D&D 3.5 , Pathfinder , M&M , SaSd20

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D&D 3.5 , Pathfinder , M&M , SaSd20

Post by MisterB » Fri Nov 23, 2018 12:45 am

I'm curious if there are some peeps still into either of those games still. I haven't really played any other them personally though I have tried to stay in the know about things regardless of my lack of knowledge. I do like fifth edition I'm just not a big fan of their skill Proficiencies. I also have silver age sentinels d20.

Is it just me, is there are certain level of complexity and meta gaming involved in either 3.5 or Pathfinder. This is one of the primary reasons Ive been hesitant about them, that and the immense amount of books involved.

Now I love M&M as well, but I'm a big fan of hit points, damage resistance and damage dice for weapons. I suppose I'm trying to find a happy medium between the system that isn't too complex without things going into the metagaming mind frame.

I thought w could chat about the system s and consider those things you like about each system, etc...

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Re: D&D 3.5 , Pathfinder , M&M , SaSd20

Post by catsi563 » Sun Nov 25, 2018 2:23 am

Ive never had the opportunity to ge tinto pathfinder but being that its D&D 3.5 with a bit of spice added its not that much a change. D&D 3.5 is still one of my fave games though im a sucker for classic D&D red box and 1rst ed AD&D.

Never got into SAS d20 version Superheroes shouldn't have a leveling system for me too stiff, M&M and Champions always did it right with completely constructed heroes. marvel faserip was good as well as long as you allowed players to build using the random roll creation system as a guideline.
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Re: D&D 3.5 , Pathfinder , M&M , SaSd20

Post by Woodclaw » Tue Dec 11, 2018 10:16 pm

In general I've left al d20 systems except M&M a long time ago. D&D 3rd edition was a massive stepping stone into modern game design and the d20 OGL pretty much allowed a plethora of new designers to test their real skills, but after all is said and done there are issues with the system I wasn't able to overlook anymore.
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