An Alternate Deadlands Setting

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NoOneofConsequence
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An Alternate Deadlands Setting

Post by NoOneofConsequence »

This is mostly just me musing out loud. For those who've never heard of Deadlands, it's a 90s originating RPG of spaghetti western/steampunk/weird horror set in an alternate Wild West of the 1870s, sort of if the movie Army of Darkness had been a Western instead of being set in vaguely medieval times. It's a fun game, but it always annoyed me that the setting and its alternate history kind of fell apart if examined with any sort of effort. So I've always kind of wanted to fiddle with it a bit. And this is me doing so.

So, the basic idea is that some sort of dark, otherworldly entities that are generally hostile to humanity have managed to exert their influence on the world. They had one of their agents work some sort of spell - cast at the burial ground from Stephen King's Pet Semitary, because that's just the sort of game this is - that coincided with the Battle of Gettysburg. So, to start with, I'm changing that. It's not just one agent of The Reckoners doing this, it's several. I'm going to go with 13, just because. They are spread across the world, and will include a New Orleans Voodoo bokor, an Aztec revivalist in Mexico, an evil mummy in Egypt, analogs of Dracula and Fu Manchu, some sort of ritual magician, a mad scientist, a Navajo skin walker, a witch, and some others. And the ritual takes place on September 17, 1862, harnessing the bloodshed of the Battle of Antietam.

Generally speaking, the Civil War sort of stalls, with the Union taking New Orleans and western Tennessee, but never managing to take Vicksburg. In 1864, George McClellan, as the Democrat candidate, becomes the new President, promising to end the war. (More than a few election irregularities are present.) So the war ends in 1865, with the Confederacy winning. However, Britain, France and Russia drag their feet about recognizing the new nation. Because slavery.

At this point, a Black Moses appears in the South, a Prophet of the Lord (one of the Blessed) who ends up leading the vast majority of Southern blacks on an Exodus to the West after inflicting plagues on the Confederacy. With their slaves gone, the bulk of the plantation owning class end up bankrupt. The Confederacy's government ends up having to end its "peculiar institution" in exchange for financial aid from Britain and France.

Meanwhile, the new surge of mystical energy that's been going about has empowered a number of the Native American tribes/nations, giving them a much better chance to hold on to their own lands.

Then we have the Great Quake of 1868. Rather than just the coast of California falling into the sea, instead I'm going with the break starting at the Colorado River Delta on the Gulf of California, and extending up part of the San Joaquin Valley to about San Jose. This gives up the Great Maze, with the new coastline of the mainland being the Mojave Desert and edges of the southern Sierra Nevada Mountains. Southern Baja is still a large island, usually called "Big Sur" by English speakers. San Fransisco has managed to survive, barely, and is rebuilding. But everything sound of it is now a Great Maze of islands.

And the Maze seems to be full of Unobtanium. I have no good name for it at the moment, but I refuse to have scientists and educated types call it "ghost rock". Besides this solid form that's being found in California (as well as West Virginia and Pennsylvania, as well as other areas), it also comes in a liquid form, which has been found in Pennsylvania, Texas and what used to be Indian Territory (more on that later). And this stuff seems to turn a lot of the established laws of physics on their head. Scientists are coming up with all sorts of ideas to adapt it into new materials and power sources, enabling self-powered vehicles, flying machines, mechanical limbs, miracle drugs, and other oddities. But especially weapons. People seem to come up with ideas for those the most. And by 1876, you're starting to see stuff analogous to before WW1. "It's the Coming Thing!" is the phrase everyone keeps using.

Less talked about is the upswing in stories about haunts, boogiemen, and unexplainable phenomenon. Cattle mutilations, strange lights in the sky, monsters in the woods, and things in the sewers. More and more people seem to experience these things, but don't want to talk about them. In fact, if you do talk about them too much, mysterious men in black suits may visit and give you a stern talking to.

So, in some ways, this is a little more subtle (and perhaps slightly more grounded) than regular Deadlands. Even if, ultimately, it still involves a lot of cowboys shooting werewolves with steam powered gatling pistols.

Next, Way Out West.
What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
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Re: An Alternate Deadlands Setting

Post by NoOneofConsequence »

Way Out West

So, I mentioned the Great Maze and San Fransisco, and California's interesting new coast line. Unfortunately, California isn't exactly part of the United States any more. After the Quake, the US government couldn't really do much of anything to help. It is a long, long boat ride around the end of South America, and there is no Transcontinental Railroad. Even with the discovering of Unobtanium in the Maze, and the new Umobtanium Rush flooding the region with people from all over the world, Sacramento has decided to go it alone, reforming the Republic of California. They currently claim all of what used to be the state of California, including the Maze, as well as Nevada and Baja California. (More ambitious politicians make noises about parts of Oregon, which is still a US State, at least nominally.)
San Fransisco is being rebuilt, flooded with money from the Rush, and also swarming with various agents of foreign powers and companies (including US, Confederate, British, Russian, Chinese, Japanese, and others). The Maze and California have seen a huge influx of Chinese, many of them apparently fleeing that land's wars and other problems.

Moving to the southeast, we enter what used to be the Arizona Territory. The southern part of that area is now firmly in the hands of the Apache, and is usually referred to as Apacharia by English speakers. To the north is Dinetah, the land of the Dine/Navajo. There are a number of territorial disputes here, with the Hopi, Zuni, and others.

Then there's Deseret. This is Mormon territory, having declared its independence shortly after the Civil War and the Great Quake. While claiming all of what we think of as Utah and Nevada, as well as parts of Idaho and into Arizona as far south as the Grand Canyon, this is disputed somewhat by the Ute, the Great Basin Peoples, and others. Deseret is effectively a theocracy, and many of their agents are Blessed.

In the frontier between Deseret and California is a city. It used to be named after a meadow. After the Quake, and its influx of refugees and shellshocked survivors, it's known as the City of Lost Angels (or sometimes just the City of the Lost). It is a lawless place, where almost anything goes. If it's run by anyone, it's by Dr. Darius Hellstromme, a scientist whose lab is located in the city. His inventions, especially weapons, are among the most advanced in the West, if not the world, and buyers come to Lost Angels looking for the latest wares. (He also ships internationally through San Fransisco.) But most insidious is the constant stories of miracle cures for any disease or injury. While steampunk bionic limbs and amazing patent medicines are widely available in Lost Angels - not all of them safe - the truly desperate offer Dr. Hellstromme a steady supply of test subjects for his most dangerous (and sometimes inhumane) experiments. The city is also a gambling hot spot, drawing card players from all over, and especially Huxsters.

Moving further north, we come to Freedonia, the Promise Land. This is where the Exodus ended. And I'm not entirely sure where it is. I want to say the Eastern part of Oregon or southern Idaho, but maybe central Washington. It's a free black nation, and is run somewhat biblically, being akin to Israel during the time of the Judges.

There are New Pierce and Crow nations. And then there is the Lakota Confederation, which includes the various Souix tribes (and possibly the Cheyanne as well). This encompasses almost all of what we know as the Dakotas and Montana, as well as parts of northern Nebraska and some of Minnesota.

The continuous United States ends with Colorado, and in reality only encompasses the eastern half of the State (with the Ute holding their own in the west). Denver has become a major city, as well as a center for advanced science and technology, with a better reputation than Lost Angels.

Next, what became of the South.
What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
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Re: An Alternate Deadlands Setting

Post by NoOneofConsequence »

Down South

The Confederacy still exists, but is not doing well. In the north, the phrase "the Solid South" is often used, mainly as a joke at how fractured they are. Economically, the CSA is a bit of a basket case. They've never really recovered from the loss of slavery or its labor. Sharecropping is very much a thing, but mainly by poor whites. Financial aid from Britain and France keep the governments afloat, but at a cost. Most manufactured goods are imported from those countries, and the threat of having the debts called by force (like what happened in Mexico) is always there.

When the Exodus occurred, there was a series of plagues/curses similar to those visited upon Egypt, and some areas haven't really recovered from that. In addition to being broke or almost destitute, a number of plantation owning families find themselves under family curses, living in haunted mansions, and having insane family members locked up in the attic. Some land just refuses to grow anything, some rivers are unnaturally still (or hold dangerous creatures), and disease outbreaks are still relatively common.

There is still a small black minority in the South. They are mostly centered around New Orleans and around the Carolina coastlands. They aren't citizens, but are generally left alone for the most part. This is because of the unspoken acknowledgement that they are protected by arcane forces (mostly Voodoo, but also certain aspects of the Blessed and other things). Likewise, the Seminole Nation has seen a resurgence in southern Florida, and owes no allegiance to any white government.

New Orleans is almost a city-state nation unto itself, only nominally part of the Confederacy. It was under Union control for most of the Civil War, and after the Reckoning, the city's Creole/"free people of color"/mixed race population became increasingly powerful thanks to Voodoo and other methods of influence. Madam Marie Laveau and Baron LeCroix are the two most prominent leaders of the city. New Orleans is also a haven for gamblers, Huxsters, Catholics, smugglers, and would be adventurers.

What used to be Indian Territory is now known as the Sequoyah, and is an independent confederation of the tribes which live there, not part of the CSA or USA (though there have been some suggestions in the US of trying to make it a state).

The Appalachian region of eastern Tennessee has been almost ungovernable since the War. Following the lead of West Virginia, various parts of the area declared themselves the Free State of Franklin, but have never been recognized as such by any government. Still, more than a few Northern sympathizers have continued to secretly funnel guns and other supplies to the rebellion. Complicating this even further is the fact that, given its the American Centennial, and that the Confederacy is in such poor shape, various political forces in Tennessee are working toward a state referendum that would have them leave the CSA and try to rejoin the Union.

This would not be without precedent. Texas has already cut itself loose from the CSA, having formed the new Republic of Texas. A lot of outsiders have started calling it the Empire of Texas, as that seems to clearly be the goal of the military junta which controls the republic. In addition to the former state of Texas, they've taken control of the panhandle of the former Indian Territory and the former New Mexico Territory east of the Rio Grande, including Albuquerque and Santa Fe. This also includes the site of a very secret incident in which ... something seems to have crashed in the desert. A fort has been built there, and it's the main research center for much of the Republic's military weapons development. In addition, Texas has invaded northern Mexico, as far south as Monterrey. The only reason that've not tried to take all of Mexico is because of the French, and because they're having to spend a lot of manpower and resources trying to subdue the Comanche, as Comancheria consists of most of the northern and western parts of Texas.

In some ways, the only thing keeping the Confederacy alive is a quasi-secret society, the Knights of the Golden Circle. They still hold to the idea of carving out a massive empire (preferably with slaves) across the Caribbean and the southern part of North America. This includes grandiose plans of seizing the Great Maze and its supply of Unobtanium, as well as conquering parts of Columbia and Venezuela, then importing a bunch of slaves from the Empire of Brazil. To this end, they keep trying to encourage Fillibustering activity, sending hot headed young adventurers and agents into places like Cuba or Nicaragua, as well as to the Great Maze, the Union, Texas, and elsewhere. They are one of the setting's main bad guys.

I'm not sure if Jefferson Davis is still president or not. He's only supposed to have a single six year term (being sworn in in 62, so he'd be there til 68). The last scheduled election would've been in 1874, two years before this setting. So if he was still there, it would be very obvious to everyone that he was either a total dictator or nothing more than a puppet for true powers behind the scenes.

Next, Up North.
What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
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Re: An Alternate Deadlands Setting

Post by NoOneofConsequence »

Up North.

If the South is this depressed and slightly depopulated Southern Gothic haunted landscape, the North is Steampunk with Gothic overtones.

Washington DC is still the capital, at least in name. In truth, the majority of government business is now conducted in Philadelphia. A few have even suggested using the Centennial to make the change official. DC is starting to decay a bit, surrounded by now aging forts and various border checkpoints. Most of the streets remain unpaved. The biggest business in the city is smuggling goods - and sometimes spies or other people - across the border.

Maryland maintained a heavy military presence even after the War's end in order to prevent Confederate sympathizers from trying to succeed and join the CSA. The majority of the state's black population left for other Northern states during this period. Agents of the Knights of the Golden Circle operate here, with the ultimate idea of making Maryland part of their empire.

A lot of the US cities along the Eastern Seaboard and the Great Lakes/Midwest have become rapidly industrialized, taking full advantage of both new mundane technologies and those provided by Unobtanium. Floods of immigrants, especially from various parts of Europe, blacks from places like Maryland, Tennessee, Kentucky, and Missouri, and rural whites from small farm towns and villages, crowd into these cities, while an increasingly wealthy upper class live in exclusive neighborhoods of mansions and townhouses. There is a very heavy Steampunk vibe to the whole thing, especially in the "19th century cyberpunk" sense of the term, with haves and have nots feeling increasingly separated from each other, and the rapidly increasing technology having a dehumanizing effect.

In the years since the War, the Pinkerton Agency has become increasingly wealthy and powerful owing largely to contracts with the Federal government, politicians, and wealthy bankers and business tycoons. They engage in private espionage, labor crackdowns, personal security, and other activities. Some whisper this includes making people disappear. Usually people who claim to have seen something they shouldn't have, or inventors who claimed to have come up with something truly revolutionary.

Spiritualism is a big thing in the north, with self professed psychics, mediums, and other experts in the paranatural all over the place. Many are frauds; many are not.

The rural parts of the North, especially in New England, the northern Appalachians and the Midwest, tend to be creepy and unsettling to outsiders, often in a way reminiscent of certain stories by Hawthorne, Lovecraft or King. Stories of witches and other things that go bump in the night proliferate.

They've been trying to complete a railroad line from the Midwest to Denver. It's gotten to the middle of Kansas without much trouble. At least if you overlook the large number of armed robberies that occur, especially in and around Missouri. But progress has stalled because of the Comanche and other problems.

New York City is may as well be a nation in of itself. It's run by the Tammany Hall political machine, which does whatever it wants.

Detroit is considered the center of US development of new Unobtanium based science and technology.

The US Army is fairly well armed, but probably undertrained by the standards of, say, Britain or Prussia. The US Navy is highly advanced, but has to fight for its budget. (The Confederate Navy, such as it is, has devoted more of its budget to developing submarine warfare than advanced surface ships.)

Next, Canada, or the lack thereof.
What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
Voltaire, "Tolerance" (1764)
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Davies
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Re: An Alternate Deadlands Setting

Post by Davies »

... we never do come out well in these sorts of stories. Just no perpetual blizzard, okay?
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Re: An Alternate Deadlands Setting

Post by MacynSnow »

Davies wrote: Mon Mar 15, 2021 11:27 pm ... we never do come out well in these sorts of stories. Just no perpetual blizzard, okay?
Now to be perfectly fair, you can blame that on The Reckoner's(they just don't like Canadians AT ALL it seem's)....
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Re: An Alternate Deadlands Setting

Post by Neo-Paladin »

I like this a lot. Especially as it does not lay the blame for what happened wholly on the Natives but on evil people/beings all over the world.
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Re: An Alternate Deadlands Setting

Post by MacynSnow »

Neo-Paladin wrote: Tue Mar 16, 2021 10:03 am I like this a lot. Especially as it does not lay the blame for what happened wholly on the Natives but on evil people/beings all over the world.
Idk, i can kinda see why they did it that way in the Original though. I mean, look at it from the Natives POV;
RAVEN & FOLLOWERS:These bunch of outsiders are trying to wipe us out, help us great spirits!
RECKONERS:Sure we'll help you! But could you do us a favor and kill those guys for us? WE'RE not allowed to touch 'em, but you can!(reckoners point to white hat spirits)....
RAVEN & FOLLOWERS: Sure thing,buddy!(proceeds to kill off good spirits) Now give me the power to get rid of all this White European trash..
RECKONERS:OK, but you gotta open the door first....
RAVEN & FOLLOWERS:Ok....(Opens door to Spirit world)
RECKONERS:haha, suckers!....(Reckoning takes place)

The above is an oversimplification of the ACTUAL story, but it get's the point across. They weren't trying to say it was JUST the Native Americans fault, but they DID have a bigger hand in it as it was Raven's blind hatred of the Whites that helped usher it in.
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Re: An Alternate Deadlands Setting

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Canada (Or the lack thereof)

On the day of the Reckoning, all of Canada vanished into the mists, to be replaced by a stormy sea which freezes 9 months out of the year. It's only inhabitants are Sasquatches, polar bears, and primitive Neanderthal-like cavemen who've barely mastered stone working and and oral communication. They do seem to be able to play hockey.

OK, not really.

The Reckoning occurred in 1862, and various agents of the Reckoners continued to go to work around the world. Part of this included sabotaging the Charlottetown and Quebec Conferences in 1864 (this may or may not have included the covert assassination of John Macdonald; I've never really worked out the full details of it), ultimately preventing the British North America Act of 1867. Thus, PEI, New Brunswick, and Nova Scotia never joined with Canada to form a Dominion. Things continue to diverge from there.

Newfoundland is still a British Crown Colony, and its history hasn't changed very much. It has a lot of the same North Atlantic Gothic atmosphere as the rest of the area. Probably traces of something akin to the Deep Ones as well. And then there's the troubles with things left behind by medieval Vikings, such as the occasional draugr or cursed object that shows up.

Nova Scotia is pretty prosperous, and its strong shipbuilding industry has already started adapting to various forms of new technology. (If you are planning a serious expedition into the Great Maze, and can afford it, it's usually recommended you get a ship from here.) Halifax is one of the East Coast's biggest shipping and commerce hubs.

Prince Edward Island is a surprising hotbed of international intrigue. It has, for about the past decade, entertained the idea of becoming part of the United States. At the same time, it's been trying to sell Britain on the idea of them becoming their own Dominion. And there are those pushing the idea of some sort of union with Nova Scotia and New Brunswick.

New Brunswick is having a problem. That being the Fenian Brotherhood, a US based Irish Republican/anti-British society, who keep mounting illegal military raids into New Brunswick from New England. This is only serving to enflame tensions among New Brunswick's Irish immigrant populations, which include Catholics and Protestants. New Brunswick even has its own version of the Orange Order, which only makes things worse. While the US officially denounces the Fenians and their activities, arresting them when able to, they have more than a few sympathizers, including those who'd be perfectly happy to see New Brunswick added to the US by force. The Irish have also brought with them more than a few of the Good Folk from the Old Country, who lurk among the farmlands and woods. Some are helpful, many are mischievous, and a few are downright deadly and malevolent.

French Canada (aka Lower Canada, Canada East) has undergone a rebellion, with the native Canadiens. This is largely the result of Reckoner influence, having agents in Canada stirring up tensions between English and French speakers, Protestants and Catholics, and other groups, as well as having agents in the United States and France offering financial support, weapons, and official recognition. The Republic of Quebec (there may be a more suitable name for this) is extremely Catholic, especially under the influence of Ignace Bourget, the Bishop of Montreal. This is 1876, and he's not going to be resigning, as the Vatican isn't all that concerned with his involvement in secular politics. Part of this is because of his secret network of Catholic monster hunters and exorcists, many of them Blessed. Also present are the secretive Chateau Clique, the power behind the government.

Canada West/Upper Canada increasingly just refers to itself as Canada. (There are, however, various groups agitating for something else, with Ontario, Superior, Albertland, Victoria, Albion, and Boreala all being tossed about in the newspapers.) Its capital is Toronto, which is a prosperous and growing city, full of all the latest technological marvels. The city is fairly integrated, with a black population that includes descendants of slaves brought by post-American Revolution Loyalists and those who escaped north via the Underground Railroad. The region has been the subject of occasional Fenian raids, but not as badly as New Brunswick. It does have its own branch of the Orange Order. More secretive is the recreated (New) Family Compact, a collection of the heads of several elite and wealthy families who desire greater sway over the Canadian government.

The Red River Colony (just south of Lake Winnipeg and Lake Manitoba) is a mixed Metis/Anglophone settlement that is becoming increasingly independent. They owe no allegiance to any of the other regions, and the Hudson Bay Company's influence over the region (what is still sometimes called Rupert's Land) has wained considerably. They manage to maintain generally peaceful relations with the Lakota, the Iron Confederacy, and the Blackfoot Confederacy.

The rest of Rupert's Land is the dominion of the First Nations. Some of the Lakota territory goes north of the US border, but the two biggest are the Iron Confederacy, an alliance of Cree, Assiniboine, and Ojibwa, and the Blackfoot Confederacy. Pretty much everything from around Lake Winnipeg to the Rockies is under their control to some degree.

At the far end of the continent is British Columbia. Before the American Civil War, it had its own gold rush, and after the Reckoning and the Great Quake, has had a second rush for newly discovered Unobtanium. While nominally still a British colony, the region is flooded with minors, adventurers and ne'er do wells from all over the globe, including Americans, Russians, Chinese, and even agents from Japan and California. British Columbia is economically dependent on trade with San Fransisco, and more than a few people in California have been eyeing the colony for annexation.

North of this is the lands of the Tlingit people and other First Nations.

Alaska still belongs to Russia, who haven't done much with it, aside from some fur trading. Lately it's been suggested it would be a great place to dump political prisoners and other exiles.

Next, South of the Border.
What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
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Re: An Alternate Deadlands Setting

Post by NoOneofConsequence »

Neo-Paladin wrote: Tue Mar 16, 2021 10:03 am I like this a lot. Especially as it does not lay the blame for what happened wholly on the Natives but on evil people/beings all over the world.
Part of that is because I've always felt that, once you've explored the Weird West, the most obvious spin off (besides Back East) is to look at other parts of the world, especially a Britain that looks like Steampunk-Sherlock Holmes vs Dracula, and a Japan that looks like a steampunk anime with giant mecha who fight oni and kanji.

I'm hoping to be able to cover the entire globe with this. (And then maybe an alternate HoE.)
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Re: An Alternate Deadlands Setting

Post by Neo-Paladin »

NoOneofConsequence wrote: Thu Mar 18, 2021 2:24 am
Neo-Paladin wrote: Tue Mar 16, 2021 10:03 am I like this a lot. Especially as it does not lay the blame for what happened wholly on the Natives but on evil people/beings all over the world.
Part of that is because I've always felt that, once you've explored the Weird West, the most obvious spin off (besides Back East) is to look at other parts of the world, especially a Britain that looks like Steampunk-Sherlock Holmes vs Dracula, and a Japan that looks like a steampunk anime with giant mecha who fight oni and kanji.
Hope you go ahead with it. Also, I hope the giant mecha fight kaiju as well and not just japanese letters ;)
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Re: An Alternate Deadlands Setting

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NoOneofConsequence wrote: Thu Mar 18, 2021 2:20 am
Nova Scotia is pretty prosperous, and its strong shipbuilding industry has already started adapting to various forms of new technology. (If you are planning a serious expedition into the Great Maze, and can afford it, it's usually recommended you get a ship from here.) Halifax is one of the East Coast's biggest shipping and commerce hubs.
Is there already a Panama Canal, to facilitate that? <beat; considers what went on in the construction of same> Ah, silly question. Of course there is.
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Re: An Alternate Deadlands Setting

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Neo-Paladin wrote: Thu Mar 18, 2021 9:15 am
Hope you go ahead with it. Also, I hope the giant mecha fight kaiju as well and not just japanese letters ;)
Bleh, stupid autocorrect can go duck itself.
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Re: An Alternate Deadlands Setting

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Davies wrote: Thu Mar 18, 2021 11:22 am
Is there already a Panama Canal, to facilitate that? <beat; considers what went on in the construction of same> Ah, silly question. Of course there is.
Still have to go all the way around South America, though they are trying to build one across Nicaragua.
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Re: An Alternate Deadlands Setting

Post by Davies »

NoOneofConsequence wrote: Thu Mar 18, 2021 12:41 pm
Davies wrote: Thu Mar 18, 2021 11:22 am
Is there already a Panama Canal, to facilitate that? <beat; considers what went on in the construction of same> Ah, silly question. Of course there is.
Still have to go all the way around South America, though they are trying to build one across Nicaragua.
... considering the difficulties of that route in our world, which are likely magnified here, I would personally prefer to get my ship built in Victoria's shipyards, which don't have as much history but won't have as long of a trip, either.
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