SPACE MARINE TANKS
Warhammer 40,000 Character
Rhino Armored Personnel Carrier
Equipment Rank 10-13 ( 50-65 EP )
Captain Emil Verigan, Night Watch 5th Company wrote:Versatile, enduring, and uncomplaining. Truly is the Rhino a fit steed for a Space Marine.
VEHICLE TRAITS
Size: Huge [ 2 EP ]
Strength: 12 [ 4 EP ]
Speed: 4 (30 MPH) [ 4 EP ]
Defense: 6 [ 10 EP ]
Toughness: 12 [ 3 EP]
VEHICLE POWERS
•
Armored Hull Impervious Toughness 5 [ 5 EP ]
•
Storm Bolter Damage 6 (
E: Improved Critical [2], Ranged, Multiattack) [ 20 EP ]
•
Smoke Launchers Concealment 2 (Normal Vision;
E: Area [30' Cloud; 2], Attack;
F: Blending, Duration [Concentration], Partial, Unreliable [five uses]) [ 2 EP ]
VEHICLE UPGRADES
The Rhino APC may be upgraded with any of the following:
•
Dozer Blade Enhanced Ability 1 (+1 STR;
F: Limited to Slam Damage);
Immunity 2 (Self-Inflicted Slam Damage [2]);
Movement 1 (Sure-Footed) [ 5 EP ]
•
Extra Armor Enhanced Advantage 1 (Ultimate Toughness);
Impervious Toughness 4 [ 5 EP ]
•
Hunter-Killer Missile Damage 7 (
E: Penetrating [5], Ranged;
F: Innaccurate [2], Unreliable [single use; 2]) [ 5 EP ]
Background:
The Rhino is the ubiquitous Space Marine vehlcle turned out in vast numbers in Chapter armouries throughout the galaxy. It is also the basis for many variants and field conversions.
Razorback Infantry Fighting Vehicle
Equipment Rank 11-15 ( 55-75 EP )
Kardan Stronos, Chapter Master of the Iron Hands wrote:I believe in three tenets of battle - firepower, firepower, and more firepower. Should the Omnissiah have wished otherwise, he would not have provided me with such a mighty tool as the Razorback.
VEHICLE TRAITS
Size: Huge [ 2 EP ]
Strength: 12 [ 4 EP ]
Speed: 4 (30 MPH) [ 4 EP ]
Defense: 6 [ 10 EP ]
Toughness: 12 [ 3 EP]
VEHICLE POWERS
•
Armored Hull Impervious Toughness 5 [ 5 EP ]
•
Searchlight Feature 1 [ 1 EP ]
•
Storm Bolter Damage 6 (
E: Improved Critical [2], Ranged, Multiattack) [ 20 EP ]
•
Smoke Launchers Concealment 2 (Normal Vision;
E: Area [30' Cloud; 2], Attack;
F: Blending, Duration [Concentration], Partial, Unreliable [five uses]) [ 2 EP ]
•
Twin-Linked Heavy Bolters Damage 6 (
E: Extended Range [1], Improved Critical [4], Ranged, Multiattack) [ 23 EP ]
•
AE: Storm Bolter Damage 6 (
E: Improved Critical [3], Ranged, Multiattack) [ 1 EP ]
VEHICLE OPTIONS
The Razorback IFV may replace its Twin-Linked Heavy Bolters with any one
of the following:
•
Heavy Flamer Damage 5 (
E: Area [120' Cone], Incurable [1], Secondary Effect);
Enhanced Advantage 2 (Precise Attack [Close; Cover and Concealment]) [ +0 EP ]
•
Twin-Linked Assault Cannon Damage 6 (
E: Improved Critical [5], Ranged, Multiattack, Penetrating [2]) [ +0 EP ]
•
Twin-Linked Lascannon Damage 7 (
E: Improved Critical [3], Multiattack, Penetrating [6], Ranged) [ +5 EP ]
VEHICLE UPGRADES
The Razorback IFV may be upgraded with any of the following:
•
Dozer Blade Enhanced Ability 1 (+1 STR;
F: Limited to Slam Damage);
Immunity 2 (Self-Inflicted Slam Damage [2]);
Movement 1 (Sure-Footed) [ 5 EP ]
•
Extra Armor Enhanced Advantage 1 (Ultimate Toughness);
Impervious Toughness 4 [ 5 EP ]
•
Hunter-Killer Missile Damage 7 (
E: Penetrating [5], Ranged;
F: Innaccurate [2], Unreliable [single use; 2]) [ 5 EP ]
Background:
Razorbacks are one of the many variants of the Rhino, and features a combination of troop-carrying capability and destructive firepower. Able to transport up to six Space Marines, the Razorback boasts a heavy weapon mount for close support of its assigned squad.
Predator Destructor
Equipment Rank 11-14 ( 55-70 EP )
Roboute Guilliman, Apochrypa of Skarros wrote:Make the Predator's virtues your own. Let your resolve become as impervious of the Predator's armored hull and let your rage strike with the righteous fury of its guns. As it crushed the foe beneath its remorseless advance, so shall you smite the traitor and the alien without hesitation or regret.
VEHICLE TRAITS
Size: Huge [ 2 EP ]
Strength: 12 [ 4 EP ]
Speed: 4 (30 MPH) [ 4 EP ]
Defense: 6 [ 10 EP ]
Toughness: 14 [ 5 EP]
VEHICLE POWERS
•
Autocannon Turret Damage 6 (
E: Dynamic [1], Extended Range [1], Improved Critical [1], Penetrating [4], Ranged, Split [1]) [ 20 EP ]
•
DAE: Heavy Bolter Sponsons Damage 6 (
E: Improved Critical [1], Ranged, Multiattack) [ 2 EP ]
•
Armored Hull Impervious Toughness 5 [ 5 EP ]
•
Searchlight Feature 1 [ 1 EP ]
•
Storm Bolter Damage 6 (
E: Improved Critical [2], Ranged, Multiattack) [ 20 EP ]
•
Smoke Launchers Concealment 2 (Normal Vision;
E: Area [30' Cloud; 2], Attack;
F: Blending, Duration [Concentration], Partial, Unreliable [five uses]) [ 2 EP ]
VEHICLE OPTIONS
The Predator Destructor may replace its Heavy Bolter Sponsons with the following:
•
DAE: Lascannon Sponsons Damage 7 (
E: Penetrating [6], Ranged;
F: Innaccurate [1]) [ +0 EP ]
VEHICLE UPGRADES
The Predator Destructor may be upgraded with any of the following:
•
Dozer Blade Enhanced Ability 1 (+1 STR;
F: Limited to Slam Damage);
Immunity 2 (Self-Inflicted Slam Damage [2]);
Movement 1 (Sure-Footed) [ 5 EP ]
•
Extra Armor Enhanced Advantage 1 (Ultimate Toughness);
Impervious Toughness 4 [ 5 EP ]
•
Hunter-Killer Missile Damage 7 (
E: Penetrating [5], Ranged;
F: Innaccurate [2], Unreliable [single use; 2]) [ 5 EP ]
Predator Annihilator
Equipment Rank 13-16 ( 65-80 EP )
Roboute Guilliman, Apochrypa of Skarros wrote:Know that to take the field alongside a Predator is to fight at the side of one of Mankind's most honored guardians. To strie with less than your all beneath its iron gaze is to dishonor yourself and your Battle-Brothers before on of Mankind's greatest heroes.
VEHICLE TRAITS
Size: Huge [ 2 EP ]
Strength: 12 [ 4 EP ]
Speed: 4 (30 MPH) [ 4 EP ]
Defense: 6 [ 10 EP ]
Toughness: 14 [ 5 EP]
VEHICLE POWERS
•
Twin-Linked Lascannon Turret Damage 7 (
E: Dynamic, Improved Critical [2], Multiattack, Penetrating [6], Ranged) [ 30 EP ]
•
DAE: Lascannon Sponsons Damage 7 (
E: Penetrating [6], Ranged;
F: Innaccurate [1]) [ 2 EP ]
•
Armored Hull Impervious Toughness 5 [ 5 EP ]
•
Searchlight Feature 1 [ 1 EP ]
•
Storm Bolter Damage 6 (
E: Improved Critical [2], Ranged, Multiattack) [ 20 EP ]
•
Smoke Launchers Concealment 2 (Normal Vision;
E: Area [30' Cloud; 2], Attack;
F: Blending, Duration [Concentration], Partial, Unreliable [five uses]) [ 2 EP ]
VEHICLE OPTIONS
The Predator Annihilator may replace its Heavy Bolter Sponsons with the following:
•
DAE: Heavy Bolter Sponsons Damage 6 (
E: Improved Critical [1], Ranged, Multiattack) [ +0 EP ]
VEHICLE UPGRADES
The Predator Annihilator may be upgraded with any of the following:
•
Dozer Blade Enhanced Ability 1 (+1 STR;
F: Limited to Slam Damage);
Immunity 2 (Self-Inflicted Slam Damage [2]);
Movement 1 (Sure-Footed) [ 5 EP ]
•
Extra Armor Enhanced Advantage 1 (Ultimate Toughness);
Impervious Toughness 4 [ 5 EP ]
•
Hunter-Killer Missile Damage 7 (
E: Penetrating [5], Ranged;
F: Innaccurate [2], Unreliable [single use; 2]) [ 5 EP ]
BACKGROUND
Predators fill the role of main battle tank within a Space Marine Chapter. The anti-infantry variation of the Predator is known as a Predator Destructor, armed with a turret mounted autocannon; dedicated for anti-tank roles the Predator Annihilator has a turret-mounted twin-linked lascannon. Either Predator can have its sponses equipped to carry either heavy bolters or lascannon, making it incredibly versatile against a range of foes. Although signifigantly lighter armed or armored compared to the main battle tanks of the Imperial Guard, the Predator is better suited to the lightning strike strategies and rapid redeployment tactics of the Adeptus Astartes.
Whirlwind Helios Artillery
Equipment Rank 11-14 ( 55-70 EP )
Commander Argentius, Silver Skulls wrote:Victory does not always rest with the big guns: But, if we rest in front of them, we shall be lost.
VEHICLE TRAITS
Size: Huge [ 2 EP ]
Strength: 12 [ 4 EP ]
Speed: 4 (30 MPH) [ 4 EP ]
Defense: 6 [ 10 EP ]
Toughness: 12 [ 3 EP]
VEHICLE POWERS
•
Armored Hull Impervious Toughness 5 [ 5 EP ]
•
Searchlight Feature 1 [ 1 EP ]
•
Smoke Launchers Concealment 2 (Normal Vision;
E: Area [30' Cloud; 2], Attack;
F: Blending, Duration [Concentration], Partial, Unreliable [five uses]) [ 2 EP ]
Helios Multiple Missile Launcher Array [ 24 PP Total ]
•
Vengeance Artillery Missiles Damage 6 (
E: Area [60' Burst; x2], Extended Range [2], Indirect [3], Ranged;
F: Activation [Move, -1], Limited to Medium or Long Range) [ 22 EP ]
•
AE: Castellan Incinderary Missiles Damage 5 (
E: Area [60' Burst; x2], Extended Range [2], Indirect [3], Ranged, Secondary Effect;
F: Activation [Move, -1], Limited to Medium or Long Range, Limited [No Area on Secondary Effect]);
Enhanced Advantage 2 (Precise Attack [Close; Cover and Concealment]) [ 1 EP ]
•
AE: Storm Bolter Damage 6 (
E: Improved Critical [2], Ranged, Multiattack) [ 1 EP ]
VEHICLE OPTIONS
The Whirlwind Helios may instead be fielded as a Whirlwind Hyperios, replacing its Helios Multiple Missile Launcher with the following:
Hyperios Multiple Missile Launcher Array [ 24 PP Total ]
•
Hyperios Anti-Air Missiles Damage 7 (
E: Area [30' Burst], Extended Range [1], Homing [2], Penetrating [5], Ranged;
F: Activation [Move, -1], Limited to Aerial Targets);
Senses 4 (
Radio: Accurate [2], Extended [1], Radio [1];
F: Limited to Aerial Targets) [ 23 EP ]
•
AE: Storm Bolter Damage 6 (
E: Improved Critical [2], Ranged, Multiattack) [ 1 EP ]
VEHICLE UPGRADES
The Whirlwind may be upgraded with any of the following:
•
Dozer Blade Enhanced Ability 1 (+1 STR;
F: Limited to Slam Damage);
Immunity 2 (Self-Inflicted Slam Damage [2]);
Movement 1 (Sure-Footed) [ 5 EP ]
•
Extra Armor Enhanced Advantage 1 (Ultimate Toughness);
Impervious Toughness 4 [ 5 EP ]
•
Hunter-Killer Missile Damage 7 (
E: Penetrating [5], Ranged;
F: Innaccurate [2], Unreliable [single use; 2]) [ 5 EP ]
BACKGROUND
The Whirlwind Helios is armed with a battery of deadly rockets, the eponymous Helios Multiple Missile Launcher, with which it rains death on the enemy from a distance. Thanks to the complex targeting system and the excellent communications equipment utilised by the Astartes, a Whirlwind does not require line of sight to its target, often launching devastating bombardments from the safety of cover. The Hyperios variant is instead equipped with automated tracking and targetting equipment and guided anti-aircraft missiles for close air defense.
Vindicator Seige Tank
Equipment Rank 16-18 ( 80-90 EP )]
Brother-Sergeant Chronus, Ultramarines Armoury wrote:Let them hide in their fortress. My crew can use the target practice.
VEHICLE TRAITS
Size: Huge [ 2 EP ]
Strength: 12 [ 4 EP ]
Speed: 4 (30 MPH) [ 4 EP ]
Defense: 6 [ 10 EP ]
Toughness: 15 [ 6 EP]
VEHICLE POWERS
•
Armored Hull Impervious Toughness 5 [ 5 EP ]
•
Demolisher Cannon Damage 15 (
E: Area [30' Burst], Indirect [3], Penetrating [6], Ranged;
F: Diminished Range [2], Unreliable [five uses]) [ 37 EP ]
•
AE: Storm Bolter Damage 6 (
E: Improved Critical [2], Ranged, Multiattack) [ 1 EP ]
•
Siege Shield Enhanced Ability 2 (+2 STR;
F: Limited to Slam Damage);
Immunity 5 (Slam Damage [5]);
Movement 1 (Sure-Footed) [ 9 EP ]
•
Smoke Launchers Concealment 2 (Normal Vision;
E: Area [30' Cloud; 2], Attack;
F: Blending, Duration [Concentration], Partial, Unreliable [five uses]) [ 2 EP ]
VEHICLE UPGRADES
The Vindicator may be upgraded with any of the following:
•
Extra Armor Enhanced Advantage 1 (Ultimate Toughness);
Impervious Toughness 4 [ 5 EP ]
•
Hunter-Killer Missile Damage 7 (
E: Penetrating [5], Ranged;
F: Innaccurate [2], Unreliable [single use; 2]) [ 5 EP ]
BACKGROUND
The Vindicator is a siege tank and boasts the most powerful vehicle-mounted weapon in a Chapter's armory. It is highly valued and issued to Company Masters with a specific tactical requirement for it. Though short ranged, the Demolisher Cannon is capable of destroying enemy armor and fortifications in a single shot. The vehicles is an essential part of any seige assault that the Company might launch.
MINI-RANT
Despite not being especially mechanically inclinded and having little interest in automobiles, I'm a total tread-head. As a little kid I longed to join the U.S. Army and become a tank commander... But as a woman, this wasn't an option for me. As a tread-head, a Imperial Guard player, and an Armoured Company player at that, I've always regarded the Space Marine tanks as incredibly weedy. This isn't just one of those things where gameplay doesn't back up the fluff, if you dig into Forge World's
Imperial Armour coffee-table books, its right there in the background of these vehicles: the Space Marines haven't had a proper main battle tank since the Horus Heresy. The Predator fills that role for them, but it began life as a Infantry Fighting Vehicle, akin to the Razorback, and gradually lost its transport capacity in order to increase its ammo stores. By the standards of the Imperial Guard its basically an up-armored recce unit...
BLAM! Mockery of the vehicles of the Adeptus Astartes is Heresy!