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DalkonCledwin
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Baldur II / The MCs / Dominus Aurorae Borealis

Post by DalkonCledwin »

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Art by 卡尔 猫 (Carl Cat) on Pixiv

Baldur II (Harry J. Potter-Black) - PL 13
Age: 17 (28) / Height: 5' 9" / Weight: 172 lbs / Hair Color: Blue / Eye Color: Blue
Group Affiliations: The Gods of Scandinavia / Base of Operations: The Potter Estate, Kuoh Town, Japan

Strength 11, Stamina 11, Agility 3, Dexterity 3, Fighting 9, Intellect 2, Awareness 4, Presence 4

Advantages
Animal Empathy, Artificer, Attractive 2, Benefit, Social Class 4 (Royalty), Benefit, Wealth 3 (Millionaire), Connected, Diehard, Equipment 5, Fascinate (Persuasion), Favored Foe: (Loki Laufeyson), Fearless, Great Endurance, Improved Grab, Inspire 2, Interpose, Languages 3, Leadership, Power Attack, Second Chance: (Resisting Mental Control), Takedown, Teamwork, Trance

Skills
Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise: Magic 12 (+14), Handle Animal 6 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Ride 6 (+9), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Divine Aura: Array
. . Blinding Flash: Cumulative Burst Area Affliction 13 (divine radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 23; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 23, Cumulative; Limited: Affects Visual Senses Only)
. . Charm: Cumulative Affliction 9 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Limited: Harry doesn't control the afflicted subject's actions, they merely act friendly towads him)
. . Entrancing Aura: Burst Area Concentration Weaken 8 (hypnosis magic, Affects: Will Resistance, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration)
. . Rainbow Pattern: Concentration Burst Area Affliction 9 (luminous pattern, 1st degree: Entranced, Impaired, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Concentration, Extra Condition, Increased Range: ranged; Limited Degree 2)
. . Scintillating Pattern: Concentration Burst Area Affliction 7 (luminous pattern, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Extra Condition, Increased Range: ranged; Distracting)
. . Searing Light: Damage 14 (divine radiance, DC 29; Dangerous 4, Increased Range: ranged; Quirk 4: Dangerous Only vs. Creatures of Darkness)
Incarnated Aesir Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Limited: Not vs. Weapons made from Mistletoe Wood [2 ranks only])
. . Body Resistance: Impervious Toughness 15 (racial trait; Limited: Not vs. Weapons made from Mistletoe Wood)
. . Deathless: Immortality 3 (racial trait, Return after 4 days; Reincarnation; Limited: Not vs. Longinus, Divine Constructs or Power Level 13+ characters)
. . Divine Perception: Senses 10 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Extended: Normal Hearing 1: x10, Extended: Visual Senses 1: x10, Radius (Type): Mental Senses)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Invulnerabilities: Immunity 7 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Uncommon Descriptor: Evil Piece or Brave Saint Conversion)
. . Minor Metamorphosis: Feature 1 (racial talent, Notes: Harry can change minor elements of his appearance, such as his hair and eye color, at will. This grants him a +5 circumstance bonus on Deception checks to disguise himself, and may qualify as a bonus to interaction checks made for impressing or intimidating others under the right circumstances. Harry's default hair and eye color are black and green respectively.)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
Magical Aptitude: Array
. . Bombarda: Burst Area Damage 9 (curse, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Creatures of Darkness Only, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . Greater Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 500 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All travelers suffer Damage 10 (Splinch))
. . Nebulus: Environment 10 (fog magic, Visibility (-5), Radius: 2 miles; Increased Duration: continuous; Build Up)
. . Obliviate: Concentration Burst Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . Reparifors: Healing 13 (healing magic; Restorative; Tiring)
. . Stupefy: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
Svraden (Easily Removable (indestructible))
. . Aura of Menace: Burst Area Affliction 6 (holy radiance, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Reaction 3: reaction; Limited: Only while Harry is actively engaged in battle, Limited: Affects Creatures of Darkness Only, Limited Degree)
. . Holy Spirit Sword: Array
. . . . Dimensional Slash: Movement 2 (magical travel, Dimensional: The Nine Realms 2: group, 50 lbs.; Portal; Activation: move action)
. . . . Sword Strike: Strength-based Damage 6 (slashing, DC 32; Aura: Holy Radiance, Split: 2 targets, Summonable; Bane: Undead Creatures)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (divine relic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Grants Immunity to Thief's Downfall, Feature: Maleable Form; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Cell Phone (Smartphone), The Potter Estate

Offense
Initiative +3
Aura of Menace: Burst Area Affliction 6 (DC Will 16)
Blinding Flash: Cumulative Burst Area Affliction 13 (DC Dog/Fort/Will 23)
Bombarda: Burst Area Damage 9 (DC 24)
Charm: Cumulative Affliction 9 (DC Will 19)
Entrancing Aura: Burst Area Concentration Weaken 8 (DC Will 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +9 (DC 29)
Grab, +9 (DC Spec 21)
Obliviate: Concentration Burst Area Affliction 9 (DC Will 19)
Rainbow Pattern: Concentration Burst Area Affliction 9 (DC Will 19)
Scintillating Pattern: Concentration Burst Area Affliction 7 (DC Will 17)
Searing Light: Damage 14, +9 (DC 29)
Stupefy: Cumulative Affliction 9, +9 (DC Fort 19)
Sword Strike: Strength-based Damage 6, +9 (DC 32)
Throw, +3 (DC 26)
Unarmed, +9 (DC 26)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry has recently begun dating the Valkyrie turned Devil known as Rossweisse, and would happily move the very Nine Realms in order to keep her safe and happy.

Languages
English [Native], French, Japanese, Parseltongue (Secret)

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 15 (Imp. 15), Will 14

Power Points
Abilities 94 + Powers 126 + Advantages 35 + Skills 39 (78 ranks) + Defenses 21 = 315

--------------------
Home Sweet Home
The Potter Estate - PL 13

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Dual Size: Medium, Grounds (Gargantuan), Gym, Library, Living Space, Mystic Locale, Personnel (Winky), Ritual Chamber, Sealed, Self-repairing 1, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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Scion of Leviathan Brainstorm & Notes

Post by DalkonCledwin »

Scion of Leviathan
Premise: Every couple of centuries, a Devil is born within a bloodline that was until that point entirely human. When this happens, it is usually a cause for celebration within the 72 Pillars, as it could mean that one of their extinct bloodlines will now be revived. But what happens when that bloodline was one of the original Maou?
Required Inclusions:
- Harry must be a direct descendant of the original Leviathan on the maternal side of his family tree, which is potentially important since the original Leviathan was a woman.
- Harry must be the first person in his branch of the Leviathan family tree to be born as a devil in several centuries, with all of the other members of that family tree having been born as humans.
- Due to how rare such births are, Harry must be approached by members of both the 72 Pillars of the Underworld and the Old Satan Faction, since both would like to recruit him to their cause.
- If Harry does end up siding with the 72 Pillars, then he must work towards the right to possess a Peerage of his own instead of automatically being given one right at the start of the story.
- Needless to say, Harry will also be approached by members of the Heaven and Grigori Factions for less savory reasons than those of the 72 Pillars and Old Satan Factions.
- As a member of the Leviathan Clan, Harry must have access to the Clan Ability, Sea Serpent of the End, which gives him the ability to manipulate and conjure water on a monumental scale.
Preferred Inclusions:
- Harry’s primary romantic interest should be Daphne Greengrass, who should also become the Queen of his Peerage in the event that he sides with the 72 Pillars.
- Harry should be very protective of Ophis if he sides with the Old Satan Faction, since they were already in an alliance with the Khaos Brigade.
- Regardless of which Faction he sides with, Harry should eventually be recognized as the Head of the Leviathan Clan, rather than being the Maou known as Leviathan.
Optional Inclusions:
- Daphne and Astoria could be distant relatives of the Valkyrie known as Rossweisse.
- Harry’s status as a Devil could cause a rift to form between him and the Weasley family, which may very well be what pushes him into Daphne’s embrace.
Forbidden Things:
- Harry being trapped by a political marriage in the way Rias was.
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DalkonCledwin
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Harry Leviathan / Leviathan Team / Scion of Leviathan

Post by DalkonCledwin »

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Art by 碧風羽 (Midorifu) on Pixiv

Harry Leviathan - PL 10
Age: 16 / Height: 5' 8" / Weight: 168 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The 72 Pillars of the Underworld / Base of Operations: The Leviathan Family Seat
Power Ranking: High-Class

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
Artificer, Attractive, Benefit, Alternate Identity 2: (Harry J. Potter-Black), Benefit, Status 3: (Prince of the Underworld), Benefit, Wealth 3 (Millionaire), Chokehold, Connected, Equipment 5, Fascinate (Persuasion), Favored Environment: (Aquatic), Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Power Attack, Ranged Attack 5, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Trance

Skills
Close Combat: Grab 2 (+7), Deception 4 (+8), Expertise (AWE): Tactics 6 (+10), Expertise: Magic 10 (+12), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Stealth 6 (+9), Vehicles 4 (+7)

Powers
Awakened Devil Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Limited: Not vs. Radiant or Luminous Damage [2 ranks only])
. . Body Resistance: Impervious Toughness 4 (racial trait; Limited: Not vs. Radiant or Luminous Attacks)
. . Devil Wings: Flight 7 (three pairs, racial trait, Speed: 250 miles/hour, 0.5 miles/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Infernal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning; Feature: Longevity (Up to 10,608 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Water Damage; Limited - Half Effect)
. . Tough: Protection 2 (+2 Toughness)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Depulso: Teleport Attack 5 (charm, 900 feet in a move action, carrying 400 lbs., DC 15; Accurate, Attack: Dodge, Extended: 30 miles in 2 move actions, Increased Mass 3, Increased Range: ranged; Tiring)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Feature: Harry is immune to the effects of his own Patronus, Increased Range: ranged; Distracting, Limited: Affects Creatures of Darkness Only, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Relashio: Nullify 8 (jinx, Counters: Restraints & Bindings, DC 18; Broad, Simultaneous)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Sea Serpent of the End: Array
. . Aqua Portal: Teleport 14 (family magic, Carry 50 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Large Bodies of Water, Tiring)
. . Hydrogenesis: Create 10 (family magic, water, Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate, Subtle: look natural)
. . Hydrokinesis: Move Object 16 (family magic, 1600 tons, DC 31; Damaging; Inaccurate 2: -4, Limited Material: Water)
. . Leviathan Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Water Weapons: Strength-based Damage 3 (family magic, DC 26; Split: 2 targets, Variable Descriptor: close group - Any single 1 point Extra based on weapon form & type)
The Marauder's Map (Easily Removable)
. . Magical Mischief-Maker's Aid: Remote Sensing 10 (very rare object, Affects: 1 Type - Mental, Range: 4 miles; Feature: Semi-Intelligent (will insult people trying to bypass password [Activation Flaw Descriptor]), No Conduit, Simultaneous; Activation: move action, Limited: to Hogwarts & the Surrounding Grounds, Quirk: limited to showing occupant names and footsteps on a blueprint of the castle and its grounds)
. . The Cloak of Invisibility (Alternate; Removable (indestructible))
. . . . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Grants Immunity to Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
The Leviathan Family Seat

Offense
Initiative +3
Bombarda: Burst Area Damage 8 (DC 23)
Depulso: Teleport Attack 5, +8 (DC Dog 15)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Grab, +7 (DC Spec 18)
Hydrokinesis: Move Object 16, +4 (DC 31)
Relashio: Nullify 8, +8 (DC Will 18)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 23)
Unarmed, +5 (DC 23)
Water Weapons: Strength-based Damage 3, +5 (DC 26)

Complications
- Destiny: It is Harry's destiny to be the one who will ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honour, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by someone who might have some idea what they're talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at great risk in order to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that Harry's death will act as catalyst that will allow the old man to swoop in and defeat Tom once and for all. Defeat, but certainly not vanquish!
- Significant Other: Harry is romantically involved with a young woman known as Daphne Greengrass; and he is also the leader of a small group of women known collectively as Leviathan Team. Unfortunately, he is currently oblivious to the fact that the members of his team all share Daphne's feelings towards him.
- Weakness: Harry suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against him. Furthermore, he becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.

Languages
English [Native], Japanese, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 4), Will 12

Power Points
Abilities 74 + Powers 106 + Advantages 36 + Skills 27 (54 ranks) + Defenses 20 = 263

--------------------
Home Sweet Home
The Leviathan Family Seat - PL 10

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Defensive Enchantments (Blast 10), Dimensional Portal (Earth), Dock, Garage, Grounds (Awesome), Gym, Infirmary, Isolated (Lucifaad, Former Capital of the Underworld), Library, Living Space, Mystic Locale, Personnel (Maids & Butlers), Ritual Chamber, Sealed, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
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Lost King of the Underworld Brainstorm & Notes

Post by DalkonCledwin »

Lost King of the Underworld
Premise: Harry Potter thought the Interesting Times he lived in would be over once he defeated Voldemort. Unfortunately, he couldn’t have been any more wrong if he actively tried to go looking for trouble. Now he’s got to reclaim his family’s territory in the Underworld and help save the world from a prepubescent dragon girl!
Required Inclusions:
- Harry must be descended from the House of Purson, one of the 72 Pillars of the Underworld, on his father’s side of the family, with the name “Potter” being an alias used by the Pursons.
- Harry’s ability to communicate with snakes must therefore be a manifestation of the Purson family’s association with vipers, rather than anything he gains from Voldemort.
- Harry’s transformation into a full fledged devil must be a direct result of having been hit with the Killing Curse not once, but twice in as many decades.
- One of the Four Great Devil Kings must have people monitoring affairs in Wizarding Britain, which will allow them to notice Harry’s emergence as a full-fledged Devil.
- As a result of this, he must be given access to his own Peerage, as he will definitely qualify as a High-class Devil due solely to his accomplishments in Wizarding Britain.
- Harry and his Peerage must then use the Rating Game System to both elevate their own ranks and to also earn back the lands which once belonged to the House of Purson.
Preferred Inclusions:
- As the new Lord of House Purson, Harry should eventually earn the right to be known as a Great King of the Underworld, since this is the rank once held by his family.
- In addition to their affinity with Snakes, the House of Purson should be one of the rare few families with a Mystic Eye, which in their case, will be the Mystic Eyes of Precognition.
- Harry’s initial antagonist from DxD should be Georg of the Hero Faction, who would likely see Harry as a perversion of the Hero Descendant concept.
Optional Inclusions:
- Harry could use his Queen Piece on one of the girls who went to Hogwarts in the same year as him to play along with the trope that Purson has a witch as his consort/wife.
- This story could be set prior to DxD canon, with Harry becoming Kunou’s father.
Forbidden Things:
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Harry Purson / Team Purson / King / Lost King

Post by DalkonCledwin »

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Art by かぴるす@kprk_pkrs on Twitter

Harry Purson - Arc 1 - PL 10
Age: 18 / Height: 5' 9" / Weight: 172 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The House of Purson / Base of Operations: The Potter Estate, Kuoh Town, Japan

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 6

General Advantages
Artificer, Attractive, Benefit, Alternate Identity 2: (Harry J. Potter-Black), Benefit, Devil Rank 3 (High-Class), Benefit, Status: (Marquis of the Underworld), Benefit, Wealth 3 (Millionaire), Connected, Equipment 5, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 3, Languages 2, Leadership, Power Attack, Ritualist, Teamwork

Enhanced Advantages
Luck 3, Seize Initiative, Uncanny Dodge

Skills
Close Combat: Grab 2 (+7), Deception 4 (+10), Expertise (AWE): Home Economics 4 (+8), Expertise (AWE): Tactics 6 (+10), Expertise: Magic 10 (+12), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+12), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Vehicles 4 (+7)

Powers
A King's Authority
. . Castling: Teleport 5 (evil piece aug, 900 feet in a move action, carrying 400 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions, Increased Mass 3; Limited 2: to switching places with his Rook(s), Medium: Harry's Rook(s), Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Harry can can designate a location as "Enemy Territory", which will allow his Pawn to "Promote" while she is within that area)
Awakened Devil Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Limited: Not vs. Radiant or Luminous Damage [2 ranks only])
. . Body Resistance: Impervious Toughness 5 (racial trait; Limited: Not vs. Radiant or Luminous Attacks)
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial trait, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Infernal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (21,541 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Tough: Protection 2 (racial trait, +2 Toughness)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Feature: Harry is immune to his own Patronus, Increased Range: ranged; Distracting, Limited: Affects Creatures of Darkness Only, Limited: to Foricng Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Obliviate: Concentration Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 26; Dangerous)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Maryoku Spells: Array
. . Foresight: Affliction 10 (mystic eyes, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 20; Extra Condition, Increased Range 2: perception, Insidious, Triggered: 1 use - When an enemy looks into Harry's eyes; Instant Recovery, Limited Degree, Sense-dependent: Visual)
. . Purson Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Purson Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Sursasi'asuhu Sais: Healing 8 (family magic; Restorative)
Purson Family Arts
. . Miraishigan: Senses 5 (mystic eyes, Danger Sense: Visual, Precognition, Advantages: Seize Initiative, Uncanny Dodge; Limited: Precognition will only provide momentary glimpses into the future that reveal impending danger [4 ranks only])
. . Parselmagic: Luck Control 1 (family talent, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance Checks against Harry's Magic, Quirk: Requires Harry to incant his spells in Parseltongue)

Equipment
Cell Phone (Smartphone), The Potter Estate at Kuoh

Offense
Initiative +3
Bombarda: Burst Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Foresight: Affliction 10 (DC Will 20)
Grab, +7 (DC Spec 18)
Obliviate: Concentration Burst Area Affliction 8 (DC Will 18)
Spattica: Strength-based Damage 3, +5 (DC 26)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +3 (DC 23)
Unarmed, +5 (DC 23)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honour, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by someone who might have some idea what they're talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at great risk in order to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: As the King of a Peerage, Harry is expected to provide support and assistance to the members of his Peerage in their efforts to reach their own personal goals in life, as it is only with the support of a High Class Devil that they will be considered valid members of the Underworld.
- Weakness: Harry suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against him. Furthermore, he becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.

Languages
English [Native], Japanese, Parseltongue (Secret)

Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 10 (Imp. 5), Will 12

Power Points
Abilities 78 + Powers 98 + Advantages 29 + Skills 32 (63 ranks) + Defenses 18 = 255

--------------------
Home Sweet Home
The Potter Estate at Kuoh - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed (DC 20), Dual Size: (Medium), Grounds (Gargantuan), Gym, Library, Living Space, Mystic Locale, Personnel (Winky), Ritual Chamber, Sealed, Self-repairing 1, Trophy Room (The Cloak & Map), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
Last edited by DalkonCledwin on Fri Sep 10, 2021 5:55 am, edited 1 time in total.
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Daphne Greengrass / Team Purson / Queen / Lost King

Post by DalkonCledwin »

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Art by GaiNoob on DeviantArt

Daphne O. Greengrass - Arc 1 - PL 8
Age: 18 / Height: 5' 5" / Weight: 119 lbs / Hair Color: White / Eye Color: Blue
Group Affiliations: The Valkyrion & 72 Pillars / Base of Operations: The Potter Estate, Kuoh Town, Japan

Strength 10, Stamina 6, Agility 3, Dexterity 3, Fighting 4, Intellect 5, Awareness 4, Presence 4

Advantages
Artificer, Assessment, Attractive 2, Benefit, Devil Rank (Low-Class), Benefit, Status: (Heiress Apparent for House Greengrass), Benefit, Wealth 3 (Millionaire), Connected, Contacts, Daze (Deception), Defensive Attack, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Improved Treatment, Inspire 2, Languages 3, Leadership, Power Attack, Ritualist, Teamwork, Trance, Well-informed

Enhanced Advantages
Lionheart, Second Chance: (Resisting Fear Effects)

Skills
Deception 8 (+12), Expertise: Magic 10 (+15), Expertise: Politics 8 (+13), Insight 6 (+10), Intimidation 4 (+8), Investigation 4 (+9), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6), Stealth 4 (+7), Treatment 8 (+13)

Powers
A Queen's Splendour
. . Body Resistance: Impervious Toughness 8 (evil piece aug; Limited: Not vs. Radiant or Luminous Attacks)
. . Fast Action: Quickness 3 (evil piece aug, Perform routine tasks in -3 time ranks)
. . Flash Step: Teleport 3 (evil piece aug, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Magic Resistance: Immunity 10 (evil piece aug, Common Descriptor: Magical Damage; Limited - Half Effect)
. . Power-Lifting: Enhanced Strength 8 (evil piece aug, +8 STR; Limited to Lifting, Notes: Max Lifting Strength 18: Up to 6,000 tons)
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer a Witch, Daphne: Array
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Glacius Virilis: Progressive Affliction 6 (hex, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Distracting, Limited: Affects Male Targets Only)
. . . . Legilimens: Cumulative Mind Reading 10 (divination, DC 20; Cumulative; Reduced Range: ranged)
. . . . Obliviate: Concentration Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reducto: Burst Area Weaken 6 (curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Vulnera Sanentur: Regeneration 2 (healing magic, Every 5 rounds; Affects Others Only, Persistent, Reach (ranged): 5 ft.; Concentration, Distracting)
Ice Princess: Array
. . Army of Ice Constructs: Summon 5 (ice, runic magic; Controlled, Horde, Multiple Minions 3: 8 minions; Distracting, Source: A large body of water, Tiring)
. . Ice Arrows: Damage 7 (ice, runic magic, DC 22; Increased Range: ranged, Multiattack)
. . Occlumens: Immunity 10 (defensive magic, Common Descriptor: Mental Effects; Subtle: subtle, Sustained; Distracting)
. . Purson Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Purson Portal: Teleport 7 (magical travel, Carry 50 lbs.; Accurate, Extended: 120 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Wall of Ice: Create 8 (ice, runic magic, Volume: 250 cft., DC 18; Increased Duration: continuous, Innate, Stationary; Limited: to Creating Walls or Domes)
Reincarnated Devil Physiology
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Eternal Hope: Enhanced Trait 2 (racial trait, Advantages: Lionheart, Second Chance: (Resisting Fear Effects))
. . Expanded Awareness: Senses 14 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Analytical: Detect Conditions, Awareness: Magic [Mental], Darkvision, Detect: Conditions [Visual] 2: ranged, Extended: Auditory Senses 1: x10, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 8,271 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Tough: Protection 2 (racial trait, +2 Toughness)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Expelliarmus: Damage 10, +6 (DC 25)
Glacius Virilis: Progressive Affliction 6, +6 (DC Will 16)
Grab, +4 (DC Spec 20)
Ice Arrows: Damage 7, +6 (DC 22)
Legilimens: Cumulative Mind Reading 10, +6 (DC Will 20)
Obliviate: Concentration Burst Area Affliction 7 (DC Will 17)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Throw, +3 (DC 25)
Unarmed, +4 (DC 25)

Complications
- Guy Magnet: Daphne is arguably the single most attractive "Pure-Blood" Witch of her generation, and will quickly become the center of male attention whenever she attends a social function or other large gathering of influential witches and wizards.
- Honor: Daphne will always keep her word of honour and strives to uphold the common good.
- Motivation: Responsibility: Daphne wishes to do everything in her power in order to find a cure for her sister's Blood Malediction and has agreed to act as the Queen for Harry's Peerage in order to gain access to the vast quantities of medical magic that is stored within both his family library and the Underworld as a whole.
- Relationships: Daphne is one of three granddaughters belonging to Lady Göndul of the Valkyries, with the others being her sister Astoria and a young woman known as Rossweisse of the Valkyries. She is also the best friend of a young woman by the name of Tracey Davis.
- Weakness: Daphne suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.

Languages
English [Native], German, Japanese, Old Norse

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8 (Imp. 8), Will 10

Power Points
Abilities 78 + Powers 115 + Advantages 28 + Skills 33 (65 ranks) + Defenses 15 = 269

--------------------
Ice Mooks
Ice Construct No. 1 - PL 5

Strength 5, Stamina -, Agility 0, Dexterity 0, Fighting 0, Intellect -, Awareness 0, Presence -

Skills
Close Combat: Unarmed 5 (+5)

Powers
Ice Construct
. . Freezing Touch: Cumulative Affliction 5 (racial talent, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative)
. . Ice Armor: Protection 5 (racial trait, +5 Toughness; Impervious)
. . Ice Passage: Movement 2 (racial trait, Permeate 2: speed rank -1; Limited: to Ice and Snow)
. . Unliving: Immunity 30 (racial trait, Fortitude Effects)

Offense
Initiative +0
Freezing Touch: Cumulative Affliction 5, +5 (DC Fort 15)
Grab, +0 (DC Spec 15)
Throw, +0 (DC 20)
Unarmed, +5 (DC 20)

Complications
- Disability: Ice Constructs are unable to speak with humans due to lacking the requisite intelligence.
- Weakness: Ice Constructs suffer an additional degree of effect from fire damage and will begin to melt at an extremely rapid rate when exposed to Extreme Heat.

Languages
Not Applicable

Defense
Dodge 5, Parry 5, Fortitude Immune, Toughness 5 (Imp. 5), Will None

Power Points
Abilities -20 + Powers 52 + Advantages 0 + Skills 3 (5 ranks) + Defenses 10 = 45
Last edited by DalkonCledwin on Fri Sep 10, 2021 12:49 pm, edited 2 times in total.
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Valerie Tepes / Team Purson / 2x Rooks / Lost King

Post by DalkonCledwin »

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Art by 宮居 千 (Miyai Sen) on Pixiv

Valerie Tepes - Arc 1 - PL 9
Age: 20 / Height: 5' 6" / Weight: 115 lbs / Hair Color: Blonde / Eye Color: Red
Group Affiliations: The Tepes Faction / Base of Operations: Castle Tepes, Romania

Strength 8, Stamina 8, Agility 2, Dexterity 2, Fighting 5, Intellect 4, Awareness 4, Presence 6

Advantages
Artificer, Attractive, Benefit, Status 2: (Puppet Queen of the Tepes Faction), Benefit, Wealth 3 (Millionaire), Connected, Defensive Attack, Diehard, Equipment 1, Fascinate (Persuasion), Great Endurance, Improved Treatment, Inspire 2, Languages 1, Leadership, Ritualist, Takedown

Skills
Athletics 6 (+14), Close Combat: Claws 2 (+7), Expertise (AWE): Governing 4 (+8), Expertise: Magic 8 (+12), Insight 4 (+8), Perception 6 (+10), Persuasion 8 (+14), Ranged Combat: Magic 6 (+8), Stealth 6 (+8), Treatment 6 (+10)

Powers
Dhampir Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait; Limited: Not vs. Radiant or Luminous Attacks)
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 10,761 years))
. . Mystical Claws: Strength-based Damage 2 (slashing, DC 25; Penetrating 6)
. . Resistances: Immunity 10 (racial trait, Custom: Death Effects 5, Damage Effect: Necrotic Damage; Limited - Half Effect)
. . Tough: Protection 2 (racial trait, +2 Toughness)
. . Vampiric Perception: Senses 9 (racial trait, Acute: Magic Awareness, Acute (Type): Olfactory Senses, Awareness: Magic [Mental], Darkvision, Extended: Olfactory Senses 1: x10, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank)
. . Vampiric Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
Sephiroth Graal: Array
. . Age Manipulation: Cumulative Affliction 13 (longinus, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 23; Cumulative)
. . Ghost Control: Cumulative Affliction 9 (longinus, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Affects Insubstantial 2: full rank, Cumulative, Increased Range 2: perception; Limited: Affects Spectral Entities Only)
. . Speak With the Dead: Senses 4 (longinus, Postcognition; Sustained; Custom: Uses an Interaction skill check instead of Perception, Uncontrolled)
. . Water of Life: Healing 14 (longinus; Persistent, Restorative, Resurrection; Tiring)
Vampiric Power: Array
. . Blood Drain: Linked Effect
. . . . Kiss of the Dhampir: Concentration Affliction 8 (Linked; vampirism, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 18; Concentration; Grab-based, Limited Degree)
. . . . Refreshing Drink: Healing 8 (Linked; vampirism; Bonus Effect, Persistent, Restorative; Limited: Affects Self Only, Limited: Bonus Effect only when drinking the blood of a Dragon or God)
. . . . Vampiric Bite: Concentration Weaken 8 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 18; Concentration; Grab-based, Limited: to a single rank of lost Stamina per Resistance Check)
. . Darkness: Burst Area Concealment Attack 8 (shadow magic, All Visual Senses, Extra Ranks 4, DC 18; Burst Area: 30 feet radius sphere, DC 18, Attack: Fortitude)
. . Disguise Self: Morph 3 (illusory magic, +20 Deception checks to disguise; Broad group; Resistible: Will, Notes: Any Humanoid)
. . Ghostway: Burst Area Insubstantial 4 (necromantic, Incorporeal; Affects Others Only, Burst Area 2: 60 feet radius sphere, DC 14, Selective; Concentration, Distracting)
. . Major Image: Illusion 6 (illusory magic, Affects: All Sense Types, Area: 60 cft., DC 16; Selective; Concentration, Resistible: Will)
. . Miryōgan: Concentration Affliction 8 (mystic eyes, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception; Sense-dependent: Visual)
. . Shadow Conjuration: Create 9 (illusory magic, Volume: 500 cft., DC 19; Increased Duration: continuous, Precise, Subtle: look natural; Resistible: Will)
. . Shadow Tendrils: Burst Area Move Object 8 (shadow magic, 6 tons; Burst Area: 30 feet radius sphere, DC 18, Selective; Concentration)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +2
Age Manipulation: Cumulative Affliction 13, +5 (DC Fort 23)
Darkness: Burst Area Concealment Attack 8 (DC Fort 18)
Ghost Control: Cumulative Affliction 9 (DC Will 19)
Grab, +5 (DC Spec 18)
Kiss of the Dhampir: Concentration Affliction 8, +5 (DC Will 18)
Miryōgan: Concentration Affliction 8 (DC Will 18)
Mystical Claws: Strength-based Damage 2, +7 (DC 25)
Shadow Tendrils: Burst Area Move Object 8 (DC 18)
Throw, +2 (DC 23)
Unarmed, +5 (DC 23)
Vampiric Bite: Concentration Weaken 8, +5 (DC Fort 18)

Complications
- Bane: Dragonic blood is both a stimulant and mild aphrodisiac for vampires and dhampirs, and is something that Valerie will regularly try to overdose on once she is exposed to it for the first time.
- Emotionally Damaged: Overuse of Sephiroth Graal is known to cause a corroding effect on the psyche of the Gear's wielder, and since Valerie's version of the Sacred Gear possesses a Subspecies Balance Breaker that allows her to generate an additional two copies of the Graal, it is far easier for her to overuse her Sacred Gear. Worse than this, however, is the fact that these second copies are no longer in her possession. Due to these facts, Valerie tends to come across as being emotionally flat when interacting with others, even though she can still experience and express particularly powerful emotions.
- Motivation: Doing Good: Like Asia Argento, Valerie wishes to use her powers and Sacred Gear in order to make the world a better place. Unfortunately, she is currently in no possition to do such a thing.
- Prejudice: Valerie faces prejudice both from outside the vampire enclaves and from within. This is because most humans are incapable of distinguishing between a vampire and a dhampir, and also choose to ignore the fact that vampires aren't simply mindless savages with an unquenchable thirst for blood; and because vampires themselves tend to look down upon Dhampir as second-class citizens (which is ironic considering Valerie's political status).
- Quirk: Valerie likes to play "Dress Up" with young boys, and isn't at all opposed to dressing them in garments that should normally be worn by young ladies. She's also known for randomly starting conversations with the ghosts who she can communicate with using her Speak with the Dead power.
- Relationship: Valerie is the one and only childhood friend of young Gasper Vladi, who is now a member of Rias Gremory's Peerage. Valerie will be very sad when she realizes she wasn't there to see Gasper grow up.
- Vulnerability: Valerie will become Vision Impaired whenever she is exposed to the environmental effect known as Bright Light.
- Weakness: Valerie suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.

Languages
English, Romanian [Native]

Defense
Dodge 8, Parry 6, Fortitude 8, Toughness 10 (Imp. 5), Will 10

Power Points
Abilities 78 + Powers 116 + Advantages 20 + Skills 28 (56 ranks) + Defenses 13 = 255

--------------------
Build Comments
I had to massively depower Sephiroth Graal in order to make Valerie fit within a reasonable Power Point budget. If I were to build her accurately, then her Waters of Life power would actually be a Power Level X ability.
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DalkonCledwin
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Ingvild Leviathan / Team Purson / 2x Bishops / Lost King

Post by DalkonCledwin »

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Ingvild Leviathan - Arc 1 - PL 10
Age: 17 (117) / Height: 5' 2" / Weight: 118 lbs / Hair Color: Periwinkle / Eye Color: Orange
Group Affiliations: The House of Leviathan / Base of Operations: Leviathan Manor

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 6, Awareness 5, Presence 8

Advantages
Accurate Attack, Attractive 2, Benefit, Wealth 2 (Independently Wealthy), Defensive Roll 2, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Favored Environment: (Aquatic), Hide in Plain Sight, Inspire 2, Languages 1, Leadership, Ritualist, Skill Mastery: Expertise (PRE): Singing, Speed of Thought, Teamwork

Skills
Deception 6 (+14), Expertise (PRE): Singing 10 (+18), Expertise: Magic 10 (+16), Insight 6 (+11), Investigation 6 (+12), Perception 4 (+9), Persuasion 8 (+16), Ranged Combat: Magic 4 (+6), Stealth 8 (+10), Treatment 4 (+10)

Powers
Infernal Tiefling Physiology
. . Hydrated Vitality: Regeneration 2 (racial trait, Every 5 rounds; Source: Complete Submersion in Water)
. . Infernal Perception: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 520 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Speed-Swimming: Swimming 6 (racial talent, Speed: 30 miles/hour, 500 feet/round)
Nereid Kyrie: Array
. . Dirge of Doom: Concentration Perception Area Affliction 8 (sacred gear, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Perception Area: DC 18 - Auditory, Concentration; Limited: Affects Dragons Only, Limited Degree)
. . Fascinate: Perception Area Affliction 8 (sacred gear, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Perception Area: DC 18 - Auditory, Extra Condition; Limited: Affects Dragons Only, Limited Degree 2)
. . Inspire Courage: Perception Area Immunity 1 (sacred gear, Rare Descriptor: Fear Effects; Affects Others Only, Perception Area: DC 11 - Auditory, Selective, Sustained; Limited: Affects Dragons Only, Limited - Half Effect)
. . Inspire Greatness: Perception Area Healing 8 (sacred gear; Perception Area: DC 18 - Auditory, Selective; Temporary)
. . Lashing Seas: Move Object 18 (sacred gear, 6 ktons, DC 33; Damaging, Multiattack; Concentration, Limited Material: Water)
. . Rough Waters: Environment 20 (sacred gear, Impede Movement (2 ranks), Radius: 2000 miles; Selective; Concentration, Limited: to Large Bodies of Water)
. . Suggestion: Concentration Affliction 8 (sacred gear, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited: Affects Dragons Only, Limited Degree, Sense-dependent: Auditory)
Sea Serpent of the End: Array
. . Aqua Portal: Teleport 14 (family magic, Carry 50 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Large Bodies of Water, Tiring)
. . Hydraulic Torrent: Cumulative Line Area Affliction 10 (family magic, water, 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 20, Cumulative; Limited Degree)
. . Hydrogenesis: Create 10 (family magic, water, Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate, Subtle: look natural)
. . Hydrokinesis: Move Object 10 (family magic, 1600 ktons; Increased Mass 16, Increased Range: perception; Limited Material: Water)
. . Leviathan Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Presence Concealment: Concealment 10 (obfuscation, All Senses; Passive)
. . Water Scrying: Remote Sensing 17 (family magic, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 500 miles; Subtle: DC 20+rank; Medium: Water)

Equipment
Light Robes

Offense
Initiative +6
Dirge of Doom: Concentration Perception Area Affliction 8 (DC Will 18)
Fascinate: Perception Area Affliction 8 (DC Will 18)
Grab, +4 (DC Spec 11)
Hydraulic Torrent: Cumulative Line Area Affliction 10 (DC Dog/Fort/Will 20)
Hydrokinesis: Move Object 10 (DC 20)
Lashing Seas: Move Object 18, +2 (DC 33)
Suggestion: Concentration Affliction 8 (DC Will 18)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Comatose: Ingvild is currently suffering from an affliction that prevents her from waking up. This affliction can only ever be remedied in one of two ways, the first being that she receives the powers inherent to an Evil Piece, and the second is that her Sacred Gear evolves to the point where it achieves a Balance Breaker.
- Impulsive: Ingvild will happily kill her enemies while they are in the middle of gloating... and she's even willing to go so far as to cut them off mid-sentence!
- Motivation: Acceptance: Ingvild is destined to be the last living member of the Leviathan clan (not counting her children) and thus wishes to be accepted by the citizens of the 72 Pillars as a valuable member of their community, rather than being feared for what her ancestors tried to do to both them and the other Factions.
- Sleepyhead: Ingvild will have a hard time staying awake even after being cured of the Sleeping Disease which keeps her in a comatose state.
- Weakness: Ingvild suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.
- Woman from Out of Time: Ingvild has been in the aforementioned coma for approximately 100 years, which means that she has little to no experience with modern culture, technology or fashions.

Languages
English, Japanese [Native]

Defense
Dodge 11, Parry 8, Fortitude 6, Toughness 5/2, Will 14

Power Points
Abilities 60 + Powers 103 + Advantages 20 + Skills 33 (66 ranks) + Defenses 26 = 242

--------------------
Build Comments
Ingvild is stated to be more human than she is devil, which is why I've built her Pre-Evil Piece form as an Undine that is masquerading as a Tiefling.
Last edited by DalkonCledwin on Fri Sep 10, 2021 8:32 am, edited 1 time in total.
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DalkonCledwin
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Jeanne Delacroix / Team Purson / Knight / Lost King

Post by DalkonCledwin »

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Jeanne Delacroix - Arc 1 - PL 8
Age: 17 / Height: 5' 3" / Weight: 97 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliation: The Vatican / Base of Operations: Mobile

Strength 3, Stamina 4, Agility 5, Dexterity 5, Fighting 10, Intellect 2, Awareness 3, Presence 3

General Advantages
Accurate Attack, Agile Feint, All-out Attack, Attractive, Benefit, Wealth (Well-Off), Connected, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Equipment 2, Fascinate (Intimidation), Fearless, Improved Initiative 3, Languages 3, Leadership, Precise Attack (Close, Cover), Quick Draw, Sacred Rites, Seize Initiative, Takedown

Enhanced Advantages
Assessment

Skills
Acrobatics 8 (+13), Athletics 4 (+7), Expertise (AWE): Tactics 8 (+11), Expertise (PRE): Dancing 4 (+7), Expertise: Religion 8 (+10), Insight 4 (+17/+7), Intimidation 8 (+11), Investigation 12 (+14), Perception 4 (+7), Sleight of Hand 4 (+9), Stealth 8 (+13), Technology 6 (+8), Vehicles 4 (+9)

Powers
Blade Blacksmith: Array
. . Field of Blades: Burst Area Damage 8 (holy sword, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Selective; Tiring)
. . Forest of Blades: Burst Area Damage 8 (holy sword, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Selective)
. . Holy Sword: Strength-based Damage 3 (slashing, DC 21; Aura: Holy Radiance, Dangerous)
Heroic Reincarnation
. . Divine Insight: Enhanced Trait 6 (heroic talent, Insight +10 (+17), Advantages: Assessment; Limited: Insight Bonus is for Assessment & Evaluation only [5 ranks only])
. . Incarnation Awareness: Senses 2 (heroic talent, Postcognition (Limited): Jeanne d'Arc; Uncontrolled)
. . Magic Resistance: Immunity 20 (heroic talent, Very Common Descriptor: All Magical Effects; Limited - Half Effect)
Magical Human Physiology
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round; Athletics Check Required)
. . Longevity: Feature 1 (racial trait, Notes: Jeanne can expect to live for up to 151 years.)
. . Magical Awareness: Senses 3 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)

Equipment
Holy Book, Holy Symbol, Sword

Offense
Initiative +17
Field of Blades: Burst Area Damage 8 (DC 23)
Forest of Blades: Burst Area Damage 8 (DC 23)
Grab, +10 (DC Spec 13)
Holy Sword: Strength-based Damage 3, +10 (DC 21)
Sword, +10 (DC 21)
Throw, +5 (DC 18)
Unarmed, +10 (DC 18)

Complications
- Honor: Jeanne will always keep her word of honour and strives to uphold the common good.
- Motivation: Thrills: Jeanne lives for the thrill which comes from fighting opponents who are actually more powerful than she is.
- Quirk: Jeanne very much enjoys reading manga which pairs young men with other young men.
- Responsibility: Jeanne is an Exorcist in service to the Vatican, and thus responsible for eradicating the "forces of evil" no matter where she might encounter them.

Languages
English, French [Native], Italian, Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 6/4, Will 8

Power Points
Abilities 70 + Powers 54 + Advantages 26 + Skills 41 (82 ranks) + Defenses 14 = 205
Last edited by DalkonCledwin on Fri Sep 10, 2021 12:50 pm, edited 1 time in total.
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Mordred Pendragon / Team Purson / Knight / Lost King

Post by DalkonCledwin »

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Art by こなた (Konata) on Pixiv

Mordred Pendragon - Arc 1 - PL 9
Age: 19 / Height: 5' 1" / Weight: 93 lbs / Hair Color: Blonde / Eye Color: Green
Group Affiliations: The House of Pendragon & 72 Pillars / Base of Operations: The Potter Estate, Kuoh Town, Japan

Strength 8, Stamina 10, Agility 4, Dexterity 4, Fighting 7, Intellect 2, Awareness 3, Presence 1

General Advantages
Animal Empathy, Assessment, Attractive, Benefit, Devil Rank (Low-Class), Benefit, Dowry 2 (Moderately Wealthy), Connected, Defensive Attack, Diehard, Great Endurance, Improved Initiative 1/7, Inspire 3, Interpose, Languages 3, Leadership, Power Attack, Quick Draw, Skill Mastery: (Persuasion), Takedown 2, Teamwork

Enhanced Advantages
Agile Feint, Instant Up, Move-by Action, Seize Initiative

Skills
Acrobatics 6 (+10), Athletics 10 (+18), Deception 4 (+5), Expertise: Tactics 12 (+14), Handle Animal 8 (+9), Insight 4 (+7), Intimidation 6 (+7), Perception 4 (+7), Persuasion 12 (+13), Ride 8 (+12), Stealth 4 (+8), Treatment 4 (+6), Vehicles 8 (+12)

Powers
A Knight's Speed
. . Flurry: Enhanced Extra 8 (evil piece aug; Multiattack, Variable Descriptor: close group - Any Melee Attack Mordred Wield)
. . Gravity Defiance: Movement 3 (evil piece aug, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: to While Running at Hyper-Speed)
. . Hyper-Speed: Speed 10+10 ([Stacking ranks: +10], evil piece aug, Speed: 2 million miles/hour, 4000 miles/round)
. . Lightning Reflexes: Enhanced Trait 10 (evil piece aug, Improved Initiative 7 +6 (+7), Advantages: Agile Feint, Instant Up, Move-by Action, Seize Initiative)
Clarent (Easily Removable (indestructible))
. . Demon Sword: Array
. . . . Clarent Blood Arthur: Line Area Damage 9 (demon sword, DC 24; Line Area 4: 5 feet wide by 250 feet long, DC 19, Feature: Extraordinary Effort for +2 effect rank; Bane: Arthur Pendragon, Tiring)
. . . . Crimson Lightning: Burst Area Affliction 9 (mana burst, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 26; Aura: Maryoku, Dangerous; Bane: Arthur Pendragon)
Heroic Descendant
. . Battle Continuation: Healing 8 (heroic talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Instinct: Senses 1 (heroic talent, Danger Sense: Mental)
. . Magic Resistance: Immunity 10 (heroic talent, Common Descriptor: Magical Damage; Limited - Half Effect)
Mana Burst: Array
. . Punch It!: Speed 10 (mana burst, Speed: 2000 miles/hour, 4 miles/round; Stacks with: Hyper-Speed: Speed 10+10; Tiring)
. . Shockwave: Burst Area Affliction 8 (mana burst, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition; Limited: to Targets that are on the ground, Limited Degree)
. . Turbo Cutter: Enhanced Extra 8 (mana burst; Penetrating 8, Variable Descriptor: close group - All Melee Attacks; Quirk: Limited to the Lower Between the Attack or Extra's Rank, Tiring)
. . Up, Up and Away: Leaping 10 (mana burst, Leap 1 mile at 250 miles/hour in 12 seconds; Full Power, Limited: Only available while Mordred is not wearing her armor)
Reincarnated Devil Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait; Limited: Not vs. Radiant or Luminous Attacks)
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Infernal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 8,278 years))
Secret of Pedigree (Removable (indestructible))
. . Full Plate: Impervious Toughness 6 (legendary object)
. . Helm of Hidden Infidelity: Concealment 10 (legendary object, All Senses; Limited: to Concealing Mordred's Identity & Gender)

Offense
Initiative +32/+8
Clarent Blood Arthur: Line Area Damage 9 (DC 24)
Crimson Lightning: Burst Area Affliction 9 (DC Fort 19)
Grab, +7 (DC Spec 18)
Shockwave: Burst Area Affliction 8 (DC Fort/Will 18)
Sword Strike: Strength-based Damage 3, +7 (DC 26)
Throw, +4 (DC 23)
Unarmed, +7 (DC 23)

Complications
- Inherited Reputation: Mordred's ancestor, who the entire House of Pendragon has to trace its lineage through in order to claim direct ancestry from both King Arthur and Morgan Le Fay, is none other than Mordred the First, the Knight of Treachery. Naturally, because the current Mordred bears the original's weapons, she inherited the original's reputation as a traitor.
- Motivation: Justice: Mordred wants to throttle, if not kill, her father for the slight he paid her when naming her younger brother as the Heir to the House, and furthermore wants to throttle, if not kill, said brother because the moron turned his back on the family for a remarkably foolish reason.
- Relationships: Mordred is the elder sister of both Arthur and Le Fay Pendragon. She's also the sibling who got the crappy luck to be born as a Demon Swordswoman instead of a Holy Swordswoman, which earned her the right to her given name and her ancestral weapon & armor, but it also effectively disinherited her.
- Significant Other: Mordred has decided to join Harry's Peerage because she wishes to protect the young celebrity from those in their home country who might yet wish to do him significant harm.

Languages
English [Native], Italian, Japanese, Latin, Welsh

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 10 (Imp. 10/4), Will 8

Power Points
Abilities 78 + Powers 114 + Advantages 25 + Skills 45 (90 ranks) + Defenses 10 = 272
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DalkonCledwin
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Lineth / Team Purson / 8x Pawns / Lost King

Post by DalkonCledwin »

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Art by はねらむ@haneramu_03 on Twitter

Lineth - Arc 1 - PL 8
Age: 17 (58) / Height/Length: 5' 3" (Human) / 13' 5" (Dragon)
Weight: 116 lbs (Human) / 2,224 lbs (Dragon) / Hair Color: Blue / Eye Color: Purple
Group Affiliations: The House of Purson & 72 Pillars / Base of Operations: The Potter Estate, Kuoh Town, Japan

Strength 8, Stamina 6, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 5, Presence 5

General Advantages
Attractive, Benefit, Devil Rank (Low-Class), Benefit, Wealth 2 (Independently Wealthy), Connected, Daze (Intimidation), Fascinate (Intimidation), Great Endurance, Interpose, Languages 3, Power Attack, Ritualist, Takedown, Teamwork, Tracking, Ultimate Effort: (Toughness Checks)

Enhanced Advantages
Favored Environment: (When Fighting Favored Foe), Favored Foe: (Other Dragons), Luck 2

Skills
Athletics 6 (+14), Deception 4 (+9), Expertise (AWE): Survival 8 (+13), Expertise: Magic 8 (+10), Insight 6 (+13/+11), Intimidation 8 (+15), Perception 4 (+11/+9), Persuasion 4 (+9), Ranged Combat: Magic 3 (+6), Stealth 8 (+7)

Powers
A Pawn's Versatility
. . Promotion: Variable 7 (evil piece aug; Action 2: free; Limited: to the Power Settings included in this stat block, Quirk: Lineth must have Harry Purson's permission or be in a designated Enemy Territory to use this power, Tiring, Unreliable (1 use))
Dracomorphosis (Activation: Move Action)
. . Large Dragon: Growth 4 (morphic, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank; Increased Duration: continuous; Limited to Increasing Size Only)
. . Natural Weapons: Strength-based Damage 3 (morphic, DC 26; Reach (melee): 5 ft.)
. . Protective Hide: Protection 2 (morphic, +2 Toughness; Impervious)
. . Quadraped: Enhanced Strength 2 (morphic, +2 STR; Limited to Lifting, Notes: Max Lifting Strength 10: Up to 25 tons)
Dragonic Hero
. . Energy Resistance: Immunity 10 (dragonic talent, Common Descriptor: Fire Effects; Limited - Half Effect)
. . Powerful Spellcaster: Luck Control 1 (dragonic talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance Checks vs. Lineth's spells)
Dragonic Power: Array
. . Dragon Shot: Damage 10 (dragonic magic, DC 25; Increased Range: ranged)
. . Dragon's Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Dragon's Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Fearsome Presence: Perception Area Affliction 8 (hypnosis magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Selective, Subtle: subtle)
. . Fire Breath: Cone Area Damage 8 (dragonfyre, DC 23; Cone Area: 60 feet cone, DC 18)
. . Mage Armor: Impervious Toughness 4 (defensive magic; Sustained)
. . Resist Energy: Immunity 5 (defensive magic, Damage Effect: Fire Damage; Affects Others Only, Sustained; Limited - Half Effect)
. . Spell Resistance: Nullify 11 (defensive magic, Counters: Magical Effects, DC 21; Broad, Simultaneous, Triggered: 1 use - When Lineth would be affected by a spell; Reduced Range: close)
Reincarnated Devil Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait; Limited: Not vs. Radiant or Luminous Attacks)
. . Gift of Babel: Comprehend 2 (racial trait, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Hybrid Perception: Senses 13 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Visual Senses 1: x10, Extended: Auditory Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Ultra-hearing)
. . Hybrid Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Invulnerabilities: Immunity 7 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Sleep, Uncommon Descriptor: Paralysis; Feature: Lineth is fully capable of going to sleep, even though she's immune to sleep)
. . Kinslayer: Enhanced Trait 2 (racial trait, Advantages: Favored Environment: (When Fighting Favored Foe), Favored Foe: (Other Dragons))
. . Mystical Claws: Strength-based Damage 2 (slashing, DC 25; Aura: Fire Damage, Penetrating 3)
. . Superior Awareness: Enhanced Trait 2 (racial trait, Perception +2 (+11), Insight +2 (+13))
. . Tough: Protection 2 (racial trait, +2 Toughness)

Power Settings
A Bishop's Power (Powers: Hyper-Cognition: Quickness 6, Territory Creation: Environment 7)
A Knight's Speed (Powers: Enhanced Trait: Enhanced Trait 10, Flurry: Enhanced Extra 8, Gravity Defiance: Movement 3, Hyper-Speed: Speed 12)
A Queen's Splendour (Powers: Fast Action: Quickness 3, Flash Step: Teleport 3, Magic Resistance: Immunity 10, Power-Lifting: Enhanced Strength 8)
A Rook's Might (Powers: Massive Knockback: Move Object 11, Power-Lifting: Enhanced Strength 8)

Offense
Initiative +3
Dragon Shot: Damage 10, +6 (DC 25)
Fearsome Presence: Perception Area Affliction 8 (DC Will 18)
Fire Breath: Cone Area Damage 8 (DC 23)
Grab, +5 (DC Spec 18)
Massive Knockback: Move Object 11, +5 (DC 21)
Mystical Claws: Strength-based Damage 2, +5 (DC 25)
Natural Weapons: Strength-based Damage 3, +5 (DC 26)
Spell Resistance: Nullify 11, +5 (DC Will 21)
Throw, +3 (DC 23)
Unarmed, +5 (DC 23)

Complications
- Bane: Lineth is Attack Impaired when using weapons intended for humans while using her Dracomorphosis power.
- Dragonic Compulsion: Lineth must make a DC 20 Will Resistance check in order to attempt destroying creatures or objects with a unique (priceless) value, or to stifle or ruin the artistic creativity of another character.
- Hatred: Lineth absolutely despises Ddraig for the simple reason that he was responsible for the demise of an entire generation of her immediate family.
- Motivation: Thrills: Lineth enjoys the thrill of flying through the air, hunting dangerous creatures and assisting her new King in his various Rating Games.
- Power Loss: Lineth must wait three combat rounds between activations of her Fire Breath power.
- Relationship: Lineth is the youngest daughter of Tiamat, the Chaos Karma Dragon. She also has twelve elder siblings of both genders, each of whom was born in a clutch of three, while Lineth herself was born as an "only nestling."
- Reputation: The hoards and wealth accumulated by dragons is something which even muggles write legends about, and the a dragon's willingness to cause mass destruction when defending their stash, or nest in the case of female dragons, is also legendary.
- Significant Other: Lineth has a very large crush on Harry Purson, which is why she was willing to become the Pawn in his Peerage.
- Weakness: Lineth suffers an additional degree of effect from Radiant, Luminous or Dragon Slaying powers and the damage from such abilities is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.

Languages
Dragonic [Native], English, Japanese, Sumerian

Humanoid Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8 (Imp. 8/4), Will 10

Dragonic Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 10 (Imp. 10/6), Will 10

Power Points
Abilities 74 + Powers 132 + Advantages 18 + Skills 30 (59 ranks) + Defenses 13 = 267
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Rias Gremory / Team Gremory / King / Lost King

Post by DalkonCledwin »

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Art by GaiNoob on DeviantArt

Rias Gremory - Arc 1 - PL 9
Age: 17 / Height: 5' 8" / Weight: 128 lbs / Hair Color: Crimson / Eye Color: Aqua
Group Affiliations: The Gremory Group & 72 Pillars / Base of Operations: Kuoh Academy, Kuoh Town, Japan

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 2, Intellect 4, Awareness 5, Presence 8

Advantages
Attractive 2, Benefit, Devil Rank 3 (High-Class), Benefit, Dowry 2 (Moderately Wealthy), Benefit, Status: (Viscountess of the Underworld), Connected, Daze (Deception), Diehard, Equipment 5, Fascinate (Persuasion), Great Endurance, Inspire, Languages 1, Leadership, Power Attack, Ritualist, Takedown, Teamwork, Well-informed

Skills
Athletics 4 (+10), Deception 6 (+14), Expertise (AWE): Cooking 8 (+13), Expertise: Magic 8 (+12), Expertise: Tactics 8 (+12), Insight 6 (+11), Investigation 4 (+8), Perception 4 (+9), Persuasion 8 (+16), Ranged Combat: Magic 5 (+8), Stealth 8 (+11)

Powers
A King's Authority
. . Castling: Teleport 5 (evil piece aug, 900 feet in a move action, carrying 400 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions, Increased Mass 3; Limited 2: to Switching Place with one of her Rooks, Medium: Either of Rias's Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Rias can designate a location as "Enemy Territory", which will allow her Pawn to "Promote" while he is within that area)
Adept of Infernal Magic: Array
. . Destruction Wave: Burst Area Damage 8 (power of destruction, DC 23; Alternate Resistance: Fortitude, Burst Area 2: 60 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Destruction: Damage 10 (power of destruction, DC 25; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Gremory Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Gremory Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Implosion: Damage 8 (power of destruction, DC 23; Alternate Resistance: Fortitude, Increased Duration: concentration, Increased Range: ranged; Distracting)
. . Mass Suggestion: Concentration Perception Area Affliction 8 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Melt: Burst Area Weaken 8 (power of destruction, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Mystic Pass: Healing 8 (healing magic; Energizing, Restorative; Limited: Affects Others Only, Quirk 2: Requires at least 10 minutes of intimate physical contact)
Natural-Born Devil Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait; Limited: Not vs. Radiant or Luminous Attacks)
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Infernal Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Radius: Magic Awareness, Ultra-hearing)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 21,860 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Power of Destruction; Limited - Half Effect)
. . Tough: Protection 2 (racial trait, +2 Toughness)

Equipment
Cell Phone (Smartphone), Gremory Vacation Home, Old School Building

Offense
Initiative +3
Destruction Wave: Burst Area Damage 8 (DC Fort 23)
Destruction: Damage 10, +8 (DC Fort 25)
Grab, +2 (DC Spec 16)
Implosion: Damage 8, +8 (DC Fort 23)
Mass Suggestion: Concentration Perception Area Affliction 8 (DC Will 18)
Melt: Burst Area Weaken 8 (DC Fort 18)
Throw, +3 (DC 21)
Unarmed, +2 (DC 21)

Complications
- Bumbling: Despite being a very seductive young woman, Rias is still rather naïve when it comes to legitimate concerns of the heart. This can lead to embarrassing and awkward situations for the young woman.
- Guy Magnet: Rias is one of the three most popular girls at Kuoh Academy, and will therefore attract male attention wherever she goes on the campus.
- Honor: Rias will always keep her word of honour and strives to uphold the common good.
- Motivation: Responsibility: Rias feels it is her duty to ensure the safety and wellbeing of each and every single member of her Peerage, and will do whatever it takes in order to protect them, even if it means making them angry with her in order to accomplish that goal.
- Temper: Rias definitely has a temper. She is noted as disliking people who are cruel, and will punish such people very severely, to the point where she might even kill the offender.
- The Lady Doth Protest: Rias has made a solemn vow to herself, that she will only marry someone of her own choosing. Sadly, her father has no intention of allowing her to do that and has already formed a betrothal agreement between the House of Gremory and the House of Phenex with Rias as the bride-to-be, and Riser Phenex as the intended bridegroom. Complicating matters even further, is that Riser would very likely demand that Rias trade away the male members of her Peerage, a group of individuals that Rias considers to be as close to her as siblings.
- Weakness: Rias suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.

Languages
English, Japanese [Native]

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 8 (Imp. 5), Will 12

Power Points
Abilities 74 + Powers 76 + Advantages 26 + Skills 35 (69 ranks) + Defenses 20 = 231

--------------------
Home Away from Home
Old School Building - PL 9

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Concealed 1 (DC 20), Defensive Enchantments, Dimensional Portal, Fire Prevention System, Gym, Infirmary, Library, Living Space, Mystic Locale, Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20

--------------------
Gremory Vacation Home - PL 9 (Alternate of Old School Building)

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Dimensional Portal, Dock, Garage, Grounds (Awesome), Gym, Infirmary, Isolated (Kuoh Outskirts), Library, Living Space, Mystic Locale, Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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Himejima Akeno / Team Gremory / Queen / Lost King

Post by DalkonCledwin »

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Art by Gainoob on DeviantArt

Himejima Akeno - Arc 1 - PL 8
Age: 17 / Height: 5' 6" / Weight: 119 lbs / Hair Color: Black / Eye Color: Violet
Group Affiliations: The Gremory Group & 72 Pillars / Base of Operations: Kuoh Academy, Kuoh Town, Japan

Strength 8, Stamina 6, Agility 3, Dexterity 3, Fighting 4, Intellect 3, Awareness 4, Presence 4

Advantages
Artificer, Attractive 2, Benefit, Devil Rank (Low-Class), Benefit, Wealth (Well-Off), Connected, Daze (Intimidation), Defensive Attack, Equipment 1, Fascinate (Intimidation), Fascinate (Persuasion), Hide in Plain Sight, Inspire 2, Interpose, Languages 1, Leadership, Power Attack, Ritualist, Startle, Teamwork, Well-informed

Skills
Acrobatics 4 (+7), Athletics 4 (+12), Expertise (AWE): Cooking 8 (+12), Expertise (AWE): Theology 6 (+10), Expertise: Magic 8 (+11), Insight 6 (+10), Intimidation 6 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6), Stealth 8 (+11)

Powers
A Queen's Splendour
. . Body Resistance: Impervious Toughness 8 (evil piece aug; Limited: Not vs. Radiant or Luminous Attacks)
. . Fast Action: Quickness 3 (evil piece aug, Perform routine tasks in -3 time ranks)
. . Flash Step: Teleport 3 (evil piece aug, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Magic Resistance: Immunity 10 (evil piece aug, Common Descriptor: Magical Damage; Limited - Half Effect)
. . Power-Lifting: Enhanced Strength 8 (evil piece aug, +8 STR; Limited to Lifting, Notes: Max Lifting Strength 16: Up to 1,600 tons)
Adept of Infernal Magic: Array
. . Chain Lightning: Damage 8 (lightning magic, DC 23; Increased Range: ranged, Multiattack)
. . Electro-Shaping: Shapeable Area Damage 5 (lightning magic, DC 20; Shapeable Area 3: 125 cft., DC 15, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting, Tiring)
. . Elemental Ray: Damage 10 (elemental molding, DC 25; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice, Lightning, Shadow, Water or Wind)
. . Gremory Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Gremory Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Mystic Pass: Healing 8 (healing magic; Energizing, Restorative; Limited: Affects Others Only, Quirk 2: Requires at least 10 minutes of intimate physical contact)
. . Shocking Grasp: Cumulative Affliction 8 (lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative)
. . Thunder Wave: Cumulative Cone Area Affliction 8 (lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative)
Reincarnated Devil Physiology
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Hybrid Perception: Senses 16 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Sin [Mental], Darkvision, Detect: Sinfulness [Mental] 2: ranged, Extended: Auditory Senses 1: x10, Radius (Type): Mental Senses, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Low Pressure, Suffocation: Low Pressure; Feature: Longevity (Up to 8,248 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Tough: Protection 2 (racial trait, +2 Toughness)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Chain Lightning: Damage 8, +6 (DC 23)
Electro-Shaping: Shapeable Area Damage 5 (DC 20)
Elemental Ray: Damage 10, +6 (DC 25)
Grab, +4 (DC Spec 18)
Shocking Grasp: Cumulative Affliction 8, +4 (DC Fort 18)
Throw, +3 (DC 23)
Thunder Wave: Cumulative Cone Area Affliction 8 (DC Fort 18)
Unarmed, +4 (DC 23)

Complications
- Athazagoraphobia: Akeno is deathly afraid of being forgotten, ignored or even worse, abandoned; because that is what she believes ultimately led to her mother's demise.
- Flashbacks: Akeno will become Paralyzed whenever someone brings up her dark and troubled past during a combat scenario. This condition will last for no less than two combat rounds, during which time she is reliving any number of traumatic experiences from her childhood.
- Guy Magnet: Akeno is one of the three most popular girls at Kuoh Academy, and will therefore attract male attention wherever she goes on the campus.
- Hatred: Akeno despises all Fallen Angels due to the fact that her father, who is a Fallen Angel of the highest order, was unable to save her mother from being killed by their extended family members.
- Motivation: Responsibility: As Rias' Queen, Akeno is responsible for acting as her second in command and tactical advisor during combat situations, as well as for healing the members of Rias' peerage when Asia and Rias are unavailable to perform such duties themselves.
- Weakness: Akeno suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.

Languages
English, Japanese [Native]

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8 (Imp. 8), Will 10

Power Points
Abilities 70 + Powers 96 + Advantages 22 + Skills 34 (67 ranks) + Defenses 15 = 237
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Toujou Koneko / Team Gremory / Rook / Lost King

Post by DalkonCledwin »

Image
Art by PunchHeart on Pixiv

Toujou Koneko - Arc 1 - PL 8
Age: 15 / Height: 4' 6" / Weight: 68 lbs / Hair Color: White / Eye Color: Amber
Group Affiliations: The Gremory Group & 72 Pillars / Base of Operations: Kuoh Academy, Kuoh Town, Japan

Strength 10, Stamina 8, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 2

General Advantages
All-out Attack, Benefit, Alternate Identity: (Shirone of the Nekoshou), Benefit, Devil Rank (Low-Class), Benefit, Wealth (Well-Off), Diehard, Disarming (DC 18), Equipment 1, Great Endurance, Improved Defense, Improved Smash, Power Attack, Ritualist, Teamwork, Ultimate Effort: (Toughness Checks)

Enhanced Advantages
Instant Up

Skills
Acrobatics 4 (+7), Athletics 4 (+14), Expertise: Magic 6 (+8), Intimidation 4 (+6), Investigation 6 (+8), Perception 4 (+8), Persuasion 4 (+6), Stealth 4 (+7), Treatment 4 (+6)

Powers
A Rook's Might
. . Body Resistance: Impervious Toughness 10 (evil piece aug; Limited: Not vs. Radiant or Luminous Attacks)
. . Massive Knockback: Move Object 10 (evil piece aug, 25 tons; Custom: Linked to Strength Damage; Limited: Flinging Targets Away, Reduced Range: close)
. . Power-Lifting: Enhanced Strength 8 (evil piece aug, +8 STR; Limited to Lifting, Notes: Max Lifting Strength 18: Up to 6,000 tons)
Incredible Moves: Array
. . Springing: Leaping 2 (racial talent, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
. . Striding: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round; Athletics Check Required)
Reincarnated Devil Physiology
. . Agile: Movement 2 (racial trait, Sure-footed 1, Trackless: Visual 1)
. . Catfall: Movement 1 (racial talent, Safe Fall, Advantages: Instant Up; Limited: to a Distance rank of 0 (or 30 feet))
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Hybrid Perception: Senses 19 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Mental Senses, Acute (Type): Olfactory Senses, Awareness: Chi [Mental], Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Low-light Vision, Radius (Type): Mental Senses, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 8,278 years))
. . Strike: Strength-based Damage 1 (slashing, DC 26; Dangerous)
. . Tough: Protection 2 (racial trait, +2 Toughness)
Special Qualities
. . Look Manipulation: Feature 1 (illusory magic, Notes: Koneko can change minor elements of her appearance, such as her hair and eye color, at will; and she can use this power to conceal her feline ears. This grants Koneko a +5 circumstance bonus to Deception checks to disguise herself, and may qualify as a bonus on interaction checks for impressing or intimidating others under certain circumstances.)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Grab, +5 (DC Spec 20)
Massive Knockback: Move Object 10, +5 (DC 20)
Strike: Strength-based Damage 1, +5 (DC 26)
Throw, +3 (DC 25)
Unarmed, +5 (DC 25)

Complications
- Jonah Complex: Koneko refuses to use her racial Senjutsu affinity, because she's terrified that she'll lose control of herself and attack her friends or innocent bystanders.
- Motivation: Acceptance: Koneko wants to be accepted as a valuable member of the 72 Pillars, rather than feared or reviled because of the crime her elder sister committed that saw Kuroka being classified as an SS-class Criminal.
- Quirk: Koneko experiences very complex feelings whenever Issei isn't looking at her in a perverse manner.
- Secret: One of Koneko's hairclips contains a coded message from her mother that details what all would be involved in creating artificial Super-Devils.
- Temper: Referring to Koneko as "Little" or "Small" is the same thing as asking her to beat the crap out of you. She will also beat the crap out of Issei and his two bookends whenever she catches them peeping on the girls of Kuoh Academy.
- Weakness: Koneko suffers an additional degree of effect from Radiant or Luminous powers and the damage from such abilities is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the God from the Bible.

Languages
Japanese [Native]

Defense
Dodge 6, Parry 6, Fortitude 8, Toughness 10 (Imp. 10), Will 8

Power Points
Abilities 74 + Powers 59 + Advantages 17 + Skills 20 (40 ranks) + Defenses 8 = 178
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

In the End Brainstorm & Notes

Post by DalkonCledwin »

In the End
Premise: Harry Potter thought the Interesting Times he lived in were over now that Voldemort was dealt with. Unfortunately, he couldn’t have been any more wrong, since he now has to deal with advances from an admittedly beautiful redhead, jealousy from her unwanted paramour, and leading his very own Devil Peerage!
Required Inclusions:
- In this scenario, Lily Evans was actually the elder half-sister of Seekvaira Agares, with her son, Harry Potter, actually being around the same age as Seekvaira.
- Due to various circumstances, Harry’s supernatural heritage as a devil must overwhelm his human heritage, effectively transforming him into a Pure-Blooded Devil of the 72 Pillars.
- Harry must also have access to the Agares clan ability, known as the Power of Time, which he will use in a manner that is very similar to the Time Alter power from Nasuverse.
- There must be a pre-existing betrothal contract between the Houses of Gremory and Agares which Rias will decide to use as a way to invalidate the one binding her to Riser Phenex.
- Harry must earn the privilege to lead his own Peerage, both due to being a Scion of Agares, and because of his rather impressive exploits at Hogwarts School of Witchcraft and Wizardry.
- Harry’s primary romantic interest must be Rias Gremory, however other girls are definitely permissible, especially if they are members of Harry’s Peerage.
Preferred Inclusions:
- The other girls in Rias’s peerage should still find themselves being drawn to Hyoudou Issei as a romantic interest, but Rias herself will be quite happy with her choice to be with Harry.
- Harry should end up facing and defeating Riser Phenex in an Exhibition Rating Game, since the Yakitori will be quite upset with Harry for having “stolen his bride-to-be.”
- Harry, as an Agares kinsmen, should be perfectly adapted to using Kiritsugu’s Time Alter ability, meaning that he won’t suffer any physical impairments by overusing the power.
Optional Inclusions:
- Lord Agares could elevate Harry to the rank of Heir Agares due to his worries over Seekvaira’s ability to handle the stresses which would come from being an Archduchess of the 72 Pillars.
- In spite of this, Harry and Seekvaira should have a close, sibling-esque relationship.
Forbidden Things:
- Harry the Malevolent Emo Doormat.
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