The Merge: Agents & Powers IC

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kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke » Sun Sep 09, 2018 10:43 pm

Aislynn

The woman nodded. "No problem. I think we've covered the major points anyway."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind » Mon Sep 10, 2018 12:18 am

Galahad
Condition: Normal
HP: 1

"Agreed." Galahad nodded, "Any other details I can pick up along the way."

He watches as Torque signs out of the interfaces he was using.

"Pity. Would have liked to work alongside a Cybertronian. The very concept boggles the mind."
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind » Mon Sep 10, 2018 12:21 am

Hannibal
Condition: Toughness -1, Dazed
HP: 0

"Says the guy who can wiggle his fingers and get people to do what he wants, toss cars with a gesture and given your comment about not asking the color, I'm betting you're also packing a funky glow stick."

Hannibal looks around the table.

"So just the four of us, or do you think maybe that the three of you stand a better shot? Smaller numbers, fewer backs to watch? Definitely my kinda shindig, but, yeah."
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke » Mon Sep 10, 2018 12:42 am

Aislynn

"The four of us should do it." the girl grinned at Hannible. "I can do pretty much the same thing, only sans jedi mind trick and funky glow stick." she chuckled. "From what the cousins have told me, the two temples tend to cross-train quite a bit, since our abilities and general philosophy are very similar." she looked thoughtful. "I think I also remember that you guys also work well with Water Benders."

ooc
http://avatar.wikia.com/wiki/Airbending
http://avatar.wikia.com/wiki/Waterbending
You can see why the Jedi would be interested in studying with them.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Fri Sep 14, 2018 5:01 am

"Might be a good idea for one of us to stay on the outside." Long says. "We could need a cavalry if things go pear-shaped."
"Something pithy this way comes."

kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke » Fri Sep 14, 2018 11:30 am

Aislynn

"That works too." she nodded.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind » Fri Sep 14, 2018 1:40 pm

Galahad
Condition: Normal
HP: 1

"I would suggest that perhaps Hannibal or another agent go that route while the the three of us explore avenues inside." Galahad suggests, "We're a small enough group as it is, and splitting our forces reduces our chances of success."
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

Flynnarrel
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Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Fri Sep 14, 2018 6:32 pm

Long nods. "Okay, two days to establish ourselves as the leaders of a modest but elite group of mercenaries looking for enhancements and ways to make our 'vanilla' members more badass. I'll ask our tech guys to photoshop us into Croatia and a few other places and pepper the Dark Web with tales. We want to be flush enough to be considered serious bidders, dangerous enough to not be immediately taken out, and the threat of reprisal from our 'company' should make even the casual assassin take pause. I'll start working with Tech to do that." Long offers.

"You two get dirtied up a bit." He looks at Galahad with a critical eye. "A tan and some scars would do you good."

He looks to the young woman airbender. "And you need to watch Fury Road, like, 5 times in the next two days. And still you'll need one of the face-change masks. You're WAY too wholesome and our opponents have seen you."
"Something pithy this way comes."

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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind » Fri Sep 14, 2018 7:56 pm

Galahad
Condition: Normal
HP: 1

The young Jedi laughs at the comment about getting dirtied up.

"Great ideas, Long. Ethan Hunt has nothing on you."

Galahad will use the next 48 hours to do exactly as suggested, ensuring that he looks a little more rugged. "Also - Agents of SHIELD - where Fitz infiltrates the Lighthouse. Not for commentary on on overall quality, but just about his arrival and attitude.

"Speaking of, anywhere we can arrange supply drops or caches, in case of emergency?"
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
Earth 218 - JLA Academy Setting
The Merge Setting document
The Merge: Character List

Bladewind's 3ed M&M Builds

kirinke
Posts: 1235
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke » Sat Sep 15, 2018 1:34 am

Aislynn

The girl laughed. "Too wholesome? Me?" she chuckled and sobered. "I'll see what I can do." she said and did as he suggested as well.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Shannon 26
Sektor Init: 1d20+7 26
Sherlock 23
Kar'Anna 22
Amy 15
Lindsey 11
Rand 11 (Arriving round two)
Goon 1 - 4
Goon 2 - 4
Other Goons ?

Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Sat Sep 15, 2018 9:34 am

You are told that they can place a supply cache near the entrance to the zone but not within the dimensional fold...

Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin » Tue Sep 18, 2018 5:06 pm

//what are your characters doing - in short - during the next two days, if anything of note?

Flynnarrel
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Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Agents & Powers IC

Post by Flynnarrel » Tue Sep 18, 2018 5:49 pm

Long is working with Torque and other technical experts to lay the background for the mercenary Company. Since they need pictures for photoshopping early, Long has chosen his disguise. It's perfect really. Ever since the Merge there have been literally thousands of these guys around, each with a reputation for military training and indoctrination. Despite a 'sameness', you can never be sure if you're dealing with one of middling members, or if the one you face is one of the total Bad-@$$es shown in the story-lines.

Image

Clone Trooper, <number undisclosed>, Goes, ironically, by 'Hal', escaped Imperial service and explored his own 'empowerment'/genetic tampering/unique training as much to assert a measure of individuality as to gain power. Helped form the 'Sunset Mercenary Company*'. The Sunsetters are linked to several hot-spots in the world before seemingly taking up with an international firm (used for resource protection, industrial espionage and sabotage, and asset recovery/acquisition); the firm recently went bankrupt again freeing these 'assets' for employment. Hal and his two associates are looking for ways to enhance some of their other members before seeking employment elsewhere. The Sunsetters are known for adaptability, discretion, and intelligent application of force.




* Long solicits other names if this one doesn't work for folk.
"Something pithy this way comes."

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