Here we will tell the story of Six people seeking a change in their lives. Former villains who have seen the error of their ways and seek redemption and a new life as heroes. Of course its not going to be as easy as putting on a white hat, it never is.
A great evil is rising, and has its claws in everything. Its web is spreading fast, and the evil that sits at the center of that web is taking advantage of the fact that the worlds heroes are distracted, and that one of its rivals has fallen on hard times and can no longer effectively oppose it.
But one mysterious man has seen this coming, and has an idea. A small team of individual working both outside of and slightly within the law. People the world has written off as villains, monsters and worse. But he plans to take these former villains and go rogue with them. they'll go where heroes cant or wont, they'll bring unique points of view and perspectives to the game. And where a hero might fail, a villain might succeed.
So strap on your gray hats, and pull up your boots and capes because the Villains are coming and they are going to Go Rogue!
----ooOoo-------
This is the OOC thread for the Going Rogue game.
Here we will post characters, ideas and general OOC chatter and questions. Also if it becomes necessary we will recruit here.
----ooOoo------
Active Roster
Going Rogue
Active Roster
Colonel Duskby Nintendogeek
Portia by Prof W1erd
Sebastian by Kenmadragon
Upliftby Corrigon
Inactive
Ferrous By Kenseido
Lady Light by EPIC
Oaf by Gnalthor
Powerfist by Plan B
Supporting Cast
Supporting Links
Prologue: Vigil for the Vigilant
Chapter 1: Animal-Hijinx-and-Murder
Chapter 2: Overrun
Interlude: Into the Valley
Going Rogue IC thread
Heroes Unlimited: IC thread
Heroes-Unlimited: OOC
Role Call Thread
Catsiverse: Setting Thread
--ooOoo--
A few rules, caveats, provisos, quid pro quos.
for my players I try to maintain a consistent posting speed so do your best. I'll wait about 24-48 hours as appropriate before taking control to move the story along. If you're going to be away thats fine let me know so I can take appropriate actions as needed.
If anyone has any questions about the rules as they apply to the game please feel free to ask at anytime via PM or here in the OCC thread.
The tone as stated is a JLU, X-Men Evolution, Young Justice, Timmverse, Avengers EMH, tone of story. mostly Black and White with some shades of grey. Always a light comic book tone. Players will be expected to act in a reasonably Superheroic fashion and will be appropriately rewarded as such. Players that break the law or act in a criminal or vigilante fashion will find themselves the subject of law Enforcements scrutiny. And the scrutiny of other Superheroes including their own teammates, who if they do not pursue them had best have a good explanation for it.
In going rogue the players are former villains and henchmen seeking to turn over a new leaf. It is for my players to stick to this motif but I caution my players that their characters desire in this regard MUST BE GENUINE unless discussed by me with the player ahead of time, or unless in the course of roleplay circumstances render this impossible
Lets have a great time ok?
House rules and edits of Note
4-6 players full time with possible room for guest appearances and cameos by others as appropriate to the story.
Characters built at PL 10/155 Power Points representing relatively new heroes with a little seasoning ready for the enormous challenges awaiting them.
I dont specifically proscribe to any house rules save as Errata or the Story demands, in point of fact I tend to err on the side of story and description more then anything.
Feats from any 2nd ed book are allowed within reason, as is any power with a few restrictions which I always have.
Unlimited variable powers, full Insubstantial, and a couple of others are allowed but heavily restricted, and require some serious explanation and concept behind them.
Wealth is handled via a simple benefit feat. 1 rank = wealthy, 2 ranks = Filthy rich, or a similar appropriate descriptor. 1 rank is the realm of well off and similar people, movie stars, some lawyers and doctors, and heroes like Professor Xavier and the like fall here. 2 ranks is the realm of the super rich Lex Luthor, Bruce Wayne and the like.
Otherwise the character is considered to have any and all basic amenities, and enough money to take care of himself as appropriate.
Complications are a must and can and will be used against you LOL.
The tone of the game is a light 4 star Superhero comic book style, akin to that seen in the Timmverse, and X-men Evolution, and Avengers Earths Mightiest Heroes. Mostly Black and White with a few shades of grey here and there. While Character death is a possibility it is unlikely save by your own folly or heroic self sacrifice.
Heroes will be expected to be heroes, and will be rewarded for appropriate roleplay in that regard. Killer vigilantes may apply but should not be complaining when their teamates take them to the local super prison themselves.
Edit of note:
For equipment I consider all personal items to be freebies ie cellphones, laptops and the like. Also cars, homes and things of that nature. As long as it doesnt have powers or a direct effect on skill rolls etc.
Ill make indiviual calls for each build as needed but for the most part any equipment not super should be free.
Edit of note 2: Languages, for those who have a direct and obvious multilingual upbringing I am willing to allow you a single free langauge. thus a hispanic could be easily seen to have spanish and english as base languages. As could someone raised in a chinese or japanese household.
So as long as it is approrpiate to the characters background a multi-lingual character can have 2 base languages at no cost.
all other languages are house ruled to double per skill point spent. IE 2 for 1pp, 4 for 2pp, 8 for 3 pp and so on and so forth.
Anything beyond 4pp should just take comprehend all languages.
Edit of Note 3: New rule
Tough Minions Feat ranked 1-2
Your minions are tough, in some cases really tough. Tough enough in fact that they can rarely hold their own with some superheros and dont go down as easilly. Tough Minions are minions in every respect of the word and follow all normal rules for minions save one in that they are tougher to take down then normal.
Rank 1 Mook Level Tough minions: Must fail 2 toughness saves before they fall, they are normal minions in all other respects.
Rank 1 minions
*cannot score critical hits
*Non-minions may take 10 on attack rolls
*Must fail 2 toughness saves and the impossible save rule does not apply
*takedown attack and similar work as normal
Rank 2 Lieutnenant Minions: Must fail toughness saves, and fort, and will saves as a normal character but are minions in every other respect. Tough minion lieutenants may make critical hits.
Rank 2 minions
*may score critical hits
*Non-minions may take 10 on attack rolls
*Must fail toughness saves as a normal character and the impossible save rule does apply
*takedown attack and similar work as normal