Gamebook's builds (hs5ias new thread)

Where in all of your character write ups will go.
Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Sun Aug 12, 2018 7:34 pm

Image

Shunt - PL 11

Strength 11, Stamina 10, Agility 0, Dexterity 0, Fighting 9, Intellect 0, Awareness 0, Presence 1

Advantages
All-out Attack, Improved Critical: Damage: Strength-based Damage 2, Power Attack, Ranged Attack 8, Startle

Skills
Athletics 8 (+19), Intimidation 8 (+13), Perception 4 (+4)

Powers
Blaster (Easily Removable)
. . Blast: Damage 10 (DC 25; Extended Range 2, Increased Range: ranged)
Energon Sword (Easily Removable)
. . Damage: Strength-based Damage 2 (DC 28, Advantages: Improved Critical; Penetrating 13)
Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 5 (+5 Toughness; Impervious [5 extra ranks])
Transform
. . Frill Armor: Protection 2 (Linked; +2 Toughness; Impervious [2 extra ranks])
. . Horns: Strength-based Damage 2 (Linked; DC 28; Penetrating 13)
. . Styracosaurus: Feature 1

Offense
Initiative +0
Blast: Damage 10, +8 (DC 25)
Damage: Strength-based Damage 2, +9 (DC 28)
Grab, +9 (DC Spec 21)
Horns: Strength-based Damage 2, +9 (DC 28)
Throw, +8 (DC 26)
Unarmed, +9 (DC 26)

Languages
Native Language

Defense
Dodge 2, Parry 5, Fortitude 13, Toughness 17, Will 3

Power Points
Abilities 30 + Powers 86 + Advantages 11 + Skills 10 (20 ranks) + Defenses 12 = 149

As with other Autobots some Dinobots are fitted with expensive weapons or special powers, while others are basic models knocked out cheaply to make up the numbers. Shunt is a variant of the Slag design but without the internally mounted flamethrower to save costs. Of course cheap is a relative term when it comes to Dinobots, all of them are very expensive to build by regular Autobot standards. Grimlock overwhelmingly invests his resources into his warriors, he doesn't bother with building all the hugely expensive Citybots and then garrisoning them that Optimus does. The Dinobots are kept together as a great armored fist wielded by Grimlock to smash the Decepticons. They rely on the rest of the Autobots to do the tedious work of patrolling and guarding the Earth, which is all those little guys are up to in the Dinobots opinion. In terms of mobile combat power which can be concentrated into a single offensive task force Grimlock often has more available to him than Optimus does and the Autobots often turn to the Dinobots when they need to mount a large-scale attack on a difficult objective.

While there seem to be an impressive number of Dinobots there have always been far more regular Autobots, usually several times over, but they are much smaller and lighter on the average than the hulking Dinobots so in terms of actual mass of Transformer the disparity is not so great. While some Autobots are more powerful warriors cost limitations mean that they are in the minority. Optimus Prime needs a lot of warriors for the type of war he is waging, he can only afford a small corps of elite troops to spearhead attacks. That Grimlock doesn't follow this strategy at all demonstrates his very different attitude to the war, how it is to be waged and even its objectives, and the considerable degree to which he is not under Optimus command.

Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Sun Aug 12, 2018 7:46 pm

Image

Sickle - PL 11

Strength 9, Stamina 9, Agility 3, Dexterity 0, Fighting 11, Intellect 0, Awareness 0, Presence 0

Advantages
Defensive Roll, Fast Grab, Improved Critical: Damage: Strength-based Damage 1, Improved Critical: Damage: Strength-based Damage 1, Improved Trip, Inspire, Leadership, Ranged Attack 8, Teamwork

Skills
Acrobatics 4 (+7), Athletics 8 (+17), Intimidation 6 (+9), Perception 4 (+4), Stealth 8 (+5)

Powers
Energon Knife (Easily Removable)
. . Damage: Strength-based Damage 1 (DC 25, Advantages: Improved Critical; Penetrating 8)
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Laser Blaster (Easily Removable)
. . Blast: Damage 10 (DC 25; Extended Range 2, Increased Range: ranged)
Protection: Protection 4 (+4 Toughness; Impervious [6 extra ranks])
Transform
. . Jaws: Strength-based Damage 2 (Linked; DC 26, Advantages: Fast Grab; Penetrating 11)
. . Speed: Speed 4 (Linked; Speed: 30 miles/hour, 500 feet/round)
. . . . Leaping: Leaping 4 (Alternate; Leap 120 feet at 30 miles/hour)
. . Velociraptor: Feature 1

Offense
Initiative +3
Blast: Damage 10, +8 (DC 25)
Damage: Strength-based Damage 1, +11 (DC 25)
Grab, +11 (DC Spec 19)
Jaws: Strength-based Damage 2, +11 (DC 26)
Throw, +8 (DC 24)
Unarmed, +11 (DC 24)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 14/13, Will 3

Power Points
Abilities 40 + Powers 75 + Advantages 14 + Skills 15 (30 ranks) + Defenses 14 = 158

The Dinobots based on the Velociraptor hunt as a pack, forming a sub-team within the Dinobots. Unlike other massive, heavily armored Dinobots that treat Decepticon fire with contempt and advance openly without bothering to take cover they use their speed and stealth to outflank and ambush Decepticons. They employ hit-and-run tactics, seeking to tear one targeted Decepticon to pieces in a few seconds then scarpering before effective return fire can be leveled at them. Decepticons often get distracted by the wall of solid grey metal advancing on them with thunderous roars and bellows and forget to guard their flanks. All Dinobots make heavy use of intimidation to throw their foes off, emphasizing their great size and profusion of teeth and spikes.

Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Mon Aug 13, 2018 7:40 pm

Image

Singe - PL 11

Strength 11, Stamina 11, Agility 0, Dexterity 0, Fighting 9, Intellect 0, Awareness 0, Presence 1

Advantages
Daze (Intimidation), Improved Critical: Damage: Strength-based Damage 2, Ranged Attack 8

Skills
Athletics 4 (+15), Intimidation 8 (+13), Perception 4 (+4)

Powers
Energon Sword (Easily Removable)
. . Damage: Strength-based Damage 2 (DC 28, Advantages: Improved Critical; Penetrating 13)
Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Launcher (Easily Removable)
. . Rocket-Propelled Grenade: Damage 10 (DC 25; Extended Range 2, Increased Range: ranged)
Protection: Protection 6 (+6 Toughness; Impervious [6 extra ranks])
Transform
. . Dorsal Blades: Strength-based Damage 2 (Linked; DC 28; Penetrating 13, Reaction 3: reaction)
. . Flamethrower: Cone Area Damage 10 (Linked; DC 25; Cone Area: 60 feet cone, DC 20)
. . Longisquama: Feature 1

Offense
Initiative +0
Damage: Strength-based Damage 2, +9 (DC 28)
Dorsal Blades: Strength-based Damage 2, +9 (DC 28)
Flamethrower: Cone Area Damage 10 (DC 25)
Grab, +9 (DC Spec 21)
Rocket-Propelled Grenade: Damage 10, +8 (DC 25)
Throw, +8 (DC 26)
Unarmed, +9 (DC 26)

Languages
Native Language

Defense
Dodge 2, Parry 5, Fortitude 14, Toughness 17, Will 3

Power Points
Abilities 32 + Powers 109 + Advantages 9 + Skills 8 (16 ranks) + Defenses 12 = 170

The Dinobots are very fond of energon blades and nearly all of them carry them. Singe takes this to an extreme however, being a mass of glowing energon blades. In battle he stomps through the enemy ranks who have to scramble to get clear of him or be sliced to pieces. As well as using them to carve up Decepticons the Dinobots also often use their energon blades to pierce the armored hulls or defensive energy shields of Decepticon bases. Singe marches right through Decepticon bases cutting their supporting walls and pillars so they come crashing down. That this often buries him and other Dinobots doesn't bother them, Dinobots can easily dig their way out from under rubble, just flinging it contemptuously aside while trapped Decepticons groan under the wreckage. Seeing the entire area collapsing and exploding is a sure sign that the Dinobots have arrived and engaged the enemy.

Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Mon Aug 13, 2018 7:50 pm

Image

Sinister - PL 10

Strength 9, Stamina 9, Agility 2, Dexterity 0, Fighting 9, Intellect 0, Awareness 0, Presence 0

Advantages
Agile Feint, Defensive Roll, Improved Critical: Damage: Strength-based Damage 2, Improved Critical: Snapping Beak: Strength-based Damage 2, Move-by Action, Ranged Attack 9, Tracking

Skills
Acrobatics 4 (+14/+6), Athletics 6 (+15), Intimidation 4 (+11/+7), Perception 8 (+8)

Powers
Dual Plasma Cannons: Damage 7 (DC 22; Extended Range, Increased Range: ranged, Multiattack)
Energon Sword (Easily Removable)
. . Damage: Strength-based Damage 2 (DC 26, Advantages: Improved Critical; Penetrating 11)
Growth: Growth 7 (+7 STR, +7 STA, +3 Intimidate, -7 Stealth, -4 active defenses, +1 size rank, +7 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 4 (+4 Toughness; Impervious [6 extra ranks])
Senses: Senses 1 (Extended: Sight 1: x10)
Transform
. . Skilled Flier: Enhanced Trait 10 (Linked; Traits: Dodge +2 (+6), Acrobatics +8 (+14), Intimidation +4 (+11), Advantages: Agile Feint, Move-by Action)
. . Snapping Beak: Strength-based Damage 2 (Linked; DC 26, Advantages: Improved Critical; Penetrating 11)
. . Terrifying Scream: Cumulative Perception Area Affliction 10 (Linked; 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Cumulative; Limited: to fear)
. . Zhejiangopterus: Flight 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Wings)

Offense
Initiative +2
Damage: Strength-based Damage 2, +9 (DC 26)
Dual Plasma Cannons: Damage 7, +9 (DC 22)
Grab, +9 (DC Spec 19)
Snapping Beak: Strength-based Damage 2, +9 (DC 26)
Terrifying Scream: Cumulative Perception Area Affliction 10 (DC Will 20)
Throw, +9 (DC 24)
Unarmed, +9 (DC 24)

Languages
Native Language

Defense
Dodge 6/4, Parry 5, Fortitude 12, Toughness 14/13, Will 3

Power Points
Abilities 30 + Powers 118 + Advantages 11 + Skills 11 (22 ranks) + Defenses 12 = 182

Historical pterosaurs were different to modern raptor birds of prey in that they struck with their beaks rather than their feet. Many of the Dinobot flyers follow this with deadly beaks which they use to dive on the enemy. Being Dinobots they are easily robust enough to withstand the shock of impact even when traveling at high speed. Sinister has a particular rivalry going on with the Seekers, who fancy themselves the masters of the skies. He considers that he has the special abilities of two of their best, Ramjet and Dirge, and seeks to demonstrate this to his foes at every opportunity. He regards Dirge as a coward as he doesn't follow up on scaring his enemies, just shooting after them as they flee. Sinister takes advantage of his targets being paralyzed with fright to dive on them and take their heads off. With Ramjet he challenges him to a head on aerial collision to see who will come off better, Dinobot or Seeker. The Decepticons like to regard themselves as aggressive and ferocious but really they can't hold a candle to the unbridled fury of the Dinobots.

Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Mon Aug 13, 2018 8:05 pm

Image

Sinus - PL 10

Strength 8, Stamina 8, Agility 2, Dexterity 0, Fighting 9, Intellect 1, Awareness 0, Presence 0

Advantages
Defensive Roll, Improved Critical: Damage: Strength-based Damage 1, Improved Critical: Vibro-bayonet: Damage 1, Improved Initiative, Ranged Attack 8

Skills
Athletics 8 (+16), Intimidation 4 (+7), Perception 4 (+4), Technology 4 (+5)

Powers
Energon Blade (Easily Removable)
. . Damage: Strength-based Damage 1 (DC 24, Advantages: Improved Critical; Penetrating 8)
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 5 (+5 Toughness; Impervious [6 extra ranks])
Pulse Pistol (Easily Removable)
. . Blast: Damage 10 (DC 25; Increased Range: ranged)
. . . . Vibro-bayonet: Damage 1 (Alternate; DC 16, Advantages: Improved Critical; Penetrating 8)
Transform
. . Dilophosaurus: Feature 1
. . Expanding Gel: Progressive Affliction 10 (Linked; 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 20; Contagious, Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . Fast Runner: Speed 1 (Linked; Speed: 4 miles/hour, 60 feet/round)
. . Jaws: Strength-based Damage 2 (Linked; DC 25; Penetrating 10)

Offense
Initiative +6
Blast: Damage 10, +8 (DC 25)
Damage: Strength-based Damage 1, +9 (DC 24)
Expanding Gel: Progressive Affliction 10, +8 (DC Fort/Will 20)
Grab, +9 (DC Spec 18)
Jaws: Strength-based Damage 2, +9 (DC 25)
Throw, +8 (DC 23)
Unarmed, +9 (DC 23)
Vibro-bayonet: Damage 1, +9 (DC 16)

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude 11, Toughness 14/13, Will 3

Power Points
Abilities 32 + Powers 120 + Advantages 10 + Skills 10 (20 ranks) + Defenses 13 = 185

The Dinobots lack the technical skill to build new Dinobots, instead ordering them from the main Autobot engineering corps. Most of them are actually designed and built by Wheeljack, with only vague input from Grimlock. Wheeljack loves building Dinobots, they really let him go crazy with size, shape and weapon fitments. Optimus Prime wants practical and cost-effective new warriors, not more experiments and extravagant follies such as Omega Supreme. Grimlock by contrast demands whatever the most awesome thing Wheeljack can come up with, and provides lavish resources to do so, often just dumping literal tons of materials, energon and components on his workshop floor (all looted from the Decepticons or tribute from the humans) and telling him to make a new Dinobot out of it.

Sinus is one of Wheeljack's odder ideas, a chemical warfare Dinobot. The goop he spits expands many times over at great speed, and if another Decepticon tries to free their trapped fellow it will get on them and glue them up too. It dissolves the surface layer of paint and oxide on a Transformer for additional material so one gobbet can trap a whole series of Decepticons if they are incautious. The weapon is short-ranged but very effective if he can hit with it. Other Dinobots find it hilarious and delight in hacking luckless trapped Decepticons to bits. Energon weapons dissolve the goop on contact so the Dinobots aren't afraid of it.

Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Mon Aug 13, 2018 8:17 pm

Image

Skim - PL 10

Strength 9, Stamina 9, Agility 2, Dexterity 0, Fighting 9, Intellect 0, Awareness 0, Presence 0

Advantages
Agile Feint, Defensive Roll, Improved Critical: Damage: Strength-based Damage 2, Improved Critical: Energon Axe-tail: Strength-based Damage 2, Improved Initiative, Move-by Action, Ranged Attack 10

Skills
Acrobatics 4 (+14/+6), Athletics 6 (+15), Intimidation 4 (+11/+7), Perception 8 (+8)

Powers
Energon Axe (Easily Removable)
. . Damage: Strength-based Damage 2 (DC 26, Advantages: Improved Critical; Penetrating 11)
Growth: Growth 7 (+7 STR, +7 STA, +3 Intimidate, -7 Stealth, -4 active defenses, +1 size rank, +7 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 4 (+4 Toughness; Impervious [6 extra ranks])
Rhamphoryncus
. . Energon Axe-tail: Strength-based Damage 2 (Linked; DC 26, Advantages: Improved Critical; Penetrating 11)
. . Pteranodon: Flight 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Skilled Flier: Enhanced Trait 10 (Linked; Traits: Dodge +2 (+6), Acrobatics +8 (+14), Intimidation +4 (+11), Advantages: Agile Feint, Move-by Action)
Twin Machine Guns: Damage 7 (DC 22; Extended Range, Increased Range: ranged, Multiattack)

Offense
Initiative +6
Damage: Strength-based Damage 2, +9 (DC 26)
Energon Axe-tail: Strength-based Damage 2, +9 (DC 26)
Grab, +9 (DC Spec 19)
Throw, +10 (DC 24)
Twin Machine Guns: Damage 7, +10 (DC 22)
Unarmed, +9 (DC 24)

Languages
Native Language

Defense
Dodge 6/4, Parry 5, Fortitude 12, Toughness 14/13, Will 3

Power Points
Abilities 30 + Powers 97 + Advantages 12 + Skills 11 (22 ranks) + Defenses 12 = 162

Skim makes air attacks in places no-one would expect them, such as inside bunkers by literally flying in through a vision slit. He doesn't crash and flap around either, instead skimming smoothly in and out, the only trace of his passage being a bisected Decepticon. The Dinobot flyers do tend to divide out into those who dive into attack in melee and those who are munitions platforms who conduct low-level supporting fire. As a melee attacker Skim is only lightly armed as he needs to keep his bulk and weight minimized. He is a poor scout however as he doesn't have the magnifying lenses over his eyes that other flyer Dinobots are generally fitted with. He claims that he can't focus properly at low level with them on and removed them himself.

Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Tue Aug 14, 2018 8:37 pm

Image

Skulk - PL 10

Strength 10, Stamina 10, Agility 0, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0

Advantages
Ranged Attack 8

Skills
Athletics 6 (+16), Intimidation 4 (+8), Perception 4 (+4), Stealth 8 (+0)

Powers
Electro-cannon (Easily Removable)
. . Affliction: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Extended Range 2, Increased Range: ranged)
Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Invisibility Field: Concealment 2 (Sense - Sight; Limited: to in darkness)
Protection: Protection 5 (+5 Toughness; Impervious [5 extra ranks])
Transform
. . Electric Crest: Damage 10 (Linked; DC 25; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Parasaurolophus: Feature 1

Offense
Initiative +0
Affliction: Cumulative Affliction 10, +8 (DC Will 20)
Electric Crest: Damage 10, +8 (DC Fort 25)
Grab, +8 (DC Spec 20)
Throw, +8 (DC 25)
Unarmed, +8 (DC 25)

Languages
Native Language

Defense
Dodge 2, Parry 4, Fortitude 13, Toughness 15, Will 3

Power Points
Abilities 24 + Powers 93 + Advantages 8 + Skills 11 (22 ranks) + Defenses 12 = 148

The Dinobots in general are known for being moody and irascible. They often have fits of pique in which they refuse to cooperate with other Autobots. This extends even to Grimlock himself, he often blows up in disagreements with Optimus Prime and the two of them have come to blows at times, although not ever really seriously. Many Autobots are scandalized at the sight of two of their greatest leaders knocking dents into each other, but Optimus knows that unless he is prepared to beat on Grimlock occasionally he will not retain the respect of the Dinobots. The Dinobots follow strength, they obey Grimlock because he is the mightiest of them, so to be supreme commander of all the Autobots Optimus Prime must prove himself at least the equal of their leader. Skulk's petulance though is just annoying and he had better grow out of it soon or Grimlock is going to throw him out of the Dinobots.

Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Tue Aug 14, 2018 8:48 pm

Image

Skyve - PL 10

Strength 9, Stamina 9, Agility 2, Dexterity 0, Fighting 9, Intellect 0, Awareness 0, Presence 0

Advantages
Agile Feint, Defensive Roll, Improved Critical: Damage: Strength-based Damage 2, Improved Initiative, Move-by Action, Ranged Attack 9, Startle

Skills
Acrobatics 4 (+14/+6), Athletics 6 (+15), Intimidation 4 (+11/+7), Perception 8 (+8)

Powers
Air-to-surface 'Bunker Buster' bombs: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range 2: perception, Indirect 2: any point away or fixed point in fixed direction; Limited: to a vertical drop, Unreliable (5 uses))
Energon Rapier (Easily Removable)
. . Damage: Strength-based Damage 2 (DC 26, Advantages: Improved Critical; Penetrating 11)
Growth: Growth 7 (+7 STR, +7 STA, +3 Intimidate, -7 Stealth, -4 active defenses, +1 size rank, +7 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 4 (+4 Toughness; Impervious [6 extra ranks])
Senses: Senses 1 (Extended: Sight 1: x10)
Transform
. . Caulkicephalus: Flight 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Paralyzing Cyber-Toxin: Progressive Affliction 10 (Linked; 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Progressive; Resistible: Toughness)
. . Skilled Flier: Enhanced Trait 10 (Linked; Traits: Dodge +2 (+6), Acrobatics +8 (+14), Intimidation +4 (+11), Advantages: Agile Feint, Move-by Action)

Offense
Initiative +6
Air-to-surface 'Bunker Buster' bombs: Burst Area Damage 10 (DC 25)
Damage: Strength-based Damage 2, +9 (DC 26)
Grab, +9 (DC Spec 19)
Paralyzing Cyber-Toxin: Progressive Affliction 10, +9 (DC Fort/Tou )
Throw, +9 (DC 24)
Unarmed, +9 (DC 24)

Languages
Native Language

Defense
Dodge 6/4, Parry 5, Fortitude 12, Toughness 14/13, Will 3

Power Points
Abilities 30 + Powers 104 + Advantages 12 + Skills 11 (22 ranks) + Defenses 12 = 169

Following the example of their leader Dinobots cultivate an attitude of arrogance, treating other Transformers with contempt for their small size and physical weakness. Skyve is a good example of how underneath this air of superiority they are hard-working and committed. Grimlock actually runs a tight ship, demanding a very high standard of combat prowess from every warrior under his command. Newly built Dinobots have to work hard to prove themselves the equal of the hard-as-nails veterans.

Skyve is a specialist fortifications destroyer, his bombs are large and heavy with reinforced casings. They spin in flight and upon hitting a bunker after falling from a great height drill right through it's walls and explode inside it. Often this not only blows away any Decepticons inside the bunker it often collapses the building as well. Against the emplaced weapons the Decepticons often use to defend their bases it punches through their armored casings and reduces their internal workings to twisted scrap.

Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Tue Aug 14, 2018 9:24 pm

Image

Slab - PL 11

Strength 11, Stamina 11, Agility 0, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0

Advantages
Ranged Attack 8

Skills
Athletics 4 (+15), Intimidation 8 (+12), Perception 4 (+4), Technology 4 (+4)

Powers
Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 7 (+7 Toughness; Impervious [6 extra ranks])
Transform
. . Edmontonia: Feature 1
. . Mine Layer: Burst Area Damage 10 (Linked; DC 25; Burst Area: 30 feet radius sphere, DC 20, Subtle: subtle, Triggered: 1 use - Pressure)
. . Spiky Tail: Strength-based Damage 1 (Linked; DC 27; Reach (melee): 5 ft.)
Tri-barreled Rifle (Easily Removable)
. . Blast: Damage 7 (DC 22; Extended Range, Increased Range: ranged, Multiattack)

Offense
Initiative +0
Blast: Damage 7, +8 (DC 22)
Grab, +8 (DC Spec 21)
Mine Layer: Burst Area Damage 10 (DC 25)
Spiky Tail: Strength-based Damage 1, +8 (DC 27)
Throw, +8 (DC 26)
Unarmed, +8 (DC 26)

Languages
Native Language

Defense
Dodge 2, Parry 4, Fortitude 14, Toughness 18, Will 3

Power Points
Abilities 28 + Powers 84 + Advantages 8 + Skills 10 (20 ranks) + Defenses 12 = 142

While the Dinobots are known for their violence and ruthlessness not many of them are malicious about it. Slab though is an evil bastard, delighting in nearly lethal 'pranks' against his fellow Dinobots using his mines. In battle he sows mines with careless abandon, rarely bothering to keep track of where he has left them and never going back for them after the battle is over. Given how powerful they are it means that the area has to be carefully swept by other Autobots before humans can be allowed back in. This infuriates the regular Autobots as it damages their fragile alliance with the humans and numerous complaints have been lodged with Grimlock demanding he enforce greater discipline.

Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Tue Aug 14, 2018 9:37 pm

Image

Slag - PL 11

Strength 11, Stamina 10, Agility 0, Dexterity 0, Fighting 9, Intellect 0, Awareness 0, Presence 1

Advantages
All-out Attack, Daze (Intimidation), Improved Critical: Damage: Strength-based Damage 2, Power Attack, Ranged Attack 8

Skills
Athletics 8 (+19), Intimidation 8 (+13), Perception 4 (+4)

Powers
Electron Gun (Easily Removable)
. . Electrons: Damage 10 (DC 25; Alternate Resistance: Fortitude, Increased Range: ranged)
Energon Sword (Easily Removable)
. . Damage: Strength-based Damage 2 (DC 28, Advantages: Improved Critical; Penetrating 13)
Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 5 (+5 Toughness; Impervious [5 extra ranks])
Transform
. . Flamethrower: Cone Area Damage 11 (Linked; DC 26; Cone Area: 60 feet cone, DC 21)
. . Frill Armor: Protection 2 (Linked; +2 Toughness; Impervious [2 extra ranks])
. . Horns: Strength-based Damage 2 (Linked; DC 28; Penetrating 13)
. . Triceratops: Feature 1

Offense
Initiative +0
Damage: Strength-based Damage 2, +9 (DC 28)
Electrons: Damage 10, +8 (DC Fort 25)
Flamethrower: Cone Area Damage 11 (DC 26)
Grab, +9 (DC Spec 21)
Horns: Strength-based Damage 2, +9 (DC 28)
Throw, +8 (DC 26)
Unarmed, +9 (DC 26)

Languages
Native Language

Defense
Dodge 2, Parry 5, Fortitude 14, Toughness 17, Will 4

Power Points
Abilities 30 + Powers 112 + Advantages 11 + Skills 10 (20 ranks) + Defenses 14 = 177

Even for a Dinobot Slag has a bad temper, so his fellow Dinobots give him a wide berth in the same way that regular Autobots do to all the Dinobots. His foul moods mean that he is shunned by all but his oldest comrade Snarl. He had his neural inhibitor circuits removed when he was converted into a Dinobot by the Ark to make him act more savagely and has been only intermittently controllable ever since. Most of the time he directs this rage against the Decepticons. The 'cons actually don't do much to piss him off, certainly not compared to the other Autobots and Dinobots, but it's OK if he smashes or incinerates them. Sometimes though his anger overloads his computer brain and he goes berserk, attacking everything he sees, even inanimate structures such as walls. The only thing to do in such circumstances is to restrain him until he eventually calms down enough to function again. This is easier said than done with such a large, heavily-armed Transformer.

Jabroniville
Posts: 9644
Joined: Fri Nov 04, 2016 8:05 pm

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Jabroniville » Wed Aug 15, 2018 7:28 am

Man, these are some obscure-ass dinos. LONGISQUAMA? All those random Pterosaurs? They REALLY went all-out with the fact-finding stuff for these guys. The theme-naming with the "S"s is amusing, and I like the effort in differentiating their personalities. As I said, it's weird that the TF lines almost never expand the Dinobots to any level. Retconning them as an "Elite Warrior Force" that is somewhat apart from the Autobots is clever.

Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Wed Aug 15, 2018 7:55 am

Jabroniville wrote:
Wed Aug 15, 2018 7:28 am
Man, these are some obscure-ass dinos. LONGISQUAMA? All those random Pterosaurs? They REALLY went all-out with the fact-finding stuff for these guys. The theme-naming with the "S"s is amusing, and I like the effort in differentiating their personalities. As I said, it's weird that the TF lines almost never expand the Dinobots to any level.
Doing these builds has been a bit of an education in dinosaurs. There were thousands of dinosaur species apparently, with over a thousand named ones to date, plus all the many other prehistoric beasts. The list here is only really scratching the surface.
Retconning them as an "Elite Warrior Force" that is somewhat apart from the Autobots is clever.
In this TF setting of mine Grimlock has no ambition to be leader of the Autobots as he so strongly was in the Marvel comics as he has all these Dinobots to lead instead. In my schema when Optimus Prime was killed in action on Earth (until he came back as Powermaster Op of course) the guy who became the new leader was Ultra Magnus.

Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Wed Aug 15, 2018 8:04 am

Image

Slam - PL 11

Strength 11, Stamina 11, Agility 0, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0

Advantages
Great Endurance, Improved Critical: Damage: Strength-based Damage 2, Ranged Attack 8

Skills
Athletics 4 (+15), Intimidation 8 (+12), Perception 4 (+4)

Powers
Energon Sword (Easily Removable)
. . Damage: Strength-based Damage 2 (DC 28, Advantages: Improved Critical; Penetrating 13)
Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 7 (+7 Toughness; Impervious [6 extra ranks])
Sonic Rifle (Easily Removable)
. . Affliction: Cumulative Affliction 10 (1st degree: Impaired, Dazed, 2nd degree: Disabled, Stunned, 3rd degree: Unaware, Incapacitated, Resisted by: Will, DC 20; Cumulative, Extended Range 2, Extra Condition, Increased Range: ranged; Limited: to hearing, Sense-dependent: hearing)
Transform
. . Ankylosaurus: Feature 1
. . Mace Tail: Strength-based Damage 2 (Linked; DC 28; Penetrating 13, Reach (melee) 3: 15 ft.)

Offense
Initiative +0
Affliction: Cumulative Affliction 10, +8 (DC Will 20)
Damage: Strength-based Damage 2, +8 (DC 28)
Grab, +8 (DC Spec 21)
Mace Tail: Strength-based Damage 2, +8 (DC 28)
Throw, +8 (DC 26)
Unarmed, +8 (DC 26)

Languages
Native Language

Defense
Dodge 2, Parry 4, Fortitude 14, Toughness 18, Will 3

Power Points
Abilities 28 + Powers 88 + Advantages 9 + Skills 8 (16 ranks) + Defenses 12 = 145

The Dinobot Demolitions force is oriented as much to material destruction as fighting Decepticons. The Decepticons are forever constructing bases and facilities to menace the Earth and these Dinobots specialize in knocking them down. They rumble ponderously forward, Decepticon fire just bouncing off them, and smash out supporting pillars and walls so the entire thing collapses with a roar. They then burrow their way out of the rubble and set about finishing off any crushed Decepticons. They are among the most heavily armored Transformers in existence, with a strength of armor plating comparable to much larger Transformers such as Omega Supreme or the Citybots. This does make them rather slow but fortunately buildings don't generally run away (a few Decepticon bases can fly or transform and walk but these are comparatively rare).

Jabroniville
Posts: 9644
Joined: Fri Nov 04, 2016 8:05 pm

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Jabroniville » Wed Aug 15, 2018 8:11 am

Gamebook wrote:
Wed Aug 15, 2018 7:55 am
Jabroniville wrote:
Wed Aug 15, 2018 7:28 am
Man, these are some obscure-ass dinos. LONGISQUAMA? All those random Pterosaurs? They REALLY went all-out with the fact-finding stuff for these guys. The theme-naming with the "S"s is amusing, and I like the effort in differentiating their personalities. As I said, it's weird that the TF lines almost never expand the Dinobots to any level.
Doing these builds has been a bit of an education in dinosaurs. There were thousands of dinosaur species apparently, with over a thousand named ones to date, plus all the many other prehistoric beasts. The list here is only really scratching the surface.
Oh yeah- I've had great fun in my thread looking up obscure dinosaurs and making builds for them. As a dino-nut going WAY back, I can still routinely name stuff like Rhamphorhynchus and Edmontonia, but man, I'm still stumped by most of these guys.
In this TF setting of mine Grimlock has no ambition to be leader of the Autobots as he so strongly was in the Marvel comics as he has all these Dinobots to lead instead. In my schema when Optimus Prime was killed in action on Earth (until he came back as Powermaster Op of course) the guy who became the new leader was Ultra Magnus.
Oh yeah, I remember you giving Magnus a human wife in your builds. Very clever! Against the laws of nature and physics, but clever :).

Gamebook
Posts: 4261
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread): Dinobots

Post by Gamebook » Wed Aug 15, 2018 8:19 am

Image

Slap - PL 11

Strength 11, Stamina 11, Agility 0, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0

Advantages
Improved Critical: Damage: Strength-based Damage 2, Ranged Attack 8

Skills
Athletics 4 (+15), Intimidation 8 (+12), Perception 4 (+4)

Powers
Concussion Rifle (Easily Removable)
. . Blast: Damage 10 (DC 25; Extended Range 2, Increased Range: ranged)
Energon Blade (Easily Removable)
. . Damage: Strength-based Damage 2 (DC 28, Advantages: Improved Critical; Penetrating 13)
Growth: Growth 8 (+8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 7 (+7 Toughness; Impervious [6 extra ranks])
Transform
. . Body Spikes: Strength-based Damage 1 (Linked; DC 27; Reaction 3: reaction)
. . Gargoyleosaurus: Feature 1
. . Spiky Tail: Strength-based Damage 1 (Linked; DC 27; Reach (melee): 5 ft.)

Offense
Initiative +0
Blast: Damage 10, +8 (DC 25)
Body Spikes: Strength-based Damage 1, +8 (DC 27)
Damage: Strength-based Damage 2, +8 (DC 28)
Grab, +8 (DC Spec 21)
Spiky Tail: Strength-based Damage 1, +8 (DC 27)
Throw, +8 (DC 26)
Unarmed, +8 (DC 26)

Languages
Native Language

Defense
Dodge 2, Parry 4, Fortitude 15, Toughness 18, Will 3

Power Points
Abilities 28 + Powers 76 + Advantages 8 + Skills 8 (16 ranks) + Defenses 13 = 133

The Decepticons ground troops are much more inclined than their air forces to engage in melee fighting, often transforming into beast modes, such as the infamous Predacons. The Dinobots welcome being charged by such Decepticons, it makes a change from having them flitting about at long range. So far the Decepticons have not managed to come up with a force that can match the sheer ferocity and power of the Dinobots in such combat, they persist in thrashing every foe who tries. Even giant Decepticons such as Trypticon get mauled when the Dinobots take them on in force led by Grimlock. Slap with his nasty spike-covered body often takes point and invites attack when the Decepticons attempt a melee counterattack to try and drive the oncoming Dinobots back. Blows and bites against him usually injure his attacker more than they do him.

Post Reply