Tale of the six Warriors (OOC)
Re: Tale of the six Warriors (OOC)
3+5=8 Initiative check should've saved that HP....
Re: Tale of the six Warriors (OOC)
As i said in my post,the available warriors are going to fill-in the blank spaces in the middle with Akihito&Hama hopefully using any available Bows they have to help unseat the Riders(Spears or Swords if the don't),then they follow us into the treeline and towards Owari.
- Doctor Malsyn
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Re: Tale of the six Warriors (OOC)
Iniative: 14
Am I dead? Am I alive? The answer may surprise you!
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"What a week, huh?" "Doc, it's only Wednesday."
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"What a week, huh?" "Doc, it's only Wednesday."
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Re: Tale of the six Warriors (OOC)
Everybody seems to be going before me....T_T
- Doctor Malsyn
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Re: Tale of the six Warriors (OOC)
Slowpoke!
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
------------
"What a week, huh?" "Doc, it's only Wednesday."
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- Posts: 6822
- Joined: Fri Nov 04, 2016 5:23 pm
Re: Tale of the six Warriors (OOC)
Otso Karell/Ursa, student at the New Vindicators Academy Europe.
Kriv of Clan Myastan, Dragonborn Noble Paladin in On the Road.
Kriv of Clan Myastan, Dragonborn Noble Paladin in On the Road.
- Bill from Accounting
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Re: Tale of the six Warriors (OOC)
Initiative: 1D20+6 = [6]+6 = 12
Jingu automatically ties Yahata's Initiative, putting him at 12. Since they tie, highest Dodge bonus goes first, meaning Jingu goes before Yahata in Initiative.
Transform 8 (X into Oil, 200 lbs.; Continuous, Precise, Innate, Activation); 25 PP
giving us roughly 25 gallons, even more if you add on any additional flaws. Enough to maybe frighten the horses, at least. Buuuuut producing 200+ lbs of oil from just the alchemical reagents Soyokaze carries on him might be a stretch of the imagination, and ultimately it's Flynarrel's choice. It's one of the struggles of the play-by-post environment. More involved plans depending on the coordination of several players are difficult to form without the back-and-forth being at a table offers. Either way though I'm more than happy to flaunt some strength in a more straight-forward fight.
Jingu automatically ties Yahata's Initiative, putting him at 12. Since they tie, highest Dodge bonus goes first, meaning Jingu goes before Yahata in Initiative.
Soyokaze could power stunt something to produce more, maybe something like...Flynnarrel wrote: ↑Wed Jun 13, 2018 4:59 pm Twelve pounds is a little over a gallon of oil. Not enough to make the barrier that the war god could want.
Transform 8 (X into Oil, 200 lbs.; Continuous, Precise, Innate, Activation); 25 PP
giving us roughly 25 gallons, even more if you add on any additional flaws. Enough to maybe frighten the horses, at least. Buuuuut producing 200+ lbs of oil from just the alchemical reagents Soyokaze carries on him might be a stretch of the imagination, and ultimately it's Flynarrel's choice. It's one of the struggles of the play-by-post environment. More involved plans depending on the coordination of several players are difficult to form without the back-and-forth being at a table offers. Either way though I'm more than happy to flaunt some strength in a more straight-forward fight.
Last edited by Bill from Accounting on Thu Jun 14, 2018 4:40 am, edited 2 times in total.
Re: Tale of the six Warriors (OOC)
Meant more my rolls here and in other games
Otso Karell/Ursa, student at the New Vindicators Academy Europe.
Kriv of Clan Myastan, Dragonborn Noble Paladin in On the Road.
Kriv of Clan Myastan, Dragonborn Noble Paladin in On the Road.
Re: Tale of the six Warriors (OOC)
Nice too early in the morning for my brain to catch on.
Otso Karell/Ursa, student at the New Vindicators Academy Europe.
Kriv of Clan Myastan, Dragonborn Noble Paladin in On the Road.
Kriv of Clan Myastan, Dragonborn Noble Paladin in On the Road.
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- Joined: Fri Nov 04, 2016 5:23 pm
Re: Tale of the six Warriors (OOC)
That much oil's kind of a stretch. If Soyokaze was to power stunt it'd be to make it so everyone avoids a fight, given the pacifist's nature, not to burn enemy soldiers alive.Bill from Accounting wrote: ↑Thu Jun 14, 2018 4:26 am Initiative: 1D20+6 = [6]+6 = 12
Jingu automatically ties Yahata's Initiative, putting him at 12. Since they tie, highest Dodge bonus goes first, meaning Jingu goes before Yahata in Initiative.
Soyokaze could power stunt something to produce more, maybe something like...Flynnarrel wrote: ↑Wed Jun 13, 2018 4:59 pm Twelve pounds is a little over a gallon of oil. Not enough to make the barrier that the war god could want.
Transform 8 (X into Oil, 200 lbs.; Continuous, Precise, Innate, Activation); 25 PP
giving us roughly 25 gallons, even more if you add on any additional flaws. Enough to maybe frighten the horses, at least. Buuuuut producing 200+ lbs of oil from just the alchemical reagents Soyokaze carries on him might be a stretch of the imagination, and ultimately it's Flynarrel's choice. It's one of the struggles of the play-by-post environment. More involved plans depending on the coordination of several players are difficult to form without the back-and-forth being at a table offers. Either way though I'm more than happy to flaunt some strength in a more straight-forward fight.
Just so I know, why are we standing and fighting now? What's our goal? I totally get that the fighty types deserve a chance to flex their mighty thews, I'm cool with that, I'm just curious what the end-goal is.
"Something pithy this way comes."