The Forever Tree NPCs/M&M2e

Where in all of your character write ups will go.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-G]Bloat and the Eleven-in-One!

Post by Hoid »

Here you go, MacynSnow—-this should tide you over.

[Earth-G]Bloat.
Background Writeup (himself):
Background Writeup (the Nightmare-Men): Look ye here...
Theme Song: “Intro” by Korn.
PL10/89pp. (Nightmare fuel, pure and simple [EVIL!].)
Attributes: Strength 10 (+0), Dexterity 7 (-2), Constitution 30 (+10), Intelligence 2 (-5), Wisdom 6 (-3), Charisma 6 (-3). [1pp.]
Combat: BAB (melee +0/ranged -2) melee +6/ranged +3, Defense (8) 10. [16pp.]
Saves: Toughness (+10) +10, Fortitude (+10) +12, Reflex (-2) +0, Will (-3) +0. [7pp.]
Feats: Demonic Glare 1, Fascinate 1 (Intimidate 1), Fearsome Presence 2, Fearless. [5pp.]
Skills: Intimidate (+0) +16, Swim (-2) +13. [8pp.]
Powers: [58pp.]
An Abomination, Pure and Simple: Disease 2 (Extras: Aura). [4pp.] Poison 1 (acidic slime; Extras: Area [cloud], Aura). [4pp.] —- [8pp.]
Gigantic, Bloated Fish: Density 3 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.] Features 4 (amphibious, fins [+4 to Swim checks], increased mass, natural antifreeze in his blood [Immunity to arctic waters’ cold]). [4pp.] Immunity 1 (‘the bends’). [1pp.] —- [18pp.]
Horrifyingly Human Face: Enhanced Skills: Intimidate +8 (hyena-like laughter; Flaws: Sense-Dependent [hearing]). [1pp.] Features 1 (can dislocate BOTH jaws). [1pp.] Strike 6 (crushing bite). [6pp.] —- [8pp.]
Iron-Hard Scales: Protection 6 (Extras: Impervious 2) [8pp.]
Long, Long Razor-Sharp Fins: Strike 7 (edged fins; Extras: Penetrating 7, Progression 1 [range]; Feats: Incurable). [16pp.]
Drawbacks: Disability (-2pp; no hands; partially compensated for by his extremely flexible fins), Mute (-1pp).
Complications:
Amphibious

Bloat needs regular immersion in freshwater to survive, and if he dries out Bloat will suffocate to death.
Nightmare-Fuel
Bloat is a humungous fish with a disturbingly human-like face...and a smile filled with very human teeth. Bloat’s face is done up in bright, garish carnival-colored makeup, and he always wears a variety of festive hats (exactly what hat depends on how the Briar-King is feeling on that particular day). And his laughter...Bloat can laugh, a shrill shriek of hyena-laughter sharper than nails on chalkboard.
So Very, Very Jolly...Even as He Devours You Alive
Bloat is your friend. Bloat wants to play, he wants to make merry—-and he might just devour you whole, suffocate you to death under his bulk, or slice off your face with his fins and wear it as a mask. And all that while, that grin and that laughter never seems to stop.
Quote: ”Hee-HA-HEE-ha-ha-HA-HA-hee!”
Notes: ‘Demonic Glare’ is a feat from Mecha & Manga.
—-/>_-This is a completed Bloat build.
Bloat is a perfect example of an Earth-G Starbeast. He was once human, but, in addition to gaining powers, Bloat devolved significantly.

Bloat is part of the Nightmare-Men.
[Earth-G]The Eleven-in-One.
Background Writeup (themselves):
Background Writeup (the Nightmare-Men): ...and look ye here.
Theme Song: “The Lament Configuration” by Hellraiser Soundtrack.
PL10/75pp. (Hellraiser Cenobite pastiche [evil].)
Attributes: Strength 10 (+0), Dexterity 9 (-1), Constitution 12 (+1), Intelligence 8 (-2), Wisdom 8 (-2), Charisma 4 (-4). [-7pp.]
Combat: BAB (melee +0/ranged -1) melee +4/ranged -4, Defense (9) 9. [0pp.]
Saves: Toughness (+1) +7, Fortitude (+1) +5, Reflex (-1) -3, Will (-2) -3. [4pp.]
Feats: Acrobatic Bluff, Ambidextrous, Fearsome Presence 3, Improved Grab, Improved Grapple, Improved Overrun, Skill Mastery 1 (Acrobatics, Climb, Intimidate, Sleight-of-Hand), Rage 2. [11pp.]
Skills: Acrobatics (-1) +3, Climb (+0) +1, Intimidate (+0) +2, Professions (-2) [torturer] +6, Sleight-of-Hand (-1) +0. [4pp.]
Powers: [59pp.]
Eleven Men Welded Together into One Unnatural Whole: Additional Limbs 5 (a mass of arms and legs). [5pp.] Features 2 (internal compartment 1 [there is a space between several bodies they can stuff someone into], multiple heads [Immune to cranial trauma]). [2pp.] Growth 12 (Extras: Duration [continuous]; Flaws: Permanent). [36pp.] Immunity 10 (critical hits, pain). [10pp.] Snare 6 (a dozen grasping arms and hands). [6pp.] —- [59pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Eleven Men Fused into One Amalgam Entity

The Protean I worked with Siegfried the Beasttamer to create the horrid ‘masterpiece’ that is the Eleven-in-One.
”Pain, It is my Right”
“WE fEel pAin. ALl lIving tHings fEel pAin. DOn’t fIght iT. LEt uS sHow yOu, tHen, hOw wOnderful tHe sAcrament oF aGony cAn bE!”
”We Have Such Sights To Show You”
When flesh melts and bones warp and organs merge, sanity comes crumbling to nothing. In this transcendent moment of agony, nonsensical revelations occur to the sufferer. The Eleven-in-One wishes to share this concocted revelatory insight...with EVERYONE.
Quote: ”WE wOn’t hUrt yOu. WE jUst wAnt tO sHow yOu wHat iT iS lIke, bEing eNlightened; tHat pAin iS iNvolved iS A rEgretable nEcessity: oUr aPologies.”
—-/>_-This is a completed Eleven-in-One build.
The Eleven-in-One only speak English.

The Eleven-in-One traded off his points in ranged Base Attack Bonus for points in melee BAB.

The Eleven-in-One are part of the Nightmare-Men.
Last edited by Hoid on Tue Jan 08, 2019 3:38 am, edited 20 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-N]The Matriarchwolf and the Patriarchwolf!

Post by Hoid »

....aaaaaaaand, these two’ll be it, for the day.

[Earth-N]The Matriarchwolf.
Background Writeup (herself):
Background Writeup (the Court of all Monsters):
Theme Song: “The Animal” by Disturbed.
The Matriarchwolf is psychic.
PL13/200pp. (Sunwolf queen of North America’s spiritwolves [evil].)
Attributes: Strength 14 (+2), Dexterity 16 (+3), Constitution 14 (+2), Intelligence 12 (+1), Wisdom 16 (+4), Charisma 16 (+3). [28pp.]
Combat: BAB (melee +2/range +3) melee +6/range +7, Defense (14) 16. [12pp.]
Saves: Toughness (+2) +4, Fortitude (+2) +3, Reflex (+3) +8, Will (+4) +8. [12pp.]
Feats: Benefits 7 (organizational ties 3 [queen of the Court of all Monsters], status 1 [spiritwolf royal], wealth 3), Connected, Equipment 5 (lots of guns 5), Fascinate 3 (Bluff, Diplomacy, Professions [event organizer]), Favored Opponents 1 (her own rebellious Sunwolf followers), Leadership, Minions 15 (the Court of all Monsters; each courtier is built on PL10/150pp; x5 number of followers), Rage 3, Teamwork, Well-Informed. [38pp.]
Skills: Bluff (+3) +11, Diplomacy (+3) +7, Intimidate (+3) +11, Knowledges (+1) [current events] +9, Languages (native: English; others: French). [7pp.]
Powers: [108pp.]
Living Cloak of Bats: Device 2 (‘cloak’ made of interlocked psi-controlled bats; hard to lose; Drawbacks: Dependency [-2pp; must feed on human blood nightly]). [6pp.]
Sunwolf: Alternate Form 10 (her Sunwolf shape; Extras: Duration [continuous]). [60pp.] Immunity 1 (further spiritwolf infection). [1pp.] Morph 1 (a large prehistoric dire wolf). [1pp.] Transform 10 (human into Sunwolf; Extras: Duration [continuous]; Flaws: Check Required [grapple check], Permanent). [40pp.] —- [102pp.]
Drawbacks: Vulnerability (-5pp; cripplingly vulnerable against silver).
Alternate Configurations:
Sunwolf Shape: Alternate Form 10.
Powers:
Lithe Wolf: Enhanced Attributes: Dexterity +6, Constitution +1. [7pp.] Features 2 (can easily go on all fours [Speed 1], insulating fur). [2pp.] Strike 1 (bite). [1pp.] Super-Speed 3. [6pp.] Strike 4 (fangs; Feats: Incurable). [5pp.] Strike 8 (claws). [8pp.] —- [29pp.]
Queen of Bats: Morph 1 (a Medium vampire bat). [1pp.] —- [2pp.]
AP: Queen of Bats: Insubstantial 1 (a flood of very tiny bats; Flaws: Distracting, Tiring). [1pp.]
Regenerative Tissues: Regeneration 5 (bruised/injured 2, stunned 2, incapacitated 1). [5pp.]
Wolfmonster: Transform 4 (any mundane wolf into a Sun hulkwolf mutant; Flaws: Additional Save [Will save], Check Required [grapple check]). [12pp.] —- [14pp.]
AP: Wolfmonster: Spirit Control 4 (wolf thoughtforms; Extras: Duration [continuous]). [1pp.]
AP: Wolfmonster: Transform 4 (any mundane dog into a Moon hulkwolf mutant; Flaws: Additional Save [Will save], Check Required [grapple check]). [1pp.]
—-/>_-This is a completed Sunwolf shape Alternate Form build.
Equipment:
Living Cloak of Bats: Device 2.
Powers:
They Help Her Attack: Energy Aura 1 (rabid biting carpet of bats; Flaws: Ablative). [3pp.]
They Help Her Climb: Enhanced Feats: Second Chance (Climb checks when in caves or on cliffsides). [1pp.] Enhanced Skills: Climb +12. [3pp.] Super-Movement 1 (perfect balance). [1pp.] —- [5pp.]
They Help Her Hear: Super-Senses 2 (analytical echolocation). [2pp.]
—-/>_-This is a completed living cloak of bats Device build.
Lots of Guns: Equipment 5.
Powers:
Machinegun: Blast 4 (Extras: Penetrating 4; Feats: Rapid Strike; Flaws: Check Required [Notice check], Distracting). [5pp.]
Pistols: Blast 4 (Extras: Penetrating 4; Feats: Incurable; Flaws: Charges [a clip holds six bullets]). [5pp.]
Rifles: Blast 6 (Extras: Penetrating 4; Feats: Attack Focus 1 [ranged 1], Attack Specialization 1 [Lots of Guns Rifles Device Blast], Split-Attack [can squeeze off two shots every initiative]); Flaws: Charges [can hold up to six bullets]). [15pp.]
—-/>_-This is a completed lots of guns Equipment build.
Complications:
Can Be Surprisingly Merciful...to Other ‘Ferals’

“The strength of the wolf is the pack, and the strength of the pack is the wolf.”
Has Constantly Rebellious Underlings
The Court of all Monsters is tumultuous, to say the very least. Internecine strife is a constant problem. Attempted uprisings occur once or twice a month.
Hates the Aesir
These petty alien stones make life so tiresome. They confound their betters at every turn, defying nature, red in tooth and claw. The butcher’s paradise can never be attained, with thugs like the aesir opposing the Matriarchwolf’s every design.
Quote: ”Ancient man worshipped gods and monsters...guess which one I am?”
—-/>_-This is a completed Matriarchwolf build.
This is Janet Reyes, the bloodsoaked Matriarchwolf. Along with her mate, the Patriarchwolf, she rules the always-unpredictable Court of all Monsters—-the Sunwolf megapack that ‘governs’ the ruins of North America.

Though not actually a Wylder, the Matriarch considers the Wylders allies. She’d assist them, if they needed it.
[Earth-N]The Patriarchwolf.
Background Writeup (himself):
Background Writeup (the Court of all Monsters):
Theme Song: “Of Wolf And Man” by Metallica.
PL13/210pp. (Sunwolf king of North America’s spiritwolves [evil].)
Attributes: Strength 12 (+1), Dexterity 16 (+3), Constitution 16 (+3), Intelligence 14 (+2), Wisdom 12 (+1), Charisma 12 (+1). [22pp.]
Combat: BAB (melee +1/ranged +3) melee +3/ranged +5, Defense (13) 14. [6pp.]
Saves: Toughness (+3) +6, Fortitude (+3) +6, Reflex (+3) +6, Will (+1) +2. [10pp.]
Feats: Ambidextrous, Attack Focus 2 (melee 2), Benefits 7 (organizational ties 3 [king of the Court of all Monsters], security clearance 1 [the House of the Wolves’ arsenal-Resonance], reputation 2 [most terrifying spiritwolf royal], wealth 1), Equipment 3 (fancy well-maintained sportscar 3), Fascinate 1 (Intimidate), Fearsome Presence 2, Minions 15 (courtiers of the Court of all Monsters; each courtier built on PL10/150pp; x5 to number of followers), Ninja Run, Rage 3, Second Chance 1 (Fortitude saves vs poisons), Ultimate Effort 3 (Fortitude saves, Intimidate checks, Survival checks). [38pp.]
Skills: Bluff (+1) +2, Concentrate (+3) +5, Diplomacy (+1) +2, Knowledges (+2) (current events) +3, Knowledges (+2) [theology] +4, Languages (native: English; others: French), Professions (+1) [minister] +5, Professions [spiritwolf shaman] +2, Survival (+3) +11. [6pp.]
Powers: [133pp.]
Prince of the House of the Wolves: Super-Movement 1 (dimensional movement 1 [the arsenal-Resonance of the House of the Wolves]; Extras: Affects Others, Portal, Progression 3 [the number of additional voyagers]; Flaws: Tiring [must pass through the Five Stations of Warding]; Drawbacks: Action 3). [1pp.]
Sunwolf: Alternate Form 15 (his Sunwolf shape; Extras: Duration [continuous]). [90pp.] Immunity 1 (further spiritwolf infection). [1pp.] Morph 1 (a large prehistoric dire wolf). [1pp.] Transform 10 (human into Sunwolf; Extras: Duration [continuous]; Flaws: Check Required [grapple check], Permanent). [40pp.] —- [132pp.]
Drawbacks: Vulnerability (-5pp; cripplingly vulnerable against silver).
Alternate Configurations:
Sunwolf Shape: Alternate Form 15.
Powers: [75pp.]
Hulking Wolf: Enhanced Attributes: Strength +10, Constitution +8. [18pp.] Features 1 (can easily go on all fours [Speed 1]) [1pp.] Strike 2 (bite). [2pp.] Strike 11 (claws; Feats: Mighty). [12pp.] Super-Strength 3. [6pp.] —— [39pp.]
Impenetrable Pelt and Unbreakable Bones: Features 1 (insulating fur). [1pp.] Immunity 25 (all physical edged attacks, cannot break his bones). [25pp.] —- [26pp.]
Regenerative Tissues: Regeneration 10 (bruised/injured 5, disabled/dying 5). [10pp.]
—-/>_-This is a completed Sunwolf shape Alternate Form build.
Complications:
Has Constantly Rebellious Underlings

The Court of all Monsters is tumultuous, to say the very least. Internecine strife is a constant problem. Attempted uprisings occur once or twice a month.
Grandiose Airs
Everything the Patriarchwolf does must be on a grand scale. It must.
Pious, in His Own Bizarre, Animalistic Way
As Christ was first the lamb, then shall return as the lion, so too shall the Patriarchwolf begin as a priest but become a wolf. “Thou shalt not kill” applies to men, not the noble beasts of forest and field.
Quote: ”There’s nothing unique about you, hero. Daniel in the lions’ den is the exception and NOT the rule.”
—-/>_-This is a completed Patriarchwolf build.
This is Caleb Greymane, aka the Patriarchwolf. Together with his mate the Matriarchwolf, he governs the anarchic Court of all Monsters—-making him, by default, the ‘king’ of North America’s Sunwolves.

The House of the Wolves is a series of seven interconnected Resonances only available to superhumans with wolf-feral powers—-not just spiritwolves! (Theoretically, a wolf-feral from anywhere in the Forever Tree multiverse could learn the trick of it!) Consisting of seven Resonances interconnected with psionically-charged ‘gates’, the House of the Wolves’ arsenal-Resonance is loaded with strange, non-Euclidean weaponry from a place beyond the curve of normal space/time. As a member of the House of the Wolves, the Patriarchwolf has the right to enter this arsenal and temporarily bring back these weapons for personal useage.

Though not as fond of the Wylders as his mate, the Patriarchwolf nevertheless considers the Wylders as allies. He’d defend them, but a big enough threat would convince him to abandon the Wylders to their fate.
[Earth-N]The courtiers of the Court of All Monsters.
PL10/150pp. (‘Princely’ Sunwolves [evil].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Glorious Monsters: choose one of the following: Enhanced Attributes: Charisma +1 OR Enhanced Feats: Attractive 1 OR Enhanced Saves: Reflex +1. [1pp.]
Pandora’s Dubious Gift: choose one of the following: Color Control 10 OR Regeneration 10 (points distributed as desired) OR Speed 10. [10pp.]
Drawbacks:
Complicatioms:
Quote:
Last edited by Hoid on Sat Nov 28, 2020 12:10 am, edited 41 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-G][Perpendicular-2]The Twin Lions!

Post by Hoid »

The Sun Lion is a lion-Starbeast of Earth-G; He Who Conquers is a lion-god of Perpendicular-2. Though they’ve never met personally, KORE (a cosmic entity from Earth-L’s Hibernating Realms) gave each a telepathic link with the other, for reasons known only to her.

[Earth-G]The Sun Lion.
Background Writeup (himself): BEHOLD!
Background Writeup (the unknowing minions of KORE):
Theme Song: “The Mob Rules” by Black Sabbath.
PL10/118pp. (Lion-Starbeast brigand in medieval Egypt [evil].)
Attributes: Strength 26 (+8), Dexterity 24 (+7), Constitution 22 (+6), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 12 (+1). [44pp.]
Combat: BAB (melee +8/ranged +7) melee +9/ranged +7, Defense (17) 18. [4pp.]
Saves: Toughness (+6) +8, Fortitude (+6) +8, Reflex (+7) +8, Will (+0) +1. [6pp.]
Feats: Acrobatic Bluff, Attack Focus 1 (melee 1), Benefit 3 (reputation 1 [fearsome bandit-prince], status 1 [Starbeast bandit-prince], wealth 1), Equipment 4 (huge collection of medieval arms and armor 4), Minions 11 (his bandit-gang, each built on PL6/30pp; x9 numbers of minions), Ninja Run, Rage 2, Sidekick 6 (his pet Starbeast Sunwolf, built on PL7/90pp), Ultimate Effort 2 (Acrobatics checks 1, Fortitude saves 1). [31pp.]
Skills: Acrobatics (+7) +8, Bluff (+1) +4, Intimidate (+8) +16, Languages (native: Arabic; others: Greek). [4pp.]
Powers: [29pp.]
Lion-Starbeast: Features 2 (padded feet [never needs shoes], tail [+4 to balance-related checks]). [2pp.] Strike 3 (claws; Feats: Mighty). [4pp.] Strike 4 (bite; Extras: Penetrating 3). [7pp.] Super-Senses 3 (analytical darkvision, analytical scent). [3pp.] —- [16pp.]
Psychic Link With He Who Conquers: Communication Link 9 (With He Who Conquers of Perpendicular-2; mental; Extras: Dimensional 3 [anywhere in the Forever Tree]). [13pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Huge Collection of Arms and Armor: Equipment
4.
Powers: [20pp.]
Lots of Different Suits of Armor: Protection 6 (Feats: Variable Descriptor [any ‘Medieval Suits of Armor’]). [8pp.]
A Massive Selection of Swords: Strike 4 (Feats: Variable Descriptor [any ‘Medieval Swords’]). [6pp.]
A Small Gathering of Flintlocks: Blast 6 (Feats: Variable Descriptor [any ‘Primitive Gunpowder Firearm’]; Flaws: Charges [only one shot before reloading is necessary]; Drawbacks: One-Way Transformation [-2pp; reloading is a time-consuming affair and cannot be accomplished quickly]). [4pp.]
Tools for His Collection’s Upkeep and Maintenance: Enhanced Feats: Improvised Tools. [1pp.] Enhanced Skills: Professions (armorer) +4. [1pp.] —- [2pp.]
—-/>_-This is a completed huge collection of arms and armor Equipment build.
Complications:
Entirely Unimaginative

With zero imagination, the Sun Lion’s tactics and schemes are small, petty and, unfortunately for him, predictable. Eventually, Egyptians will get wise to his tactics, and lay a cunning trap the oblivious Sun Lion is likely to just waltz right into...
Psionically Linked at All Times With He Who Conquers
Created and maintained by KORE, a cosmic entity of Earth-L, a psychic link exists between the Sun Lion and He Who Conquers (of Perpendicular-2). Unbreakable by most means, this link is a source of pride for the Sun Lion, as he basks in the metaphorical ‘brilliance’ of He Who Conquers, viewing the lion-god of Linntuuu as a figure worthy of emulation.
Ruthless Bandit
The baser, pettier things in life motivate the Sun Lion: money, alcohol, ‘companionship’, luxury—-the ‘finer’ things in life, as a brute thug would see them. No grand goals has the Sun Lion.
Quote: ”Kill all who resist. Take the fat ones for the stew pot. Divide the spoils among yourselves. Gather up those who surrender.”
Notes: ‘Ninja Run’ is a feat from Mecha & Manga.
—-/>_-This is a completed Sun Lion build.

[Earth-G]His bandit-gang.
PL6/30pp. (Vicious but otherwise utterly mundane brigands [evil].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:
Complicatioms:
Quote:

[Earth-G]His Starbeast pet, Sunwolf.
PL7/90pp. (Dimly sentient superpowered lion [evil].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:
Complicatioms:
Quote:

[Perpendicular-2]He Who Conquers.
Background Writeup (himself): BEHOLD!
Background Writeup (the unknowing minions of KORE):
Theme Song: “I Rule the Ruins” by Warlock.
He Who Conquers is Titanblooded.
PL12/238pp. (Hulking lion-feral brick [evil].)
Attributes: Strength 34 (+12), Dexterity 18 (+4), Constitution 16 (+3), Intelligence 16 (+3), Wisdom 16 (+3), Charisma 12 (+1). [52pp.]
Combat: BAB (melee +12/ranged +4) melee +14/ranged +6, Defense (14) 20. [24pp.]
Saves: Toughness (+3) +12, Fortitude (+3) +9, Reflex (+4) +9, Will (+3) +6. [23pp.]
Feats: Benefit 2 (status 2 [monstrous and feared warlord-god]), Equipment 3 (bronze breastplate-only armor 2, several clay jars of sheaer e-ei-lot mud 1), Master Plan, Ninja Run, Rage 2, Trance.
Skills: Intimidate (+12) +16. [1pp.]
Powers:
God of Conquest: Animal Control 10 (Extras: No Save; Flaws: Medium [must defeat the animal in unarmed single combat before he can assert control]). [30pp.] Enhanced Feats: Animal Empathy. [1pp.] Mind Control 10 (Flaws: Limited [mundane humans ONLY]). [10pp.] —- [41pp.]
Invincible Bones and Indestructible Hide: Immunity 25 (cannot break his bones, edged attacks). [25pp.] Immunity 20 (projectile attacks; Flaws: Limited [half-effect]). [10pp.] —- [35pp.]
Lion-God: Additional Limbs 1 (prehensile tail). [1pp.]
Psychic Link With the Sun Lion: Communication Link 9 (the Sun Lion of Earth-G; mental; Extras: Dimensional 3 [anywhere in the Forever Tree]). [13pp.]
Sheaer e—ei-Lot Mud: Anatomical Separation 4 (Flaws: Source [sheaer e-ei-lot mud]). [2pp.] Enhanced Skills: Escape Artist +8 (Flaws: Source [sheaer e-ei-lot mud]). [1pp.] Regeneration 10 (bruised/injured 9, stunned 1; Flaws: Source [sheaer e-ei-lot mud]). [5pp.] —- [8pp.]
War Torch: Device 6 (hulking flammable longsword; easy to lose; Flaws: Source [must be lit by an external flame]). [30pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Bronze Breastplate-Only Armor: Equipment 2.
Powers:
Frightening Iconography: Enhanced Feats: Fearsome Presence 1. [1pp.] Enhanced Skills: Intimidate +4. [1pp.] —- [2pp.]
Hidden Pouches: Features 2 (can ‘go’ while wearing the armor, internal compartment 1). [2pp.]
Very Effective Armor: Protection 10 (Extras: Impervious 1; Flaws: Limited [torso ONLY]). [6pp.]
—-/>_-This is a completed bronze breastplate-only armor Equipment build.
Several jars of sheaer e-ei-lot mud: Equipment 1.
Powers:
Sinks in, Down to the Molecular Level: Enhanced Attributes: Dexterity +1. [1pp.] Insubstantial 1. [4pp.] —- [5pp.]
—-/>_-This is a completed several jars of sheaer e-ei-lot mud Equipment build.
War Torch: Device 6.
Powers:
Blazing-Hot Blade: Energy Aura 2 (the blade is skin-boiling hot; Flaws: Limited [along the blade ONLY]). [6pp.] Enhanced Combat: Defense +4. [8pp.] Strike 10 (Extras: Penetrating 4; Feats: Incurable, Mighty). [16pp.] —- [30pp.]
—-/>_-This is a completed war torch sword Device build.
Complications:
Bombastic

To say He Who Conquers has an over-the-top public persona is an understatement. Larger-than-life in all aspects of his day-to-day existence, He Who Conquers seemingly must wring every iota of melodrama out of every single situation he can possibly wring out of it.
Psionically Linked at All Times With the Sun Lion
Created and maintained by KORE, a cosmic entity of Earth-L, a psychic link exists between He Who Conquers and the Sun Lion (of Earth-G). Unbreakable by most means, this link is a source of contempt for He Who Conquers, as he views the Sun Lion as unworthy of such a ‘boon’.
Views Weakness as an Unforgiveable Sin
The strong thrive and the weak are eaten. This is the ONLY law worth obeying. Nature is red in tooth and claw and civilization is a pretty lie people tell each other to cover up the uncomfortable truth that we are all wild beasts.
Quote: ”When I defeat you—-and I will—-feel no shame. Feel proud i deigned to consider you my enemy.”
Notes: ‘Ninja Run’ is a feat from Mecha & Manga.
—-/>_-This is a completed He Who Conquers build.
His birth name is sOljur, but he disdains it as a relic of his past. He’s not actually given it up, though, just simply choosing to ignore it. (On Linntuuu, giving up one’s name in return for a descriptive title carries major religious significance.)

NUmalal is the staunchest ally He Who Conquers can call upon.
Last edited by Hoid on Thu Feb 18, 2021 7:59 pm, edited 30 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-G]The Green Knight and the Weaponer!

Post by Hoid »

The Green Knight is a biosculpt from Earth-L, now marooned on Earth-G. He’s a dear friend to Simon Luther.
The Weaponer is a Starborn ur-blacksmith. He’s also a cherished friend of Simon Luther!

[Earth-G][Earth-L]The Green Knight.
Background Writeup:
Theme Song:
The Green Knight is psychic. The Green Knight is technically Titanblooded.
PL10/150pp. (Medieval Mythos-knight-in-shining-armor [good].)
Attributes: Strength 16 (+3), Dexterity 16 (+3), Constitution 16 (+3), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 10 (+0). [22pp.]
Combat: BAB (melee +3/ranged +3) melee +8/ranged +8, Defense (13) 16. [16pp.]
Saves: Toughness (+3) +7, Fortitude (+3) +11, Reflex (+3) +4, Will (+1) +2. [14pp.]
Feats: Animal Empathy, Attack Focus 1 (melee 1), Attack Specialization 3 (his Bioshard Device 3), Fearless, Power Attack, Withstand Damage. [8pp.]
Skills: Crafts (+3) [mechanical] +7, Intimidate (+3) +7, Knowledges (+1) [pop culture {a useless skill on Earth-G}] +5, Languages (native: English; others: Portuguese). [4pp.]
Powers: [91pp.]
Bioluminescent Spine Quills: Color Control 1. [1pp.] Dazzle 2 (sight ONLY; Flaws: Permanent). [1pp.] —- [2pp.]
Biosculpt: Communication Link 9 (his linked biosculpt living power armor). [9pp.] Features 1 (can bond with biosculpt living power armor). [1pp.] —- [10pp.]
Bioshard: Device 10 (biotech claymore sword; easy to lose; Feats: Mighty, Summonable). [32pp.]
Exodus-Grade Living Biosculpt Power Armor: Alternate Form 7 (his biosculpt armor [stealth combat configuration]; Extras: Duration [continuous]). [42pp.]
Psychic Fronds: Mind Shield 1. [1pp.] Super-Movement 1 (dimensional movement 1 [either Earth-G’s Rings of Gnosis or Earth-L’s the Aetheric Seas]; Flaws: Must Leave Physical Body Behind). [1pp.] Super-Senses 1 (detect minds). [1pp.] Telepathy 1. [2pp.] —- [5pp.]
Drawbacks: Normal Identity (-5pp; if his biosculpt armor is taken off).
Alternate Configurations:
Exodus-Grade Living Biosculpt Power Armor: Alternate Form
7.
Powers:
Biokinetic Shading: Features 1 (makes no sound [+4 to Stealth]). [1pp.] Insubstantial 1. [4pp.] Invisibility 2. [2pp.] Super-Movement 3 (permeate [soil], wall-crawling). [3pp.] —- [10pp.]
Extended Psychic Fronds: Earth Control 1. [1pp.] Telekinesis 4 (Flaws: Tiring). [4pp.] —- [5pp.]
Poisonquills: Energy Aura 6 (giant quills running up and down his spine; Flaws: Limited [only protects his back], Linked [to Poisonquills Poison]). [18pp.] Poison 4 (Flaws: Linked [to Poisonquills Energy Aura], Range [touch]). [2pp.] —- [20pp.]
—-/>_-This is a completed Exodus-grade living biosculpt power armor Alternate Form build.
Equipment:
Bioshard: Device
10.
Powers:
Incredible Defensive Powers: Enhanced Combat: Defense +4. [8pp.] Enhanced Saves: Toughness +4, Reflex +4. [8pp.] Immunity 20 (projectile attacks; Flaws: Action [sustained]). [10pp.] —- [18pp.]
Incredible Offensive Powers: Adrenal Control 4 (Strength and Constitution). [4pp.]
Incredible Offensive Powers: Strike 10 (biokinetic armblades). [10pp.] —- [15pp.]
AP: Arrows of Biokinetic Force: Blast 10 (gouts of incinerating biokinetic energy; Flaws: Full Power). [1pp.]
AP: Barrage of Debris: Blast 10 (telekinetically hurled debris; Extras: Area [cone]; Flaws: Source [nearby debris]). [1pp.]
AP: Biokinetic Knives: Strike 5 (bone knives sprouting all over the wielder’s body; Extras: Area [burst]). [1pp.]
AP: Cloud of Miasma: Nauseate 10 (Extras: Area [burst]). [1pp.]
AP: Entangling Ribbons: Snare 10 (filaments; Extras: Area [shapeable]). [1pp.]
Psionic Amplification: Mind Blast 2. [8pp.] Mind Reading 2. [2pp.] Super-Movement 0 (removes Must Leave Physical Body Behind Flaw from Psychic Fronds Super-Movement). [2pp.] Super-Senses 1 (detect psionics). [1pp.] —- [13pp.]
—-/>_-This is a completed bioshard Device build.
Complications:
Does NOT Want to Return to Earth-L

Earth-L is so alien to the human experience as the Green Knight understands it that he will violently resist any attempts to send him home, even viciously fighting loved ones if he must.
Rationalist Modern Humanist Atheist in Medieval Europe
...you can see how this might be a problem.
Was ALMOST Chosen to be a Sungod
The Green Knight was the original pick for Earth-L’s Sungod, but was ultimately passed over when the Sunsphinx discovered what gruesome fate awaited the young hero...
Quote: ”Home is where the heart is. And my heart is here.”
—-/>_-This is a completed the Green Knight build.
This is the Green Knight, aka Sully Montoya. Originally from Earth-L, but now stranded on Earth-G, the Green Knight has sided with Simon Luther out of sympathy for Luther’s idealistic goals. Luther knows what the Green Knight really is (as Luther is a universe-hopping Sungod), but Luther’s OTHER associately falsely assume Montoya is a Starborn.

As a biosculpt, the Green Knight’s powers from a hollowed-out, brain-dead Ogresymbiont, which he wears as living power armor. However, quite unique is the fact that the Green Knight’s armor seems to be merging with him! This has resulted in an extremely stable symbiosis, a unity no other biosculpt can lay claim to. (For example, spontaneous psychotic episodes are not an issue for the Green Knight.) This has yet to be noticed by the Green Knight, but it indicates the Ogresymbiont hollowed out for Montoya is regenerating—-and will slowly subsume Montoya entirely.

When this happens, the Green Knight will implode and out of the gory mess left behind will step forth a very very very confused Ogresymbiont who has no where he is or what’s even happening.
[Earth-G]The Weaponer.
Background Writeup:
Theme Song:
PL12/140pp. (Starborn able to summon medieval weapons and armor out of thin air [good].)
Attributes: Strength 18 (+4), Dexterity 14 (+2), Constitution 18 (+4), Intelligence 14 (+2), Wisdom 10 (+0), Charisma 10 (+0). [24pp.]
Combat: BAB (melee +4/ranged +2) melee +6/ranged +4, Defense (12) 14. [8pp.]
Saves: Toughness (+4) +5, Fortitude (+4) +11, Reflex (+2) +3, Will (+0) +1. [10pp.]
Feats: Ambidextrous, Attack Focus 2 (melee 1, ranged 1), Attack Specialization 1 (summoned weapons 1), Dedicated 1 (to discovering how to make a flying machine 1), Endurance, Equipment 16 (huge collection of creations 4, mechanical ‘horse’ 3 [vehicle], primitive hydraulics-powered nailguns 2, tools 1, workshop 6 [HQ]), Inventor, Skill Mastery 1 (Crafts [metalsmithing], Professions [armorer, blacksmith, weaponsmithing]), Ultimate Effort 1 (Crafts [metalsmithing] 1). [25pp.]
Skills: Crafts (+2) [metalsmithing] +6, Crafts (+2) [structural] +6, Knowledges (+2) [earth sciences] +3, Knowledges (+4) [future events] +8, Knowledges (+2) [physical sciences] +3, Knowledges (+2) [technology] +4, Professions (+0) [armorer] +12, Languages (native: English; others: French, Italian), Professions (+0) [blacksmith] +12, Professions (+0) [weaponsmith] +12, Ride (+2) +6. [16pp.]
Powers: [57pp.]
Psychokinetic Metalsmith: Force Field 12 (Feats: Indirect; Flaws: Source [nearby metal to animate]). [13pp.] Telekinesis 12 (Flaws: Limited [metal ONLY]). [12pp.] —- [25pp.]
Starborn Armorer: Enhanced Feats: Equipment 4 (medieval armor of all kinds; Extras: Progression 4 [amount of armor summoned]; Feats: Dismissal, Summonable, Variable Descriptor [any ‘Medieval Suit Of Armor’]). [12pp.] Protection 12 (Extras: Affects Others; Flaws: Medium [medieval suit of armor], Only Affects Others). [6pp.] —- [18pp.]
Starborn Weaponsmith: Enhanced Feats: Equipment 4 (medieval weapons of all sorts; Extras: Progression 4 [number of weapons summonable]; Feats: Dismissal, Summonable, Variable Descriptor [any ‘Medieval Handheld Weapons’]). [12pp.] Enhanced Feats: Attack Focus 4 (melee 2, ranged 2; Extras: Affects Others; Flaws: Medium [medieval handheld weaons], Only Affects Others). [2pp.] —- [14pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Huge Collection of Creations: Equipment
4.
Powers:
19th-Century Style Rifle: Blast 2 (Flaws: Charges [3 shots and then must reload]). [2pp.]
Assorted Piles of Relatively Weak Gear: Gadgets 1 (easy to lose). [6pp.]
Homemade Kevlar: Protection 3 (Extras: Impervious 5). [8pp.]
Primitive Jetpack: Flight 1 (Flaws: Gliding). [1pp.]
Rebreather: Features 1 (can store up to an hour’s air). [1pp.]
Welding Goggles: Sensory Shield 2 (sight ONLY). [2pp.]
—-/>_-These are a completed huge collection of creations Equipment build.
Mechanical ‘Horse’: Equipment[/b] 3.
Powers:
Primitive Hydraulics-Assisted Nailguns: Equipment 2.
Powers:
Lethal F*****g Weapon for Medieval Europe: Blast 10 (hydraulically-fired nails; Extras: Penetrating 10; Flaws: Full Power). [10pp.]
—-/>_-This is a completed primitive hydraulics-assisted nailguns Equipment build.
Tools: Equipmenr 1.
Powers:
Computer-Equipped: Datalink 2. [2pp.]
Damn Fine Tools: Enhanced Feats: Improvised Tools. [1pp.] Enhanced Skills: Crafts (electronics) +4, Crafts (mevhanical) +4. [2pp.] —- [3pp.]
—-/>_-This is a completed tools Equipment build.
HQs:
Complications:
Obsessed With His Craft

To fly mechanically is the Weaponer’s greatest dream.
Secretly Possesses Comprehension of the Multiverse
Simon Luther took the Weaponer on a brief tour of the multiverse. Seeing actual planes in the sky has cemented the Weaponer’s desire to make flying machines of his own!
Seeks a Better Tomorrow For All
The Weaponer is an eternal optimist, even when all evidence points otherwise, hope is ingrained in who he is and what he does.
Quote: ”Flight has been a dream of man’s since the time of Abraham and Isaac. God has given me these gifts to bring that dream to fruition!”
Notes: ‘Dedicated’ is a feat from Mecha & Manga.
—-/>_-This is a completed Weaponer build.

Typical Gadgets Array (easy to lose):
Last edited by Hoid on Thu Jun 13, 2019 4:17 pm, edited 63 times in total.
MacynSnow
Posts: 5631
Joined: Tue Dec 20, 2016 2:56 pm

Re: [Earth-G]The Green Knight and the Weaponer!

Post by MacynSnow »

Hoid wrote: Sat Mar 31, 2018 3:33 pm The Green Knight is a biosculpt from Earth-L, now marooned on Earth-G. He’s a dear friend to Simon Luther.
The Weaponer is a Starborn ur-blacksmith. He’s also a cherished friend of Simon Luther!

[Earth-G][Earth-L]The Green Knight.
Background Writeup:
Theme Song:
PL10/150pp. (Medieval Mythos-knight-in-shining-armor [good].)
Attributes: Strength 16 (+3), Dexterity 16 (+3), Constitution 16 (+3), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 10 (+0). [22pp.]
Combat:
Saves:
Feats: Animal Empathy, Attack Specialization 3 (his Bioshard Device 3), Fearless. [5pp.]
Skills:
Powers:
Bioluminescent Spine Quills: Color Control 1. [1pp.] Dazzle 2 (sight ONLY; Flaws: Permanent). [1pp.] —- [2pp.]
Biosculpt: Communication Link 9 (his linked biosculpt living power armor). [9pp.] Features 1 (can bond with biosculpt living power armor). [1pp.] —- [10pp.]
Bioshard: Device 10 (biotech claymore sword; easy to lose; Feats: Mighty, Summonable). [32pp.]
Exodus-Grade Living Biosculpt Power Armor: Alternate Form 7 (his biosculpt armor; Extras: Duration [continuous]).
Psychic Fronds: Mind Shield 1. [1pp.] Super-Senses 1 (detect minds). [1pp.] Telepathy 1. [2pp.] —- [4pp.]
Drawbacks: Normal Identity (-5pp; if his biosculpt armor is taken off).
Equipment:
Bioshard: Device
10.
Powers:
Complications:
Does NOT Want to Return to Earth-L

Rationalist Modern Humanist Atheist in Medieval Europe
Was ALMOST Chosen to be a Sungod
Quote:

The Green Knight is currently at 70pp out of 150pp total. His Normal Identity Drawback is already factored in.

[Earth-G]The Weaponer.
Background Writeup:
Theme Song:
PL12/145pp. (Starborn able to summon medieval weapons and armor out of thin air [good].)
Attributes:
Combat:
Saves:
Feats: Ambidextrous, Attack Focus 2 (melee 1, ranged 1), Attack Specialization 1 (summoned weapons 1), Endurance, Dedicated 1 (to discovering how to make a flying machine 1), Skill Mastery 1 (Crafts [metalsmithing], Professions [armorer, blacksmith, weaponsmithing]). [7pp.]
Skills:
Powers: [48pp.]
Psychokinetic Metalsmith: Force Field 12 (Flaws: Source [nearby metal to animate]). [12pp.] Telekinesis 12 (Flaws: Limited [metal ONLY]). [12pp.] —- [24pp.]
Starborn Armorer: Enhanced Feats: Equipment 4 (medieval armor of all kinds; Feats: Dismissal, Summonable, Variable Descriptor [any ‘Medieval Suit Of Armor’]). [8pp.] Protection 12 (Extras: Affects Others; Flaws: Medium [medieval suit of armor], Only Affects Others). [6pp.] —- [14pp.]
Starborn Weaponsmith: Enhanced Feats: Equipment 4 (medieval weapons of all sorts; Feats: Dismissal, Summonable, Variable Descriptor [any ‘Medieval Handheld Weapons’]). [8pp.] Enhanced Feats: Attack Focus 4 (melee 2, ranged 2; Extras: Affects Others; Flaws: Medium [medieval handheld weaons], Only Affects Others). [2pp.] —- [10pp.]
Drawbacks:
Complications:
Obsessed With His Craft

Secretly Possesses Comprehension of the Multiverse
Seeks a Better Tomorrow For All
Quote:
Notes: ‘Dedicated’ is a feat from Me ha & Manga.

The Weaponer is currently at 55pp out of 145pp total.
Francis would also consider himself a friend of these two.He'd personally consider the Knight's Aethism a waste,but considering he himself is an almost-aethist (due to his upbringing),he Wouldn't hold it against the man......as for Weaponer,Francis would consider it his job to get this quiet,gifted soul out of the smithy and into either a Whorehouse or Tavern at least every couple of weeks.... :D
Hoid
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Re: The Forever Tree NPCs/M&M2e

Post by Hoid »

The Green Knight grew up in a world where apocalyptic events in recent history happened for no discernible reason at all. Hence his skepticism towards all things religious.

As for the Weaponer, he’s no Boy Scout, he’s just obsessed with his mission in life: to create flying machines.
MacynSnow
Posts: 5631
Joined: Tue Dec 20, 2016 2:56 pm

Re: The Forever Tree NPCs/M&M2e

Post by MacynSnow »

Hoid wrote: Sun Apr 01, 2018 6:35 pm The Green Knight grew up in a world where apocalyptic events in recent history happened for no discernible reason at all. Hence his skepticism towards all things religious.

As for the Weaponer, he’s no Boy Scout, he’s just obsessed with his mission in life: to create flying machines.
It'd still be some fun interaction's,though......;)
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-B]The Forestfather and the Forestmother!

Post by Hoid »

[Earth-B]The Forestfather.
Background Writeup (himself):
Background Writeup (the Coven of the Elect):
Theme Song:
The Forestfather is psychic.
PL10/150pp. (Benign Tumor telepath with no ‘off-switch’ to his powers [good].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 16 (+3), Charisma 16 (+3). [12pp.]
Combat: BAB (melee +0/ranged +0) melee +3/ranged +3, Defense (10) 14. [14pp.]
Saves: Toughness (+0) +1, Fortitude (+0) +1, Reflex (+0) +1, Will (+3) +5. [5pp.]
Feats: Benefit 8 (organizational ties 2 [the Hegemony’s Oldgods Polity], reputation 1 [mutant supremacist], status 2 [highest high priest of the Oldgods Polity], wealth 3), Fascinate 1 (Professions [Wiccan priest]), Skill Mastery 1 (Knowledges [theology], Perform [Wiccan ceremonies], Professions [neopagan author, Wiccan priest]). [10pp.]
Skills: Bluff (+3) +7, Concentrate (+0) +4, Diplomacy (+3) +7, Drive (+0) +4, Knowledges (+0) [pop culture] +8, Knowledges (+0) [theology] +8, Perform (+3) [singing] +7, Perform (+3) [Wiccan ceremonies] +7. [10pp.]
Powers: [97pp.]
Holofield Belt: Device 5 (force screen generator belt; hard to lose). [20pp.]
Holofield Gauntlet: Device 4 (force construct generator left hand gauntlet; hard to lose). [16pp.]
Literal Crystalline Heart: Features 1 (longevity). [1pp.] Immunity 4 (the Disease power, heart attacks, poison/toxins). [4pp.] —- [5pp.]
No Off-Switch: Mind Reading 4 (Extras: Duration [continuous]; Feats: Stacks [onto Tumor Telepath Telepathy]; Flaws: Permanent). [4pp.] Mind Shield 10 (Extras: Duration [continuous]; Flaws: Permanent). [10pp.] —- [14pp.]
Reflective Telepath: Mind Shield 6 (Feats: Stacks [onto No Off-Switch Mind Shield]; Flaws: Source [must be near at least two other telepaths]). [3pp.] Telepathy 8 (Feats: Stacks [onto No Off-Switch Mind Reading and onto Tumor Telepath Telepathy]; Flaws: Medium [someone else must establish unprompted uncoerced telepathic contact with HIM]). [8pp.] —- [11pp.]
Tumor Telepath: Mind Shield 7 (Feats: Stacks [upon No Off-Switch Mind Shield]). [7pp.]
Tumor Telepath: Telepathy 8 (Feats: Dynamic Array). [18pp.] —- [24pp.]
DAP: Psychic Dominance: Mind Control. [2pp.]
DAP: Psychic Scream: Mind Blast (Extras: Area [cone]). [2pp.]
DAP: Psychic Walkabout: Astral Form (Flaws: Check Required [Will save], Tiring). [2pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Holofield Belt: Device 5.
A product of Chieftain Laboratories, in the Bordering Polity’s Lunar colonies.
Null Skin: Nullify 1 (Device-generated Force Field; Extras: Aura; Flaws: Check Required [grapple check], Second Save [Reflex save]). [5pp.]
Sealed Systems: Immunity 9 (full lifesupport). [9pp.]
Second Skin: Force Field 5 (Extras: Impervious 5; Flaws: Noticeable [his entire body turns neon-bright purple]). [10pp.] —- [11pp.]
AP: Fiery Skin: Energy Aura 2 ((fiery shroud; Extras: Impervious 2). [1pp.]
—-/>_-This is a completed holofield generator belt Device build.
Holofield Gauntlet: Device 4.
A gift from a brief fling with a Sunsphinx warrior.
Constructed Strength: Force Constructs 10 (Flaws: Limited [simple geometric shapes ONLY], Linked [to Constructed Strength Super-Strength]). [10pp.] Super-Strength 10 (Flaws: Limited [left hand ONLY], Linked [to Constructed Strength Force Constructs]). [10pp.] —- [20pp.]
—-/>_-This is a completed holofield Gauntlet Device build.
Complications:
A Bit of a Cynic
Being a powerful telepath only partially able to control his powers, the Forestfather cannot help but see the uglier side of people. This has rendered him very cynical about just about any topic.
High Priest of the Hegemonic Oldgods Polity
As one of the Oldgods Polity’s two highest religious authorities, the responsibilities are heavy on the Forestfather’s shoulders. He is expected to exemplify his religion—-Wicca—-in the best possible light at all times, no matter the circumstances.
Insatiably Curious
The drive to know leads the Forestfather down strange roads.
Quote: ”A better tomorrow is worth fighting for, yes. But let’s be realistic: human nature is selfish at its core. We’re naturally barbaric. Becoming civilized fades fast in times of calamity. Being a better person is a journey without any end, for to stop is to backslide to savagery. I will lay down my life for a better tomorrow, true...but I refuse to be an idiot about it, either.”
—-/>_-This is a completed Forestfather build.
The Forestfather is the husband of the Forestmother. They have two children, together (both of these children are mutants).

The Forestfather only speaks English.
[Earth-B]The Forestmother.
Background Writeup (herself):
Background Writeup (the court of the Dream Moth): Here ye goeth.
Background Writeup (the Coven of the Elect):
Background Writeup (the Mighty Four!): Look! See! Behold!
Theme Song: “Sophia” by The Cruxshadows.
PL11/292pp.(Monarch of the Oldgods Polity in the mutant-ruled Hegemony [good].)
Attributes: Strength 20 (+5), Dexterity 20 (+5), Constitution 18 (+4), Intelligence 16 (+3), Wisdom 14 (+2), Charisma 16 (+3). [44pp.]
Combat: BAB (melee +5/ranged +5) melee +10/ranged +0, Defense (10) 15. [0pp.]
Saves: Toughness (+4) +9, Fortitude (+4) +10, Reflex (+5) +8, Will (+2) +8. [20pp.]
Feats: Animal Empathy, Benefit 8 (organizational ties 1 [the court of the Dream Moth], organizational ties 2 [high priestess of the Hegemony’s Oldgods Polity], reputation 1 [fights for equal rights for mundane humanity], status 2 [highest high priestess of the Hegemony’s Oldgods Polity], wealth 2), Fascinate 1 (Diplomacy 1), Favored Opponents 1 (The Purity’s Thralls 1), Second Chance 1 (Diplomacy checks during debates 1), Sidekick 1 (the three Leaf members of The Mighty Four!, together roughly equaling PL1/15pp), Skill Mastery 1 (Diplomacy, Knowledges [theology], Perform [Wiccan ceremonies], Professions [Wiccan priestess]), Ultimate Effort 1 (Super-Strength rolls 1). [15pp.]
Skills: Bluff (+3) +7, Computer (+3) +7, Concentrate (+4) +8, Diplomacy (+3) +11, Handle Animal (+3) +11, Knowledges (+3) [business] +7, Knowledges (+3) [civics] +7, Knowledges (+3) [theology] +11, Languages (native: English; others: German, Irish Gaelic), Perform (+3) [Wiccan ceremonies] +11, Professions (+2) [Wiccan priestess] +10, Search (+2) +4, Stealth (+5) +7, Survival (+4) +8. [19pp.]
Powers:
Giantess Mentality: Enhanced Attributes: Intelligence +10, Wisdom +10. [20pp.] Enhanced Feats: Eidetic Memory, Jack-of-all-Trades. [2pp.] Variable Power 5 (any number of skills at once of the ‘Higher Education’ descriptor). [30pp.] —- [52pp.]
Giantess Physiology: Enhanced Attributes: Strength +10, Dexterity +10, Constitution +10. [30pp.] Growth 6 (Extras: Duration [continuous]; Flaws: Permanent). [18pp.] Immunity 10 (aging, full lifesupport; Flaws: Limited [half-effect]). [5pp.] Super-Strength 18 (Feats: Groundstrike, Thunderclap). [38pp.] —- [91pp.]
High Priestess of the Oldgods Polity of the Hegemony: Summon Minion 2 (two Wiccan priest or priestess Leaf mutants, each built on PL0/15pp; Flaws: Sense-Dependent [hearing]). [1pp.] Summon Minion 9 (a single Wiccan priest or priestess Heavenshadow mutant, built on PL10/145pp; Flaws: Sense-Dependent [hearing]). [9pp.] Summon Minion 10 (a single stag or wolf Hulkbeast mutant, built on PL10/150pp; Flaws: Sense-Dependent [hearing]). [10pp.] —- [20pp.]
Immense Destructive Force: Energy Aura 10 (weapon-shatteringly tough skin; Extras: Duration [continuous]; Flaws: Limited [only damages melee weapons used against her], Linked [to Immense Destructive Force Immoveable]). [40pp.] Immoveable 10 (Extras: Unstoppable 10; Flaws: Linked [to Immense Destructive Force Energy Aura]). [20pp.] Leaping 10 (‘superhero landing’; Extras: Damages). [20pp.] Strike 11 (bone-crushing punches and kicks; Extras: Penetrating 11; Feats: Incurable; Flaws: Limited [lethal damage ONLY]). [12pp.] —- [92pp.]
One With the Forest: Enhanced Feats: Plant Empathy, Skill Mastery 1 (Handle Animal, Search, Stealth, Survival). [2pp.] Features 2 (photosynthetic, will not be willingly attacked by Hulkbeast mutants). [2pp.] Strike 7 (antlers; Feats: Mighty). [8pp.] —- [11pp.]
Virtually Indestructible: Immunity 20 (blunt melee weaponry). [20pp.] Protection 11 (Extras: Impervious 4). [15pp.]
Drawbacks: Disability (-2pp; cannot swim; partially compensated for as she can hold her breath for several days at a time). [-2pp.]
Complications:
High Priestess of the Hegemonic Oldgods Polity
As the highest religious and political authority in the Oldgods Polity within the vaster Hegemony, the Forestmother’s responsibilities weigh heavily on her.
Is Aware of the Wider Multiverse
As a dear friend of Tiny Tailor Taylor, the Forestmother has become aware a multiverse exists. Furthermore, the Dream Moth corroborates this. Most of specifics, though, elude her. To be brutally honest, the Forestmother feels only an extremely mild interest in the topic!
Stridently Opposes Anti-Human Sentiment
Despite being one of the most powerful mutants in the Hegemony, the Forestmother is stridently opposed to anti-human bigotry. While this attitude by mutants towards humans is understandable—-considering the atrocities of the Mutation Wars—-it is still a wrong the Forestmother seeks to make right.
Quote: ”Blessed be.”
—-/>_-This is a completed Forestmother build.

[Earth-B]A Heavenshadow Wiccan priestess.
PL10/145pp. (Grim priestess of gods both mad and old [neutral].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Heavenshadow: Energy Aura 1 (extreme heat; Extras: Duration [continuous]; Flaws: Permanent). [4pp.] Flight 5 (Drawbacks: Winged). [9pp.] Immunity 2 (cold, her own powers). [2pp.] Protection 9 (body made of living stone; Feats: Innate). [10pp.] Strike 1 (horns). [1pp.] Strike 10 (talons). [10pp.] —- [36pp.]
Drawbacks:
Complicatioms:
Quote:

[Earth-B]Either a stag Hulkbeast or a wolf Hulkbeast.
PL10/150pp. (Savage feral bricks [neutral].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Drawbacks:
Complicatioms:
Quote:

[Earth-B]Wiccan Leaf clergy.
PL0/15pp. (Happy-go-luck Leaf neopagan holy people [good].)
Attributes: Strength - (-), Dexterity 10 (+0), Constitution - (-), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 16 (+3). [14pp.]
Combat: BAB (melee -/ranged +0) melee -/ranged +0, Defense (10) 14. [8pp.]
Saves: Toughness (-) autofail, Fortitude (-) autofail, Reflex (+0) +1, Will (+3) +4. [2pp.]
Feats: n/a. [0pp.]
Skills:
Powers:
Drawbacks: Leaf (-10pp).
Complicatioms:
Quote:
The Forestmother is the wife of the Forestfather. Together they have two children (both mutants also). She’s a good friend of both the Dream Moth and Plaguedog.
Last edited by Hoid on Fri Aug 27, 2021 5:40 pm, edited 53 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid »

I’ve done more work. The Forestfather and the Forestmother are now complete and prior characters’ve gotten more work done on them.

Update: I have finished:
the Forestfather and the Forestmother;
the Man in the Labyrinth Atop the Gargantuan Beast Inside the Cave Under the Moon;
the Patriarch of Lightning and Srorus;
and the Protean II and his leper spies.

Furthermore, I’ve:
done more work on the Matriarchwolf;
and have worked some on both the Green Knight and the Weaponer.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-K]Ebonsmith and Saul Lion-Tamer!

Post by Hoid »

[Earth-K]Ebonsmith.
Background Writeup (himself):
Background Writeup (the unwitting minions of KORE):
Theme Song:
Ebonsmith is Titanblooded.
PL13/199pp. (Super-scientist Manifold Giant [evil].)
Attributes: Strength 16 (+3), Dexterity 12 (+1), Constitution 12 (+1), Intelligence 16 (+3), Wisdom 10 (+0), Charisma 8 (-1). [14pp.]
Combat: BAB (melee +3/ranged +1) melee +5/ranged +3, Defense (11) 14. [10pp.]
Saves: Toughness (+1) +3, Fortitude (+1) +3, Reflex (+1) +2, Will (+0) +3. [8pp.]
Feats: Benefit 1 (status 1 [personal physician to the Ogrefather]), Equipment 5 (his Greedtablets 5), Inventer, Rage 1, Skill Mastery 1 (Computers, Knowledges [biological sciences, technology], Medicine). [8pp.]
Skills: Computer (+3) +11, Concentrate (+1) +5, Knowledges (+3) [biological sciences] +11, Knowledges (+3) [technology] +11, Languages (native: English; others: Finnish, German, Norwegian), Medicine (+1) +9, Professions (+0) [medical researcher] +16. [16pp.]
Powers: [142pp.]
Apkallu Helltech: Gadgets 2 (handheld Apkallu helltech Devices; easy to lose; Flaws: Check Required [Will save]). [4pp.]
Healing Gloves: Device 3 (psi-resonant biokinetic restorative gloves; hard to lose). [12pp.]
Manifold Giant: Density 5 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [16pp.] Growth 6 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [19pp.] —- [35pp.]
Manifold Giant Brawn: Immoveable 13. [13pp.] Super-Strength 13. [26pp.] —- [39pp.]
Wishing Up the Mirror of a Hecatonchieres: Battle Form 13 (a hundred-handed warrior). [52pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations:
Hecatonchieres Mirror: Battle Form 13.
Powers:
Gigantic: Enhanced Saves: Toughness +2. [2pp.] Growth 5 (Extras: Duration [continuous]; Feats: Stacks [onto Manifold Giant Growth]; Flaws: Permanent). [15pp.] —- [17pp.]
The Hundred-Handed: Additional Limbs 7 (one hundred fully-functioning arms). [7pp.] Super-Strength 20 (Feats: Thunderclap). [41pp.] —- [48pp.]
—-/>_-This is a completed Hecatonchieres Mirror Battle Form build.
Equipment:
Greedtablets: Equipment 5.
Powers:
Vampiric Force Field: Energy Aura 5 (reality-devouring field). [25pp.]
—-/>_-This is a completed Greedtablets Equipment build.
Psi-Resonant Biokinetic Restorative Gloves: Device 3.
Powers:
Biokinetic Detection: Super-Senses 1 (detect ailments). [1pp.]
Biokinetic Regeneration: Healing 12. [12pp.] —- [14pp.]
AP: Biokinetic Destruction: Strike 12. [1pp.]
AP: Biokinetic Manipulation: Life Control 3. [1pp.]
—-/>_-This is a completed psi-resonant biokinetic restorative gloves Device build.
Complications:
Driven Insane by His Exposure to Earth-L’s KORE
As KORE’s tainted essence spreads from universe to universe via the minds of the sleeping, she occasionally finds minds easy to control. To these minds KORE injects a piece of herself which slowly sinks in and subconsciously assumes control. This has happened to Ebonsmith. Ironically, Ebonsmith himself is unaware this has even happened!
Riddled With Crystal Blades He Cannot Remove
Tampering with helltech is never a good idea, even for a scientific wunderkind like Ebonsmith. Strange crystalline growths have erupted from within his body, causing him constant pain. Too brittle to be used as weapons, they can’t be removed without permanently crippling him.
Wielder/Inventor of Helltech Weapons
Meddling with devil-Apkallu helltech is never a good idea even on the best of days, but Ebonsmith has foolishly done so. He’s paid many a price, in terms of his sanity, to wield such awful scientific knowledge!
Quote: ”Information is power, and so, I will know everything, one day! Even my oaf of a master will acknowledge my greatness, then!”
—-/>_-This is a completed Ebonsmith build.

Typical Gadgets Array (easy to lose):
Ebonsmith is the personal physician of the Ogrefather, Earth-K’s imperiex.

Ebonsmith usually uses his Apkallu Deviltech Gadgets to make up for his abysmal defensive abilities.

The Ebonith knows all about TEGS, and he finds it hilarious.
[Earth-K]Saul Lion-Tamer.
Background Writeup:
Theme Song:
PL10/100pp. (Mundane human beast-tamer [evil].)
Attributes: Strength 16 (+3), Dexterity 16 (+3), Constitution 14 (+2), Intelligence 10 (+0), Wisdom 14 (+2), Charisma 18 (+4). [28pp.]
Combat: BAB (melee +3/ranged +3) melee +8/ranged +8, Defense (13) 15. [14pp.]
Saves: Toughness (+2) +5, Fortitude (+2) +4, Reflex (+3) +5, Will (+2) +3. [8pp.]
Feats: Animal Empathy, Benefit 3 (reputation 1 [huntsman willingly working with the Voidgiants], status 1 [on retainer to the Ogrefather], wealth 1), Equipment 6 (first-aid kit 1, Kevlar body armor 2, pair of pistols 2, van with cage inside 2, whip 2), Fearless, Second Chance 1 (Survival checks while hunting for enemies of the Godgiants), Reverse Sidekick 20 (two freakishly Intelligent Lions, each built on PL9/150pp), Skill Mastery 1 (Handle Animal, Notice, Search, Survival). [36pp.]
Skills: Drive (+3) +5, Handle Animal (+4) +16, Intimidate (+4) +8, Languages (native: German; others: English, French), Notice (+2) +6, Pilot (+3) +5, Professions (+2) [animal trainer] +10, Professions (+2) [zoo-keeper] +6, earch (+2) +10, Survival (+2) +14
Powers: n/a. Saul Lion-Tamer is a mundane human, albeit an incredibly skilled one. [0pp.]
Drawbacks:
Equipment:
Kevlar body armor: Equipment 2.
Powers:
A pair of pistols: Equipment 2.
Powers:
Complications:
A Charming Sociopath
Saul Lion-Tamer is so friendly, so easy-going, so very pleasant it’s easy to forget he has no conscience and finds inflicting pain to be his favorite pastime. He is evil, but it’s so easy to forget.
FAR More Arrogant Than He Has a Right to Be
Life is a game with no end. He is the only real thing. Everything and everyone else is there for his amusement. Consequences are meaningless. The universe revolves around him. Saul believes all these things absolutely...doubt never enters Saul’s mind. This will one day get him killed—-or worse!
A Secret Agent for the Tlolkku
The Tlolkku have promised Saul the Lion-Tamer superpowers in return for loyal-if-subtle service. This would anger the Manifold Giants greatly aa they see the Tlolkku as dire rivals. Will the Tlolkku keep their end of the bargain? Time will tell.
Quote: ”Sorry, ‘hero’. This is only business...”
—-/>_-This is a completed Saul the Lion-Tamer build.
The Ogrefather currently has Saul Lion-Tamer on his payrolls.
Last edited by Hoid on Thu Feb 18, 2021 8:04 pm, edited 26 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-L]The Dionysian and the Horseheaded Centurion!

Post by Hoid »

The following two characters are broodkin and’re bioconnected to the Horror That Walks on Teeth, Earth-L’s Mythos-like imperiex. Though the Horseheaded Centurian has biotechnological armor in addition to being a Demiogre, she’s not a biosculpt!

[Earth-L]The Dionysian.
Background Writeup:
Theme Song: “Burn it to the Ground” by Nickelback.
The Dionysian is psychic. The Dionysian is Titanblooded.
PL10/150pp. (Living font of alcohol and chaos in Demiogre form [neutral].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 16 (+3). [18pp.]
Combat: BAB (melee +0/ranged +0) melee +3/ranged +3, Defense (10) 18. [22pp.]
Saves: Toughness (+4) +8, Fortitude (+4) +12, Reflex (+0) +0, Will (+1) +3. [14pp.]
Feats: Benefit 3 (organizational ties 1 [the Horror Hollow’s Organbinder Committee], status 2 [one of the Horror Hollow’s seven mayors]), Fascinate 1 (Bluff), Ninja Run. [5pp.]
Skills: Bluff (+3) +7, Diplomacy (+3) +11, Knowledges (+1) [behavioral sciences] +3, Knowledges (+1) [civics] +9, Knowledges (+1) [current events] +13, Languages (native: English; others: aQaKel, French, kGar), Sense Motive (+1) +3, Professions (+1) [brewer] +5, Professions (+1) [politician] +9. [15pp.]
Powers: [89pp.]
Bioconnected to the Horror That Walks on Teeth: Transmit 5 (medium: the Horror That Walks on Teeth). [5pp.]
BURN!!!: Blast 10 (fiery spittle; Extras: Area [line]; Flaws: Source [beer inside her Hollow Ogresymbiont Features internal compartment]). [20pp.] Energy Aura 10 (fiery blood; Extras: Action [reaction]; Flaws: Medium [must be injured before BURN!!! Energy Aura activates]). [40pp.] —- [60pp.]
Hollow Ogresymbiont: Features 4 (decreased mass, internal compartment 3). [4pp.] Immunity 5 (critical hits [as she literally has no internal organs to damage]). [5pp.] —- [9pp.]
Living Alcohol Distillery: Features 3 (can intoxicate others alcoholically by way of blood transfusions, can successfully subsist on alcohol alone, unfolds like a bizarre living piece of origami to allow retrieval of stored alcohol). [3pp.] Immunity 2 (alcohol poisoning, getting drunk). [2pp.] Transform 10 (water into beer; Flaws: Medium [transmutation must occur inside her hollow body]). [10pp.] —- [15pp.]
Taken by the Spirits: Mind Reading 8 (Flaws: Limited [only on those who are drunk]). [4pp.] —- [5pp.]
AP: Giver of Spirits: Communicate 3 (mental). [1pp.]
Drawbacks: Disability (-0pp; as she has no internal organs she therefore cannot become pregnant), Disability (-3pp; due to the overwhelming stench of booze always surrounding her the Dionysian fails most Stealth checks), Weakness (-5pp; as she contains alcohol throughout her hollow body the Dionysian is critically vulnerable to fire descriptor attacks). [-8pp.] —- [-8pp.]
Complications:
Always Mildly Tipsy
Though she cannot actually get drunk, the Dionysian is always ‘buzzed’ or ‘tipsy’, and’s usually goofy and irresponsible.
”Care for a drink?”
Being ever-so-friendly, the Dionysian will happily give out liberal amounts of alcohol—-irregardless of the situation or the appropriateness of handing out booze.
Life of the Party
The Dionysian is a hedonist, though she’s less about carnal pleasures and more about having good drinks, socializing and making a public spectacle out of herself with her semi-drunken antics.
Quote: ”This clearly calls for a drink...!”
Notes: ‘AQaKel’ and ‘kGar’ are Demiogre languages, thus having no Earthly counterparts.
—-/>_-This is a completed the Dionysian build.
The Dionysian is broodkin to the Cognizant, Doomsday and the Horseheaded Centurion, linked by their mutual bioconnection to the Horror That Walks on Teeth.

Thankfully, the Dionysian has no Ogre Dolls.

And yes, she can breath fire, but is not immune to her own powers and is vulnerable to fire. You can see how these powers might not be so ideal in battle. Add in her constant state of mild inebriation, and, well...yeah. Boom!
[Earth-L]The Horseheaded Centurion.
Background Writeup:
Theme Song: “The Lucky Ones” by Miracle of Sound.
The Horseheaded Centurion is Titanblooded.
PL10/150pp. (Horseheaded Demiogre wearing biotechnological power-armor [good].)
Attributes: Strength 22 (+6), Dexterity 20 (+5), Constitution 18 (+4), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 14 (+2). [42pp.]
Combat: BAB (melee +6/ranged +5) melee +10/ranged +9, Defense (15) 18. [14pp.]
Saves: Toughness (+4) +10, Fortitude (+4) +8, Reflex (+5) +8, Will (+2) +3. [14pp.]
Feats: Accurate Attack, Attack Focus 1 (melee 1), Benefit 1 (wealth 1 [Sunsphinx gold]), Equipment 1 (Sunsphinx jewelry 1), Power Attack, Sidekick 1 (her Dullmind Ogre Doll, Samson; built on PL0/15pp), Sidekick 2 (her Dullmind Ogre Doll, Ashton; built on PL1/30pp), Sidekick 3 (her Dullmind Ogre Doll, Patches; built on PL2/45pp). [11pp.]
Skills: Climb (+6) +10, Notice (+2) +6, Search (+2) +10, Swim (+5) +9. [5pp.]
Powers: [62pp.]
Armored Cranium and Spine: Immunity 5 (her spinal column cannot be broken [preventing her from ever being paraplegic and/or quadriplegic]). [5pp.] Immunity 20 (armored cranium [immune to mental effects]; Flaws: Limited [half-effect]). [10pp.] —- [15pp.]
Bioarmor: Device 3 (biotechnological power armor; hard to lose; Feats: Remote Control, Summonable). [9pp.]
Bioconnected to the Horror That Walks on Teeth: Transmit 5 (medium: the Horror That Walks on Teeth). [5pp.]
Horseheaded Ogresymbiont: Enhanced Feats: Eagle Eyed, Fearsome Presence 1, Improved Overrun. [3pp.] Strike 1 (bite; Feats: Mighty). [2pp.] —- [5pp.]
Ridiculously Long Neck and Arms: Elongation 12 (Extras: Duration [continuous]; Flaws: Limited [neck ONLY], Permanent). [3pp.] Elongation 16 (Extras: Duration [continuous]; Flaws: Limited [arms ONLY], Permanent). [4pp.] Enhanced Skills: Climb +16. [4pp.] Strike 9 (punches; Extras: Area [line]; Feats: Mighty; Flaws: Full Power). [10pp.] —- [21pp.]
Stinging Prehensile Tail: Additional Limbs 1 (prehensile tail). [1pp.] Strike 6 (stinger on the end of her prehensile tail). [6pp.] —- [7pp.]
Swift as the Wind: Super-Speed 8 (Feats: Rapid Strike). [17pp.]
Drawbacks: Disability (-5pp; no hands). [-5pp.]
Equipment:
Biotechnological Power Armor: Device 3.
This living suit of power armor was a gift from Owtsyder, the secretly morally reformed Observer-General of Earth-L.
Powers:
Boosted Reflexes: Quickness 3 (Feats: Stacks [onto Swift as the Wind Super-Speed]). [3pp.] Quickness 6 (Feats: Stacks [onto Boosted Reflexes Quickness]; Flaws: Limited [climbing, only]). [3pp.] —- [6pp.]
Plates of Articulated Bioengineered Muscle: Enhanced Attributes: Constitution +6. [6pp.] Enhanced Saves: Fortitude +3. [3pp.] —- [9pp.]
—-/>_-This is a completed biotechnological power armor Device build.
Sunsphinx Jewelry: Equipment 1.
Powers:
Photokinetic Redirectiom: Blast 5 (solar beams; Flaws: Source [natural sunlight]). [5pp.]
—-/>_-This is a completed Sunsphinx jewelry Equipment build.
Complications:
Idealistic, But Not Naively So
The Horseheaded Centurion wants a better world with all her heart and soul—-but, this yearning for a better world is bordered on all sides withba healthy pragmatism. Thus, she never entirely trusts ex-R’yletists. She’ll move subtly to counter them, and never ‘takes their word for it’. This may one day turn around and lead to the Horseheaded Centurion’s downfall.
Saw the Heart of the Wurmoroboros
Seeing the Ogre Progenitor turned the Horseheaded Centurion away from the R’yletist faith—-with a fervor. The Horseheaded Centurion fears Ogres and will board one only under the direst circumstances.
Violently Opposes the R’yletist Religion
Though herself only mildly religious, the Horseheaded Centurion firmly understands the alien threat posed by the R’yletist religion and so she opposes it with vehemence.
Quote: ”The R’yletists say ‘Change, or die.” I agree, change is necessary; unrestricted growth, however, is more properly referred to as ‘cancer’. Change, like all things, is best in moderation.”
—-/>_-This is a completed the Horseheaded Centurion build.

[Earth-L]Ashton.
Theme Song:
Ashton is Titanblooded.
PL1/30pp. (Semi-sentient mobile living Ogre Doll backpack [neutral].)
Attributes: Strength 10 (+0), Dexterity 3 (-4), Constitution 10 (+0), Intelligence 6 (-3), Wisdom 6 (-3), Charisma 10 (+0). [-15pp.]
Combat: BAB (melee +0/ranged +4) melee -4/ranged +0, Defense (14) 20. [4pp.]
Saves: Toughness (+0) -1, Fortitude (+0) +2, Reflex (-4) -2, Will (-3) -4. [-3pp.]
Feats: Dedicated 1 (to carrying things for greatersourceself), Second Chance 1 (Strength checks for carrying things), Ultimate Effort 1 (Strength checks). [3pp.]
Skills: Languages (native: English; others: aQaKel), Swim (-4) +0. [2pp.]
Powers: [45pp.]
Can Become Searing-Hot: Blast 1 (fiery spit). [2pp.] Energy Aura 1 (intense heat). [4pp.] Immunity 10 (mundane fire/heat; Flaws: Limited [half-effect]). [5pp.] Strike 1 (tiny little kicks). [1pp.] —- [12pp.]
Cavernous Stomach: Features 4 (cast-iron stomach, internal compartment, internal furnace [acts as insulating feathers], naturally buoyant). [4pp.] Telekinesis 2 (Flaws: Limited [can only ‘inhale’ inanimate objects small enough to fit in Ashton’s internal compartment]). [2pp.] —- [6pp.]
Dullmind Ogre Doll: Shrinking 6 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [19pp.]
Extremely Mild Telepathy: Communication Link 2 (with the Horseheaded Centurion; mental). [3pp.] Mind Blast 1 (‘unicorn horn’; Extras: Penetrating 1; Feats: Incurable; Flaws: Mental Weapon). [5pp.] —- [8pp.]
Drawbacks: Disability (-4pp; has no arms), Limitation (-2pp; automatically fails all Sense Motive checks). [-6pp.]
Complications:
CarryCarryCarryCarry
Ashton carries things for his greatersourceself. This makes Ashton very proud, to be so helpful to his greatersourceself. Sadly, this is really all Ashton can do. More complicated orders make Ashton very confused.
Quote: ”You have for carry? Lessersourceself carry! Let lessersourceself carry!”
—-/>_-This is a completed Ashton build.

[Earth-L]Patches.
Theme Song:
Patches is psychic. Patches is Titanblooded.
PL3/45pp. (Mildly telepathic humanoid ‘grey alien’ Ogre Doll [neutral].)
Attributes: Strength 9 (-1), Dexterity 10 (+0), Constitution 9 (-1), Intelligence 7 (-3), Wisdom 10 (+0), Charisma 10 (+0). [-5pp.]
Combat: BAB (melee -1/ranged +0) melee +1/ranged +2, Defense (10) 10. [4pp.]
Saves: Toughness (-1) +1, Fortitude (-1) +0, Reflex (+0) +1, Will (+0) +0. [4pp.]
Feats: Toughness (-1) +4, Fortitude (-1) +2, Reflex (+0) +3, Will (+0) -1. [11pp.]
Skills: Bluff (+0) +4, Diplomacy (+0) +8, Knowledges (-3) [behavioral sciences] +0. [4pp.]
Powers: [25pp.]
Dullmind Ogre Doll: Shrinking 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.]
Wordbreaker: Confuse 5. [5pp.] —- [12pp.]
AP: Wordbuilder: Enhanced Skills: Diplomacy +4, Perform [ventriloquism] +8, Professions [poet] +8. [1pp.]
AP: Wordguardian: Mind Shield 4 (Extras: Impervious 1). [1pp.]
AP: Wordkiller: Mind Blast 1 (Extras: Penetrating 1). [1pp.]
AP: Wordknife: Mind Blast 2 (Feats: Incurable; Flaws: Mental Weapon). [1pp.]
AP: Wordmaker: Universal Translator (mental). [1pp.]
AP: Wordreader: Mind Reading 5. [1pp.]
AP: Wordsmasher: Nauseate 5. [1pp.]
Drawbacks: Disability (-0pp; mute; negated by her powers).
Complications:
Makes Words for Greatersourceself
Patches is a telepathic universal translator. She soaks up languages like a sponge, learning new tongues with impossible ease. Sadly, this is all Patches can do. Outside of translation duties, Patches is useless and easily confused.
Quote: [<Violence is wrong. Let us talk, instead.>]
—-/>_-This is a completed Patches build.

[Earth-L]Samson.
Theme Song:
Samson is Titanblooded.
PL0/15pp. (‘Emotional Support Animal’ in Ogre Doll form [good].)
Attributes: Strength 2 (-5), Dexterity 5 (-3), Constitution 5 (-3), Intelligence 4 (-2), Wisdom 6 (-2), Charisma 12 (+1). [-18pp.]
Combat: BAB (melee -5/ranged -4) melee -5/ranged -3, Defense (7) 8. [2pp.]
Saves: Toughness (-3) -5, Fortitude (-3) -4, Reflex (-3) -4, Will (-2) +0. [-2pp.]
Feats: Kawaii!!! 2. [2pp.]
Skills: Diplomacy (+1) +5, Notice (-2) +2. [2pp.]
Powers: [35pp.]
Empathic: Telepathy 10 (Flaws: Limited [emotions ONLY]). [10pp.]
Empathic Healer: Healing 5. [5pp.]
Dullmind Ogredoll: Features 1 (decreased mass). [1pp.] Shrinking 6 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [19pp.] —- [20pp.]
Drawbacks: Disability (-4pp; cannot move from place to place under his own power), Limitation (-2pp; automatically fails all Sense Motive checks). [-6pp.]
Complications:
Has No Comprehension of Language
Though most assuredly not mute, Samson cannot truly understand sapient languages. He’s purely an emotional creature, and the noises he makes solely indicate his frame of mind.
Stubby Arms and Crippled Legs
Samson’s arms are vestigial and his legs are badly warped, necessitating the Horseheaded Centurion carrying him everywhere, usually in a papoose.
Quote: *adorable untranslatable gentle noises*
Notes: ‘Kawaii!!!’ is a feat from Mecha & Manga.
—-/>_-This is a completed Samson build.
This is the Horseheaded Centurion, aka, Kimberly Kane. She’s a champion for the Horror’s Hollow, and fights endlessly against groundling insurgents and wyldmen alike without mercy.

The Horseheaded Centurion is broodkin to the Cognizant, the Dionysian and Doomsday, linked by their mutual bioconnection to the Horror That Walks on Teeth.

The Horseheaded Centurion has three Ogre Dolls: Ashton, Patches and Samson.

The Horseheaded Centurion only speaks English.
Last edited by Hoid on Fri Aug 27, 2021 5:42 pm, edited 41 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-C]Enkidu and Gilgamesh!

Post by Hoid »

[Earth-C]Enkidu.
Background Writeup:
Theme Song:
Enkidu is psychic.
PL10/142pp. (Ape-feral demigod [neutral].)
Attributes: Strength 18 (+4), Dexterity 18 (+4), Constitution 16 (+3), Intelligence 8 (-1), Wisdom 14 (+2), Charisma 10 (+0). [24pp.]
Combat: BAB (melee +4/ranged +4) melee +8/ranged +8, Defense (14) 17. [14pp.]
Saves: Toughness (+3) +6, Fortitude (+3) +6, Reflex (+4) +8, Will (+2) +4. [12pp.]
Feats: Animal Empathy, Attack Focus 1 (melee), Fearless, Fearsome Presence 1, Power Attack, Rage 1, Ultimate Effort 1 (Handle Animal checks). [7pp.]
Skills: Acrobatics (+4) +5, Climb (+4) +5, Handle Animal (+0) +8, Intimidate (+4) +8, Languages (native: Sumerian; others: Hittite), Sense Motive (+2) +3, Survive (+3) +11, Swim (+4) +5. [8pp.]
Powers: [77pp.]
Ape-Feral: Elongation 1 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [2pp.] Enhanced Skills: Climb +8. [2pp.] Strike 7 (wild punches and kicks). [7pp.] Super-Movement 1 (brachiation). [1pp.] Super-Senses 1 (ranged hearing). [1pp.] —- [13pp.]
Half-Divine Scion of Annunaki: Features 1 (longevity). [1pp.] Protection 2 (thick skin; Extras: Impervious 2). [4pp.] —- [5pp.]
Lord of Savage Beasts: Animal Control 6. [12pp.] Animal Mimicry 4 (Flaws: Limited [primates ONLY]). [32pp.] Communicate 4 (animals; mental). [5pp.] Mind Shield 10 (protected by psychic wolf-constructs; Extras: Damages; Flaws: Noticeable [giant glowing psi-construct ‘wolves’]). [10pp.] —- [59pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Epic Bromance
Enkidu and Gilgamesh are the earliest known example of a bromance, and’re basically heterosexual life-partners.
Illiterate
In the savage era of Babylonia, knowledge is power. Having no knowledge is a weakness. Unable to read, Enkidu is considered weak by demigods, gods and monsters, alike.
King of the Savage Beasts of the Wild
Animals of all kinds recognize a superior predator.
Quote: ”I am Enkidu. I am of the earth. The earth cares not for cities or gods or kings.”
—-/>_-This is a completed Enkidu build.

[Earth-C]Gilgamesh.
Background Writeup:
Theme Song: “I’m Alive” by Disturbed (prior to the death of Enkidu);
PL10/150pp. (Brick demigod [good].)
Attributes: Strength 14 (+2), Dexterity 14 (+2), Constitution 14 (+2), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 16 (+3). [24pp.]
Combat: BAB (melee +2/ranged +2) melee +6/ranged +6, Defense (12) 15. [14pp.]
Saves: Toughness (+2) +7, Fortitude (+2) +5, Reflex (+2) +6, Will (+1) +4. [14pp.]
Feats: Benefit 5 (status 2 [king of Uruk-of-the-Four-Walls], wealth 3), Fearsome Presence, Leadership, Teamwork. [8pp.]
Skills: Bluff (+3) +7, Diplomacy (+3) +7, Intimidate (+3) +11, Knowledges (+1) [civics] +5, Knowledges (+1) [history] +5, Languages (native: Sumerian; others: Ancient Egyptian, the ancient language of Gobekli-Tepi, Lemurian, Rmoahal, the speech of Mu, Sunsphinx Primary Tongue, Tlolkku), Swim (+2) +10. [15pp.]
Powers:
Half-Divine Scion of Annunaki: Features 1 (longevity). [1pp.]
Immense Durability: Immoveable 3. [3pp.] Immunity 10 (the unarmed attacks of mundane humans). [10pp.] Protection 6 (Extras: Impervious 1). [7pp.] —- [20pp.]
Immense Strength: Enhanced Attributes: Strength +10, Constitution +10. [20pp.] Immoveable 6. [6pp.] Leaping 3. [3pp.] Strike 9 (Feats: Mighty). [10pp.] Super-Strength 7 (Feats: Thunderclap). [15pp.] —- [48pp.]
Drawbacks:
Complications:
Epic Bromance
Gilgamesh and Enkidu are the earliest known example of a bromance, and’re basically heterosexual life-partners.
King of Uruk-of-the-Four-Walls
He’s king of the city-state of Uruk. He’s also a tyrannical jerk-ass, though more out of ego than genuine malevolence.
Relentlessly Pursued Romantically by Innana
One might think having the goddess of love wanting you in bed would be a good thing, but Gilgamesh knows better: Innana’s also the goddess of war, and the fates of her previous lovers have been rather horrific. Gilgamesh isn’t keen on his life turning into a living hell. So, ergo, Gilgamesh steadfastly refuses Innana’s advances.
Quote: ”I am two-thirds divine, of the line of Shamash. My right to rule is my very blood!”
—-/>_-This is a completed Gilgamesh build.
Last edited by Hoid on Tue Jan 08, 2019 3:55 am, edited 26 times in total.
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Davies
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Re: The Forever Tree NPCs/M&M2e

Post by Davies »

... so why hasn't Gilgamesh taught him how to read, if it's that big a deal?
"I'm sorry. I love you. I'm not sorry I love you."
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
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Re: The Forever Tree NPCs/M&M2e

Post by Hoid »

Davies wrote: Tue May 29, 2018 2:42 am ... so why hasn't Gilgamesh taught him how to read, if it's that big a deal?
Because Gilgamesh is a bit of a dick. In The Epic of Gilgamesh, Gilgamesh was depicted as a tyrant. The gods created Enkidu to teach Gilgamesh a better way to behave. Gilgamesh turns full-on hero after they, as a pair, slay both the Bull of Heaven and Humbaba. That has yet to happen (as both entities are listed on the front page of this thread as being alive). Ergo, they haven’t been killed yet, Gilgamesh has yet to ‘see the light’ and Gilgamesh therefore is still a jerk.
Hoid
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Re: The Forever Tree NPCs/M&M2e

Post by Hoid »

...and yes, friends can be a******s to each other. ‘Nobody picks on my brother but me’ can apply to friends. Gilgamesh loves Enkidu like a brother, buuut—-Gilgamesh is, at this stage, still a giant a****t, and so deliberately enjoys withholding knowledge.
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