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Artemis Miastina / Puris Omnia Pura

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Artemis Miastina - PL 10
Age: 131 / Height: 5' 4" / Weight: 110 lbs
Hair Color: Blonde / Eye Color: Gray
Measurements: 32C / 20 / 32 in.

Strength 7, Stamina 8, Agility 6, Dexterity 4, Fighting 8, Intellect 0, Awareness 4, Presence 2

General Advantages
Agile Feint, Attractive, Beginner's Luck, Diehard, Eidetic Memory, Evasion, Fascinate (Intimidation), Favored Foe: Industrialists, Grabbing Finesse, Great Endurance, Improved Defense, Improved Initiative, Inspire 5, Languages 3, Luck 3, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 2, Ritualist, Skill Mastery: Perception, Specialization (Expertise: Survival [Forests]), Specialization (Perception [Notice Secret or Concealed Doors]) 2, Startle, Takedown, Tracking, Ultimate Effort: Toughness checks

Enhanced Advantages
Animal Empathy, Fascinate (Expertise: Animal Handling), Favored Environment: Forests

Skills
Acrobatics 6 (+12), Athletics 6 (+13), Deception 4 (+6), Expertise (AWE): Animal Handling 8 (+12), Expertise (AWE): Survival 6 (+10), Expertise: Magic 6 (+6), Insight 10 (+14), Intimidation 8 (+10), Perception 10 (+14), Persuasion 6 (+8), Ranged Combat: Bows 2 (+6), Stealth 10 (+16)

Powers
Artemisian Bow (Easily Removable (indestructible))
. . Divine Arrow: Strength-based Damage 3 (divine, piercing, DC 25; Accurate: +2, Increased Range: ranged, Penetrating 10)
. . . . Dimensional Arrow: Movement 3 (Alternate; divine, Dimensional 3: any dimension, 50 lbs.; Portal)
Avatar Physiology
. . Animal Friend: Comprehend 4 (divine, Animals - Speak To, Animals - Understand, Plants, Advantages: Animal Empathy, Fascinate (Expertise))
. . Armor of Artemis: Protection 2 (divine, +2 Toughness; Impervious [8 extra ranks])
. . Deathless: Immortality 1 (divine, Return after 2 weeks; Limited: divine attacks can truly kill Artemis)
. . Expanded Senses: Senses 9 (divine, Acute: Olfactory, Detect: Animals [Mental] 2: ranged, Detect: Humans [Mental] 2: ranged, Extended: Olfactory 1: x10, Extended: Hearing 1: x10, Extended: Sight 1: x10, Tracking: Olfactory 1: -1 speed rank)
. . Freedom of Movement: Movement 9 (divine, Environmental Adaptation: Aquatic, Environmental Adaptation: Forests, Safe Fall, Sure-footed 2, Swinging, Trackless: Visual, Auditory 2, Wall-crawling 1: -1 speed rank, Advantages: Favored Environment: Forests; Limited: to moving in an aquatic or forested environment)
Moonfire: Optic Beam
. . Fire of the Moon: Damage 5 (Linked; radiant, DC 20; Increased Range 2: perception; Distracting)
. . Light of the Moon: Cumulative Affliction 5 (Linked; radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15; Cumulative, Increased Range 2: perception; Distracting, Limited: Visual)
Touch of Artemis: Talents
. . Accelerated Healing: Regeneration 6 (divine, Every 1.66 rounds; Persistent; Limited: Doesn't work against modern technology)
. . Life Support: Immunity 11 (divine, Aging, Life Support)
Wood Elf Physiology
. . Elven Sight: Senses 1 (talent, Low-light Vision)
. . Resist Enchantment: Immunity 15 (talent, Common Descriptor: Mental Effects, Emotion Effects; Limited - Half Effect)
. . Wakefulness: Immunity 1 (Sleep)

Offense
Initiative +10
Divine Arrow: Strength-based Damage 3, +10 (DC 25)
Fire of the Moon: Damage 5 (DC 20)
Grab, +8 (DC Spec 14)
Light of the Moon: Cumulative Affliction 5 (DC Fort 15)
Throw, +6 (DC 22)
Unarmed, +8 (DC 22)

Complications
- Curse Sworn: Artemis isn't aware of this fact yet, but Hestia and Zeus have, through their own Avatars, created an escape-proof betrothal contract that locks Artemis into a marriage arrangement with Hestia's son, Harry Potter. It isn't quite clear how she will react to the discovery when she finds out.
- Divine Aura: Artemis exudes an aura of chaos that can be detected by pretty much anyone who enters her presence. It has a calming effect on animals and those more in tune with their animalistic nature, but an unnerving effect on those who are heavily focused on the development of human civilization.
- Isolationistic: Wood elves, like Artemis, do not enjoy mingling with other races, to the point of being quite rude to guests. And this is when they are on their best behavior. This is largely on account of their utter hatred for what humans did to their cousins, the species now known as "House Elves."
- Motivation: Thrills: Artemis lives for the thrill of the chase, and the exultation of the hunt. She won't be very happy if she has to give her lifestyle up when she gets married.
- Mythic Weakness: Artemis suffers an additional degree of failure when trying to resist the effects of modern technology, but also causes such technology to suffer an additional degree of failure when it tries to resist her attacks and abilities.
- Relationship: Artemis Miastina is the avatar of the Greek goddess of the same given name. It can therefore be said that she is the sister to the Greek god Apollo, and the matron of pretty much all Nymphs, Veela and other woodland fey to have ever existed that happen to be predominantly female in terms of gender. She does not get along with either Dionysus or Pan.

Languages
Elven [Native], English, French, Greek, Latin

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10 (Imp. 10), Will 10

Power Points
Abilities 78 + Powers 100 + Advantages 37 + Skills 41 (82 ranks) + Defenses 14 = 270
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Servabo Fidem Brainstorm & Notes

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Servabo Fidem
Premise: Ares had attacked Olympus in a mad quest to become the new Zeus. But before the end, Zeus succeeded in sending his newest son and champion to Earth in the hopes that he will be raised to be the one who will vanquish the God of War once and for all. «Inspired by DZ2’s “Wonder Wizard” challenge»
Required Inclusions:
- Light or Gray aligned Harry for this fic.
- Harry needs to be powerful in his own right.
- When the story starts is up to the author, however it must start with Harry discovering his true identity as Zeus’s son.
- Harry must have magic, as well as his godlike abilities.
- As the son of Zeus, Harry must have power over lightning.
- What form Ares takes in his bid to get to Harry in order to trick him, manipulate him, turn him, or just plain kill him, is up to the author.
- Harry mustn’t allow anyone, not even those who raised him, to dictate how he uses his powers or achieves his destiny, whatever that destiny may end up ultimately being.
- All pairing options are acceptable, except for those which involve another male.
Preferred Inclusions:
- Crossovers with other series, possibly including DC Comics, as that was the one this challenge was written with the intent to be crossed over with.
- Harry is actually a full god, made mortal, but still the son of Zeus.
- When Harry discovers his heritage, he should receive gifts to aid him in his journey (i.e. weapons, armor, allies/warriors, etc…)
- Once he has defeated Ares, Harry might seek to rebuild Olympus.
- Other divine beings still live and are either friends or foes for Harry.
- Other demigods exist on Earth and at Hogwarts.
- Harry has a Shocker Lizard or some other Lightning-based familiar.
- Harry being involved in a plural relationship, at least one of the members of which should be another demigod and/or goddess.
- Harry not discovering his true identity until after Hogwarts.
- A prophecy exists which speaks of the ‘god killer.’
Forbidden Things:
- Harry being dark or evil.
- Harry having been born as a girl.
- Harry turning down his heritage.
- Diana of Themyscira existing in this story at all.
- Harry the emo doormat.
- Harry being in a relationship with another male.
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Duw Mellt / Servabo Fidem

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Duw Mellt (Harry Potter) - PL 13
Age: 18 / Height: 5' 10" / Weight: 173 lbs
Hair Color: Black / Eye Color: Dark Green

Strength 12/3, Stamina 12/4, Agility 4, Dexterity 4, Fighting 5, Intellect 3, Awareness 6, Presence 4

General Advantages
Accurate Attack, Artificer, Attractive, Beginner's Luck, Benefit, Status: Master of Death, Benefit, Status: Son of Zeus, Benefit, Wealth 3 (millionaire), Defensive Attack, Diehard, Eidetic Memory, Equipment 4, Extraordinary Effort, Fascinate (Persuasion), Favored Foe: Ares, Great Endurance, Improved Initiative, Inspire 5, Languages 2, Leadership, Luck 3, Move-by Action, Power Attack, Quick Draw, Ranged Attack 6, Second Chance: Resisting Mind Control, Taunt, Trance

Enhanced Advantages
Interpose

Skills
Acrobatics 4 (+8), Athletics 2 (+14), Close Combat: Swords 6 (+11), Deception 4 (+8), Expertise (AGL): Riding 8 (+12), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 10 (+13), Expertise: Olympian Lore 4 (+7), Insight 4 (+10), Intimidation 2 (+6), Investigation 4 (+7), Perception 8 (+14), Persuasion 6 (+10), Sleight of Hand 2 (+6), Stealth 6 (+10), Treatment 4 (+7), Vehicles 8 (+12)

Powers
Champion of Olympus Qualities
. . Accelerated Healing: Regeneration 4 (divine, talent, Every 2.5 rounds; Persistent; Limited: Doesn't work against Ares)
. . Champion of the Gods: Enhanced Trait 34 (divine, talent, Strength +9 (+12), Stamina +8 (+12))
. . Dense Flesh: Protection 4 (divine, talent, +4 Toughness; Impervious)
. . Divine Body: Immunity 6 (divine, talent, Aging, Environmental Conditions (All))
. . Electrical Resistance: Immunity 10 (divine, talent, Common Descriptor: Electrical Effects; Limited - Half Effect)
. . Expanded Awareness: Senses 11 (divine, talent, Awareness: Magic [Mental], Detect: Ares [Mental] 2: ranged, Extended: Magic Awareness 1: x10, Extended: Hearing 1: x10, Extended: Vision 1: x10, Extended: Olfactory 1: x10, Precognition; Limited: Weather Precognition only [4 ranks only])
. . Strength of Gaia: Enhanced Strength 6 (divine, talent, +6 STR; Limited to Lifting, Notes: Able to lift 6,000 tons)
Goblin Wrought Breastplate (Removable (indestructible))
. . Adaptive Armor: Immunity 110 (armor, bestowed, Fortitude Effects, Toughness Effects; Limited: to effects Harry has experienced at least once, Limited: to effects that aren't based purely on impact trauma, Limited - Half Effect)
. . Armor Plating: Impervious Toughness 6 (armor, bestowed, Advantages: Interpose)
Hades's Cap of Invisibility (Easily Removable (indestructible))
. . Cloth of Concealment: Concealment 5 (bestowed, divine, All Visual Senses, Other Sense: Remote Sensing; Affects Others, Feature: Can assume the shape of any form of clothing as a Free Action; Passive)
House of Black Ancestral Claymore (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (inherited, slashing, DC 30; Breaking, Defensive, Penetrating 15)
Legendary Movement: Array
. . Dimensional Jump: Burst Area Movement 2 (divine, Dimensional: Olympian Realms 2: group, 100 tons; Affects Others, Burst Area: 30 feet radius sphere, DC 12, Increased Mass 12)
. . Gaseous Form (Activation: Standard Action)
. . . . Density Decrease: Insubstantial 2 (divine, Gaseous; Subtle 2: looks normal)
. . . . Hard to Hurt: Immunity 2 (divine, Critical Hits)
. . . . Levitation: Flight 1 (divine, Speed: 4 miles/hour, 60 feet/round)
. . Ride the Lightning: Burst Area Teleport 12 (divine, electricity, Carry 3200 lbs.; Accurate, Affects Others, Burst Area: 30 feet radius sphere, DC 22, Easy, Extended: 4000 miles in 2 move actions, Increased Mass 6; Check Required 9: DC 18 - Fortitude, Limited: must pass through intervening space in lightning form, Limited: to while outdoors, Limited to Extended, Noticeable: Accompanied by a loud crack of thunder, Tiring, Unreliable (5 uses))
. . Wind Riding: Flight 10 (divine, wind, Speed: 2000 miles/hour, 4 miles/round)
Son of Zeus: Dynamic Array
. . Chain Lightning: Damage 10 ([0 active, 0/37 PP, 3/r], divine, electricity, DC 25; Increased Range: ranged, Multiattack, Notes: From directly above the target)
. . Control Winds: Move Object 16 ([0 active, 0/37 PP, 2/r], divine, wind, 1600 tons)
. . Lightning Arc: Damage 16 ([0 active, 0/37 PP, 2/r], divine, electricity, DC 31; Increased Range: ranged)
. . Melee Strike: Strength Effect ([0 active, 0/37 PP, 1/0r+12], bludgeoning, divine; Penetrating 12)
. . Storm of Vengeance
. . . . Lightning Blast: Damage 5 (Linked; [0 active, 0/37 PP, 4/r+2], divine, electricity, DC 20; Increased Duration 2: sustained, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Notes: From directly above the targets; Can strike a different target for each round that it is sustained)
. . . . Turbulent Weather: Environment 5 (Linked; [0 active, 0/37 PP, 3/r], divine, weather, Impede Movement (1 rank), Visibility (-5), Radius: 500 feet)
. . Wizarding Magic: Variable 4 ([0 active, 0/37 PP, 8/r-6], magical; Action 2: free; Check Required 5: DC 14 - Expertise: Magic, Distracting, Quirk: Requires an appropriate magical focus, Notes: 5 to 20 pts of Traits for replicating Wizarding spell effects)

Equipment
12 Grimmauld Place, Holly Wand 1

Offense
Initiative +8
Chain Lightning: Damage 10, +10 (DC 25)
Control Winds: Move Object 16, +10 (DC 26)
Grab, +5 (DC Spec 22)
Lightning Arc: Damage 16, +10 (DC 31)
Lightning Blast: Damage 5, +10 (DC 20)
Sword Strike: Strength-based Damage 3, +11 (DC 30)
Throw, +10 (DC 27)
Unarmed, +5 (DC 27)

Complications
- Destined for Greatness: One of the first things Harry heard upon returning to the Wizarding World, was that he was destined to do great things. Well, it turns out that he is the son of the former King of Olympus, and that it is his destiny to reclaim the throne of Olympus in his father's name. There really isn't a much greater destiny than that, that is for sure!
- Enemies: There are still those who would like to have a return to the dark times when Voldemort was in power over Wizarding Britain. These individuals rightfully blame Harry as the source of their 'misfortune' and seek always to do away with the shining beacon of the Light. That, combined with the fact that Ares is now plotting ways to do away with Harry, will make for a life that is always interesting for our protagonist.
- Fame: Harry is also quite famous for the act of defeating the Dark Lord Voldemort, just as he is someone who can expect lots of enemies for doing the same thing. This means he can expect a lot of media attention when he does anything even remotely heroic, at least from the Wizarding Media, and to be hounded by fangirls and fanboys.
- Honor: Harry adheres to a strict code of honor. He always keeps his given word.
- Motivation: Responsibility: During Harry's time at Hogwarts, he heard a great many bits of inspirational wisdom from Albus Dumbledore, and while the man had many faults the one thing he did say that Harry keeps in mind even to this day was: "there will be a time when we must choose between what is easy and what is right."
- Relationship: Harry retains a firm loyalty to past friends, such as Hermione Granger and most of the Weasley's, although certain members of that family have proven themselves disloyal in the past year.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 16 (Imp. 10), Will 12

Power Points
Abilities 66 + Powers 193 + Advantages 44 + Skills 43 (86 ranks) + Defenses 19 = 365

--------------------
12 Grimmauld Place - PL 13

Toughness 10, Size Huge

Features:
Concealed 3, Deathtraps, Dual Size: Medium, Garage, Holding Cells, Laboratory, Library, Living Space, Sealed, Security System 2, Trophy Room

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
--------------------
Build Comments: Assume the Marauder's Map is in the Trophy Room at 12 Grimmauld Place, and Sirius' motorcycle is in the garage.
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Athena Parthenos / Servabo Fidem

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Athena Parthenos - PL 13
Age: Ancient / Height: 5' 9" / Weight: 316 lbs
Hair Color: Light Brown / Eye Color: Gray
Measurements: 33D / 25 / 34 in.

Strength 10, Stamina 10, Agility 4, Dexterity 4, Fighting 12, Intellect 4, Awareness 10, Presence 6

Advantages
Accurate Attack, All-out Attack, Attractive 2, Beginner's Luck, Benefit, Status: Olympian Goddess of Wisdom, Benefit, Wealth 5 (billionaire), Chokehold, Close Attack 4, Daze (Deception), Defensive Attack, Defensive Roll, Diehard, Eidetic Memory, Evasion 2, Fascinate (Persuasion), Favored Foe: Ares, Grabbing Finesse, Great Endurance, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Inspire 5, Instant Up, Investiture, Languages 3, Leadership, Luck 3, Power Attack, Redirect, Ritualist, Startle, Takedown 2, Trance, Uncanny Dodge

Skills
Acrobatics 10 (+14), Athletics 4 (+14), Deception 8 (+14), Expertise: History 14 (+18), Expertise: Magic 10 (+14), Expertise: Olympian Lore 14 (+18), Expertise: Tactics 16 (+20), Insight 8 (+18), Intimidation 4 (+10), Perception 8 (+18), Persuasion 8 (+14), Ranged Combat: Divine Powers 12 (+16), Treatment 8 (+12)

Powers
Divine Powers: Array
. . Blade Barrier: Line Area Damage 7 (divine, slashing, DC 22; Affects Insubstantial: half ranks, Line Area: 5 feet wide by 30 feet long, DC 17, Increased Duration: concentration, Secondary Effect)
. . Detect Thoughts: Mind Reading 13 (divine, DC 23; Subtle: subtle; Limited to Surface Thoughts)
. . Discern Location: Senses 4 (divine, Precognition; Sustained; Limited: to knowing location of chosen target)
. . Exploding Runes: Burst Area Damage 13 (divine, DC 28; Burst Area: 30 feet radius sphere, DC 23, Triggered: 1 use - When target reads enchanted rune)
. . Foresight: Senses 1 (divine, Danger Sense: Mental, Advantages: Improved Defense; Sustained)
. . Olympian Melee Weapons (divine; Dangerous 4, Penetrating 10, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Olympian Ranged Weapons: Damage 10 (divine, DC 25; Dangerous 4, Increased Range: ranged, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Power Word - Kill: Damage 10 (divine, DC 25; Alternate Resistance: Fortitude, Increased Range 2: perception; Sense-dependent: Hearing)
. . Power Word - Stun: Cumulative Affliction 10 (divine, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range 2: perception; Sense-dependent: Hearing)
. . Teleportation Circle: Burst Area Teleport 8 (divine, Carry 50 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 18, Extended: 250 miles in 2 move actions; Limited to Extended)
Olympian Movement: Array
. . Dimensional Jump: Movement 3 (divine, Dimensional 3: any dimension, 50 lbs.)
. . Levitation: Flight 9 (divine, Speed: 1000 miles/hour, 2 miles/round)
Olympian Physiology
. . Accelerated Healing: Regeneration 4 (divine, talent, Every 2.5 rounds)
. . Deathless: Immortality 4 (divine, talent, Return after 2 days; Limited: Doesn't work in Olympus)
. . Divine Body: Immunity 8 (divine, talent, Aging, Disease, Environmental Conditions (All), Starvation & Thirst)
. . Expanded Awareness: Senses 9 (divine, talent, Awareness: Magic [Mental], Detect: Magic [Mental] 2: ranged, Detect: Ares [Mental] 2: ranged, Extended: Magic Awareness 1: x10, Extended: Hearing 1: x10, Extended: Vision 1: x10, Extended: Olfactory 1: x10)
. . Olympian Mind: Comprehend 3 (divine, talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle: subtle)
. . Super-Dense Flesh: Impervious Toughness 10 (divine, talent)
Shield of Athena (Easily Removable (indestructible))
. . Large Shield: Enhanced Trait 6 (armor, Dodge +3 (+15), Parry +3 (+15))

Offense
Initiative +8
Blade Barrier: Line Area Damage 7 (DC 22)
Detect Thoughts: Mind Reading 13 (DC Will 23)
Exploding Runes: Burst Area Damage 13 (DC 28)
Grab, +16 (DC Spec 14)
Olympian Ranged Weapons: Damage 10, +16 (DC 25)
Power Word - Kill: Damage 10 (DC Fort 25)
Power Word - Stun: Cumulative Affliction 10 (DC Fort 20)
Throw, +4 (DC 25)
Unarmed, +16 (DC 25)

Complications
- Enemy: Athena is historically the primary rival to the God known as Ares, the two do not get along, and she would quite happily run him through with one of her spears if she thought it would do any good.
- Fame: Athena is one of the most famous deities in the history of the world, and with that comes a certain measure of difficulty, as she can easily be recognized due to the number of icons that still exist even to this day that have a more or less accurate depiction of her appearance.
- Motivation: Justice: Athena plans on doing everything in her power to help Harry with his mission to take Olympus back from Ares, no matter what it is that she has to do.
- Relationship: Athena is technically the deity with the closest level of kinship to Harry since like him, she also lacked a deific mother, having been born exclusively through Zeus's divine power. In a way, this sort of makes her Harry's twin sister.

Languages
Ancient Greek [Native], English, Greek, Latin

Defense
Dodge 15/12, Parry 15/12, Fortitude 12, Toughness 11/10 (Imp. 10), Will 14

Power Points
Abilities 120 + Powers 107 + Advantages 55 + Skills 62 (124 ranks) + Defenses 14 = 358
Last edited by DalkonCledwin on Tue Feb 12, 2019 1:35 am, edited 2 times in total.
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Superwoman / Servabo Fidem

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Superwoman (Laurel Kent) - PL 13
Age: 22 / Height: 5' 5" / Weight: 140 lbs
Hair Color: Black / Eye Color: Blue
Measurements: 36D / 22 / 35 in.

Strength 12/1, Stamina 12/1, Agility 11/3, Dexterity 11/3, Fighting 8/2, Intellect 5, Awareness 6, Presence 4

General Advantages
Accurate Attack, Attractive 2, Benefit, Wealth 2 (independently wealthy), Connected, Defensive Attack, Defensive Roll, Equipment 6, Evasion, Extraordinary Effort, Grabbing Finesse, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire 3, Languages 1, Leadership, Seize Initiative, Ultimate Effort: Toughness Checks, Uncanny Dodge

Enhanced Advantages
Eidetic Memory, Improved Initiative 3, Move-by Action

Skills
Close Combat: Unarmed 3 (+11), Expertise: Astrogation 6 (+11), Expertise: Computers 4 (+9), Expertise: Farming 4 (+9), Expertise: Journalism 8 (+13), Expertise: Kryptonian Lore 8 (+13), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Heat Vision 2 (+13), Technology 6 (+11), Treatment 4 (+9)

Powers
Kryptonian Physiology
. . Maid of Steel: Protection 2 (kryptonian, +2 Toughness; Impervious [12 extra ranks])
. . Quicker Than Any Mortal Woman: Quickness 8 (kryptonian, Perform routine tasks in -8 time ranks, Advantages: Eidetic Memory, Improved Initiative 3, Move-by Action)
. . Solar Augmentation: Enhanced Trait 88 (kryptonian, Strength +11 (+12), Stamina +11 (+12), Agility +8 (+11), Dexterity +8 (+11), Fighting +6 (+8))
. . Solar Healing: Regeneration 3 (kryptonian, Every 3.33 rounds; Source: Yellow Sunlight)
. . Solar Sustenance: Immunity 16 (kryptonian, Aging, Fatigue Effects, Life Support)
. . Superhuman Senses: Senses 28 (kryptonian, Accurate (Type): Hearing, Acute (Type): Olfactory, Analytical (Type): Hearing, Analytical (Type): Visual, Darkvision, Extended: Hearing 4: x10k, Extended: Vision 4: x10k, Extended: Olfactory 3: x1k, Microscopic Vision 4: atom-size, Ultra-hearing)
. . Superhuman Strength: Enhanced Strength 12 (kryptonian, +12 STR; Limited to Lifting, Notes: Able to lift 400,000 tons)
. . X-Ray Vision: Senses 4 (kryptonian, Penetrates Concealment: Vision; Limited: Can't penetrate lead)
Offensive Powers: Array
. . Freeze Breath: Cumulative Cone Area Affliction 9 (kryptonian, cold, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Fortitude, DC 19; Cone Area: 60 feet cone, DC 19, Cumulative, Extra Condition; Limited Degree)
. . Heat Vision: Damage 13 (kryptonian, heat, DC 28; Increased Range: ranged, Precise)
. . Super-Breath: Cone Area Move Object 10 (kryptonian, force, 3.2 ktons; Cone Area 2: 120 feet cone, DC 20, Increased Mass 7; Limited Direction: Towards or Away, Reduced Range: close)
Superhuman Movement: Array
. . Faster Than Light: Movement 3 (kryptonian, Space Travel 3: other galaxies)
. . Hyper-Running: Speed 14 (kryptonian, Speed: 32000 miles/hour, 60 miles/round)
. . True Flight: Flight 14 (kryptonian, Speed: 32000 miles/hour, 60 miles/round)
Tricks of the Trade
. . Master Linguist: Comprehend 3 (skill, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language)

Equipment
The Fortress of Solitude

Offense
Initiative +23
Freeze Breath: Cumulative Cone Area Affliction 9 (DC Fort 19)
Grab, +8 (DC Spec 21)
Heat Vision: Damage 13, +13 (DC 28)
Super-Breath: Cone Area Move Object 10 (DC 20)
Throw, +11 (DC 27)
Unarmed, +11 (DC 27)

Complications
- Motivation: Responsibility: Laurel feels a strong sense of responsibility to use her powers for the benefit of all.
- Power Loss: When Laurel is exposed to the light of a red sun, like that which Krypton orbited, she loses all powers with the "Kryptonian" descriptor. Other effects which drain or interfere with the energies of a yellow sun, like that which Earth orbits, can likewise deprive her of his Kryptonian powers.
- Relationships: Laurel's closest relationships in life include her mother, Martha Kent, and friends and co-workers Jane Olsen, Penny White and Clarence Grant. She is also quite close with Konnor Kent (otherwise known as Kon In-Ze).
- Secret Identity: Laurel Kent, mild-mannered reporter for the Daily Planet is in reality Superwoman, the heroic lady in blue!
- Weakness: Laurel is vulnerable to magic. Her Toughness is not Impervious against magical attacks. She is also vulnerable to the effects of Kryptonite.

Languages
English [Native], Kryptonian

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 15/14 (Imp. 14), Will 14

Power Points
Abilities 50 + Powers 241 + Advantages 29 + Skills 30 (59 ranks) + Defenses 11 = 361

--------------------
The Fortress of Solitude - PL 13

Toughness 20, Size Huge

Features:
Communications, Computer, Concealed 3, Defense System, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Movable, Power System, Security System 1

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 7 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 26
--------------------
Build Comments: This stat block, should tell you what the situation is with the actual DC characters. The situation won't affect the characters from Potterverse or the characters who aren't actually from Earth-proper, but it does affect the ones who were born on Earth and are normally a part of DC comics who aren't deities or something like that. Harry is a noted exception, since he is technically both a DC character and a Potterverse character.
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Queen Usyn / Servabo Fidem

Post by DalkonCledwin »

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Queen Usyn of Apokalips - PL 13
Age: 1,998 / Height: 5' 11" / Weight: 158 lbs
Hair Color: Black / Eye Color: Red
Measurements: 34C / 24 / 36 in.

Strength 10, Stamina 12, Agility 7, Dexterity 7, Fighting 10, Intellect 8, Awareness 10, Presence 3

Advantages
Attractive, Beginner's Luck, Benefit, Galactic Reputation 2, Benefit, Status: New Goddess of War and Rulership, Benefit, Status: Queen of Apokalips, Benefit, Wealth 5 (billionaire), Diehard, Eidetic Memory, Fascinate (Intimidation), Favored Foe: Superwoman, Fearless, Great Endurance, Improved Initiative, Inspire 5, Leadership, Luck 3, Power Attack, Ranged Attack 3, Startle, Takedown

Skills
Close Combat: Unarmed 2 (+12), Deception 8 (+11), Expertise: History 6 (+14), Expertise: Military 10 (+18), Expertise: Tactics 8 (+16), Expertise: The Sciences 10 (+18), Insight 8 (+18), Intimidation 14 (+17), Perception 8 (+18), Persuasion 6 (+9), Technology 4 (+12), Vehicles 4 (+11)

Powers
Apokalyptian Bhuj (Easily Removable (indestructible))
. . Bhuj Strike: Strength-based Damage 4 (slashing, DC 29; Accurate: +2, Breaking, Dangerous)
Father Box (Removable)
. . A.I. & Database: Feature 2 (cosmic, Notes: This is essentially the same feature as might appear on a Green Lantern Ring.)
. . Boom Tube I: Movement 3 (cosmic, Dimensional 3: any dimension, 50 lbs.; Portal)
. . . . Boom Tube II: Movement 3 (Alternate; cosmic, Space Travel 3: other galaxies; Portal)
. . Restoration: Healing 8 (cosmic)
New God Physiology
. . Accelerated Healing: Regeneration 6 (divine, talent, Every 1.66 rounds; Persistent; Limited: Doesn't work against the Gentry)
. . Divine Body: Immunity 11 (divine, talent, Aging, Life Support)
. . Divine Mind: Comprehend 3 (divine, talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle: subtle)
. . Divine Strength: Enhanced Strength 6 (divine, talent, +6 STR; Limited to Lifting, Notes: Able to lift 1,600 tons)
. . Expanded Awareness: Senses 8 (divine, talent, Awareness: Omega Effect [Mental], Detect: Omega Effect [Mental] 2: ranged, Detect: The Gentry [Mental] 1, Extended: Omega Effect Awareness 1: x10, Extended: Hearing 1: x10, Extended: Vision 1: x10, Extended: Olfactory 1: x10)
. . Immortal Deity: Immortality 4 (divine, talent, Return after 2 days)
. . True Invulnerability: Protection 4 (divine, talent, +4 Toughness; Impervious [10 extra ranks])
Omega Effect: Array
. . Destructive Beam: Damage 16 (omega effect, DC 31; Dimensional 3: any dimension, Homing 9: 9 extra attempts, Increased Range: ranged, Reversible)
. . Dimensional Banishment: Movement Attack 11 (omega effect, Dimensional 3: any dimension, 50 lbs., Extra Ranks 8, DC 21; Attack: Dodge, Homing 9: 9 extra attempts, Increased Range: ranged, Reversible)
. . Shockwave: Burst Area Affliction 9 (omega effect, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 19; Burst Area: 30 feet radius sphere, DC 19, Extra Condition, Reaction 3: reaction; Limited Degree, Notes: Reaction to a successful melee attack)

Offense
Initiative +11
Bhuj Strike: Strength-based Damage 4, +12 (DC 29)
Destructive Beam: Damage 16, +10 (DC 31)
Dimensional Banishment: Movement Attack 11, +10 (DC Dog 21)
Grab, +10 (DC Spec 20)
Shockwave: Burst Area Affliction 9 (DC Fort/Will 19)
Throw, +10 (DC 25)
Unarmed, +12 (DC 25)

Complications
- Enemies: The people of Apokalips, Usyn included, are locked in a seemingly eternal conflict with the citizens of New Genesis. The citizens of New Genesis include Usyn's very own daughter, Artemis of the New Gods. Usyn's biggest enemy is Queen Sophia, the High Mother of New Genesis.
- Motivation: Justice: Usyn is truly working to end the atrocities against her people that New Genesis is causing. The problem is she is walking a dangerous line between being an avenging angel, and being an outright villain herself.
- Obsession: With finding the Anti-Life Equation so that she can succeed in stopping the ceaseless war that New Genesis is waging against her largely helpless world. She can justify any crime she has to commit in her quest by looking at the casualty list of the pogrom New Genesis is executing each morning.

Languages
Apokaliptian [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 16 (Imp. 14), Will 14

Power Points
Abilities 134 + Powers 142 + Advantages 33 + Skills 44 (88 ranks) + Defenses 7 = 360

--------------------
Build Comments: Oh dear me... something's a bit off in the heavens... Her date of birth is important, by the way.
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Luna Lovegood / Servabo Fidem

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Luna Pandora Lovegood - PL 10
Age: 17 / Height: 5' 2" / Weight: 118 lbs
Hair Color: Blonde / Eye Color: Silvery-Blue
Measurements: 32C / 22 / 30 in.

Strength 1, Stamina 1, Agility 2, Dexterity 3, Fighting 1, Intellect 3, Awareness 3, Presence 4

Advantages
Attractive 2, Beginner's Luck, Connected, Contacts, Daze (Deception), Fascinate (Persuasion), Inspire 2, Languages 4, Ranged Attack 5, Set-up, Startle, Taunt, Teamwork

Enhanced Advantages
Eidetic Memory, Skill Mastery: Expertise (AWE): Magizoology, Ultimate Effort: Expertise: Magizoology, Well-informed

Skills
Acrobatics 4 (+6), Athletics 4 (+5), Deception 6 (+10), Expertise (AWE): Magizoology 10 (+13), Expertise (PRE): Interpretive Dance 10 (+14), Expertise: History 6 (+9), Expertise: Journalism 8 (+11), Expertise: Magic 10 (+13), Expertise: World Cultures 6 (+9), Insight 4 (+7), Intimidation 4 (+8), Investigation 8 (+15/+11), Perception 6 (+9), Persuasion 6 (+10), Sleight of Hand 6 (+9), Stealth 6 (+8)

Powers
Expressive Dance: Array
. . Fascinating Dance: Concentration Burst Area Affliction 10 (performance, 1st degree: Impaired, Entranced, 2nd degree: Disabled, Compelled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Extra Condition; Limited Degree, Sense-dependent: Visual)
. . Joy Killing Dance: Concentration Burst Area Affliction 10 (performance, 1st degree: Impaired, Vulnerable, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Extra Condition; Limited Degree 2, Sense-dependent: Visual)
Magical Might: Array
. . Disillusionment: Concealment 2 (magical, Sense - Sight; Affects Others; Blending, Check Required: DC 10 - Expertise: Magic, Quirk: Requires an appropriate magical focus)
. . Episkey: Healing 9 (magical; Increased Range: ranged; Check Required: DC 10 - Expertise: Magic, Diminished Range, Quirk: Requires an appropriate magical focus)
. . Incendio: Damage 12 (fire, magical, DC 27; Increased Range: ranged; Check Required: DC 10 - Expertise: Magic, Quirk: Requires an appropriate magical focus)
. . Muffliato: Environment 5 (magical, Visibility (-5), Radius: 500 feet; Custom: Affects Hearing Instead of Vision, Selective; Check Required: DC 10 - Expertise: Magic, Quirk: Requires an appropriate magical focus)
. . Petrificus Totalus: Cumulative Affliction 6 (magical, 1st degree: Dazed, Hindered, 2nd degree: Defenseless, Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Check Required: DC 10 - Expertise: Magic, Quirk: Requires an appropriate magical focus)
. . Protego: Protection 11 (magical, +11 Toughness; Impervious [6 ranks only], Sustained)
. . Somnus: Progressive Affliction 6 (magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 16; Increased Range: ranged, Progressive; Check Required: DC 10 - Expertise: Magic, Quirk: Requires an appropriate magical focus)
Tricks of the Trade
. . Lore Master: Enhanced Trait 2 (skill, Advantages: Skill Mastery, Ultimate Effort: Expertise: Magizoology)
. . Worldly Knowledge: Enhanced Trait 4 (talent, Investigation +4 (+15), Advantages: Eidetic Memory, Well-informed; Limited: Investigation boost can only be used to Gather Information [2 ranks only])

Offense
Initiative +2
Fascinating Dance: Concentration Burst Area Affliction 10 (DC Will 20)
Grab, +1 (DC Spec 11)
Incendio: Damage 12, +8 (DC 27)
Joy Killing Dance: Concentration Burst Area Affliction 10 (DC Will 20)
Petrificus Totalus: Cumulative Affliction 6, +8 (DC Will 16)
Somnus: Progressive Affliction 6, +8 (DC Will 16)
Throw, +8 (DC 16)
Unarmed, +1 (DC 16)

Complications
- Hatred: Luna absolutely despises Nargles (aka Bullies), but rarely ever does anything to prevent them from doing mean things to her.
- Motivation: Responsibility: Like many of the other members of Dumbledore's Army, Luna was inspired by Harry to make a difference in the world that benefits it for the "Greater Good."
- Obsession: "Say! I like green pudding and tapioca! I do! I like them, Harry-I-am! And I would eat them in a boat. And I would eat them with a goat..." Yeah, okay we get the point. Luna is obsessed with pudding.
- Quirk: In her younger years, Luna believed in many things which definitely do not exist anywhere on Earth. While she has largely outgrown the belief that she will ever find those things on Earth, she can still be said to hold firm to the belief that the exist "somewhere out there."
- Rivalry: Luna is the up and coming star with the Quibbler, and as such tends to have a rather significant rivalry with the new up and coming star for the Daily Prophet, one Parvati Patil.

Languages
English [Native], French, Gobbledygook, Japanese, Klingon, Latin, Morse Code, Russian, Swahili

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 12 (Imp. 6), Will 15

Power Points
Abilities 36 + Powers 56 + Advantages 22 + Skills 52 (104 ranks) + Defenses 29 = 195

--------------------
Build Comments: Incidentally, Luna actually knows a language that neither Laurel Kent or Helena Wayne bothered with trying to learn. Luna knows how to speak Klingon.
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Ares Triumphant / Servabo Fidem

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Ares Triumphant - PL 15
Age: Ancient / Height: 6' 10" / Weight: 539 lbs
Hair Color: Blonde / Eye Color: Red

Strength 12, Stamina 17, Agility 5, Dexterity 5, Fighting 12, Intellect 6, Awareness 10, Presence 6

Advantages
Accurate Attack, All-out Attack, Assessment, Benefit, Galactic Reputation 2, Benefit, Status: Conqueror of Olympus, Benefit, Status: Olympian God of War, Benefit, Wealth 5 (billionaire), Chokehold, Daze (Intimidation), Defensive Attack, Diehard, Fascinate (Deception), Fearless, Improved Defense, Improved Disarm, Improvised Weapon, Languages 3, Power Attack, Precise Attack (Close, Concealment), Ritualist, Takedown, Weapon Bind, Weapon Break

Skills
Athletics 4 (+16), Deception 12 (+18), Expertise: History 8 (+14), Expertise: Magic 6 (+12), Expertise: Olympian Lore 12 (+18), Expertise: Politics 12 (+18), Expertise: Warfare 19 (+25), Insight 8 (+18), Intimidation 14 (+20), Perception 6 (+16), Persuasion 8 (+14), Ranged Combat: Divine Powers 9 (+14), Stealth 4 (+9)

Powers
Armor of Ares (Removable (indestructible))
. . Heavy Plate: Impervious Toughness 6 (armor)
Divine Powers: Array
. . Divine Empowerment: Summon 5 (divine; Type (General): Empowered Version; Limited: Available Subjects)
. . Divine Flames: Damage 16 (divine, fire, DC 31; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction)
. . Divine Inspiration: Affliction 15 (divine, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 25; Increased Range 2: perception; Limited: to Negative Emotions only)
. . Godly Vampirism
. . . . Power Leech: Cumulative Affliction 16 (Linked; divine, 1st degree: Fatigued, Impaired, 2nd degree: Exhausted, Disabled, 3rd degree: Incapacitated, Transformed, Resisted by: Will, DC 26; Cumulative, Extra Condition; Limited: to the remaining members of the Twelve Olympians, Notes: Powers Impaired, Powers Disabled, Transformed to Powerless)
. . . . Power Mimicry: Variable 16 (Linked; divine; Limited: to powers of the afflicted subject, Notes: 80 pts of Traits for duplicating the powers of the deity targeted by the "Power Leech" affliction)
. . Illusory Image: Illusion 15 (divine, Affects: Three Sense Types - Visual & Hearing, Area: 32000 cft., DC 25; Dimensional 2: group - Olympian Realms)
. . Olympian Melee Weapons: Strength Effect (divine; Dangerous 4, Penetrating 12, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Olympian Ranged Weapons: Damage 12 (divine, DC 27; Dangerous 4, Increased Range: ranged, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
Olympian Movement: Array
. . Dimensional Jump: Movement 2 (divine, Dimensional: Olympian Realms 2: group, 50 lbs.)
. . Levitation: Flight 11 (divine, Speed: 4000 miles/hour, 8 miles/round)
Olympian Physiology
. . Accelerated Healing: Regeneration 10 (divine, talent, Every 1 round; Persistent; Limited: Does not work against Harry Potter)
. . Deathless: Immortality 4 (divine, talent, Return after 2 days; Limited: Does not work against Harry Potter)
. . Dense Flesh: Impervious Toughness 4 (divine, talent)
. . Divine Body: Immunity 24 (divine, talent, Aging, Damage Effect: Cold Damage, Damage Effect: Corrosive Damage, Damage Effect: Fire Damage, Disease, Environmental Conditions (All), Poison, Starvation & Thirst)
. . Divine Strength: Enhanced Strength 8 (divine, talent, +8 STR; Limited to Lifting, Notes: Able to lift 25,000 Tons)
. . Expanded Awareness: Senses 9 (divine, talent, Awareness: Hatred [Mental], Detect: Magic [Mental] 2: ranged, Detect: Harry Potter [Mental] 2: ranged, Extended: Hate Awareness 1: x10, Extended: Hearing 1: x10, Extended: Vision 1: x10, Extended: Olfactory 1: x10)
. . Olympian Mind: Comprehend 3 (divine, talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle: subtle)

Offense
Initiative +5
Divine Flames: Damage 16, +14 (DC 31)
Divine Inspiration: Affliction 15 (DC Will 25)
Grab, +12 (DC Spec 22)
Olympian Ranged Weapons: Damage 12, +14 (DC 27)
Power Leech: Cumulative Affliction 16, +12 (DC Will 26)
Throw, +5 (DC 27)
Unarmed, +12 (DC 27)

Complications
- Enemies: Ares has had millennia to make powerful enemies, of which he has many.
- Fame: Ares is known as the Olympian God of War. He is also known by his Roman name: Mars.
- Relationships: Ares is the son of Zeus and Hera, whom he murdered in his conquest of Olympus. He is romantically involved with his half-sister Aphrodite, and his children are Deimos, Phobos, and Eros.
- Reputation: Ares delights in combat and strife. He is never more happy than when in the middle of a battlefield.

Languages
Ancient Greek [Native], English, Greek, Latin

Defense
Dodge 13, Parry 13, Fortitude 17, Toughness 17 (Imp. 10), Will 13

Power Points
Abilities 146 + Powers 229 + Advantages 30 + Skills 61 (122 ranks) + Defenses 12 = 478

--------------------
Build Comments: If the heroes want an even shot at beating Ares, then the bare minimum group composition they can use when facing him is as follows: Harry, Luna and any single one of the other girls that happen to be listed between Harry and Luna.
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Queen Sophia / Servabo Fidem

Post by DalkonCledwin »

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Queen Sophia of New Genesis - PL 17
Age: 1,998 / Height: 5' 8" / Weight: 138 lbs
Hair Color: White / Eye Color: Blue
Measurements: 32D / 23 / 35 in.

Strength 4, Stamina 8, Agility 7, Dexterity 7, Fighting 6, Intellect 10, Awareness 9, Presence 5

Advantages
Attractive 2, Beginner's Luck, Benefit, Galactic Authority, Benefit, Galactic Reputation 2, Benefit, Status: Highmother of New Genesis, Benefit, Status: New Goddess of Order and Rulership, Benefit, Wealth 5 (billionaire), Diehard, Eidetic Memory, Extraordinary Effort, Fascinate (Deception), Favored Foe: Usyn, Fearless, Great Endurance, Improved Initiative, Inspire 5, Leadership, Luck (Inspiration) 3, Ranged Attack 7, Skill Mastery: Deception, Taunt, Ultimate Effort: Deception checks, Well-informed

Skills
Close Combat: Melee Weapons 2 (+8), Deception 8 (+13), Expertise: History 8 (+18), Expertise: Tactics 6 (+16), Expertise: The Sciences 6 (+16), Insight 8 (+17), Intimidation 6 (+11), Perception 4 (+13), Persuasion 6 (+11), Technology 6 (+16), Vehicles 2 (+9)

Powers
Highmother's Staff (Easily Removable (indestructible))
. . Cosmic Mastery: Variable 12 (cosmic; Unreliable (5 uses), Notes: 60 pts of Traits that can be used to duplicate virtually any power imaginable. This staff is linked directly to the Source.)
New God Physiology
. . Accelerated Healing: Regeneration 4 (divine, talent, Every 2.5 rounds; Persistent)
. . Body Resistance: Protection 4 (divine, talent, +4 Toughness; Impervious [6 extra ranks])
. . Cosmic Awareness: Senses 11 (divine, talent, Acute: Cosmic Awareness, Awareness: Cosmic, Detect: Usyn [Mental] 2: ranged, Extended: Vision 1: x10, Extended: Hearing 1: x10, Extended: Olfactory 1: x10, Precognition; Limited: Cosmic Events [4 ranks only])
. . Divine Mind: Comprehend 3 (divine, talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle: subtle)
. . Life Support: Immunity 11 (divine, talent, Aging, Life Support)
Source Avatar: Array
. . Cosmic Blast: Damage 20 (cosmic, DC 35; Increased Range: ranged)
. . Cosmic Control: Move Object 13 (cosmic, 200 tons, DC 28; Damaging)
. . Cosmic Healing: Healing 7 (cosmic; Increased Range: ranged, Persistent, Restorative, Resurrection)
. . Cosmic Order: Nullify 20 (cosmic, Counters: Chaos Effects, DC 30; Simultaneous)
. . Cosmic Transmutation: Transform 7 (cosmic, Affects: Anything, Transforms: 3200 lbs., DC 17; Increased Mass 5)

Offense
Initiative +11
Cosmic Blast: Damage 20, +14 (DC 35)
Cosmic Control: Move Object 13, +14 (DC 28)
Cosmic Order: Nullify 20, +14 (DC Will 30)
Cosmic Transmutation: Transform 7, +6 (DC Dog 17)
Grab, +6 (DC Spec 14)
Throw, +14 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Obsession: Sophia seeks to unite the races of universe under a single banner of peace and harmony. Any who defy her are seen as unclean and unworthy of her paradise. This results in her sending her armies to their world so as to systematically wipe them out, as she is attempting to do with Apokalips.
- Self-Righteous: Sophia believes she is the most benevolent being in the universe. Everything she does is for the “greater good;” including the extermination of entire planets that refuse her blessing.

Languages
New Genesisian [Native]

Defense
Dodge 14, Parry 14, Fortitude 12, Toughness 12 (Imp. 10), Will 22

Power Points
Abilities 112 + Powers 138 + Advantages 41 + Skills 31 (62 ranks) + Defenses 32 = 354
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Artemis of N.G. / Servabo Fidem

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Artemis of New Genesis - PL 13 (w/Augments: 14)
Age: 983 / Height: 5' 8" / Weight: 145 lbs
Hair Color: Blonde / Eye Color: Blue Eyes
Measurements: 34C / 24 / 32 in.

Strength 8, Stamina 8, Agility 4, Dexterity 4, Fighting 9, Intellect 4, Awareness 4, Presence 4

Advantages
All-out Attack, Attractive 2, Beginner's Luck, Close Attack 4, Diehard, Eidetic Memory, Extraordinary Effort, Fascinate (Intimidation), Favored Foe: Usyn, Great Endurance, Improved Initiative, Inspire 5, Luck (Instant Counter) 3, Move-by Action, Power Attack, Seize Initiative, Startle, Takedown 2

Skills
Athletics 6 (+14), Deception 6 (+10), Expertise: Military 6 (+10), Expertise: Tactics 8 (+12), Insight 4 (+8), Intimidation 10 (+14), Perception 8 (+12), Persuasion 4 (+8), Ranged Combat: Astro-Harness 4 (+8), Technology 6 (+10), Vehicles 6 (+10)

Powers
Astro-Harness (Removable (indestructible))
. . Astro-Force: Array
. . . . Astro-Barrage: Damage 11 (cosmic, DC 26; Increased Range: ranged, Multiattack)
. . . . Tractor Beam: Move Object 17 (cosmic, 3.2 ktons; Increased Duration: continuous; Limited Direction: Towards or Away)
. . . . Twin Blasters: Damage 17 (cosmic, DC 32; Increased Range: ranged, Split: 2 targets)
. . Remote Control: Feature 1 (technological, Notes: Flight & Movement only)
. . Stellar Motivator: Flight 11 (cosmic, Speed: 4000 miles/hour, 8 miles/round)
. . . . Cosmic Accelerator: Movement 5 (Alternate; cosmic, Dimensional: New Genesis & Apokalips 1: one dimension, 50 lbs., Environmental Adaptation: Zero-G, Space Travel 3: other galaxies)
Dual Nature: Array
. . Berserker Rage: Enhanced Trait 13 (talent, Stamina +3 (+11), Strength +3 (+11), Advantages: Fearless)
. . Focused Drive: Enhanced Trait 13 (talent, Dodge +3 (+16), Parry +3 (+16), Close Attack 4 +3 (+7), Advantages: Ranged Attack 3, Teamwork)
Mother Box (Removable)
. . A.I. & Database: Feature 2 (cosmic, Notes: This is essentially the same feature as might appear on a Green Lantern Ring.)
. . Boom Tube I: Movement 3 (cosmic, Dimensional 3: any dimension, 50 lbs.; Portal)
. . . . Boom Tube II: Movement 3 (Alternate; cosmic, Space Travel 3: other galaxies; Portal)
. . Restoration: Healing 8 (cosmic)
New God Physiology
. . Accelerated Healing: Regeneration 3 (divine, talent, Every 3.33 rounds; Persistent)
. . Body Resistance: Protection 4 (divine, talent, +4 Toughness; Impervious [6 extra ranks])
. . Divine Body: Immunity 11 (divine, talent, Aging, Life Support)
. . Divine Mind: Comprehend 3 (divine, talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle: subtle)
. . Divine Strength: Enhanced Strength 10 (divine, talent, +10 STR; Limited to Lifting, Notes: Can only lift 6,000 tons normally, but while in a Berserker Rage this shoots up to 50,000 tons.)
. . Expanded Awareness: Senses 5 (divine, talent, Detect: Usyn [Mental] 2: ranged, Extended: Hearing 1: x10, Extended: Vision 1: x10, Extended: Olfactory 1: x10)

Offense
Initiative +8
Astro-Barrage: Damage 11, +8 (DC 26)
Grab, +13 (DC Spec 18)
Throw, +4 (DC 23)
Tractor Beam: Move Object 17, +8 (DC 27)
Twin Blasters: Damage 17, +8 (DC 32)
Unarmed, +13 (DC 23)

Complications
- Enemy: Artemis firmly believes that Usyn is her enemy and will do everything in her power to see both Usyn, and any of her allies, put into a premature grave as swiftly as possible.
- Relationship: Artemis is the biological daughter of Queen Usyn of Apokalips, but while still an infant, she was abducted by invaders and brought to New Genesis where she has since been raised as the loyal 'daughter' of Queen Sophia.
- Temper: Artemis' personality is something of a double edged sword. Sometimes the shame, rage and pain she feels over her true parentage gets to be too much for her and she lashes out. In those moments, enemies, bystanders and friends alike may become the targets of her fury.

Languages
New Genesisian [Native]

Defense
Dodge 13, Parry 13, Fortitude 11, Toughness 12 (Imp. 10), Will 14

Power Points
Abilities 90 + Powers 142 + Advantages 29 + Skills 34 (68 ranks) + Defenses 26 = 321
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Sick of It Brainstorm & Notes

Post by DalkonCledwin »

Sick of It
Premise: “When everything you do, don’t seem to matter, you try but it’s no use. Your world is getting blacker. When everytime you fail has no answer, every empty promise made is a reminder. No one can make this better. Take control, it’s now or never!” «Inspired by Dis Lexic’s “How One Fights” challenge»
Required Inclusions:
- Starts after Dumbles reveals the prophecy to Harry.
- Crossover with Final Fantasy VII, with Harry using the RoR to get to Gaia.
- As is obvious, the world of Final Fantasy is locked in a long term conflict between Shinra Inc. and various other factions.
- Harry must somehow get dragged into one of these conflicts.
- Harry must be paired with someone from that world.
- Dumbledore must make at least one attempt to bring Harry back to Potterverse before he is ready to return.
Preferred Inclusions:
- Non-Human Harry.
- Harry’s parents are somehow connected to the world he has traveled to.
Optional Inclusions:
- Sirius and Harry’s parents being reborn on the world of Gaia, or else somehow being there when Harry arrives.
Forbidden Things:
- Dumbledore succeeding in convincing Harry to return to Potterverse before he is ready.
- Harry being paired with a male character.
- Harry the weak emo doormat.

--------------------
Important Notes:
- For the Disc 1 Team builds, I am going to try my best to keep everyone within the 150 point budget that is normally requested for Power Level 10 characters when they first start off. And yes, I envision the characters as being Power Level 10 at the start of disc one, however I only really see them going as high as Power Level 12 at the end of Disc 4, which is about where most people put Batman. These characters are strong, but not world shatteringly so.
- These characters will be built with abilities that did not appear in the game proper, because they are meant to be fun to play as Mutants & Masterminds characters rather than straight translations of the game characters, which wouldn't be anywhere near as fun.
- Enemies will be built with the degree of challenge that I expect them to represent, and while I won't be building an entire monster manual here, I will build stat blocks for the boss battles at the very least, as those are important milestones.

Oh! I forgot to mention... Summons in this setting are going to be handled as Power Stunts, rather than as actual abilities that the characters have in their stat blocks. I don't want the characters spamming those things, and they really shouldn't be if you stop and think about what a summon represents in Final Fantasy lore.
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Re: Dalkon's Expanded Potterverse Archives

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Harry James Potter - PL 10
Age: 16 / Height: 5' 8" / Weight: 152 lbs
Hair Color: Dark Brown / Eye Color: Bottle Green

Strength 1, Stamina 1, Agility 3, Dexterity 3, Fighting 2, Intellect 2, Awareness 4, Presence 3

Advantages
Animal Empathy, Artificer, Attractive, Eidetic Memory, Equipment 1, Inspire, Languages 2, Leadership, Power Attack, Teamwork, Trance

Skills
Athletics 2 (+3), Deception 2 (+5), Expertise (AGL): Riding 4 (+7), Expertise: Magic 8 (+10), Insight 4 (+8), Investigation 2 (+4), Perception 6 (+10), Persuasion 4 (+7), Ranged Combat: Cetra Magic 7 (+10), Stealth 2 (+5), Vehicles 2 (+5)

Powers
Cetra Magic: Array (Easily Removable)
. . Expelliarmus: Move Object 10 (magical, 25 tons; Check Required: DC 10 - Expertise: Magic, Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Incendio: Damage 10 (fire, magical, DC 25; Increased Range: ranged; Check Required: DC 10 - Expertise: Magic)
. . Protego: Protection 10 (magical, +10 Toughness; Impervious [5 ranks only], Sustained; Check Required: DC 10 - Expertise: Magic)
. . Stupefy: Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged; Check Required: DC 10 - Expertise: Magic)
Cetra Physiology
. . Planetary Whisper: Senses 1 (racial, Awareness: Spirit Energy [Mental]; Feature: Directed Inspiration, Notes: This is simply a reflavoring of the version of Cosmic Awareness described on page 156 of the Power Profiles compilation book.)
Iron Bangle (Removable)
. . Armored Bracelet: Enhanced Trait 2 (armor, Dodge +1 (+9), Parry +1 (+9))
Limit Breaks: Array
. . Minerva's Blessing: Burst Area Deflect 9 (divine; Burst Area 2: 60 feet radius sphere, DC 19; Tiring)
Scholar Talent Tree: Array
. . Diplomatic Solution: Perception Area Affliction 10 (talent, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Auditory; Check Required: DC 10 - Persuasion, Limited: Must share a common language with targets)
. . Inspiring Rhetoric: Burst Area Healing 10 (talent; Affects Objects, Burst Area: 30 feet radius sphere, DC 20, Selective, Subtle: subtle; Check Required: DC 10 - Persuasion, Limited 2: Doesn't affect the "Dying" or "Incapacitated" conditions, and also has no effect on disease & poison, Limited to Minds, Temporary)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Sight: Concealment 5 (cosmic, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Passive)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Diplomatic Solution: Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 10, +10 (DC 20)
Grab, +2 (DC Spec 11)
Incendio: Damage 10, +10 (DC 25)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +3 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Enemy: The Dark Lord Voldemort does not for even a single second, believe that Harry has simply disappeared due to being afraid of him and an unwillingness to fight. He at least is aware that Harry has gone somewhere to learn how to fight him, and is trying to figure out where so he can preemptively kill Harry.
- Honor: Harry adheres to a strict code of honor. He always keeps his given word.
- Motivation: Responsibility: The deaths of Cedric Diggory and Sirius Black have had a profound effect on Harry. He does not believe he is adaquetly prepared to defeat the Dark Lord Voldemort as he stands, and has gone in search of the means by which he might develop the abilities necessary to enable him to do such a thing, so as to honor the sacrifices of those who went to their graves long before their time.
- Relationship: Harry has recently discovered that the Witches and Wizards of his reality, are basically exiles from the world he now finds himself in. That they are one and the same with the people who on this new world were called the Cetra. This, along with a curious girl with earily familiar green eyes, has left him very curious about just who Aerith Gainsborough really is.
- Reputation: As of recently, Harry is known as "The Boy Who Ran Away" among the Wizarding Community of Great Britain.

Languages
English / Basic [Native], Latin, Parseltongue

Defense
Dodge 9/8, Parry 9/8, Fortitude 5, Toughness 11, Will 13

Power Points
Abilities 38 + Powers 54 + Advantages 12 + Skills 22 (43 ranks) + Defenses 24 = 150

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Build Comments: According to the Final Fantasy wikia, the phrase "Spirit Energy" is synonymous with the word "Lifestream."

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Editing Note: I changed what Minerva's Blessing does, because I just realized I can't use what I had originally designed it to do and stay within caps.
Last edited by DalkonCledwin on Wed Feb 13, 2019 9:56 am, edited 1 time in total.
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Aerith Gainsborough / Sick of It

Post by DalkonCledwin »

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Aerith Gainsborough - PL 10
Age: 22 / Height: 5' 3" / Weight: 120 lbs
Hair Color: Soft Brown / Eye Color: Bottle Green

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 2, Intellect 3, Awareness 5, Presence 3

General Advantages
Assessment, Attractive 2, Benefit, Wealth (well-off), Contacts, Defensive Roll 5, Equipment 1, Extraordinary Effort, Inspire 3, Languages 1, Ranged Attack 6, Set-Up, Teamwork

Enhanced Advantages
Luck 3

Skills
Close Combat: Iron Staff 2 (+4), Deception 2 (+5), Expertise: Magic 8 (+11), Insight 2 (+7), Intimidation 2 (+5), Investigation 4 (+7), Perception 6 (+11), Persuasion 6 (+9), Stealth 2 (+4), Treatment 4 (+7)

Powers
Cetra Physiology
. . Planetary Whisper: Senses 1 (racial, Awareness: Spirit Energy [Mental]; Feature: Directed Inspiration)
Iron Bangle (Removable)
. . Armored Bracelet: Enhanced Trait 2 (armor, Dodge +1 (+12), Parry +1 (+12))
. . Cure I: Healing 4 (materia; Increased Range: ranged, Stabilize)
Iron Staff (Easily Removable)
. . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 18; Double)
Leather Jacket
. . Leathers: Protection 2 (armor, +2 Toughness)
Limit Breaks: Array
. . Healing Wind: Burst Area Healing 4 (divine; Burst Area: 30 feet radius sphere, DC 14, Selective, Stabilize, Subtle: subtle; Tiring)
White Mage Talent Tree: Array
. . Belief in Others: Burst Area Luck Control 1 (talent, Bestow Luck, Advantages: Luck 3; Burst Area: 30 feet radius sphere, DC 11, Selective)
. . Clense Mind: Nullify 4 (magical, Counters: Mind-Influencing Effects, DC 14; Precise, Simultaneous)

Equipment
Cell Phone (Smartphone), Leather Jacket

Offense
Initiative +2
Clense Mind: Nullify 4, +8 (DC Will 14)
Grab, +2 (DC Spec 11)
Staff Strike: Strength-based Damage 2, +4 (DC 18)
Throw, +8 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Hunted: Shinra is trying rather hard, though also rather inefficiently, to capture Aerith for further research into just what it is that makes a Cetra different from an ordinary human. She mostly finds their efforts to be a form of entertainment, which may one day come back to bite her in her cute caboose.
- Motivation: Doing Good: Aerith sort of encapsulates the phrase "All-Loving Heroine" as she is very kind and generous and unless given sufficient reason not to be, is usually rather pacifistic in her behavior.
- Mythic Weakness: Sephiroth's sword will definitely kill Aerith for realsies if he manages to impale her with it.
- Relationship: Aerith is just as curious about the odd similarity in their eye color as Harry is. She can't quite figure out what it means, and the planet doesn't seem intereted in explaining it to her.

Languages
Basic / English, Cetra [Native]

Defense
Dodge 12/11, Parry 12/11, Fortitude 5, Toughness 8/3, Will 13

Power Points
Abilities 38 + Powers 39 + Advantages 24 + Skills 19 (38 ranks) + Defenses 30 = 150

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Build Comments: You'll likely have noticed that Aerith isn't very useful in a combat situation. Her main use to a party is taking advantage of the Set-Up and Teamwork advantages to help her teammates be just that much more effective at what they are doing in a social situation, and though it will happen less often, in a combat situation as well. Those two advantages combined with the Inspire advantage and her Belief in Others power, makes it so that her best use is in the form of the phrase "Team Buffer."

As a side note, I am abstaining from trying to figure out the measurements of the girls in Final Fantasy 7 for the simple reason that I haven't got any desire to try and guess what Tifa's measurements might actually be.
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Cloud Strife / Sick of It

Post by DalkonCledwin »

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Cloud Strife - PL 10
Age: 21 / Height: 5' 7" / Weight: 186 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 4, Stamina 4, Agility 2, Dexterity 1, Fighting 4, Intellect 0, Awareness 1, Presence 1

Advantages
Assessment, Attractive 2, Benefit, Wealth (well-off), Close Attack 8, Daze (Intimidation), Defensive Roll 2, Diehard, Equipment 1, Fascinate (Intimidation), Favored Foe: Sephiroth, Fearless, Power Attack, Ranged Attack 5, Ultimate Effort: Fortitude checks

Skills
Acrobatics 4 (+6), Athletics 4 (+8), Deception 4 (+5), Expertise: SOLDIER Lore 8 (+8), Expertise: Tactics 8 (+8), Insight 6 (+7), Intimidation 6 (+7), Investigation 4 (+4), Perception 4 (+5), Persuasion 2 (+3), Sleight of Hand 2 (+3), Stealth 6 (+8), Technology 8 (+8), Treatment 4 (+4), Vehicles 6 (+7)

Powers
Buster Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 4 (slashing, DC 23; Breaking, Dangerous)
Iron Bangle (Removable)
. . Armored Bracelet: Enhanced Trait 2 (armor, Dodge +1 (+10), Parry +1 (+10))
. . Thunder I: Damage 14 (materia, electricity, DC 29; Increased Range: ranged; Unreliable (5 uses))
Limit Breaks: Array
. . Braver: Strength-based Damage 4 (slashing, DC 23; Breaking, Dangerous, Feature: Extraordinary Effort for +2 Effect Ranks; Tiring)
Super-Soldier Physiology
. . Mako Enhanced Strength: Enhanced Strength 2 (biological, +2 STR; Limited to Lifting, Notes: Able to lift 3,200 lbs)
. . Mako Infused Constitution: Enhanced Trait 4 (biological, Fortitude +4 (+12))

Equipment
Bulletproof Vest, Cell Phone (Smartphone)

Offense
Initiative +2
Braver: Strength-based Damage 4, +12 (DC 23)
Grab, +12 (DC Spec 14)
Sword Strike: Strength-based Damage 4, +12 (DC 23)
Throw, +6 (DC 19)
Thunder I: Damage 14, +6 (DC 29)
Unarmed, +12 (DC 19)

Complications
- Curse Sworn: Whether he likes it or not, or even whether he realizes it or not, Cloud is part of the Reunion of Jenova, and thus is capable of being manipulated by both Jenova and Sephiroth in ways that could both hurt his teammates as well as Cloud himself.
- Enemy: Cloud does not like Sephiroth, though he doesn't really understand why he dislikes Sephiroth due to the gaps in his memory.
- Identity Crisis: Cloud suffers from intermitant amnesia regarding his own life, and also flashback memories to the life and times of Zack Fair due to the latter individual having dictated his life story to Cloud while Cloud was suffering from advanced stages of Mako Poisoning. This often leaves Cloud questioning just who he really is, whether he is Cloud or Zack.
- Motivation: Greed: "You are planning to pay me for this one, right Barret?"
- Relationship: Cloud was childhood friends with Tifa Lockhart, and though he barely remembers it, has promised to save her if she is ever in need of a hero.

Languages
Basic / English [Native]

Defense
Dodge 10/9, Parry 10/9, Fortitude 12/8, Toughness 10/4, Will 8

Power Points
Abilities 34 + Powers 28 + Advantages 27 + Skills 38 (76 ranks) + Defenses 23 = 150

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Builder's Notes: I don't normally give guys 2 ranks of the Attractive advantage, but I'm afraid of how much hate mail I would have gotten if I didn't give both Sephiroth and Cloud such a rating. For reference, 2 ranks of Attractive is the absolute highest ranking you can get in that advantage in Mutants and Masterminds, so I can't actually go any higher than that.
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Tifa Lockhart / Sick of It

Post by DalkonCledwin »

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Tifa Lockhart - PL 10
Age: 20 / Height: 5' 4" / Weight: 120 lbs
Hair Color: Brownish-Black / Eye Color: Reddish-Brown

Strength 4, Stamina 3, Agility 2, Dexterity 1, Fighting 3, Intellect 1, Awareness 1, Presence 2

Advantages
Accurate Attack, All-out Attack, Assessment, Attractive 2, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 5, Diehard, Equipment 1, Evasion, Fascinate (Intimidation), Fast Grab, Grabbing Finesse, Great Endurance, Improved Disarm, Improved Trip, Move-by Action, Startle, Ultimate Effort: Athletics checks

Skills
Acrobatics 4 (+6), Athletics 6 (+10), Close Combat: Unarmed 12 (+15), Deception 4 (+6), Expertise (AWE): Bartending 8 (+9), Expertise: Nibelheim Lore 6 (+7), Insight 2 (+3), Intimidation 6 (+8), Perception 4 (+5), Persuasion 4 (+6), Sleight of Hand 4 (+5), Technology 4 (+5), Vehicles 4 (+5)

Powers
Iron Bangle (Removable)
. . Armored Bracelet: Enhanced Trait 2 (armor, Dodge +1 (+12), Parry +1 (+12))
Limit Break: Talent
. . Attack Reels I: Strength-based Damage 1 (beat rush, DC 20; Feature: Extraordinary Effort for +2 Effect Ranks; Tiring)
Zangan Style Martial Arts
. . Perfect Defense: Immunity 40 (martial, Custom: Attacks targeting Dodge or Parry 40; Concentration)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +2
Attack Reels I: Strength-based Damage 1, +15 (DC 20)
Grab, +15 (DC Spec 11)
Throw, +1 (DC 19)
Unarmed, +15 (DC 19)

Complications
- Fame: Tifa is the owner of the bar known as 7th Heaven and is one, of if not the, most beautiful women in Midgar. This has won her considerable fame, and it is known that Don Corneo wishes to add her to his collection.
- Motivation: Justice: Tifa is wholly committed to the cause that Avalanche fights for, mostly because of the pain and suffering she experienced in Nibelheim at the hands of Sephiroth.
- Relationship: Tifa is the childhood friend of Cloud Strife, and the primary contender for his romantic interest since Aerith is more focused on the mystery that is Harry Potter.
- Secret: Tifa is fully aware that Cloud was never in SOLDIER like he claims he was, but is also not currently inclined to admit that fact to anyone.

Languages
Basic / English [Native]

Defense
Dodge 12/11, Parry 12/11, Fortitude 7, Toughness 8/3, Will 10

Power Points
Abilities 34 + Powers 24 + Advantages 28 + Skills 34 (68 ranks) + Defenses 30 = 150

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Builder's Notation: I should probably clarify. I am, for the sake of convenience, ruling that Basic and English are effectively the same language.
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