First off, way to put my wordiness on that flaw for the backstab mechanic into one word, Ghost. I should have just said that months ago with my rogue builds. Thanks.Ghost of Krypton wrote: ↑Sun Aug 12, 2018 11:56 amCool rogue MacynSnow! Might I suggest that you change the Linited on the backstab to Vulnerable opponents? It makes for less dice rolling in a PbP and you can still set it up solo with an Ambush or Feint. At least that's my thought process ...
Second question, this one for Thorp, an Affliction with the flaw Instant Recovery. I take this as meaning that at the End of the Targets next turn, when they'd normally roll to resist the conditions it automatically drops. That would mean you could Surge to take advantage of the inflicted conditions, and any allies who act after you but before the target could do the same?
Just checking as I go into build mode.
Second, on your Instant Recovery question, that's how I interpreted it. I mainly use it for Afflictions where the target is knocked prone so the target can stand up the next round. If it would be something like a high gravity effect where the target was continually being forced to be prone, I wouldn't have that flaw. So yes, you could use Extra Effort for an additional action and clobber the target while they're down. Would be a very smart tactic.