[3E OOC] Toys Will Be Toys

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FuzzyBoots
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Re: [3E OOC] Toys Will Be Toys

Post by FuzzyBoots » Fri Jan 11, 2019 11:31 am

catsi563 wrote:
Fri Jan 11, 2019 5:51 am
Now im confused because I thought id made it clear she was sticking with Skoldir while hoping Cindy followed :?
You were running back and forth for a bit, but the last follow action I see was explicitly following Cindy with the post before having you going to her, going Replica would follow. It probably doesn't help that there were two rooms with computers. I probably should have posted static images of the map. The dynamic view apparently doesn't load well on phones.

As regards converging, as the map shows, there's four doors into the room, and it looks like the group only missed one of them. :-)

EpicEclipse
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Re: [3E OOC] Toys Will Be Toys

Post by EpicEclipse » Fri Jan 11, 2019 12:48 pm

Yeah, guessing it's behind the big stone wall that Hope ignored because of how inconsequential it seemed. xD

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Doctor Malsyn
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Re: [3E OOC] Toys Will Be Toys

Post by Doctor Malsyn » Sat Jan 12, 2019 7:48 am

I just checked the map- Before she actually get's moving, do we notice that there seems to be a door there?
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FuzzyBoots
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Re: [3E OOC] Toys Will Be Toys

Post by FuzzyBoots » Sat Jan 12, 2019 5:29 pm

Doctor Malsyn wrote:
Sat Jan 12, 2019 7:48 am
I just checked the map- Before she actually get's moving, do we notice that there seems to be a door there?
It should be pretty evident. :) Theoretically, she wouldn't be certain everyone was there, but exact mapping is part of the RPG experience. :-D Do you just want to edit your post to have her rush over and try to open the door? Unfortunately, like most non-secret doors in this module, it's locked. DC 20 Technology skill check to open, or Toughness 10.

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Doctor Malsyn
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Re: [3E OOC] Toys Will Be Toys

Post by Doctor Malsyn » Sat Jan 12, 2019 5:56 pm

I think it might be better for her to give that a try then going the long way around...

Edit: Edited the post with a finishing move Vs. The door.
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FuzzyBoots
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Re: [3E OOC] Toys Will Be Toys

Post by FuzzyBoots » Mon Jan 14, 2019 3:23 am

EpicEclipse wrote:
Mon Jan 14, 2019 3:16 am
Regarding Skolldir's constructs, Hope hasn't dropped that armor in case we needed to go that way again.
Ah. I was thinking they vanished when you used the effect somewhere else, especially with Proportional limiting your volume versus Toughness. But I guess you are right that by the book, they stick around until dismissed. There's probably an upper limit, but two invocations wouldn't likely hit it. I'll remove them getting goobered.

EpicEclipse
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Re: [3E OOC] Toys Will Be Toys

Post by EpicEclipse » Mon Jan 14, 2019 3:53 am

I've never seen anything to indicate a limit to the number of objects you can create or that the volume indicated by the power's rank is treated as a pool amongst all you created objects. Create with Permanent would be crippled in an instance like that since permanent objects cannot be negated or dismissed.

Create can be kind of overpowered if you stop and examine it. You could have a character whose power is just making gold or some other valuable material. You could construct buildings in practically no time flat. Make a giant sphere of water to flood an area. Create is a power where descriptors can be very important and have a huge impact on how the power interacts, especially when it's permanent and precise.

FuzzyBoots
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Re: [3E OOC] Toys Will Be Toys

Post by FuzzyBoots » Mon Jan 14, 2019 12:41 pm

Normally, the Recover Action is only a combat thing (recovery taking longer outside of combat), but given it's a high-stakes situation with time pressure, it kind of makes sense to include the entirety of the maze as a single combat event. On the other hand, when Doctor Malsyn asked about Cindy recovering from Fatigue, I think I indicated normal rest rules. I'll think it over and post later today.

FuzzyBoots
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Re: [3E OOC] Toys Will Be Toys

Post by FuzzyBoots » Tue Jan 15, 2019 12:23 pm

FuzzyBoots wrote:
Mon Jan 14, 2019 12:41 pm
Normally, the Recover Action is only a combat thing (recovery taking longer outside of combat), but given it's a high-stakes situation with time pressure, it kind of makes sense to include the entirety of the maze as a single combat event. On the other hand, when Doctor Malsyn asked about Cindy recovering from Fatigue, I think I indicated normal rest rules. I'll think it over and post later today.
Eh, we're at the end of the adventure. It seems reasonable enough.

And truthfully, the module has a single Disable Device (now Technology, presumably) check, so we might be at the very end, but for the wrap-up.

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Re: [3E OOC] Toys Will Be Toys

Post by FuzzyBoots » Tue Jan 15, 2019 10:45 pm

Despite the sudden absences from various players, I had fun. I think I may try to spin this into a more general Hero High game if people are interested. But not right away. Too many things going on at the moment for me to dive back into a game. Maybe in a week or so.

Feel free to post about any of the bits I glazed over.

I'd write more, but I really have to head out. I'll check in again tonight.

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