J-Mart Fantasy: Brachiosaurus, Regisaur, Gishath

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Woodclaw
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Re: 194 - Wyverns

Post by Woodclaw » Thu Mar 22, 2018 9:04 am

Thorpocalypse wrote:
Thu Mar 22, 2018 1:17 am
Image
Just THAT close to being a dragon...

WYVERN
PL8


Comments: Wyverns are really what I thought fantasy dragons should be, except for the lack of flame breath. But they are fun mid-level beasts to throw at your foes, and that tail stinger is wicked bad.
While most accounts from medieval times concur that wyverns were of animal (usually cat-like) intelligence, the lack of flaming breath was not very consistent, as well as their poison. According to one French legend wyverns were so poisonous that their mere presence would twists the land and kill anyone who come near them. This made them extremely hard to kill, since none would get more than one shot at them.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

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Thorpocalypse
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195 - Dinosaur (Ankylosaurus)

Post by Thorpocalypse » Fri Apr 06, 2018 1:30 am

Image
He be clubbin'.

ANKYLOSAURUS
PL9


OPL: 9; DPL: 8; HP: 0

ABILITIES: STRENGTH 9, STAMINA 9, AGILITY 1, DEXTERITY 0, FIGHTING 4, INTELLECT -4, AWARENESS 0, PRESENCE -3

SKILLS: Athletics (+9), Deception (-3), Insight (+0), Intimidation 6 (+3/+6), Perception 6 (+6), Persuasion (-3), Stealth (+1/-5)

ADVANTAGES: Close Attack (2), Improved Trip, Sweeping Strike*

POWERS:
Ankylosaurus Size: Growth 6 (+6 Str, +6 Sta, -3 Dodge/Parry, -6 Stealth, +3 Intimidation, Speed +0, +6 Mass, Reach [5 ft]; Extra: Innate, Permanent); 13 pts
Dinosaur Senses: Senses 3 (Low-light Vision, Scent [Acute, Extended]); 3 pts
Armored Hide: Protection 3, Impervious Toughness 9; 12 pts
Living Tank: Enhanced Strength 3 (Flaw: Limited to resisting movement); 3 pts
Tail Club: Piercing Strength-based Damage 3 (Extra: Dangerous, Reach [5/10 ft]); 5 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +6 [Unarmed +9; Tail Club +12, Critical 19-20]
Ranged Attack +0

DEFENSES:
Dodge +2 [DC12] Parry +4 [DC14]
Toughness +12 (+5 Impervious), Fortitude +9, Will +3

COMPLICATIONS:
Disability: Dinosaurs cannot speak to humans nor use their claws to easily manipulate objects.
Vulnerable: Dinosaurs are vulnerable to cold, and cold based effects due to their physiology. They take an extra degree of failure against those effects and prolonged exposure to cold environments can leave them disabled, incapacitated and eventually to dying.

Abilities 8 + Skills 6 (12 ranks) + Advantages 4 + Powers 36 + Defenses 10 = 64 / 64

Comments: Figured I'd go ahead and finish off the dinosaurs I had built before the Jurassic World II hype starts and I feel like a hack. Even though I am. :)

The tanks of the dino world, Ankylosaurus. Dudes’ got armored eyelids. That is awesome.

And some mass combat for the poor soul that stumbles onto a herd of these tanks...
MASS COMBAT - ANKYLOSAURUS

CORPS (20,000-50,000): ATTACK 20, DAMAGE 24, DEFENSE 2, TOUGHNESS 26, INITIATIVE 1, MORALE -2
DIVISION (9,000-15,000): ATTACK 19, DAMAGE 23, DEFENSE 2, TOUGHNESS 25, INITIATIVE 1, MORALE -2
BRIGADE (6,000-8,000): ATTACK 18, DAMAGE 22, DEFENSE 2, TOUGHNESS 24, INITIATIVE 1, MORALE -2
REGIMENT 1 (3,000-4,000): ATTACK 17, DAMAGE 21, DEFENSE 2, TOUGHNESS 23, INITIATIVE 1, MORALE -2
REGIMENT 2 (1,250-2,750): ATTACK 16, DAMAGE 20, DEFENSE 2, TOUGHNESS 22, INITIATIVE 1, MORALE -2
BATALLION 1 (500-1,000): ATTACK 15, DAMAGE 19, DEFENSE 2, TOUGHNESS 21, INITIATIVE 1, MORALE -2
BATALLION 2 (150-450): ATTACK 14, DAMAGE 18, DEFENSE 2, TOUGHNESS 20, INITIATIVE 1, MORALE -2
COMPANY 1 (140): ATTACK 13, DAMAGE 17, DEFENSE 2, TOUGHNESS 19, INITIATIVE 1, MORALE -2
COMPANY 2 (55-125): ATTACK 12, DAMAGE 16, DEFENSE 2, TOUGHNESS 18, INITIATIVE 1, MORALE -2
PLATOON 1 (30-50): ATTACK 11, DAMAGE 15, DEFENSE 2, TOUGHNESS 17, INITIATIVE 1, MORALE -2
PLATOON 2 (15-40): ATTACK 10, DAMAGE 14, DEFENSE 2, TOUGHNESS 16, INITIATIVE 1, MORALE -2
SQUAD (8-10): ATTACK 9, DAMAGE 13, DEFENSE 2, TOUGHNESS 15, INITIATIVE 1, MORALE -2
SQUAD (4-6): ATTACK 8, DAMAGE 12, DEFENSE 2, TOUGHNESS 14, INITIATIVE 1, MORALE -2
BASE (2-3): ATTACK 6, DAMAGE 10, DEFENSE 2, TOUGHNESS 12, INITIATIVE 1, MORALE -2

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196 - Dinosaur (Stegasaurus)

Post by Thorpocalypse » Fri Apr 06, 2018 2:22 am

Image

STEGOSAURUS
PL9


OPL: 9; DPL: 8; HP: 0

ABILITIES: STRENGTH 8, STAMINA 9, AGILITY 0, DEXTERITY 0, FIGHTING 6, INTELLECT -4, AWARENESS 0, PRESENCE -3

SKILLS: Athletics 1 (+9), Deception (-3), Insight (+0), Intimidation 6 (+3/+7), Perception 3 (+3), Persuasion (-3), Stealth (+0/+8)

ADVANTAGES: Close Attack (1), Improved Trip

POWERS:
Stegosaurus Size: Growth 8 (+8 Str, +8 Sta, -4 Dodge/Parry, -8 Stealth, +4 Intimidation, Speed +1, +8 Mass, Reach 2 [10 ft]; Extra: Innate, Permanent); 17 pts
Dinosaur Senses: Senses 3 (Low-light Vision, Scent [Acute, Extended]); 3 pts
Thick Hide: Protection 2, Impervious Toughness 5; 7 pts
Back Plates: Enhanced Dodge 2, Enhanced Parry 2; 4 pts
Thagomizer: Piercing Strength-based Damage 3 (Extra: Dangerous 2, Reach [5/15 ft]); 6 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +0
Close Attack +7 [Unarmed +8; Thagomizer +11, Critical 18-20]
Ranged Attack +0

DEFENSES:
Dodge +3 [DC13] Parry +5 [DC15]
Toughness +11 (+3 Impervious), Fortitude +10, Will +2

COMPLICATIONS:
Disability: Dinosaurs cannot speak to humans nor use their claws to easily manipulate objects.
Vulnerable: Dinosaurs are vulnerable to cold, and cold based effects due to their physiology. They take an extra degree of failure against those effects and prolonged exposure to cold environments can leave them disabled, incapacitated and eventually to dying.

Abilities 0 + Skills 5 (10 ranks) + Advantages 2 + Powers 37 + Defenses 9 = 53 / 53

Comments: Poor Stegosaurus. One of the coolest physical specimens in the dinosaur kingdom and now it’s mainly known for being the dumbest. Kind of like Jessica Simpson.

Those plate and those tail spikes, which are now actually known as a Thagomizer after the legendary Far Side comic, make it visually arresting. And it’s been recently theorized that their plates changed color during mating season. Kind of a precursor to their peacock ancestors.

Some mass combat in case some poor adventurers piss off a herd.
MASS COMBAT - STEGOSAURUS

CORPS (20,000-50,000): ATTACK 21, DAMAGE 24, DEFENSE 3, TOUGHNESS 25, INITIATIVE 0, MORALE -4
DIVISION (9,000-15,000): ATTACK 20, DAMAGE 23, DEFENSE 3, TOUGHNESS 24, INITIATIVE 0, MORALE -4
BRIGADE (6,000-8,000): ATTACK 19, DAMAGE 22, DEFENSE 3, TOUGHNESS 23, INITIATIVE 0, MORALE -4
REGIMENT 1 (3,000-4,000): ATTACK 18, DAMAGE 21, DEFENSE 3, TOUGHNESS 22, INITIATIVE 0, MORALE -4
REGIMENT 2 (1,250-2,750): ATTACK 17, DAMAGE 20, DEFENSE 3, TOUGHNESS 21, INITIATIVE 0, MORALE -4
BATALLION 1 (500-1,000): ATTACK 16, DAMAGE 19, DEFENSE 3, TOUGHNESS 20, INITIATIVE 0, MORALE -4
BATALLION 2 (150-450): ATTACK 15, DAMAGE 18, DEFENSE 3, TOUGHNESS 19, INITIATIVE 0, MORALE -4
COMPANY 1 (140): ATTACK 14, DAMAGE 17, DEFENSE 3, TOUGHNESS 18, INITIATIVE 0, MORALE -4
COMPANY 2 (55-125): ATTACK 13, DAMAGE 16, DEFENSE 3, TOUGHNESS 17, INITIATIVE 0, MORALE -4
PLATOON 1 (30-50): ATTACK 12, DAMAGE 15, DEFENSE 3, TOUGHNESS 16, INITIATIVE 0, MORALE -4
PLATOON 2 (15-40): ATTACK 11, DAMAGE 14, DEFENSE 3, TOUGHNESS 15, INITIATIVE 0, MORALE -4
SQUAD (8-10): ATTACK 10, DAMAGE 13, DEFENSE 3, TOUGHNESS 14, INITIATIVE 0, MORALE -4
SQUAD (4-6): ATTACK 9, DAMAGE 12, DEFENSE 3, TOUGHNESS 13, INITIATIVE 0, MORALE -4
BASE (2-3): ATTACK 7, DAMAGE 10, DEFENSE 3, TOUGHNESS 11, INITIATIVE 0, MORALE -4

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Woodclaw
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Re: 195 - Dinosaur (Ankylosaurus)

Post by Woodclaw » Fri Apr 06, 2018 8:27 am

Thorpocalypse wrote:
Fri Apr 06, 2018 1:30 am
Image
He be clubbin'.

ANKYLOSAURUS


Why do I imagine that quote in the same voice I think Ben Grimm has?
Last edited by Woodclaw on Fri Apr 06, 2018 11:01 am, edited 1 time in total.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

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Re: J-Mart Fantasy: Wyverns, Ankylosaurus, Stegosaurus

Post by Jabroniville » Fri Apr 06, 2018 10:31 am

Gotta love the Dinosaurs. The best part about them is you can plop them straight into any Fantasy World, and they're already cooler than 75% of the monsters contained therein, and WEIRDER than at least 30% of them as well :).

Like, imagine if a Stegosaurus didn't exist, and you threw that against your players. They'd be like "Come the f*ck on, Thorp- you just made that shit up off the top of your head. What are all those armor plates for? They point straight up! What are they protecting? Nothing would ever look like that!". The tail clubs and Thagomizers would be declared silly overreaching, and they'd demand something more reasonable :).

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197 - Dinosaur (Brachiosaurus)

Post by Thorpocalypse » Sun Apr 08, 2018 2:07 am

Image
These guys...always sticking their necks out for others...

BRACHIOSAURUS
PL11


OPL: 11; DPL: 10; HP: 0

ABILITIES: STRENGTH 14, STAMINA 12, AGILITY 0, DEXTERITY 0, FIGHTING 6, INTELLECT -4, AWARENESS 0, PRESENCE -3

SKILLS: Athletics (+14), Deception (-3), Insight (+0), Intimidation 0 (-3/+4), Perception 4 (+4), Persuasion (-3), Stealth (+0/+14)

ADVANTAGES: NONE

POWERS:
Brachiosaurus Size: Growth 14 (+14 Str, +14 Sta, -7 Dodge/Parry, -14 Stealth, +7 Intimidation, Speed +1 [4 mph/60 fpr], +14 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 29 pts
Dinosaur Senses: Senses 3 (Low-light Vision, Scent [Acute, Extended]); 3 pts
Thick Hide: Protection 1, Impervious Toughness 7; 8 pts
Tail Swipe: Burst Area Bludeoning Damage 11 (Extra: Burst Area [30 ft radius]; 22 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +0
Close Attack +6 [Unarmed +14]
Ranged Attack +0
Special Attack [Tail Swipe +11, Burst Area]

DEFENSES:
Dodge -1 [DC9] Parry +5 [DC15]
Toughness +13 (+4 Impervious), Fortitude +12, Will +2

COMPLICATIONS:
Disability: Dinosaurs cannot speak to humans nor use their claws to easily manipulate objects.
Vulnerable: Dinosaurs are vulnerable to cold, and cold based effects due to their physiology. They take an extra degree of failure against those effects and prolonged exposure to cold environments can leave them disabled, incapacitated and eventually to dying.

Abilities -6 + Skills 2 (4 ranks) + Advantages 0 + Powers 62 + Defenses 14 = 72 / 72

Comments: I forgot to do some brontosaurus/brachiosaur type dinosaurs previously so I whipped this one up. They’re not really aggressive, but mess with their young or get in their way when they stampede and look the hell out.

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Re: J-Mart Fantasy: Wyverns, Ankylosaurus, Stegosaurus, Brachiosaurus

Post by Skaramine » Sun Apr 15, 2018 4:17 am

Thagomizer is a great name. Stegosaurs were always a favorite.

As for an ankylosaur sounding like Ben Grimm, well, why not? It works for me.
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198 - Dinosaur (Regisaur Alpha)

Post by Thorpocalypse » Fri Jun 08, 2018 3:34 am

Image
Seeing a pack of these monsters hunt together, I'm at a loss to imagine the size of their prey. - Adrian Adanto of Lujio

REGISAUR ALPHA
PL10


OPL: 10; DPL: 9; HP: 0

ABILITIES: STRENGTH 8, STAMINA 8, AGILITY 2, DEXTERITY 0, FIGHTING 8, INTELLECT -4, AWARENESS 1, PRESENCE -3

SKILLS: Athletics 2 (+10), Deception (-3), Insight (+1), Intimidation 8 (+5/+9/+13), Perception 6 (+7), Persuasion (-3), Stealth (+2/-5)

ADVANTAGES: Fast Grab, Great Endurance, Improved Initiative (1), Takedown (1)

POWERS:
Regisaur Size: Growth 7 (+7 Str, +7 Sta, -3 Dodge/Parry, -7 Stealth, +3 Intimidation, Speed +0, +7 Mass, Reach [5 ft]; Extra: Innate, Permanent); 15 pts
Dinosaur Senses: Senses 4 (Low-light Vision, Scent [Acute, Extended 2]); 4 pts
Thick Hide: Protection 2, Impervious Toughness 7; 9 pts
Swift: Speed 2 (8 mph/120 fpr); 2 pts
Regisaur Bite: Piercing Strength-based Damage 4 (Extra: Dangerous); 5 pts
Roar: Enhanced Skills 2 (Intimidation 4 ranks, Flaw: Sense-dependent [Auditory]); 1 pt
Summon the Pack: Summon 5 (75 pt minions; Regisaurs; Extra: Active, Multiple Minions [2 Regisaurs], Flaw: Self-powered); 15 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +8 [Unarmed +8; Bite +12, Critical 19-20]
Ranged Attack +0

DEFENSES:
Dodge +4 [DC14] Parry +7 [DC17]
Toughness +10 (+4 Impervious), Fortitude +10, Will +3

COMPLICATIONS:
Disability: Dinosaurs cannot speak to humans nor use their claws to easily manipulate objects. Regisaurs are particularly deficient in the former due to its very disproportionately tiny arms.
Vulnerable: Dinosaurs are vulnerable to cold, and cold based effects due to their physiology. They take an extra degree of failure against those effects and prolonged exposure to cold environments can leave them disabled, incapacitated and eventually to dying.

Abilities 12 + Skills 8 (16 ranks) + Advantages 4 + Powers 51 + Defenses 13 = 88 / 88

Comments: Regisaurs are from the Ixalan block of Magic the Gathering. In my setting, they are slightly smaller versions of T-Rexes but more dangerous because they tend to work in packs.

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Re: J-Mart Fantasy: Brachiosaurus, Regisaur

Post by Thorpocalypse » Fri Jun 08, 2018 3:42 am

Image

GISHATH SUN’S AVATAR
PL12


OPL: 12; DPL: 12; HP: 0

ABILITIES: STRENGTH 13, STAMINA 13, AGILITY 2, DEXTERITY 0, FIGHTING 8, INTELLECT -4, AWARENESS 2, PRESENCE -3

SKILLS: Athletics (+13), Deception (-3), Insight (+2), Intimidation 8 (+5/+11/+15), Perception 6 (+8), Persuasion (-3), Stealth (+2/-10)

ADVANTAGES: Diehard, Fast Grab, Great Endurance, Improved Initiative (2), Takedown (2)

POWERS:
Gishath Size: Growth 12 (+12 Str, +12 Sta, -6 Dodge/Parry, -12 Stealth, +6 Intimidation, Speed +1, +12 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 25 pts
Dinosaur Senses: Senses 4 (Low-light Vision, Scent [Acute, Extended 2]); 4 pts
Thick Hide: Protection 3, Impervious Toughness 11; 14 pts
Swift: Speed 1 (4 [8] mph/60 [120] fpr); 1 pt
Bite: Piercing Strength-based Damage 2 (Extra: Dangerous 2); 4 pts
Roar: Enhanced Skills 2 (Intimidation 4 ranks, Flaw: Sense-dependent [Auditory]); 1 pt

EQUIPMENT:
NONE

OFFENSE:
Initiative +10
Close Attack +9 [Unarmed +13; Bite +15, Critical 18-20]
Ranged Attack +0

DEFENSES:
Dodge +5 [DC15] Parry +8 [DC18]
Toughness +16 (+6 Impervious), Fortitude +13, Will +7

COMPLICATIONS:
Disability: Dinosaurs cannot speak to humans nor use their claws to easily manipulate objects.
Vulnerable: Dinosaurs are vulnerable to cold, and cold based effects due to their physiology. They take an extra degree of failure against those effects and prolonged exposure to cold environments can leave them disabled, incapacitated and eventually to dying.

Abilities 16 + Skills 7 (14 ranks) + Advantages 8 + Powers 49 + Defenses 19 = 99 / 99

Comments: Gishath is a monstrous dinosaur, an avatar of the Sun’s Empire in the MTG Ixalan set. He’s big and bad enough to even give some of my ancient dragons a run for their money in my setting and he’s going to be a big time challenge for any parties that cross the Sun’s Empire.

And as a Magic card, it's a game ender if you can get to it. 8 mana is a pretty high cost, but there's a lots of ways to cut that and once you start dropping extra dinosaurs every round, you have a huge advantage.

I will be posting some of the other Elder Dinosaurs and some of the other avatars after a bit of a break to do some other stuff.

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L-Space
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Re: J-Mart Fantasy: Brachiosaurus, Regisaur, Gishath

Post by L-Space » Fri Jun 08, 2018 8:36 pm

Cool dinosaur build Thorp. I loved the Ixalan set, really WoTC really crushed it design-wise.
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Thorpocalypse
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Re: J-Mart Fantasy: Brachiosaurus, Regisaur, Gishath

Post by Thorpocalypse » Sat Jun 09, 2018 2:03 am

I thought so, too. I mean, Pirates, Dinosaurs and Vampire Conquistadors is a pretty good set of tribes to roll with. I'm going to be doing more builds from the set later on for sure. I'm loving Dominaria right now, too, although I haven't played it much. I home to rectify that once things settle down with my dad and the boys, which never really seems to happen, but I can hope. ;)

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Re: J-Mart Fantasy: Brachiosaurus, Regisaur, Gishath

Post by MacynSnow » Sat Jun 09, 2018 2:19 am

Thorpocalypse wrote:
Sat Jun 09, 2018 2:03 am
I thought so, too. I mean, Pirates, Dinosaurs and Vampire Conquistadors is a pretty good set of tribes to roll with. I'm going to be doing more builds from the set later on for sure. I'm loving Dominaria right now, too, although I haven't played it much. I home to rectify that once things settle down with my dad and the boys, which never really seems to happen, but I can hope. ;)
I love the Pirate tribe myself and i adore the Raid! mechanic they gave them.

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L-Space
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Re: J-Mart Fantasy: Brachiosaurus, Regisaur, Gishath

Post by L-Space » Sat Jun 09, 2018 8:52 pm

Thorpocalypse wrote:
Sat Jun 09, 2018 2:03 am
I thought so, too. I mean, Pirates, Dinosaurs and Vampire Conquistadors is a pretty good set of tribes to roll with. I'm going to be doing more builds from the set later on for sure. I'm loving Dominaria right now, too, although I haven't played it much. I home to rectify that once things settle down with my dad and the boys, which never really seems to happen, but I can hope. ;)
Yea, great tribes and I really like the setting too. WotC included a full map of Ixalan with its D&D conversion. Makes me want to run an adventure in Ixalan. :D
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