Jab’s Builds! (Miss Piggy! The Swedish Chef! Sweetums! Gonzo!)

Where in all of your character write ups will go.
Jabroniville
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Fujin

Post by Jabroniville »

Image

FUJIN
First Appearance:
Mortal Kombat Mythologies: Sub-Zero
Total Appearances: MKM: Sub-Zero, MK 4, MK: Armageddon
Role: Forgotten Kharacter, Spin-Off Kharacter
PL 9 (154)
STRENGTH
4 STAMINA 4 AGILITY 5
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 4 PRESENCE 4

Skills:
Akrobatics 7 (+12)
Athletiks 4 (+6)
Expertise (Martial Arts) 5 (+5)
Expertise (Arkane Lore) 8 (+11)
Expertise (History) 4 (+7)
Intimidation 4 (+6)
Klose Kombat (Unarmed) 3 (+14)
Perception 2 (+3)
Persuasion 3 (+7)

Advantages:
Accurate Attack, Agile Feint, All-Out Attack, Equipment 2 (Crossbow- Blast 4), Fast Grab, Improved Defense, Improved Kritical (Unarmed), Improved Trip, Power Attack, Ranged Attack 8, Ritualist, Takedown

Powers:
"Air Funnel" Move Object 8 (16) -- [18]
  • AE: "Tornado Wind" Affliktion 6 (Fort; Dazed & Hindered/Stunned & Defenseless) (Extras: Ranged) (12)
  • AE: "Rising Knee" Strength-Damage +2 (2)
"Ageless God"
Immunity 1 (Aging) [1]
Immortality 3 [6]

Features 1: Uses New Moves as Finishing Attacks [1]
"Crossbow Shot Blows Them Up"
"Skins Them With a Gust Of Wind"

Offense:
Unarmed +14 (+4 Damage, DC 19)
Special Moves +12 (+6 Damage, DC 21)
Tornado Wind +10 (+6 Affliktion, DC 16)
Initiative +5

Defenses:
Dodge +12 (DC 22), Parry +14 (DC 24), Toughness +4, Fortitude +6, Will +6

Komplications:
Responsibility (Protecting Earthrealm)- As the Guardian of Earthrealm, Fujin has many terrible people coming after him and trying to invade and junk.
Enemy (Shao Kahn, Shinnok)

Total: Abilities: 74 / Skills: 40--20 / Advantages: 20 / Powers: 26 / Defenses: 14 (154)

-Fujin is the Shinto God of The Wind, to fit the theme started by Raiden, God of Thunder (funny how all this Japanese stuff ended up in a game based around Chinese stuff). I mean, it was a pretty solid thought- expand upon the Gods in the MK-verse, given that a major one is one of the game's most important characters and all. Fujin started out as an unnamed boss in a Sub-Zero side-game, but got translated into MK 4 as a playable guy, allying with Raiden and the defenders of Earthrealm against Shinnok. When Raiden ascended to the Pantheon of Elder Gods, Fujin became his replacement as the Protector God- he would disappear as a playable character until Armageddon, where he & Kung Lao teamed up against Raiden & Zombie Liu Kang when the former became ultra-ruthless. He appears as an NPC in the modern-day series, usually assisting Raiden (or acting as a sounding board for his ideas), but not mattering much to the plot, as they don't even bother having him fight for real. His design isn't bad, but it's a bit plain.

-You would imagine a God would be much more powerful, but like Raiden, Fujin was Just Another Guy on the roster, and wasn't really that tough. I would expect his "Real Life" version to at least have Flight (I mean... WIND GOD) and some Air Control Feats or somethin'.
Last edited by Jabroniville on Thu Jun 16, 2022 6:06 am, edited 1 time in total.
Jabroniville
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Re: Jab’s Builds (MORTAL KOMBAAAAAAT!!! Liu Kang! Kung Lao! Raiden!)

Post by Jabroniville »

And now we come to American Thanksgiving, which makes me wonder if I should even bother posting for the next couple of days. I swear, the internet just DIES during these days like no other time of year :).
BriarThrone
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Re: Jab’s Builds (MORTAL KOMBAAAAAAT!!! Liu Kang! Kung Lao! Raiden!)

Post by BriarThrone »

Jabroniville wrote: Wed Nov 21, 2018 11:58 pm And now we come to American Thanksgiving, which makes me wonder if I should even bother posting for the next couple of days. I swear, the internet just DIES during these days like no other time of year :).
Doesn't affect my posting habits. Such as they are... :|
Thorpocalypse
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Re: Jab’s Builds (MORTAL KOMBAAAAAAT!!! Liu Kang! Kung Lao! Raiden!)

Post by Thorpocalypse »

Jabroniville wrote: Wed Nov 21, 2018 11:58 pm And now we come to American Thanksgiving, which makes me wonder if I should even bother posting for the next couple of days. I swear, the internet just DIES during these days like no other time of year :).
Yep. I'm afraid I'm going to be part of that cliche myself. Traveling to see fam and such makes it hard to post.

But keep posting, I need stuff to read when the family time gets to be too much. ;)
Me fail English? That's unpossible. - Ralph Wiggum
slade the sniper
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Re: Jab’s Builds (MORTAL KOMBAAAAAAT!!! Liu Kang! Kung Lao! Raiden!)

Post by slade the sniper »

Well, my posting habits are garbage...but I do read your thread at least once every day. And when don't post new things, my feel bads feel bad.

-STS
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Mokap

Post by Jabroniville »

Image

MOKAP
First Appearance:
Mortal Kombat: Deadly Alliance
Total Appearances: MK: DA & Armageddon
Role: Joke Kharacter
PL 7 (100)
STRENGTH
3 STAMINA 3 AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Akrobatics 8 (+12)
Athletiks 4 (+6)
Expertise (Akting) 2 (+4)
Expertise (Martial Arts) 7 (+7)
Intimidation 4 (+6)
Klose Kombat (Unarmed) 1 (+11)
Perception 2 (+3)

Advantages:
Accurate Attack, All-Out Attack, Fast Grab, Improved Kritical (Unarmed), Improved Trip, Power Attack, Ranged Attack 4, Takedown

Powers:
"Fireball" Blast 4 (Feats: Accurate 4) (Diminished Range -1) (11) -- [12]
  • AE: "Magic Lift" Move Object 4 (Diminished Range -1) (7)
Offense:
Unarmed +11 (+3 Damage, DC 17)
Special Moves +10 (+4 Damage, DC 19)
Fireball +8 (+4 Ranged Damage, DC 19)
Initiative +9

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3, Fortitude +5, Will +4

Total: Abilities: 50 / Skills: 28--14 / Advantages: 11 / Powers: 12 / Defenses: 13 (100)

-Mokap (named for the Motion Kapturing utilized in most 3-D fighters around this time) is a legit Motion-Kapture Aktor thrown into the tournament. In reality of course, he's a deliberately-silly Joke Kharacter. In his ending, he's killed in a suicide attack, but his sacrifice is honored by the Edenians and he's placed in their constellations, making a cute gag out of his little light bulbs. Despite his status as a Joke, he has some decent powers and is a good fighter- they gave him Bruce Lee's style (aka Wing Chun that becomes Jeet Kune Do). Unfortunately, he has no Fatality, nor does he make any appearances in the modern series.
Last edited by Jabroniville on Thu Jun 16, 2022 6:06 am, edited 1 time in total.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Dairou

Post by Jabroniville »

Image

DAIROU
First Appearance:
Mortal Kombat: Deception
Total Appearances: MK: Deception & Armageddon
Role: Nobody Who Disappears Quickly, Unwilling Assassin
PL 7 (86)
STRENGTH
3 STAMINA 3 AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Akrobatics 8 (+12)
Athletiks 4 (+6)
Expertise (Martial Arts) 5 (+5)
Intimidation 4 (+6)
Klose Kombat (Unarmed) 1 (+11)
Perception 2 (+3)

Advantages:
Accurate Attack, All-Out Attack, Fast Grab, Improved Kritical (Unarmed), Improved Trip, Power Attack, Ranged Attack 4, Takedown

Powers:
"Stealthy Shadows" Teleport 2 (Feats: Change Direction) (Extras: Easy) (Flaws: Limited to Where Opponent Stood) Linked to Teleport 2 (Feats: Change Direction) (Extras: Attack) (Flaws: Limited to Own Position) (10) -- [12]
  • AE: "Tombstone Drop" Affliktion 5 (Athletics; Hindered & Vulnerable/Immobile & Defenseless) (Extras: Extra Condition, Area- 30ft. Burst) (Flaws: Distracting, Limited Degree) (5)
  • AE: "Iron Leg" Blast 3 (6)
Features 1: Uses New Moves as Finishing Attacks [1]
"Tears Out Two of Enemy's Ribs, Then Stabs Them in the Eyes"
"Whiplashes Enemy Into the Ground, Making Them Explode"

Offense:
Unarmed +11 (+3 Damage, DC 17)
Special Moves +10 (+4 Damage, DC 19)
Initiative +9

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3, Fortitude +5, Will +4

Total: Abilities: 50 / Skills: 24--12 / Advantages: 11 / Powers: 13 / Defenses: 13 (99)

-Dairou is a mercenary/assassin type who was gonna be in MK: Deadly Alliance, but had to be left for the next game. He mostly has to deal with the other new characters (he was fooled into killing an innocent man by Darrius so that he would willingly become an evil merc), so he doesn't have much to do with the overall plot of the MK Universe (he's out to steal the Constitution of Seido and kill Hotaru). To me, he seems to be the most forgettable guy imaginable- just some generic "I have been hired to stop you" guy, like a throwaway Punisher enemy or something.
Last edited by Jabroniville on Thu Jun 16, 2022 6:07 am, edited 1 time in total.
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Re: Jab’s Builds (MORTAL KOMBAAAAAAT!!! Liu Kang! Kung Lao! Raiden!)

Post by Ken »

Shouldn't Raiden have some kind of Immortality? I mean he can be beaten, and even killed. But he's still a god.

And who ever heard of a god who doesn't want to live forever?
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Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab’s Builds (MORTAL KOMBAAAAAAT!!! Liu Kang! Kung Lao! Raiden!)

Post by Jabroniville »

Thorpocalypse wrote: Thu Nov 22, 2018 1:40 am
Jabroniville wrote: Wed Nov 21, 2018 11:58 pm And now we come to American Thanksgiving, which makes me wonder if I should even bother posting for the next couple of days. I swear, the internet just DIES during these days like no other time of year :).
Yep. I'm afraid I'm going to be part of that cliche myself. Traveling to see fam and such makes it hard to post.

But keep posting, I need stuff to read when the family time gets to be too much. ;)
Oh, goody- there's nothing more flattering that being everyone's toilet-reading material while they lurk instead of post :P.
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Re: Jab’s Builds (MORTAL KOMBAAAAAAT!!! Liu Kang! Kung Lao! Raiden!)

Post by Ares »

Dairou was a good idea poorly executed. For the longest time the only realms involved in Mortal Kombat were Earth and Outworld, which made sense: Earth was where the heroes lived and Outworld was the invading force. We'd eventually get Netherrealm (the Hell equivalent) where Quan Chi and Scorpion spent a lot of their time, but apart from that, most other realms had been conquered and absorbed by Outworld (such as Kitana and Reptile's home realms).

Dairou and a few others were meant to be from new realms that were not really aligned with Earth or Outworld and could thus be sources of both heroes and villains, as well as have their own agendas. Unfortunately, they decided to go with a lame "Realm of Order" and "Realm of Chaos" ideas instead of anything especially creative. And by the time they were introduced, the MK franchise was just kind of limping along before the reboot came in.
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Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Nightwolf

Post by Jabroniville »

Image
ImageImage
Image

NIGHTWOLF
First Appearance:
Mortal Kombat 3
Total Appearances: MK 3, MK: Deception, MK: Armageddon, MK 2011, MK 11
Role: Native American Stereotype
PL 9 (150)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 4 AWARENESS 4 PRESENCE 3

Skills:
Akrobatics 8 (+13)
Athletiks 5 (+8)
Expertise (Arkane Lore) 10 (+14)
Expertise (History) 6 (+10)
Expertise (Martial Arts) 2 (+6)
Insight 4 (+8)
Intimidation 2 (+5)
Investigation 4 (+8)
Klose Kombat (Unarmed) 1 (+13)
Perception 5 (+9)
Ranged Kombat (Stereotypical Weapons) 1 (+12)
Stealth 2 (+7)
Tekhnology 4 (+8)

Advantages:
Accurate Attack, All-Out Attack, Fast Grab, Improved Kritical (Unarmed), Improved Kritical (Stereotypical Weapons) 2, Improved Initiative, Improved Trip, Power Attack, Ranged Attack 9, Ritualist, Takedown

Powers:
"Reflector" Deflect 7 (Extras: Reflection, Reaction) (Flaws: Distracting) (14) -- [16]
  • AE: "Stereotypical Tomahawk" Strength-Damage +1 (Feats: Split) (2)
  • AE: "Stereotypical Spirit Arrow" Blast 3 (Feats: Indirect- From Above) (Diminished Range -1) (6)
"Stereotypical Friend to the Animals" Comprehend 2 (Animals) (Flaws: Limited to Dogs) [2]

Features 2: Uses Tons of New Moves as Finishing Attacks [2]
"Babality"
"Friendship!!" (Transforms Into Raiden, Summons MK Arcade Machine, Then Makes a Joke"
"Animality- Wolf Bites Opponent to Death"
"Disintegrates Via Teleportation"
"Lightning Axe Electrocutes Enemy to Death"
"Tomahawk Meets Head"
"Tomahawk Decapitation"
"Tomahawk Meets Head, THEN Decapitation"
"Beam of Light Melts Opponent's Flesh"

Offense:
Unarmed +13 (+3 Damage, DC 18)
Tomahawk +13 (+4 Damage, DC 19)
Spirit Arrow +12 (+3 Ranged Damage, DC 18)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +8

Komplications:
Responsibility (Earthrealm)- As a chosen Defender of Earthrealm, Nighthawk has to team up with several other warriors and avenge or save Earth.
Enemy (Shao Kahn, Shang Tsung)

Total: Abilities: 70 / Skills: 54--27 / Advantages: 20 / Powers: 20 / Defenses: 13 (150)

-Nightwolf is that utterly-tired and boring concept: The Magical Native American Who Knows Everything. You can probably figure out about 10,000 things about the character just by looking at him once: He's wise, smart, knows stuff about the animals and trees and junk, can cast magic spells because he's a shaman, uses Tomahawks, and of course, a Bow & Arrow. Normally it's a solid thing when you can figure out characterization by looking at someone, but not when it's all rooted 100% in cliched crap. I can't stand this character. He, of coure, is super-spiritual as well, and fights Outworld during their invasion of Earth in Mortal Kombat 3- one of our first big signs that the creators had run out of ideas.

-Nightwolf was very unpopular, missing the next game and only appearing in two more (one of which was the "Everyone Gets In" game, Armageddon) until the modern era, because he was an MK3 guy involved in the retelling of that story. And the creators saw fit to have him die, defeating both Sektor and Cyrax before sacrificing his life to destroy Queen Sindel, wiping them both out in a pillar of light. He reappears in MK X as one of Quan Chi's Revenants, but has zero effect on the story- even the creators don't like him! Nightwolf reappears as MK 11- Aftermath DLC- younger thanks to Kronika's time merger. He tries to advise Liu Kang, but ends up on Shang Tsung's weird side-group. He beats Frost & Geras, then his own Revenant self, but finds himself opposing Shang in the end, as the villain had his own intentions for a Macguffin- his fate is left up in the air, as Raiden & Fujin attempt to save him from the sorcerer.

-Curiously, he was formed as a part of a "Create-A-Character" contest Midway held, which also created Stryker & Kabal, something that isn't mentioned in their bios, so I dunno.

-In the MK media, he was the standard "Indian Advisor" to Liu Kang, teaching him to use his Animality (yes, the movies actually touched on that gag Fatality series from the games). He gets Kang to pass three tests to defeat Shao Kahn, but because that movie was a GIANT PIECE OF CRAP, they forgot about it and only showed one. Who directed that, Ed Wood? In the cartoon series, he was the Magic Guy AND the Tech-Head, which is a rare double-whammy that you don't often see.

-Nighthawk is slightly better than Stryker & Kabal, but not by much- he's like PL 8.5 in some areas. He's got a fair bit of unique Skills for this group, however, making him one of the more useful guys in a Kampaign situation.
Last edited by Jabroniville on Thu Jun 16, 2022 6:07 am, edited 2 times in total.
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Re: Jab’s Builds (MORTAL KOMBAAAAAAT!!! Liu Kang! Kung Lao! Raiden!)

Post by Shock »

It would appear I never played anything past MK2 because I've never heard of over half these guys. And very few of them seem at all interesting to me. It's no wonder the franchise was dead for so long
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M4C8
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Re: Nightwolf

Post by M4C8 »

Jabroniville wrote: Thu Nov 22, 2018 9:43 am Image
ImageImage
Image

NIGHTWOLF
First Appearance:
Mortal Kombat 3
Total Appearances: MK 3, MK: Deception, MK: Armageddon, MK 2011
Role: Native American Stereotype
PL 9 (150)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 4 AWARENESS 4 PRESENCE 3

Skills:
Akrobatics 8 (+13)
Athletiks 5 (+8)
Expertise (Arkane Lore) 10 (+14)
Expertise (History) 6 (+10)
Expertise (Martial Arts) 2 (+6)
Insight 4 (+8)
Intimidation 2 (+5)
Investigation 4 (+8)
Klose Kombat (Unarmed) 1 (+13)
Perception 5 (+9)
Ranged Kombat (Stereotypical Weapons) 1 (+12)
Stealth 2 (+7)
Tekhnology 4 (+8)

Advantages:
Accurate Attack, All-Out Attack, Fast Grab, Improved Kritical (Unarmed), Improved Kritical (Stereotypical Weapons) 2, Improved Initiative, Improved Trip, Power Attack, Ranged Attack 9, Ritualist, Takedown

Powers:
"Reflector" Deflect 7 (Extras: Reflection, Reaction) (Flaws: Distracting) (14) -- [16]
  • AE: "Stereotypical Tomahawk" Strength-Damage +1 (Feats: Split) (2)
  • AE: "Stereotypical Spirit Arrow" Blast 3 (Feats: Indirect- From Above) (Diminished Range -1) (6)
"Stereotypical Friend to the Animals" Comprehend 2 (Animals) (Flaws: Limited to Dogs) [2]

Features 2: Uses Tons of New Moves as Finishing Attacks [2]
"Babality"
"Friendship!!" (Transforms Into Raiden, Summons MK Arcade Machine, Then Makes a Joke"
"Animality- Wolf Bites Opponent to Death"
"Disintegrates Via Teleportation"
"Lightning Axe Electrocutes Enemy to Death"
"Tomahawk Meets Head"
"Tomahawk Decapitation"
"Tomahawk Meets Head, THEN Decapitation"
"Beam of Light Melts Opponent's Flesh"

Offense:
Unarmed +13 (+3 Damage, DC 18)
Tomahawk +13 (+4 Damage, DC 19)
Spirit Arrow +12 (+3 Ranged Damage, DC 18)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +8

Komplications:
Responsibility (Earthrealm)- As a chosen Defender of Earthrealm, Nighthawk has to team up with several other warriors and avenge or save Earth.
Enemy (Shao Kahn, Shang Tsung)

Total: Abilities: 70 / Skills: 54--27 / Advantages: 20 / Powers: 20 / Defenses: 13 (150)

-Nightwolf is that utterly-tired and boring concept: The Magical Native American Who Knows Everything. You can probably figure out about 10,000 things about the character just by looking at him once: He's wise, smart, knows stuff about the animals and trees and junk, can cast magic spells because he's a shaman, uses Tomahawks, and of course, a Bow & Arrow. Normally it's a solid thing when you can figure out characterization by looking at someone, but not when it's all rooted 100% in cliched crap. I can't stand this character. He, of coure, is super-spiritual as well, and fights Outworld during their invasion of Earth in Mortal Kombat 3- one of our first big signs that the creators had run out of ideas.

-Nightwolf was very unpopular, missing the next game and only appearing in two more (one of which was the "Everyone Gets In" game, Armageddon) until the modern era, because he was an MK3 guy involved in the retelling of that story. And the creators saw fit to have him die, defeating both Sektor and Cyrax before sacrificing his life to destroy Queen Sindel, wiping them both out in a pillar of light. He reappears in MK X as one of Quan Chi's Revenants, but has zero effect on the story- even the creators don't like him!

-Curiously, he was formed as a part of a "Create-A-Character" contest Midway held, which also created Stryker & Kabal, something that isn't mentioned in their bios, so I dunno.

-In the MK media, he was the standard "Indian Advisor" to Liu Kang, teaching him to use his Animality (yes, the movies actually touched on that gag Fatality series from the games). He gets Kang to pass three tests to defeat Shao Kahn, but because that movie was a GIANT PIECE OF CRAP, they forgot about it and only showed one. Who directed that, Ed Wood? In the cartoon series, he was the Magic Guy AND the Tech-Head, which is a rare double-whammy that you don't often see.

-Nighthawk is slightly better than Stryker & Kabal, but not by much- he's like PL 8.5 in some areas. He's got a fair bit of unique Skills for this group, however, making him one of the more useful guys in a Kampaign situation.
Hah, where you wrote 'wiping them both out in a pillar of light' I read it as 'wiping them both out in a pillow fight'

Note to self: don't skim read when tired.
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Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Stryker

Post by Jabroniville »

Image
Image

KURTIS STRYKER
First Appearance:
Mortal Kombat 3
Total Appearances: MK 3 & MK: Armageddon, MK 2011
Role: The Skrappy
PL 8 (131)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 11 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Akrobatics 7 (+12)
Athletiks 4 (+7)
Deception 2 (+5)
Expertise (Police Officer) 10 (+12)
Expertise (Martial Arts) 4 (+6)
Insight 2 (+5)
Intimidation 4 (+7)
Investigation 4 (+7)
Klose Kombat (Unarmed) 2 (+13)
Perception 5 (+8)
Ranged Kombat (Firearms) 1 (+12)
Stealth 2 (+7)
Tekhnology 2 (+4)
Vehicles 1 (+6)

Advantages:
Accurate Attack, All-Out Attack, Equipment 3 (Police Gear), Fast Grab, Improved Kritical (Unarmed), Improved Kritical (Guns) 2, Improved Initiative, Improved Trip, Power Attack, Ranged Attack 6, Takedown

Powers:
Features 2: Uses Tons of New Moves as Finishing Attacks [2]
"Babality"
"Friendship!!" (Pedestrian Crossing- All the Playable Kombatants Run By"
"Animality- T-Rex Eats Enemy's Torso"
"Tasers Enemy To a Frying Death"
"Attaches Explosive Charge and Blows The Enemy Apart"
"Lodges a Grenade Into Their Stomach & Blows Them In Half"
"Tasers Enemy, Then Blows Off the Top of Their Head With His Gun"

Equipment:
"Grenade" Blast 4 (Extras: Area- 15ft. Burst +1/2) (Diminished Range -1) (9) -- (12 points)
  • AE: "Beretta 92" Blast 5 (10)
  • AE: "Baton" Strength-Damage +1 (1)
  • AE: "Stun Gun" Blast 2 (Diminished Range -1) Linked to Affliktion 4 (Fort; Dazed/Stunned) (Extras: Ranged) (Flaws: Limited Degree) (Dim. Range -1) (6)
Offense:
Unarmed +13 (+3 Damage, DC 18)
Baton +11 (+4 Damage, DC 19)
Beretta 92 +11 (+5 Damage, DC 20)
Grenade +4 Area (+4 Ranged Damage, DC 19)
Stun Gun +11 (+2 Ranged Damage & +4 Ranged Affliktion, DC 17 & 14)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +6

Komplications:
Motivation (Revenge)- Stryker was a protector of the public when the Outworld Invasion arrived, and millions of souls around him were reduced to nothing but Shao Kahn's sustenance. Angered, he's out for blood.

Total: Abilities: 72 / Skills: 50--25 / Advantages: 19 / Powers: 2 / Defenses: 13 (131)

-9 times out of 10, if you talk to others about the shitty characters this series added after the second game, people will ALWAYS mention Stryker.

-ahhhhh STRYKER. He's pretty much the proof-of-crappiness of the later Mortal Kombat Kharacters in my opinion- his appearance in Mortal Kombat 3 was frankly just terrible. A plain blue t-shirt and a backwards baseball cap took what was supposed to be an elite SWAT team officer into the kind of crap a group of teenagers would make in their basement for a home movie. Never mind that the live-action performer was pretty doughey compared to your average Action Movie Hero. It was THAT BAD, and looked ridiculously cheap for a million-dollar franchise like Mortal Kombat.

-This made him a pretty well-hated character in the first version of the arcade cabinet, and the Kreators (particularly John Tobias, who assumed that Stryker would be SUPER-popular, much like a Capcom head figured Crimson Viper would be the most popular Street Fighter IV character in America), who LOVED the guy for some reason, decided that it was because he wasn't TOUGH enough, and upgraded his abilities in the updates until he was "Sagat Tier" in the hierarchy. Yes, they went Full Claremont. And yeah, when you take a guy whose CONCEPT was hated, and make him THE BEST FIGHTER as a reaction? Guess how THAT went over, in the land where being on the Uber Tiers can make you an instant "Scrappy Doo"?

-So with this reaction, it was unsurprising that they didn't want to bring Stryker back- he didn't show up in the movies (he's mentioned in passing as escaping Rain in Annihilation), and it wasn't until Armageddon (where again, EVERYONE got in, regardless if they were popular) that we saw him again. And oddly, the most-recent MK game has made him a bit more popular- it turns out making him NOT look like an ugly git (seriously, his actor was weird-looking) wearing some stuff he bought from the thrift store would go a long way towards making him a fan-favourite. Plus they gave him an origin story implying that he's the hero of both Die Hard and Speed.

-Stryker's post-2011 in-game stuff is actually INTENSE, featuring him and Kabal as riot cops dealing with an apocalyptic New York, and he even DEFEATS KINTARO in the story after Kintaro burns Kabal alive. Unfortunately, he is confronted by a disfigured Kabal, and then killed in battle against Sindel. He is resurrected as one of Quan Chi's revenants.

-Un-PC Gag Time: My buddy is a cop, and he's played the game with co-workers. We live in a city with a large Native population that's unfortunately prone to poverty, which of course is a leading factor in criminal behavior and excessive drinking (local jails actually have a separate alphabetical folder for "Cardinal", a common last name in the community- so it goes A, B, C, Cardinal, D, etc.). So he & his cop buddies sometimes get a kick out of playing Stryker the Cop, and shooting the crap out of Nightwolf the Native. Horrible, horrible stuff, but also extremely funny :).

-Stryker was beloved by the Kreators in part because it took so long to finally put him in the games. Initially he was going to be in the first MK game, but Sonya was put in his place to be a Token Girl. He was gonna be in MK II, but they turned him into Jax, the Token Black.

-Stryker is an odd thing- in game terms, he's no different from any other character. But in M&M terms, he's using basic Equipment while other guys are basically using Magical Weapons and the like, meaning he saves a ton of points by using mundane stuff, when a GUN in MORTAL KOMBAT is basically supernatural. He's PL 8 like Kabal and the other "one shot" MK 3 guys who really went nowhere in the stories, which makes him a very elite cop (he'd probably take out Renee Montoya, Harvey Bullock or Commissioner Gordon with EASE), but lesser than someone like Liu Kang or Kung Lao.
Last edited by Jabroniville on Thu Jun 16, 2022 6:08 am, edited 1 time in total.
FuzzyBoots
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Re: Jab’s Builds (MORTAL KOMBAAAAAAT!!! Liu Kang! Kung Lao! Raiden!)

Post by FuzzyBoots »

Stryker ought to have been a hit, an "ordinary human" using humanity's best traits (technology and tactics) to fight. But yeah, the design they fielded was more "doughnut" than "SWAT".

He comes off a bit better in the Legacy web series, in my opinion, although I know I'm a bit biased since Eric Jacobus, whose work I enjoy, plays him from the second season on.
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