The Merge: Agents & Powers IC

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Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

"I'd say call Headquarters, it's not like we're a covert operation of the government. Tell them the sitch and have HQ trace this uplink so they can know where we are and send reinforcements. We'll try to find schematics of this place and map out a route either to this plant bay, seems important, or to the garage if you guys are up for another fight." Long says. "Sound good?"
"Something pithy this way comes."
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

Aislynn

"Sounds good to me." she nodded in agreement.
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Battle Init
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Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

You call HQ and manage to get Coulson on the line. " According to the data we are getting, you are somewhere in Alaska...it might take some time to send reinforcements...and that is, if they have not done something to mask their true position. Try and find out what you can, we'll be with you as soon as possible. From what you are telling, it seems like someone did some base raiding and set up shop in some underground facility they found..."
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

"Tell him we'll leave the lights on for him, and by that I mean we're likely to start something on fire." Long says. "Let's disable this gate so no one can get out and... which do we go to, plant bay or garage?" Long solicits from his fellows.
"Something pithy this way comes."
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

Aislynn

"Sooner rather than later." the girl agreed.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Torque
Condition: Recovering
HP: 0

Torque checks to see if his attempts have been monitored.
Last edited by Bladewind on Fri Jul 06, 2018 3:59 am, edited 1 time in total.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

AISLYNN

"Whichever one is closer." she said logically.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

To Torque's check: Yes. The computers tell him quite frankly that there have been tracking systems at work, monitoring your communications and all attempts to gain control of the systems.

The plant garden is closer than the garage, by the way.
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

AISLYNN

"Right then, so they know we're coming, we know they know we're coming." she grinned at the men. "I'm asking for a raise when we get back."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Flynnarrel
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Re: The Merge: Agents & Powers IC

Post by Flynnarrel »

"In the garage they'll have their full force. In the plant room, if we start wrecking their crop we force them to come to us at least." Long posits.
"Something pithy this way comes."
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers IC

Post by kirinke »

Aislynn

"Good enough for me." the girl nods. "Pity none of us are botanists."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Hannibal
Condition: Normal
HP: 0 (?)

"Well, I'm sure Torkie has lots of opportunities for green thumb shennanigans, and I'm all for helping Vamps push up daisies, but yeah. What the kid said."

Hannibal had been quiet, not contributing much to the scenario while the others looked around. But now, they needed to move on. He moved closer to Torque.

"Seriously, make a bunch of random calls, hit some weird internet sites and log in - get error messages - drop some URLs that give you 404s. In short, mess with their tracking algorithms. Maybe even call a random number and leave cryptic message with coded phrases."
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Agents & Powers IC

Post by kirinke »

AISLYNN

"Youtube is always good for random weird shit." she added helpfully.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers IC

Post by Neo-Paladin »

As you head into the plant bay, you notice that the room is actually a bit larger than it seemed. Three rows of long tables, stuffed with various plants of all shapes and sizes natural and plain weird dominate the hall-like room. Bright lights shine from the ceiling, in some cases resembling actual sunlight, in others erupting in weird hues and in one case, in a strange way that could only be called " shining darkness."

Near the door, you see a massive pot atop of which is a bulky shape obscured by a white sheet. The shape is moving softly...and a snoring sound comes from it...
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Bladewind
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Re: The Merge: Agents & Powers IC

Post by Bladewind »

Hannibal
Condition: Normal
HP: 0 (?)

"Let`s do the time warp." Hannibal says softly.

He stays clear of the white sheet, looking around curiously.

"Okay, Now I'm really weirded out. And that`s saying something. Spice, kay fine. Stargate power-armoured zombie jaffa, I get it. But now interdimensional and extra terrestrial weed?!?"

"What the holy hell gives?"


Are there any areas for processing or with packaged plants, other than normal pruning remains?
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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