World of Freedom 3.2 Setting Detail

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Davies
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Timeline Update

Post by Davies » Tue Jul 03, 2018 3:32 am

July: The Arsenal of Democracy (assisted, covertly, by ARCADE Team Three) leads a raid on an abandoned church in Denver, believed to be housing Dracula. They are nearly wiped out, with only a badly injured Patriot escaping capture or worse, and managing to warn AEGIS that Dracula has joined forces with Herald Sisyphus, the Oblivion Knight -- and Ultimaid, who has apparently betrayed the Arsenal.
Last edited by Davies on Tue Jul 03, 2018 4:48 am, edited 1 time in total.

MacynSnow
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Re: Timeline Update

Post by MacynSnow » Tue Jul 03, 2018 4:15 am

Davies wrote:
Tue Jul 03, 2018 3:32 am
July: The Arsenal of Democracy (assisted, covertly, by ARCADE Team Three) leads a raid on an abandoned church in Denver, believed to be housing Dracula. They are nearly wiped out, with only a badly injured Patriot escaping capture or worse, and managing to warn AEGIS that Dracula has joined forces with Herald Sisyphus, the Oblivion Knight -- and Ultimaid, who has apparently betrayed the Arsenal.
WHY IN THE NAME OF DUGH MCCLURE.....Ok,The Arsenal getting stomped into the ground by the first three is one thing,but ULTIMAID betraying then?!

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Davies
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Re: Timeline Update

Post by Davies » Tue Jul 03, 2018 9:22 am

MacynSnow wrote:
Tue Jul 03, 2018 4:15 am
WHY IN THE NAME OF DUGH MCCLURE.....Ok,The Arsenal getting stomped into the ground by the first three is one thing,but ULTIMAID betraying then?!
8-)

greycrusader
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Re: World of Freedom 3.2 Setting Detail

Post by greycrusader » Tue Jul 03, 2018 4:57 pm

Does Dracula somehow have the three under his sway? Unlikely, given their nature, but curious because traditionally Vlad has three "brides".

Given all three are more powerful than he is, and have either powerful patrons (Oblivion Knight) and/or friends and family (Ultimaid), the old vampire may have gotten a bit too ambitious this time around.

Interested in where this is going.

All my best.

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Davies
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Re: World of Freedom 3.2 Setting Detail

Post by Davies » Tue Jul 03, 2018 11:44 pm

greycrusader wrote:
Tue Jul 03, 2018 4:57 pm
Does Dracula somehow have the three under his sway? Unlikely, given their nature, but curious because traditionally Vlad has three "brides".
According to the Patriot's report, the Herald and the Knight did not appear to have been vampirized. Annnnnd that's all I'm going to say on the subject for now. 8-)

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Davies
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To Live ...: The REALLY Big Picture

Post by Davies » Fri Feb 22, 2019 11:31 am

Towards the end of the thirty-third century of the common era, the regions of space best known to Earth-descended humanity looked something like this.

Image

The Sol system was theoretically the sector capital of the Solarian Rim sector of the Deneban Empire, but though taxes were paid and bases for the Imperial Fleet were maintained, it had been centuries since the Empire had shown any particular interest in this region of space, being vastly more concerned with regions of the Empire closer to Deneb and with their enemies in the anti-psionic Zodan Hegemony. Even those nations of the Sol system which were aware of the existence of the Empire (as most of Earth's civilizations were decidedly not) returned this lack of interest in kind.

The Empire was ruled by a large family of superhumans, supposedly descended from Earth's legendary Atom Family, though notably lacking that group's fabled altruism. For the most part, as long as the taxes were paid and the Empire's rule of the space between the stars was unchallenged, the Empire was content to allow its subject territories to govern themselves as they saw fit. Thus, a vast variety of system and planetary governments flourished under the frequently notional rule of Deneb. Should one of the royal family take an interest in a given world, however, all bets were off. There were very few limits on what a royal was permitted to do.

Rimward of the Solarian Rim lay the Imperium of Mann -- or at least those sectors of known space claimed by the Imperium. Their homeworld was located in a region of space far Spinward of known space, but connected to it by a gigantic wyrmhole that opened up near the Imperium's regional capital. Their ancestors had formerly ruled parts of Earth, and believed that rule of the planet (and the other planets of the Sol system) was the divine right of their immortal Emperor. However, the many threats to their rule of not only these sectors, but also their territories on the far side of the wyrmhole, had thus far prevented them from directing enough force towards the Solarian Rim to overcome its defenders.

Spinward of the Imperium of Mann were the regions formerly known as the Grue Unity, or the Grue Remnants as they were better known. At the very start of the Great Disasters, the Grue Metamind and an entity known as the Dragon had apparently destroyed each other and the entire planet of Gruen Prime in the process. What remained of the Unity were a dozen or more pocket empires ruled over by Metagrues, with a handful of states (such as the Illthusian Tyranny) governed by former slaves of the Grue. Despite their mutual hostilities, the Metagrues could and would unite to oppose intrusions by the Imperium.

Trailing the Imperium of Mann was the Star League, a multi-species polity that claimed descent from the fallen Confederation, but was in truth territory which had been secretly ruled by the Argents. Thought defeated in the early 21st century after Collapsar's disappearance forced Tellax the Redeemer into a standby mode, the ancient construct's servants continued to serve what they believed to be their master's wishes. Refugees from the Confederation were welcomed into the Star League's care, becoming new experimental subjects for the Argents' studies in directed evolution.

Coreward of the Star League was a polity dubbed The Ten Thousand Worlds (which encompassed an order of magnitude more inhabitable planets than that.) Descended from worlds which had been ruled by the Mihral Hegemony, their ancestors had thrown off the rule of the Mihral in the twenty-fifth century, and built a new civilization. Tragically, owing to lingering hatred of the Mihral and their most common enforcers, this civilization was every bit as hostile towards 'roundheaded' (i.e. human-like) species as the Imperium of Mann was hostile towards non-human-like species. Roundheaded refugee fleets driven from the Ten Thousand Worlds reached the Confederation in the mid 26th century, and some believe that this 'invasion' may have been part of the Great Disasters. Regardless, the Ten Thousand Worlds were unceasingly opposed to the Deneban Empire, though there was very little contact between the two nations.

Author's Note: That map does look a little familiar, doesn't it?

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