Dalkon's DCAU Builds

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DalkonCledwin
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Dalkon's DCAU Builds

Post by DalkonCledwin » Sun Oct 27, 2019 1:57 pm

In addition to my Expanded Potterverse thread getting a bit cluttered, I've decided to focus more exclusively on the DCAU. The following thread will start primarily as an attempt to convert Bob Bretz's awesome M&M 2nd Edition DCAU Stats into M&M 3rd edition. For that purpose, I will be trying to stick as close to the Power Point allocation for the associated Power Level that he used for each character as I possibly can. I may not always succeed in that endeavor, but I'm going to give it a good old fashioned try. Now for links to my other threads:

Other Threads
- The Original Potterverse Archive
- Dalkon's Expanded Potterverse Archive
- The Narutoverse Archive
- The General d20 System Archive
- Dalkon's Star Wars Archive
- Dalkon's Devils, Angels & Dragons Archive

Table of Contents
- Section 1: Core Heroes
- Section 2: Villains
- Section 3: Mooks
- Section 4: Supporting Cast
- Section 5: Equipment & Vehicles
- Section 6: Potterverse Addendum
Last edited by DalkonCledwin on Sun Oct 27, 2019 2:38 pm, edited 2 times in total.

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Section 1: Core Heroes

Post by DalkonCledwin » Sun Oct 27, 2019 2:02 pm

- Aquaman
- Batgirl
- Batman
- Batwoman [Kathy Duquesne]
- Chameleon Boy
- Cosmic Boy
- Creeper
- Demon [Etrigan]
- Doctor Fate
- Flash
- Green Lantern [John Stewart]
- Hawkgirl
- Highfather
- Hippolyta
- Lobo
- Martian Manhunter
- Metamorpho
- Nightwing
- Orion
- Robin
- Saturn Girl
- Steel
- Supergirl
- Superman
- Wonder Woman
Last edited by DalkonCledwin on Sun Oct 27, 2019 11:40 pm, edited 6 times in total.

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Section 2: Villains

Post by DalkonCledwin » Sun Oct 27, 2019 2:13 pm

- Aresia
- Bane
- Bizarro
- Brainiac
- Catwoman
- Cheetah
- Clayface
- Clock King
- Copperhead
- Darkseid
- Deadshot
- Desaad
- Draaga
- Felix Faust
- Firefly
- Granny Goodness
- Grodd
- Hades
- Harley Quinn
- Joker
- Kalibak
- Kanjar Ro
- Killer Croc
- Klarion
- Lashina
- Lex Luthor
- Livewire
- Lock-Up
- Luminous
- Mad Harriet
- Mad Hatter
- Man-Bat
- Maxima
- Metallo
- Mister Freeze
- Mister Mxyzptlk
- Mongul
- Mordred
- Morgan Le Fey
- Parasite
- Penguin
- Phantasm
- Poison Ivy
- Ra's Al Ghul
- Riddler
- Scarecrow
- Shade
- Sinestro
- Solomon Grundy
- Star Sapphire [Carol Ferris]
- Steppenwolf
- Stompa
- Talia
- Toyman
- Tsukuri
- Two-Face
- Ultra-Humanite
- Vandal Savage
- Ventriloquist
- Volcana
- Weather Wizard

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Section 3: Mooks

Post by DalkonCledwin » Sun Oct 27, 2019 2:26 pm

Apokalips
- Darkseid's Elite Warriors
- Parademons
Atlanteans
- Soldiers
Gorilla City
- Police Officer/Soldier
Green Lantern Corps
- Guardians
- Green Lanterns
- Manhunters
Invaders
- Imperium Leader
- Soldier
Kryptonians
- Phantom Zone Survivor
New Genesis
- Bugs
- Highfather's Elite Warriors
Themyscira
- Amazon Warriors

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Section 4: Supporting Cast

Post by DalkonCledwin » Sun Oct 27, 2019 2:30 pm

- Bullock, Harvey
- Carr, Snapper
- Chen, Angela
- Gordon, James
- Graves, Mercy
- Hamilton, Emil
- Jor-El
- Kent, Jonathon
- Kent, Martha
- Lane, Lois
- Lang, Lana
- Lara
- Mannheim, Bruno
- Montoya, Renee
- Olsen, Jimmy
- Pennyworth, Alfred
- Sawyer, Maggie
- Turpin, Dan
- Ubu
- White, Perry

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Section 5: Equipment & Vehicles

Post by DalkonCledwin » Sun Oct 27, 2019 2:34 pm

Batman
- Batboat
- Batcave
- Batcycle
- Batmobile
- Batplane
- Fire Fighting Suit
- Jet-Pack
Justice League
- Javelin-7
- Watchtower
Miscellaneous
- Invader War Walker
- War Wheel
New Gods
- Boom Tube
- Mother Box
Superman
- Anti-Radiation Suit
- Fortress of Solitude
- Space Suit

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Section 6: Potterverse Addendum

Post by DalkonCledwin » Sun Oct 27, 2019 2:35 pm

- Yet to be built

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Aquaman / Core Heroes / Conversion Project

Post by DalkonCledwin » Sun Oct 27, 2019 4:03 pm

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Art by JTSEntertainment on DeviantArt

Aquaman - PL 17
Age: +/- 30 / Height: 6' 1" / Weight: 325 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 15, Stamina 15, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 2, Presence 2

Advantages
All-out Attack, Assessment, Attractive, Benefit, Status 4: King of Atlantis, Benefit, Wealth 3 (millionare), Connected, Daze (Intimidation), Defensive Roll 2, Diehard, Fascinate (Intimidation), Favored Environment: Aquatic, Fearless, Great Endurance, Improved Initiative, Inspire 5, Interpose, Languages 1, Leadership, Move-by Action, Power Attack, Ranged Attack 3, Takedown 2, Teamwork, Ultimate Effort: Toughness Checks

Skills
Acrobatics 8 (+11), Athletics 8 (+23), Close Combat: Tridents 6 (+14), Expertise (AGL): Ride 8 (+11), Expertise (AWE): Handle Animal 8 (+10), Expertise (AWE): Survival 8 (+10), Insight 8 (+10), Intimidation 8 (+10), Investigation 8 (+10), Perception 8 (+10), Ranged Combat: Trident 6 (+9), Stealth 8 (+11)

Powers
Aquatic Movement: Array
. . Dolphin Leap: Leaping 3 (talent, Leap 60 feet at 16 miles/hour; Limited: to Leaping From Water)
. . Speed-Swimming: Swimming 6 (talent, Speed: 30 miles/hour, 500 feet/round)
Atlantean Physiology
. . Adapted Senses: Senses 7 (racial, Accurate (Type): Auditory Senses, Darkvision, Ultra-hearing)
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Environmental Adaptation: Movement 1 (racial, Environmental Adaptation: Aquatic)
Trident (Easily Removable)
. . Trident Strikes: Array
. . . . Energy Blast: Damage 10 (force, DC 25; Increased Range: ranged)
. . . . Mighty Strike: Strength-based Damage 5 (piercing, DC 35; Dangerous, Reach (melee): 5 ft., Tripping)

Offense
Initiative +7
Energy Blast: Damage 10, +12 (DC 25)
Grab, +8 (DC Spec 25)
Mighty Strike: Strength-based Damage 5, +14 (DC 35)
Throw, +6 (DC 30)
Unarmed, +8 (DC 30)

Complications
- Motivation: Patriotism: Aquaman strives to bring peace to Atlantis, no matter what the cost, even if it means wiping out the surface world. Although, he would generally prefer to come to a more peaceful resolution to any conflicts between Atlantis and the surface.
- Relationship: Aquaman is married to a beautiful woman named Mera.
- Temper: Aquaman is known for his fierce temper.
- Weakness: Aquaman dehydrates when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before his condition becomes life threatening. Immersion in water immediately removes all accumulated conditions. The intervals between each condition are approximately 12 hours.

Languages
Atlantean, English [Native]

Defense
Dodge 17, Parry 17, Fortitude 17, Toughness 17/15, Will 17

Power Points
Abilities 100 + Powers 32 + Advantages 37 + Skills 46 (92 ranks) + Defenses 40 = 255

--------------------
Build Comments: I look at this stat block, and all I can think is "perhaps Aquawoman of Earth 11 in the New 52 wasn't just boasting when she claimed that she was the strongest being living on her version of Earth..."
Last edited by DalkonCledwin on Sun Oct 27, 2019 9:47 pm, edited 2 times in total.

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Batgirl / Core Heroes / Conversion Project

Post by DalkonCledwin » Sun Oct 27, 2019 5:05 pm

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Art by ScruffyRonin on DeviantArt

Batgirl - PL 10
Age: 21 / Height: 5' 3" / Weight: 110 lbs
Hair Color: Red / Eye Color: Blue

Strength 1, Stamina 2, Agility 6, Dexterity 5, Fighting 10, Intellect 7, Awareness 1, Presence 2

Advantages
Accurate Attack, Agile Feint, Assessment, Attractive 2, Beginner's Luck, Close Attack 4, Defensive Attack, Eidetic Memory, Equipment 9, Improved Aim, Improved Disarm, Improved Initiative, Improved Trip, Instant Up, Jack-of-all-trades, Ranged Attack 5, Skill Mastery: Technology

Skills
Acrobatics 4 (+10), Athletics 8 (+9), Deception 8 (+10), Expertise: Law 4 (+11), Insight 4 (+5), Perception 8 (+9), Ranged Combat: Batarangs 5 (+10), Sleight of Hand 4 (+9), Stealth 4 (+10), Technology 4 (+11), Vehicles 6 (+11)

Expanded Equipment
Grappling Hook Gun
. . Swing Line: Movement 1 (projectile, Swinging)

Equipment
Arsenal (Bolos, Explosive Batarang, Flash-bang, Folding Batarang, Sleep Gas Pellets, Smoke Grenade, Standard Batarang, Tear Gas Pellets), Battle Armor, Commlink, Flashlight, Grappling Hook Gun, Mini-tracer, Motorcycle, Rebreather

Offense
Initiative +10
Bolos, +10 (DC Dog 13)
Explosive Batarang, +15 (DC Dog 15)
Flash-bang, +10 (DC Dog/Fort 14)
Folding Batarang, +15 (DC 16)
Grab, +14 (DC Spec 11)
Sleep Gas Pellets, +10 (DC Dog/Fort 14)
Smoke Grenade, +10 (DC 19)
Standard Batarang, +15 (DC 17)
Tear Gas Pellets, +10 (DC Dog/Fort 14)
Throw, +10 (DC 16)
Unarmed, +14 (DC 16)

Complications
- Motivation: Responsibility: Batgirl was inspired to fight crime by both her father and the Batman.
- Relationships: Batgirl is dedicated to her father, Commissioner Jim Gordon, and also her extended family in the super-hero community, namely the Batman family and Justice League.

Languages
English [Native]

Defense
Dodge 14, Parry 14, Fortitude 2, Toughness 6, Will 8

Power Points
Abilities 68 + Powers 0 + Advantages 33 + Skills 30 (59 ranks) + Defenses 19 = 150

--------------------
Motorcycle - PL 10

Strength 1, Defense 0, Toughness 8, Size Medium

Features:
Navigation System 1

Powers
Speed 6 (Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 1 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 11
--------------------
Builder's Note: I recently realized the book I was working from was one that utilized the M&M 1st Edition rules, where I had originally thought it used M&M 2nd Edition. This caused me to go back and double check my conversions for all three of my initial characters, and so far Batgirl is the one who suffered the most in the post-revision conversion. Her Will and Fortitude defenses would not survive any of the three Unforgivables...
Last edited by DalkonCledwin on Sun Oct 27, 2019 9:46 pm, edited 1 time in total.

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Batman / Core Heroes / Conversion Project

Post by DalkonCledwin » Sun Oct 27, 2019 6:24 pm

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Art by JTSEntertainment on DeviantArt

Batman - PL 14
Age: +/- 40 / Height: 6' 2" / Weight: 210 lbs
Hair Color: Black / Eye Color: Blue

Strength 4, Stamina 3, Agility 9, Dexterity 9, Fighting 11, Intellect 9, Awareness 8, Presence 7

Advantages
Accurate Attack, Assessment, Benefit, Ambidexterity, Benefit, Wealth 4 (multimillionare), Defensive Attack, Equipment 7, Great Endurance, Improved Disarm, Improved Hold, Improved Initiative, Improved Trip, Inventor, Leadership, Move-by Action, Skill Mastery: Technology, Teamwork, Uncanny Dodge

Skills
Acrobatics 3 (+12), Athletics 4 (+8), Deception 2 (+9), Expertise (AWE): Current Events 4 (+12), Expertise (AWE): Streetwise 2 (+10), Expertise (DEX): Forgery 2 (+11), Expertise: Business 2 (+11), Expertise: History 2 (+11), Insight 4 (+12), Intimidation 4 (+11), Investigation 4 (+13), Perception 4 (+12), Persuasion 2 (+9), Ranged Combat: Batarang 2 (+11), Sleight of Hand 2 (+11), Stealth 4 (+13), Technology 2 (+11), Vehicles 2 (+11)

Powers
Superb Training
. . Master Linguist: Comprehend 2 (talent, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)
. . Situational Awareness: Senses 1 (training, Danger Sense: Visual, Advantages: Uncanny Dodge)

Expanded Equipment
Grappling Hook Gun
. . Swing Line: Movement 1 (technological, Swinging)

Equipment
Arsenal (Bolos, Explosive Batarang, Flash-bang, Folding Batarang, Sleep Gas Pellets, Smoke Grenade, Standard Batarang, Tear Gas Pellets), Battle Armor, Commlink, Flashlight, Grappling Hook Gun [Grappling Hook Gun], Mini-tracer, Rebreather

Offense
Initiative +13
Bolos, +9 (DC Dog 13)
Explosive Batarang, +11 (DC Dog 15)
Flash-bang, +9 (DC Dog/Fort 14)
Folding Batarang, +11 (DC 16)
Grab, +11 (DC Spec 14)
Sleep Gas Pellets, +9 (DC Dog/Fort 14)
Smoke Grenade, +9 (DC 19)
Standard Batarang, +11 (DC 20)
Tear Gas Pellets, +9 (DC Dog/Fort 14)
Throw, +9 (DC 19)
Unarmed, +11 (DC 19)

Complications
- Flashbacks: Batman is sometimes stunned by traumatic flashbacks to the night his parents were murdered, especially in connection to Crime Alley, where the killings took place.
- Honor: Batman is willing to brutally maim his opponents, but will always refrain from outright killing them whenever he possibly can.
- Motivation: Responsibility: Batman considers Gotham his city, and his responsibility to protect.
- Nemesis: Batman has a number of recurring foes, but the Joker is the most dangerous of all.
- Obsession: With fighting crime.
- Relationships: Although he may appear to be a loner, Batman has a number of important people in his life, including Nightwing, Robin, Batgirl, Alfred Pennyworth (the faithful Wayne family butler) and Police Commissioner James Gordon.

Languages
English [Native]

Defense
Dodge 21, Parry 21, Fortitude 6, Toughness 7, Will 17

Power Points
Abilities 120 + Powers 5 + Advantages 25 + Skills 26 (51 ranks) + Defenses 34 = 210

--------------------
Build Comments: I am much happier with the revised version of The Bat.

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Batwoman / Core Heroes / Conversion Project

Post by DalkonCledwin » Sun Oct 27, 2019 11:37 pm

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Art by SuperSaiyan3Scooby on DeviantArt

Batwoman (Kathy Duquesne) - PL 10
Age: +/- 27 / Height: 5' 7" / Weight: 125 lbs
Hair Color: Black / Eye Color: Brown

Strength 1, Stamina 2, Agility 7, Dexterity 7, Fighting 7, Intellect 1, Awareness 1, Presence 3

Advantages
Accurate Attack, Assessment, Attractive 2, Beginner's Luck, Connected, Contacts, Daze (Deception), Defensive Attack, Equipment 7, Fascinate (Deception), Improved Disarm, Improved Trip, Instant Up, Jack-of-all-trades, Languages 1, Ranged Attack 4, Skill Mastery: Expertise (DEX): Artist, Teamwork, Well-informed

Skills
Acrobatics 4 (+11), Athletics 4 (+5), Expertise (AWE): Behavioral Science 4 (+5), Expertise (AWE): Streetwise 4 (+5), Expertise (DEX): Artist 8 (+15), Insight 4 (+5), Investigation 6 (+7), Perception 6 (+7), Persuasion 6 (+9), Ranged Combat: Batarangs 4 (+11), Sleight of Hand 4 (+11), Stealth 4 (+11), Technology 4 (+5), Vehicles 4 (+11)

Powers
Bat-Glider (Removable)
. . Gliding Wings: Flight 4 (technological, Speed: 30 miles/hour, 500 feet/round; Gliding)

Expanded Equipment
Grappling Hook Gun
. . Swing Line: Movement 1 (technological, Swinging)

Equipment
Arsenal (Explosive Batarang, Flash-bang, Folding Batarang, Sleep Gas Pellets, Smoke Grenade, Standard Batarang, Tear Gas Pellets), Battle Armor, Commlink, Flashlight, Grappling Hook Gun [Grappling Hook Gun], Mini-tracer, Rebreather

Offense
Initiative +7
Explosive Batarang, +15 (DC Dog 15)
Flash-bang, +11 (DC Dog/Fort 14)
Folding Batarang, +15 (DC 16)
Grab, +7 (DC Spec 11)
Sleep Gas Pellets, +11 (DC Dog/Fort 14)
Smoke Grenade, +11 (DC 19)
Standard Batarang, +15 (DC 17)
Tear Gas Pellets, +11 (DC Dog/Fort 14)
Throw, +11 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Motivation: Justice: Kathy seeks justice against her father for the death of her mother, which she blames him for.
- The Three-in-One: There are actually three different women who have assumed utterly identical costumes and utility belts that also refer to themselves as the Batwoman. The only way to distinguish one from the other while they have their masks one is in the subtle differences of their hourglass figures.

Languages
English, Spanish [Native]

Defense
Dodge 14, Parry 14, Fortitude 6, Toughness 6, Will 10

Power Points
Abilities 58 + Powers 3 + Advantages 29 + Skills 33 (66 ranks) + Defenses 27 = 150

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Re: Dalkon's DCAU Builds

Post by Jabroniville » Wed Oct 30, 2019 9:05 am

Huh- interesting! I'm unfamiliar with Bob's work- he must have been going for a unique take on their continuity.

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Re: Dalkon's DCAU Builds

Post by DalkonCledwin » Wed Oct 30, 2019 5:22 pm

What he seems to have been trying to do, was to make the heroes and villains be as playable as possible by keeping them within the point cost allocation for the specific Power Level that he decided each specific character happened to be. That said, the system he used was the original version of M&M, which has made it much more difficult to convert them into M&M 3rd Edition than if they had been done in 2nd Edition. Not impossible, mind you... just much more difficult, which is why I've been taking a break from the conversion for a few days, it has been to give my mind time to unwind.

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