J-Mart Fantasy: Loxodons, Khenra

Where in all of your character write ups will go.
Thorpocalypse
Posts: 1341
Joined: Fri Nov 04, 2016 8:52 pm

225 - Pergathon

Post by Thorpocalypse » Sun Sep 02, 2018 6:00 pm

Image
...I swear I was going to return that. And that. And that. And that, too! I'm just behind schedule and it's not my fault. I expected the Dreamberry wine to run out two days ago... - Pergathon

PERGATHON (MASTER OF ESPIONAGE)
PL13


OPL: 12; DPL: 13; HP: 2
Real Name: Pergathon
Archetype: Rogue
Age: 53
Height: 3-4
Weight: 82
Eyes: Brown
Hair: Brown
Skin: Fair
Race: Halfling
Alignment: Hero - Good
Occupation: Master of Espionage
Base of Operations: Kormiant
Affiliations: X-Emplars

ABILITIES: STRENGTH -1 [2], STAMINA 2, AGILITY 10, DEXTERITY 8, FIGHTING 10, INTELLECT 2, AWARENESS 4, PRESENCE 4

SKILLS: Acrobatics 6 (+16) [Agile Feint], Athletics 9 (+11), Close Combat [Short Blades] 4 (+14), Deception 12 (+16) [Taunt], Expertise [Dungeoneering] 10 (+12), Expertise [Streetwise] 10 (+12), Expertise [Thievery] 18 (+20), Insight 3 (+7), Intimidation (+4/+2), Investigation 16 (+18) [Contacts, Well-Informed], Perception 11 (+15), Persuasion 7 (+11), Ranged Combat [Throwing] 7 (+15), Sleight of Hand 14 (+22) [Skill Mastery, Ultimate Effort], Stealth 8 (+18/+22) [Hide in Plain Sight, Skill Mastery], Technology 3 (+5/+23), Vehicles 2 (+10)

ADVANTAGES: Agile Feint, Benefit (3) (Status, Resources 3 – Gloriant Master of Espionage), Benefit (Wealth Ranks) (22), Defensive Attack, Defensive Roll (2), Equipment (1), Evasion (1), Hide in Plain Sight, Improved Critical (1) (Short Blades), Improved Initiative (1), Languages (2) (Dwarven, Gnome, Dark Speech, 2 others, Base: Common), Luck (Edit Scene) (2), Luck (Improve Roll) (4), Move-by Action, Redirect, Set-Up (2), Skill Mastery (2) (Sleight of Hand, Stealth), Takedown (1), Taunt, Ultimate Effort (1) (Ultimate Sleight of Hand)

POWERS:
Halfling Size: Shrinking 4 (-1 Str, +2 Dodge/Parry, +4 Stealth, -2 Intimidation, Speed -1 [1 mph/15 fpr], -1 Mass; Extra: Innate, Permanent); 9 pts
Halfling Senses: Senses 1 (Low Light Vision); 1 pt
Trained Thief: Enhanced Skills 9 (Technology 18 ranks, Flaw: Limited to lockpicking/bypassing security); 5 pts
Backstab: Piercing Strength-based Damage 0, Enhanced Advantages 4 (Improved Critical 4 [Short Blades 2, Thrown Blades 2]); (Extra: Multiattack 8, Penetrating 4, Flaw: Limited [against vulernable opponents], Requires light weapon [daggers, shuriken, short sword, rapier]); 5 pts
Modified Belt of Giant Strength: 6 pts Traits, Removable (-1 pt); 5 pts
Giant Strength: Enhanced Strength 3; 6 pts
Boots of Thievery: 14 pts Traits, Removable (-3 pts); 11 pts
Spider Climb: Movement 2 (Wall Crawling 2 [Normal Speed]); 4 pts
Featherfall: Movement 1 (Slow Fall); 2 pts
Quick Escape: Speed 2 (8 [4] mph; 60 fpr); 2 pts
Enhanced Stealth: Enhanced Skills 2 (Stealth 4 ranks); 2 pts
Silent Running: Concealment 2 (All Auditory); 4 pts

Modified Mithil Laced Enchanted Leather Armor: 13 pts Traits, Removable (-3 pts); 10 pts
Enhanced Armor: Protection 6, Impervious Toughness 5, Features 2 (Armor is as light as regular clothing, Quick Change); 13 pts
Magic Daggers: 15 pts Traits, Easily Removable (-6 pts); 9 pts
Dagger Strike: Piercing Strength-based Damage 6 (Extra: Accurate, Dangerous 2, Split, Penetrating 5); 14 pts
Thrown Daggers: Ranged Multiattack Piercing Damage 5 (Extra: Dangerous, Penetrating 5, Flaw: Unreliable [5 uses]); 1 pt


EQUIPMENT:
(5 pts)
Thieves' Tools, Masterwork : Feature 2 (Tools, Technology; +2 Sleight of Hand checks to pick locks); 2 pts

OFFENSE:
Initiative +14
Close Attack +10 [Unarmed +2]
Short Blades +14
Magic Daggers +16 [Twin Magic Daggers +8, Critical 18-20; Twin Magic Daggers +8, Critical 16-20, Multiattack]
Ranged Attack +8
Throwing +15 [Magic Throwing Knives +5, Critical 19-20, Multiattack; Backstab Magic Throwing Knives +5, Critical 17-20, Multiattack]

DEFENSES:
Dodge +16 [DC26] Parry +16 [DC26]
Toughness +10 (+3 Impervious, +10 without Defensive Roll), Fortitude +8, Will +10

COMPLICATIONS:
Addiction: After learning his trade as a thief, he is addicted to the thrill of thievery, even though he no longer needs to do it
Prejudice: As a Halfling, he is quite often thought less of by the humans
Relationships: His family, his wife, Leyona, the other members of the Great Party and his mentor Halvorax the Black
Reputation: Well known thief, drunkard and troublemaker

Abilities 78 + Skills 70 (140 ranks) + Advantages 29 + Powers 56 + Defenses 20 = 253 / 253

Comments: Pergathon, played by my friend Kyle, was the happy go lucky halfling thief. Kyle is one of the funniest guys I know and he kept my laughing all the time while we played and he was a great gamer. He moved to Iowa our sophomore year of high school but we stayed in touch through the years and we had some great party weekend in our younger days.

For my new backstory for him here, he’s happy on the outside, but very sad on the inside as he longs to find his real parents. When we played, he was one of our best combatants, having a modified belt of Ogre Strength so there was this 3 ft tall Halfling flining big dudes around. It was fun stuff.

Pergathon at this point in his life is similar to King Xander in that he longs for the adventuring life, but with a wife at home and his appointment by the king to be the Master of Espionage for the kingdom, he has responsibilities that preclude him from resuming his adventuring life. He has turned to the bottle a bit (a bit too much for his wife’s taste, although she remains loyal) and Xander and Sian have had to get him out of a bit of trouble as he continues his thieving ways “just to stay in practice” he says. Most of the time, he steals stuff and returns it quickly just to prove he can since he is loaded thanks to his sales of procured items over the years, but when he’s drunk, sometimes he forgets.
Last edited by Thorpocalypse on Sun Sep 02, 2018 6:11 pm, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1341
Joined: Fri Nov 04, 2016 8:52 pm

226 - Mairada

Post by Thorpocalypse » Sun Sep 02, 2018 6:10 pm

Image
Oh for Therin's sake, he can handle being a frog for a while. - Mairada

MAIRADA (SORCERESS SUPREME)
PL13


OPL: 13 ; DPL: 13; HP: 3
Real Name: Mairada
Archetype: Sorceress
Age: 54
Height: 5-3
Weight: 188
Eyes: Green
Hair: Blonde/Grey
Skin: Fair
Race: Human
Alignment: Hero - Good
Occupation: Sorceress
Base of Operations: Kormiant
Affiliations: X-Emplars

ABILITIES: STRENGTH 0, STAMINA 1, AGILITY 1, DEXTERITY 3, FIGHTING 6, INTELLECT 5, AWARENESS 7, PRESENCE 5

SKILLS: Athletics (+0), Close Combat [Quarterstaff] 4 (+10), Deception 8 (+13) [Taunt], Expertise [Alchemy] 8 (+13), Expertise [Gloriant Lore] 5 (+10), Expertise [Herbalist] 10 (+15), Expertise [Magic] 17 (+22) [Artificer, Ritualist, Skill Mastery], Expertise [Potions] 10 (+15), Insight 8 (+15), Intimidation (+5), Investigation 3 (+8), Perception 5 (+12), Persuasion 5 (+10), Ranged Combat [Magic] 6 (+9/+11), Stealth (+1), Technology 5 (+10), Treatment 3 (+8), Vehicles 3 (+6)

ADVANTAGES: Artificer, Benefit (3) (Status, Resources 3 – Mage of the King), Benefit (Wealth Ranks) (17), Equipment (4), Improved Defense, Improved Initiative (1), Ritualist, Seize Initiative, Sidekick (16) (Familiar [still in progress, folks]), Skill Mastery (1) (Expertise [Magic]), Taunt, Teamwork, Trance

POWERS:
Prestidigitation: Feature 1 (You can create minor illusions as “magic tricks” primarily suitable for entertainment, but potentially good for a circumstance bonus for interaction skills or to distract targets from other happenings); 1 pt
Illusory Guise: Feature 1 (You can project an illusion that you are wearing a costume or uniform, allowing you to “change” instantly [as a free action] without any need to carry other clothing); 1 pt
Detect Magic: Senses 5 (Detect Magic [Mental, Ranged, Acute, Analytical, Extended]); 5 pts
Immortal Sorcesses: Immunity 2 (Aging, Disease); 2 pts
Ring of Flight: 6 pts Traits, Removable (-1 pts); 6 pts
Mystic Flight: Flight 3 (16 mph/250 fpr); 6 pts
Enchanted Robe: 7 pts Traits, Removable (-1 pts); 6 pts
Cloth Like Armor: Protection 4, Impervious Toughness 3; 7 pts
Amulet of Protection: 5 pts Traits, Easily Removable (-2 pts); 3 pts
Protection Jewel: Protection 3, Impervious Toughnss 2; 5 pts
Magic Staff: 5 pts Traits, Easily Removable (-2 pts); 3 pts
Spell Focus: Enhanced Skills 1 (Ranged Combat [Magic] 2 ranks); 1 pt
Staff Strike: Bludgeoning Strength-based Damage 3 (Extra: Reach [5 ft]); 4 pts

Cantrips: Variable 1 (5 pts Traits, Mystic Descriptor, Quirk: No Attack Powers); 6 pts
Magic Missile: Perception Ranged Mystic Damage 13 (Extra: Affects Insubstantial 2); 41 pts
Sorcery Array: 46 pt Dynamic Array, Quirk: Mana Limits (20 uses of Sorcery Array per day, DC25 Will check to cast more); 72 pts
Chain Lightning Blast: Ranged Multiattack Mystic Electrical Damage 15 (Extra: Dynamic); 46 pts
Fireball: Ranged Burst Area Mystic Fire Damage 13 (Extra: Burst Area [30 ft radius]); 1 pt
Telekinesis: Perception Ranged Move Object 8 (Extra: Dynamic); 2 pts
Mystic Shield: Enhanced Dodge 12 (Extra: Dynamic, Flaw: Sustained), Enhanced Parry 12 (Extra: Dynamic, Flaw: Sustained), Enhanced Advantages 1 (Improved Defense); 2 pts
Sleep Spell: Ranged Burst Area Affliction 13 (Resisted by Will; 1st: Fatigued, 2nd: Stunned, 3rd: Asleep, Extra: Burst Area [30 ft radius], Dynamic); 2 pts
Knock: Enhanced Skills 8 (Technology 16 ranks, Flaw: Limited to lock picking/bypassing security), Move Object 10 (Extra: Damaging, Flaw: Limited to forcing doors open); 1 pt
Decoys: Concealment 4 (All Visual Senses; Flaw: Limited [to Decoy Images]); 1 pt
Hail Storm: Ranged Burst Area Damage 11 (Extra: Burst Area [30 ft radius], Dynamic); 2 pts
Ahgrazul’s Compass: Remote Sensing 12 (Visual; 16 Miles, Extra: Simultaneous, Flaw: Limited [to Extended Searches]); 1 pt
Mystic Passage: Teleport 6 (1800 ft/60 miles;; Extra: Extended, Portal x2 [10 ft portal]); 1 pt
Airts of Ahgrazul: Movement 2 (Dimension Travel 2, Mystic Dimensions, Extra: Increased Mass x4 [800 lbs]); 1 pt
Baleful Bindings of Bal’Hemoth: Ranged Cumulative Affliction 13 (Resisted by Dodge, Overcome by Will; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized, Extra: Affects Insubstantial 2, Dynamic, Extra Condition, Flaw: Limited [to two degrees]); 2 pts
Bidding of Bal’Hemoth: Perception Ranged Cumulative Affliction 10 (Resisted and Overcome by Will; 1st: Entranced, 2nd: Compelled, 3rd: Controlled, Extra: Affects Insubstantial 2, Dynamic, Subtle); 2 pts
Bitter Lash: Cumulative Affliction 12 (Resisted and Overcome by Will; 1st: Dazed, 2nd: Stunned, 3rd: Paralyzed, Extra: Accurate 3, Dynamic, Reach 4 [20 ft]); 2 pts
Ghorummaz’s Dictum: Burst Area Affliction 12 (Resisted by Will; 1st: Entranced, 2nd: Compelled, Extra: Area Burst 2 [60 ft radius], Progressive, Flaw: Limited to two degrees, Limited to Unnatural Creatures, Limited to Holding at Bay, Flaw: Unreliable [5 uses]); 1 pt
Hood of Heshem: Cloud Area Concealment Attack 4 (All Visual, Extra: Cloud Area x3 [60 ft radius], Attack, Dynamic); 2 pts
Eight Eyes of Ios: Senses 13 (Radius Vision, Vision Counters Illusion, Vision Counters and Penentrates All Concealment, Extra: Dynamic); 2 pts
Lamal’s Labyrinth: Perception Ranged Affliction 11 (Resisted and Overcome by Will; 1st: Entranced and Vulnerable, 2nd: Defenseless and Immobile, 3rd: Incapacitated, Extra: Dynamic, Extra Condition); 2 pts


EQUIPMENT:
(20 pts)
Silver Dagger: Piercing Strength-Based Damage 1, Critical 19-20; 3 pts
Headquarters: (15 pts)
Marada Tower: Size - M, Tough - 10, Features - Communications [Crystal Balls], Concealed, Defense Systems, Dimensional Portal, Dual Size, Effect [Summoning Circle], Laboratory, Library, Living Space, Personnel [Invisble Servants], Self-Repairing; 15 pts

OFFENSE:
Initiative +5
Close Attack +6 [Unarmed +0; Silver Dagger +1, Critical 19-20]
Bitter Lash +12 [Bitter Lash Affliction +12]
Quarterstaff +10 [Magic Staff +4, Critical 19-20]
Ranged Attack +3
Magic +9 (+11 with Staff) [Lightning Blast +15, Multiattack, Baleful Bindings of Bal’Hemoth Affliction +13]
Special Attack [Magic Missile +13, Perception; Fireball +13, Burst Area; Telekinesis Move Object +8, Perception; Sleep Spell Affliction +13, Burst Area; Bidding of Bal’Hemoth Affliction +10, Perception; Lamal’s Labyrinth Affliction +11, Perception]

DEFENSES:
Dodge +6 (+18 with Mystic Shield) [DC16/28] Parry +6 (+18 with Mystic Shield) [DC16/28]
Toughness +8 (+4 Impervious), Fortitude +7, Will +13

COMPLICATIONS:
Daddy Issues: Marada was shunned by her father who was ashamed that she began to study magic and still hopes for his eventual approval.
Power Loss: She cannot cast her spells if she cannot gesture and/or speak.
Power Loss: Arcane spellcasters require mana, the ambient magical energy that courses through Gloriant, in order to cast their spells. Attempting to draw on too much mana at one time, being in a low mana area or attempting to draw upon mana that is incompatible with their arcane focus can cause them to lose their ability to cast spells
Relationships: Her friends, Xander Daellion, Pergathon, Balderron, Sian and her mentor Sherana.
Reputation: There are rumors about her dabbling in the darker side of magic.
Rivalry: She respects Queen Diiva Daellion, Xander's wife, but because of her longtime feelings for him, she still finds herself trying to compete with her.

Abilities 56 + Skills 45 (90 ranks) + Advantages 31 + Powers 140 + Defenses 17 = 289 / 289

Comments: Mairada is the party’s wizard. She is based on my original magic user that started with an M that I cannot remember. So I made him in her in this new continuity. She became friends with Xander, Pergathon, Pergathon, and Sian when they were young and she has been in love with Xander for as long as she can remember, although it is unrequited. She is also very close to Pergathon, who she has always seen as a little brother. Although Sian thinks he has feeling for her, which has made things interesting in the group from time to time over the years.

Mairada has become one of the most powerful sorcerers/sorceresses in Gloriant. She’s the party’s second biggest hitter behind Xander and by far the most versatile. Pergathon says it’s about time she pulled her considerable weight after them protecting her all these years. She turned him into a frog for that smart remark.

I went all out on her spells, pulling from old D&D spells and the Mystic Powers Power Profile. I might add more, even. I am trying to think of a cool familiar for her to have, so when I do, I will use up those Sidekick points.
Me fail English? That's unpossible. - Ralph Wiggum

Jabroniville
Posts: 9392
Joined: Fri Nov 04, 2016 8:05 pm

Re: J-Mart Fantasy: Wolverines, Loghahn the Berserker, High King Xander Daellion and The X-Emplars

Post by Jabroniville » Mon Sep 03, 2018 12:11 am

OMG- a BBW Sorceress?? Yes PLEEEEEEEEAAAAAASE...

Thorpocalypse
Posts: 1341
Joined: Fri Nov 04, 2016 8:52 pm

Re: J-Mart Fantasy: Wolverines, Loghahn the Berserker, High King Xander Daellion and The X-Emplars

Post by Thorpocalypse » Wed Sep 05, 2018 1:58 am

Jabroniville wrote:
Mon Sep 03, 2018 12:11 am
OMG- a BBW Sorceress?? Yes PLEEEEEEEEAAAAAASE...
You should try the Google search for "chubby witch". It will be right up your alley. ;)
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1341
Joined: Fri Nov 04, 2016 8:52 pm

227 - Primadox

Post by Thorpocalypse » Wed Sep 05, 2018 2:05 am

Image
Bored wizards do some crazy stuff.

PRIMADOX
PL8


OPL: 8; DPL: 8; HP: 0

ABILITIES: STRENGTH 8, STAMINA 8, AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -4, AWARENESS 0, PRESENCE -3

SKILLS: Athletics 1 (+9/+15), Close Combat [Unarmed] 2 (+8), Deception (-3), Insight (+0), Intimidation 7 (+4/+6), IPerception 5 (+5), Persuasion (-3), Stealth 3 (+5/+1)

ADVANTAGES: Benefit (1) (Ambidexterity), Improved Initiative (1), Takedown (1)

POWERS:
Primadox Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Primadox Senses: Senses 3 (Low-light Vision, Scent [Acute]); 3 pts
Primadox Physique: Protection 2, Impervious Toughness 5, Feature 1 (Prehensile Feet); 8 pts
Expert Climber: Enhanced Skills 3 (Athletics 6 ranks, Flaw: Limited to climb checks); 2 pts
Rend: Bludgeoning Strength-based Damage 0 (Flaw: Grab-based, Penetrating 6); 6 pts
Tusk Gore: Piercing Strength-based Damage 1 (Extra: Dangerous); 2 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +6 [Tusks +9, Critical 19-20]
Unarmed +8 [Unarmed +8; Rend +8]
Ranged Attack +0

DEFENSES:
Dodge +4 [DC14] Parry +6 [DC16]
Toughness +10 (+10 without Defensive Roll, +3 Impervious), Fortitude +10, Will +3

COMPLICATIONS:
Disability: Primadoxes cannot speak humanoid languages.
Sink Like a Stone: Because of their density, Primadoxes cannot swim very well. They suffer a -5 penalty to all Swimming checks, and must spend Extra Effort to keep their heads above water.

Abilities 18 + Skills 9 (18 ranks) + Advantages 3 + Powers 30 + Defenses 7 = 67 / 67

Comments: A Primadox is a creature from the MTG setting that is basically a bigger gorllia with tusks. It’s nothing special game-wise but it looks bad ass, so it has a home in my fantasy setting.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1341
Joined: Fri Nov 04, 2016 8:52 pm

228 - Baloth

Post by Thorpocalypse » Wed Sep 05, 2018 2:12 am

Image
If a Baloth isn't hungry, it's dead.

BALOTH
PL8


OPL: 8; DPL: 8; HP: 0

ABILITIES: STRENGTH 10, STAMINA 9, AGILITY 1, DEXTERITY 0, FIGHTING 6, INTELLECT -4, AWARENESS 1, PRESENCE -3

SKILLS: Athletics 2 (+12), Deception (-3), Insight (+1), Intimidation 10 (+7/+11), Perception 4 (+5), Persuasion (-3), Stealth (+1/-7)

ADVANTAGES: Diehard

POWERS:
Baloth Size: Growth 8 (+8 Str, +8 Sta, -4 Dodge/Parry, -8 Stealth, +4 Intimidation, Speed +1 [4 mph/60 fpr], +8 Mass, Reach 2 [10 ft]; Extra: Innate, Permanent); 17 pts
Baloth Senses: Senses 4 (Infravision, Low-light Vision, Scent [Acute, Extended]); 4 pts
Baloth Hide: Protection 3, Impervious Toughness 7; 10 pts
Claws/Bite: Strength-based Damage 0 (Extra: Dangerous, Split, Variable Desciptor [Piercing/Slashing]); 3 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +6 [Unarmed +10; Claws/Bite +10, Critical 19-20]
Ranged Attack +0

DEFENSES:
Dodge +3 [DC13] Parry +4 [DC14]
Toughness +12 (+12 without Defensive Roll, +4 Impervious), Fortitude +11, Will +4

COMPLICATIONS:
Bottomless Pit: If a Baloth isn't hungry, it's dead.
Disability: Baloth's cannot speak humanoid languages and cannot use it's claws for fine manipulation.
Vulnerable: Baloths are only functionally homeothermic so they do not deal with cold well. Consider them Impaired on all checks against cold-based effects.

Abilities 8 + Skills 8 (16 ranks) + Advantages 1 + Powers 34 + Defenses 13 = 64 / 64

Comments: Baloths are beasts that appear on a few planes in the MTG setting. They’re generally “vanilla” cards, meaning that don’t normally have another abilities than their Attack and Toughness scores, which for Baloths are usually pretty high since they’re big, aggressive creatures.

In Gloriant, they can be found in jungles and temperate forest all over the continent, hunting almost constantly since they are always hungry.
Me fail English? That's unpossible. - Ralph Wiggum

Jabroniville
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Re: J-Mart Fantasy: The X-Emplars, Primadox, Baloth

Post by Jabroniville » Wed Sep 05, 2018 2:16 am

I do love the whole “take our old party and make them the elites of this world” concept. And such high PLs! They’re like gods!

Jabroniville
Posts: 9392
Joined: Fri Nov 04, 2016 8:05 pm

Re: J-Mart Fantasy: Wolverines, Loghahn the Berserker, High King Xander Daellion and The X-Emplars

Post by Jabroniville » Wed Sep 05, 2018 6:40 am

Thorpocalypse wrote:
Wed Sep 05, 2018 1:58 am
Jabroniville wrote:
Mon Sep 03, 2018 12:11 am
OMG- a BBW Sorceress?? Yes PLEEEEEEEEAAAAAASE...
You should try the Google search for "chubby witch". It will be right up your alley. ;)
WHAAAAAAAT? That doesn't sound like something *I'D* be into, you big weirdo! But I'll check Google just out of curiosi---


Image

Thorpocalypse
Posts: 1341
Joined: Fri Nov 04, 2016 8:52 pm

Re: J-Mart Fantasy: Wolverines, Loghahn the Berserker, High King Xander Daellion and The X-Emplars

Post by Thorpocalypse » Thu Sep 06, 2018 2:13 am

Jabroniville wrote:
Wed Sep 05, 2018 6:40 am
Thorpocalypse wrote:
Wed Sep 05, 2018 1:58 am
Jabroniville wrote:
Mon Sep 03, 2018 12:11 am
OMG- a BBW Sorceress?? Yes PLEEEEEEEEAAAAAASE...
You should try the Google search for "chubby witch". It will be right up your alley. ;)
WHAAAAAAAT? That doesn't sound like something *I'D* be into, you big weirdo! But I'll check Google just out of curiosi---
That almost made spit my morning Diet Mountain Dew all over my screen at work. :D
Me fail English? That's unpossible. - Ralph Wiggum

User avatar
Woodclaw
Posts: 718
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Location: Como, Italy

Re: J-Mart Fantasy: Wolverines, Loghahn the Berserker, High King Xander Daellion and The X-Emplars

Post by Woodclaw » Fri Sep 07, 2018 10:17 am

Thorpocalypse wrote:
Wed Sep 05, 2018 2:05 am
Image
Bored wizards do some crazy stuff.

PRIMADOX
Not as epic as the owlbear, but this is a pretty cool design.
Thorpocalypse wrote:
Wed Sep 05, 2018 1:58 am
Jabroniville wrote:
Mon Sep 03, 2018 12:11 am
OMG- a BBW Sorceress?? Yes PLEEEEEEEEAAAAAASE...
You should try the Google search for "chubby witch". It will be right up your alley. ;)
One of my favorite D&D witch picture ever.

Image
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)

Thorpocalypse
Posts: 1341
Joined: Fri Nov 04, 2016 8:52 pm

Re: J-Mart Fantasy: The X-Emplars, Primadox, Baloth

Post by Thorpocalypse » Sun Oct 07, 2018 2:33 am

I'll get back to building soon, busy running and playing in games lately. Need to bump this, though, to keep my fantasy stuff on Page 1 for easier reference. :)
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1341
Joined: Fri Nov 04, 2016 8:52 pm

229 - Loxodons

Post by Thorpocalypse » Thu Nov 15, 2018 3:58 am

Image

LOXODON (SMITER)
PL7


OPL: 7; DPL: 7; HP: 0

ABILITIES: STRENGTH 7, STAMINA 6, AGILITY -1, DEXTERITY 0, FIGHTING 5, INTELLECT 0, AWARENESS 2, PRESENCE 0

SKILLS: Athletics 1 (+8), Deception (+0), Insight 2 (+4), Intimidation (+0/+2), Perception 3 (+5), Persuasion (+0), Stealth (-1/-5)

ADVANTAGES: Chokehold, Equipment (1), Fast Grab, Languages (1) (2 others, Base: Loxodon), Ranged Attack (3)

POWERS:
Loxodon Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Loxodon Senses: Senses 4 (Low-light Vision, Scent [Acute, Extended]); 4 pts
Elephant Ears: Senses 3 (Normal Hearing [Extended, Acute]), Enhanced Skills 3 (Perception 6 ranks, Flaw: Limited to auditory checks); 5 pts
Loxodon Hide: Protection 3, Impervious Toughness 2; 5 pts
Trunk: Extra Limbs 1 (Prehensile Trunk), Enhanced Advantages 2 (Chokehold, Fast Grab); 3 pts
Tusks: Piercing Strength-based Damage 1; 1 pt

EQUIPMENT:
(5 pts)
Warhammer: Bludgeoning Strength-based Damage 2; 2 pts

OFFENSE:
Initiative –1
Close Attack +5 [Unarmed +7; Warhammer +9; Tusks +8]
Ranged Attack +3

DEFENSES:
Dodge +3 [DC13] Parry +4 [DC14]
Toughness +9, Fortitude +8, Will +4

COMPLICATIONS:
Responsibility: Loxodons are general very peaceful, social and loyal to their tribe and allies. Many are often very devoted to their gods.
Temper: Despite their generally peaceful nature, when provoked, they can fly into terrible rages and are very fierce warriors.

Abilities 22 + Skills 3 (6 ranks) + Advantages 5 + Powers 27 + Defenses 11 = 68 / 68

Comments: I love elephant men so I had to add them for my fantasy setting. Loxodons are humanoid elephants, and are often oases of calm in the world. They hum or chant in their sonorous tones and move slowly or sit in perfect stillness. Provoked to action, loxodons are holy terrors—bellowing with rage, trumpeting and flapping their ears. Their still wisdom and their furious strength—as well as their fierce loyalty and unwavering conviction— are tremendous assets to their allies and nightmares to their foes.

Moving forward, for my races, I'm going to give an example of an archetype for them and then a template that can be used to build a PC in my games. So I above is the Smiter, based on the MTG card and here is the template.
LOXODON: 36 pts
ABILITIES: +3 STR, +2 STA, -1 AGL
SKILLS: None
ADVANTAGES: Languages (1) (2 others, Base: Loxodon)
POWERS:
Loxodon Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Loxodon Senses: Senses 4 (Low-light Vision, Scent [Acute, Extended]); 4 pts
Elephant Ears: Senses 3 (Normal Hearing [Extended, Acute]), Enhanced Skills 3 (Perception 6 ranks, Flaw: Limited to auditory checks); 5 pts
Loxodon Hide: Protection 3, Impervious Toughness 2; 5 pts
Trunk: Extra Limbs 1 (Prehensile Trunk), Enhanced Advantages 2 (Chokehold, Fast Grab); 3 pts
Tusks: Piercing Strength-based Damage 1; 1 pt
COMPLICATIONS:
Responsibility: Loxodons are general very peaceful, social and loyal to their tribe and allies. Many are often very devoted to their gods.
Temper: Despite their generally peaceful nature, when provoked, they can fly into terrible rages and are very fierce warriors.
Me fail English? That's unpossible. - Ralph Wiggum

Thorpocalypse
Posts: 1341
Joined: Fri Nov 04, 2016 8:52 pm

230 - Khenra (Blademaster Twins)

Post by Thorpocalypse » Fri Nov 16, 2018 2:57 am

Image
Shoulder to shoulder until blade must turn against blade.

KHENRA (BLADEMASTER TWINS)
PL6


OPL: 6; DPL: 6; HP: 0

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 4, DEXTERITY 2, FIGHTING 5, INTELLECT 0, AWARENESS 1, PRESENCE -1

SKILLS: Acrobatics 1 (+5), Athletics 4 (+6), Close Combat [Short Blades] 3 (+8), Deception (-1), Expertise [Tactics] 4 (+4), Insight (+1), Intimidation 4 (+3), Perception 3 (+4), Persuasion (-1), Ranged Combat [Throwing] 2 (+4), Stealth 1 (+5)

ADVANTAGES: Equipment (1), Great Endurance, Improved Disarm, Languages (1) (Common, 1 other, Base: Khenra), Move-by Action, Takedown (1)

POWERS:
Khenra Senses: Senses 4 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute]); 4 pts
Khenra Physiology: Immunity 1 (Environmental Heat [Flaw: Limited to half-effec]), Speed 1 (4 mph/60 fpr); 2 pts
Bite: Piercing Strength-based Damage 1; 1 pt

EQUIPMENT:
(5 pts)
Leather Armor: Protection 1; 1 pt
Kopesh: Slashing Strength-Based Damage 2, Dangerous, Double; 4 pts

OFFENSE:
Initiative +4
Close Attack +5 [Unarmed +2; Bite +3]
Short Blades +8 [Kopesh +4, Critical 19-20]
Ranged Attack +2
Throwing +4

DEFENSES:
Dodge +6 [DC16] Parry +7 [DC17]
Toughness +4 (+4 without Defensive Roll), Fortitude +5, Will +3

COMPLICATIONS:
Responsibility: To their crop and crop-mates.
Sibling Bond: Khenra are generally born as twins and have a strong bond with them that can only be severed by death.

Abilities 32 + Skills 11 (22 ranks) + Advantages 6 + Powers 7 + Defenses 8 = 64 / 64
KHENRA: 12 pts
ABILITIES: +1 STA, +1 AGL, -1 PRE
SKILLS: None
ADVANTAGES: Great Endurance, Languages (1) (Common, 1 other, Base: Khenra), Move-by Action
POWERS:
Khenra Senses: Senses 4 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute]); 4 pts
Khenra Physiology: Immunity 1 (Environmental Heat [Flaw: Limited to half-effec]), Speed 1 (4 mph/60 fpr); 2 pts
Bite: Piercing Strength-based Damage 1; 1 pt
COMPLICATIONS:
Sibling Bond: Khenra are generally born as twins and have a strong bond with them that can only be severed by death.
Comments: The Anubis inspired Khenra of Sekhumkhet are tall and lean, with heads closely resembling jackals. Their snouts are long and sharp, and their angular ears rise straight above their heads. Their bodies are covered in dark, sleek hair that ranges from the brown of the desert sands to ebony black. Despite their sharp teeth, they consider biting to be an uncouth and unworthy combat tactic. Nearly every khenra is born a fraternal or identical twin, and a pair of khenra twins forms an extremely close emotional bond unknown to most other residents of Sekhumkhet. The rare khenra who are born without twins are believed to have killed their siblings in the womb, and are thus viewed as natural-born initiates, sure to achieve a glorified death in the Trial of Zeal.

Their instinctual connection lends itself well to their preferred fighting style. Most khenra worship Hazoret, who is known to favour them among her viziers. Other khenra choose to distance themselves from Hazoret and the reckless battle frenzy she encourages. They devote themselves instead to honing their physical strength, resilience, and adaptability, inspired and guided by the teachings of Rhonas. These khenra have a great fondness for wrestling (or tussling, as they often call it), and they keep careful track of the matches they win and lose against other initiates. They often seek out matches against minotaurs, enjoying the challenge of pitting their sinewy strength against the brute muscle of larger and heavier opponents.
Me fail English? That's unpossible. - Ralph Wiggum

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MisterB
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Location: Spokane, WA
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Re: J-Mart Fantasy: Loxodons, Khenra

Post by MisterB » Sat Nov 17, 2018 1:20 am

Cool stuff as always Thorp.

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