Dr. Mathew Stack (PL 8 /170pp)
Identity: Public, Profession: Meta Human Scientist, Power Classification: I3, Marital Status: Married, Place of Birth: Seattle, Washington, Family: Jonathan Stack (father, deceased), Glenda Stack (Mother, deceased), Jenna Stack (Wife), Tammy Stack (Daughter); Age: 45, Height: 5'8", Weight: 175 lbs, Eyes: Black, Hair: Salt & Pepper
Abilities [48pp]: Strength 0, Stamina 0, Agility 0, Dexterity 2, Fighting 2, Intellect 10, Awareness 8, Presence 2
Defenses [8pp]: Dodge 4/0, Parry 6/2, Fortitude 3, Willpower 13, Toughness 12/0
Offenses: Initiative +0, Unarmed +2 (dc 15), Paralyzer Gun +6 (dc 20 affliction)
Skills [32pp]: Deception 8 (10), Expertise: Biology 8 (18), Expertise: Genetics 8 (18), Insight 2 (10), Investigation 8 (+16), Perception 10 (18), Persuasion 8 (10), Technology 8 (18), Treatment 4 (14)
Advantages [23pp]: Benefit (Head of the MHRA, Security Clearance), Benefit (Wealth 3), Contacts, Equipment 8, Inventor, Languages 1 (English, Spanish), Luck 2, Ranged Combat 4, Skill Mastery: Expertise (Genetics), Well - Informed
Powers [59pp]:
Meta Human Genius: Quickness 6 (Mental Tasks Only) · 3pp
Bio Scanner (Removable, -4) · 6pp
· Senses 8 (Detect Weaknesses [Analytical, Extended, Radius], Detect Powers [Analytical, Acute, Extended, Radius])
· Enhanced Advantages: Assessment, Eidetic Memory
Paralyzer Gun (Removable, -6) · 24pp
· Affliction 10 (Ranged, Extra Condition; Dazed/Hindered-Stunned/Immobile-Paralyzed)
Shield Generator (Removable, -6) · 26pp
· Forcefield: Protection 12 (Sustained, Impervious) + Active Defenses +4
Equipment [34ep]: Cell Phone, HQ: Stately Manor, Laptop Computer, PDA, Vehicle: Armored Car
Complication:
Motivation: Responsibility. Mathew’s motivation is the responsibility to use his Meta Intelligence for the betterment of man kind.
Fame: Mathew is in the spotlight quite a bit, seeing he is the premier expert on Meta Human abilities and physiology.
Relationship: Mathew loves his wife dearly.
Builder's Notes:
Mathew Stack is the head of MHRA (The Meta human Research Agency), which is based in Seattle Washington. He is perhaps the most important person in Meta Human Culture, and with the Government. Since he is who the government, goes to about Meta Human problems. It was Mathew Stack himself who began to nail down the origins of the Meta Human, which is due to a genetic anomaly which he calls the "Quantum" Strand. His current project is to come up with a way of nullifying this genetic anomaly, which has proven perhaps too much for him at the moment. But also makes him a target of any meta human powered villain out there, and any paranoid/conspiracy theorist heroes.
This character changed alot in 3E, no minions feat or the Gadget power even though i could have simulated them. I chose not to take the Minion Advantage, because it appears it does not work the way it used to. THere is no progression for the number of minions within the Advantage. So you have to purcahse each minion seperately. Over all, as i have always said. Simpler is better. And i was actually able to beef up the character a little in the conversion. I had actually considered taking him up 2 more power levels, and i still might. We will just have to see.
Millennium Verse Power Categories
In the Millennium Verse, governments and scientists categories metahumans on a scale of 1-7, with a corresponding Letter Code before the Class. . This scale is called the Stack Method, named after the scientist who helped first categorize the metahuman standard back in 1997. Mathew Stack, is perhaps the most intelligent man on the planet. Being a meta human himself, his intellect goes towards genetic and metahuman potential.
The Power Scale
Class 1 “Meta Babies”
The Lowest rung of the ladder. These meta-human are indistinguishable from normal humans. And barely have any gifts or powers worth noting. But can be a danger to the average citizen. (PL 3-4)
Class 2 “Gifted”
Those Meta Humans rated a Class 7 are considered low powered, but a nuisance by anyone’s standards. Their powers start to make them a danger to society. At this point Class 7 Metahumans, can usually be a danger for most skilled humans. (PL 5-6)
Class 3 “Superior”
These meta humans have potential, and powers worth something. Those metahumans who are class 6, are considered your low powered average. But are a danger to trained military forces. Class 6 Metahumans make up the majority of the super humans found. (PL 7-8)
Class 4 “Meta Class”
These Meta Humans are your average “super humans”, their powers make them something to fear. And are a danger to other super humans. (PL 9-10)
Class 5 “Alpha Class”
These Meta Humans are well above average, at this point there is little normal technology can do against them. They are so powerful by this point, heavy military has a hard time putting one down. These super heroes can start extending their powers beyond the planet earth. (PL 11-12)
Class 6 “Omega Class”
These Meta Humans are top notch super heroes, and pose a danger to most world powers. At this point there is little that earthly powers can do (save nuclear ordinances), not without some serious meta human back up. These meta‘s are extremely powerful, and what most might consider “almost“ cosmic in power. (PL 13-15)
Class 7 “Zeta Class”
These meta humans classify as the cosmic beings we are used to seeing in comic books, Thor, magneto, etc. They have world shattering powers that can threaten the planet itself, and beyond. These beings can stretch their powers to other places, and alternate dimensions. (PL 16+)
Power Codes:
Type P: “Power house” The P Code represents meta humans with strong physical capabilities, such as super strength and high levels of invulnerability.
Type E: "Energy Manipulator" The E Code represents meta humans with strong energy capabilities.
Type S: "Transmuter" The S Code represents meta humans who can manipulate/transmute matter.
Type T: “Psionic” The T code represents meta humans with strong mental capabilities, such as telekinesis and telepathy.
Type I: "Inventor" The I code represents meta's with enhanced intelligence or other mental faculties, which allow them to create super science devices.
Type M: “Mysterious” The M Code represents meta humans with esoteric capabilities such as Magic, or Luck Manipulation. That are harder to categorize.
Type Z: "Shifter" The Z Code can manipulate their physical form, or the physical forms of others. A combination of a P and S code Metahuman.
Type F: “Flunky” Derogatory Term. Those meta humans with otherwise “miscellaneous” abilities that have no real application of “Force” , get an “F”. Often called “Flunky” , they fail at being a meta human.