Hope still can't quite see Cindy, although she could hear the pain in her classmate's voice, so close... she could even see part of the corridor, ablaze with red laser beams, with only narrow gaps, about the size where she might be able to crawl through, carefully.
Meanwhile, in the larger room, Replica winced at Cindy's whimpers of pain, but shook his head, his jaw unusually tight.
"Got to keep moving forward," he said, his voice low and his eyes slightly glazed over, as if seeing someone else, "If we solve this, we can get Cindy out of there." He started walking toward the hallway with the nozzles.
"This one's non-lethal, I remember..."
He ran into the hallway, ducking one blast of goo and quickly wiping away another. "They can only fire so fast. If you head in right after me..." He dodged another set of shots, but got pasted by the next one.
"Dang it! Just three more yards..." He pushed forward, but got literally pasted in the last row, white goo hardening around him and turning him into the appearance of an alabaster statue.
OOC wrote:With a single sprint, Miraculous is a bit short of being in sight of Cindy, although she does see some of the crossing lasers in the hallway.
Replica uses a Hero Point to take advantage of Quirk letting him run through the demo reel at the beginning, and is going to move to where the nozzles are, and start to make his way through.
First row: Attack roll: 1D20+5 = +5 = 11; 1D20+5 = +5 = 23 is one hit.
Dodge roll: 1D20+6 = +6 = 25 means he's not caught.
Second row: Attack roll: 1D20+5 = +5 = 15; 1D20+5 = +5 = 18 is another hit.
Dodge roll: 1D20+6 = +6 = 22 is another good save.
Third row: Attack roll: 1D20+5 = +5 = 9; 1D20+5 = +5 = 16 is another hit. That one side...
Unfortunately, Dodge roll: 1D20+6 = +6 = 10 is one degree of failure for Hindered/Vulnerable.
Fourth row: Attack roll: 1D20+5 = +5 = 13; 1D20+5 = +5 = 11and both miss.
Final row: Attack roll: 1D20+5 = +5 = 22; 1D20+5 = +5 = 14 is one hit.
Dodge roll: 1D20+6 = +6 = 10 is the second degree due to Cumulative and he's Defenseless/Immobile.
23 rounds left
Tough Stuff: -1 to Toughness, Dazed
Replica: -3 to Toughness, Defenseless/Immobile
Skolldir: -3 to Toughness
Titaness: -3 to Toughness