The Archetype Blendarama (Part 9 Complete! On Break!)
- EternalPhoenix
- Posts: 1929
- Joined: Thu Jan 27, 2022 6:42 am
- Location: The Land of Mary
Thanks for 10K Views!
^^^^^
Part 3 starts tomorrow with the requests. Look forward to it.
Part 3 starts tomorrow with the requests. Look forward to it.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
Re: The Archetype Blendarama (Part 2 Complete! On Break! Part 3 Coming Soon!)
I am!
"I'm sorry. I love you. I'm not sorry I love you."
Re: The Archetype Blendarama (Part 2 Complete! On Break! Part 3 Coming Soon!)
Congrats on the 10K views.
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- Posts: 1184
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Re: Winged Sniper - PL 10
Nice. It makes sense for a flying mutant\humanoid to use range advantage, much better than plain old archer.EternalPhoenix wrote: ↑Tue Jun 28, 2022 11:07 pm Winged Sniper - PL 10
Strength 2, Stamina 5, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 2, Presence 2
Advantages
Improved Aim, Improved Critical 2: Bowshot: Strength-based Damage 3, Improved Disarm, Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 8, Uncanny Dodge
Skills
Acrobatics 5 (+8), Deception 6 (+8), Expertise: Current Events 3 (+5), Expertise: Streetwise 3 (+5), Insight 8 (+10), Perception 8 (+10), Persuasion 6 (+8), Ranged Combat: Bows 4 (+7), Stealth 7 (+10), Technology 8 (+10)
Powers
Bird Powers
. . Immunity: Immunity 3 (Environmental Condition: Cold, Suffocation (All))
. . Protection: Protection 3 (+3 Toughness)
. . Senses: Senses 8 (Darkvision, Direction Sense, Distance Sense, Extended: Vision 3: x1k, Ultra-hearing)
. . Wings: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)
Bow (Easily Removable)
. . Bowshot: Strength-based Damage 3 (DC 20; Extended Range 6, Increased Range: ranged, Penetrating 3)
Offense
Initiative +3
Bowshot: Strength-based Damage 3, +15 (DC 20)
Grab, +8 (DC Spec 12)
Throw, +11 (DC 17)
Unarmed, +8 (DC 17)
Languages
Native Language
Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8, Will 8
Power Points
Abilities 54 + Powers 28 + Advantages 18 + Skills 29 (58 ranks) + Defenses 21 = 150
Yeah, Untapped Potential is a little confusing, I prefer Extraordinary Effort. By the way, Transform already effects only inorganic material. Not "inorganic" in the chemical sense but in a "not living" sense. Affliction as an alternate effect is necessary for it to work on living organisms.EternalPhoenix wrote: ↑Sun Jul 03, 2022 9:03 pm Flying Transmuter - PL 10
Strength 8, Stamina 8, Agility 2, Dexterity 2, Fighting 10, Intellect 1, Awareness 2, Presence 2
Advantages
Defensive Roll 2, Extraordinary Effort, Move-by Action, Power Attack, Uncanny Dodge, Untapped Potential
Skills
Close Combat: Unarmed 2 (+12), Expertise: Science 14 (+15), Insight 8 (+10), Perception 8 (+10)
Powers
Flight: Flight 3 (Speed: 16 miles/hour, 250 feet/round)
Heightened Senses: Senses 7 (Extended: Vision 1: x10, Infravision, Microscopic Vision 4: atom-size, Ultravision)
Nuclear Control
. . Atomic Rearrangement: Transform 4 (Affects: Broad > Broad - Inorganic to Inorganic, Transforms: 12 lbs., DC 14; Accurate 4: +8, Increased Duration: continuous, Increased Range: ranged)
. . Intangible: Insubstantial 4 (Incorporeal)
. . Nuclear Bolt: Damage 12 (DC 27; Accurate 3: +6, Increased Range: ranged)
Offense
Initiative +2
Atomic Rearrangement: Transform 4, +10 (DC Dog 14)
Grab, +10 (DC Spec 18)
Nuclear Bolt: Damage 12, +8 (DC 27)
Throw, +2 (DC 23)
Unarmed, +12 (DC 23)
Languages
Native Language
Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8, Will 8
Power Points
Abilities 70 + Powers 43 + Advantages 7 + Skills 16 (32 ranks) + Defenses 14 = 150
***************************************************************************************************
So uh...you know I converted DC Adventures' Atom Smasher into 2e playable form? Size Changing Golden Age Legacy? Yeah this is Firestorm. Flying, punching, blasting, transmuting. He'll do for today. Hero High needed another editing pass. 3E Extra Effort only grants another rank, but here Untapped Potential is talking about pushing Extra Effort from two ranks to three, just like in 2e. Uh, oops.
Yes, it was time for a modern martial artist, we have seen enough kung-fu types.EternalPhoenix wrote: ↑Thu Jun 30, 2022 11:21 pm Mixed Martial Artist - PL 10
Strength 3, Stamina 3, Agility 3, Dexterity 3, Fighting 12, Intellect 2, Awareness 2, Presence 3
Advantages
Agile Feint, All-out Attack, Chokehold, Close Attack 3, Defensive Attack, Defensive Roll 2, Equipment 2, Evasion, Fast Grab, Fearless, Improved Critical 2: "Unarmed", Improved Defense, Improved Hold, Improved Initiative, Improved Trip, Move-by Action, Power Attack, Takedown, Uncanny Dodge
Skills
Acrobatics 7 (+10), Athletics 2 (+5), Deception 7 (+10), Expertise: Current Events 8 (+10), Expertise: Streetwise 8 (+10), Expertise: Tactics 8 (+10), Insight 8 (+10), Intimidation 5 (+8), Investigation 3 (+5), Perception 8 (+10), Persuasion 5 (+8), Treatment 3 (+5), Vehicles 2 (+5)
Powers
Grapple Master: Feature 2 (Notes: +2 to Grab DCs)
MMA Striking: Strength-based Damage 2 (DC 20)
Tough: Protection 3 (+3 Toughness)
Equipment
Motorcycle
Offense
Initiative +7
Grab, +15 (DC Spec 15)
MMA Striking: Strength-based Damage 2, +15 (DC 20)
Throw, +3 (DC 18)
Unarmed, +15 (DC 18)
Languages
Native Language
Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/6, Will 8
Power Points
Abilities 62 + Powers 7 + Advantages 24 + Skills 37 (74 ranks) + Defenses 20 = 150
***************************************************************************************************
See, not a dud. Modern MMA Guy. Grapples and strikes. Rides motorcycle. Motorcycle is book standard. No real powers or gadgets can be cool, too.
- EternalPhoenix
- Posts: 1929
- Joined: Thu Jan 27, 2022 6:42 am
- Location: The Land of Mary
Mind Controlling Musician - PL 10
Mind Controlling Musician - PL 10
Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 3, Awareness 3, Presence 3
Advantages
Defensive Roll 6, Improved Initiative, Seize Initiative, Taunt
Skills
Acrobatics 8 (+10), Deception 12 (+15), Expertise (PRE): Singing 7 (+10), Expertise: Acoustics 7 (+10), Expertise: Pop Culture 7 (+10), Insight 7 (+10), Intimidation 2 (+5), Perception 7 (+10), Persuasion 7 (+10), Stealth 3 (+5), Technology 7 (+10)
Powers
Compelling Song: Cumulative Perception Area Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Cumulative, Increased Duration 2: sustained; Instant Recovery, Sense-dependent: Hearing)
Offense
Initiative +6
Compelling Song: Cumulative Perception Area Affliction 10 (DC Will 20)
Grab, +4 (DC Spec 10)
Throw, +2 (DC 15)
Unarmed, +4 (DC 15)
Languages
Native Language
Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/2, Will 8
Power Points
Abilities 38 + Powers 40 + Advantages 9 + Skills 37 (74 ranks) + Defenses 26 = 150
***************************************************************************************************
Requested by Gilliam. This week's posts are every other day, because work will be busy and ugh. If next week is better, I can accelerate to every day again.
Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 3, Awareness 3, Presence 3
Advantages
Defensive Roll 6, Improved Initiative, Seize Initiative, Taunt
Skills
Acrobatics 8 (+10), Deception 12 (+15), Expertise (PRE): Singing 7 (+10), Expertise: Acoustics 7 (+10), Expertise: Pop Culture 7 (+10), Insight 7 (+10), Intimidation 2 (+5), Perception 7 (+10), Persuasion 7 (+10), Stealth 3 (+5), Technology 7 (+10)
Powers
Compelling Song: Cumulative Perception Area Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Cumulative, Increased Duration 2: sustained; Instant Recovery, Sense-dependent: Hearing)
Offense
Initiative +6
Compelling Song: Cumulative Perception Area Affliction 10 (DC Will 20)
Grab, +4 (DC Spec 10)
Throw, +2 (DC 15)
Unarmed, +4 (DC 15)
Languages
Native Language
Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/2, Will 8
Power Points
Abilities 38 + Powers 40 + Advantages 9 + Skills 37 (74 ranks) + Defenses 26 = 150
***************************************************************************************************
Requested by Gilliam. This week's posts are every other day, because work will be busy and ugh. If next week is better, I can accelerate to every day again.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
- EternalPhoenix
- Posts: 1929
- Joined: Thu Jan 27, 2022 6:42 am
- Location: The Land of Mary
Two-Fisted Battler of the Occult - PL 10
Two-Fisted Battler of the Occult - PL 10
Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 12, Intellect 2, Awareness 3, Presence 3
Advantages
Close Attack 2, Defensive Roll 4, Equipment 7, Improved Initiative, Luck, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 8, Takedown, Uncanny Dodge
Skills
Acrobatics 8 (+10), Athletics 6 (+10), Close Combat: Unarmed 2 (+14), Deception 2 (+5), Expertise: History 8 (+10), Expertise: Magic 8 (+10), Expertise: Theology 8 (+10), Insight 7 (+10), Investigation 3 (+5), Perception 7 (+10), Persuasion 2 (+5), Ranged Combat: Heavy Pistol 6 (+8), Stealth 3 (+5), Technology 3 (+5), Vehicles 3 (+5)
Equipment
Cargo Plane, Club, Heavy Pistol, Miscellaneous Equipment 6, Motorcycle
Offense
Initiative +6
Club, +14 (DC 21)
Grab, +14 (DC Spec 14)
Heavy Pistol, +16 (DC 19)
Throw, +10 (DC 19)
Unarmed, +16 (DC 19)
Languages
Native Language
Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/4, Will 8
Power Points
Abilities 64 + Powers 0 + Advantages 29 + Skills 38 (76 ranks) + Defenses 19 = 150
***************************************************************************************************
Motorcycle - PL 10
(Alternate of Cargo Plane)
Strength 1, Defense 0, Toughness 8, Size Medium
Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
***************************************************************************************************
Cargo Plane - PL 10
Strength 12, Defense -6, Toughness 11, Size Gargantuan
Features:
Hidden Compartments 1
Powers
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Power Points
Abilities 3 + Powers 14 + Advantages 0 + Features 1 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18
***************************************************************************************************
Requested by greycrusader. I figure the Motorcycle gets strapped down in the Cargo Plane for longer journeys. He should probably have some languages, but PP is a harsh mistress. And besides, I think it's a little in genre for the hero to need his trusty sidekick/girlfriend to translate for him. Just one more little obstacle. A proper one of these would be PL 8, but whatever.
Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 12, Intellect 2, Awareness 3, Presence 3
Advantages
Close Attack 2, Defensive Roll 4, Equipment 7, Improved Initiative, Luck, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 8, Takedown, Uncanny Dodge
Skills
Acrobatics 8 (+10), Athletics 6 (+10), Close Combat: Unarmed 2 (+14), Deception 2 (+5), Expertise: History 8 (+10), Expertise: Magic 8 (+10), Expertise: Theology 8 (+10), Insight 7 (+10), Investigation 3 (+5), Perception 7 (+10), Persuasion 2 (+5), Ranged Combat: Heavy Pistol 6 (+8), Stealth 3 (+5), Technology 3 (+5), Vehicles 3 (+5)
Equipment
Cargo Plane, Club, Heavy Pistol, Miscellaneous Equipment 6, Motorcycle
Offense
Initiative +6
Club, +14 (DC 21)
Grab, +14 (DC Spec 14)
Heavy Pistol, +16 (DC 19)
Throw, +10 (DC 19)
Unarmed, +16 (DC 19)
Languages
Native Language
Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/4, Will 8
Power Points
Abilities 64 + Powers 0 + Advantages 29 + Skills 38 (76 ranks) + Defenses 19 = 150
***************************************************************************************************
Motorcycle - PL 10
(Alternate of Cargo Plane)
Strength 1, Defense 0, Toughness 8, Size Medium
Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
***************************************************************************************************
Cargo Plane - PL 10
Strength 12, Defense -6, Toughness 11, Size Gargantuan
Features:
Hidden Compartments 1
Powers
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Power Points
Abilities 3 + Powers 14 + Advantages 0 + Features 1 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18
***************************************************************************************************
Requested by greycrusader. I figure the Motorcycle gets strapped down in the Cargo Plane for longer journeys. He should probably have some languages, but PP is a harsh mistress. And besides, I think it's a little in genre for the hero to need his trusty sidekick/girlfriend to translate for him. Just one more little obstacle. A proper one of these would be PL 8, but whatever.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
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Re: The Archetype Blendarama (Part 3! Mind Controlling Musician! Two-Fisted Battler of the Occult!)
Pretty solid interpretation. Thanks!
- EternalPhoenix
- Posts: 1929
- Joined: Thu Jan 27, 2022 6:42 am
- Location: The Land of Mary
Candy-Themed Gimmick Gal - PL 10
Candy-Themed Gimmick Gal - PL 10
Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 5, Awareness 2, Presence 0
Advantages
Accurate Attack, Beginner's Luck, Eidetic Memory, Improvised Tools, Inventor, Jack-of-all-trades, Move-by Action, Power Attack, Ranged Attack 6, Skill Mastery: Expertise: Science, Skill Mastery: Technology, Takedown, Uncanny Dodge
Skills
Expertise: Science 10 (+15), Insight 8 (+10), Perception 8 (+10), Ranged Combat: Bag of Candy 2 (+4), Technology 10 (+15)
Powers
Bag of Candy (Removable)
. . Candy Treats
. . . . Cinna-mint Candy Bombs: Cumulative Burst Area Affliction 10 (1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Hard Candy Sprayer: Create 10 (Volume: 1000 cft., DC 20; Impervious, Selective)
. . . . Magic Gumball Bombs: Cumulative Burst Area Affliction 10 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Rich Chocolate: Healing 10 (Restorative, Secondary Effect)
. . . . Rock Candy Shooter: Damage 10 (DC 25; Increased Range: ranged, Multiattack, Penetrating 10)
. . . . Sour Patch Blaster: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged, Multiattack)
Hard Candy Shell Armor (Removable)
. . Protection: Protection 10 (+10 Toughness; Impervious)
Life Saver Skates (Removable)
. . Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Pixie Pogo Stick (Removable)
. . Leaping: Leaping 5 (Leap 250 feet at 60 miles/hour)
Offense
Initiative +2
Cinna-mint Candy Bombs: Cumulative Burst Area Affliction 10 (DC Fort 20)
Grab, +4 (DC Spec 10)
Magic Gumball Bombs: Cumulative Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Rock Candy Shooter: Damage 10, +10 (DC 25)
Sour Patch Blaster: Cumulative Affliction 10, +10 (DC Fort 20)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)
Languages
Native Language
Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 12, Will 8
Power Points
Abilities 34 + Powers 60 + Advantages 18 + Skills 19 (38 ranks) + Defenses 19 = 150
*****************************************************************************************************
Also requested by greycrusader. This one took a little research to find candies that weren't just variations on hard candy or sticky candy. I'm not really into candy, so it was a little informational. Also didn't want to copy the Candy Czar or any of his group, you dig? I think she's okay.
...I kinda want to explain something. So! Cinna-mint Candy Bombs are basically pepper spray bombs, except it's way too much cinnamon and mint. The rest of the array settings and gear are pretty self-explanatory, I think? So if it doesn't make sense to you ask me about it.
Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 5, Awareness 2, Presence 0
Advantages
Accurate Attack, Beginner's Luck, Eidetic Memory, Improvised Tools, Inventor, Jack-of-all-trades, Move-by Action, Power Attack, Ranged Attack 6, Skill Mastery: Expertise: Science, Skill Mastery: Technology, Takedown, Uncanny Dodge
Skills
Expertise: Science 10 (+15), Insight 8 (+10), Perception 8 (+10), Ranged Combat: Bag of Candy 2 (+4), Technology 10 (+15)
Powers
Bag of Candy (Removable)
. . Candy Treats
. . . . Cinna-mint Candy Bombs: Cumulative Burst Area Affliction 10 (1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Hard Candy Sprayer: Create 10 (Volume: 1000 cft., DC 20; Impervious, Selective)
. . . . Magic Gumball Bombs: Cumulative Burst Area Affliction 10 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Rich Chocolate: Healing 10 (Restorative, Secondary Effect)
. . . . Rock Candy Shooter: Damage 10 (DC 25; Increased Range: ranged, Multiattack, Penetrating 10)
. . . . Sour Patch Blaster: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged, Multiattack)
Hard Candy Shell Armor (Removable)
. . Protection: Protection 10 (+10 Toughness; Impervious)
Life Saver Skates (Removable)
. . Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
Pixie Pogo Stick (Removable)
. . Leaping: Leaping 5 (Leap 250 feet at 60 miles/hour)
Offense
Initiative +2
Cinna-mint Candy Bombs: Cumulative Burst Area Affliction 10 (DC Fort 20)
Grab, +4 (DC Spec 10)
Magic Gumball Bombs: Cumulative Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Rock Candy Shooter: Damage 10, +10 (DC 25)
Sour Patch Blaster: Cumulative Affliction 10, +10 (DC Fort 20)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)
Languages
Native Language
Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 12, Will 8
Power Points
Abilities 34 + Powers 60 + Advantages 18 + Skills 19 (38 ranks) + Defenses 19 = 150
*****************************************************************************************************
Also requested by greycrusader. This one took a little research to find candies that weren't just variations on hard candy or sticky candy. I'm not really into candy, so it was a little informational. Also didn't want to copy the Candy Czar or any of his group, you dig? I think she's okay.
...I kinda want to explain something. So! Cinna-mint Candy Bombs are basically pepper spray bombs, except it's way too much cinnamon and mint. The rest of the array settings and gear are pretty self-explanatory, I think? So if it doesn't make sense to you ask me about it.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
- EternalPhoenix
- Posts: 1929
- Joined: Thu Jan 27, 2022 6:42 am
- Location: The Land of Mary
Re: The Archetype Blendarama (Part 3! Mind Controlling Musician! Two-Fisted Battler of the Occult!)
You're quite welcome. Thank you for filling two of the request slots.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
-
- Posts: 1184
- Joined: Fri Nov 04, 2016 11:25 pm
- Location: Pittsburgh, PA
Re: The Archetype Blendarama (Part 3! Mind Controlling Musician! Two-Fisted Battler of the Occult!)
No problem! Nice of you to do these, and I think you did really fine work on both. Looking forward to more of your builds!EternalPhoenix wrote: ↑Sun Aug 21, 2022 3:51 amYou're quite welcome. Thank you for filling two of the request slots.
Given how prolific you are, you should really consider submitting work, or self-publishing.
All my best.
- EternalPhoenix
- Posts: 1929
- Joined: Thu Jan 27, 2022 6:42 am
- Location: The Land of Mary
Kinetic 'Splosion Hero - PL 10
Kinetic 'Splosion Hero - PL 10
Strength 2, Stamina 3, Agility 5, Dexterity 3, Fighting 8, Intellect 2, Awareness 2, Presence 3
Advantages
Agile Feint, Defensive Roll 2, Equipment 1, Move-by Action, Uncanny Dodge
Skills
Acrobatics 10 (+15), Deception 12 (+15), Insight 8 (+10), Perception 8 (+10), Ranged Combat: Thrown Exploding Items 1 (+4), Sleight of Hand 12 (+15), Stealth 10 (+15), Technology 3 (+15/+5)
Powers
Concealed Body Armor: Protection 3 (+3 Toughness; Subtle: subtle)
Lock Picker: Enhanced Trait 5 (Traits: Technology +10 (+15); Limited: to Security)
Thrown Exploding Items
. . Barrage of Small Items: Damage 6 (DC 21; Accurate 5: +10, Increased Range: ranged, Multiattack)
. . Explosive Dust Cloud: Burst Area Concealment Attack 4 (All Visual Senses, DC 14; Burst Area 3: 120 feet radius sphere, DC 14, Attack: Dodge, Custom: Total Fade, Increased Duration: continuous, Selective; Fades)
. . Large Item: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Multiple Medium Items: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Selective)
Equipment
Concealed Body Armor [Concealed Body Armor: Protection 3, +3 Toughness; Subtle: subtle]
Offense
Initiative +5
Barrage of Small Items: Damage 6, +14 (DC 21)
Explosive Dust Cloud: Burst Area Concealment Attack 4 (DC Dog 14)
Grab, +8 (DC Spec 12)
Large Item: Burst Area Damage 10 (DC 25)
Multiple Medium Items: Burst Area Damage 6 (DC 21)
Throw, +3 (DC 17)
Unarmed, +8 (DC 17)
Languages
Native Language
Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/3, Will 7
Power Points
Abilities 56 + Powers 36 + Advantages 6 + Skills 32 (64 ranks) + Defenses 20 = 150
********************************************************
Requested by OwOMotaros.
...
KABOOM!
More seriously, don't forget the Power Loss Complication if you use this one. I'm a day late because my laptop charging cord finally gave up the ghost. This new one is not charging the battery, but I have to go back to work tomorrow. How bothersome.
Strength 2, Stamina 3, Agility 5, Dexterity 3, Fighting 8, Intellect 2, Awareness 2, Presence 3
Advantages
Agile Feint, Defensive Roll 2, Equipment 1, Move-by Action, Uncanny Dodge
Skills
Acrobatics 10 (+15), Deception 12 (+15), Insight 8 (+10), Perception 8 (+10), Ranged Combat: Thrown Exploding Items 1 (+4), Sleight of Hand 12 (+15), Stealth 10 (+15), Technology 3 (+15/+5)
Powers
Concealed Body Armor: Protection 3 (+3 Toughness; Subtle: subtle)
Lock Picker: Enhanced Trait 5 (Traits: Technology +10 (+15); Limited: to Security)
Thrown Exploding Items
. . Barrage of Small Items: Damage 6 (DC 21; Accurate 5: +10, Increased Range: ranged, Multiattack)
. . Explosive Dust Cloud: Burst Area Concealment Attack 4 (All Visual Senses, DC 14; Burst Area 3: 120 feet radius sphere, DC 14, Attack: Dodge, Custom: Total Fade, Increased Duration: continuous, Selective; Fades)
. . Large Item: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Multiple Medium Items: Burst Area Damage 6 (DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Selective)
Equipment
Concealed Body Armor [Concealed Body Armor: Protection 3, +3 Toughness; Subtle: subtle]
Offense
Initiative +5
Barrage of Small Items: Damage 6, +14 (DC 21)
Explosive Dust Cloud: Burst Area Concealment Attack 4 (DC Dog 14)
Grab, +8 (DC Spec 12)
Large Item: Burst Area Damage 10 (DC 25)
Multiple Medium Items: Burst Area Damage 6 (DC 21)
Throw, +3 (DC 17)
Unarmed, +8 (DC 17)
Languages
Native Language
Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/3, Will 7
Power Points
Abilities 56 + Powers 36 + Advantages 6 + Skills 32 (64 ranks) + Defenses 20 = 150
********************************************************
Requested by OwOMotaros.
...
KABOOM!
More seriously, don't forget the Power Loss Complication if you use this one. I'm a day late because my laptop charging cord finally gave up the ghost. This new one is not charging the battery, but I have to go back to work tomorrow. How bothersome.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
- EternalPhoenix
- Posts: 1929
- Joined: Thu Jan 27, 2022 6:42 am
- Location: The Land of Mary
Re: The Archetype Blendarama (Part 3! Mind Controlling Musician! Two-Fisted Battler of the Occult!)
I'll consider it when I'm finished with 2019. In the meantime, I'm just overjoyed that people are reading it all and finding it appealing. Or did you mean this thread? Because...is that even allowed?greycrusader wrote: ↑Sun Aug 21, 2022 1:06 pmNo problem! Nice of you to do these, and I think you did really fine work on both. Looking forward to more of your builds!EternalPhoenix wrote: ↑Sun Aug 21, 2022 3:51 amYou're quite welcome. Thank you for filling two of the request slots.
Given how prolific you are, you should really consider submitting work, or self-publishing.
All my best.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
-
- Posts: 1184
- Joined: Fri Nov 04, 2016 11:25 pm
- Location: Pittsburgh, PA
Re: The Archetype Blendarama (Two-Fisted Battler of the Occult! Candy-Themed Gimmick Gal! Kinetic 'Splosion Hero!)
Ah, not so much this thread, though you could certainly publish character archetypes/templates if you were so inclined, but you are a skilled and swift enough writer that you should consider doing more with your talent.
All my best.
All my best.
- EternalPhoenix
- Posts: 1929
- Joined: Thu Jan 27, 2022 6:42 am
- Location: The Land of Mary
Kinetic Controlling Battlesuit - PL 10
Kinetic Controlling Battlesuit - PL 10
Strength 12, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 5, Awareness 2, Presence 0
Advantages
Accurate Attack, All-out Attack, Beginner's Luck, Eidetic Memory, Improved Critical 2: Kinetic Blast: Damage 12, Improvised Tools, Inventor, Luck 2, Move-by Action, Power Attack, Ranged Attack 6, Skill Mastery: Expertise: Science, Skill Mastery: Technology, Takedown 2, Uncanny Dodge
Skills
Expertise: Science 10 (+15), Insight 8 (+10), Perception 8 (+10), Technology 10 (+15)
Powers
Kinetic Control Battlesuit (Removable)
. . Armor Plating: Protection 10 (+10 Toughness; Impervious)
. . Combat Computer: Enhanced Trait 20 (Traits: Dodge +4 (+8), Parry +4 (+8), Advantages: Accurate Attack, All-out Attack, Move-by Action, Power Attack, Ranged Attack 6, Takedown 2)
. . Kinetic Control
. . . . Kinetic Blast: Damage 12 (DC 27, Advantages: Improved Critical 2; Increased Range: ranged)
. . . . Kinetic Drain: Cumulative Affliction 8 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Accurate 2: +4, Cumulative, Increased Range: ranged)
. . . . Kinetic Explosion: Burst Area Damage 8 (DC 23; Burst Area 2: 60 feet radius sphere, DC 18)
. . . . Kinetic Might
. . . . . . Enhanced Ability: Enhanced Strength 12 (Linked; +12 STR)
. . . . . . Enhanced Trait: Enhanced Trait 2 (Linked; Traits: Close Combat +4 (+8))
. . . . Kinetic Movement
. . . . . . Friction Cling: Movement 2 (Wall-crawling 2: full speed)
. . . . . . Kinetic Jumping: Leaping 7 (Leap 900 feet at 250 miles/hour)
. . . . . . Kinetic Quickness: Quickness 6 (Perform routine tasks in -6 time ranks)
. . . . . . Kinetic Speed: Speed 7 (Speed: 250 miles/hour, 0.5 miles/round)
. . Kinetic Resistance: Immunity 80 (Toughness Effects; Limited: to Physical Damage, Limited - Half Effect)
Offense
Initiative +2
Grab, +4 (DC Spec 22)
Kinetic Blast: Damage 12, +8 (DC 27)
Kinetic Drain: Cumulative Affliction 8, +12 (DC Fort 18)
Kinetic Explosion: Burst Area Damage 8 (DC 23)
Throw, +8 (DC 27)
Unarmed, +8 (DC 27)
Languages
Native Language
Defense
Dodge 8/4, Parry 8/4, Fortitude 5, Toughness 12, Will 8
Power Points
Abilities 34 + Powers 78 + Advantages 9 + Skills 18 (36 ranks) + Defenses 11 = 150
***************************************************************************************************
Requested by Tattooedman. Just a lil dissatisfied. PP is, as ever, a harsh mistress. But I can't have Kinetic Resistance and Kinetic Movement outside of the main array, so whatever. Or. Could make Kinetic Resistance Sustained and AE Kinetic Movement off of it. That's kinda neat, actually. But this'll do.
Strength 12, Stamina 2, Agility 2, Dexterity 2, Fighting 4, Intellect 5, Awareness 2, Presence 0
Advantages
Accurate Attack, All-out Attack, Beginner's Luck, Eidetic Memory, Improved Critical 2: Kinetic Blast: Damage 12, Improvised Tools, Inventor, Luck 2, Move-by Action, Power Attack, Ranged Attack 6, Skill Mastery: Expertise: Science, Skill Mastery: Technology, Takedown 2, Uncanny Dodge
Skills
Expertise: Science 10 (+15), Insight 8 (+10), Perception 8 (+10), Technology 10 (+15)
Powers
Kinetic Control Battlesuit (Removable)
. . Armor Plating: Protection 10 (+10 Toughness; Impervious)
. . Combat Computer: Enhanced Trait 20 (Traits: Dodge +4 (+8), Parry +4 (+8), Advantages: Accurate Attack, All-out Attack, Move-by Action, Power Attack, Ranged Attack 6, Takedown 2)
. . Kinetic Control
. . . . Kinetic Blast: Damage 12 (DC 27, Advantages: Improved Critical 2; Increased Range: ranged)
. . . . Kinetic Drain: Cumulative Affliction 8 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Accurate 2: +4, Cumulative, Increased Range: ranged)
. . . . Kinetic Explosion: Burst Area Damage 8 (DC 23; Burst Area 2: 60 feet radius sphere, DC 18)
. . . . Kinetic Might
. . . . . . Enhanced Ability: Enhanced Strength 12 (Linked; +12 STR)
. . . . . . Enhanced Trait: Enhanced Trait 2 (Linked; Traits: Close Combat +4 (+8))
. . . . Kinetic Movement
. . . . . . Friction Cling: Movement 2 (Wall-crawling 2: full speed)
. . . . . . Kinetic Jumping: Leaping 7 (Leap 900 feet at 250 miles/hour)
. . . . . . Kinetic Quickness: Quickness 6 (Perform routine tasks in -6 time ranks)
. . . . . . Kinetic Speed: Speed 7 (Speed: 250 miles/hour, 0.5 miles/round)
. . Kinetic Resistance: Immunity 80 (Toughness Effects; Limited: to Physical Damage, Limited - Half Effect)
Offense
Initiative +2
Grab, +4 (DC Spec 22)
Kinetic Blast: Damage 12, +8 (DC 27)
Kinetic Drain: Cumulative Affliction 8, +12 (DC Fort 18)
Kinetic Explosion: Burst Area Damage 8 (DC 23)
Throw, +8 (DC 27)
Unarmed, +8 (DC 27)
Languages
Native Language
Defense
Dodge 8/4, Parry 8/4, Fortitude 5, Toughness 12, Will 8
Power Points
Abilities 34 + Powers 78 + Advantages 9 + Skills 18 (36 ranks) + Defenses 11 = 150
***************************************************************************************************
Requested by Tattooedman. Just a lil dissatisfied. PP is, as ever, a harsh mistress. But I can't have Kinetic Resistance and Kinetic Movement outside of the main array, so whatever. Or. Could make Kinetic Resistance Sustained and AE Kinetic Movement off of it. That's kinda neat, actually. But this'll do.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.