DOCTOR MERCURY: I like the whole "Bio-Tech" thing. Very unique, and can be used for a lot of interesting things when you spend more points (Gills? Extra Limbs? Who knows?). The SKY-HIGH Awareness kinda threw me for a second, but it looks like a quick way to just give her really good Insight & Perception and stuff .RainOnTheSun wrote: ↑Fri Jul 13, 2018 8:10 am I'm not sure about this character yet, but I'll throw her out early and see if anyone has any thoughts or feedback on her.
Costume pending.
DOCTOR MERCURY, PL 9
"Mutants", as they are in Marvel, aren't really a thing, but "born with strange powers" still happens. It can provide some mystery. The backstory of being a misanthrope works.
The Inventing aspect can work, I think, without being too broken. MAYBE have some limitations as to the time certain cocktails can be made, possibly- they may need actual time to mix or settle- things that Quickness can't enhance. I can still Hero Point you and arbitrarily make it more difficult . Actually... how about make only the first four ranks of Quickness available for Inventing? I know that Inventions are somewhat limiting, but the potential for abuse is there, since this is basically like having 20 extra points available for a "scene".
I'm not sure how "broken" it is, per se, but I could watch it carefully. You probably couldn't have more than one per "adventure" (perhaps dangerous things happen if the drugs combine?). You could also shave off some stuff (the super-high ST & AWA), and shove things into an array, allowing more regular access to some powers (the Strength could even be IN the array). I like the character overall, though.