HP: 1->3
Location: Team Gamma; B9
Shape: Ankylosaur
David felt the liquid limbs encircle his armored neck but a violent wrench of his head broke their grasp.
That hits
Fortitude save: 1D20 + 9 = [12]+9 = 21 Success
That hits
Fortitude save: 1D20 + 9 = [12]+9 = 21 Success
Using Move by action to attack and then get back to E6. Assuming Prestige was visible.
Ice Sword attack: 1D20 + 9 = [12]+9 = 21 Toughness DC22 if that hits
"Ogre or Cacophony, can you smash your way through the locker here quietly and we may be able to smash our way out elsewhere?"OOC wrote: Are the storage lockers floor to ceiling or say 10 or so feet tall? Assuming they are floor to ceiling Taheka will suggest the following.
"If we get up on top of the storage unit we might be able to jump down on them." Stretching his body up Taheka pulled himself up on top of the units then stretching his arms downOOC wrote: If the storage units are not floor to ceiling then Taheka will suggest
BETA TEAM (Current, Magnitude and Ursa; NPCs: The Blue Knight, Derryl, the Drifter, Paladin)Michuru81 wrote:
WALLS (Ice): E7
The Order, Round TwoOkay, Violet’s attack will take out Prestige’s simulacrum.
- Shiver (23 – E6)
- Ironside (22 – D5)
- Greystone (20 – H12)
- Ultra Mauler (19 – E12)
- Vespertine (16 – E14)
- Candyman (15 – E7)
- Takeuchi (12 – H11)
- Key (9 – E13)
- Sublime (7 –F13 )
- Viscosity (7 – E8)
- Slag (5 – F5)
- Prestige (3 – H10)
Ironside will move to leave.
Greystone is up, TM.
GAMMA TEAM (Imago and Prehistoric; NPCs: Confectionery, Hemophiliac, Kelpie, Paramour)
Michuru81 wrote:
The Order, Round ThreeCascade - Notice - DC 24: 1d20+6 26
- Kelpie (25 – D6): Bruised, Injured, Disabled, Staggered, Unconscious
- Imago (16 – D5)
- Cascade (15 [+7] – C9)
- Prehistoric (15 – E8)
- Paramour (14 – E4): Bruised, Injured, Stunned (Kasamir, R2)
- Herzog Kasamir (13 [+3] – D10)
- Hemophiliac (13 – C4): Bruised, Injured, Prone, Stunned (Kasamir, R2)
- Trauma (11 - D9): Bruised x2, Staggered, Stunned (Prehistoric, R2)
- Confectionery (9 – C5): Bruised x2, Disabled, Dying, Injured x2, Staggered, Unconscious
- Grey Men (9)
- Whitaker (7 – E9)
Gonna see if Cascade can see through the illusion yet: Cascade - Will: 1d20+9 12 Nope! Instead, he’ll go for another blast into the area where everyone is hiding. Since the last location he had was Confectionery’s, he’s going for that again. Cascade - Attack: 1d20+10 17 & Concealment: Cascade - Concealment - DC 11: 1d20 9 Nothing happens.
Prehistoric is up.
Michuru81 wrote:
Hero point to Taheka on figuring out an alternate plan of attack. I’m not sure if you had Cacophony’s sonic control in mind to handle that, but I’m giving you credit for it either way.
- The Order, Round Three
- Tantivy (49 – I19): Helpful
- Prodigy (24 - B19): Helpful
- Sister Clarissa (20 - F19)
- The Embalming Man (18 – A16): Bruised x2, Stunned (Cacophony, R3)
- Shakes (18 - A17)
- Cacophony (18 - B18)
- Duiwel (15 – B13): Bruised, Staggered, Unconscious (R3)
- Sycophant (12 - F20)
- Ogre (5 – B14)
- Taheka (B18)
I’ll kick off a new round. The Embalming Man is going to come around the corner and grab at Shakes: The Embalming Man - Attack: 1d20+2 17 & Shakes - Fortitude - DC 20: 1d20+7 27 Knocks it out of the park.
Shakes will return the favor: Shakes - Attack: 1d20+8 23 & The Embalming Man - Toughness - DC 23: 1d20+3 15
Cacophony doesn’t have the room to slam, so she’ll have to settle for taking a step forward and swinging at the new guy: Cacophony - Attack: 1d20+4 24 Yup. That just happened. The Embalming Man - Toughness - DC 20: 1d20+2 15
Duiwel will move out of the hall and go for Ogre: Duiwel - Attack: 1d20+10 12
Sycophant will try to lay the mojo on Tantivy thicker: Tantivy - Will - DC 18: 1d20+2 20 Tantivy resists getting worse.
Ogre’s move is to go for Duiwel: Ogre - Attack - All-out Attack 4, Power Attack 4: 1d20+8 18 Duiwel - Toughness - DC 31: 1d20+6 12 That’ll do it.
Taheka is up. There is a hole in the side of the wall.
Michuru81 wrote:
The Order, Round FiveAmy has moved out of the original area of effect. When they were targeting her, she was further south—by the door. She’s now engaged with Fach. Let me know if I’m mistaken here.
- Jones (25 - E14): Bruised x3, Staggered, Unconscious (R1)
- Fluxx (23 - E4)
- Cooker (20 - F3)
- Oscar (19 - D18): Bruised x3, Dead, Staggered
- Fach (14 - C4): Exhausted (R2)
- Ugly Amy (13 - E20)
- Ersatz (12 - E6)
- Cleave (9 - D7): Unconscious (R3)
- Ion (4 - D5): Bruised x2, Disabled, Dying, Injured x2, Stunned (Ersatz, R3), Staggered, Unconscious
Ersatz - Fortitude - DC 10: 1d20+5 19 & Sword - Strength Check: 1d20 9
It’ll be Cooker’s turn.
Lex's face shows his horror at the name. That was a name you gave to a kid you hated and wanted to get picked on at school.Nate wrote:“My name is Nate. Well… ‘Ignatius’.” Nate made a face to show what he thought of that. “Dad picked it. Mom said you hated it almost as much as you… as you hated him…”
Lex held up his hand to try to keep the others from attacking, "Quickly. Pretty much nobody from this lot is known for patience."“I know we don’t have time to hash this out,” he said, “but you need to hear this. Please.”
Lex crossed his arms and frowned as he considered the situation.“Do we have a deal?”
Taheka attacks The Embalming Man using Blast 9 AOA +/- 3
Taheka Blast AOA +3: 1D20+7+3 = [12]+7+3 = 22
DC24 Toughness if that hits and Taheka's defence is now +5.
After his attack Taheka will move through the hole inside the locker.
OOC:
Punching Takeuchi Attack: _: 1D20+8 = [2]+8 =10, mmmmh nope. Gonna re-roll that.
Re-rolled Punching of Slag: _: 1D20+8 = [15]+8 =23, better. That'd be a Toughness DC 23 if that should hit him.
Jabroniville wrote: ↑Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" !?!
Power attack for 2.
Tail attack: 1D20 + 5 = [4]+5 = 9 Even stunned that has to be a miss. reroll
Tail attack: 1D20 + 5 = [5]+5 = 10 +10 makes that a 20. Toughness DC26
Microwave Blast: 1D20+6 = [16]+6 = 22
Toughness DC 25
BETA TEAM (Current, Magnitude and Ursa; NPCs: The Blue Knight, Derryl, the Drifter, Paladin)Michuru81 wrote:
The Order, Round TwoI think I might be accidentally creating some confusion, so I updated the map to display everyone’s position. The red lines are where they had walls up. They split their forces into multiple halls. Their plan was to wait for someone to come down one, then drop all walls, and let someone come around to flank. Had you all gone down the hall where Takeuchi and Prestige are, Slag and Ironside would have hooked around to flank. Had you gone up to Slag and Ironside, Takeuchi and Prestige would have come in. Splitting the party worked in your favor.
- Shiver (23 – E6)
- Ironside (22 – D5)
- Greystone (20 – H12)
- Ultra Mauler (19 – E12)
- Vespertine (16 – E14)
- Candyman (15 – E7)
- Takeuchi (12 – H11)
- Key (9 – E13)
- Sublime (7 –F13 )
- Viscosity (7 – E8)
- Slag (5 – F5)
- Prestige (3 – H10)
Last check, Greystone was down by Takeuchi, melting that wall. I initially thought Shiver was up high. I think the first spot of confusion occurred with Shiver going for Prestige, who is behind Takeuchi as back up. This is fine, though: Prestige can make faux Prestiges to appear in multiple places. Violet popped one by Slag.
Greystone can move from where he is and through the others to get to Slag. I just wanted to confirm that this is the plan? Move from the one hallway, get to the other, and attack?
GAMMA TEAM (Imago and Prehistoric; NPCs: Confectionery, Hemophiliac, Kelpie, Paramour)
Michuru81 wrote:
The Order, Round FourTrauma - Toughness - DC 26: 1d20 8 That’ll put him down.
- Kelpie (25 – D6): Bruised, Injured, Disabled, Staggered, Unconscious
- Imago (16 – D5)
- Cascade (15 [+7] – C9)
- Prehistoric (15 – E8)
- Paramour (14 – E4): Bruised, Injured
- Herzog Kasamir (13 [+3] – D10)
- Hemophiliac (13 – C4): Bruised, Injured, Prone
- Trauma (11 - D9): Bruised x3, Staggered, Stunned, Unconscious (R3)
- Confectionery (9 – C5): Bruised x2, Disabled, Dying, Injured x2, Staggered, Unconscious
- Grey Men (9)
- Whitaker (7 – E9)
Whitaker will do his thing: Whitaker - Attack: 1d20+8 10 And miss.
New round is kicked off with Imago.
Michuru81 wrote:
The Order, Round FourThe Embalming Man - Toughness - DC 24: 1d20+1 2
- Tantivy (49 – I19): Helpful
- Prodigy (24 - B19): Fanatical
- Sister Clarissa (20 - F19)
- The Embalming Man (18 – A16): Bruised x3, Stunned, Unconscious (R3)
- Shakes (18 - A17)
- Cacophony (18 - B18)
- Duiwel (15 – B13): Bruised, Staggered, Unconscious (R3)
- Sycophant (12 - F20)
- Ogre (5 – B14)
- Taheka (B18)
New round kicks off with Tantivy and Prodigy still doing nothing, courtesy of Sister Clarissa.
Shakes will follow Taheka in.
Sycophant will try to increase her influence on Tantivy: Tantivy - Will - DC 18: 1d20+2 8
Sychophant and Ogre will wait for Taheka’s move.
Michuru81 wrote:
The Order, Round SixUgly Amy - Toughness - DC 25: 1d20+8 27
- Jones (25 - E14): Bruised x3, Staggered, Unconscious (R1)
- Fluxx (23 - E4)
- Cooker (20 - F3)
- Oscar (19 - D18): Bruised x3, Dead, Staggered
- Fach (14 - C4): Fatigued (R2)
- Ugly Amy (13 - E20): Stunned (Fach, R5), Staggered
- Ersatz (12 - E6): Bruised, Entangled, Stunned (Fach, R5), Suffocating
- Cleave (9 - D7): Unconscious (R3)
- Sword: Bound, Entangled, Helpless
- Ion (4 - D5): Bruised x2, Disabled, Dying, Injured x2, Stunned (Ersatz, R3), Staggered, Unconscious
Fach will go for a Burst Damage 8. I’m not letting Amy roll to halve it. Yeah, she could just let go and cover her ears, but I think by the time she knew something was going on, it would be too late.
Everyone else can go with the respective Reflex / Toughness.
Ugly Amy - Toughness - DC 23: 1d20+8 12 Bruised, Stunned, Staggered.
Ersatz - Reflex - DC 18: 1d20+7 8 & Ersatz - Toughness - DC 23: 1d20+6 18 Bruised and stunned.
Sword - Reflex - DC 18: 1d20-2 11 & Sword - Toughness - DC 23: 1d20+10 25
Amy is stunned. Regeneration kicks in: Ugly Amy - Recovery Check - DC 10: 1d20+5 20 Bruise goes away.
The sword will then slash at Fluxx/Ion: Sword - Attack - Power Attack 3: 1d20+6 18 Should that be a hit, DC 21 Toughness. It’ll roll into a new round, with Fluxx kicking things off.
Fluxx continues to let his flesh choke Ersatz even as the sword cuts into him again, failing to bite significantly.Reflex: 1D20+7-1 = [14]+7-1 = 20 Evasion means no damage.
He needed one or the other of his bound foes to be defeated before he could do much of anything else and he was still leery of any conscious effort directed at harming the German war criminal lest it trigger his duplication.[Maintain chokehold free action, should be DC11 now]
Toughness: 1D20+10-1 = [18]+10-1 = 27
For Fluxx's part, he stabilizes Ion.Cooker *would* have +4 to hit(melee), plus the sword loses dodge, and has -9 defense against an adjacent attack (it doesn't specify melee or ranged). If Cooker uses range the sword loses dodge and merely has -5 defenses. The cover of Fluxx's flesh however gives it +4 defenses (unless Cooker's shot is Precise). If Cooker shoots and misses by 1-4 points, he hits Fluxx.
If he comes adjacent and has a full round action he can deliver a Coup de Grace - no chance of missing and a critical hit (though likely no fort roll as the sword isn't alive), unless the sword is immune to critical hits then no Coup de Grace possible. (Which I guess is another good reason to get Immunity to Critical hits.
Either way, coming closer (To C7 or C6 or C5), improves his chances of hitting [if he goes for the sword at all]. Amy is still a valid target.
Or if his attack bonus is high enough, the sword is a minion, Cooker can take 10 to hit it.
Medicine: 1D20+8 = [18]+8 = 26
That's 11 over the DC to stabilize, I don't know if there's anything special/extra for that.
Moving to E5.
Ok, according to my understanding thusly of what Flynn calculated, the sword therefore loses dodge bonus and an additional -1 to defenses after totalling the mods.
After tracking down the RA stats for Cleave's swords, it indicates it's already a flat-footed basic +4 even before the mod, so I hereby take 10 for a total of 16 and sure to hit.
Swords has a Toughness DC 25
Maintaining concealment illusion. And a whole new illusion created as a standard action.