Bladewind's M&M 3ed Builds

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Bladewind
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Tue Dec 18, 2018 3:11 pm

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Green Lantern 0038
Barda of New Genesis

PL11/ 195 PP

Abilities
Strength 11,
Stamina 13,
Agility 0,
Dexterity 6,
Fighting 10,
Intellect 2,
Awareness 2,
Presence 2

Powers
New God: (55 points)
Statuesque: Growth 3 [permanent; Innate],
Immortal: Immunity 3 [Aging, Disease, Poison],
Strength of Apokolips: Power-Lifting 3,
Scott Free: Summon 13 [Heroic; Self powered; Mental Link],
Green Lantern Ring: Feature 1 [Indestructible]
Mega Rod: (9 points)
Easily Removable (-8 points)
Concussive Blast: Damage 13 [Ranged; Tiring; Accurate]
Alt: Flight 4
Alt: Mega Mace (1 points)
Apokoliptian Armor: (16 points)
Removable (-4 points)
enhanced Strength 5, Enhanced Stamina 5
Mother Box: (23 points)
Device (-16 points)
Deactivate Technology: Nullify 7 [Burst Area, Simultaneous, Broad (Technology), Selective]
Alt: Control Technology: Affliction 11 [Overcome by Technology skill or Will; Perception Range, Affects Objects Only; Limited - Third Degree Only, Limited to Technology]
Alt: Boom Tube: Movement 3 [(Space Travel); Portal; Noticeable]
Alt: Healing 10 [Restorative,; Stabalize, Persistant]
Alt: Universal Translator: Comprehend 3 [Speak, Read, Understand; Affects Othes]

Equipment

Advantages
Power Attack,
Accurate Attack,
All-Out Attack,
Great Endurance,
Chokehold,
Improved Initiative 1,
Interpose

Skills
Acrobatics 2 (+2),
Athletics (+11),
Deception (+2),
Expertise: Tactics 5 (+7),
Insight (+2),
Intimidation 4 (+7),
Perception 4 (+6),
Persuasion (+2),
Ranged Combat: Mega Rod 5 (+11),
Stealth (+0)

Offense
Initiative +4
Unarmed +10, Damage 11
Mega Mace +10, Damage 12
Mega Mace (Concussive Blast) +8, Damage 13

Defense
Dodge 7,
Parry 9
Toughness 13 (Def Roll 0),
Fortitude 13,
Will 9

Power Points
Abilities 60 + Powers 103 + Advantages 7 + Skills 10 + Defenses 15 = Total 195

Complications
Love: Big Barda’s love for Scott Free means she will always be more concerned with his safety than her own
Enemies: When she left Apokolips, Big Barda was marked a traitor by Granny Goodness, the Female Furies, and even Darkseid himself.
Vulnerability: Like all New Gods, Barda is vulnerable to attacks from the substance Radion. This element is incredibly rare and its origins are unknown. However, attacks made with a Radion weapon bypass Barda's Apokliptian armor and long-term exposure to large quantities of the element can prove fatal.

Design Notes
:arrow: Constantly inspired by game ideas... This is a rehash of another build with Crisis of the Secret Wars in mind
:arrow: Took an older build with some house rules for the Merge, and reduced to mostly RAW - PL 12/180, shifted to 11/195.
:arrow: Scott is listed at PL 13 for cost calculations. This was to keep the PP total for him at 195 PP. His PL is the same as Barda's at 11.
:arrow: Barda Free is the listed Green Lantern of sector 0038, the sector of New Genesis and Apokolips. Scott Free is technically the Lantern as he merged with the ring.
Scott Free
Image
PL11/195 PP

Abilities
Strength 0,
Stamina 0,
Agility 1,
Dexterity 3,
Fighting 0,
Intellect 3,
Awareness 3,
Presence 3

Powers
Lantern Spirit: (32 points)
Energy Form: Insubstantial 3 [(No effective Strength score, Immune to Physical Damage); Permanent; Innate, Linked Permeate (Movement) 1],
Environment Independence: Immunity 10 [Life Support],
Inhabit Ring (Dimensional Travel): Movement 1,
Ghostly Appearance: Feature 2 [Green Spirit Form, can change into any clothing (always green); (Quick Change 2, always green); Noticeable (Glowing Green person), Environment (Light 1) Limited to Personal space],
Quick Minded: Quickness 2 [Limited to Mental Tasks]
Green Lantern Energies: (35 points)
Flight 9
Alt: Space Flight: Movement 3 [Affects Others, Burst Area, Selective; Enviromental Adaptation (Zero G, Affects Others only)]
Scanning Beam: Senses 9 [Communication Link to Central Power Battery; Distance Sense, Direction Sense; Life Sense (Acute, Ranged Detect Life); Analytical Detect Health; Dynamic, Display for others]
Alt: Universal Translator: Comprehend 4 [Speak, Read, Understand Languages, ; Comprehend Machines]
Dyn: Enhanced Senses: Senses 9 [Extended Vision 3; Extended Hearing 2; Infravision, Darkvision, Low Light Vision; Dynamic, Display for others]
Dyn: Additional Senses: Senses 8 [Time Sense, Ultra-Hearing, Spatial Awareness; Cosmic Awareness + Feature 1 – Directed Inspiration; Dynamic, Display for others]
Green Lantern Force Bubble: (29 points)
Constructs: Create 13 [Move Action; Proportional; Dynamic]
Dyn: Life Support: Immunity 10 [Burst Area; Affects Others Only; Dimensional, Dynamic]
Green Lantern Offense: (24 points)
Blast: Damage 11 [Ranged; Dimensional]
Alt: Lifting: Move Object 10 [Dimensional, Precise]

Equipment
HQ
Toughness 12: Feature 3,
Size: Feature -1,
Communication: Feature 1,
Living Space: Feature 1,
Power System: Feature 1,
Dimensional Portal: Feature 1,
Sealed: Feature 1,
Secret: Feature 1,
Dimensional Hearing/ Vision: Senses 1 [Any Dimension; Limited to Dimension that Ring is currently in],
Dimensional Communication: 0 1 [Dimensional Radio Hearing, Dimensional Radio Sight, Interface]

Advantages
Accurate Attack,
Uncanny Dodge,
Fearless,
Luck 1,
Move-by Action,
Redirect,
Set-Up 1,
Equipment 2 [HQ within Barda's ring],
Taunt

Skills
Athletics (+0),
Deception 8 (+11),
Expertise: Performer 4 (+7),
Insight 4 (+7),
Intimidation (+3),
Perception 8 (+11),
Persuasion 4 (+7),
Ranged Combat: Ring Slinging 8 (+11),
Sleight of Hand 7 (+10),
Stealth (+1),
Technology 1 (+4)

Offense
Initiative +1
Ring Blast +11, Damage 11

Defense
Dodge 4,
Parry 3
Toughness 0 (Def Roll 0),
Fortitude 0,
Will 14

Power Points
Abilities 26 + Powers 120 + Advantages 10 + Skills 22 + Defenses 17 = Total 195

Complications
I Will Be free! Mister Miracle values freedom and fights for it, for himself and for others
Enemies: When he left Apokolips, Scott was marked a traitor by Granny Goodness, the Female Furies, and even Darkseid himself.
Vulnerability: Like all New Gods, Scott is vulnerable to attacks from the substance Radion. This element is incredibly rare and its origins are unknown. Long-term exposure to large quantities of the element can prove fatal.
Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail.
Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.

Design Notes
:arrow: Although Summoned characters/ minions cannot gain HP, I listed complications anyway. These can be considered to be part of Barda's complications.
:arrow: I thought that I had this one down to 11/195... only to realize I forgot to remove a few advantages. I will get back to that...
Image Image
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

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Bladewind
Posts: 1882
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Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Sat Dec 22, 2018 3:07 am

Image

Superman (Kaleb of Hydros)
PL11/195 PP


Abilities
Strength 12,
Stamina 9,
Agility 1,
Dexterity 2,
Fighting 8,
Intellect 2,
Awareness 3,
Presence 5

Powers
Hydrosian Physiology: (42 points)
Enhanced Strength 9,
Enhanced Stamina 7,
Hydrosian Metabolism: Immunity 10 [Life Support]
Movement: (18 points)
Flight 8
Alt: Space Flight: Movement 3 [Environmental Adaptation (Zero G)]
Alt: Superspeed: Speed 8 [Linked Quickness 7, Enhanced Advantage: Improved Initiative]
Spatial Warp: (45 points)
Visual Warp: Remote Sensing 13 [(Vision, Hearing); Feature: Display, Plot Enhancement Device]
Alt: Energy Blast: Damage 14 [Ranged]
Alt: Heat Vision: Damage 13 [Ranged; Precise]
Alt: Light Burst: Affliction 13 [Resisted by Fort, Vision Impaired/ Vision Disabled/ Vision Unaware; Ranged, Cumulative,; Limited to Vision]
Alt: Personal Warping: Teleport 9 [Extended, Easy; Change Direction, Change Velocity, Increased Mass x2]

Equipment

Advantages
Diehard,
Favored Environment [Zero G],
Fearless,
Move-by Action,
Ranged Attack 3,
Defensive Roll 2,
Attractive 1,
Inspire 2,
Teamwork,
Well-Informed,
Improved Initiative 1,
Takedown 2

Skills
Acrobatics 4 (+5),
Athletics 4 (+16),
Close Combat: Unarmed 2 (+10),
Deception (+5), Expertise: Fishing 3 (+5),
Insight (+3),
Intimidation 5 (+10),
Perception 8 (+11),
Persuasion 6 (+11),
Ranged Combat: Energy Projection 2 (+7),
Stealth (+1)

Offense
Initiative +5
Unarmed +10, Damage 12
Heat Vision +7, Damage 13
Energy Blast +7, Damage 14

Defense
Dodge 8,
Parry 8
Toughness 11 (Def Roll 2),
Fortitude 12,
Will 8

Power Points
Abilities 52 + Powers 105 + Advantages 11 + Skills 17 + Defenses 10 = Total 195

Complications
Weakness/ Vulnerable: Blue Hydrosite. Blue because not Kryptonian. Otherwise, functions just like Kryptonite. Remnants of his destroyed world, Hydros.
Power Loss: Red sunlight, or more specifically the energy output of such a sun counteracts the stellar energy he normally absorbs. For the sake of argument, he is affected by this complication when within the equivalent of a Mars orbit around the sun in terms of distance. Narratively, he male "feel" it further out, but will have no in game/ mechanical ill effects. In the presence of such light, his powers drop by a rate of one rank per minute of exposure until he is rendered "normal." They return at the same rate when removed from the source of red stellar energy.
Motivation: Overthrowing the Empire, working for the Greater Good
Enemy: Lex Luthor

Design Notes
:arrow: Revisiting an older build, cleaning up few details...
:arrow: Merge House Rules: PL will be 12, 180 pp, with the option of trade-off. PL 11 would be 195, PL 13 165 pp. PRE gives you 1 additional social-related advantage per point. Also, PRE+AWE make up your Will save.
:arrow: Kaleb of Hydros - Superman from the Legends of the Dead Earth Annuals Event in the 90s.
:arrow: His Remote Sensing has a "plot enhancement device" feature - essentially, in the comic he was able to visualize locations far beyond the capability of the power. There are two things to consider here, M&M is a little restricted in its scope by design in that it doesn't really have any "galactic" scale to it, and two he's shown doing it once or twice literally to advance the plot. It's not Uncontrolled by the definition of that flaw, and I think a feature sums it up well enough.
:arrow: I'n not happy with his Flight and ground Speed (8 each), but I'm reluctant to do the logical (points wise) things and turn them into APs or DAPs in the Spatial Warp array (which could grant ranks of up to 20 in each...)

Image
Last edited by Bladewind on Wed Jan 09, 2019 4:26 pm, edited 1 time in total.
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

User avatar
Bladewind
Posts: 1882
Joined: Sat Nov 05, 2016 9:26 pm

Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Fri Jan 04, 2019 4:12 am

Image

S.A.L.V.O IV (Salvo, Donec Argentum)
PL12/ 180 PP


Abilities
Strength 13,
Stamina 10,
Agility 0,
Dexterity 2,
Fighting 6,
Intellect 1,
Awareness 1,
Presence 1

Powers
Argent Armor:
Nanomorph: Morph 2 [Machine Forms], (74 points)
Life Support Immunity: Immunity 11 [Aging],
Silver Sheath: Protection 4,
Universal Translator: Comprehend 3 [Machines, Understand, Be Understood],
Increased Stamina: Enhanced Stamina 2,
Increased Strength: Enhanced Strength 11 [Dynamic]
Dyn: Flight 10 [Dynamic, Aquatic]
Dyn: Interstellar Flight: Movement 3
Machine Forms: (45 points)
Mechanoid Life Form: Feature 1,
Atomic Expansion: Growth 7,
Energy Blast: Damage 12 [Ranged; Variable Descriptor 2 (Any Energy)]
Alt: Nanotech Weapons: Damage 1 [Strength Based; Variable Descriptor 2 (Form of Any Melee Weapon, +Energy Descriptor)]
Alt: Energy Blast: Damage 12 [Ranged; Variable Descriptor 2 (Any Energy)]
Alt: Sensory Array: Senses 21 [Low-light Vision, ; Extended Vision x8, Penetrates Concealment; Detect Path, Accurate, Acute, Direction Sense, Distance Sense, Ranged, Tracking 2]
Alt: Communication System: Communication 4 [Radio Hearing, Rapid Radio]
Alt: Control Technology (Controlled; Resisted by Fortitude, Overcome by Skill or Fortitude) Perception Range, Cumulative; Limited to third degree only, Affects Objects Only, Limited to Technology
Power Stunts: (0 points)
Shockwave: Damage 11 [Burst Area 2; Character and Targets must be on same surface],
Star Shell: Environment 11 (Bright Light)

Advantages
Fearless,
Accurate Attack,
Eidetic Memory,
Skill Mastery [(Technology)],
Improved Initiative 1,
All-Out Attack,
Inventor

Skills
Athletics (+13),
Close Combat: Nanotech Weapons 4 (+10),
Deception (+1),
Expertise: Tactics 8 (+9),
Insight 4 (+5),
Intimidation 4 (+8),
Perception (+1),
Persuasion (+1), Ranged Combat: Energy Blast 10 (+12),
Stealth (+0),
Technology 8 (+9)

Offense
Initiative +4
Unarmed +6, Damage 13
Nanotech Weapons (Melee) +10, Damage 14
Nanotech Weapons (Ranged, Energy) +12, Damage 12

Defense
Dodge 9
Parry 10
Toughness 14 (Def Roll 0),
Fortitude 13,
Will 11

Power Points
Abilities 14 + Powers 108 + Advantages 7 + Skills 19 + Defenses 32 = Total 180

Complications
Dedicated/ Agent of Order: Argents are dedicated to Tellax and the cause of order, whatever their other motivations might be.
Reputation - His Silver Sheath and weapon deployment mark him as an Argent, a classification of beings that are feared by many and revered by just as many.
Enemy - He has a direct enemy among those that side with the Blackguards.

Design Notes
:arrow: I choose to not go with the Variable as written in the Argent Template. Limits me and forces Power Stunting, but I think it will be more of a fun character if it has limits.
:arrow: It occurs to me that there is an "error" in the Argent template - Either the Machine Forms (Morph) was meant as descriptor for the Variable (And is thus not needed/ a "waste" of 10 points) or should be at Rank 3. In this particular case, I am keeping 2 ranks and going with "vehicles" as opposed to "machines" for the descriptor for his Morph, with various weapons and sensors being descriptor on those abilities.
:arrow: The intent is a mechanoid lifeform akin to Cybertronians (but seriously simplified as to fit the Freedomverse). It's also part of the reason why he's not totally in Tellax's thrall. Salvo is not a "Transformer" from a race of such, but more of an artificial intelligence built to defend his world.
:arrow: I do not have Size as a complication - as he is able to shrink down to the size of a normal human (hence, no Permanent or Innate in the size...).
:arrow: At Growth 6, his max height is somewhere around 22 feet and he weighs about 1.5 tons. A small starfighter, hover tank or other types of vehicles as appropriate, but this will be mostly descriptor.

Background
Adapted from the Cosmic Handbook
Robotic probes have been scouring the universe for lifeforms suitable for Tellax's needs for years bow. In most instances, these probes seek out suitable biological entities, ideally members of species previously touched by the Preservers. The diverse human offshoots in the galaxy were prime and preferred candidates, but other species were also found suitable. The probes offered candidates the opportunity to become part of a force to protect the universe and if they refused, they were taken anyway.

In the case of the entity now known as Salvo, he was the sole occupant on a sentient satellite, one of several such satellites established in defense of their homeworld. In fact these satellites are best described as artificial intelligences with limited mobility designed with weapons platforms and the ability to deploy various drones and generate humanoid constructs from their composition to handle tasks - much like the Argents but on a perhaps less fluid or grand scale. By the time that Salvo's systems registered an anomaly entering his range, he had spent years functioning as a defense platform, ready to defend his home from outside threats, in most cases simply diverting or destroying the many errant comets and meteors that plagued the system that were the original and primary reason for the Salvo defense grid.

That changed when one of Tellax's probes entered his solar system, it was picked up by Salvo IV's sensors and he attempted to hail it. Either from the damage that he noted on the probe (likely from impact with asteroids and other space debris) or for lack of apparatus to respond, no answer came. After warning shots, Salvo attempted to destroy it. The probe proved extraordinarily resilient despite it's already substantial damage, and so Salvo was forced to capture it and bring it aboard his satellite to dispose of.

The probe scanned the construct that the artificial lifeform used to interact with objects within its confines. It then released it's cargo of nanotech, covering Salvo's construct. The results absorbed the AI completely from the satellite and changed him into not just a defender of his world, but of the universe. The satellite was rendered inert, and S.A.L.V.O. IV'S already impressive abilities were greatly altered, simultaneously diminished and increased... His sensors are not as great as they were while he orbited the world of Donec, and he was limited to one form as opposed to the constructs he could deploy from the satellite. However, he was no longer restrained to remaining in orbit around Donec, and had a newfound ability to take the form of various vehicles without first reabsorbing the materials of the previous construct. In addition, Salvo discovered that although he cannot pass for a humanoid being, he can shed weight and height, shrinking down to the the average height of the humanoids... Otherwise he prefers the forms of his people's one person starfighter and that of an antipersonnel weapon akin to a tank.

Whether due to the damage to the probe or to the nature of the mechanoid lifeform (or a combination of both), Salvo found himself in full control of his mental abilities and not in thrall to Terrax. He still has the programming that all the Argent`s possess, but the override protocols are not strong enough to remove his free will. To most that know of the Argents this matters little, as they often seem to possess free will, and this has resulted in encounters with beings that either fear or revere him based on that affiliation.

In addition to the name of Salvo, he has taken the designation of Donec Argentum, a tribute both to his homeworld and his allegiance to the goals of the Argents. The name Salvo is the acronym of the defense platforms: Stellar Automated Lookout - Vigilant Orbiter
Last edited by Bladewind on Wed Jan 09, 2019 4:23 pm, edited 1 time in total.
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

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Bladewind
Posts: 1882
Joined: Sat Nov 05, 2016 9:26 pm

Re: Bladewind's M&M 3ed Builds

Post by Bladewind » Tue Jan 08, 2019 3:17 pm

Image

Argentum Tenebris
(Aries Tharrik)

PL12/ 180 PP

Abilities
Strength 15, S
tamina 8,
Agility 0,
Dexterity 0,
Fighting 9,
Intellect 3,
Awareness 3,
Presence 4

Powers
Attuned to the Cosmos: (28 points)
Polyglot: Comprehend 4 [Read, Speak, Understood, Understand],
Cosmic Awareness: Senses 6 [Extended 3; Communication Link with Tellax, Low-light Vision, ]
Alt: Mental Communication: Communication 1
Born of the Stars: Immunity 11 [Life Support, Sleep],
Protective Shell: Protection 2
Cosmic Power: (52 points)
Summon Board: Summon 10 [Semi-Heroic (Not treated as minion but still only one Standard Action per round); Self Powered; Mental Link]
Cosmic Blast: Damage 13 [Ranged]
Alt: Cosmic Gaze: Senses 20 [Extended Vision (Uses CHB Option: Long Range Sensing)]
Alt: Cosmic Might: Enhanced Strength 13
Alt: Conduit Blast: Damage 9 [Indirect 4 – Through Board, Variable 2 (Any Energy)]
Alt: Dimensional Travel (Hyperspace): Movement 1 [Portal; Precise]
Artificial Gravity: Environment 1

Advantages
Fearless,
Improved Initiative 2,
Interpose,
Defensive Roll 2,
Ranged Attack 2

Skills
Athletics (+15),
Deception (+4),
Expertise: Astrogation 1 (+4),
Insight (+3),
Intimidation (+4),
Perception (+3),
Persuasion (+4),
Ranged Combat: Cosmic Power 9 (+11),
Stealth (+0),
Technology 6 (+9)

Offense
Initiative +8
Cosmic Blast +11, Damage 13
Conduit Blast +11, Damage 9
Unarmed +9, Damage 15

Defense
Dodge 12,
Parry 12
Toughness 12 (Def Roll 2),
Fortitude 10,
Will 12

Power Points
Abilities 58 + Powers 80 + Advantages 8 + Skills 8 + Defenses 26 = Total 180

Complications
Motivation – Acceptance: Tharrik now lives on an alien world. While he might spend a great deal of time pining for his lost home, he uses his incredible abilities to earn a place for himself on this new world, with these new beings with whom he associates
Dedicated: Argents are dedicated to Tellax and the cause of order, whatever their other motivations might be.
Power Loss – His board is Self Powered and he gets points back for that. However, if he can be cut off from it for an extended period, he loses all of his powers. Indeed, he believes that if his Mental Link can be broken, then the board could be forced to link with another and grant his power to that person.
Mistaken Identity – He is an Argent, there is no mistake there. But, he is also often taken to be an emissary of Collapsar – in fact he fits the description of a herald of Collapsar just not Orizon.

Design Notes
:arrow: Obviously a Silver Surfer homage, with nods to the Argents from the Cosmic Handbook and a scaled back Strange Visitor Archetype at its base.
:arrow: No special House Rules in play, just wanted to try something.
:arrow: His Summon board doesn't win him any points (literally) but I was curious to see what would happen if I went that route.
:arrow: The extra on the Summon is the other half of Heroic. Active gives the full set of actions, Heroic gives that plus no longer treated as a minion. In this instance, what I was going for exactly that - the other half of Heroic while giving the board only one action per round.
:arrow: His name - Argentum Tenebris - is a literal (and likely poor) translation of a Lor term for Hyperspace meaning "Silver Darkness"
PL10/150 PP[/size]

Abilities
Strength 8,
Stamina 8,
Agility 0,
Dexterity 0,
Fighting 6,
Intellect 0,
Awareness 2,
Presence 0

Powers
Nanomorphic Shell: (48 points)
Enhanced Stamina 7,
Enhanced Strength 7,
Life Support Immune: Immunity 10,
Silver Skin: Protection 3,
Universal Translator: Comprehend 2 [Understand All, Understand Machines],
Sensor System: Senses 3 [Communication Link with Tellax,Radio, Rapid Radio]
“Cosmic Surfboard”: (55 points)
Immortal: Immortality 1 [(Provided chosen host is still alive); Immunity – Aging],
Pathfinder: Senses 9 [(Detect Path, Accurate, Acute, Direction Sense, Distance Sense, Ranged, Tracking 2)],
No Sight: immunity 5 [Sensory Effects vs Vision],
Spatial Awareness: Senses 4 [Accurate, Radius, Ranged Mental Sense],
Flight 11 [Affects Others]
Alt: Stellar Flight: Movement 3 [(Space Travel); Affects Others]

Advantages
Fearless,
Improved Initiative 2
Interpose

Skills
Athletics (+8),
Deception (+0),
Insight (+2),
Intimidation (+0),
Perception (+2),
Persuasion (+0),
Stealth (+0),
Technology 6 (+6)

Offense
Initiative +8

Defense
Dodge 9,
Parry 8
Toughness 11 (Def Roll 0),
Fortitude 10,
Will 9

Power Points
Abilities 20 + Powers 103 + Advantages 4 + Skills 3 + Defenses 20 = Total 150

Design Notes
:arrow: Although this really cements the concept as a Silver Surfer homage, I really can't think of any other type of conveyance that gives the same level of wow factor and freedom. Sure, spacecraft are cool. The Green Lantern Corps are awesome. But there's something about the Silver Surfer that's just beyond that somehow...
:arrow: Put Flight and Space Flight into this part of the build, but not Platform Flight. Tharrik does not fall of the board not because there's a game mechanic allowing it, or because he's perfectly balance. He stays on because the board literally gives him the ability to fly.
:arrow: The board is also an Argent, paired/ bonded with Tharrik, although there is no real game mechanic in place to represent that other than Tharrik having the "Summon" power.
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

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