Dalkon's Narutoverse Archive

Where in all of your character write ups will go.
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DalkonCledwin
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Dalkon's Narutoverse Archive

Post by DalkonCledwin » Sat Dec 08, 2018 5:41 pm

Since I almost never cross Potterverse with Narutoverse, I figured I would make separate archives for the two categories as they are entirely separate multiverses to me.

Important Info
- House Rules
- Templates
- Please feel free to private message me for a link to where you can find my fanfiction, but I will not be providing such a link here, as I got told off for doing such elsewhere.

Archetypes
- Mecha & Manga Ninja

The Kitsune's Beloved Kit
- Introductory Blurb
The Main Characters
- Uzumaki Naruto (Wave Mission)
- Haruno Sakura (Wave Mission)
Last edited by DalkonCledwin on Sun Dec 09, 2018 1:46 pm, edited 5 times in total.

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Re: Dalkon's Narutoverse Archive

Post by DalkonCledwin » Sat Dec 08, 2018 5:41 pm

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Re: Dalkon's Narutoverse Archive

Post by DalkonCledwin » Sat Dec 08, 2018 5:42 pm

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Narutoverse House Rules

Post by DalkonCledwin » Sat Dec 08, 2018 5:47 pm

Before anyone asks, I am not listing the rules for specific Jutsu or Kekkei Genkai in this post, those will go in the write-ups given over to specific characters. This entry is meant more for universal rules to my interpretation of Narutoverse.

Setting Rules List
  • The first thing to note is that Narutoverse has one very important mechanic to it that is extremely hard to define using the normal rules of Mutants & Masterminds. That mechanic is what is referred to as "Chakra." The way I have decided to resolve this, is that E & D Rank Jutsu can pretty much be spammed without limit. C & B Rank Jutsu tend to have either the Tiring or the Unreliable (5 Uses) flaw on them, while A & S Rank Jutsu tend to have BOTH the Tiring & Unreliable (5 Uses) flaw.
  • Next on the list is that the above information applies primarily to run of the mill Shinobi. Those Shinobi who are noted to have either exceptionally dense, or else exceptionally vast, pools of Chakra such as Naruto himself, tend to not have to worry about any of those limitations. Kage tend to not even notice the existence of such limitations, nor do most S-Rank Criminals. The limitations can still be used for certain techniques belonging to such characters, but they are no longer necessary for determining the effects of Chakra Exhaustion.
  • Sage Mode and Jinchuriki Transformations are going to be functionally identical to the Holding Back advantage, though they will be treated as Features rather than the advantage itself. A single character can even have multiple instances of what are in effect, functionally identical features since each transformation and sage mode have different effects on the person using them.
  • Doujutsu such as the Sharingan have the Distracting flaw attached to their use. This is to emulate the fact that they seem to eat up a huge amount of the user's chakra, while also offsetting the huge advantage that they give the user in combat terms.
  • To emulate the existence of "Bingo Books", I have decided to implement the Reputation rules from page 189 of the Gamemaster's Guide. Also since Missions tend to offer monetary rewards I have decided to implement the Wealth system from page 190 of the same book.
Stuff Borrowed from Vigilance Press
Advantages:
  • Bad Boy / Bad Girl: This advantage grants a +2 circumstance bonus to Deception and Persuasion checks made to deceive, seduce, or change the attitude of a character who knows the person with this advantage is no good for them, but simply doesn't care.
  • Beloved: Grants the benefits of the Interpose and Teamwork advantages with one specific character. Characters who already possess either or both of those two advantages can instead opt to gain the effects of the Inspire advantage once per encounter when in the presence of the character specified by this advantage. This advantage can be taken for a group of characters, instead of just a single characters, such as a family with a strong emotional bond to each other.
  • Favored Type: Functions in a similar way to Favored Foe, but grants it's bonus on attempts to deceive, seduce or change the attitude of a given type of personality portfolio, such as the aforementioned bad boys and bad girls, tsunderes, or yes, even yanderes!
Features:
  • Pheromones: Grants a +2 circumstance bonus to attempts to charm, seduce, or change the attitude of characters who inhale the pheromones (sense dependent). If taken twice, the bonus increases to +5.
  • Strangely Sexy: In my settings, characters who are noted as being ugly suffer a -2 penalty to all interaction checks save for Intimidation, while characters who have a truly inhuman appearance suffer a -5 penalty. This feature negates those penalties, though you need two ranks to negate the effects of an inhuman appearance entirely.
Custom Advantages & Skills
  • Expertise: Ninjutsu: This skill is the in-universe counterpart to Expertise: Magic and performs all the same functions that such a skill would normally perform.
  • Expertise: Calligraphy: Having ranks in this skill is a prerequisite for taking the Fuinjutsu Artist advantage, even if it doesn't actually contribute to the process of using said advantage.
  • Fuinjutsu Artist: This advantage serves virtually the same purpose as the Artificer advantage in this setting, but as Fuinjutsu is reliant upon inscribed seals, Expertise: Calligraphy is a prerequisite for taking this advantage.
Last edited by DalkonCledwin on Sun Dec 09, 2018 7:28 am, edited 7 times in total.

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Mecha & Manga Ninja Archetype

Post by DalkonCledwin » Sat Dec 08, 2018 7:05 pm

Mecha & Manga Ninja - PL 10

Strength 2, Stamina 1, Agility 3, Dexterity 3, Fighting 5, Intellect 0, Awareness 1, Presence 0

Advantages
Agile Feint, Benefit: Climbing based on Acrobatics, Close Attack 5, Defensive Roll 3, Equipment 1, Hide in Plain Sight, Quick Draw

Skills
Acrobatics 12 (+15), Athletics 8 (+10), Close Combat: Strike 2 (+7), Deception 8 (+8), Expertise (AWE): Survival 5 (+6), Expertise: Martial Arts 5 (+5), Perception 10 (+11), Ranged Combat: Shuriken 2 (+5), Sleight of Hand 8 (+11), Stealth 12 (+15)

Powers
Ninja Armor: Protection 2 (+2 Toughness)
Ninja Array
. . Alternate Form (Shadow) (Activation: Move Action)
. . . . Concealment: Concealment 2 (Sense - Sight; Limited: Darkness and Shadow)
. . . . Insubstantial: Insubstantial 4 (Incorporeal)
. . . . Movement: Movement 4 (Permeate 1: speed rank -2, Slithering, Trackless: Choose Sense 1, Wall-crawling 1: -1 speed rank)
. . . . Teleport: Teleport 2 (120 feet in a move action, carrying 50 lbs.; Accurate, Change Velocity; Medium: Shadows)
. . Decoys: Concealment 4 (All Visual Senses; Limited: Decoy Images)
. . Morph: Morph 2 (+20 Deception checks to disguise; Narrow group)
. . Perfect Balance: Movement 1 (Sure-footed 1)
. . Strike: Strength-based Damage 6 (DC 23)
. . Substitution: Teleport 5 (900 feet in a move action, carrying 50 lbs.; Reaction 3: reaction; Noticeable: Leaves behind a purely narrative replacement)
Ninja Talents
. . Chi Reading: Senses 4 (Acute: Detect Chi, Analytical: Detect Chi, Detect: Chi 2: ranged)
. . Ninja Run: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round; Limited: to 10 rounds of movement, Noticeable: Arms are spread out behind back)
. . Sneak Attack: Strength-based Damage 3 (talent, DC 20; Bane: Vulnerable or Defenseless Targets, Limited: to the First Round of Combat)
. . Strike Flurry: Strength-based Damage 1 (talent, DC 18; Multiattack; Inaccurate: -2)
Shuriken: Damage 1 (piercing, DC 16; Increased Range: ranged, Multiattack; Diminished Range)

Equipment
Ninja Armor, Shuriken

Offense
Initiative +3
Grab, +10 (DC Spec 12)
Shuriken: Damage 1, +5 (DC 16)
Sneak Attack: Strength-based Damage 3, +10 (DC 20)
Strike Flurry: Strength-based Damage 1, +8 (DC 18)
Strike: Strength-based Damage 6, +12 (DC 23)
Throw, +3 (DC 17)
Unarmed, +10 (DC 17)

Languages
Native Language

Defense
Dodge 12, Parry 8, Fortitude 7, Toughness 6/1, Will 8

Power Points
Abilities 30 + Powers 46 + Advantages 13 + Skills 36 (72 ranks) + Defenses 25 = 150

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The Kitsune's Beloved Kit Introduction

Post by DalkonCledwin » Sun Dec 09, 2018 12:02 pm

The Kitsune's Beloved Kit
Premise: Twenty-Seven Years ago, an old woman passed from this world and with her passing something so unprecedented occured that it would change the fates of not just the young girl who was destined to succeed her, but also of that young girl’s future son! «Inspired by Quatermass’ “Kitsune Child” story blurb, located in The Forbidden ANBU Files on his profile»

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Uzumaki Naruto (Wave Mission) / The Kitsune's Beloved Kit

Post by DalkonCledwin » Sun Dec 09, 2018 12:12 pm

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Uzumaki Naruto - PL 8
Age: 12 / Height: 4' 10" / Weight: 90 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth: +8 / Reputation: +8

Strength 5, Stamina 5/4, Agility 3, Dexterity 2, Fighting 7, Intellect 1, Awareness 3, Presence 3

Advantages
Animal Empathy, Attractive, Daze (Deception), Defensive Roll, Equipment 2, Evasion, Fascinate (Persuasion), Hide in Plain Sight, Improved Initiative, Inspire, Luck (Recover) 4, Ranged Attack 4, Set-up, Teamwork, Ultimate Effort: Will checks, Untapped Potential

Skills
Acrobatics 2 (+5), Athletics 6 (+11), Deception 2 (+5), Expertise (AWE): Streetwise 2 (+5), Expertise: Ninjutsu 6 (+7), Expertise: Popular Culture 2 (+3), Insight 4 (+7), Intimidation 2 (+4), Perception 8 (+11), Persuasion 6 (+9), Stealth 10 (+15), Technology 2 (+3)

Powers
General Ninjutsu Array
. . Bunshin no Jutsu: Concealment 4 (All Visual Senses; Limited: Decoy Images)
. . Henge no Jutsu: Morph 3 (+20 Deception checks to disguise; Broad group, Notes: Any humanoid)
. . Kawarimi no Jutsu: Teleport 3 (250 feet in a move action, carrying 50 lbs.; Reaction 3: reaction; Noticeable: Leaves behind a purely narrative replacement)
. . Perfect Balance: Movement 2 (Safe Fall, Sure-footed 1)
. . Sennen Goroshi: Strength-based Damage 2 (bludgeoning, DC 22; Bane: Vulnerable or Defenseless Targets)
Jinchuriki Qualities
. . Blazing Rage: Enhanced Trait 4 (Traits: Strength +2 (+7), Dodge -1 (+8), Parry -1 (+8), Toughness +1 (+8), Advantages: Fearless; Activation: move action, Quirk: Will relentlessly attack any target that Naruto knows is a foe)
. . Enhanced Physique: Enhanced Trait 8 (Traits: Stamina +1 (+5), Dodge +2 (+9), Will -1 (+7), Advantages: Luck (Recover) 4, Untapped Potential)
. . Kyuubi Manifestation: Feature 1 (Notes: At the cost of a Hero Point, and by making a successful DC 18 Will check (no bonuses), Naruto can enter a Kyuubi Manifestation, whereupon his Power Level increases by 4, and he gains 60 additional Power Points to purchase traits representive of the Form One Transformation of a Jinchuriki. This comes with the major complication of him being basically controlled by the Kyuubi no Kitsune while the transformation persists.)
. . Negative Emotion Sensing: Senses 3 (Acute: Detect Emotion, Detect: Emotion 2: ranged; Limited: to Negative Emotions)
. . Poison Resistance: Immunity 1 (Poison; Limited - Half Effect)
Lupine Hanyou Physiology
. . Claws: Strength-based Damage 1 (slashing, DC 21; Dangerous)
. . Demonic Physique: Impervious Toughness 3
. . Fast Healing: Regeneration 2 (Every 5 rounds)
. . Lupine Senses: Senses 4 (Acute: Olfactory, Extended: Hearing 1: x10, Low-light Vision, Tracking: Olfactory 1: -1 speed rank)
. . Running Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)
. . Still a Child: Shrinking 2 (-1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
. . Vaulting: Leaping 2 (Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
Nin Arsenal
. . Fuma-Shuriken: Damage 3 (piercing, DC 18; Dangerous, Increased Range: ranged; Limited: to One Use)
. . Kunai: Strength-based Damage 1 (slashing, DC 21; Dangerous)
. . Shuriken: Damage 1 (piercing, DC 16; Extended Range, Increased Range: ranged, Multiattack; Unreliable (5 uses))
Reinforced Clothing: Protection 1 (+1 Toughness)
Uzumaki Hiden Array
. . Kogeki no Jutsu: Damage 4 (piercing, DC 19; Feature: Extraordinary Effort for +2 Effect Ranks, Increased Range: ranged, Multiattack)
. . Kongo Fusa: Strength-based Damage 1 (piercing, DC 21; Aura: Chakra-Enhanced, Reach (melee) 2: 10 ft., Tripping)
. . Kosoku no Jutsu: Concentration Cumulative Affliction 5 (sealing, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 15; Concentration, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)

Equipment
Camo Clothing, Commlink, Multi-tool, Nin Arsenal (Fuma-Shuriken, Kunai, Shuriken), Reinforced Suit

Offense
Initiative +7
Claws: Strength-based Damage 1, +7 (DC 21)
Fuma-Shuriken: Damage 3, +6 (DC 18)
Grab, +7 (DC Spec 15)
Kogeki no Jutsu: Damage 4, +6 (DC 19)
Kongo Fusa: Strength-based Damage 1, +7 (DC 21)
Kosoku no Jutsu: Concentration Cumulative Affliction 5, +6 (DC Fort/Will 15)
Kunai: Strength-based Damage 1, +7 (DC 21)
Sennen Goroshi: Strength-based Damage 2, +7 (DC 22)
Shuriken: Damage 1, +6 (DC 16)
Throw, +6 (DC 20)
Unarmed, +7 (DC 20)

Complications
- Enemies: Although it hasn't become relevant yet, the fact is that the Akatsuki is trying to locate the Jinchuriki in the world so that they can harvest their Bijuu for some nefarious purpose that will invariably backfire on them quite spectacularly.
- Honor: "I never go back on my word, that is my ninja way!"
- Motivation: To Be Hokage: Naruto wants desperately to be recognized as worthy of the honor and distinction of being named the Hokage of the Village Hidden in the Leaves, otherwise known as Konohagakure no Sato.
- Mythic Weakness: Having the Kyuubi no Kitsune removed from his body by force runs a high risk of actually killing Naruto.
- Relationship: Naruto is both the jailer and the son to the current Kyuubi no Kitsune, a being who was once two distinct beings. One of whom was the previous Kyuubi, Kurama. The other of which was the young woman who was intended to be the jailer prior to Naruto, Uzumaki Kushina. Something went wrong during her sealing ritual and where once there were two distinct beings, there were now a singular individual with the powers and knowledge of both Kushina & Kurama.
- Responsibility: Naruto is a member of Team 7, or as it is otherwise known, Team Kakashi, and has a responsibility to defend and protect the other members of that team, just as they have a responsibility to defend and protect him.
- Rivalry: With his fellow Team 7 member, Sasuke Uchiha.

Languages
Common

Defense
Dodge 9/7, Parry 9, Fortitude 9, Toughness 7/5, Will 7/8

Power Points
Abilities 56 + Powers 75 + Advantages 18 + Skills 26 (52 ranks) + Defenses 13 = 188

Build Comments: I am not at this time going to be including the Jinchuriki Forms, as they are largely plot devices.

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Haruno Sakura (Wave Mission) / The Kitsune's Beloved Kit

Post by DalkonCledwin » Sun Dec 09, 2018 1:45 pm

Image
Haruno Sakura - PL 8
Age: 12 / Height: 4' 11" / Weight: 79 lbs
Hair Color: Pink / Eye Color: Green
Wealth: +16 / Reputation: +8

Strength 2, Stamina 2, Agility 3, Dexterity 4, Fighting 7, Intellect 3, Awareness 4, Presence 3

Advantages
Agile Feint, Assessment, Attractive, Benefit, Wealth 2 (independently wealthy), Close Attack 2, Daze (Intimidation), Defensive Attack, Defensive Roll 3, Diehard, Equipment 2, Evasion, Favored Type: Bad Boys, Fearless, Fuinjutsu Artist, Great Endurance, Improved Aim, Improved Initiative, Improvised Weapon, Power Attack, Quick Draw, Ranged Attack 2, Second Chance: Resisting Mind Control, Skill Mastery: Expertise: Ninjutsu, Trance, Uncanny Dodge

Skills
Acrobatics 6 (+9), Athletics 4 (+6), Close Combat: Tanto 3 (+10), Close Combat: Unarmed 2 (+9), Deception 4 (+7), Expertise (DEX): Calligraphy 4 (+8), Expertise: Ninjutsu 10 (+13), Expertise: Popular Culture 9 (+12), Insight 6 (+10), Intimidation 7 (+9), Perception 4 (+8), Persuasion 3 (+6), Sleight of Hand 6 (+10), Stealth 6 (+11)

Powers
General Ninjutsu Array
. . Bunshin no Jutsu: Concealment 4 (All Visual Senses; Limited: Decoy Images)
. . Henge no Jutsu: Morph 3 (+20 Deception checks to disguise; Broad group, Notes: Any Humanoid)
. . Kawarimi no Jutsu: Teleport 3 (250 feet in a move action, carrying 50 lbs.; Reaction 3: reaction; Noticeable: Leaves behind a purely narrative replacement)
. . Perfect Balance: Movement 2 (Safe Fall, Sure-footed 1)
Human Physiology
. . Still a Child: Shrinking 2 (-1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
Inner Sakura
. . Iron Will: Impervious Will 6 (Advantages: Second Chance: Resisting Mind Control)
. . Mind Shield: Immunity 10 (Common Descriptor: Mental Powers; Limited - Half Effect)
Nin Arsenal
. . Kunai: Strength-based Damage 1 (slashing, DC 18; Dangerous)
. . Shuriken: Damage 1 (piercing, DC 16; Extended Range, Increased Range: ranged, Multiattack; Unreliable (5 uses))
. . Tanto: Strength-based Damage 2 (slashing, DC 19)
Nin Talents
. . Ninja Run: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round; Limited: to 10 rounds of movement, Noticeable: Arms are spread out behind back)
. . Vaulting: Leaping 2 (talent, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
Reinforced Suit: Protection 1 (+1 Toughness)

Equipment
Commlink, Multi-tool, Nin Arsenal (Kunai, Shuriken, Tanto), Reinforced Suit

Offense
Initiative +7
Grab, +9 (DC Spec 12)
Kunai: Strength-based Damage 1, +9 (DC 18)
Shuriken: Damage 1, +6 (DC 16)
Tanto: Strength-based Damage 2, +12 (DC 19)
Throw, +6 (DC 17)
Unarmed, +11 (DC 17)

Complications
- Motivation: Patriotism: Sakura is very proud to be a member of Konohagakure, and will gladly do whatever it is she can to help further the cause of her village.
- Obsession: While Sakura is aware that Sasuke isn't really an ideal match for her, she can't really help herself from having the rather embarrassing crush on such a dark emo guy as he is, even when she realizes Naruto would definitely be the better match for her.
- Rivalry: While they were once friends, Sakura and Ino now tend to be the most bitter of rivals in the matter of which of them has the best chance to score a date with Uchiha Sasuke. Of course, the same could be said for just about every other girl in their age group who is a citizen of Konohagakure no Sato.
- Temper: And how! Sakura tends to punch first, ask questions never whenever something annoys her.

Languages
Common

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/2, Will 8

Power Points
Abilities 56 + Powers 37 + Advantages 30 + Skills 37 (74 ranks) + Defenses 16 = 176

Build Comments: This is Sakura before she goes through a bit of character development.

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