The Merge: Agents & Powers IC

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Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

"Lynn, try to sooth them, they'll maybe respond to a female voice best." Long said, mostly guessing, he just knew his own talents lay more in deception than 'soothing'.
"Something pithy this way comes."
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

Interestingly, the boy still remains silent - and strangely unaffected by the explosions, apparently lost in deep concentration despite his third eye being wide open.

The girl, however, looks around, wide-eyed and still very much horrified. " I...where am I? I can see the Light! The Light inside of you! It is so bright!"

" Adaptation time is longer than anticipated", Kriegstein mutters. " Must be sensory overload from the 12 extra senses. Need to use less next time..."
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

Aislynn

"Okay. Calm down. Listen to my voice sweetheart." she said moving forward and gently enveloping the girl in a comforting hug.

"Now. I want you to imagine a series of dials, right? Each on corresponding to a sense, sight, taste, touch, feeling and all the rest you have. Each dial will have numbers ranging from 1 to ten. Right now you're at a ten. Now dial each one back until it's comfortable for you." she said and recited the numbers for the girl. "Ten, nine, eight, seven...." she told her in a calm, comforting voice, using the exact same method she herself had used when her own supernatural senses first manifested out of the blue. Granted, she didn't have twelve to deal with, but it was still very unsettling and downright terrifying.

ooc
Yes, very sentinel-ish, but considering the source material and the situation their characters and the NPC's are in, it's pretty appropriate. It is also simple enough imagry for a child to grasp and use.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

" I wouldn't do...that", Kriegstein mutters but it's already too late.

As Lynn hugs " Infinita", she notices that the girl is radiating heat...a lot of it!
Meaning I'll need a DC 23 save against heat damage
" I can see the Light...it's so much....so much....", the girl stammers. " All the way down...all the way up..."
She blinks and several of the cry-canisters on the shelves burst with light-explosions, spilling their contents on the floor....

You all begin to hear a low humming in your ears...or your heads?
Ommmmmmmmm....
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

Long shakes his head for the buzzing in it.

"Morgan," he asks his fellow agent, "Are either of these Force users and can you try talking to the boy mind-to-mind? I'm betting he'll respond to that better than stimuli in the 'real world'." He was betting their life, to be exact.
"Something pithy this way comes."
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Morgan Koral
Condition: Normal
HP: 0

"Can you hear me?" Koral raises a hand non-threateningly, "My name is Morgan. I can`t imagine what you`re feeling right now, but we want to help you..."

He attempts to communicate mentally with the boy.

"Too much rage and anger to try and see if they`re Force Sensitive."
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

AISLYNN 1 Bruise, 2 HP, 2 LP
The woman winced as the girl burned her. It wasn't bad, so she continued to hold the girl. "Alright, calm down. Remember the dials? Add your powers to it and your fear. Nine, eight, seven, six..." she continued. "It's all right sweetheart, just concentrate on the dials, keep the dials below a five."

ooc
http://orokos.com/roll/719489 fortitude/toughness 21, not quite, 1 bruise
Last edited by kirinke on Thu Apr 18, 2019 1:22 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

kirinke wrote: Thu Apr 18, 2019 12:23 am http://orokos.com/roll/719489 fortitude/toughness 21, not quite, 1 bruise
Powerstunting her water bending abilities to heal the burn
It's not automatic, you'd have to roll Healing and do you wish to do so for a single bruised given that a good healing roll can heal multiple conditions?
"Something pithy this way comes."
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

ooc
Yeah you're right, plus, it's better roleplaying without, at least for now. I took it out.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

//Okay, I do need a persuasion roll from Lynn again.

Morgan attempts to contact the boy...and immediately finds his own mind enveloped in a golden shimmer...

As the light clears, he stands in a large hall, so large that the walls recede into foggy distance. The floor is made up of ever-shifting coloured tiles and a golden glow suffuses all.

A few metres in front of him stands a car in the middle of the " room" - showing a heavily dented front, the grotesque figure of a Chaos Space Marine in front of it, frozen in time as it fires a bolter at the car.

Above the scene floats an image of the boy.

We are damaged. This should not have happened. They gave me access to the Akashic Records. But they are flawed, confused. Too much knowledge from too many realities, conflicting. Too much of it all. I am Awake. But still Asleep. Can you help, Jedi?

To all outside observers, Morgan has just frozen on the spot...
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

Long looks at Morgan with some concern, immobile as he was.

Lynn was at least engaging. Long sets his phone to video mode for Live streaming and shares the web address with both Coulson and Tattletale with a general suggestion that he is open for input. He describes what has transpired thusfar.

"Doctors, any ideas on how to keep omnipotent young adults from tearing the world apart?" He asks sardonically.
"Something pithy this way comes."
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Morgan Koral
Condition: Normal
HP: 0

"I would like to try." He responds, walking slowly in the mindscape. "I think I understand what you mean about being both asleep and awake. And you`re right. None of this should have happened.

"Before these came, when our world was normal and physics were physics and people were people and not... akin to gods and demigods... I was not a Jedi. I was merely an enthusiast. When the worlds merged, I could feel the Force, and whole new realities were available.

"I was lucky. I had guidance. But it was difficult."
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke »

Aislynn 1 bruise, HP 2, LP 1

The woman continues to murmur softly, telling the girl how to dial her powers down, though she doesn't hug her again.

ooc
http://orokos.com/roll/719758 persuasion 13, HP to reroll, http://orokos.com/roll/719757 got the same dang roll, adding 10. persuasion 23
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
Posts: 3349
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

//sorry for my absence, Easter and all...will get back to everything starting tomorrow.
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

Slowly, the glow suffusing the girl begins to lessen - a bit.
Kriegstein shakes his head. " Seems your friend is doing a decent job already. If I hadn't been made to design her without restraints, this wouldn't have happened..."

The girl looks at Lynn, the glow that replaces her eyes hard to look into. " Where...am I? What happened? Who are you?"
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