal Translator: Comprehend 2 (racial trait, Languages - Read All, Languages - Understand All)
. . Unliving: Immunity 31 (racial trait, Aging, Fortitude Effects, Advantages: Diehard)
Weapon Transformation: Array
. . Gatling Guns: Damage 8 (ballistic, DC 23; Increased Range: ranged, Multiattack)
. . Heat Tonfa: Strength-based Damage 2 (heat, DC 23; Defensive, Penetrating 8, Split: 2 targets)
. . Jet Flight: Flight 8 (morphic, Speed: 500 miles/hour, 1 mile/round; Concentration, Distracting)
. . Lazer Beams: Damage 8 (luminous magic, DC 23; Increased Range 2: perception)
. . Rocket Punch: Burst Area Damage 8 (projectile, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Shoulder Cannons: Damage 12 (kinetic magic, DC 27; Increased Range: ranged)

Offense
Initiative +4
Gatling Guns: Damage 8, +8 (DC 23)
Grab, +6 (DC Spec 16)
Heat Tonfa: Strength-based Damage 2, +6 (DC 23)
Lazer Beams: Damage 8 (DC 23)
Rocket Punch: Burst Area Damage 8 (DC 23)
Shoulder Cannons: Damage 12, +8 (DC 27)
Throw, +4 (DC 21)
Unarmed, +14 (DC 21)

Complications
- Disability: Gogmagog seems to be incapable of speaking in a manner which humans would be capable of understanding.
- Motivation: Protector: Gogmagog is one of several constructs that were originally created by the Ancient Gods to serve as weapons of mass destruction, and Gogz now uses this terrible and awesome power to defend Nimue Lochridge and her allies to the best of his ability.
- Power Loss: Gogmagog's Toughness is not Impervious against Adamantine weaponry.

Languages
Sumerian [Native]

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 12 (Imp. 12), Will 6

Power Points
Abilities 18 + Powers 117 + Advantages 8 + Skills 15 (30 ranks) + Defenses 18 = 176
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DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
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Heavenly Contract Brainstorm & Notes

Post by DalkonCledwin »

Heavenly Contract
Premise: There was a reason why there wasn’t a supernatural war between Heaven and the Tuatha Dé during Ierne's conversion to Christianity. A contract was signed, the Eladan would agree to peace in exchange for the hand of one of El Shaddai’s daughters. Several centuries later, Lugh is reborn as Harry Potter, and the Morrigan activates the contract with Gabriel as the bride.
Required Inclusions:
- Many of the gods from Clan Eladan must have tied their existence to a cycle of reincarnation, Lugh Lamhfada being among them.
- Harry Potter must actually be the most recent incarnation of the Celtic deity known as Lugh Lamhfada, the God of Light, Beauty and Poetry.
- Harry’s Divine Spark must awaken shortly after the conclusion of the Battle of Hogwarts, with his awakening acting as a signal to Heaven that it is time for them to become involved.
- The primary romantic pairing for this fic must be between Harry Potter (Lugh) and Gabriel Hornblower. Harry is permitted a harem provided each girl gets Gabriel’s blessing.
- All supernatural races must possess a limited degree of shapeshifting, allowing them to change certain aspects of their physique at will.
- Harry must take his new Fiancee and depart for Kuoh Town once his affairs in Great Britain are properly organized.
- While Gabriel won’t be happy about the pending marriage, she must eventually realize that Harry actually is trying to make the best of their rather awkward situation.
- Harry must use one of Lugh’s infamous Tathlum stones in order to smite an enemy at least once during the course of this story.
- Harry must refuse to fight Riser Phenex on Rias Gremory’s behalf, instead choosing to help teach Rias and her Peerage the skills that they need to know in order to win.
- There must be at least a few supernatural entities whose grudges against Lugh or the Tuatha Dé Danann have been transferred to Harry now that he has Lugh’s divine powers.
Preferred Inclusions:
- Harry should be incapable of controlling the full divine might of Lugh Lamhfada, meaning that he will need to create a series of seals in order to contain his full divine potential.
- Harry and Gabriel’s wedding should have Raphael or Uriel acting as the minister/priest, while Michael is the one who walks Gabriel down the aisle towards the altar.
- Harry should enjoy traveling with his loved ones, and should view each trip as an exciting new adventure and a new trail to blaze.
- Harry should be one of those guys who doesn’t actively look for harem members, but who still manages to attract them all the same.
- Harry should locate and reprimand whoever it is that was responsible for dressing Ophis in the outfit she is seen wearing during the anime series.
Optional Inclusions:
- The Morrigan’s appearance could be modeled on Raven Branwen from RWBY.
- Amaterasu could personally ask Gabriel if she can join Harry’s harem. The answer she receives from the angel is however, entirely up in the air.
- Gabriel could quickly realize that she can get Harry to do whatever she wants him to do simply by showing him a little bit more skin than she would normally be comfortable with.
Forbidden Things:
- Harry swearing loyalty to any supernatural factions aside from Clan Eladan.
- Gabriel allowing Harry to bed her prior to their marriage.
- Harry becoming romantically involved with a male.
- Harry being a natural-born Sacred Gear Meister.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / The MCs / Heavenly Contract

Post by DalkonCledwin »

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Art by Z-O_U T.J. Kwon on ArtStation

Harry James Potter - PL 11
Age: 17+ / Height: 5' 11" / Weight: 185 lbs
Hair Color: Light Brown / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +15
Knockback Mod: -12

Strength 8, Stamina 12, Agility 4, Dexterity 4, Fighting 10, Intellect 3, Awareness 6, Presence 6

Advantages
Attractive 2, Beginner's Luck, Benefit, Divine Stature 5 (Greater Deity), Benefit, Renown 2, Benefit, Status: (Celtic God of Light, Beauty & Poetry), Benefit, Wealth 4 (Multimillionaire), Dazzling Performance (Expertise: Traditional Ballads), Defensive Attack, Diehard, Equipment 4, Great Endurance, Holding Back, Improved Aim, Improved Grab, Improved Initiative, Improvised Tools, Inspire 3, Jack-of-all-trades, Languages 3, Leadership, Potioneer, Power Attack, Ritualist, Skill Mastery: (Perception), Takedown, Ultimate Effort: (Aim)

Skills
Athletics 4 (+12), Deception 6 (+12), Expertise (AWE): Smithing 6 (+12), Expertise (PRE): Traditional Ballads 8 (+14), Expertise: Magic 10 (+13), Expertise: Nature 8 (+11), Handle Animal 8 (+14), Insight 8 (+14), Investigation 4 (+7), Perception 8 (+14), Persuasion 6 (+12), Ranged Combat: Magic 4 (+8), Riding 6 (+10), Stealth 8 (+12), Vehicles 6 (+10)

Powers
Divine Power: Array
. . Animate Servant: Summon 5 (artifice; Increased Range 2: perception, Type (Broad): Any inanimate object; Limited: by Available Objects)
. . Apparition: Teleport 11 (magical travel, 8 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 2000 miles in 2 move actions, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All travelers suffer Damage 10 (Splinch))
. . Artificer's Touch: Healing 11 (artifice; Affects Objects Only)
. . Day's Resurgence: Healing 9 (healing magic; Energizing, Restorative; Quirk: Treatment takes no less than 10 minutes to complete)
. . Divine Tathlum: Damage 14 (projectile, DC 29; Dangerous 4, Increased Range: ranged, Incurable, Penetrating 14; Unreliable (5 uses))
. . Eladan's Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Elysium's Call: Nullify 12 (divine blessing, Counters: Mental Control & Entrapment Effects, DC 22; Broad, Simultaneous; Reduced Range: close)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Burst Area 3: 120 feet radius sphere, DC 21, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Creatures of Darkness, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as an incredibly large glowing Hound, Tiring)
. . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . Light of the Sun's Wrath: Linked Effect
. . . . Blinding Arc: Cumulative Cone Area Affliction 7 (Linked; divine radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 17; Cone Area 2: 120 feet cone, DC 17, Cumulative; Limited: Affects Visual Senses Only)
. . . . Radiant Arc: Cone Area Damage 7 (Linked; divine radiance, DC 22; Cone Area 2: 120 feet cone, DC 17; Limited: Affects Creatures of Darkness Only)
. . Lore Keeper: Senses 2 (divination, Acute: Detect Weakness, Detect: Weakness [Mental] 1; Sustained)
. . Obliviate: Concentration Cumulative Burst Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Concentration, Cumulative, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . Powerful Bond: Mental Communication 1 (comms magic; Subtle: encrypted; Concentration, Limited: to Friends or Loved Ones, Notes: Range: 100 feet)
. . Stupefy: Cumulative Affliction 12 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . Vision of the Sun: Mental Communication Perception (Visual) Perception (One Sense) 4 (divination; Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception, Medium: Direct Sunlight, Notes: Range: Worldwide)
Eladan Kinsman Physiology
. . Body Resistance: Impervious Toughness 6 (racial trait)
. . Divine Perception: Senses 2 (racial trait, Awareness: Divinity [Mental], Awareness: Magic [Mental])
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Languages which are considered "Current")
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
. . Look Manipulation: Feature 1 (racial talent, Notes: Harry can change minor elements of his appearance, such as his eye and hair color, at will. This grants him a +5 circumstance bonus to Deception checks for disguising himself, and may qualify as a bonus to interaction
checks to impress or intimidate under the right circumstances.)
. . Resistances: Immunity 14 (racial trait, Custom: Mental Control 5, Damage Effect: Fire Damage, Sleep, Starvation & Thirst, Uncommon Descriptor: Petrification Effects; Limited - Half Effect)
Fragarach II (Easily Removable)
. . Holy Spirit Sword: Array
. . . . Freagróidh Tú: Concentration Cumulative Affliction 12 (divine curse, 1st degree: Vulnerable, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Cumulative; Limited: Compels target to answer questions truthfully, Limited Degree)
. . . . Holy Blade: Strength-based Damage 4 (slashing, DC 27; Dangerous, Penetrating 8; Bane: Creatures of Darkness)
. . . . Retaliator: Deflect 10 (divine whim; Reflect; Reduced Range: close)
. . Worthiness: Feature 1 (holy sword, Notes: Only those who are considered to be Holy Swordsmen (Natural or Artificial), or who is a vessel for the Blade Blacksmith Sacred Gear will be able to properly wield Harry's Fragarach Replica.)
Plate Armor (Removable)
. . Heavy Plating: Impervious Toughness 5 (divine construct)
Special Qualities
. . Cycle of Life & Death: Immortality 1 (divine talent, Return after 2 weeks; Reincarnation)
. . Incarnation Awareness: Senses 2 (divine talent, Postcognition (Limited): Previous incarnations of Lugh Lamhfada; Uncontrolled)

Equipment
Cell Phone (Smartphone), The Potter Estate

Offense
Initiative +8
Blinding Arc: Cumulative Cone Area Affliction 7 (DC Fort 17)
Divine Tathlum: Damage 14, +8 (DC 29)
Elysium's Call: Nullify 12, +10 (DC Will 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (DC Will 21)
Expelliarmus: Damage 14, +8 (DC 29)
Freagróidh Tú: Concentration Cumulative Affliction 12, +10 (DC Will 22)
Grab, +10 (DC Spec 18)
Holy Blade: Strength-based Damage 4, +10 (DC 27)
Obliviate: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Radiant Arc: Cone Area Damage 7 (DC 22)
Stupefy: Cumulative Affliction 12, +8 (DC Fort 22)
Throw, +4 (DC 23)
Unarmed, +10 (DC 23)

Complications
- Enemies: There are those who wish to inflict grievous injury upon Harry simply because he is Lugh Lamhfada's most recent incarnation.
- Fame: Harry is famous within magical society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Holding Back: Ériu's Light: Harry can spend a Hero Point and make a DC 20 Will Resistance check whenever over half of his team has been incapacitated, or when countless innocent lives are in jeopardy. If he succeeds on the Will check, then he is allowed to switch to the accompanying Lugh Lamhfada stat block.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young deity who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they're talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry has recently learned that he is the subject of a newly activated betrothal between the Tuatha Dé Danann and Heaven, with his Angelic counterpart being the Great Seraph known as Gabriel.
- Weakness: Harry suffers an additional degree of effect when struck with wrought iron weaponry. Furthermore, Harry's Toughness isn't Impervious against such weapons.

Languages
English [Native], Irish (Gaeilge), Japanese, Latin, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 12 (Imp. 11/6), Will 10

Power Points
Abilities 106 + Powers 92 + Advantages 42 + Skills 50 (100 ranks) + Defenses 10 = 300

--------------------
Home Sweet Home
The Potter Estate - PL 11

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Concealed 2 (DC 25), ECM 4 (Vs. Magic, -8), Escape Tunnels 1 (DC 20), Fire Prevention Wards, Floo Connection, Formal Dining Room, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Luxury 3 (Up to 2 ea., 6), Mystic Locale, Owlery (Houdini the Barn Owl), Personnel (Winky), Pool (Onsen), Ritual Chamber, Typewriter, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 31 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18 (35)
--------------------
Holding Back Form
Lugh Lamhfada - PL 15
Wealth Rank: +8 / Rep Rank: +21
Knockback Mod: -18

Strength 10, Stamina 14, Agility 5, Dexterity 5, Fighting 12, Intellect 4, Awareness 7, Presence 7

Advantages
Attractive 2, Beginner's Luck, Benefit, Divine Stature 5 (Greater Deity), Benefit, Renown 3, Benefit, Status: (Celtic God of Light, Beauty & Poetry), Dazzling Performance (Expertise: Traditional Ballads), Defensive Attack, Diehard, Great Endurance, Improved Aim, Improved Grab, Improved Initiative, Improved Ranged Disarm, Improvised Tools, Inspire 5, Jack-of-all-trades, Languages 3, Last Stand, Leadership, Power Attack, Ritualist, Skill Mastery: (Perception), Takedown 2, Ultimate Effort: (Aim), Withstand Damage

Skills
Deception 10 (+17), Expertise (PRE): Traditional Ballads 12 (+19), Expertise: Magic 12 (+16), Expertise: Nature 10 (+14), Insight 12 (+19), Intimidation 4 (+11), Investigation 4 (+8), Perception 12 (+19), Persuasion 10 (+17), Ranged Combat: Magic 6 (+11)

Powers
Divine Power: Array
. . Animate Servant: Summon 5 (artifice; Increased Range 2: perception, Type (Broad): Any inanimate object; Limited: by Available Objects)
. . Artificer's Touch: Healing 15 (artifice; Affects Objects Only)
. . Day's Resurgence: Healing 11 (healing magic; Energizing, Restorative; Quirk: Treatment takes no less than 10 minutes to complete)
. . Divine Tathlum: Damage 19 (projectile, DC 34; Dangerous 4, Increased Range: ranged, Incurable, Penetrating 19; Unreliable (5 uses))
. . Eladan's Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Elysium's Call: Nullify 18 (divine blessing, Counters: Mental Control & Entrapment Effects, DC 28; Broad, Simultaneous; Reduced Range: close)
. . Light of the Sun's Wrath: Linked Effect
. . . . Blinding Arc: Cumulative Cone Area Affliction 10 (Linked; divine radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Cone Area 2: 120 feet cone, DC 20, Cumulative; Limited: Affects Visual Senses Only)
. . . . Radiant Arc: Cone Area Damage 10 (Linked; divine radiance, DC 25; Cone Area 2: 120 feet cone, DC 20; Limited: Affects Creatures of Darkness Only)
. . Lore Keeper: Senses 2 (divination, Acute: Detect Weakness, Detect: Weakness [Mental] 1; Sustained)
. . Powerful Bond: Mental Communication 1 (comms magic; Subtle: encrypted; Concentration, Limited: to Friends or Loved Ones, Notes: Range: 100 feet)
. . Searing Light: Damage 18 (divine radiance, DC 33; Dangerous 4, Increased Range: ranged; Quirk 4: Dangerous Only vs. Creatures of Darkness)
. . Sun Lights: Cumulative Affliction 14 (divine radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 24; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged, Multiattack; Limited: Affects Visual Senses Only)
. . Vision of the Sun: Mental Communication Perception (Visual) Perception (One Sense) 4 (divination; Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception, Medium: Direct Sunlight, Notes: Range: Worldwide)
Divine Presence
. . Levitation: Flight 7 (divine talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Luminous Aura: Environment 1 (divine radiance, Light (Bright), Radius: 30 feet)
. . Luminous Body: Insubstantial 3 (divine radiance, Energy; Innate; Permanent)
Eladan Kinsman Physiology
. . Divine Senses: Senses 2 (racial trait, Awareness: Divinity [Mental], Awareness: Magic [Mental])
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Languages which are considered "Current")
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
. . Resistances: Immunity 14 (racial trait, Custom: Mental Control 5, Damage Effect: Fire Damage, Sleep, Starvation & Thirst, Uncommon Descriptor: Petrification Effects; Limited - Half Effect)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
. . True Invulnerability: Impervious Toughness 18 (racial trait)
Special Qualities
. . Incarnation Awareness: Senses 2 (divine talent, Postcognition (Limited): All Incarnations of Lugh Lamhfada)

Offense
Initiative +9
Blinding Arc: Cumulative Cone Area Affliction 10 (DC Fort 20)
Divine Tathlum: Damage 19, +11 (DC 34)
Elysium's Call: Nullify 18, +12 (DC Will 28)
Grab, +12 (DC Spec 20)
Radiant Arc: Cone Area Damage 10 (DC 25)
Searing Light: Damage 18, +11 (DC 33)
Sun Lights: Cumulative Affliction 14, +11 (DC Dog/Fort/Will 24)
Throw, +5 (DC 25)
Unarmed, +12 (DC 25)

Complications
- Holding Back: Power Unleashed: Lugh's power is explosive, and unleashing it is like a meltdown. If he fails to contain this power, then he will randomly lash out with the maximum yield of his most destructive ability until such time as he is rendered unconscious (which will also force him back into the form of his current incarnation).
- Honor: Lugh will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Lugh is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Significant Other: Lugh is is the subject of a newly activated betrothal between the Tuatha Dé Danann and Heaven, with his Angelic counterpart being the Great Seraph known as Gabriel.
- Weakness: Lugh suffers an additional degree of effect when struck with wrought iron weaponry. Furthermore, Lugh's Toughness isn't Impervious against such weapon and he is considered to be Corporeal when resisting their effects.

Languages
Archaic Irish [Native], English, Irish (Gaeilge), Japanese, Latin

Defense
Dodge 12, Parry 12, Fortitude 14, Toughness 18 (Imp. 18), Will 12

Power Points
Abilities 128 + Powers 135 + Advantages 39 + Skills 46 (92 ranks) + Defenses 12 = 360
Last edited by DalkonCledwin on Mon May 24, 2021 10:51 am, edited 1 time in total.
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Gabriel Hornblower / The MCs / Heavenly Contract

Post by DalkonCledwin »

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Art by ここみね (Koko Mine) on Pixiv

Gabriel Hornblower - PL 11
Age: Looks 17 / Height: 5' 5" / Weight: 121 lbs
Hair Color: Blonde / Eye Color: Blue
Dowry Rank: +16 / Rep Rank: +15
Knockback Mod: -12/-11

Strength 10, Stamina 11, Agility 4, Dexterity 4, Fighting 9, Intellect 2, Awareness 4, Presence 8

Advantages
Attractive, Benefit, Angel Wings 6 (Great Seraph (12 Wings)), Benefit, Dowry 2 (independently wealthy), Benefit, Renown 2, Defensive Roll, Diehard, Equipment 4, Fascinate (Expertise: Wind Instruments), Great Endurance, Inspire 3, Interpose, Languages 3, Leadership, Power Attack, Ranged Attack 4, Sacred Rites, Teamwork

Skills
Expertise (PRE): Wind Instruments 8 (+16), Expertise: History 8 (+10), Expertise: Religion 12 (+14), Insight 8 (+12), Investigation 4 (+6), Perception 8 (+12), Persuasion 8 (+16), Stealth 8 (+12), Treatment 6 (+8)

Powers
Heavenly Arsenal: Array (Easily Removable)
. . Heavenly Shofar: Teleport 5 (angelic relic, 900 feet in a move action, carrying 50 lbs.; Affects Others Only, Custom: Enhances the Teleportation effects of other characters; Check Required 5: DC 14 - Expertise: Wind Instruments, Limited: Affects Pure Angels Only)
. . Holy Sword: Strength-based Damage 3 (slashing, DC 28; Aura: Holy Radiance, Dangerous, Penetrating 10)
. . Slaying Bow: Damage 8 (piercing, DC 23; Alternate Resistance: Fortitude, Increased Range: ranged; Bane: Creatures of Darkness)
Heavenly Magic: Array
. . Exorcism: Nullify 13 (holy magic, Counters: Mental Control & Summoning Effects, DC 23; Broad, Simultaneous; Reduced Range: close)
. . Greater Dispel: Nullify 10 (security magic, Counters: Magical Effects, DC 20; Broad, Simultaneous)
. . Heavenly Portal: Teleport 9 (magical travel, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Religion, Limited to Extended, Tiring)
. . Holy Utterances: Concentration Perception Area Affliction 10 (holy magic, 1st degree: Hindered, Impaired, 2nd degree: Immobile, Disabled, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 20; Perception Area: DC 20 - Auditory, Concentration, Extra Condition; Limited: Affects Creatures of Darkness Only)
. . Javelin of Light: Strength-based Damage 1 (piercing, DC 26; Aura: Holy Radiance, Dangerous, Increased Range: ranged)
. . Lashing Seas: Move Object 10 (water magic, 25 tons, DC 25; Damaging, Multiattack; Limited Material: Water)
. . Mana Burst (Water): Burst Area Healing 7 (mana burst; Burst Area: 30 feet radius sphere, DC 17, Restorative, Selective; Unreliable (5 uses))
. . Mass Suggestion: Concentration Perception Area Affliction 9 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Perception Area: DC 19 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Rough Waters: Environment 15 (water magic, Impede Movement (2 ranks), Radius: 60 miles; Selective; Limited: to Large Bodies of Water)
. . Spear of Light: Strength-based Damage 2 (piercing, DC 27; Aura: Holy Radiance, Dangerous, Reach (melee): 5 ft.)
. . Tidal Control: Move Object 10 (water magic, 25 ktons; Increased Mass 10, Increased Range: perception; Limited Material: Water)
. . Whirlpool: Cylinder Area Move Object 10 (water magic, 25 tons, DC 25; Cylinder Area 2: 60 feet cylinder, DC 20, Damaging; Concentration, Limited Material: Water)
Seraphim Physiology
. . Alter Self: Morph 2 (racial talent, +20 Deception checks to disguise; Narrow group, Notes: Any Humanoid Female)
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Languages which are considered "Current")
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Low Pressure, Suffocation: Low Pressure)
. . Resistances: Immunity 14 (racial trait, Damage Effect: Cold Damage, Damage Effect: Radiant Damage, Sleep, Starvation & Thirst, Uncommon Descriptor: Petrification Effects; Limited - Half Effect)
. . Seraphic Communion: Senses 1 (racial talent, Communication Link: The Throne of Heaven; Dimensional 3: any dimension, Sustained)
. . Seraphic Perception: Senses 7 (racial trait, Acute: Detect Malevolence, Awareness: Magic [Mental], Darkvision, Detect: Malevolence [Mental] 2: ranged, Low-light Vision)
. . Seraphic Wings: Flight 6 (racial trait, Speed: 120 miles/hour, 1800 feet/round; Feature: Concealable, Feature: Impressive (+2 circumstance bonus); Wings)
. . Strongest Woman in Heaven: Enhanced Strength 11 (racial talent, +11 STR; Limited to Lifting, Notes: Max Lifting Strength 21: Up to 50,000 tons)

Equipment
Cell Phone (Smartphone), Shared EP (The Potter Estate) 17

Offense
Initiative +4
Exorcism: Nullify 13, +9 (DC Will 23)
Grab, +9 (DC Spec 20)
Greater Dispel: Nullify 10, +8 (DC Will 20)
Holy Sword: Strength-based Damage 3, +9 (DC 28)
Holy Utterances: Concentration Perception Area Affliction 10 (DC Will 20)
Javelin of Light: Strength-based Damage 1, +8 (DC 26)
Lashing Seas: Move Object 10, +8 (DC 25)
Mass Suggestion: Concentration Perception Area Affliction 9 (DC Will 19)
Slaying Bow: Damage 8, +8 (DC Fort 23)
Spear of Light: Strength-based Damage 2, +9 (DC 27)
Throw, +8 (DC 25)
Tidal Control: Move Object 10 (DC 20)
Unarmed, +9 (DC 25)
Whirlpool: Cylinder Area Move Object 10 (DC 25)

Complications
- Creature of Light: Gabriel is Toughness Impaired against damage from Demonic Swords and Cursed Water, and such damage is also Incurable against her.
- Easily Flustered: Anyone who mentions Gabriel's assets in the same sentence as her "Strongest Woman in Heaven" epithet will quickly discover just how easy it is to embarrass this particular angel.
- Honor: Gabriel will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: As an Angel, Gabriel is required to provide aid to good-hearted folks and uphold the cause of the Heavenly Father.
- Quirk: Gabriel is strong enough to where she can casually ignore it when people are attacking each other right on top of her, but only if she has something far more interesting to focus her attention on!
- Significant Other: Gabriel is the subject of a newly activated betrothal between Heaven and the Tuatha Dé Danann, with her Eladan counterpart being none other than Harry Potter.

Languages
English, Enochian [Native], Irish (Gaeilge), Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 12/11 (Imp. 5), Will 11

Power Points
Abilities 104 + Powers 113 + Advantages 34 + Skills 35 (70 ranks) + Defenses 14 = 300
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Amaterasu / The MCs / Heavenly Contract

Post by DalkonCledwin »

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Art by Pe.chi on Pixiv

Amaterasu-Omikami - PL 13
Age: Looks 18 / Height: 5' 7" / Weight: 133 lbs
Hair Color: Green / Eye Color: Blue
Wealth Rank: +28 / Rep Rank: +19
Knockback Mod: -14

Strength 10, Stamina 10, Agility 5, Dexterity 5, Fighting 12, Intellect 6, Awareness 7, Presence 7

General Advantages
All-out Attack, Animal Empathy, Assist: (Favored Foe [Oni]), Attractive 2, Benefit, Divine Stature 5 (Greater Deity), Benefit, Renown 3, Benefit, Status: (Shinto Skymother), Benefit, Wealth 5 (Billionaire), Charming, Connected, Diehard, Evasion 2, Favored Environment: (When Fighting Favored Foe), Favored Foe: (Oni), Flirtation, Great Endurance, Herbalist, Hide in Plain Sight, Improved Initiative, Improved Treatment, Inspire 2, Languages 2, Leadership, Ritualist, Teamwork, Tracking

Enhanced Advantages
Luck 3, Skill Mastery: *Perception)

Skills
Acrobatics 6 (+11), Deception 8 (+15), Expertise (PRE): Dancing 8 (+15), Expertise: History 10 (+16), Expertise: Magic 10 (+16), Expertise: Nature 12 (+18), Handle Animal 6 (+13), Insight 6 (+13), Perception 8 (+17/+15), Persuasion 6 (+13), Ranged Combat: Magic 4 (+9), Stealth 10 (+15), Treatment 8 (+14)

Powers
Amatsu-kami Physiology
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Discorporation; Limited: Not vs. Longinus, Divine Constructs or the Attacks of Power Level 12+ characters)
. . Divine Perception: Senses 7 (racial trait, Acute (Type): Olfactory Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Extended: Olfactory Senses 1: x10, Tracking: Olfactory Senses 2: full speed)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Languages which are considered "Current")
. . Invulnerabilities: Immunity 9 (racial trait, Aging, Damage Effect: Fire Damage, Disease, Environmental Condition: Cold, Environmental Condition: Heat)
. . Lightning Speed: Speed 8 (racial talent, Speed: 500 miles/hour, 1 mile/round)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness; Impervious)
. . Wild Shape: Morph 3 (racial talent, +20 Deception checks to disguise; Broad group; Metamorph, Notes: Any animal (Metamorph is a Divine Wolf))
Divine Power: Array
. . Blinding Flash: Cumulative Burst Area Affliction 12 (divine radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Burst Area 3: 120 feet radius sphere, DC 22, Cumulative; Limited: Affects Visual Senses Only, Sense-dependent: Vision)
. . Charm: Concentration Cumulative Affliction 12 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception; Limited: Amaterasu doesn't control the target's actions, they merely act friendly towards her, Sense-dependent: Auditory)
. . Dispel Evil: Nullify 14 (security magic, Counters: Mind Control & Summoning Effects, DC 24; Broad, Simultaneous; Limited: to effects generated by Malevolent characters, Reduced Range: close)
. . Fire Bolt: Damage 17 (fire magic, DC 32; Increased Range: ranged)
. . Flame Arrow: Damage 17 (piercing, DC 32; Increased Range: ranged, Secondary Effect; Unreliable (5 uses))
. . Holy Smite: Linked Effect
. . . . Holy Hammer: Burst Area Damage 9 (Linked; holy radiance, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged; Limited: Affects Creatures of Darkness Only)
. . . . Holy Light: Cumulative Burst Area Affliction 9 (Linked; holy radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Cumulative, Increased Range: ranged; Limited: Affects Creatures of Darkness Only, Limited: Affects Visual Senses Only)
. . Invisibility: Concealment 4 (obfuscation, All Visual Senses; Passive)
. . Kami's Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions & Earth 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Kami's Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
. . Protective Aura: Burst Area Deflect 12 (divine aura; Burst Area: 30 feet radius sphere, DC 22, Selective; Reduced Range: close)
. . Restorative Touch: Healing 12 (healing magic; Energizing, Restorative; Limited: Energizing & Restorative Only)
. . Torrential Rain: Environment 18 (weather magic, Impede Movement (1 rank), Other: Rain 1, Visibility (-2), Radius: 500 miles; Selective; Build Up, Tiring)
Mikuratananokami (Removable (indestructible))
. . Divine Communion: Mental Cosmic Communication 2 (divine construct; Dimensional 3: any dimension, Subtle: encrypted; Concentration, Limited: to Friends & Loved Ones, Notes: Range: Worldwide)
Special Qualities
. . Aura of Heroism: Burst Area Luck Control 1 (divine aura, Spend on Other, Advantages: Luck 3; Burst Area: 30 feet radius sphere, DC 11, Selective; Reduced Range 2: close)
. . Guided Eyes: Enhanced Trait 2 (divine talent, Perception +2 (+17), Advantages: Skill Mastery)
Yata-Kagami (Easily Removable (indestructible))
. . Soul Mirror: Healing 8 (divine construct; Increased Range 2: perception, Resurrection, Triggered: 1 use - When specified ally is killed; Limited: to characters whose reflection has been captured by the mirror's surface, Unreliable (1 use))

Offense
Initiative +9
Blinding Flash: Cumulative Burst Area Affliction 12 (DC Dog/Fort/Will 22)
Charm: Concentration Cumulative Affliction 12 (DC Will 22)
Dispel Evil: Nullify 14, +12 (DC Will 24)
Fire Bolt: Damage 17, +9 (DC 32)
Flame Arrow: Damage 17, +9 (DC 32)
Grab, +12 (DC Spec 20)
Holy Hammer: Burst Area Damage 9 (DC 24)
Holy Light: Cumulative Burst Area Affliction 9 (DC Will 19)
Throw, +5 (DC 25)
Unarmed, +12 (DC 25)

Complications
- Bi the Way: Amaterasu is just as interested in Gabriel as she is Harry, much to the angel's complete embarrassment. It's worth noting that Amaterasu was historically lured out of a cave by her fellow goddess, Ame-no-Uzume.
- Guy Magnet: Amaterasu is often heralded as the world's most beautiful goddess. It's little wonder that young men tend to fall all over themselves whenever she's walking around in the world of mortals.
- Motivation: Doing Good: Amaterasu is one of the few Shinto deities who exemplifies the concept of "Big Good", and as such it goes without saying that she tries to do good things wherever she goes.
- Mournful Goddess: Amaterasu is regularly depicted as a white wolf, and white used to be the color that was worn at funerals or during mourning periods in Japan. This might help to explain why Amaterasu is so interested in young Harry Potter.
- Questionable Relationships: Amaterasu is either the daughter of Izanagi and a still living Izanami, or else she is the daughter of Izanagi and the filth he bathed in at the river Yomi. She is also sometimes depicted as Tsukuyomi's sister, and other times as his wife, if they were married, it likely came to an end after Tsukuyomi decided to kill Uke Mochi for the grave sin of providing the siblings with food... from her nether regions.

Languages
English, Japanese [Native], Latin

Defense
Dodge 12, Parry 12, Fortitude 14, Toughness 14 (Imp. 4), Will 12

Power Points
Abilities 124 + Powers 129 + Advantages 40 + Skills 51 (102 ranks) + Defenses 16 = 360
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Harry and the Beast v2 Brainstorm & Notes

Post by DalkonCledwin »

Harry and the Beast
Premise: Trihexa, Beast of Revelation, Apocalyptic Beast, 666, all of these are names ascribed to the *Thing* that the God from the Bible sealed away towards the end of the Great War, using so much of his power that he died shortly afterwards. Centuries later, the Beast sent an emissary into the world that was soon found by an interesting and powerful young Wizard.
Required Inclusions:
- The Trihexa in this story appears as a young woman who will end up becoming romantically involved with the story’s protagonist, Harry Potter.
- The story must take place after the Battle of Hogwarts, it is up to the author whether this means it occurs right after the battle ends, or if it happens a few years down the line.
- This story’s Trihexa must suffer from a case of amnesia that makes it impossible for her to remember her past, most of her name, and why she was sent to the mortal world.
- Despite being only a fragment of Trihexa’s power, the newly named Tria must still be incredibly powerful, capable of operating on the same level as an Ultimate-class Devil.
- The supernatural Powers That Be must discover Tria’s existence and send emissaries to investigate her intentions, leading to conflicts between those factions and Tria’s guardian.
- At least one particularly stubborn devil must be chased away using Harry’s Patronus Charm, proving to the supernatural community just how versatile Wizards actually are.
Preferred Inclusions:
- Tria should rebel against her creator, siding with humanity and whoever else aligns themselves with her guardian/lover against the Beast of Apocalypse.
- Harry should be the current wielder of the Longinus-class Sacred Gear known as Telos Karma, which means that he is even more powerful than his magic would lead one to believe.
- Harry should retain his independence from the various supernatural factions, being more than strong enough to stand against the forces that would attempt to take Tria from him.
Optional Inclusions:
- The Deathly Hallows could be mystical relics given into the care of mankind by the Celtic deity known as Manannan Mac Lir, with each of them being one of his iconic treasures.
- Harry could end up attracting his own harem; although, it’s full extent is up to the author.
Forbidden Things:
- Harry and Tria, the Malevolent Emo Doormats.
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Harry Potter / The MCs / Harry and the Beast v2

Post by DalkonCledwin »

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Harry James Potter - PL 12
Age: 19+ / Height: 5' 11" / Weight: 180 lbs
Hair Color: Dark Brown / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +16
Knockback Mod: -14/-3

Strength 2, Stamina 3, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 5, Presence 5

Advantages
Assessment, Attractive, Benefit, Magus Class 5 (EX-Class (Arch Mage)), Benefit, Renown 2, Benefit, Status 2: (Lord Potter, Black, Peverell & Slytherin), Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Diehard, Equipment 15, Fascinate (Persuasion), Fearless, Great Endurance, Improved Grab, Improved Hold, Inspire 3, Languages 3, Leadership, Potioneer, Power Attack, Ritualist, Skill Mastery: (Expertise: Magic), Teamwork, Trance

Skills
Close Combat: Grab 2 (+8), Deception 4 (+9), Expertise (AWE): Home Economics 6 (+11), Expertise: Magic 12 (+15), Insight 6 (+11), Investigation 6 (+9), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Magic 5 (+9), Stealth 6 (+10), Treatment 4 (+7), Vehicles 6 (+10)

Powers
Augmented Mage Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 350 years))
. . Mage Sight: Senses 4 (racial trait, Analytical: Detect Magic, Awareness: Magic [Mental], Detect: Magic [Visual] 2: ranged)
Féth Fíada (Removable (indestructible))
. . Magical Mist: Array
. . . . Ceo Draíochta: Environment 10 (fog magic, Visibility (-5), Radius: 2 miles; Selective; Build Up, Tiring)
. . . . That's an Invisibility Cloak!: Concealment 5 (divine construct, All Visual Senses, Other Sense: Remote Sensing; Affects Others, Feature: Provides Immunity to Thief's Downfall; Distracting, Limited: Can only affect a single adult or up to three children, Passive)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Creatures of Darkness, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 15 (charm, DC 30; Disarming, Enhanced Knockback 6, Increased Range: ranged; Nonlethal)
. . . . Finite Totalum: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . . . Greater Apparition: Teleport 11 (magical travel, 8 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 2000 miles in 2 move actions, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All travelers suffer Damage 10 (Splinch))
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Concentration, Cumulative, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Omnifracto: Progressive Weaken 9 (hex, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Increased Range 2: perception, Progressive; Distracting)
. . . . Reparifors: Healing 12 (healing magic; Restorative)
. . . . Stupefy: Cumulative Affliction 12 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
Murphy's Law, Potter's Addendum
. . Charmed Life: Feature 2 (initial form, longinus, Notes: Harry is largely immune to routine “bad luck." He never gets flat tires, nor does he have to wait in lines, and never runs into delays due to traffic accidents or weather. Essentially, the GM is prohibited from troubling him with complications related to such misfortunes. On the other hand, this means he is denied the hero point awards associated with those complications. Furthermore, Harry will automatically win at games of chance, unless pitted against an opponent who possesses the Gambler Feature (in which case, he is forced to resolve the game normally).)
. . Defensive Luck: Protection 11 (base form, longinus, +11 Toughness; Impervious, Subtle: subtle, Sustained)
. . Ease of Movement: Movement 2 (initial form, longinus, Sure-footed 2)
Telos Karma: Longinus Array
. . Find Weakness: Enhanced Extra 12 (upgraded form; Penetrating 12, Variable Descriptor 2: broad group - Any Attack Effect Harry Wields; Quirk: Limited to the lower value between the Attack or Extra's Effect Rank, Unreliable (5 uses))
. . Fortunate Intercession: Burst Area Deflect 10 (crest side bb; Burst Area: 30 feet radius sphere, DC 20, Redirection, Reflect, Selective; Distracting, Fades)
. . Jinx: Affliction 7 (base form, 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 17; Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle 2: undetectable; Limited Degree)
. . Lucky Shot: Enhanced Extra 12 (upgraded form; Increased Range: ranged, Variable Descriptor: close group - Any Ranged Attack Effect Harry Wields; Quirk: Limited to the lower value between the Attack or Extra's Effect Rank, Unreliable (5 uses))
Wandless Magic: Array
. . Alohomora: Nullify 10 (charm, Counters: Locking Mechanisms, DC 20; Simultaneous; Diminished Range 2)
. . Incendio Glacia: Environment 1 (fire magic, Heat, Light, Radius: 30 feet; Feature 8: Liberated (30 minutes), Feature: Pottable)
. . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Increased Range: perception, Subtle: subtle; Limited Direction: Up or Down)

Equipment
12 Grimmauld Place, Communication Mirror, The Potter Estate at Kuoh, Triumph 650 T 120 Bonneville

Offense
Initiative +4
Alohomora: Nullify 10, +9 (DC Will 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 15, +9 (DC 30)
Finite Totalum: Nullify 12, +9 (DC Will 22)
Grab, +8 (DC Spec 12)
Jinx: Affliction 7 (DC Will 17)
Obliviate: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Omnifracto: Progressive Weaken 9 (DC Fort 19)
Stupefy: Cumulative Affliction 12, +9 (DC Fort 22)
Throw, +4 (DC 17)
Unarmed, +6 (DC 17)
Wingardium Leviosa: Move Object 6 (DC 21)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry is the self-proclaimed guardian of a young woman who is known only as "Tria", and will do whatever it takes in order to ensure that she is safe from harm, even if that means going against his friends.

Languages
English [Native], French, Japanese, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 14/3 (Imp. 11/0), Will 13

Power Points
Abilities 64 + Powers 127 + Advantages 51 + Skills 36 (71 ranks) + Defenses 22 = 300

--------------------
Harry's Properties
12 Grimmauld Place - PL 12

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits +2, Lord Black Only), Concealed 5 (DC 40), Dual Size: Small, ECM 4 (Vs. Magic, -8), Floo Connection, Formal Dining Room, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Basic 3 (Up to 4 ea., 12), Living Space, Luxury 5 (Up to 2 ea., 10), Meeting Room, Mystic Locale, Personnel (Kreacher), Sealed, Secret 5 (DC 40), Typewriter, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 41 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 45

--------------------
The Potter Estate at Kuoh - PL 12 (Alternate of 12 Grimmauld Place)

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Concealed 2 (DC 25), ECM 4 (Vs. Magic, -8), Escape Tunnels 1 (DC 20), Fire Prevention Wards, Floo Connection, Formal Dining Room, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Luxury 4 (Up to 2 ea., 8), Mystic Locale, Personnel (Winky), Pool (Onsen), Ritual Chamber, Typewriter, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 31 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
--------------------
Retrofitted Motorbike
Triumph 650 T 120 Bonneville - PL 12

Strength 5, Defense 0, Toughness 8, Size Medium

Features:
Sidecar 1

Powers
Enchanted Motorcycle: Array
. . Levitation Charm: Flight 8 (technomancy, Speed: 500 miles/hour, 1 mile/round; Distracting [2 ranks only])
. . Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round; Quirk: Limited to a maximum speed of 102 MPH)

Power Points
Abilities 5 + Powers 15 + Advantages 0 + Features 1 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24

Build Comments
- This thing often has a Notice-Me-Not charm added to it in various fanfiction. Unfortunately, I'm not quite sure how to build that in a way which resembles the most common variation that appears in those same stories.
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DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Tria Rutherford / The MCs / Harry and the Beast v2

Post by DalkonCledwin »

Image
Art by 夏初瑾 (Xia Chujin) on Pixiv

Tria Rutherford - PL 12
Age: Looks 17 / Height: 5' 1" / Weight: 105 lbs
Hair Color: Blue / Eye Color: Violet
Wealth Rank: +8 / Rep Rank: +12
Knockback Mod: -14

Strength 11, Stamina 8, Agility 3, Dexterity 3, Fighting 10, Intellect 3, Awareness 2, Presence 2

Advantages
Attractive, Beginner's Luck, Benefit, Monster Class 4 (SS-Class), Daze (Intimidation), Diehard, Equipment 2, Fascinate (Intimidation), Fast Grab, Great Endurance, Improved Hold, Improved Initiative, Last Stand, Monstrous Empathy, Power Attack, Precise Attack (Close, Concealment), Startle, Takedown, Withstand Damage

Skills
Athletics 8 (+19), Deception 4 (+6), Expertise: Magic 6 (+9), Insight 4 (+6), Intimidation 8 (+10), Perception 8 (+10), Persuasion 6 (+8), Ranged Combat: Magic 6 (+9)

Powers
Apocalypse Force: Array
. . Apocalypse Gate: Movement 3 (magical travel, Dimensional 3: any dimension, 50 lbs.; Portal; Activation 2: standard action)
. . Apocalyptic Bolt: Damage 15 (eldritch magic, DC 30; Increased Range: ranged)
. . Greater Dispel: Nullify 12 (security magic, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . Greater Teleport: Teleport 14 (magical travel, Carry 400 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 3; Limited to Extended, Tiring)
. . Immense Strength: Enhanced Strength 16 (eldritch talent, +16 STR; Limited to Lifting, Notes: Max Lifting Strength 27: Up to 3,200,000 tons)
. . Inferno Breath: Cone Area Damage 11 (eldritch fire, DC 26; Cone Area 3: 250 feet cone, DC 21, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . Overwhelming Presence: Concentration Burst Area Affliction 8 (eldritch aura, 1st degree: Hindered, Vulnerable, 2nd degree: Prone, Defenseless, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Concentration, Extra Condition, Selective; Distracting, Limited Degree)
Imperial Beast Physiology
. . Bestial Perception: Senses 10 (racial trait, Acute (Type): Olfactory Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Tracking: Olfactory Senses 1: -1 speed rank)
. . Eldritch Wings: Flight 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round; Feature: Concealable, Feature: Intimidating (+2 circumstance bonus); Wings)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Languages which are considered "Current")
. . Headbutt: Strength-based Damage 3 (bludgeoning, DC 29)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Damage Effect: Fire Damage, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
. . Resistances: Immunity 18 (racial trait, Custom: Mental Control 5, Damage Effect: Corrosive Damage, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Running Jump: Leaping 4 (racial talent, Leap 120 feet at 30 miles/hour; Quirk: Requires a running start)
. . Sprinting: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Surprisingly Tough: Protection 6 (racial trait, +6 Toughness)
. . True Invulnerability: Impervious Toughness 14 (racial trait)

Expanded Equipment
Glamour Ring
. . Disguise Self: Morph 2 (uncommon object, +20 Deception checks to disguise; Narrow group; Resistible: Will, Notes: Any Humanoid Female)

Equipment
Communication Mirror, Glamour Ring

Offense
Initiative +7
Apocalyptic Bolt: Damage 15, +9 (DC 30)
Grab, +10 (DC Spec 21)
Greater Dispel: Nullify 12, +9 (DC Will 22)
Headbutt: Strength-based Damage 3, +10 (DC 29)
Inferno Breath: Cone Area Damage 11 (DC 26)
Overwhelming Presence: Concentration Burst Area Affliction 8 (DC Will 18)
Throw, +3 (DC 26)
Unarmed, +10 (DC 26)

Complications
- Amnesia: Tria suffers from a condition that most people would describe as severe Retrograde Amensia, but which is actually a case of Infantile Amnesia due to her actual chronological age. This means she is incapable of remembering anything which happened to her prior to meeting Harry for the first time.
- Curse Sworn: Tria's status as the Avatar of the Apocalyptic Beast means that she must in some way attempt to further Trihexa's goals within the world of humans or risk losing her powers. The problem is that she doesn't actually know what these goals are, or how to go about furthering them.
- Motivation: Acceptance: Tria wishes to live a life where she isn't constantly being pursued by the Powers That Be and their various military forces.
- Power Loss: Tria's Toughness is not Impervious against the effects of Longinus-class Sacred Gears, and she has to recover from their damage effects at the normal rate for a mundane human.
- Significant Other: Tria considers Harry to be her best friend, since he is currently the only person in the cosmos who sees her as a person rather than some sort of monster.

Languages
Aklo [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 84 + Powers 114 + Advantages 22 + Skills 25 (50 ranks) + Defenses 21 = 266
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DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

A Beast Reborn Brainstorm & Notes

Post by DalkonCledwin »

A Beast Reborn
Premise: When the God from the Bible sealed Trihexa, He realised that the Beast's soul was strangely pure. So He sent it to be reincarnated, hoping that it would find redemption. Centuries later, a wizard is born whose relatives think he is the spawn of the Beast; they don't know how right they are…
Required Inclusions:
- Harry Potter must be the reincarnation of the “Soul” of the Beast of Apocalypse, or in other words, Trihexa’s Guiding Intelligence. This means he is like Clear from Final Fantasy Unlimited.
- Harry must remain separate from the Beast, and must retain his morally upright disposition, however the author is allowed to give him a more chaotic personality (i.e. he is Chaotic Good).
- Harry must begin manifesting powers that go beyond his wizarding magic at some point in his life, preferably after a crisis point, which will serve to alienate him from his usual allies.
- Harry’s new powers must also serve to draw attention to him from the various supernatural factions, although it is up to the author to determine how Harry reacts to this new spotlight.
- The name “Apsu” must be the word used to describe the Beast of the Apocalypse in Ancient Sumerian, which means that the Beast is actually a Primordial Deity.
- Ereshkigal (and possibly Ishtar as well) must be one of the supernatural entities that comes calling on Harry after his divine awakening.
Preferred Inclusions:
- If this story begins while Dumbledore is still alive, then the old Headmaster should be portrayed in a particularly negative light.
- The author should draw inspiration from Apsu when designing Harry’s powers, since the author has already decided to use Apsu as the Beast’s Sumerian identity.
- The Beast’s historical relationship with Tiamat should actually have been with the Primordial Goddess that the Dragon King was named after, rather than with the Dragon King herself.
Optional Inclusions:
- This story could involve a Wrong Boy Who Lived Scenario, with all the usual cliches that go hand-in-hand with said situation.
- Harry could end up drawing the attention of several romantic interests.
Forbidden Things:
- Harry becoming romantically involved with a male character.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

A Beast Reborn Annotation

Post by DalkonCledwin »

I want to explain why I am switching ideas so swiftly. The main reason for it is because I couldn't figure out how to portray a woman with the degree of Amnesia as I was going to need in the previous idea, or at least not while having her be a romantic interest for the male protagonist of the story. So I decided to try something else, which was originally going to be a completely different idea, and then someone suggested this idea, and well... here we are.
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