Search found 31 matches

by Red Ryder
Thu Aug 10, 2023 5:13 pm
Forum: The Gamers Handbook
Topic: Constructs and the Awareness attribute
Replies: 9
Views: 5117

Re: Constructs and the Awareness attribute

Thanks to both of you for your responses.
It gives us some things to think about.
by Red Ryder
Mon Aug 07, 2023 10:38 pm
Forum: The Gamers Handbook
Topic: Constructs and the Awareness attribute
Replies: 9
Views: 5117

Constructs and the Awareness attribute

Hello, My friend is playing a construct that is a mere AI robot shell. It operates independently but can be destroyed via limited Immortality representing the company having more than one copy, though only one at a time. When building the AI, Hero Lab had an option to select the construct which put ...
by Red Ryder
Mon Jun 12, 2023 11:58 pm
Forum: The Gamers Handbook
Topic: How far does a sense that is made to be Ranged reach?
Replies: 3
Views: 3978

Re: How far does a sense that is made to be Ranged reach?

Awesome.
Thanks so much FuzzyBoots and Woodclaw for the responses.

That is what we were thinking, but it is nice to have it corroborated.
by Red Ryder
Sat Jun 10, 2023 9:01 pm
Forum: The Gamers Handbook
Topic: How far does a sense that is made to be Ranged reach?
Replies: 3
Views: 3978

How far does a sense that is made to be Ranged reach?

Hello, I have a 3rd Edition character who made their sense of Touch to be Ranged in the Senses Powers. Touch and Taste were specifically called out in the Ranged part of senses as they are not normally ranged, so that power can make them available for use at range. I did this to provide a power sens...
by Red Ryder
Sat Jun 10, 2023 8:20 pm
Forum: The Gamers Handbook
Topic: List of what is considered Uncommon or Common Descriptors?
Replies: 3
Views: 4023

Re: List of what is considered Uncommon or Common Descriptors?

Thanks Shock, I suppose you are correct in leaning on the GM. Our system is an mix of nearly every major comic book publisher so we could encounter anyone. That's what I was thinking. In that way I was trying to figure out what was more common than not if everything was possible. I appreciate the fe...
by Red Ryder
Fri Jun 09, 2023 11:44 pm
Forum: The Gamers Handbook
Topic: List of what is considered Uncommon or Common Descriptors?
Replies: 3
Views: 4023

List of what is considered Uncommon or Common Descriptors?

Hello, I noticed in the Immunity Power for 3rd Edition that taking an immunity for an uncommon descriptor like chemical or gravitic is only 2 power points. This was neat, but I realized that there are so many different descriptors listed and available for powers, especially in the Hero Lab character...
by Red Ryder
Fri Jun 09, 2023 11:30 pm
Forum: The Gamers Handbook
Topic: Questions on Telekinesis build via Move Object
Replies: 7
Views: 4759

Re: Questions on Telekinesis build via Move Object

Thanks so much EternalPhoenix.
I have reworked it now as you suggested and I think it makes more sense now.
Much appreciated.
by Red Ryder
Fri Jun 09, 2023 4:46 pm
Forum: The Gamers Handbook
Topic: Questions on Telekinesis build via Move Object
Replies: 7
Views: 4759

Re: Questions on Telekinesis build via Move Object

Sorry Woodclaw, I forgot to mention that I am playing 3E. Thanks so much for the feedback EternalPhoenix. I suppose it may make more sense to build the main power as a Burst Area to sort of blanket an area with the move object ability to represent grabbing multiple large objects at once. Then make t...
by Red Ryder
Thu Jun 08, 2023 1:20 am
Forum: The Gamers Handbook
Topic: Questions on Telekinesis build via Move Object
Replies: 7
Views: 4759

Questions on Telekinesis build via Move Object

I have a current character whose primary focus is strong Telekinesis via the Move Object Power. We are playing relatively high PL 11 campaign The main parts of my power are below: Move Object 11 Damaging DC 26 Multi-attack Burst Area 30 ft. radius with lots of extended range DC 21 In imagining this ...
by Red Ryder
Tue Jul 12, 2022 11:07 pm
Forum: The Gamers Handbook
Topic: Is there a way to improve telekinetic grabbing?
Replies: 3
Views: 1046

Re: Is there a way to improve telekinetic grabbing?

Thanks again FuzzyBoots,
I looked into Agile feint and startle, based on your advice about feinting, but my character really isn't that type.
It isn't too bad though, so no worries. Also, I definitely don't want something that is overpowered.

Have a good one.
by Red Ryder
Tue Jul 12, 2022 12:21 am
Forum: The Gamers Handbook
Topic: Is there a way to improve telekinetic grabbing?
Replies: 3
Views: 1046

Is there a way to improve telekinetic grabbing?

Hello, I have made a telekinetic character centered around Move Object. Our group is playing PL11 and I have created a Move Object 11 power. When I grab, after a successful attack check, the enemy gets a resistance check using either strength or dodge. This means my effect is DC21. I am having a lot...
by Red Ryder
Sun Oct 10, 2021 7:32 pm
Forum: Gaming Chatter
Topic: Hex Game Mat Options
Replies: 3
Views: 2060

Re: Hex Game Mat Options

Hi Spectrum,
Sorry I didn't get back to this post.
Thank you so much for all of these suggestions.
I will look into them.

I really appreciate you taking the time.
by Red Ryder
Sun Sep 12, 2021 8:58 pm
Forum: Gaming Chatter
Topic: Hex Game Mat Options
Replies: 3
Views: 2060

Hex Game Mat Options

Hi All, My gaming group prefers M&M on a hex grid instead of a square grid. We are playing on the standard light brown hex mat that allows wet erase markers and it works just fine. However to liven it up, I have been looking for other hex based mats of different colors and such and have struggle...
by Red Ryder
Sun Aug 29, 2021 3:01 pm
Forum: The Gamers Handbook
Topic: Real or House Rule to determine Force from the Mass Rank
Replies: 3
Views: 1445

Re: Real or House Rule to determine Force from the Mass Rank

Right as usual Davies. :) Thanks for the suggestion, Shock. I hadn't considered that. That is interesting because 700 mph is speed rank 9 using the Speed = distance - time formula. 9 speed + 14 mass = 23. That works because even with a move object rank 22, it was going to be tough to stop, but I had...
by Red Ryder
Sat Aug 28, 2021 8:23 pm
Forum: The Gamers Handbook
Topic: Real or House Rule to determine Force from the Mass Rank
Replies: 3
Views: 1445

Real or House Rule to determine Force from the Mass Rank

I may be overthinking it, but I wondered if there were some official or simplified house rules for determining the amount of force that can be generated with strength based powers. I have a character with a Move Object power with an increased mass of 22. This means the normal upper limit my characte...