Dalkon's Star Wars Archive

Where in all of your character write ups will go.
User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Dalkon's Star Wars Archive

Post by DalkonCledwin » Thu Apr 04, 2019 4:01 am

So, I decided to include an Archive on here explicitly for things relating to Star Wars. This will also probably include a number of other fandoms as well, but that is cause I like my crossovers. This is especially true for Harry Potter as that is my primary fandom.

Other Threads
- The Original Potterverse Archive
- The Narutoverse Archive
- The General d20 System Archive
- Dalkon's Expanded Potterverse Archive

Important Sites
- I make use of a number of important sites, among these I will include the following url's:
- Doug Rolnick's Blog
- Star Wars 3e, Think Tank
- The Forge, Think Tank
- Classic Marvel Forever's Jedi Rules
- Mister B's Rules Supplements, which includes a conversion for the information on Classic Marvel Forever, or at least it does if you are smart about using it.

House Rules (Lightsaber Forms):
- Lightsaber Forms will usually be handled as a non-Dynamic Array, as I don't think that the Jedi are able to mix and match the qualities of one form with the next unless they are specifically known for doing such a thing.
- This is all in addition to the Lightsaber Forms found on Doug Rolnick's site:
-- Form IV (Ataru): Skills: Acrobatics / Advantages: Agile Feint, All-out Attack, Improved Initiative, Move-by Action, Skill Mastery (Acrobatics), Takedown
-- Form V (Shien): Skills: Athletics / Advantages: Evasion, Favored Environment (open battlegrounds where outnumbered by at least two-to-one), Improved Defense, Interpose, Second Chance (Toughness saves against directed energy attacks; i.e. blasters, lightsabers, etc.)
-- Form V (Djem So): Skills: Intimidation / Advantages: Improved Defense, Power Attack, Second Chance (disarm attempts), Startle, Takedown, Weapon Bind / Powers: Counterstrike (when attacked in close combat make a normal close attack as a reaction to inflict Damage equal to power rank; 3 points/rank)
-- Form VI (Niman): Skills: Perception, Persuasion / Advantages: Accurate Attack, Assessment, Daze, Improved Defense, Interpose, Quick Draw
-- Form VI (Jar'Kai): Skills: Acrobatics, Athletics / Advantages: Agile Feint, Improved Defense, Quick Draw, Second Chance (vulnerable condition due to feints or similar effects), Seize Initiative, Uncanny Dodge / Powers: Lightsaber Flurry (adds multiattack to damage with two lightsabers or a double-bladed lightsaber; 1 point/rank)
-- Form VII (Juyo/Vaapad): Skills: Intimidation, Perception / Advantages: All-Out Attack, Favored Foe (Jedi or Sith using any other lightsaber form), Improved Critical, Startle, Ultimate Aim / Powers: Alternate Resistance (damage with lightsabers is resisted by Will)

House Rules (Capital Ships):
- Due to how expensive and massive Capital Ships tend to be, there is simply no point in adding them to an individual character's stat block. Instead they will be handled using similar rules to Haunted Houses in the Supernatural Handbook, and be treated as Mobile Constructs.

House Rules (Power Levels):
- Power Levels for Clone Wars & Old Republic Era:
-- Jedi Younglings & Normal Mundanes = PL 3-5
-- Jedi Padawans & Exceptional Mundanes = PL 6-9
-- Jedi Knights & Legendary Mundanes = PL 10-11
-- Jedi Masters & Some Gamemaster Characters = PL 12-14
-- Gamemaster Characters (Yoda & Palpatine) = PL 15-16
- Power Levels for New Republic & Disney Movies:
-- Inexperienced Heroes = PL 3-4
-- Experienced Heroes = PL 5-6
-- Heroes at Peak of Achievement = PL 7-8
-- Gamemaster Characters = PL 9+
- Please Note:
-- Most Jedi and Sith are going to focus on their Active Defenses rather than their Toughness scores.
-- Meanwhile, most Clones and other Soldier-types are going to go for an even mix of Active Defenses & Toughness.
-- Those jobs that are more of a support role, such as Scoundrels, Senators, etc... can fall in either of the above two categories.
-- Under no circumstances will a character have a higher Toughness than their Active Defenses though... unless they are a Droid.

Custom Template:
- Veela / Zeltron: 7 pp
-- Attributes (0 pp): -1 Sta, -1 Awe, +2 Pre
-- Advantages (1 pp): Uncanny Dodge
-- Skills (2 pp): Expertise: Entertain 4 (Pre)
-- Powers (4 pp): Empathy: Senses 3 (Detect Emotion [Acute, Ranged]) & Pheromones: Feature 1 (Provides a +2 circumstance bonus to attempts made to charm, seduce or romance other characters)
-- Species Notes: Rather than have a half dozen skills representing the sorts of things someone like Oola might have known, I instead boiled it down to a single skill known as "Expertise: Entertain" which is a Presence-based Expertise. Also, instead of making the Allure be an actual form of magic, I decided it will be handled as a type of pheromones in this setting, which is how most races like the Zeltron and the Falleen tend to handle it, and those seem to be the main counterparts to Veela in Star Wars. Though in some cases the Feature will be replaced by an overt power, depending on how active the character is in using the power to their advantage.
Last edited by DalkonCledwin on Thu Apr 04, 2019 10:58 am, edited 6 times in total.

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Re: Dalkon's Star Wars Archive

Post by DalkonCledwin » Thu Apr 04, 2019 4:02 am

Last edited by DalkonCledwin on Mon Apr 29, 2019 7:41 pm, edited 22 times in total.

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Re: Dalkon's Star Wars Archive

Post by DalkonCledwin » Thu Apr 04, 2019 4:02 am

Star Wars: Revan Returns
- Brainstorm & Notes
Revan's Coalition:
- Lady Revan, the one and only
- Padawan Secura, the Mission Expy
- Master Fay, the Meetra Expy

Legends Never Die
- Brainstorm & Notes
The Main Characters:
- Prince Harry Kryze
- Ahsoka 'Snips' Tano
- Senator Riyo Chuchi

Royal Rumble
- Brainstorm & Notes
The Main Characters:
- Harry Kryze
- Maybelle Potter
- Daphne Greengrass
- Ahsoka Tano
- Annabeth
The Main Antagonists:
- Darth Sidious

The Jedi Shadow
- Brainstorm & Notes
Harry's Jedi Master:
- Rina Draste
The Azure Trio:
- Harry James Potter
- Tracey Anne Davis
- Daphne Ophelia Greengrass

Whispers in the Dark
- Brainstorm & Notes
The Aeon Rose Crew:
- Kalina Potter
- Ahsoka Tano
- Caeda Liaqen
- Dancia Malfoy
Last edited by DalkonCledwin on Tue Jul 23, 2019 11:39 pm, edited 10 times in total.

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Re: Dalkon's Star Wars Archive

Post by DalkonCledwin » Thu Apr 04, 2019 4:03 am

-- Placeholder for Character Sheet Links --

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Re: Dalkon's Star Wars Archive

Post by DalkonCledwin » Thu Apr 04, 2019 4:03 am

-- Placeholder for Character Sheet Links --

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Revan Returns Brainstorm & Notes

Post by DalkonCledwin » Thu Apr 04, 2019 9:00 am

Star Wars: Revan Returns
Premise: What if there was a third side in the Clone Wars? One led by someone most thought to be long since dead. Someone who belongs to neither the Jedi or the Sith, but rather to the Force as a comprehensive whole. This is that story, for this is the day that Revan Returns!
Required Inclusions:
- Revan must be powerful, but not godlike.
- Revan must be a gray-sided force user, and uses the Code of the Gray Jedi.
- Revan must have been reincarnated no more than 15-20 years prior to the Phantom Menace.
- Revan’s gender can be determined by the writer, for what else would be acceptable given that such was allowed in the original Knights of the Old Republic games.
- The events of the Star Wars timeline must be altered to account for Revan’s reincarnation.
- Revan must be the one who was truly chosen by the Force Prophecy.
- Revan must not interfere in the events of the Star Wars universe again until Phantom Menace at the absolute earliest.
- The Star Forge must have survived, or else have been rebuilt, and serves as Revan’s base.
- Revan’s Lightsaber can’t be the typical Sith red.
- Revan must have an apprentice.
- Revan must prevent the massacre of the younglings at the temple.
- A majority of people must still believe that Anakin is the true chosen one.
Preferred Inclusions:
- Suggestions for Revan’s apprentice: Reincarnated versions of Bastila Shan or Satele Shan; Aayla Secura, Serra Keto, Siri Tachi, Ahsoka Tano, Anakin Skywalker, OFC, OMC.
- Suggestions for Revan’s pairing if male: Bastila Shan (must have been a past love at least), Aayla Secura, Aurra Sing, Asajj Ventress, Serra Keto, Siri Tachi, Riyo Chuchi, OFC.
- Suggestions for Revan’s pairing if female: Anakin Skywalker, Obi Wan Kenobi, Mace Windu (Um… not likely), Jango Fett, a reincarnated Canderous Ordo… or one of the options presented for the male Revan.
- Bashing of Anakin Skywalker if he isn’t actively being paired with Revan or Revan’s apprentice.
- Revan allying him/herself with the Jedi Order.
Optional Inclusions:
- Revan locating HK-47 and giving him the “You’ve been a very bad, bad boy. I’m so very disappointed in you!” speech after the Assassin Droid starts helping the Separatists.
Forbidden Things:
- If Revan is a male, then no pairing Revan with another male.
- Revan the Emo Doormat.

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Lady Revan / Star Wars: Revan Returns

Post by DalkonCledwin » Thu Apr 04, 2019 9:21 am

Image
Art by KaanaMoonshadow on DeviantArt

Revanche Larcatta - PL 12
Age: 20 / Height: 1.7 m / Weight: 59 kg
Hair Color: Crimson / Eye Color: Blue

Strength 1, Stamina 1, Agility 3, Dexterity 4, Fighting 8, Intellect 3, Awareness 4, Presence 6

General Advantages
Assessment, Attractive 2, Benefit, Ambidexterity, Benefit, Athletics Based on Agility, Benefit, Wealth (well-off), Close Attack 2, Connected, Contacts, Eidetic Memory, Equipment 13, Extraordinary Effort, Fascinate (Persuasion), Favored Foe: Sith Emperors, Great Endurance, Inspire, Instant Up, Interpose, Leadership, Move-by Action, Ranged Attack 2, Ritualist, Takedown, Teamwork, Well-informed

Enhanced Advantages
Defensive Roll 5, Evasion, Luck (Inspiration), Uncanny Dodge

Skills
Acrobatics 8 (+11), Athletics 8 (+11), Close Combat: Lightsabers 7 (+15), Deception 8 (+14), Expertise: Astrogation 8 (+11), Expertise: Jedi Lore 6 (+9), Expertise: Sith Lore 6 (+9), Expertise: Tactics 10 (+13), Insight 6 (+10), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+14), Ranged Combat: The Force 5 (+9), Stealth 4 (+7), Technology 8 (+11), Treatment 4 (+7), Vehicles 8 (+12)

Powers
Active Force Powers: Array
. . Affect Mind: Cumulative Affliction 8 (universal power, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Quirk: Victim gains a +2 circumstance bonus to resist if Subtle modifier is used, Sense-dependent: Hearing)
. . Calming Presence: Perception Area Affliction 12 (light-sided power, 1st degree: Entranced, 2nd degree: Stunned, Resisted by: Will, DC 22; Perception Area: DC 22 - Auditory; Check Required: DC 10 - Persuasion, Limited Degree)
. . Consular's Conversion: Healing 8 (light-sided power; Custom: Can Counter Extra Effort Fatigue, Reaction 3: reaction; Limited: to Self, Limited: by absorbed energy rank, Source: independently directed Force energy)
. . Electric Judgement: Damage 13 (light-sided power, electricity, DC 28; Increased Range: ranged, Multiattack)
. . Revitalize: Burst Area Healing 6 (light-sided power; Burst Area: 30 feet radius sphere, DC 16, Restorative, Selective, Stabilize, Subtle: subtle)
. . Telekinesis: Move Object 12 (universal power, telekinetic, 100 tons; Subtle: subtle; Check Required: DC 10 - Ranged Combat: Throwing)
. . Telekinetic Wave: Cone Area Damage 12 (universal power, telekinetic, DC 27; Cone Area: 60 feet cone, DC 22, Variable Descriptor: close group - bludgeoning, force, or piercing)
. . Thought Transference: Linked Effect
. . . . Telepathy: Mental Cosmic Communication 3 (Linked; universal power; Activation 2: standard action, Check Required: DC 10 - Perception, Limited: by Language)
. . . . Thought Probe: Mind Reading 9 (Linked; universal power, DC 19; Limited by Language)
Force Talisman (Removable)
. . Empowered Relic: Protection 4 (universal power, +4 Toughness; Impervious, Sustained)
Lightsaber Forms: Array
. . Form I (Shii-Cho): Enhanced Trait 7 (training, Advantages: All-out Attack, Daze (Deception), Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Quick Draw)
. . Form II (Makashi): Enhanced Trait 6 (training, Advantages: Accurate Attack, Defensive Attack, Precise Attack (Close, Concealment), Second Chance: opposed check to resist being disarmed, Taunt, Weapon Bind)
Passive Force Powers
. . Battle Precognition: Senses 1 (universal power, Danger Sense: Mental, Advantages: Defensive Roll 5, Evasion, Uncanny Dodge)
. . Farseeing: Senses 6 (universal power, Awareness: Cosmic [Mental], Extended: Cosmic Awareness 5: x100k)
. . Force Listening: Senses 4 (light-side power, Analytical (Type): Hearing, Extended: Hearing 2: x100)
. . Force Sensitivity: Senses 1 (universal power, talent, Awareness: The Force [Mental], Advantages: Luck (Inspiration))
. . Language Assimilation: Comprehend 3 (unique power, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language, Notes: Assume she knows all Core World langugages, and most Outer Rim languages, though the Unknown Region languages are unlikely at best.)
Violet-bladed Lightsaber (Easily Removable)
. . Lightsaber Attacks: Array
. . . . Blaster Deflection: Deflect 12 (martial; Redirection, Reflect; Limited: to projectile attacks, Reduced Range: close)
. . . . Lightsaber Strike: Damage 6 (plasma, slashing, DC 21; Penetrating 6)
. . . . Melting Heat: Concentration Weaken 6 (melting, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Concentration)

Equipment
Personal Starship

Offense
Initiative +3
Affect Mind: Cumulative Affliction 8 (DC Will 18)
Calming Presence: Perception Area Affliction 12 (DC Will 22)
Electric Judgement: Damage 13, +11 (DC 28)
Grab, +10 (DC Spec 11)
Lightsaber Strike: Damage 6, +17 (DC 21)
Melting Heat: Concentration Weaken 6, +17 (DC Fort 16)
Telekinesis: Move Object 12, +11 (DC 22)
Telekinetic Wave: Cone Area Damage 12 (DC 27)
Thought Probe: Mind Reading 9 (DC Will 19)
Throw, +6 (DC 16)
Unarmed, +10 (DC 16)

Complications
- Destiny: Despite what others may believe on the matter, it was actually Revanche who was the one foretold in the Force Prophecy who has the ability to bring balance to the Force. This is on account of her having personal insight into what it would take in order to reach balance with both the Light and the Dark side of the Force due to having lived that life before.
- Enemy: Though Revanche isn't aware of it just yet, her presence within the Force has been felt by each and every Dark Sider in the Galaxy, and thus she is a known threat to their own power. This naturally places her in very real danger, as the Sith will easily be able to identify her when they locate her.
- Honor: While Revanche's entire list of default abilities would lead one to believe she is exclusively a Light Sider like the Jedi Order, in reality she can use both more or less equally, it's just that she tries not to draw on the Dark Side of the Force too frequently for the simple reason that she just doesn't like the 'aftertaste' of that particular set of powers. However, she will use her LIght Side powers in ways the Jedi wouldn't dare use them for simply by virtue of not being under their supervision, it's why she has access to the Light Sided version of Force Lightning, when most of the Order refuses to use such an attack on principle.
- Motivation: Doing Good: Revanche does what she can to alleviate the suffering caused by the wars that have long been being waged between the Light and the Dark side of the Force.
- Rivalry: With Anakin Skywalker over the title of "Chosen One."

Languages
Galactic Basic [Native]

Defense
Dodge 14, Parry 14, Fortitude 10, Toughness 10/5 (Imp. 4), Will 14

Power Points
Abilities 60 + Powers 93 + Advantages 39 + Skills 59 (118 ranks) + Defenses 36 = 287

--------------------
Personal Starship - PL 12

Strength 14, Defense -6, Toughness 14, Size Gargantuan

Features:
Communications 1, Hidden Compartments 1, Holding Cells, Infirmary, Living Space, Navigation System 1, Remote Control

Powers
Hyperdrive Engines: Array
. . Hyperdrive: Movement 2 (technological, Space Travel 2: other solar systems)
. . Sublight Drive: Flight 14 (technological, Speed: 32000 miles/hour, 60 miles/round)
Weapon Systems: Array
. . Heavy Lasers: Damage 10 (force, DC 25; Increased Range: ranged)
. . Proton Torpedoes: Damage 9 (ballistic, DC 24; Homing 2: 2 extra attempts, Increased Range: ranged)

Offense
Heavy Lasers: Damage 10, +6 (DC 25)
Proton Torpedoes: Damage 9, +6 (DC 24)

Power Points
Abilities 5 + Powers 50 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 65
--------------------
Build Comments: The actual name of Revanche's starship has yet to be determined, and the same is true for the actual make and model of the ship itself. What is known, is that this is actually about the same size as the Millennium Falcon, as well as most passenger & bounty hunter ships. A starfighter would be one size category smaller, while Colossal sized ships tend to belong to royalty and diplomats. Awesome sized ships are your Capital ships, though smaller Capital ships can be Colossal as well.

Jedi Class: The way I envision Revanche is as more of a Consular than as a Knight. Which is why she lacks things such as Force Jump and Force Dash. It's also why she has a Force Talisman rather than outright wearing armor.

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Padawan Secura / Star Wars: Revan Returns

Post by DalkonCledwin » Thu Apr 04, 2019 12:02 pm

Image
Art by Totemos on DeviantArt

Aayla Secura - PL 9
Age: 16 / Height: 1.7 m / Weight: 55 kg
Skin Color: Light Blue / Eye Color: Hazel

Strength 1, Stamina 2, Agility 7, Dexterity 8, Fighting 4, Intellect 2, Awareness 2, Presence 7

General Advantages
Assessment, Attractive 2, Benefit, Ambidexterity, Benefit, Athletics Based on Agility, Benefit, Status: Jedi Padawan, Close Attack 2, Connected, Extraordinary Effort, Fascinate (Deception), Favored Environment: Deserts, Great Endurance, Instant Up, Languages 1, Skill Mastery: Perception, Takedown, Teamwork, Tracking, Ultimate Effort: Will Checks

Enhanced Advantages
Agile Feint, Defensive Roll 5, Evasion, Luck (Inspiration), Uncanny Dodge

Skills
Acrobatics 6 (+13), Athletics 6 (+13), Close Combat: Lightsabers 6 (+10), Deception 4 (+11), Expertise: Astrogation 6 (+8), Expertise: Jedi Lore 6 (+8), Insight 4 (+6), Intimidation 4 (+11), Investigation 2 (+4), Perception 6 (+8), Persuasion 4 (+11), Stealth 4 (+11), Technology 6 (+8), Vehicles 4 (+12)

Powers
Active Force Powers: Array
. . Force Body: Healing 9 (universal power; Persistent, Reaction 3: reaction; Limited: to Once per Turn, Temporary, Notes: Reaction to damaging effects. Yes, the temporary modifier means she can die if she uses this too frequently, but she actually has to have this slot in her Array active for it to trigger the Reaction.)
. . Force Jump: Leaping 4 (universal power, Leap 120 feet at 30 miles/hour)
. . Force Speed: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
. . Telekinesis: Move Object 5 (universal power, telekinetic, 1600 lbs.; Subtle: subtle; Check Required: DC 10 - Ranged Combat: Throwing)
. . Telekinetic Wave: Cone Area Damage 5 (universal power, telekinetic, DC 20; Cone Area: 60 feet cone, DC 15, Variable Descriptor: close group - bludgeoning, force, or piercing)
Blue-bladed Lightsaber (Easily Removable)
. . Lightsaber Attacks: Array
. . . . Blaster Deflection: Deflect 11 (martial; Redirection, Reflect; Limited: to projectile attacks, Reduced Range: close)
. . . . Lightsaber Strike: Damage 6 (plasma, slashing, DC 21; Penetrating 6)
. . . . Melting Heat: Concentration Weaken 6 (melting, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Concentration)
Lightsaber Forms: Array
. . Form I (Shii-Cho): Enhanced Trait 3 (training, Advantages: All-out Attack, Daze (Deception), Improved Disarm, Notes: Most Jedi never get past this many advantages in this one)
. . Form IV (Ataru): Enhanced Trait 3 (training, Advantages: All-out Attack, Move-by Action, Skill Mastery)
. . Form V (Djem So): Enhanced Trait 3 (training, Advantages: Power Attack, Startle, Weapon Bind)
. . Form V (Shien): Enhanced Trait 3 (training, Advantages: Improved Defense, Interpose, Second Chance: Toughness saves against directed energy attacks)
. . Form VI (Jar'Kai): Enhanced Trait 3 (training, Advantages: Quick Draw, Second Chance: Resisting vulnerable condition due to feints or similar effects, Seize Initiative)
Passive Force Powers
. . Battle Precognition: Senses 1 (universal force power, Danger Sense: Mental, Advantages: Agile Feint, Defensive Roll 5, Evasion, Uncanny Dodge)
. . Force Sensitivity: Senses 1 (universal power, talent, Awareness: The Force [Mental], Advantages: Luck (Inspiration))
Twi'Lek Physiology
. . Claws: Strength-based Damage 2 (slashing, DC 18)
. . Twi'leki: Other Communication 1 (racial, Sense Type: Lekku; Subtle: encrypted)

Offense
Initiative +7
Claws: Strength-based Damage 2, +6 (DC 18)
Grab, +6 (DC Spec 11)
Lightsaber Strike: Damage 6, +12 (DC 21)
Melting Heat: Concentration Weaken 6, +12 (DC Fort 16)
Telekinesis: Move Object 5, +8 (DC 15)
Telekinetic Wave: Cone Area Damage 5 (DC 20)
Throw, +8 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Force Bond: Aayla shares a "Force Bond" with her Jedi Master, one Quinlan Vos. This operates in a similar manner to how a Psychic Rapport would in other franchisees, except it has a major drawback, it allows for Dark Side corruption to pass from one member of the bond to the next if they aren't particularly vigilant against such things, which makes it more of a complication than it would otherwise have been. It is an even bigger complication since these bonds are virtually impossible to break and in some cases will "Twin" the lives of those who bear them, so that when one dies, the other also dies.
- Honor: Aayla tries very hard to follow the Jedi Code and all the principles and teachings thereof. Sometimes she is successful, other times she is a bit less fortunate.
- Motivation: Responsibility: Aayla has been inspired to live by the examples set forth by countless Jedi who came before her. She truly believes it is within the Order's capability to make the Galaxy a better place for everyone.
- Quirk I: Despite her tendency to follow the Jedi Order's teachings to the best of her ability, Aayla can never completely ignore her more impulsive and mischievous natures. This is probably what caused Revanche to identify her as a more grown up version of Mission Vao.
- Quirk II: Aayla's preferred pajamas are most unbecoming of a Jedi, no matter what their rank happens to be within the order! Her standard day clothes aren't a whole lot better as far as some of the more conservative members of the Order are concerned.

Languages
Galactic Basic [Native], Huttese

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 7/2, Will 10

Power Points
Abilities 66 + Powers 65 + Advantages 20 + Skills 34 (68 ranks) + Defenses 25 = 210

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Master Fay / Star Wars: Revan Returns

Post by DalkonCledwin » Thu Apr 04, 2019 3:48 pm

Image
Art by IcedWingsArt on DeviantArt

Fay - PL 13
Age: 210 / Height: 1.5 m / Weight: 40 kg
Hair Color: Blonde / Eye Color: Grey

Strength 1, Stamina 1, Agility 2, Dexterity 3, Fighting 2, Intellect 2, Awareness 8, Presence 4

General Advantages
Animal Empathy, Assessment, Attractive, Benefit, Status 3: Jedi High Councilor in Absentia, Benefit, Wealth (well-off), Connected, Contacts, Eidetic Memory, Equipment 11, Extraordinary Effort, Fascinate (Persuasion), Fearless, Inspire, Interpose, Leadership, Ranged Attack 2, Second Chance: Persuasion Checks, Set-up, Skill Mastery: Persuasion, Teamwork, Ultimate Effort: Persuasion Checks, Well-informed

Enhanced Advantages
Luck (Inspiration)

Skills
Expertise: Astrogation 8 (+10), Expertise: Jedi Lore 14 (+16), Insight 8 (+16), Investigation 8 (+10), Perception 8 (+16), Persuasion 12 (+16), Ranged Combat: The Force 8 (+11), Technology 8 (+10), Treatment 10 (+12), Vehicles 8 (+11)

Powers
Active Force Powers: Array
. . Affect Mind: Cumulative Affliction 13 (universal power, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Quirk: Victim gains a +2 circumstance bonus to resist if Subtle modifier is used, Sense-dependent: Hearing)
. . Animal Bond: Cumulative Affliction 12 (universal power, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Limited: to animals (this ignores what planet they are native to))
. . Ballistakinesis: Damage 15 (universal power, telekinetic, DC 30; Increased Range: ranged, Multiattack; Inaccurate: -2, Quirk: requires objects as ammo)
. . Comprehend Languages: Comprehend 1 (universal force power, Languages - Understand All; Subtle: subtle, Sustained, Notes: Would need the addition of Comprehend (Machines/Electronics) in order to allow Fay to understand certain types of Droids)
. . Consular's Conversion: Healing 12 (light-sided power; Custom: Can Counter Extra Effort Fatigue, Reaction 3: reaction; Limited: to Self, Limited: by absorbed energy rank, Source: independently directed Force energy)
. . Force Jump: Leaping 4 (universal power, Leap 120 feet at 30 miles/hour)
. . Force Sight: Senses 10 (universal power, Analytical: Vision, Counters All Concealment: Vision, Detect: Emotional State [Vision] 2: ranged, Detect: Physical State [Vision] 2: ranged; Sustained)
. . Force Speed: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
. . Morichro: Immunity 4 (light-sided power, Custom: ongoing biological effects 1, Starvation & Thirst, Suffocation (All); Sustained; Limited: Fay is Incapacitated for duration )
. . Revitalize: Burst Area Healing 13 (light-sided power; Burst Area: 30 feet radius sphere, DC 23, Restorative, Selective, Stabilize, Subtle: subtle)
. . Telekinesis: Move Object 13 (universal power, telekinetic, 200 tons; Subtle: subtle; Check Required: DC 10 - Ranged Combat: Throwing)
. . Telekinetic Wave: Cone Area Damage 13 (universal power, telekinetic, DC 28; Cone Area: 60 feet cone, DC 23, Variable Descriptor: close group - bludgeoning, force, or piercing)
Consular's Robes
. . Insulated: Immunity 2 (armor, Environmental Condition: Heat, Environmental Condition: Cold; Limited - Half Effect)
. . Protective Garb: Protection 9 (armor, +9 Toughness)
Near Human Physiology
. . Immortal Space Elf: Immunity 1 (racial, Aging)
Passive Force Powers
. . Farseeing: Senses 9 (universal power, Awareness: Cosmic [Mental], Extended: Cosmic Awareness 8: x100m)
. . Force Sensitivity: Senses 1 (universal power, talent, Awareness: The Force [Mental], Advantages: Luck (Inspiration))
. . Force Smell: Senses 3 (universal power, Analytical: Olfactory, Extended: Olfactory 2: x100)
. . Force Visions: Senses 4 (universal power, Precognition; Uncontrolled)

Equipment
Consular Vessel, Consular's Robes

Offense
Initiative +2
Affect Mind: Cumulative Affliction 13 (DC Will 23)
Animal Bond: Cumulative Affliction 12 (DC Will 22)
Ballistakinesis: Damage 15, +11 (DC 30)
Grab, +2 (DC Spec 11)
Telekinesis: Move Object 13, +13 (DC 23)
Telekinetic Wave: Cone Area Damage 13 (DC 28)
Throw, +5 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Fame: Fay is sometimes called "The Angel of the Outer Rim", because more often than not that is where you will find her, though she also frequents the Unknown Territories. She is known for helping those most in need of the assistance of a Jedi in regions where the Council rarely ever sends anyone due to the general hostility the Jedi tend to receive from organizations such as the Hutt Cartel and Chiss Ascendency. This makes her very popular with the common everyday citizens of those regions, and her refusal to carry a Lightsaber has won her support among the governments in those regions due to it being seen as an open declaration of non-interference in the local politics. Unfortunately, these same qualities have lost her a lot of support back in the Core Worlds, save for on the Jedi High Council.
- Honor: Not only does Fay religiously adhere to the Jedi Code, she also absolutely refuses to use any form weaponry. She qualifies that as being objects which were crafted by sentient beings with the sole purpose of enabling them to harm other sentient beings. This means she doesn't ignore improvised weapons, but lacks any real proficiency with such, outside of what is possible with her Force Powers.
- Motivation: Doing Good: Fay's driving goal in life is to provide aid where it is most desperately needed, the worlds that the Galactic Senate and Jedi Council either can't reach due to lack of reliable hyperspace lanes, or where they are generally unwelcome.
- Relationship: In a lot of ways, one could say that Fay is Revanche's Jedi Master, but this is merely because Fay was the first member of the Order to encounter Revanche, and is certainly the one who has the most familiarity with the girl. If Fay were to be asked for her opinion, she would immediately tell the High Council that assigning her an official Master would be an incredibly foolish idea.

Languages
Galactic Basic [Presumably Native]

Defense
Dodge 16, Parry 10, Fortitude 10, Toughness 10, Will 16

Power Points
Abilities 46 + Powers 95 + Advantages 35 + Skills 46 (92 ranks) + Defenses 39 = 261



--------------------
Consular Vessel - PL 13

Strength 13, Defense -6, Toughness 13, Size Gargantuan

Features:
Autopilot 3 (+12), Communications 2, Computer, Fire Prevention System, Infirmary, Library, Living Space, Navigation System 3

Powers
Hyperdrive Engines
. . Hyperdrive: Movement 2 (technological, Space Travel 2: other solar systems)
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)

Power Points
Abilities 4 + Powers 25 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 44

Thorpocalypse
Posts: 1680
Joined: Fri Nov 04, 2016 8:52 pm

Re: Dalkon's Star Wars Archive

Post by Thorpocalypse » Sun Apr 07, 2019 9:51 pm

Diggin' the Star Wars stuff, Dalkon. I like the higher PLs.
Me fail English? That's unpossible. - Ralph Wiggum

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Legends Never Die Brainstorm & Notes

Post by DalkonCledwin » Thu Apr 18, 2019 12:57 am

Legends Never Die
Premise: “When the world is calling you, can you hear them screaming out your name? Legends never die, they become a part of you; everytime you bleed for reaching greatness, relentless you survive!”
Required Inclusions:
- Harry must be adopted by Duchess Satine Kryze.
- Whatever else is said about her, Satine must still follow a version of the Resol’nare, even if it is a very heavily stripped down version thereof.
- When the time comes, Harry must be old enough to participate in the Clone Wars.
- Harry must disagree with his mother’s stance on total neutrality, and have left/runaway in order to join the fighting during the Clone Wars (his actual reasons are up to the author).
- Satine must wrongfully be informed of her adoptive son’s death at some point.
- Harry’s presence being what ultimately save’s Satine from death.
Preferred Inclusions:
- Harry being paired with either Ahsoka Tano, Riyo Chuchi, or an unspecified female Jedi.
- Harry’s having been summoned back to Earth to deal with Voldemort being the situation where he allegedly died and which his adoptive mother was informed of.
- Harry somehow being trained to use the Force and/or a Lightsaber.
Forbidden Things:
- Harry romantically paired with another male.
- Harry the Emo Doormat.

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Kryze / Legends Never Die

Post by DalkonCledwin » Thu Apr 18, 2019 1:08 am

Image
Art by WRappiii on DeviantArt

Harry Kryze - PL 10
Age: 15 / Height: 1.7 m / Weight: 73 kg
Species: Human / Hair Color: Black / Eye Color: Green

Strength 3, Stamina 1, Agility 4, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 3

General Advantages
All-out Attack, Assessment, Attractive, Benefit, Alternate Identity: Harry James Potter, Benefit, Status: Prince of New Mandalore, Benefit, Wealth 3 (millionaire), Chokehold, Close Attack 6, Connected, Contacts, Daze (Intimidation), Equipment 20, Fascinate (Persuasion), Improved Aim, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Inspire, Interpose, Languages 3, Leadership, Lion Hearted, Power Attack, Quick Draw, Ranged Attack 6, Second Chance: Resisting Mind Control, Takedown, Teamwork, Well-informed

Enhanced Advantages
Improved Critical 4: Blaster, Luck 3

Skills
Acrobatics 2 (+6), Athletics 2 (+5), Deception 4 (+7), Expertise (AWE): Tactics 4 (+8), Expertise: Astrogation 2 (+4), Expertise: Etiquette & Protocol 4 (+6), Expertise: Planetary Systems 6 (+8), Expertise: Spacer 4 (+6), Expertise: The Force 10 (+12), Intimidation 2 (+5), Perception 6 (+10), Persuasion 4 (+7), Stealth 2 (+6), Technology 4 (+12/+6), Vehicles 6 (+8)

Powers
Adept of the Force: Array
. . Battle Meditation: Burst Area Luck Control 1 (universal power, Bestow Luck, Advantages: Luck 3; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: The Force, Increased Action 2: move, Reduced Range 2: close)
. . Mind Trick: Cumulative Affliction 6 (universal power, mental, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Quirk: Not including a gesture grants the target a +2 circumstance bonus to resist)
. . Telekinesis: Move Object 12 (universal power, telekinetic, 100 tons; Precise, Subtle 2: undetectable; Check Required: DC 10 - Expertise: The Force)
. . Telekinetic Wave: Cone Area Move Object 8 (universal power, telekinetic, 6 tons, DC 23; Cone Area 2: 120 feet cone, DC 18, Damaging; Limited: Pushing Away, Reduced Range: close)
Beskar'gam Armor (Removable)
. . Body Armor: Protection 6 (armor, +6 Toughness)
. . Camoflage: Concealment 4 (armor, All Visual Senses; Blending, Passive)
. . Helmet Kit: Senses 1 (technological, Low-light Vision; Feature: Perception Package (+2 to Perception Checks))
. . Iron Skin: Immunity 2 (armor, Uncommon Descriptor: Lightsabers; Limited - Half Effect)
. . Vacuum Seals: Immunity 10 (armor, Life Support; Quirk: limited to approximately 10 hours at a time)
Down in the Trenches
. . Guts: Impervious Toughness 8 (training; Sustained)
. . Natural Astrogator: Enhanced Trait 3 (talent, Technology +6 (+12); Limited 2: to checks made to plot a route through hyperspace with no astrogation data)
. . Surprising Vigor: Healing 10 (talent; Activation: move action, Limited: Must wait 1 minute between uses, Unreliable (5 uses))
. . Understands Binary: Comprehend 2 (training, Machines / Electronics)
JT-12 Jetpack (Removable)
. . Jets & Missiles: Array
. . . . Rocket Boost: Leaping 6 (technological, Leap 500 feet at 120 miles/hour; Unreliable (5 uses))
. . . . Z-6 Antivehicle Homing Missile: Burst Area Damage 7 (ballistic, DC 22; Burst Area: 30 feet radius sphere, DC 17, Homing 2: 2 extra attempts, Increased Range: ranged; Limited 2: to one use per encounter)
Modified DH-17 Blaster Pistol (Easily Removable)
. . Dangerous: Enhanced Trait 4 (technological, Advantages: Improved Critical 4)
. . Laser Gun: Array
. . . . Blaster Bolt: Damage 8 (energy, DC 23; Increased Range: ranged, Multiattack)
. . . . Stun Setting: Cumulative Affliction 5 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative, Increased Range: ranged, Multiattack; Diminished Range)
Taking the Lead: Array
. . Discredit: Broad Progressive Weaken 6 (skill, Affects: Social Traits, Resisted by: Will, DC 16; Broad: Social Traits, Increased Range 2: perception, Progressive; Sense-dependent: Hearing)
. . Inspiring Rhetoric: Healing 10 (talent; Affects Objects, Energizing, Selective, Subtle: subtle; Check Required: DC 10 - Persuasion, Limited: to Energizing Only, Limited: to Others Only, Temporary)
Wizardkind Physiology
. . Force Sensitivity: Senses 4 (racial, Acute: Force Awareness, Awareness: The Force [Mental], Detect: Spirits [Visual] 2: ranged)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Modified H-type Space Yacht, Warrior's Arsenal (Marksman Rifle, Sword)

Offense
Initiative +4
Blaster Bolt: Damage 8, +8 (DC 23)
Discredit: Broad Progressive Weaken 6 (DC Will 16)
Grab, +9 (DC Spec 13)
Marksman Rifle, +8 (DC 23)
Mind Trick: Cumulative Affliction 6 (DC Will 16)
Stun Setting: Cumulative Affliction 5, +8 (DC Fort 15)
Sword, +9 (DC 21)
Telekinesis: Move Object 12, +8 (DC 22)
Telekinetic Wave: Cone Area Move Object 8 (DC 23)
Throw, +8 (DC 18)
Unarmed, +9 (DC 18)
Z-6 Antivehicle Homing Missile: Burst Area Damage 7 (DC 22)

Complications
- Destiny: Destruction: Fate has decried that it is Harry's destiny to destroy the Dark Lord calling himself "Voldemort" and nothing Harry says or does about the matter will change this fact.
- Enemy: Due to the fact that Harry is the Prince of New Mandalore, it can be said that the members of Death Watch would be very interested in capturing him. The only reason they haven't managed to do that just yet, is because Harry's aunt is helping him to stay off their radar.
- Honor: "Education and armor, self-defense, our tribe, our language and our leader — All help us survive." ~~ Translation of the Resol'nare Rhyme from Mando'a into the High Galactic alphabet, but using Galactic Basic words. As of 22 BBY, this rhyme has seemingly been unaltered for around 3,600 years.
- Motivation: Patriotism: In his own way, Harry wants what his mother wants, which is peace and stability for Mandalore. The major disagreement they are having is because Harry realizes you can't achieve such lofty goals by abandoning everything that makes Mandalore... well, Mandalore!
- Relationship: Harry is the adoptive son of Duchess Satine Kryze, which makes him the nephew of Lieutenant Bo-Katan Kryze. He is also the biological son of Lily and James Potter, as well as the godson of Sirius Black.

Languages
Galactic Basic [Native], High Galactic, Huttese, Mando'a, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 10 (Imp. 8), Will 13

Power Points
Abilities 44 + Powers 129 + Advantages 63 + Skills 31 (62 ranks) + Defenses 28 = 295

--------------------
Modified H-type Space Yacht - PL 10

Strength 16, Defense -8, Toughness 15, Size Colossal

Features:
Communications 1, Computer, Dual Size: Gargantuan, Infirmary, Library, Living Space, Navigation System 1, Slave Circuit (Allows a single person to operate ship) 1, Variable Environment

Powers
Passive Systems
. . Hypertransciever: Other Cosmic Communication 4 (technological, Sense Type: Subspace Audiovisual Projection)
. . Shields: Impervious Toughness 10 (armor; Sustained)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: It takes 1d6 days to reach destination)
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems: Array
. . Concussion Missile Launcher: Damage 12 (sonic, DC 27; Extended Range 2, Homing 4: 4 extra attempts, Increased Range: ranged; Unreliable (5 uses))
. . Med. Laser Cannons: Damage 8 (energy, DC 23; Extended Range 3, Increased Range: ranged; Inaccurate: -2)

Offense
Concussion Missile Launcher: Damage 12, +8 (DC 27)
Med. Laser Cannons: Damage 8, +6 (DC 23)

Power Points
Abilities 4 + Powers 64 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 79
Last edited by DalkonCledwin on Thu Apr 18, 2019 5:18 am, edited 1 time in total.

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ahsoka Tano / Legends Never Die

Post by DalkonCledwin » Thu Apr 18, 2019 3:42 am

Image
Art by Totemos on DeviantArt

Ahsoka 'Snips' Tano - PL 9
Age: 14 / Height: 1.61 m / Weight: 54 kg
Species: Togruta / Hair Color: Um... / Eye Color: Blue

Strength 3, Stamina 3, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 4, Presence 2

General Advantages
All-out Attack, Assessment, Attractive, Beginner's Luck, Benefit, Ambidexterity, Benefit, Security Clearance: GAotR, Benefit, Status: Jedi Padawan, Close Attack 5, Connected, Daze (Deception), Defensive Roll 2, Fascinate (Persuasion), Improved Disarm, Improved Initiative, Inventor, Languages 3, Leadership, Move-by Action, Taunt, Trance

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 6 (+9), Athletics 6 (+9), Deception 4 (+6), Expertise (AWE): Tactics 4 (+8), Expertise: Astrogation 6 (+8), Expertise: Planetary Systems 4 (+6), Expertise: The Force 8 (+10), Insight 2 (+6), Intimidation 4 (+6), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+8), Ranged Combat: The Force 6 (+8), Stealth 6 (+9), Technology 6 (+12/+8), Treatment 4 (+6), Vehicles 6 (+8)

Powers
Born on the Fringe
. . Beast Wrangler: Cumulative Affliction 6 (talent, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16, Advantages: Animal Empathy; Cumulative, Increased Range 2: perception; Check Required: DC 10 - Persuasion, Limited 2: to creatures with animal intelligence (generally possessing an Intellect of -4 or -5), Quirk: Ahsoka must present herself in such a way as to be no threat to the animal in question)
. . Jury-Rigger: Enhanced Trait 2 (talent, Technology +4 (+12); Limited: to checks for making repairs, jury-rigging repairs, or jury-rigging devices)
. . Minor Force Bond: Feature 1 (universal power, talent, Notes: Ahsoka has an empathic bond with Plo Koon that can stretch across any distance.)
. . Understands Artooie: Comprehend 2 (skill, Machines / Electronics)
Jedi Guardian: Array
. . Farseeing: Senses 10 (universal power, Awareness: Cosmic [Mental], Extended: Cosmic Awareness 9: x1bn; Sustained)
. . Force Light I: Nullify 9 (light side power, Counters: Taint of the Dark Side, DC 19; Affects Objects, Simultaneous; Reduced Range: close, Tiring)
. . Force Light II: Progressive Burst Area Affliction 9 (light side power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Creatures afflicted by the Taint of the Dark Side, Limited: to Holding at Bay, Limited Degree, Tiring)
. . Force Vision: Senses 8 (universal powers, Postcognition, Precognition; Sustained; Uncontrolled)
. . Mass Telekinesis: Shapeable Area Move Object 9 (universal power, telekinetic, 12 tons; Shapeable Area 3: 125 cft., DC 19, Feature: Extraordinary Effort for +2 Effect Ranks; Check Required: DC 10 - Expertise: The Force, Reduced Range: close, Tiring)
. . Precision Telekinesis: Move Object 9 (universal power, 12 tons; Precise, Subtle 2: undetectable; Check Required: DC 10 - Expertise: The Force)
. . Surge: Enhanced Trait 6 (universal power, Acrobatics +6 (+15), Athletics +6 (+15); Activation: move action)
. . Telekinetic Wave: Cone Area Move Object 9 (universal power, telekinetic, 12 tons, DC 24; Cone Area: 60 feet cone, DC 19, Damaging; Limited: Pushing Away, Reduced Range: close)
Lightsaber & Shoto (Easily Removable)
. . Lightsaber Attacks: Array
. . . . Melt Through: Weaken 6 (energy blade, Affects: Toughness, Resisted by: Fortitude, DC 16; Accurate: +2, Affects Objects Only, Split: 2 targets)
. . . . Saber Deflection: Deflect 9 (energy blade; Redirection, Reflect; Limited: to Projectile-based attacks, Reduced Range: close)
. . . . Saber Strikes: Damage 6 (energy blade, DC 21; Accurate: +2, Penetrating 6, Split: 2 targets)
Lightsaber Forms: Array
. . Form V (Djem So): Enhanced Trait 6 (mastered, training, Advantages: Improved Defense, Power Attack, Second Chance: Disarm Attempts, Startle, Takedown, Weapon Bind)
. . Form V (Shien): Enhanced Trait 5 (mastered, training, Advantages: Evasion, Favored Environment: open battlegrounds where outnumbered by at least two-to-one, Improved Defense, Interpose, Second Chance: Toughness checks against directed energy attack)
. . Form VI (Jar'Kai): Enhanced Trait 3 (unmastered, training, Advantages: Agile Feint, Quick Draw, Seize Initiative)
Togruta Physiology
. . Bio Sonar: Senses 4 (racial, Accurate: Hearing, Tracking: Hearing 1: -1 speed rank, Ultra-hearing)
. . Force Sensitivity: Senses 4 (racial, Acute: Force Awareness, Awareness: The Force [Mental], Detect: Spirits [Visual] 2: ranged)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 2 (racial, +2 Toughness)

Offense
Initiative +7
Beast Wrangler: Cumulative Affliction 6 (DC Will 16)
Force Light I: Nullify 9, +9 (DC Will 19)
Force Light II: Progressive Burst Area Affliction 9 (DC Will 19)
Grab, +9 (DC Spec 13)
Mass Telekinesis: Shapeable Area Move Object 9 (DC 19)
Melt Through: Weaken 6, +11 (DC Fort 16)
Precision Telekinesis: Move Object 9, +8 (DC 19)
Saber Strikes: Damage 6, +11 (DC 21)
Telekinetic Wave: Cone Area Move Object 9 (DC 24)
Throw, +2 (DC 18)
Unarmed, +9 (DC 18)

Complications
- Destiny: Rescue: It is Ahsoka's current destiny to rescue Jabba the Hutt's son(?), one Rotta the Hutt, from the clutches of the Separatists and return him(?) safely to his(?) father(?).
- Enemy: As a Jedi, it can be said that the Sith are Ahsoka's eternal enemies. In addition to the Sith, she also has to worry about the Confederation of Independent Systems (otherwise known as the Separatists), who are waging war against the Republic.
- Motivation: Doing Good: Ahsoka loves helping people, and always looks for the best opportunities with which to do just that, even if it might get her into trouble with her superiors, or more directly, with Skyguy.
- Power Loss: Extremely loud sounds can temporarily disrupt Ahsoka's ability to use her Bio Sonar power.
- Relationship: Ahsoka is the Padawan Learner of Anakin 'Skyguy' Skywalker. She is also a favored student of Plo Koon, with the two sharing a Force Bond, even if it is a minor one.

Languages
Galactic Basic, Kel Dor, Pidgin Mando'a, Togruti [Native]

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 7/5, Will 12

Power Points
Abilities 46 + Powers 83 + Advantages 27 + Skills 44 (88 ranks) + Defenses 26 = 226

--------------------
Build Comments: When Jango Fett allowed himself to be cloned, there was no way he was giving those clones a full working dictionary of the Mandalorian language. As such, they got "Pidgin Mando'a" instead, this basically amounts to the sign language used by the clones and absolutely nothing else of any real worth.

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Riyo Chuchi / Legends Never Die

Post by DalkonCledwin » Thu Apr 18, 2019 6:46 am

Image
Art by OlchaS on DeviantArt

Riyo Chuchi - PL 9
Age: 13 / Height: 1.65 m / Weight: 52 kg
Species: Near-Human (Pantoran) / Hair Color: Light Purple / Eye Color: Golden Yellow

Strength 0, Stamina 1, Agility 4, Dexterity 3, Fighting 1, Intellect 3, Awareness 4, Presence 5

General Advantages
Assessment, Attractive 2, Beginner's Luck, Benefit, Diplomatic Immunity, Benefit, Status: Pantoran Senator, Benefit, Wealth 2 (independently wealthy), Connected, Defensive Roll, Inspire 3, Jack-of-all-trades, Languages 4, Ranged Attack 3, Set-up 2, Startle, Taunt

Enhanced Advantages
Skill Mastery: Expertise: Etiquette & Protocol, Ultimate Effort: Expertise: Etiquette & Protocol, Well-informed

Skills
Acrobatics 4 (+8), Athletics 4 (+4), Deception 8 (+13), Expertise (Pre): Astrogation 4 (+9), Expertise (Pre): Etiquette & Protocol 8 (+13), Expertise: Galactic History 6 (+9), Expertise: Planetary Systems 6 (+9), Expertise: Politics 6 (+9), Insight 8 (+12), Intimidation 4 (+9), Investigation 8 (+15/+11), Perception 6 (+10), Persuasion 10 (+15), Ranged Combat: Blaster Pistols 4 (+7), Stealth (Pre): 4 (+9), Technology (Pre): 4 (+9), Vehicles (Pre): 4 (+9)

Powers
Galactic Senator
. . Senatorial Knowledge: Enhanced Trait 5 (training, Investigation +4 (+15), Advantages: Skill Mastery, Ultimate Effort: Expertise: Etiquette & Protocol, Well-informed; Limited: to Investigation checks for Gathering Information [2 ranks only])
. . Understands Binary: Comprehend 2 (training, Machines / Electronics)
. . Works Like a Charm: Feature 5 (talent; Subtle: subtle, Notes: Riyo may use her Presence modifier instead of another ability modifier when making checks for the following skills: Stealth, Expertise: Etiquette & Protocol, Expertise: Astrogation, Vehicles, Technology)
Modified Q2 Hold-Out Blaster (Easily Removable)
. . Concealable: Feature 1 (technological, Notes: Riyo gains a +10 circumstance bonus to Sleight of Hand checks made to conceal this Blaster)
. . Nonlethal Options: Array
. . . . Ion Bolt: Broad Simultaneous Weaken 4 (ionic energy, Affects: Electronics, Resisted by: Fortitude, DC 14; Accurate 2: +4, Affects Objects Only, Broad: Electronics, Increased Range: ranged, Simultaneous; Activation 2: standard action, Unreliable (5 uses))
. . . . Stun Bolt: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Accurate 2: +4, Cumulative, Increased Range: ranged; Diminished Range 2)
Pantoran Physiology
. . Ice Queen: Immunity 10 (racial, Common Descriptor: Cold Effects; Limited - Half Effect)
. . Tough: Protection 3 (racial, +3 Toughness)
Stop the War: Array
. . Diplomatic Solution: Burst Area Affliction 6 (skill, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Burst Area 2: 60 feet radius sphere, DC 16, Increased Range 2: perception; Sense-dependent: Hearing)
. . Disarming Smile: Perception Area Affliction 9 (talent, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 19; Perception Area: DC 19 - Visual, Increased Duration 2: sustained, Insidious; Instant Recovery, Limited: Conditions end after being sustained for 1 combat round, Limited Degree, Quirk 2: Cumulative Circumstance Bonus to resistance checks for each successive use in same encounter)
. . Inspiring Rhetoric: Burst Area Healing 12 (talent; Affects Objects, Burst Area: 30 feet radius sphere, DC 22, Energizing, Subtle: subtle; Check Required: DC 10 - Persuasion, Limited: to Energizing Only, Limited: to Others Only, Temporary)
. . Bacta Jab: Healing 10 (technological; Feature: Can use on the following turn immediately after failing a Healing Check, Persistent, Restorative; Limited: to Others Only, Unreliable (5 uses))
Weave Armor (Removable)
. . Body Armor: Protection 3 (armor, +3 Toughness, Notes: This armor basically looks more or less identical to what Padmé wore to the Battle of Geonosis in Episode II.)

Offense
Initiative +4
Diplomatic Solution: Burst Area Affliction 6 (DC Will 16)
Disarming Smile: Perception Area Affliction 9 (DC Will 19)
Grab, +1 (DC Spec 10)
Ion Bolt: Broad Simultaneous Weaken 4, +14 (DC Fort 14)
Stun Bolt: Cumulative Affliction 4, +14 (DC Fort 14)
Throw, +6 (DC 15)
Unarmed, +1 (DC 15)

Complications
- Enemy: Riyo represents Pantora within the Galactic Senate. This carries with it the unfortunate problem of her being a very high profile target for the Confederation of Independent Systems, as well as the assorted garden variety scum and villainy when they get it into their heads that ransom demands are viable "get rich quick" schemes.
- Honor: Riyo abhors the very act of killing another sentient being, and as such only ever uses nonlethal countermeasures when engaging in combat situations. This has led her to be even more annoyed with the fact that she was assigned a Mandalorian Warrior as a bodyguard, as Harry has no issues with killing someone to keep Riyo safe.
- Motivation: Patriotism: Riyo is very proud to be both a Pantoran and a citizen of the Galactic Republic, and strives always to help make the Galaxy a better place, but only by following the laws of the very Republic she sits on the Senate of.
- Prejudice: Riyo is merely 13 years old, meaning that even if she proposes a bill or amendment within the Senate that is actually a good idea, odds are someone else is going to jump in and claim all the credit for thinking of the idea in the first place. Worst of all, due to her lacking seniority, there is very little she can do to change this fact.
- Riyo's Action Hero Nanny Droid: When she got promoted to the post of Senator, the last thing Riyo ever expected to have happen was for her to be assigned a bodyguard/chauffeur from Mandalore. Worst of all, is that her bodyguard really should have a bodyguard himself due to whose son he happens to be!

Languages
Farang, High Galactic, Huttese, Pantoran [Native], Talzzi (Eventually), Waroot

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 8/7, Will 13

Power Points
Abilities 42 + Powers 59 + Advantages 25 + Skills 49 (98 ranks) + Defenses 28 = 203
Last edited by DalkonCledwin on Fri Apr 19, 2019 12:42 am, edited 1 time in total.

User avatar
DalkonCledwin
Posts: 1347
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Re: Dalkon's Star Wars Archive

Post by DalkonCledwin » Thu Apr 18, 2019 10:41 pm

So, it appears that Google+ has decided to shut down consumer (personal) brand accounts. For that reason, and so that I have access to all the stuff on Doug Rolnick's site, I will be porting it over to this site, with my own modifications where necessary. I will be trying to represent the stuff in a format that is more readable than what he has on his site though.

Post Reply