B.A.D. People (M&M 3e-Full)

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Bladewind
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Re: B.A.D. People (M&M 3e Recruiting until 1/8)

Post by Bladewind » Fri Jan 11, 2019 4:27 am

I don’t see why not.

If you use the growth rank as mass instead of length, account for empty space for seats and the like... at Growth 7 by mass and numbers he’s 22 feet. I see no reason it couldn’t be larger...

Also depends if you want Milano style transportation or x-wing seats.

However, it was just a thought...

EDIT - and one that I will quickly pursue. As soon as I have full access to my computer and character sheet, I will make a quick change that may help, assuming you choose Salvo.
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

Horsenhero
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Re: B.A.D. People (M&M 3e Recruiting until 1/8)

Post by Horsenhero » Fri Jan 11, 2019 5:58 pm

Just an update, I'm almost there. Just working on the last slot.

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Bladewind
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Re: B.A.D. People (M&M 3e Recruiting until 1/8)

Post by Bladewind » Sat Jan 12, 2019 4:28 am

Waiting on the roster, but here's a WIP of a thought that was suggested to me:

Cockpit/ Personnel Transport
Size: Feature -2 [Default – Small (House)- Chosen: Diminutive - (Apartment)],
Toughness: Feature 4 [Starting Value = 6 (Total = 14); 1 point per +2 Toughness],
Communications: Feature 1, [As a Power, it would also be Dimensional Senses, Affect Others Only (those inside)]
Communication Link/ Holographic Image: Feature 1, - Allows for Communications with Salvo and beings inside.
Sealed: Feature 1


I could also make it Enhanced Equipment (HQ) 2, quirk (only available/ accessible while Salvo is in Vehicule mode)
This would also cost 1 PP (as a power instead of advantage), and allow for 5 additional EP for additional features...
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

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StarGuard
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Location: Indiana

Re: B.A.D. People (M&M 3e Recruiting until 1/8)

Post by StarGuard » Sat Jan 12, 2019 4:04 pm

Damn been gone too long. Missed my chance here. Fun all.

Horsenhero
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Re: B.A.D. People (M&M 3e Recruiting until 1/8)

Post by Horsenhero » Mon Jan 14, 2019 8:21 pm

Okay, after a whole lot of consideration and some deep contemplation over who would work best with the campaign (as well as who works best in the comic playing in my head), I believe I will go with the following cast:
Facet
Kaiju
Outsider
Salvo
Stargirl


Thanks everyone for submitting characters.

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Bladewind
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Re: B.A.D. People (M&M 3e-Full)

Post by Bladewind » Mon Jan 14, 2019 9:08 pm

Sweet ! Look forward to starting !
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

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Bladewind
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Joined: Sat Nov 05, 2016 9:26 pm

Re: B.A.D. People (M&M 3e-Full)

Post by Bladewind » Mon Jan 14, 2019 9:41 pm

So...

From what I see in the end, almost all can fly (and fly interstellar distances to boot) under their own power. The only one that can't is still immune to the ravages of space so I dont think I need to make any real change to Salvo. I`ll keep the idea of the cockpit in reserve for any gained PP down the road and leave it to descriptor for now.
Thorpocalypse wrote:
Sun Oct 07, 2018 6:01 pm
Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document

CaptainChaos
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Re: B.A.D. People (M&M 3e-Full)

Post by CaptainChaos » Mon Jan 14, 2019 9:42 pm

Excellent! Thank you for choosing my submission.

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Doctor Malsyn
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Re: B.A.D. People (M&M 3e-Full)

Post by Doctor Malsyn » Mon Jan 14, 2019 10:16 pm

Hey nice! Should be a fun time, I hope.
Am I dead? Am I alive? The answer may surprise you!
------------
  • Tough Stuff / Cindy Caramel
  • The Everlasting Warrior / Dai Jin
  • Shadowdancer / Alanari Fal'll
  • Mergebane / Osamu Ryou
  • Elizabeth Walsh
  • GM of The New Mythos

EpicEclipse
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Re: B.A.D. People (M&M 3e-Full)

Post by EpicEclipse » Tue Jan 15, 2019 2:09 am

Well, it was a smaller pool to choose from, and Endglanz is an "out there" kind of concept. Have fun all.

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Tattooedman
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Re: B.A.D. People (M&M 3e-Full)

Post by Tattooedman » Tue Jan 15, 2019 2:39 am

Cool! Looking forward to this starting as that's an interesting cast.

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Bill from Accounting
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Re: B.A.D. People (M&M 3e-Full)

Post by Bill from Accounting » Tue Jan 15, 2019 6:58 am

Huh. I'm honestly kind of surprised to have been picked. Happy! But surprised. It's just that out of all the characters submitted, she's sort of the least "cosmic" of them all, and I was sure it was going to hurt my chances. As Bladewind pointed out, she's the only one who can't travel through space... or fly at all, for that matter. She does offer some cosmic-level damage; an Atomic Blast Power Attack doing 20+ damage should put a dent in anything it manages to hit.

Speaking of how "grounded" Kaiju is, I'm still open to making changes to her backstory if it helps putting her in the cosmic scene. If Horsenhero or any of the other players have ideas they'd like to try, let me know; I'm flexible!

Horsenhero
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Re: B.A.D. People (M&M 3e-Full)

Post by Horsenhero » Fri Jan 18, 2019 8:23 am

Okay, as soon as a little tweak is made to Kaiju's backstory I'll get this going.

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Doctor Malsyn
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Re: B.A.D. People (M&M 3e-Full)

Post by Doctor Malsyn » Sun Jan 27, 2019 7:50 am

Alright! We're getting started at last. :D
Am I dead? Am I alive? The answer may surprise you!
------------
  • Tough Stuff / Cindy Caramel
  • The Everlasting Warrior / Dai Jin
  • Shadowdancer / Alanari Fal'll
  • Mergebane / Osamu Ryou
  • Elizabeth Walsh
  • GM of The New Mythos

Horsenhero
Posts: 899
Joined: Fri Nov 04, 2016 9:01 pm

Re: B.A.D. People (M&M 3e-Full)

Post by Horsenhero » Sun Jan 27, 2019 3:34 pm

Doctor Malsyn wrote:
Sun Jan 27, 2019 7:50 am
Alright! We're getting started at last. :D
At last indeed! The last week or so has been busy both at the old 9 to 5 (actually 10pm to 7am) and the comic creation business, but I finally got the chance to finish off writing the "introductions". Fortunately from here on in things ought to be a bit less wordy and grandiose, which should speed things up some.

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